CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ijac202119104
id ijac202119104
authors Kieffer, Hyun Lynn; and Paul Nicholas
year 2021
title Soft actuated material: Exploration of a programmable composite
source International Journal of Architectural Computing 2021, Vol. 19 - no. 1, 50–66
summary This paper describes the development of a programmable composite material and investigates its application in architecture as flexible and controllable surfaces. The composite leverages qualities found in the field of soft robots, that is, strength, precision, and the ability to change shape through vacuum actuation. It is an exploration of a range of applications for shape shifting composites within different phases of architecture. This research has deployed a controlled form-actuator of a designed surface as a reusable and flexible approach for concrete formwork and as a continuously changing spatial element, which aims to create a more engaging relationship between habitat and inhabitant. The design method linked to this composite aims to converge technology and material behavior and therethrough create a more linear process from design to construction. This paper elaborates on the design, simulation and fabrication methods, and their development through empirical research from individual actuatable cells to a controllable multi-cell surface and associated design tool.
keywords Soft robots, programmable, artificial and deployable material, flexible architecture, shape-shifting composite, shape actuation
series journal
email
last changed 2021/06/03 23:29

_id ecaadesigradi2019_300
id ecaadesigradi2019_300
authors Kieffer, Lynn Hyun and Nicholas, Paul
year 2019
title Adaptable and Programmable Formwork for Doubly Curved Concrete Surfaces
doi https://doi.org/10.52842/conf.ecaade.2019.2.217
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 217-226
summary This paper lays out a fabrication and simulation method for an adaptable and reusable moulding system for the production of fibre reinforced concrete elements. This research leverages soft robots and their computational controllability as means of a composite material and as such the base of a controlled and adaptable moulding system. This paper describes the development of this programmable material towards a functioning system for casting processes with fibre glass reinforced concrete. The controllable material allows to deploy target shapes and to eliminate supplementary falsework and the customized production of moulds for doubly-curved concrete elements. It also lays out a feedback method, which serves as adjustment tool of the simulation to the physical behaviour of the material as well as simulation method for target based geometries.
keywords adaptable moulding system; soft robotics; deployable material; programmable material
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id acadia18_294
id acadia18_294
authors Kieffer, Lynn; Nicholas, Paul
year 2018
title Pneumatically Actuated Material. Exploration of the mophospace of an adaptable system of soft actuators
doi https://doi.org/10.52842/conf.acadia.2018.294
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 294-301
summary This research in progress investigates a design and fabrication method of an adaptable and programmable composite material in an embodied computation system. It develops a workflow for a behavior-based model, the exploration of the morpho-space associated with the combinatorial assembly and the actuation of soft elements. The aggregation of individually actuatable and soft units in a system creates a large potential regarding adaptability, flexibility and reconfigurability, through a non-rigid and non-mechanical system. The cells are developed through a process of prototyping on origami and auxetic pattern inspired soft robotic elements. Every soft cell is pneumatically actuated through a negative pressure environment. The computational simulation is informed by the prototyping process and its findings. The simulation-based design of such an assembled system allows prediction of the aggregated shape and outputs a sequencing table, describing the actuation status of every cell and can create a tool to communicate between material and computational system
keywords work in progress,pneumatic actuation, adaptable soft material
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id ecaade2021_036
id ecaade2021_036
authors Kikuchi, Naoki, Fukuda, Tomohiro and Yabuki, Nobuyoshi
year 2021
title Landscape Visualization by Integrating Augmented Reality and Drones with Occlusion Handling to Link Real and Virtual Worlds - Towards city digital twin realization
doi https://doi.org/10.52842/conf.ecaade.2021.2.521
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 521-528
summary In the field of urban architecture and design, augmented reality (AR)-based landscape visualization is useful for building consensus among stakeholders at the design stage. An integrated AR and drone method can visualize future and past landscapes from an aerial perspective but has to address the problem of occlusion, where a 3D virtual model is displayed in front of the real-world objects. In this study, we propose an AR and drone integrated landscape visualization method to handle occlusion by linking the drone's location information in the real world and the camera in the virtual world. The method uses a 3D model of an existing building, which is part of the city model, to represent the 3D model of the design target as if the target were behind the existing building in the real world. Users can use the perspective of the drone, which flies along a set route, to examine the future landscape with high accuracy, as visualized using AR with occlusion handling.
keywords Digital twin; Occlusion handling; Landscape visualization; Web-based augmented reality (web AR); Drone; Urban design
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2022_179
id caadria2022_179
authors Kikuchi, Naoki, Fukuda, Tomohiro and Yabuki, Nobuyoshi
year 2022
title How a Flooded City Can Be Visualized from Both the Air and the Ground with the City Digital Twin Approach, System Integration of Flood Simulation and Augmented Reality with Drones
doi https://doi.org/10.52842/conf.caadria.2022.2.607
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 607-616
summary City digital twins are becoming increasingly important for the sustainable development of cities, and augmented reality (AR) has been attracting attention as a tool for visualizing city digital twins. In addition, from the perspective of SDG 11, it is essential to manage flood risk in urban spaces. However, there are no case studies that present a bird‚s-eye view of a simulated city. Visualizing the state of a flooded city during a disaster is one potential use case. From the perspective of information graphics, people want to understand urban data at the micro and macro levels. This study proposes a city-digital-twin approach for visualizing a simulated city using a large-scale AR and drone integration method that does not require a specific software development kit (SDK). This system can visualize the state of a city flooded by a disaster from both a bird‚s-eye view of the city at several tens of metres above it and from a first-person perspective of the user‚s area of activity. The applicability of the system is demonstrated through verification and case studies.
keywords virtual and augmented realities, city digital twin, occlusion handling, flood visualization, web-based augmented reality (web AR), SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2021_037
id ecaade2021_037
authors Kikuchi, Takuya, Fukuda, Tomohiro and Yabuki, Nobuyoshi
year 2021
title Automatic Diminished Reality-Based Virtual Demolition Method using Semantic Segmentation and Generative Adversarial Network for Landscape Assessment
doi https://doi.org/10.52842/conf.ecaade.2021.2.529
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 529-538
summary In redevelopment projects in mature cities, it is important to visualize the future landscape. Diminished reality (DR) based methods have been proposed to represent the future landscape after the structures are removed. However, two issues remain to be addressed in previous studies. (1) the user needs to prepare 3D models of the structure to be removed and the background structure to be rendered after removal as preprocessing, and (2) the user needs to specify the structure to be removed in advance. In this study, we propose a DR method that detects the objects to be removed using semantic segmentation and completes the removal area using generative adversarial networks. With this method, virtual removal can be performed without preparing 3D models in advance and without specifying the removal target in advance. A prototype system was used for verification, and it was confirmed that the method can represent the future landscape after removal and can run at an average speed of about 8.75 fps.
keywords landscape visualization; virtual demolition; diminished reality (DR); deep learning; generative adversarial network (GAN); semantic segmentation
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia03_010
id acadia03_010
authors Kilian, Axel
year 2003
title Fabrication of Partially Double-Curved Surfaces out of Flat Sheet Material Through a 3D Puzzle Approach
doi https://doi.org/10.52842/conf.acadia.2003.075
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 75-83
summary The topic of this paper is the connection of digital modeling with generative programming and rapid prototyping, to produce physical sketch surface models. The physical surface models are assembled out of developable strips connected through a puzzle-like detail. The use of programming as a design approach allows the generation of connection details that corresponds to the rules of flat sheet rapid prototyping techniques of laser cutting and water jet cutting. With numerically controlled cutting, there is no need to keep the joint detail related to manually achievable forms or to apply a standardized dimension. This paper demonstrates the possibilities of programming to generate cutting geometries that adapt to the local surface properties. The larger perspective of the research approach is the question of how to formulate and capture design intention through programming. What influence does the use of generative modeling in combination with rapid prototyping have on the design language of physical objects?
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia20_142p
id acadia20_142p
authors Kilian, Axel
year 2020
title The Flexing Room
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 142-147
summary Robotics has been largely confined to the object category with fewer examples at the scale of buildings. Robotic buildings present unique challenges in communicating intent to the enclosed user. Precedent work in architectural robotics explored the performative dimension, the playful and interactive qualities, and the cognitive challenges of AI systems interacting with people in architecture. The Flexing Room robotic skeleton was installed at MIT at its full designed height for the first time and tested for two weeks in the summer of 2019. The approximately 13-foot-tall structure is comprised of 36 pneumatic actuators and an active bend fiberglass structure. The full height allowed for a wide range of postures the structure could take. Acoustic monitoring through Piezo pickup mics was added that allowed for basic rhythmic responses of the structure to people tapping or otherwise triggering the vibration sensors. Data streams were collected synchronously from Kinect skeleton tracking, piezo pickup mics, camera streams, and posture data. The emphasis in this test period was first to establish reliable hardware operations at full scale and second to record correlated data streams of the sensors installed in the structure together with the actuation triggers and the human poses of the inhabitant. The full-scale installation of hardware was successful and proved the feasibility of the structural and actuation approach previously tested on a one-level setup. The range of postures was increased and more transparent for the occupant. The perception of the structure as space was also improved as the system reached regular ceiling height and formed a clearer architectural scale enclosure. The ambition of communicating through architectural postures has not been achieved yet, but promising directions emerged from the test and data collection
series ACADIA
type project
email
last changed 2021/10/26 08:03

_id acadia04_110
id acadia04_110
authors Kilian, Axel
year 2004
title Linking Digital Hanging Chain Models to Fabrication
doi https://doi.org/10.52842/conf.acadia.2004.110
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 110-125
summary The paper traces the development of a digital hanging chain modeler in Java inspired by Antonio Gaudi’s physical hanging chain models. More importantly, it demonstrates how fabrication schemas for physical mockups of the digitally simulated hanging chain can be linked to the real time form finding simulation. Fabrication output is an integral part of the iterative process and not a post-design process. The current implementation is still limited and currently requires programming for reconfiguration. The paper proposes the link of form-finding and fabrication finding and lays out several examples and first steps of how to do so.
keywords form finding, simulation, fabrication
series ACADIA
email
last changed 2022/06/07 07:52

_id caadria2006_217
id caadria2006_217
authors KILIAN, AXEL
year 2006
title DESIGN EXPLORATION WITH CIRCULAR DEPENDENCIES: A chair design experiment
doi https://doi.org/10.52842/conf.caadria.2006.x.q2e
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 217-226
summary The paper demonstrates the need for advanced models of representation for circular dependency networks common in design problems that deal with multiple constraints. Constraints in a design problem are generally perceived as limitations to design exploration. The careful construction of constraint relationships can help to turn constraints into design drivers for the problem instead. Closely related to the notion that new goals may emerge from creating designs is the idea that one goal of planning may be the design activity itself (Simon 1981). The interplay of many constraints can lead to circular dependencies that make design exploration a challenge as any change causes ripples throughout the entire design construct. D’Arcy Thompson (1942) describes form as a diagram of forces. The construction of design representations that reflect such dependency networks pose a challenge and are far from exact matches of the task environment (Simon 1981). The paper proceeds in mapping these abstract observations of the circular dependencies in the design process to a chair experiment from design to fabrication giving detailed descriptions of the interdependencies of material, fabrication and aesthetic constraints. The experiment shows how those constraints were instrumental in achieving the aesthetics of the full scale prototype.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:49

_id 1f62
authors Kiliccote, Han
year 1997
title A standards processing framework
source Carnegie Mellon University, Pittsburgh
summary Civil engineers create and employ a very large number of design standards, especially in the United States. Designing using such a large number of design standards is a tedious, laborious, and difficult task. One major research task in Computer-Aided Engineering (CAE) is the development of software tools that assist in the usage of design standards during the design process. This dissertation, a standards processing framework is presented. It is an agent-based approach to providing computer-aided support for using design standards. In this framework, modules, such as standards processing servers, are treated as agents communicating using a defined communication language. One immediate advantage of this architecture is that it allows the incorporation of a broad, powerful set of representation for use in modeling design standards.
series thesis:PhD
email
more http://han.ices.cmu.edu
last changed 2003/02/12 22:37

_id b352
authors Kilkelly, Michael
year 2000
title Off The Page: Object-Oriented Construction Drawings
doi https://doi.org/10.52842/conf.acadia.2000.147
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 147-151
summary This paper discusses methods in which inefficiencies in the construction documentation process can be addressed through the application of digital technology. These inefficiencies are directly related to the time consuming nature of the construction documentation process, given that the majority of time is spent reformatting and redrawing previous details and specifications. The concepts of objectoriented programming are used as an organizational framework for construction documentation. Database structures are also used as a key component to information reuse in the documentation process. A prototype system is developed as an alternative to current Computer-Aided Drafting software. This prototype, the Drawing Assembler, functions as a graphic search engine for construction details. It links a building component database with a construction detail database through the intersection of dissimilar objects.
series ACADIA
last changed 2022/06/07 07:52

_id eaa1
authors Kim, Amy Jo
year 2000
title Community Building On The Web, Secret Strategies for Successful Online Communities
source Peachpit Press
summary There's been a marked shift in the philosophy of developing successful Web sites. The technologies (HTML, JavaScript, JavaServer Pages) no longer occupy center stage. Rather, functional objectives and the communities that grow up around them seem to be the main ingredient in Web site success. In her carefully reasoned and well-written Community Building on the Web, Amy Jo Kim explains why communities form and grow. More importantly, she shows (with references to many examples) how you can make your site a catalyst for community growth--and profit in the process. From marketing schemes like Amazon.com's Associates program to The Motley Fool's system of rating members' bulletin-board postings, this book covers all the popular strategies for bringing people in and retaining them. Nine core strategies form the foundation of Kim's recommendations for site builders, serving as the organizational backbone of this book. The strategies generally make sense, and they seem to apply to all kinds of communities, cyber and otherwise. (One advocates the establishment of regular events around which community life can organize itself.) Some parts of Kim's message may seem like common sense, but such a coherent discussion of what defines a community and how it can be made to thrive is still helpful.
series other
last changed 2003/04/23 15:14

_id acadia13_395
id acadia13_395
authors Kim, David; Pela, Christopher
year 2013
title Aqua Lung
doi https://doi.org/10.52842/conf.acadia.2013.395
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 395-396
summary Aqua Lung is a project motivated by New York City’s growing need for housing and the potential threat of a catastrophic storm surge. Stringing from Lower Manhattan’s Battery Park to the Red Hook Container Terminal in Brooklyn, this mile long residential flood gate aligns itself with the existing Brooklyn-Battery Tunnel below.
keywords complex systems, Lower Manhattan, Hurricane Sandy, housing, ETFE, Brooklyn, Governor’s Island
series ACADIA
type Design Poster
email
last changed 2022/06/07 07:52

_id ecaade2015_158
id ecaade2015_158
authors Kim, Do-Young; Jang, DoJin and author), Sung-AhKim
year 2015
title A Symbiotic Interaction of Virtual and Physical Models in Designing Smart Building Envelope
doi https://doi.org/10.52842/conf.ecaade.2015.2.633
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 633-642
summary The building needs to be designed to minimize its environmental footprint and to be sufficiently adaptive to changing indoor and outdoor environmental conditions. The smart building envelope is an interactive system which is adaptive to environmental conditions by transforming its shape and functions. This is a kind of machine, not like a traditional building component, which should be based on integrated engineering design methods in addition to the exploration of formal aesthetics. As artistic genius or technical skill alone cannot not fully support the design of such a novel product, the design needs to be systemized by introducing a product development method such as prototyping in other industries. Prototyping needs to be integrated in school environment, even if it requires fundamental reconfiguration of current computer-based design studios. This paper aims at proposing a teaching methodology for educating the prototyping-based design of smart building envelope system in digital design studio. This methodology allows novice designers to operate interactions between virtual-physical models. And sketches are used to share ideas to other collaborators such as programming, mechanical operations without technical knowledge. The interactions between virtual-physical models and sketches contribute to not only complement virtual models and physical models, but also achieve high-performance of smart building envelope practically.
wos WOS:000372316000070
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=215b1984-6e90-11e5-9ee8-00190f04dc4c
last changed 2022/06/07 07:52

_id acadia15_407
id acadia15_407
authors Kim, Dongil; Lee, Seojoo
year 2015
title A Systemized Aggregation with Generative Growth Mechanism in Solar Environment
doi https://doi.org/10.52842/conf.acadia.2015.407
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 407-415
summary The paper demonstrates a work-in-progress research on an agent-based aggregation model for architectural applications with a system of assembly based on environmental data acted as a driver for a growth mechanism. Even though the generative design and algorithms have been widely employed in the field of art and architecture, such applications tend to stay in morphological explorations. This paper examines an aggregation model based on Diffusion Limited Aggregation system incorporating solar environment analysis for global perspective of aggregation, the geometry research for lattice systems, and morphological principles of unit module in agent scale. The later part of this research paper demonstrates the potential of a design process through the “Constructed Cloud” case study, including site-specific applications and the implementation of the systematized rule set.
keywords Aggregation, Generative Algorithm, Diffusion Limited Aggregation, Responsive Growth Mechanism, Solar Environment, Responsive System / Algorithm, Adaptable Architecture, Data Analysis, Systemized Architecture, Truncated Octahedron, Sun Oriented Aggregation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id caadria2024_325
id caadria2024_325
authors Kim, Dongyun and Kim, Hanjun
year 2024
title Territorial Sabotage: From Tracing Seoul’s Possibilities to Recompositing Its Urban Identity
doi https://doi.org/10.52842/conf.caadria.2024.2.159
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 2, pp. 159–168
summary This paper explores the evolution of architecture within an urban scale, utilizing Generative Adversarial Networks (GANs) to increase diversity and suggest various alternatives. Drawing inspiration from Henri Bergson's concepts of creative evolution, GANs' non-deterministic nature echoes Bergson's emphasis on creativity within evolutionary processes in urban design. Leveraging GANs' latent space, this study envisions a framework for AI-driven architectural generation, merging Bergson's ideas of creative intuition with AI's adaptive potential. Using Seoul as a case study, integrating Kevin Lynch's principles and symbolic representation techniques like the Nolli map, the research navigates urban spaces to create cohesive morphologies. Employing 2D GAN-based analysis and integrating 3D GAN, the study discerns urban layouts and building configurations. Additional diffusion models refine the 3D GAN outputs, expediting rendering and visualization phases, suggesting an innovative, data-driven architectural design methodology. By amalgamating diverse AI models into a cohesive workflow, it blends traditional architectural wisdom with cutting-edge computational capabilities, heralding a paradigm shift in architectural innovation.
keywords Generative Adversarial Networks, 3D GAN, Stable Diffusion, Cartography, Nolli map
series CAADRIA
email
last changed 2024/11/17 22:05

_id caadria2022_279
id caadria2022_279
authors Kim, Dongyun, Guida, George and Garcia del Castillo y Lopez, Jose Luis
year 2022
title PlacemakingAI : Participatory Urban Design with Generative Adversarial Networks
doi https://doi.org/10.52842/conf.caadria.2022.2.485
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 485-494
summary Machine Learning (ML) is increasingly present within the architectural discipline, expanding the current possibilities of procedural computer-aided design processes. Practical 2D design applications used within concept design stages are however limited by the thresholds of entry, output image fidelity, and designer agency. This research proposes to challenge these limitations within the context of urban planning and make the design processes accessible and collaborative for all urban stakeholders. We present PlacemakingAI, a design tool made to envision sustainable urban spaces. By converging supervised and unsupervised Generative Adversarial Networks (GANs) with a real-time user interface, the decision-making process of planning future urban spaces can be facilitated. Several metrics of walkability can be extracted from curated Google Street View (GSV) datasets when overlayed on existing street images. The contribution of this framework is a shift away from traditional design and visualization processes, towards a model where multiple design solutions can be rapidly visualized as synthetic images and iteratively manipulated by users. In this paper, we discuss the convergence of both a generative image methodology and this real-time urban prototyping and visualization tool, ultimately fostering engagement within the urban design process for citizens, designers, and stakeholders alike.
keywords Machine Learning, Generative Adversarial Networks, user interface, real-time, walkability, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2023_12
id caadria2023_12
authors Kim, Dongyun, Lee, Lloyd Sukgyo and Kim, Hanjun
year 2023
title Elemental Sabotage: Diffusing Functional Morphologies
doi https://doi.org/10.52842/conf.caadria.2023.1.029
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 29–38
summary What modernism has failed discuss is the sheer diversity of forms that can come with a singular function. Their order led to the systematisation of standardised architectural elements that are now widely used around the world. However, functions of architecture have manifested into a multitude of forms across different cultures. For instance, the roof of the Korean traditional architectural type, Hanok, can be easily differentiated from the Victorian gable roof. The function-form relationship in architecture has long been investigated, but there is a lack of objective tool or technique that directly contributes to categorisation or diversification of existing architectural forms. With the advent of novel Machine Learning techniques, especially Generative Adversarial Networks (GANs), architectural forms can now be traced with objective methodologies such as a probabilistic-based model. This paper seeks to increase architectural diversity, borrowing the objectivity of state-of-the-art machine learning techniques in three dimensions such as 3D GAN.
keywords Generative Adversarial Networks, 3D GAN, Morphology, Semiology, Form-finding
series CAADRIA
email
last changed 2023/06/15 23:14

_id ecaade2023_253
id ecaade2023_253
authors Kim, Eonyong and Park, JongJin
year 2023
title Using Digital Twins for Architectural Heritages
doi https://doi.org/10.52842/conf.ecaade.2023.2.681
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 681–690
summary This research project explores the use of digital twin technology and sensor hub data for the preservation and management of architectural heritages. The project focuses on the development of a comprehensive management system for traditional buildings in Andong, South Korea, utilizing digital twin technology and sensor hub data. The project aims to critically examine the use of digital twin technology and investigate the efficacy of different methodologies for creating detailed digital models of traditional buildings, including laser scanning and photogrammetry. Real-time data from sensor hubs installed at the sites is collected and analyzed to provide stakeholders with a comprehensive and dynamic understanding of the buildings' condition. Infrastructure obstacles, such as a lack of power for sensors and LTE routers, are addressed through the implementation of sustainable and effective solutions such as solar power. The project aims to develop best practices and insights for the preservation and management of architectural heritages using digital twin technology and contribute to the field of heritage conservation.
keywords Digital Twins, Heritages, Korea Traditional building, Sensors, IoT
series eCAADe
email
last changed 2023/12/10 10:49

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