CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 17461

_id 211f
authors Giangrande, A., Marinelli, A.M. and Sansoni, C.
year 1994
title A CAAD Based Method for Designing Industrial Plants in Sensitive Landscapes
doi https://doi.org/10.52842/conf.ecaade.1994.075
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 75-83
summary The protection and management of the visual landscape require new conceptual and operative tools to better link (integrate) the creative and the evaluation phases of the design process. These tools should aid the designer to take into account and evaluate the visual impact of a new project from the early steps of the process: that is the same as saying that we have to upset the logic of EIA (Environmental Impact Assessment), a procedure that usually is applied when the project is finished or is coming to an end. This paper illustrates the first results of a research that aims to produce a system to aid the designer of buildings or infrastructures — industry plants, transport systems, etc. — that could generate a strong impact on the surrounding landscape. To this end we applied some methods and techniques which was worked out in scientific fields that have developed a lot in the late years: MCDA (Multi-Criteria Decision Aid) and CAAD (Computer Aided Architectural Design). The paper describes a software prototype to aid design of industrial installations for the early design phases.

series eCAADe
email
last changed 2022/06/07 07:51

_id 86ce
authors Gianni, Benjamin
year 1991
title BUILDING, SEEING, THINKING: THE USE OF THE COMPUTER IN THE INVESTIGATION OF VISUAL LOGIC
doi https://doi.org/10.52842/conf.acadia.1991.087
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 87-112
summary A body of speculative work, produced with a solid modeling program, demonstrates how the use of the computer can radically transform the range of questions asked by the designer, affects the type of work produced, and questions the foundations of design logic and visual perception. Reality is a function of the tools and conventions used to describe it.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_510
id ecaadesigradi2019_510
authors Giannopoulou, Effima, Baquero, Pablo, Warang, Angad, Orciuoli, Affonso and T. Estévez, Alberto
year 2019
title Stripe Segmentation for Branching Shell Structures - A Data Set Development as a Learning Process for Fabrication Efficiency and Structural Performance
doi https://doi.org/10.52842/conf.ecaade.2019.3.063
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 63-70
summary This article explains the evolution towards the subject of digital fabrication of thin shell structures, searching for the computational design techniques which allow to implement biological pattern mechanisms for efficient fabrication procedures. The method produces data sets in order to analyse and evaluate parallel alternatives of branching topologies, segmentation patterns, material usage, weight and deflection values as a user learning process. The importance here is given to the selection of the appropriate attributes, referring to which specific geometric characteristics of the parametric model are affecting each other and with what impact. The outcomes are utilized to train an Artificial Neural Network to predict new building information based on new combinations of desired parameters so that the user can decide and adjust the design based on the new information.
keywords Digital Fabrication; Shell Structures; Segmentation; Machine Learning; Branching Topologies; Bio-inspired
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id ecaaderis2018_116
id ecaaderis2018_116
authors Giannopoulou, Effimia, Montás Laracuente, Nelson Bernardo and Baquero, Pablo
year 2018
title Qualitative Study on two Kinetic System Simulations - Experiments Based on Shape Memory Material and Stepper Motors
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 95-102
keywords This investigation intends to compare two computational design experiments operating on two kinetic architecture (Zuk and Clark 1970) design application domains: Shape-memory material (SMM) activated grids and stepper-actuated (SA) responsive skins. In the first one, the goal was to build a standard way of simulating SMM, which can be used as actuators in the construction of kinetic structures and in the second, to simulate and construct a responsive skin according to human interaction using kinect and stepper motors. In both experiments, a similar generative workflow was employed, combining insights from materials and mechanical systems. The objective is to investigate kinetic performance, kinetic design methodology, simulation implementation and applications within the two separate design domains. The general hypothesis is that both experiments become design workflows in themselves as real-time, dynamic modeling systems. A qualitatively study of both sets of cases, is taking in count general, simulation and application aspects, using evaluation criteria including workflow, material quantity, data capture and mechanical properties.
series eCAADe
email
last changed 2018/05/29 14:33

_id 7054
authors Gibson, Ian and Kvan, Thomas
year 2001
title The use of Rapid Prototyping for Architectural Concept Modelling
source Proc. 2nd Annual Conf. on Rapid Technologies, Rapid Product Development Association of South Africa, 14-15 November, 2001, pp. 27-35
summary This paper describes how Rapid Prototyping technology has been integrated into a conceptual design course in the Department of Architecture in The University of Hong Kong. Students have been using this technology for nearly 3 years now and the demand for models and the range and complexity of the models is ever increasing. A number of factors have been found to be of general interest; including the constraints of technology used; the use of colour; material and texture; and applications. Some observations on use of software are also included. As a result of this program; a large research project is now looking into the differences in the teaching of design and conceptual modelling to Architectural and Mechanical Engineering students.
keywords Rapid Prototyping; Architectural Design; Learning
series other
email
last changed 2002/11/15 18:29

_id 6ec9
authors Gibson, Ian and Kvan, Thomas
year 2002
title The Use of Rapid Prototyping for Architectural Concept Modelling
source SME Technical Paper PE02-222, The Society of Manufacturing Engineers (SME), Dearborn, Michigan, USA
summary This paper describes how Rapid Prototyping technology has been integrated into a conceptual design course in the Department of Architecture in The University of Hong Kong. Students have been using this technology for nearly 3 years now and the demand for models and the range and complexity of the models is ever increasing. A number of factors have been found to be of general interest; including the constraints of technology used; the use of colour; material and texture; and applications. Some observations on use of software are also included. As a result of this program; a large research project is now looking into the differences in the teaching of design and conceptual modelling to Architectural and Mechanical Engineering students.
keywords Engineering Design; Architectural Design; Rapid Prototyping
series other
email
last changed 2002/11/15 18:29

_id acadia08_182
id acadia08_182
authors Gibson, Michael; Kevin R. Klinger; Joshua Vermillion
year 2008
title Constructing Information: Towards a Feedback Ecology in Digital Design and Fabrication
doi https://doi.org/10.52842/conf.acadia.2008.182
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 182-191
summary As strategies evolve using digital means to navigate design in architecture, critical process-based approaches are essential to the discourse. The often complex integration of design, analysis, and fabrication through digital technologies is wholly reliant upon a process-basis necessitating the use of a design feedback loop, which reinforces critical decision-making and challenges the notions of how we produce, visualize, and analyze information in the service of production and assembly. Central to this process-based approach is the effective and innovative integration of information and the interrogation of material based explorations in the making of architecture. This fabrication ‘ecology’ forces designers to engage complexity and accept the unpredictability of emergent systems. It also exposes the process of working to critique and refine feedback loops in light of complex tools, methods, materials, site, and performance considerations. In total, strategies for engaging this ‘ecology’ are essential to accentuate our present understanding of environmental design and theory in relation to digital processes for design and fabrication. ¶ This paper recounts a design/fabrication seminar entitled “Constructing Information” in which architecture students examined an environmental design problem by way of the design feedback loop, where their efforts in applying digital design and fabrication methods were driven explicitly by material and site realities and where their work was executed, installed, and critically explored in situ. These projections raise important questions about how information, complexity, and context overlay and merge, and underscore the critical potential of visual, spatial, and material effects as part of a fabrication-oriented design process.
keywords Digital Fabrication; Ecology; Environment; Feedback; Performance
series ACADIA
last changed 2022/06/07 07:51

_id b8b9
authors Gibson, W.
year 1984
title Neuromancer
source Victor Gollancz
summary Here is the novel that started it all, launching the cyberpunk generation, and the first novel to win the holy trinity of science fiction: the Hugo Award, the Nebula Award and the Philip K. Dick Award. With Neuromancer, William Gibson introduced the world to cyberspace--and science fiction has never been the same. Case was the hottest computer cowboy cruising the information superhighway--jacking his consciousness into cyberspace, soaring through tactile lattices of data and logic, rustling encoded secrets for anyone with the money to buy his skills. Then he double-crossed the wrong people, who caught up with him in a big way--and burned the talent out of his brain, micron by micron. Banished from cyberspace, trapped in the meat of his physical body, Case courted death in the high-tech underworld. Until a shadowy conspiracy offered him a second chance--and a cure--for a price....
series other
last changed 2003/04/23 15:14

_id ac21
id ac21
authors Giddings B, Horne M
year 2008
title The Changing Patterns of Architectural Design Education
source Architecture and Modern Information Technologies, Vol. 3, No. 4. ISSN-1998-4839
summary Digital technologies have been introduced to students of architecture for over two decades and at present it could be argued that students are producing some of the highest quality designs, and some of the most interesting forms ever to come from University Schools. The value of computer aided design (CAD) is also being demonstrated in architectural practice, with high profile, large budget, bespoke and iconic buildings designed by internationally renowned architects. This paper reviews the changing patterns of architectural design education and considers the contribution digital technologies could make to buildings with more commonplace uses. The study offers a perspective on different kinds of buildings and considers the influence that emerging technologies are having on building form. It outlines digital technologies, alongside students’ application for architectural design and considers the role they could play in the future, in developing a shared architectural language. It is suggested that some of the biggest opportunities for future research will be in the design of external spaces, often a neglected part of architectural design education.
keywords architectural design education, digital technologies
series other
type normal paper
email
more http://www.marhi.ru/AMIT
last changed 2008/11/02 20:38

_id 4a58
id 4a58
authors Giddings R, Horne M
year 2002
title Artists' Impressions in Architectural Design
source Spon Press, London, ISBN 0-419-26200 (hbk) ISBN 0-419-23600-7 (pbk)
summary This book analyses the ways in which architects have presented their designs for clients and the public, both historically and contemporarily. It spans a period from the 15th to the 21st century and places the technological developments of today in context with the rich heritage of the past.
keywords Architectural Design, Representation, Historical Perspective
series book
type normal paper
email
last changed 2006/06/08 22:22

_id cdc2008_007
id cdc2008_007
authors Giddings, Bob and Margaret Horne
year 2008
title The Changing Patterns of Architectural Design Education in the UK
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 7-16
summary Digital technologies have been introduced to students of architecture for over two decades and at present it could be argued that students are producing some of the highest quality designs, and some of the most interesting forms ever to come from University Schools. The value of computer aided design (CAD) is also being demonstrated in architectural practice, with high profile, large budget, bespoke and iconic buildings designed by internationally renowned architects. This paper reviews the changing patterns of architectural design education and considers the contribution digital technologies could make to buildings with more commonplace uses. The study offers a perspective on different kinds of buildings and considers the influence that emerging technologies are having on building form. It outlines digital technologies, alongside students’ application for architectural design and considers the role they could play in the future, in developing a shared architectural language. It is suggested that some of the biggest opportunities for future research will be in the design of external spaces, often a neglected part of architectural design education.
email
last changed 2009/01/07 08:05

_id ijac202220102
id ijac202220102
authors Giesecke, Rena; Benjamin Dillenburger
year 2022
title Large-scale Robotic Fabrication of Polychromatic Relief Glass
source International Journal of Architectural Computing 2022, Vol. 20 - no. 1, pp. 18–30
summary This research investigates a new digital fabrication method for large-scale polychromatic glass elements. Glass elements with locally differentiated properties usually require manual labor or are limited to film applications of secondary materials that are incapable of producing material texture and relief in glass. To create mono- material glass elements for buildings with customized color, opacity, and relief present in the same glass element, this research investigates a novel robotic multi-channel printing process for industrial float glass. Mono-material polychromatic glasses do not require any additional material and can be fully recycled. This paper presents a design-to-production workflow for the construction scale within feasible cost. Investigations include kilning and material considerations, multi-channel tool and fabrication setup, tool path generation, process parameter calibration, and large-scale prototyping. The co-occurrence of locally varying opacities, colors, material textures, and relief within one glass element enabled by the presented robotic fabrication method could allow for novel optical and decorative features in facades and windows.
keywords Additive manufacturing, robotic fabrication, multi-color printing, large-scale, glass, float glass
series journal
last changed 2024/04/17 14:29

_id ecaade2022_197
id ecaade2022_197
authors Giglio, Andrea, Gorbet, Rob and Beesley, Philip
year 2022
title Hybrid Soundscape: Human and non-human sounds interactions for a collective installation
doi https://doi.org/10.52842/conf.ecaade.2022.1.441
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 441–447
summary The paper describes a site-specific architectural soundscape installation created during a workshop in August 2021 at the Domaine de Boisbuchet in France. Far from urban noise, participants were attuned to natural, artificial, and human sound spheres, placing them in dialog and interweaving them through emulation, voice recording, and electro-acoustic devices including piezoceramic sensors, small motors, speakers, and embedded electronics. This expository paper includes qualitative descriptions of the spatial sound compositions, the technology that supported them, and the performance into which they were integrated. The results of this event were described by participants as trance-like, with phasing of multiple periodically organized emergent sound phenomena creating a deeply immersive distributed environment. In describing in detail, the tools, processes, outcomes and implications of the workshop, this paper offers an example of a design approach and model that can contribute immersive distributed architectural soundscape design through human and non-human sound interaction.
keywords Spatial Sound, Hybrid Soundscape, Acoustic Responsive Devices, Human-Nonhuman Sound Interaction, Collective Installation
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2010_021
id ecaade2010_021
authors Gil, Jorge; Beirao, Jose; Montenegro, Nuno; Duarte, Jose
year 2010
title Assessing Computational Tools for Urban Design: Towards a “city information model”
doi https://doi.org/10.52842/conf.ecaade.2010.361
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.361-369
summary This paper presents an assessment of a selection software tools for urban design confronting their capabilities with the goals of the CityInduction research project. The goal of this paper is the assessment of existing platforms for computer aided urban design to select one as the basis for implementing the urban design model proposed in the CityInduction project. This model includes three sub-models that support the formulation of design programs from contextual information, the exploration of designs solutions through a grammarbased generative approach, and the validation of designs against the program through the use of evaluation tools. To each of these sub-models corresponds a module in the envisioned platform and so, existing platforms are assessed in terms of their ability to support the implementation of each module. The current goal is a proof-of-concept implementation, but the final goal is the development of a complete platform for supporting urban design.
wos WOS:000340629400038
keywords Software review; Sustainable urban design; GIS; CAAD; BIM
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2009_148
id ecaade2009_148
authors Gil, Jorge; Montenegro, Nuno C.; Beirão, José Nuno; Duarte, José Pinto
year 2009
title On the Discovery of Urban Typologies: Data Mining the Multi-dimensional Character of Neighbourhoods
doi https://doi.org/10.52842/conf.ecaade.2009.269
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 269-278
summary In sustainable urban development the first stage of the urban design process should consist of a pre-design phase where the context of the site is analysed both qualitatively and quantitatively. In this paper we present a methodology for data mining an urban Geographic Information System (GIS) data set, consisting of three main phases: representation, analysis and description. The process reveals a series of block and street typologies at various levels of detail that highlight the different character of two neighbourhoods. This methodology is demanding in the preparation phase and requires a high level of GIS and statistics expertise in the analysis phase. However, it successfully addresses the complex multi-scale and multi-level nature of cities in a systematic way, providing a tool for systematic profiling of neighbourhoods, which is site and problem specific.
wos WOS:000334282200033
keywords Data mining, GIS, sustainable development, urban typologies, urban context
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2008_147
id ecaade2008_147
authors Gil, Jorge; Pinto Duarte, Jose
year 2008
title Towards an Urban Design Evaluation Framework
doi https://doi.org/10.52842/conf.ecaade.2008.257
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 257-264
summary The ‘City Induction’ research project aims to develop an urban design framework at the scale of site planning consisting of three modules: formulation, generation and evaluation. This paper presents the start of the on-going research on the evaluation module with the aim of identifying and discussing the assumptions behind its development. The evaluation module will be driven by sustainable urban development principles, which determine the design analysis criteria and benchmarks, and it will be structured around selected urban analysis and design methodologies. We discuss the challenges of bringing these two domains together, and propose to incorporate techniques of interaction and video game design towards a more meaningful and inspirational design experience.
keywords Parametric urban design, sustainable development, public space evaluation, design support tools, interaction design
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2004_326
id sigradi2004_326
authors Gilberto Corso Pereira
year 2004
title Visualização e representação do espaço urbano [Visualization and Representation of Urban Space]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This project had as goal to investigate how an urban space can be represented, and how can we to present information that facilitated broad and interactive spatial analysis in an easy and friendly way. This target was reached trough the elaboration of a computer application that allowed urban information visualization about Salvador City. This tool let users to build thematic cartography, visualize interactive 3D models, images, etc. Project development already produced two different prototypes. First versions provide a great spatial analyze flexibility, but it interface founded in a workspace defined do not allow user to do all overlayer possible. In this case the tool was a kind of cartographic atlas. The actual version had as design presuppose, to give users more information, interactivity, power and flexibility, adopting new medias, new representation models, and presenting quantitative and qualitative information.
series SIGRADI
email
last changed 2016/03/10 09:52

_id 85c8
authors Gill, Robert W.
year 1973
title The Thames and Hudson Manual of Rendering With Pen and Ink
source 368 p. : ill. London: Thames and Hudson Ltd., 1973. includes bibliography and index
summary Rendering is the reproduction of an architect`s design in the form of a drawing of a building as it will appear. This is a guide to techniques and methods. Including section on perspective, projection, shadow reflection, instrument and equipment and so on
keywords rendering, architecture
series CADline
last changed 2003/06/02 10:24

_id ddss9211
id ddss9211
authors Gilleard, J. and Olatidoye, O.
year 1993
title Graphical interfacing to a conceptual model for estimating the cost of residential construction
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary This paper presents a method for determining elemental square foot costs and cost significance for residential construction. Using AutoCAD's icon menu and dialogue box' facilities, a non-expert may graphically select (i) residential configuration; (ii) construction quality level; (iii) geographical location; (iv) square foot area; and finally, (v) add-ons, e.g. porches and decks, basement, heating and cooling equipment, garages and carports etc. in order to determine on-site builder's costs. Subsequent AutoLisp routines facilitate data transfer to a Lotus 1-2-3 spreadsheet where an elemental cost breakdown for the project may be determined. Finally, using Lotus 1-2-3 macros, computed data is transferred back to AutoCAD, where all cost significant items are graphically highlighted.
series DDSS
last changed 2003/08/07 16:36

_id a85f
authors Gilleard, J.D., Myers, J. and Olatidoye, O.A.
year 1990
title Computer Applications in Architectural Conservation
doi https://doi.org/10.52842/conf.acadia.1990.187
source From Research to Practice [ACADIA Conference Proceedings] Big Sky (Montana - USA) 4-6 October 1990, pp. 187-199
summary The Center for Architectural Conservation, College of Architecture, Georgia Institute of Technology, is considered to be one of the leading exponents of computer-aided databases for the management of buildings of historical merit in the U.S. Through their involvement with the National Parks Service and other clients in North America, the Center has developed considerable expertise in the creation of computerized fabric and condition survey methods, and in the compilation of databases for components and materials used in the rehabilitation and conservation arena. In addition, exploratory research is currently being undertaken in the development of "expert systems" in the area of building diagnostics. This paper gives a brief historical background of the Center for Architectural Conservation, comments on the early establishment of the Center, and reviews the application of an expert system in the area of window diagnostic.
series ACADIA
last changed 2022/06/07 07:50

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