CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 17484

_id f65d
authors Kalisperis, L.N.
year 1988
title A Conceptual Framework for Computing in Architectural Design
source Pennsylvania State University
summary A brief historical overview of architectural design reveals that there has been a slow development in the conceptualization of the scope of architectural design. Advancing our understanding of the architectural design process reveals new directions for computing in architectural design. This study proposes a conceptual framework for an integrated computing environment. Design disciplines have embarked on a rigorous search for theoretical perspectives and methods that encompass a comprehensive view of architecture. Architectural design has been seen as a sequential process similar to that of industrial design. Attempts to formalize this process based on industrial design methods solved only a fraction of the overall integration problem. The resultant models are inadequate to deal with the complexity of architectural design. Emerging social problem-solving paradigms seek to construct a cognitive psychology of problem solving and have a direct relevance to architectural design. These problem-solving activities include structured, semi-structured, and ill-defined problems, which are included to varying degrees in each problem situation across a continuum of difficulty. Problem solving in architectural design involves the determination of certain objectives and also whether or not it is possible to accomplish them. Developments in computing in architecture have paralleled developments in architectural methodologies. The application of computing in architectural design has predominantly focused only on sequential process, optimum solutions, and quantifiable tasks of the design process. Qualitative, generative, tasks of architectural design were dealt with through the introduction of paradigms from linguistics and knowledge-based systems borrowed from engineering applications. Although the application of such paradigms resulted in some success, this reductionist approach to computing in architecture fragmented its integration into the design process. What is required, therefore, is a unified approach to computing in architecture based on a holistic view of the architectural design process. The model proposed in this study provides such a conceptual framework. This model shifts the focus from product to process and views the design problem as a goal-oriented problem-solving activity that allows a design team to identify strategies and methodologies in the quest for design solutions.  
series thesis:PhD
email
last changed 2003/02/12 22:37

_id ed4a
authors Kalisperis, Loukas N. and Groninger, Randal L.
year 1992
title Design Philosophy: Implications for Computer Integration in the Practice of Architecture
doi https://doi.org/10.52842/conf.acadia.1992.027
source Mission - Method - Madness [ACADIA Conference Proceedings / ISBN 1-880250-01-2] 1992, pp. 27-37
summary The growing complexities of modern environments and the socioeconomic pressures to maintain efficient design/build cycles have forced architects to seek new tools and methods to help them manage the processes that have developed as a result of new knowledge in architectural design. This trend has accelerated in the past few decades because of developments in both cognitive and computer sciences. In allied disciplines, the introduction and use of comPuters have significantly improved design practices. Yet at best, in disciplines such as architectural design, computational aids have attained marginal improvements in the design process despite efforts by universities in the professional education of architects.
series ACADIA
email
last changed 2022/06/07 07:52

_id 802c
authors Kalisperis, Loukas N. and Kolarevic, Branko (Eds.)
year 1995
title Computing in Design - Enabling, Capturing and Sharing Ideas [Conference Proceedings]
doi https://doi.org/10.52842/conf.acadia.1995
source ACADIA Conference Proceedings / ISBN 1-880250-04-7 / University of Washington (Seattle, Washington / USA) October 19-22, 1995, 423 p.
summary The papers collected in this volume reflect not only the conference theme of enabling, capturing, and sharing design ideas, but also the ACADIA’s fifteen-year-old spirit of sharing new ideas about the application and integration of computing technology in architectural education and practice. In the fifteen years of its existence, ACADIA has not only encouraged new research, but has also motivated classroom use of new approaches that incorporate digital media directly into the design process. This educational mission is particularly important as architectural computing spreads from school's design studios into architectural offices, as students whom we train move into the work place and share their knowledge of the new design technologies. The papers in this volume clearly show that the capturing, enabling, and sharing of ideas are enhanced by the use of computers in design, not just in documentation and production, but more importantly from the very origination of the idea. The long sought synergy between the "digital" and the "traditional" is slowly, but increasingly happening in design studios and offices. Thousands of students and architects are exploring design ideas using digital technology, i.e., CAD is more or less in everyone's hands.

series ACADIA
email
last changed 2022/06/07 07:49

_id 807b
authors Kalisperis, Loukas N. and Pehlivanidou-Liakata, Anastasia
year 1998
title Architectural Design Studio: Digital and Traditional
doi https://doi.org/10.52842/conf.ecaade.1998.073
source Computers in Design Studio Teaching [EAAE/eCAADe International Workshop Proceedings / ISBN 09523687-7-3] Leuven (Belgium) 13-14 November 1998, pp. 73-81
summary The nature of the task of representing architecture alters to reflect the state of architecture at each period of time. In simulating architecture, the necessary conversion from that which is inhabitable, experiential, functional, and at times, indescribable to an abstraction in an entirely different media is often an imperfect procedure that centers on its translation rather than the actual design. The objective in visualizing any architectural design is to achieve a situational awareness that allows for meaningful criticism of the design. Computer-aided three-dimensional (3D) visualization technology has made available new representation techniques. Surpassing the traditional means of graphic illustration and scaled models, this technology has been primarily developed to decrease the amount of abstraction between architecture and its documentation. The general objective of this paper is to present a study carried out over the last six years in which the progress of students in a traditional studio was compared to the progress of similar students in a digital studio. We have assessed the effects of the tools over the six-year period (24 different projects) by evaluating solution-generation in trial-and-error process and learning problem-solving strategies based on the Cognitive Flexibility Theory paradigm. Students using the digital studio were found to generate more and various solutions consistently.
series eCAADe
email
more http://www.eaae.be/
last changed 2022/06/07 07:52

_id e7c8
authors Kalisperis, Loukas N., Steinman, Mitch and Summers, Luis H.
year 1992
title Design Knowledge, Environmental Complexity in Nonorthogonal Space
source New York: John Wiley & Sons, 1992. pp. 273-291 : ill. includes bibliography
summary Mechanization and industrialization of society has resulted in most people spending the greater part of their lives in enclosed environments. Optimal design of indoor artificial climates is therefore of increasing importance. Wherever artificial climates are created for human occupation, the aim is that the environment be designed so that individuals are in thermal comfort. Current design methodologies for radiant panel heating systems do not adequately account for the complexities of human thermal comfort, because they monitor air temperature alone and do not account for thermal neutrality in complex enclosures. Thermal comfort for a person is defined as that condition of mind which expresses satisfaction with the thermal environment. Thermal comfort is dependent on Mean Radiant Temperature and Operative Temperature among other factors. In designing artificial climates for human occupancy the interaction of the human with the heated surfaces as well the surface-to-surface heat exchange must be accounted for. Early work in the area provided an elaborate and difficult method for calculating radiant heat exchange for simplistic and orthogonal enclosures. A new improved method developed by the authors for designing radiant panel heating systems based on human thermal comfort and mean radiant temperature is presented. Through automation and elaboration this method overcomes the limitations of the early work. The design procedure accounts for human thermal comfort in nonorthogonal as well as orthogonal spaces based on mean radiant temperature prediction. The limitation of simplistic orthogonal geometries has been overcome with the introduction of the MRT-Correction method and inclined surface-to-person shape factor methodology. The new design method increases the accuracy of calculation and prediction of human thermal comfort and will allow designers to simulate complex enclosures utilizing the latest design knowledge of radiant heat exchange to increase human thermal comfort
keywords applications, architecture, building, energy, systems, design, knowledge
series CADline
last changed 2003/06/02 10:24

_id 2006_066
id 2006_066
authors Kalisperis, Loukas N.; Katsuhiko Muramoto; Bimal Balakrishnan; Dragana Nikolic and Nevena Zikic
year 2006
title Evaluating Relative Impact of Virtual Reality System Variables on Architectural Design Comprehension and Presence - A variable-centered approach using fractional factorial experiment
doi https://doi.org/10.52842/conf.ecaade.2006.066
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 66-73
summary The relative contributions of five variables (Stereoscopy, screen size, field of view, level of realism and level of detail) of virtual reality systems on spatial comprehension and presence are evaluated here. Using a variable-centered approach instead of an object-centric view as its theoretical basis, the contributions of these five variables and their two-way interactions are estimated through a 25-1 fractional factorial experiment (screening design) of resolution V with 84 subjects. The experiment design, procedure, measures used, creation of scales and indices, results of statistical analysis, their meaning and agenda for future research are elaborated.
keywords Virtual reality system variables - stereoscopy; screen size; field of view; level of realism; level of detail; spatial comprehension; presence; variable-centered approach; fractional factorial experiment design
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2015_307
id ecaade2015_307
authors Kallegias, Alexandros and Erdine, Elif
year 2015
title Design by Nature: Concrete Infiltrations
doi https://doi.org/10.52842/conf.ecaade.2015.2.513
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 513-520
summary The paper aims to address methods of realizing computationally generated self-organizing systems on a one-to-one scale with the employment of a singular material system. The case study described in this paper is the outcome of an investigation which has explored earth scaffolding, fabric form-work, and concrete materiality during an international three-week architecture workshop. Real-time generative form-finding methods based on branching and bundling systems in nature have been developed and simulated in an open-source programming environment. The outcome of the simulation stage has been analyzed structurally via Finite Element Analysis (FEA), results of which have served as inputs for the fine-tuning of the simulation. Final three-dimensional geometry has been fabricated by employing fabric, essentially forming the fabric form-work. Fabric form-work is then laid on top of the earth scaffolding, followed by the process of concrete casting. From a pedagogical point of view, the research focuses on the integration of digital design techniques between various design/architecture/analysis platforms combined with basic and advanced techniques of construction within a limited time frame.abstract here by clicking this paragraph.
wos WOS:000372316000058
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2016_121
id ecaade2016_121
authors Kallegias, Alexandros and Pattichi, Eleni
year 2016
title Elemental Intricacy - Architectural Complexity through Hard and Soft Material Agency
doi https://doi.org/10.52842/conf.ecaade.2016.1.475
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 475-481
summary This paper presents the research completed in AA Greece Visiting School 2016 in Thessaloniki. The work integrates computational design and digital fabrication, focusing on aspects of complexity in the making of an architectural interactive prototype. During this research, the use of computation accommodates the design and fabrication of indeterminacy and complexity in different scales and levels . The prototype, Eos, projects on itself the urban characteristics of the city of Thessaloniki. The aim has been to enable a 1-to-1 scale structure to act as a hub of information, capable of communicating with human users through interaction. As the city of Thessaloniki is characterised by specific environmental and urban conditions, the prototype has been set to express such properties.
wos WOS:000402063700052
keywords pattern design; 1:1 scale construction; digital fabrication; design simulation; interactive prototyping
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2018_260
id ecaade2018_260
authors Kallegias, Alexandros
year 2018
title Design by Computation - A material driven study
doi https://doi.org/10.52842/conf.ecaade.2018.2.279
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 279-284
summary The paper aims to address methods of creating a system for design through material studies that are employed as feedback on a computational digital model. The case study described in this paper is the output of an exploration that has investigated physical transformation, interaction and wood materiality over the period of two weeks of the international architecture programme AA Athens Visiting School in Greece. Real-time performative form-responsive methods based on bending and stretching have been developed and simulated in an open-source programming environment. The output of the simulation has been informed by the results of material tests that took place in parallel and have served as inputs for the fine-tuning of the simulation. Final conclusions were made possible from these explorations that enabled the fabrication of a prototype using wood veneer at one-to-one scale. From a pedagogical aspect, the research main focus is to improve the quality of architectural education by learning through making. This is made possible using advanced computational techniques and coupling them with material studies towards an integrated system for architectural prototypes within a limited time frame.
keywords materiality; computation; 1:1 scale prototyping; simulation; fabrication
series eCAADe
email
last changed 2022/06/07 07:52

_id cdc2008_383
id cdc2008_383
authors Kallipoliti, Lydia and Alexandros Tsamis
year 2008
title The teleplastic abuse of ornamentation
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 383-392
summary Is it possible that psychoanalysis, a discipline that allegedly deals with abstract or invisible entities, and entomology, a discipline that predominantly taxonomizes insects by type, can offer us an insight into the nature of digital design processes and emergent material phenomena? One of Roger Caillois’ most controversial psychoanalytic theories, “teleplasty,” shows that psychoanalysis and entomology can indeed suggest an alternative perspective of how bodily or other material substances are initially fabricated by insects and how they can further transform. In several of his case studies, Caillois claims alliances between material and psychical structures in his psycho-material teleplastic theorem and eventually questions spatial distinctions: distinctions between geometry and material, purpose and function, cause and effect, between the imaginary and the real. Can digital media help us redefine the static relationship between a window and a wall as an interaction of chemical substances rather than a process of assembling joints and components? Can we perceive material, not as an application to predetermined geometries, but as an inherent condition, a subatomic organization of matter that precedes geometry? The aim of this paper is to problematize such distinctions as a discussion emerging through the prolific use of digital design processes.
email
last changed 2009/01/07 08:05

_id 11b6
authors Kalmychkov, Vitaly A. and Smolyaninov, Alexander V.
year 1992
title Design of Object-Oriented Data Visualization System
source East-West International Conference on Human-Computer Interaction: Proceedings of the EWHCI'92 1992 pp. 463-470
summary The report is devoted to the data visualization system design and implementation, which provides the means for design of the image of the user's numeric information on the personal computer. The problems of design, architecture and operation of data visualization system which provides to user convenient means for constructing the numeric information image of required type is considered. Image constructing is executed by means of required sizes fields placing and filling of them by necessary content (coordinates system, graphs, inscriptions). User's interface with instrument system is object-oriented: after object (field or its content) choice user can manipulate of it, executing only those operations, that are determined for it as object of appointed function. Ergonomical and comfortable constructing is ensured by careful coordinated system of possible actions on each of image constructing stage and supported by icons menu and textual menu.
series other
last changed 2002/07/07 16:01

_id caadria2020_375
id caadria2020_375
authors Kalo, Ammar, Tracy, Kenneth and Tam, Mark
year 2020
title Robotic Sand Carving - Machining Techniques Derived from a Traditional Balinese Craft
doi https://doi.org/10.52842/conf.caadria.2020.2.443
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 443-452
summary This paper presents research aimed at translating Ukiran Pasir Melela, traditional Balinese sand carving, into a new robotic-enabled framework for rapidly carving stiff but uncured cement sand blocks to create free-form and architecturally scalable unique volumetric elements. The research aims to reconsider vernacular materials and craft through their integration robotic manufacturing processes and how this activity can provide localized, low energy manufacturing solutions for building in the Anthropocene.Balinese sand carving shows potential advantages over current, and rather environmentally damaging, machining process primarily using soft materials state to make deep, smooth cuts into material with little torque. Transferring this manual and low-impact craft to robotic-enabled fabrication leverages heuristic knowledge developed over decades and opens possibilities for expanding and transforming these capabilities to increase the variability of potential future applications.
keywords Robotic Fabrication; Computational Design; Traditional Craft
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia14_531
id acadia14_531
authors Kalo, Ammar; Newsum, Michael Jake
year 2014
title Bug-Out Fabrication: A Parallel Investigation using the Namib Darkling Beetle as a Biological Model and Incremental Sheet Metal Forming as a Fabrication Method.
doi https://doi.org/10.52842/conf.acadia.2014.531
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp.531-538
summary This paper presents a project that aims to capitalize on the interchanges between two independent yet concurrent design and fabrication studies. The research demonstrates pairing of design and fabrication workflows using a biological model from the Namib Darkling Beetle, as well as advancing the research on incremental sheet forming.
keywords Incremental Sheet Forming, Namib Darkling Beetle, Computational Design, Fabrication, Sheet Metal, Shelter
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:52

_id acadia14projects_71
id acadia14projects_71
authors Kalo, Ammar; Newsum, Michael Jake
year 2014
title Robotic Incremental Sheet Metal Fabrication
doi https://doi.org/10.52842/conf.acadia.2014.071
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 71-74
summary Building on previous and current work, this research utilizes the Single Point Incremental Forming (SPIF) process to produce mass customized, double-curved (both positive and negative Gaussian curvature), three-dimensional forms from sheet metal.
keywords Incremental Sheet Forming, Parametric, Computational Design, Fabrication, Sheet Metal, Architectural Skins, Digital fabrication and construction.
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:52

_id caadria2013_172
id caadria2013_172
authors Kamath, Ayodh V.
year 2013
title Digitally Designed Architectural Form-Built Using Craft-Based Fabrication – Weaving a Complex Surface as a Bamboo Reticulated Shell
doi https://doi.org/10.52842/conf.caadria.2013.623
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 623-632
summary This paper outlines a methodology that enables the construction of complex surface forms resulting from computational design processes by manual means using non-industrial materials. The methodology is based on the craft process of weaving whereby a three-dimensional form can be produced using a flexible, linear material. Construction information from a three-dimensional digital model is communicated tocraftspersons through a set of two-dimensional drawings outlining the sequence of construction and requiring only linear dimensions.  
wos WOS:000351496100061
keywords Digital-physical, Craft, Non-industrial materials, Weaving, Reticulated shell 
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2020_245
id ecaade2020_245
authors Kampani, Anna and Varoudis, Tasos
year 2020
title Perceptive Machine - Visuospatial Configurations Through Machine Intuition
doi https://doi.org/10.52842/conf.ecaade.2020.1.419
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 419-428
summary Computational tools in architecture have yet to adequately address the issue of evaluating and informing design through the prism of visual perception in 3-dimensional environments. Previous research has demonstrated that although the issue of understanding and designing public spaces is of significant importance, existing methods of data representation in VR are not extensively investigated. The present paper reports on research into the development of a computational model that evaluates and visualises information regarding permeability of the urban fabric in a virtual environment. Primary aim is to create an additional layer for early design stages that will assist in projecting all information in VR space so that the user can explore and grasp through data the impact of each design step in an immersive, human scale.
keywords Computational Design; Virtual reality development; Machine Learning; Urban Analytics; Visual perception
series eCAADe
email
last changed 2022/06/07 07:52

_id 9480
authors Kan, J.W.T., Chow, B.K.M. and Tsou, J.-Y.
year 1999
title Visual Impact Evaluation of Electricity Substation Architecture
doi https://doi.org/10.52842/conf.caadria.1999.081
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 81-87
summary This paper presents a case study of the application of computer techniques for design communication and visual impact analysis. We were sponsored by China Light & Power Company Ltd. To simulate the design of a proposed electricity substation and its it is setting in a residential neighborhood. During a five-week intensive study, we took nearly one thousand photographs of the existing site. We also created a three-dimensional CAD model of the proposed substation, and produced perspectives from points of view analogous to the photographs. We applied Apple Quicktime VR technology to document the site environment with 360-degree panoramas. We then montaged the computer-generated panoramas with those taken from the real environment. A navigable virtual environment, architectural animation and set of still images were presented to the public in September 1998. The reactions from the regional council members and local residents nearby were recorded to provide evidence to measure the effectiveness of digital architectural design communication.
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2009_180
id caadria2009_180
authors Kan, Jeff W.; John S. Gero
year 2009
title The Effect of Computer Mediation on Collaborative Designing
doi https://doi.org/10.52842/conf.caadria.2009.411
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 411-419
summary There has been considerable research in studying collaborative designing using protocol analysis. However, it is not possible to compare these studies because they use different models and have their own coding schemes. A coding scheme based on the Function-Behaviour-Structure (FBS) ontology has been proposed as the basis of a universal coding scheme that transcends the domain of application, the task being studied, and the number of designers being studied. This paper presents results from using the FBS coding scheme and sequential analysis to study the differences between face-to-face design collaboration and synchronized design collaboration using NetMeeting via the Internet. In this case the formulation and re-formulation processes are richer in the NetMeeting design collaboration. In the face-to-face session they are quicker in arriving at the structure of the design.
keywords Designing: computer-mediated design collaboration; protocol analysis; design ontology
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2008_32_session4a_263
id caadria2008_32_session4a_263
authors Kan, Jeff W.T.; John S Gero
year 2008
title Do computer mediated tools affect team design creativity?
doi https://doi.org/10.52842/conf.caadria.2008.263
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 263-270
summary This paper presents the results of a quantitative analysis to measure the development of creative design ideas in design protocols. It presents a working definition of design creativity used in the analysis followed by the method of study. Five sets of video and audio data were collected from experiments that involved two designers designing similar tasks in three different settings: face-to-face, an Internet GroupBoard, and a 3D virtual world. The most creative pair was selected for qualitative and quantitative analysis. Our result shows that designers developed more design ideas in the face-to-face setting than in the 3D virtual world settings.
keywords Creativity, protocol analysis, collaborations, virtual world
series CAADRIA
email
last changed 2022/06/07 07:52

_id c749
id c749
authors Kan, JWT and Gero JS
year 2009
title Using the FBS ontology to capture semantic design information in design protocol studies
source in J McDonnell and P Lloyd (eds), About: Designing. Analysing Design Meetings, CRC Press, pp. 213-229.
summary This chapter presents a method to capture semantic information from design protocols. We report on a preliminary study that analyses a design protocol by using the FBS ontology and derives processes within this ontological framework by employing linkography. The usefulness of this method is examined by applying it to the Engineering 1 protocol (E1) as a case study. The original 1990 FBS ontology captures 66% meaningful processes of all the derived processes, while the situated FBS ontology captures 92% meaningful processes of all the derived processes. Further coding analysis may improve this percentage. The session is characterized, according to the ontology, by the high percentage of behaviour reformulation, followed by structure reformulation, and analysis.
keywords ontology, FBS, protocol analysis,
series other
type normal paper
email
last changed 2009/09/11 18:14

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 874HOMELOGIN (you are user _anon_247492 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002