CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 8243

_id fadd
authors Mullet, Kevin E.
year 1996
title Designing Visual Interfaces: How to Create Communication -- Oriented Solutions Tutorial 3
source Proceedings of ACM CHI 96 Conference on Human Factors in Computing Systems 1996 v.2 pp. 332-333
summary This tutorial describes a number of fundamental techniques applied routinely in communication-oriented visual design. The orientation, process, training, and culture of the visual design disciplines (graphic design, industrial design, interior design, architecture) are essential components of effective interface design. Unfortunately, few software developers or human factors engineers receive any training in these disciplines. This tutorial describes important design rules and techniques internalized by every visual designer through coursework and studio experience. While mastery will indeed require extended practice, the techniques we describe are not difficult to understand and can be immediately applied to real-world problems. We draw our background, training, and influence from the rational, functional, information-oriented perspective of the Modernist design ethic. Because all graphical user interfaces are communication systems, we believe their design should reflect these same values. Our tutorial is organized not along the traditional subdisciplines of color, typography, or ideation, but along the problems of graphical interface design as experienced in commercial software development. We describe basic design principles (the what and why), common errors, and practical techniques (the how) for each of the six major areas outlined below.
series other
last changed 2002/07/07 16:01

_id ad0e
authors Mullet, Kevin E. and Sano, Darrell K.
year 1994
title Applying Visual Design: Trade Secrets for Elegant Interfaces TUTORIALS
source Proceedings of ACM CHI'94 Conference on Human Factors in Computing Systems 1994 v.2 pp. 353-354
summary This tutorial describes a number of fundamental techniques applied routinely in communication-oriented visual design. The orientation, process, training, and culture of the visual design disciplines (graphic design, industrial design, interior design, architecture) are essential components of effective interface design. Unfortunately, few software developers or human factors engineers receive any training in these disciplines. This tutorial describes important design rules and techniques internalized by every visual designer through coursework and studio experience. While mastery will indeed require extended practice, the techniques we describe are not difficult to understand and can be immediately applied to real-world problems. We draw our background, training, and influence from the rational, functional, information oriented perspective of the Modernist design ethic. Because all graphical user interfaces are communication systems, we believe their design should reflect these same values. Our tutorial is organized not along the traditional subdisciplines of color, typography, or ideation, but along the problems of graphical interface design as experienced in commercial software development. We describe basic design principles (the what and why), common errors, and practical techniques (the how) for each of the six major areas outlined below. (1) Elegance and Simplicity (2) Scale, Contrast and Proportion (3) Organization and Visual Structure (4) Module and Programme (5) Image and Representation (6) So What About Style?
series other
last changed 2002/07/07 16:01

_id 765e
authors Mumma, S.A. and Bolin, R.J.
year 1997
title Energy optimized-ventilation constrained variable air volume system control
source Automation in Construction 6 (5-6) (1997) pp. 463-470
summary The analytical energy performance of an advanced energy optimized-ventilation constrained control approach to variable air volume systems was compared to four other controls. The other controls are either currently used or have been proposed in the literature. The advanced control demonstrated its potential to meet the ventilation requirements of ASHRAE Standard 62-1989 for every zone of the building with minimal energy consumption. The analytical work was carried out in a single story prototypical commercial building. The building was analyzed in five US cities to provide insight into the impact of climate on the performance of the advanced control. The advanced control consumed less total energy, considerably less in some cities, than the other four controls. The advanced control provides an excellent opportunity to apply to buildings new automation equipment and software never attempted before.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id sigradi2016_393
id sigradi2016_393
authors Muniz, Leonardo Oliveira; Marino, Tiago Badre; Silva, Jorge Xavier da
year 2016
title Geoinclus?o: Sistemas de Informaç?o Geográfica e Crowdthinking [Geoinclusion: Geographical Information Systems and Crowdthinking]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.471-475
summary This article aims to disseminate the concept of "geoinclusion" for the iberoamerican scientific community. This concept was created in 2007 by the ‘GIS Laboratory’ of the Federal University of Rio de Janeiro (Brazil) to operationalize the "crowdthinking" through Geographic Information Systems (specially the web and mobile versions). Ever since, it was tested by educational, health, safety and environment sectors and the result was the creation and continuous improvement of the web plataform VICON.SAGA. The paper will demonstrate its four fundamental principles of knowledge construction: decentralization, authenticity, integration and resilience.
keywords Geoinclusion; Geographical Information Systems; Crowdthinking
series SIGRADI
email
last changed 2021/03/28 19:59

_id ddss2004_ra-341
id ddss2004_ra-341
authors Murakami, M., K. Higuchi, and A. Shibayama
year 2004
title Relationship between Convenience Store Robberies and Road Environment
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 341-356
summary This study focuses on road environment around robbed convenience stores and elucidates the road characteristics that are conducive to convenience store robberies by using GIS and indexes of graphs and networks. The method of this study is as follows: Five convenience store robberies, which occurred in Metropolitan Tokyo, were selected from newspaper reports. Then, road networks within a 1-kilometer radius of the robbed convenience stores were extracted from digital maps with a scale of one-twenty five hundredth (Geographical Survey Institute and Bureau of City Planning Tokyo Metropolitan Government). After adding the road networks and the attributes such as road width, we investigate the road characteristics using GIS and indexes of graphs and networks. Finally, we demonstrate several factors associated with convenience store robberies based on this compiled information.
keywords Convenience Store Robbery, GIS, Graph Theory, Indexes of Graphs and Networks
series DDSS
last changed 2004/07/03 22:13

_id 2064
authors Murakami, Y., Morozumi, M., Iino, K., Homma, R. and Iki, K.
year 1997
title On the Development and the Use of Group Work CAD for Windows-PCS
doi https://doi.org/10.52842/conf.caadria.1997.179
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 179-186
summary With the development of high-band width communication technology, designers’ interests seem to shift gradually from a single-user, single-domain system to a network based group-work design system. So long as one regards that the design activity develops only in a concurrent, but asynchronous fashions, it is possible to say that file transfers through computer networks have already opened up the possibility of a hands-on collaborative design process in which all participants do not have to gather in the same place. However few CAD systems support group design work that develops in a concurrent synchronous fashion. This paper discusses a basic model of group work CAD systems that the authors have developed for windows PCs linked with LAN. Reviewing procedure of system operation, the authors conclude that the system could stimulate and accelerate a process of group wok design.
series CAADRIA
email
last changed 2022/06/07 07:59

_id ddss9467
id ddss9467
authors Murison, Alison
year 1994
title A CAD Interface to Objective Assessment of Design to Support Decision Making in Urban Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The Department of Architecture at Edinburgh College of Art, Heriot Watt University, has an on-going project to create useful implementations of the method of spatial analysis called Space Syntax developed by Prof Bill Hillier at the Bartlett School of Architecture, London. Space Syntax can predict the potential usage of each route through an urban space or large building; some routes will be avoided by most traffic (pedestrian or vehicular), while other routes will become busy thoroughfares. It has been used by Architects and Urban Designers to support proposed developments, whether to show that potential commercial activity ought to be concentrated in an area of high traffic, or to change routes through troubled housing estates, bringing the protection of added traffic to areas previously avoided for fear of mugging. The paper describes how a specially written customized version of AutoCAD enables Post Graduate students of Urban Design and Undergraduate Architecture students to test their designs against the Space Syntax Measures. Simple interactive graphics enable plans to be entered and compared, so that plans may be evaluated during the design process, and decisions supported by objective tests. This improves both design decisions and the learning process, and should be useful to many professionals in urban planning.
series DDSS
email
last changed 2003/08/07 16:36

_id 329a
authors Muro, Tatsuro and Shigematsu, Takahisa
year 2000
title Automation and optimal design method of a wheeled vehicle operating over sloped weak sandy terrain
source Automation in Construction 9 (3) (2000) pp. 277-297
summary In this paper, a mathematical model of wheeled vehicle tractive or braking performance was developed and verified by experimental data. Then, various center of gravity and height of application force movement effects were analysed by simulation analysis. For a given set of vehicle dimensions and terrain wheel system constants, the simulation calculated effective tractive or braking effort and rear wheel sinkage, slip ratio or skid of a special designed wheeled robotic vehicle running over sloped weak sandy terrain for straight forward motion. For a 5.88 kN weight vehicle, the optimal eccentricity of center of gravity, the optimal application height and the maximum slope angle of terrain could be determined for rear-wheel drive (RWD), front-wheel drive (FWD), four-wheel drive (4WD) or rear-wheel brake (RWB), front-wheel brake (FWB), and four-wheel brake (4WB) travel systems.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id caadria2013_113
id caadria2013_113
authors Muslimin, Rizal
year 2013
title Decoding Passura’ – Representing the Indigenous Visual Messages Underlying Traditional Icons with Descriptive Grammar
doi https://doi.org/10.52842/conf.caadria.2013.781
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 781-790
summary For the Toraja people in South Sulawesi, Indonesia, the engraved ornament (Passura’) means more than a simple decorative element. More importantly, Passura’ also serves as a symbolic icon to convey spiritual messages. However, only few people actually understand the underlying meaning behind the ornament. Consequently, those without this knowledge can only appreciate the aesthetic dimension of Passura’. Our computational design research focuses on under-standing the visual–linguistic aspect of Passura’ using Descriptive Grammar method to investigate how meanings are embedded on the ornaments. The design rules and their description are synthesized into a shape-to-text grammar that can read the ornament as a text, and into a text-to-shape grammar that can write a text into an ornamental design. Preliminary results of this grammar demonstrate how Passura’ works as an active indigenous communication device, rather than simply being a passive decorative element.  
wos WOS:000351496100081
keywords Passura, Ornament, Shape grammar, Toraja 
series CAADRIA
email
last changed 2022/06/07 07:59

_id f345
authors Mustoe, Julian E. H. and Silva, Neander F.
year 2000
title The Teaching of Knowledge Management Systems in Architecture: a Domain Oriented Approach
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 350-351
summary The teaching of artificial intelligence techniques in architecture has generally adopted a computer science oriented approach. However, most of these teaching experiment have failed to raise enthusiasm on the students or long term interest in the subject. It is argued in this paper that the main cause for this failure is due to the approach adopted. A different approach, that is, an domain oriented one will then be described as a promising teaching strategy.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2007_af26
id sigradi2007_af26
authors Muñoz, Patricia Laura
year 2007
title Communication between morphological knowledge and CAM in Industrial Design [La comunicación entre el saber proyectual y el CAM en Diseño Industrial]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 265-269
summary Digital fabrication systems have modified the production viability of complex shapes in industrial design objects. This field has been analyzed namely in its technical features, leaving aside some attributes of the progressive process of conformation that constitutes design. Our aim is to connect, and to examine the relations between morphological knowledge and digital fabrication; exploring, regulating, and creating a transference model between both areas. The development of these conceptual tools will contribute promote an autonomous intellectual attitude that will enable a reflective integration of these innovative processes to our professional practice, avoiding an imitative reflex of foreign productions.
keywords Fabrication; morphology; industrial design; technology; complexity
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2009_919
id sigradi2009_919
authors Muñoz, Patricia Laura; Juan López Coronel; Victoria Ovin; Verónica Bluguermann; Analía Sequeira
year 2009
title La mediación Del Diseño en la Apropiación Tecnológica [Design mediation in technological appropriation ]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Innovation in digital manufacturing should not be impetuously assimilated, in particular in developing countries. They should not be rejected either, regarding them as unattainable. Industrial design knowledge establishes criteria to select and take advantage of the differential resources that these technologies provide to the project activity. Beyond the arguments that support and oppose digital manufacturing systems, the appropriation process progresses without definite information of the ways in which they are used by design studios and industries. Within the framework of a research project we developed a survey in order to obtain an outlook of the incorporation of these technologies in our country.
keywords Digital fabrication; innovation; industrial design; morphology; local development
series SIGRADI
email
last changed 2016/03/10 09:55

_id 071a
authors Myers, B., Hudson, S.E. and Pausch, R.
year 2001
title Past, Present, and Future of User Interface Software Tools
source Carroll, J. (eds), Human-Computer Interaction in the New Millennium, Addison Wesley, ACM Press, New York, pp. 213–233
summary A user interface software tool helps developers design and implement the user interface. Research on past tools has had enormous impact on today's developers-virtually all applications today were built using some form of user interface tool. In this paper, we consider cases of both success and failure in past user interface tools. From these cases we extract a set of themes which can serve as lessons for future work. Using these themes, past tools can be characterized by what aspects of the user interface they addressed, their threshold and ceiling, what path of least resistance they offer, how predictable they are to use, and whether they addressed a target that became irrelevant. We believe the lessons of these past themes are particularly important now, because increasingly rapid technological changes are likely to significantly change user interfaces. We are at the dawn of an era where user interfaces are about to break out of the "desktop" box where they have been stuck for the past 15 years. The next millenium will open with an increasing diversity of user interfaces on an increasing diversity of computerized devices. These devices include hand-held personal digital assistants (PDAs), cell phones, pagers, computerized pens, computerized notepads, and various kinds of desk, and wall-size computers, as well as devices in everyday objects (such as mounted on refrigerators, or even embedded in truck tires). The increased connectivity of computers, initially evidenced by the World-Wide Web, but spreading also with technologies such as personal-area networks, will also have a profound effect on the user interface to computers. Another important force will be recognitionbased user interfaces, especially speech, and camera-based vision systems. Other changes we see are an increasing need for 3D and end-user customization, programming, and scripting. All of these changes will require significant support from the underlying user interface software tools.
series other
last changed 2003/04/23 15:50

_id 08c4
authors Mylopoulos, John, Shibahara, Tetsutaro and Tsotsos, John K.
year 1983
title Building Knowledge-Based Systems : The PSN Experience
source IEEE Computer. IEEE Computer Society, October, 1983. vol. 16: pp. 83-88. includes bibliography
summary Knowledge-representation languages have been classified traditionally as declarative or procedural, depending on whether their basic features come from mathematical logic or data structures on one hand, or from programming languages on the other hand. Procedural representation languages are particularly well suited for heuristic knowledge, and their use can lead to efficient searching on the part of an expert system. Many attempts have been made to integrate features of declarative and procedural representation languages. PSN is one attempt that focuses on the integration of semantic network and procedural notions
keywords systems, knowledge base, semantic networks, integration,
series CADline
last changed 2003/06/02 13:58

_id 5278
authors Méndez, Ricardo and Pimentel, Diego
year 1999
title Ontología de la Red (Ontology of the Network)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 63-67
summary Internet was born as a new technologic support, difference from analogous supports that shaped century xx masses' culture. Fragmentation, multiplicity, multidirectionality structure form systems foundational essence. Metaphor generated by rational thought, produce a wrong speech in the collective imaginary. Network is a long way from industrial notion,' of motorway information, to concentration a diagram that warrants security in a speed detriment. Internet is not defined by speed and instantiating values. Security and compatibility in information translation are the values that determine its configuration. Networks system organization is based on a functioning's diagram that industrial philosophy rejected as thought alternative. The most powerful intercommunication network between computer does not answer to the postindustrial line dynamism. In fact, it's alike to the labyrinthine space where Teseo emerged victorious, defeating Minotauro.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 21b5
authors Müller, Volker
year 1993
title Introducing CAD to a Big Corporation
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 497-512
summary The report presents the ongoing activity of introducing CAD to the entire range of facilities planning and management of the Frankfurt Airport Corporation. It addresses issues of organizing the shift from conventional to computer supported planning and facilities management,- the problems of training professionals with various background in the use of new tools; aspects of data validity; regulation of data exchange; and customization of software to the needs of special tasks within the corporation. The report is based on about four years of project runtime. The preparation of the project started in fall 1988. The project proper started in June 1989. It is entering its last year. Up to now about 120 persons have been trained to use CAD.
keywords CAD Introduction, Corporation Setting, Adult Education, Data Integrity, Data Security, Data Exchange, Linkage Between Geometric and Alphanumeric Data, Customized Systems
series CAAD Futures
email
last changed 2003/05/16 20:58

_id cdrf2021_316
id cdrf2021_316
authors N. Alima, R. Snooks, and J. McCormack
year 2021
title Bio Scaffolds
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_29
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary ‘Bio Scaffolds’ explores a series of design tectonics that emerge from a co-creation between human, machine and natural intelligences. This research establishes an integral connection between form and materiality by enabling biological materials to become a co-creator within the design and fabrication process. In this research paper, we explore a hybrid between architectural aesthetics and biological agency by choreographing natural growth through form. ‘Bio Scaffolds’ explores a series of 3D printed biodegradable scaffolds that orchestrate both Mycelia growth and degradation through form. A robotic arm is introduced into the system that can respond to the organism’s natural behavior by injecting additional Mycelium culture into a series of sacrificial frameworks. Equipped with computer vision systems, feedback controls, scanning processes and a multi-functional endeffector, the machine tends to nature by reacting to its patterns of growth, moisture, and color variation. Using this cybernetic intelligence, developed between human, machine, and Mycelium, our intention is to generate unexpected structural and morphological forms that are represented via a series of 3D printed Mycelium enclosures. ‘Bio Scaffolds’ explores an interplay between biological and computational complexity through non anthropocentric micro habitats.
series cdrf
email
last changed 2022/09/29 07:53

_id caadria2005_a_8b_c
id caadria2005_a_8b_c
authors N. Biloria, K. Oosterhuis
year 2005
title Envisioning the RESPONSIVE milieu: An investigation into aspects of ambient intelligence, human machine symbiosis and ubiquitous computing for developing a generic real-time interactive spatial prototype
doi https://doi.org/10.52842/conf.caadria.2005.421
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 421-432
summary The research paper exemplifies upon a design-research experiment conducted by the Hyperbody research group (HRG), TU Delft, Faculty of Architecture under the supervision of the Author and Prof. Kas Oosterhuis (director HRG and ONL). The research work, specifically aimed at developing a real-time interactive spatial prototype, fostering multiple usability of space: ‘The Muscle Re-configured’. The ensuing Muscle Re-configured project is essentially an architectural design research undertaking maneuvering on the precincts of augmented and virtual reality, exemplifying a fusion between the material and the digital counterpart of the architectural domain. This fusion is attained through harnessing a synergistic merger between the fields of ambient intelligence, control systems, ubiquitous computing, architectural design, pneumatic systems and computation (real-time game design techniques). The prototype is visualized as a complex adaptive system, continually engaged in activities of data-exchange and optimal augmentation of its (system’s) components in accordance with contextual variations.
series CAADRIA
email
last changed 2022/06/07 07:59

_id architectural_intelligence2024_18
id architectural_intelligence2024_18
authors Nabila Afif, Charlie Ranscombe & Jane Burry
year 2024
title Chain mail structures in architecture: a systematic, multi-scalar design exploration
doi https://doi.org/https://doi.org/10.1007/s44223-024-00062-3
source Architectural Intelligence Journal
summary Chain mail structures, known for flexibility and adaptability, hold increasing promise for architectural applications, including transportable and reconfigurable systems. However, there is a dearth of knowledge on both systematic methods to design them, and complex behaviours of interlocking modules that comprise the structure. Preliminary studies, in response to this research gap, demonstrate the chain mail’s structural potential as programmable architecture. Nevertheless, to validate our models, we must move from the small scale to recognisably viable structures at an architectural scale. Acknowledging the multiscale prototype’s significance for developing new architectural systems, this study scales up chain mail structures from a small 1:10 scale to larger 1:2 and 1:1 scales. Employing a Research-Through-Design approach, we systematically addressed the challenges, focusing on module fabrication and prototype construction through analogue computation. Fabrication adjustments involve changing materials and modifying designs to suit manufacturing techniques. Additional design elements and process steps are needed to facilitate programming the larger scale structures due to the increased weight during construction. The research culminated in a full-scale saddle-like structure, illustrating the feasibility of direct scaling from smaller to larger scales and the expansive architectural potential of chain mail structures. In conclusion, the study successfully identified and responded to specific challenges related to the fabrication and construction of upscaled chain mail prototypes, aligning solutions with practical contexts. In doing so, this research contributes a set of considerations to enable more systematic design approaches for chain mail structural systems in architecture. At the same time, scaling up uncovers the inherent intelligence of these structures, providing a foundation for both empirical testing through analogue experimentation, and developing a predictive framework for their development and application in the field.
series Architectural Intelligence
email
last changed 2025/01/09 15:05

_id sigradi2016_807
id sigradi2016_807
authors Naboni, Roberto
year 2016
title Form-finding to fabrication of super-thin anisotropic gridshell
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.418-425
summary The paper discusses the process of computational design, analysis and fabrication for a lightweight super-thin gridshell structure. Digital form-finding based on Particle Spring Systems is used to define a compression-based shape, which is discretized through a parametric process into box-shaped components with embedded assembly and structural logics. Strategies to maximize the behaviour of anisotropic construction boards, double curved forms and assembly precision are described. Results are thoroughly documented to highlight the potential of the approach to rapidly build temporary gridshell structures.
keywords Digital Form-Finding, Particle-Spring System, Gridshell structures, Digital Fabrication, Catenary
series SIGRADI
email
last changed 2021/03/28 19:59

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 412HOMELOGIN (you are user _anon_495222 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002