CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 15796

_id ecaade2017_225
id ecaade2017_225
authors Rossi, Andrea and Tessmann, Oliver
year 2017
title Geometry as Assembly - Integrating design and fabrication with discrete modular units
doi https://doi.org/10.52842/conf.ecaade.2017.2.201
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 201-210
summary This paper proposes a design and fabrication approach based on the conceptualization of architectural formations as spatial assemblies of discrete building blocks to be aggregated through custom robotic procedures. Such strategy attempts to create synergies between different technological methods and to define a new and open design space where discrete design, serial prototyping and robotic assembly can be exploited to create complex reconfigurable structures. With the aim to allow users to explore the field of discrete geometries for architectural application without need for prior programming knowledge, we developed a software framework for representing and designing with discrete elements, different digital fabrication techniques integrated with conventional production processes for serial prototyping of repetitive units, and custom robotic fabrication routines, allowing a direct translation from aggregated geometry to assembly toolpath. Together these methods aim at creating a more direct connection between design and fabrication, relying on the idea of discrete elements assembly and on the parallel between modular design and modularized robot code generation.
keywords Digital Materials; Robotic Assembly; Discrete Design; Modular Fabrication; Design Tools
series eCAADe
email
last changed 2022/06/07 07:56

_id ijac201210302
id ijac201210302
authors Rossi, Dino; Zoltán Nagy, Arno Schlueter
year 2012
title Adaptive Distributed Robotics for Environmental Performance, Occupant Comfort and Architectural Expression
source International Journal of Architectural Computing vol. 10 - no. 3, 341-359
summary The integration of adaptive distributed robotics in architectural design has the potential to improve building energy performance while simultaneously increasing occupant comfort. In addition, conceiving buildings as dynamic systems with the ability to adapt to the changing environments in which they exist, opens new aesthetic possibilities for designers. As the façade of a building is a common place to address issues of energy performance and occupant comfort, this paper presents a first prototype of an adaptive solar envelope (ASE). Its functions are to provide distributed shading, solar power generation through integrated photovoltaics, and daylight distribution. We describe the interdisciplinary design process, and illustrate the architectural possibilities that arise from a distributed systems approach. The ASE is expanded to work in parallel with an adaptive artificial lighting element. Rather than being preprogrammed, the systems adapt their behavior through interaction with the environment and building occupants. This adaptation to the user's wishes is demonstrated successfully for the artificial light controller. We argue that with presently available technology and an increased exposure of architecture students and practitioners to adaptive design techniques, adaptive architectures will soon become a regular element of the built environment.
series journal
last changed 2019/05/24 09:55

_id ecaade2018_298
id ecaade2018_298
authors Rossi, Gabriella and Nicholas, Paul
year 2018
title Modelling A Complex Fabrication System - New design tools for doubly curved metal surfaces fabricated using the English Wheel
doi https://doi.org/10.52842/conf.ecaade.2018.1.811
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 811-820
summary Standard industrialization and numeration models fail to translate the richness and complexity of traditional crafts into the making of the architectural elements, which excludes them from the industry. This paper introduces a new way of modelling a complex craft fabrication method, namely the English Wheel, that is based on the creation of a cyber-physical system. The cyber-physical system connects a robotic arm and an artificial neural network. The robot arm controls the movement of a metal sheet through the English wheel to achieve desired geometries according to toolpaths and predicted deformations specified by the neural network. The method is demonstrated through the making of 1:1 design probes of doubly curved metal surfaces.
keywords Digital craft; metal forming; doubly curved surfaces; robotic fabrication; neural networks; cyber-physical system
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_280
id ecaadesigradi2019_280
authors Rossi, Gabriella and Nicholas, Paul
year 2019
title Haptic Learning - Towards Neural-Network-based adaptive Cobot Path-Planning for unstructured spaces
doi https://doi.org/10.52842/conf.ecaade.2019.2.201
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 201-210
summary Collaborative Robots, or Cobots, bring new possibilities for human-machine interaction within the fabrication process, allowing each actor to contribute with their specific capabilities. However creative interaction brings unexpected changes, obstacles, complexities and non-linearities which are encountered in real time and cannot be predicted in advance. This paper presents an experimental methodology for robotic path planning using Machine Learning. The focus of this methodology is obstacle avoidance. A neural network is deployed, providing a relationship between the robot's pose and its surroundings, thus allowing for motion planning and obstacle avoidance, directly integrated within the design environment. The method is demonstrated through a series of case-studies. The method combines haptic teaching with machine learning to create a task specific dataset, giving the robot the ability to adapt to obstacles without being explicitly programmed at every instruction. This opens the door to shifting to robotic applications for construction in unstructured environments, where adapting to the singularities of the workspace, its occupants and activities presents an important computational hurdle today.
keywords Architectural Robotics; Neural Networks; Path Planning; Digital Fabrication; Artificial Intelligence; Data
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id lasg_whitepapers_2019_281
id lasg_whitepapers_2019_281
authors Rostami, Amirbahador; Mark-David Hosale and Poul Holleman
year 2019
title Investigations in the Implementation of Localized Granular Synthesis Within Large-Scale Immersive Installations
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.281 - 290
summary Synthesis system for measuring space.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id ijac201614208
id ijac201614208
authors Roudavski, Stanislav and Gwyllim Jahn
year 2016
title Activist systems: Futuring with living models
source International Journal of Architectural Computing vol. 14 - no. 2, 182-196
summary This article considers how computational simulation can be used to amplify imagination and make its effects sharable, persuasive and activist. It argues that this is not only possible but important for the future of design and introduces the concept of living models as a device that can express the futuring potential of such simulations. Developing this argument, the article explores whether, by postponing top-down rationalisms in favour of a ‘methodological naivete?’, designers can gain the capacity to uncover and engage with the unusual participants of the complex dynamic assemblages they aim to change. When designers collaborate with the agencies of the living models they deploy, the outcomes prove useful for the exploration of alternative values and worldviews. Explorations of this kind are significant because human designs need to improve their integrations with existing complex systems and are innovative in their ambition to see creative agency in non-human actors. In a practical demonstration of such approaches, the experiments in generative computation presented in this article illustrate that design creativity occurs through humans but not entirely because of them.
keywords Speculative design, generative design, design activism, simulation, creative computing
series journal
last changed 2016/06/13 08:34

_id ijac20119407
id ijac20119407
authors Roudavski, Stanislav
year 2011
title Selective Jamming: Digital Architectural Design in Foundation Courses
source International Journal of Architectural Computing vol. 9 - no. 4, 437-461
summary This article considers how the concepts and practice of digital architectural design can influence early architectural education.The article approaches this topic through one example, the Virtual Environments course – a constituent of the Bachelor of Environments program at the University of Melbourne.The institutional remit of this course is to introduce first-year students to the roles of design representation. However, recently, the course developed to encompass these pragmatic educational aims and began to question canonical attitudes towards architectural education and practice.At the core of this course are the notions, methods and skills of digital architectural design, understood not as a stylistic option or as a novel paradigm, but as a catalyst for creativity, experimentation, critical thinking and the sustained growth of creative communities.
series journal
last changed 2019/07/30 10:55

_id ecaade2013_043
id ecaade2013_043
authors Rua, Helena; Falcão, Ana Paula and Roxo, Ana Filipa
year 2013
title Digital Models – Proposal for the Interactive Representation of Urban Centres
doi https://doi.org/10.52842/conf.ecaade.2013.1.265
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 265-273
summary The idea of ‘city’ has now surpassed its physical concept. The emergence of the Internet and the growing development of information and communication technologies (ICT) have changed the behaviour of our society in the past decade and revolutionised the traditional ways of representing space. The classic 2D (floor plans, sections and elevations) and 3D representations have been gradually replaced by 3D digital models that can reproduce buildings and places in a virtual environment.3D digital models are tools that enable a wide range of applications in urban planning and management, especially in architectural and data documentation where they allow the analysis of theoretical scenarios such as: 1) representation of the past, considering the procedures needed to restore the heritage; 2) visualisation of the present, to enable dissemination and communication of the city as it is; and, 3) simulation of the future, with the model being used to visualise and experiment with architectural objects, even those at a design stage. The main contribution of this work is to present an urban application developed into a GeoBIM tool, ESRI City Engine Software (CE), that integrates GIS (Geographic Information Systems) and BIM (Building Information Modelling) concepts. Finally, to enhance its potential, three spatial analyses were conducted.
wos WOS:000340635300027
keywords 3D model; GIS – Geographic Information System; BIM – Building Information Modelling; shape grammars; spatial analysis.
series eCAADe
email
last changed 2022/06/07 07:56

_id lasg_whitepapers_2016_134
id lasg_whitepapers_2016_134
authors Ruairi Glynn
year 2016
title The Environmental Half of Machine Life
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 134 - 141
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:00

_id 1c3b
authors Rubinger, Morton
year 1989
title Will CAD Survive Designers?
doi https://doi.org/10.52842/conf.acadia.1989.159
source New Ideas and Directions for the 1990’s [ACADIA Conference Proceedings] Gainsville (Florida - USA) 27-29 October 1989, pp. 159-173
summary Discussion about the future of CAD often focuses on hardware and software. But that is the wrong emphasis. Future directions for CAD should be considered from the point of view of what is of value to architectural design. This paper is mainly concerned with the needs of architectural design education. For CAD to develop effectively, design education must first address some existing problems which threaten the future of CAD. These problems result mainly from conflicts between traditional design values and needs of using computers. For computers to aid design, software designers need a clearer picture of what design is. But there is no single acceptable meaning of design. Instead several different yet coherent meanings with historical roots are suggested. Each of these directions have different implications for the development of CAD.
series ACADIA
last changed 2022/06/07 07:56

_id ecaade2014_094
id ecaade2014_094
authors Ruggero Lancia and Ian Anderson
year 2014
title Digital Curation for CAAD Curricula - Bridging Mainstream and Speculative Design Procedures to promote curatorial competences for Architecture
doi https://doi.org/10.52842/conf.ecaade.2014.1.313
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 313-322
summary As the design processes in Architectural practices switch toward entirely digital workflows, architects are gradually required, because of their legal and commercial liability, to provide for both a relatively long term curation of their own digital products and the deposit of authoritative data. But, despite being the sole curation actors for their data, architects receive little education or training in either pertinent competences nor agreed and established procedures to comply with these duties. In this paper, the design of Digital Curation courses within CAAD Curricula will be discussed against the investigation results of the DEDICATE project, an AHRC funded project hosted at the Humanities Advanced Technology and Information Institute of the University of Glasgow.
wos WOS:000361384700031
keywords Caad curricula; digital curation; generative design; digital fabrication
series eCAADe
email
last changed 2022/06/07 07:56

_id ijac20075308
id ijac20075308
authors Ruiz-Tagle V, Javier
year 2007
title Modeling and Simulating the City: Deciphering the Code of a Game of Strategy
source International Journal of Architectural Computing vol. 5 - no. 3, pp. 571-586
summary This research includes a new teaching proposal for architecture and geography, based on Systems Theory and Dynamics Systems, aimed at improving the understanding of the complex structure and dynamics of the city. SimCity, a game of strategy that allows us to design and to plan the city, is used as the software, with the aim of conducting didactic experiments, and integrating the complex relations that configure the city. The methodology incorporated theoretical and experimental stages, and concluded with a simulation exercise. The exercise had a very good reception, as a method for learning and research, creating a great aptitude for generating good research questions, by making many variables visible simultaneously. The research has developed, and participants have, subsequently, been exposed to the second version of the course, where new concepts are being integrated (emergence and cellular automata) to deepen the theoretical base, and to allow further analysis and experimentation with the game.
series journal
last changed 2007/11/20 18:06

_id ecaade2008_190
id ecaade2008_190
authors Russell, Peter; Elger, Dietrich
year 2008
title The Meaning of BIM
doi https://doi.org/10.52842/conf.ecaade.2008.531
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 531-536
summary The paper is a position paper, not a report about a research project. It concerns the paradigm-shift that is taking place in the CAAD software and its implications for the business of architecture and more importantly, for the education of future members of the profession. Twenty years ago the use of CAAD software as a replacement for hand drafting was starting. Since then the transformation is complete: hardly a final project in the universities is drawn by hand. Currently, we are witnessing a second paradigm shift and its name is BIM. The meaning of BIM is rooted in two significant differences to current CAAD software and this will have implications for teaching and practicing architecture. The first difference is the way the software structures information in the CAAD file. The standard way to save CAAD information was to organise simple geometric objects according to membership in groups and to sort them according to a layer-metaphor, which primarily controlled the visibility of the geometric elements. Three-dimensional modelling is/was nothing more than the same structure with a more complex geometry. BIM software changes this structure by storing classes of geometries and then to store the specific values of individual geometries according to factors that can be determined by external or internal logical factors. The implication for architects is that we have the chance to be the people in control of the building information model, so long as we invest the time and energy to fully understand what is happening to the building information during the planning process. If we ignore this, the real danger exists that the last control of the building’s final configuration will be usurped. As educators we are currently teaching students that will be leaving the schools in 2012 and beyond. By then, the paradigm-shift will be in full motion and so it behoves us to consider which skill sets we want the next generation of architects to possess. This means not just teaching students about how to use particular BIM software or how to program a certain parametric/genetic algorithm in a form-finding process. We need to teach our students to take the leadership in building information management and that means understanding and controlling how the building information flows, how the methodologies that are used by the consulting engineers affect our building models, and knowing what kind of logical inconsistencies (internal or external) can threaten the design intention.
keywords Building Information Modelling, Digital Curriculum, Architectural Pedagogy
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2021_332
id ecaade2021_332
authors Rust, Romana, Xydis, Achilleas, Frick, Christian, Strauss, Jürgen, Junk, Christoph, Feringa, Jelle, Gramazio, Fabio and Kohler, Matthias
year 2021
title Computational Design and Evaluation of Acoustic Diffusion Panels for the Immersive Design Lab - An acoustic design case study
doi https://doi.org/10.52842/conf.ecaade.2021.1.515
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 515-524
summary Acoustic performance is an important criterion for architectural design. Much is known about sound absorption, but little about sound scattering, although it is equally important for improving the acoustic quality of built spaces. This paper presents an alternative workflow for the computational design and evaluation of acoustic diffusion panels, which have been developed and realized in a real building project - the Immersive Design Lab (IDL). This workflow includes a computational design system, which is integrated with a rough acoustic evaluation method for fast performance feedback, as well as the assessment of acoustic performance with an experimental measurement setup, and the post-processing of a selected design instance for fabricability. The paper illustrates and discusses this workflow on the basis of the presented design study.
keywords Architectural Acoustics; Performance-based Design; Digital Workflow
series eCAADe
email
last changed 2022/06/07 07:56

_id b9ec
authors Rychter, Zenon
year 1999
title Creative Design in Object-Oriented Environments
source AVOCAAD Second International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-02-07] Brussels (Belgium) 8-10 April 1999, pp. 157-167
summary Object-oriented approach to software development is discussed as a conceptual framework and working computational model for creative architectural design. Two modes of object orientation in design are elaborated. The more conservative mode is static, based on class- type/object-instance hierarchies. The other mode is dynamic, based on a modern view of computation as multi-threaded evolution of interacting objects.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id ecaade2012_128
id ecaade2012_128
authors Ryu, Jung Rim; Kim, Seung Bae; Kim, Jun Gyu; Lee, Sang Bok; Choo, Seung Yeon
year 2012
title Everyone has Idea, Everyone Can Be Architect: Our First Step for Finding a Good Architecture
doi https://doi.org/10.52842/conf.ecaade.2012.2.667
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 667-676
summary It is an immutable truth that architecture ultimately exists for humans. Similarly, it is a well-known fact that countless architectural concepts derived and evolved to restrain development, to control building projects and to consider environment are eventually for the benefit of humans. Architecture today, however, is in the hands of a few renowned architects even though it is supposed to refl ect human beings and times and to work for everyone. Is it too much to say that everyone should have a say in the space used by many? In that respect, we have devised DADL System. Anyone, Anytime, Anywhere. The system is an architectural game that stimulates human instincts, has online communities and is easily accessible by Anyone Anytime and Anywhere (3A Rules). DADL System aims to gather users’ ideas and develop architecture, which is essentially enabled by the ‘Advise’ feature. Advise is designed to lead users to think about architecture voluntarily and to guide them to express their ideas. The structure and contents of Advises are very important factors in DADL System. Also, it is divided into two domains, i.e. Web and Mobile, where data exchange is enabled via cloud computing, establishing a base in compliance with the ‘3A’ Rules. The DADL System supports the architecture of everyone without relying on opinions of a few, so as to open the infi nitive potential for communication between architecture and humans, which today’s architecture should advocate.
wos WOS:000330320600072
keywords Digital Architecture; Design Creativity; Social Network Service; Web-based Design; Communication
series eCAADe
email
last changed 2022/06/07 07:56

_id ddss2008-28
id ddss2008-28
authors Rügemer, Jörg
year 2008
title Pimp my Box – Architecture of TransformationInterdisciplinary Collaboration and Various Media as DesignDecision and Support Tools
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary The paper describes an interdisciplinary architectural design studio setting at the graduate level, which explores the notion of “transformation” in architecture. By collaborating with a group of modern dance students, the studio approaches the creation of space from a different perspective, using dynamic movement coupled with digital tools as a space generator.
keywords Transformation of Space, Dynamic Space, Hybrid Design Method, Interdisciplinary Studio Approach
series DDSS
last changed 2008/09/01 17:06

_id ecaade2008_037
id ecaade2008_037
authors Rügemer, Jörg; Serrato-Combe, Antonio
year 2008
title Architectural Toolkits
doi https://doi.org/10.52842/conf.ecaade.2008.161
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 161-168
summary This paper examines how, when, why and why not architecture students today use widely available digital toolkits. It also compares and makes observations on the work and nature of both analog and digital tools. The setting for the inquiry is an architectural design studio where, with no specific mandate to use specific tools from the part of the instructors, students were let free to use whatever tools they could find to explore, develop and finally present their design solutions. The paper reflects and focuses on the success and effective use of digital tools by students who opted to use new digital toolkits.
keywords Education, Pedagogy, Design Process, Digital Design Education,
series eCAADe
email
last changed 2022/06/07 07:56

_id 0f6a
authors Saad, M.
year 1994
title Shared understanding in synchronous collaborative design
source University of Sydney, Department of Architectural and Design Science
series thesis:PhD
last changed 2003/02/12 22:37

_id 0278
authors Saalman, Howard
year 1990
title Goodness and Value in the Structure of Cognitive Processes
source Journal of Architectural Education Summer, 1990. vol. 43: pp. 3-7. includes bibliography.
summary This paper had its origins in a course entitled 'Basic Concepts in Architecture' which the author has been teaching for about ten years at Carnegie Mellon University. The course is designed to give architects a basis for understanding notions like process (including the architectural process), for developing functioning theories to determine the 'goodness' of things (including their own designs), in short, an approach to problems of cognition, of perception and of response to perceptions. They become aware, perhaps for the first time, of the precise significance of numbers in their design work, including the dreaded demons of 'nothing' and 'infinity.' They learn the meaning of time: it is the sum of perceptions involved in any process, including the process of getting to know things. Control over the design process is what architects must have so they can function effectively, and make the right decisions. Learning about these things is the goal of the course
keywords design process, architecture, education, cognition, perception, performance, control
series CADline
last changed 1999/02/12 15:09

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