CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 9442

_id caadria2023_148
id caadria2023_148
authors Yu, Lance Marco, Tan, Ying Yi, Gupta, Sachin Sean and Tracy, Kenneth Joseph
year 2023
title Towards a Tool Kit for Membrane Tensegrity Shells: Exploring the Relationship Between Struts and Geometry
doi https://doi.org/10.52842/conf.caadria.2023.2.261
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 261–270
summary Our paper demonstrates a computational design workflow that creates and maps optimal 2D strut layouts based on input 3D shell geometries that function as membrane tensegrity shell (MTS) structures suitable for human occupancy. This workflow links conformal mapping, structural analysis, and optimisation algorithms to iterate through a series of strut layout parameters. From these layouts, we generate digital MTS models that, under structural loading, closely match their respective target models. We validate this workflow across five different geometries and this has produced low average local deviations that range between 47 to 65 mm, proving that our workflow is viable for non-standardised wide-spanning (8.0m) shell geometries with openings.
keywords Membrane Tensegrity, Conformal Mapping, Optimisation, Computational Design Workflow
series CAADRIA
email
last changed 2023/06/15 23:14

_id ascaad2009_mimi_abdul_ghani
id ascaad2009_mimi_abdul_ghani
authors Zaleha, Mimi; Abdul Ghani and Sambit Datta
year 2009
title Virtual Ampang Jaya: An interactive visualization environment for modeling urban growth and spatio-temporal transformation
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 379-394
summary Virtual Ampang Jaya is an interactive visualization environment for modeling urban growth and spatio-temporal transformation to expose and evaluate the different layers of Ampang Jaya, consisting of social, economic, built and natural environments. The research will investigate the techniques of data acquisition, data reconstruction from physical to digital, urban analysis and visualization in constructing a digital model which may include low geometric content such as 2D digital maps and digital orthographics to high geometric content such as full volumetric parametric modeling. The process will integrate the state of the art GIS system to explore GIS powerful analytical and querying capabilities with interactive visualization environment as well as test the model as a predictive tool. The model will set as an experimental test pad in providing a new platform to support decision making about the spatial growth of Ampang Jaya by the various stakeholders in the planning processes. Such an environment will improve the subsequent digital models and research in the area of urban design and planning where visual communication is central.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ecaade2022_153
id ecaade2022_153
authors Zhong, Ximing, Fricker, Pia, Yu, Fujia, Tan, Chuheng and Pan, Yuzhe
year 2022
title A Discussion on an Urban Layout Workflow Utilizing Generative Adversarial Network (GAN) - With a focus on automatized labeling and dataset acquisition
doi https://doi.org/10.52842/conf.ecaade.2022.2.583
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 583–592
summary Deep Learning (DL) has recently gained widespread attention in the automation of urban layout processes. This study proposes a rule-based and Generative Adversarial Network (GAN) workflow to automatically select and label urban datasets to train customized GAN models for the generation of urban layout proposals. The developed workflow automatically collects and labels urban typology samples from open-source maps. Furthermore, it controls the results of the GAN process with labels and provides real-time urban layout suggestions based on a co-design process. The conducted case study shows that the average value of the GAN results, trained from an automatically generated dataset, meets the site's requirements. The developed co-design strategy allows the architect to control the GAN process and perform iterations on urban layouts. The research addresses the research gap in GAN applications in the field of urban design and planning. Many studies have demonstrated that training the (GAN) model by labeling enables machines to learn urban morphological features and urban layout logic. However, two research gaps remain: (1) The manual filtering of GAN urban sample datasets to fit site-specific design requirements is very time-consuming. (2) Without a suitable data labeling method, it is difficult to manage the GAN process in such a manner to facilitate the meeting of overriding design requirements.
keywords Deep Learning, Generative Adversarial Network (GAN), Urban Layout Process, Automatic Dataset Construction, Co-design
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2023_179
id caadria2023_179
authors Zu, Xiaoyi, Gao, Chen and Li, Zhixian
year 2023
title Interpreting Gender Differentiation in Urban Consumption Places Based on the Preference Level of Spatial Perception
doi https://doi.org/10.52842/conf.caadria.2023.1.737
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 737–746
summary Taking Street view map and Random forest model as the applications and four consumption places in Beijing as case studies, this study proposes a method that maps spatial perception preferences at the local scale to the global scale by following steps: Firstly, download street view images of consumption places from BaiduMap API, then combined the preference of the local street view images scores by the volunteers of both genders and the proportion of visual elements in the images, predicted the preference level of case areas at the global scale by the Random forest model, and finally, through FCN model and sDNA model, fully revealed the gender differentiation phenomenon of consumption places at the image, function and location contents. The results indicate that both genders have a preference for places of Catering function. Besides, females generally prefer consumption places with more conspicuous signboards, greening and better spatial design quality, and have clear pre-determined consumption targets; males generally prefer consumption places with more conspicuous columns, smaller signboards, and have less demand for the spatial design quality of consumption places.
keywords Random Forest Model, FCN Model, Built Environment, Consumption Places, SDNA Model
series CAADRIA
email
last changed 2023/06/15 23:14

_id sigradi2023_287
id sigradi2023_287
authors ªEN BAYRAM, Asena Kumsal and ÖZGÜVEN, Yekta
year 2023
title Unexpected Discoveries in Transition: An Online Informal Learning Experience
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 973–984
summary The dynamic nature of the design process brings about unexpectedness, uncertainty, and adaptability, which can be advantageous in evoking situated creativity within design contexts. The dynamic design context also facilitates unexpected discoveries that emerge from introducing new variables, which may sometimes be based on revisiting past instances and enables creativity to be revealed. Similarly, the new concepts brought into daily life, as well as architectural design and architectural education with the COVID-19 pandemic, created an exceptional opportunity to explore creativity and unexpected discoveries within the new variables. In this context, an online design workshop was organized to address the necessity of creating new architectural spaces catering to the pandemic's changing requirements. The outcomes were analyzed with summative content analysis and relation maps for in-depth readings that provide essential benefits to create new design methodologies for a more comprehensive educational environment and creativity in architectural design.
keywords Online Informal Learning, Unexpected Discoveries, Architectural Design, Pandemic, Creativity
series SIGraDi
email
last changed 2024/03/08 14:08

_id bacd
authors Abadí Abbo, Isaac
year 1999
title APPLICATION OF SPATIAL DESIGN ABILITY IN A POSTGRADUATE COURSE
source Full-scale Modeling and the Simulation of Light [Proceedings of the 7th European Full-scale Modeling Association Conference / ISBN 3-85437-167-5] Florence (Italy) 18-20 February 1999, pp. 75-82
summary Spatial Design Ability (SDA) has been defined by the author (1983) as the capacity to anticipate the effects (psychological impressions) that architectural spaces or its components produce in observers or users. This concept, which requires the evaluation of spaces by the people that uses it, was proposed as a guideline to a Masters Degree Course in Architectural Design at the Universidad Autonoma de Aguascalientes in Mexico. The theory and the exercises required for the experience needed a model that could simulate spaces in terms of all the variables involved. Full-scale modeling as has been tested in previous research, offered the most effective mean to experiment with space. A simple, primitive model was designed and built: an articulated ceiling that allows variation in height and shape, and a series of wooden panels for the walls and structure. Several exercises were carried out, mainly to experience cause -effect relationships between space and the psychological impressions they produce. Students researched into spatial taxonomy, intentional sequences of space and spatial character. Results showed that students achieved the expected anticipation of space and that full-scale modeling, even with a simple model, proved to be an effective tool for this purpose. The low cost of the model and the short time it took to be built, opens an important possibility for Institutions involved in architectural studies, both as a research and as a learning tool.
keywords Spatial Design Ability, Architectural Space, User Evaluation, Learning, Model Simulation, Real Environments
series other
type normal paper
email
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 11:27

_id 3ff5
authors Abbo, I.A., La Scalea, L., Otero, E. and Castaneda, L.
year 1992
title Full-Scale Simulations as Tool for Developing Spatial Design Ability
source Proceedings of the 4rd European Full-Scale Modelling Conference / Lausanne (Switzerland) 9-12 September 1992, Part C, pp. 7-10
summary Spatial Design Ability has been defined as the capability to anticipate effects (psychological impressions on potential observers or users) produced by mental manipulation of elements of architectural or urban spaces. This ability, of great importance in choosing the appropriate option during the design process, is not specifically developed in schools of architecture and is partially obtained as a by-product of drawing, designing or architectural criticism. We use our Laboratory as a tool to present spaces to people so that they can evaluate them. By means of a series of exercises, students confront their anticipations with the psychological impressions produced in other people. For this occasion, we present an experience in which students had to propose a space for an exhibition hag in which architectural projects (student thesis) were to be shown. Following the Spatial Design Ability Development Model which we have been using for several years, students first get acquainted with the use of evaluation instruments for psychological impressions as well as with research methodology. In this case, due to the short period available, we reduced research to investigate the effects produced by the manipulation of only 2 independents variables: students manipulated first the form of the roof, walls and interiors elements, secondly, color and texture of those elements. They evaluated spatial quality, character and the other psychological impressions that manipulations produced in people. They used three dimensional scale models 1/10 and 1/1.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
email
more http://info.tuwien.ac.at/efa
last changed 2003/08/25 10:12

_id ascaad2023_070
id ascaad2023_070
authors Agrawal, Rohan; Karkoon, Rashi
year 2023
title Reinterpreting the Courtyard in Modern Indian Architecture: A Computational Study on Configurations
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 253-274.
summary India is a land of significantly varying cultures, climates, and hence, a myriad of architectural styles and elements. Courtyard, one such element, had emerged as a result of multiple factors including not only climate and its context but the community and its culture as well. It is true reflection of the diversity that the country showcases. From the Havelis in Rajasthan and Gujarat to the Wadas in Maharashtra, it has always been an integral part of Indian architecture and its heritage. However, despite being such deeply rooted in the country's heritage, it has started to go missing in modern construction. Various changes in social, cultural, and climatic patterns have made courtyards either an element of luxury or a lost element of the past. What exists today is a vague notion of this element, whose origin is muddled, and the science behind it is lost. One needs to understand that leaving an empty space or a cut-out is neither the true identity nor the authentic form of a courtyard. This configuration depends on a plethora of factors, one of which is Enclosure, governed by width, length, and height. Configurations formed with varied enclosed proportions not only have a psychological influence on the user owing to volume change but also affect air circulation and temperature change. However, the modern application of courtyards is often theoretically examined, resulting in a lack of practical application of its methodologies and design techniques. Hence, different spatial possibilities create an opportunity to use computational methods such as modeling and simulation techniques to form cases of varying degrees and forms of enclosures. It enables the research to reinterpret courtyards in today’s modern context using computer-aided design for a more data-driven exploration for higher human well-being in designed spaces, optimized microclimate, and a more sustainable building. Thus, the paper aims to understand the age-old concept of the courtyard through a scientific lens with the help of modern computational techniques. It will evaluate different configurations formed through simulations graphically. Through the case of Bengaluru, Karnataka, a modern city that experiences a temperate climate in India, the paper will showcase how changing enclosures and various positions of openings can incorporate the true essence of a courtyard in today’s modern architecture. Further, a similar study of different climatic conditions can bring back the lost heritage to the country in its truest form through a futuristic design process that is not only data-driven but also more human and community-centric.
series ASCAAD
email
last changed 2024/02/13 14:40

_id architectural_intelligence2023_8
id architectural_intelligence2023_8
authors Alexandros A. Lavdas, Michael W. Mehaffy & Nikos A. Salingaros
year 2023
title AI, the beauty of places, and the metaverse: beyond “geometrical fundamentalism”
doi https://doi.org/https://doi.org/10.1007/s44223-023-00026-z
source Architectural Intelligence Journal
summary As the tech world moves increasingly toward an AI-generated virtual universe — the so-called “metaverse” — new paradigms define the impacts of this technology on its human users. AI and VR, like the Internet before them, offer both remarkable opportunities and pitfalls. Virtual Reality constitutes a new kind of human environment, and experiencing it relies upon human neurological mechanisms evolved to negotiate — and survive in — our ancestral physical environments. Despite the unrestricted freedom of designing the virtual universe, interacting with it is affected strongly by the body’s built-in physiological and psychological constraints. The eventual success of the metaverse will be determined by how successfully its designers manage to accommodate unconscious mechanisms of emotional attachment and wellbeing. Some fundamental misunderstandings coming from antiquated design models have influenced virtual environmental structures. It is likely that those design decisions may be handicapping the metaverse’s ultimate appeal and utility.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id sigradi2011_083
id sigradi2011_083
authors Bertuzzi, Juan; Zreik, Khaldoun
year 2011
title Mixed Reality Games - Augmented Cultural Heritage
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 304-307
summary This paper aims at enhancing Cultural Heritage in several ways. Using Augmented Reality and Virtual Reality technologies, we seek to highlight the advantages of understanding and applying hyper worlds in cultural, sociological, psychological and educational fields. For this purpose, we suggest the inclusion of social serious games as the perfect link to a more productive and pleasant experience for users and a more accurate analysis of simulated cultural environments for researchers.
keywords Game; social; city; culture; heritage
series SIGRADI
email
last changed 2016/03/10 09:47

_id 43f0
id 43f0
authors Flynn, D., van Schaik, P., Blackman, T., Fencott, P.C., Hobbs, B., & Calderon, C.
year 2003
title DEVELOPING A VIRTUAL REALITY-BASED METHODOLOGY FOR PEOPLE WITH DEMENTIA: A FEASIBILITY STUDY.
source Journal of CyberPsychology and Behavior, Vol6, Number6, 2003.
summary The aim of this study was to examine the feasibility of virtual reality (VR) technology for use by persons with dementia (PWD). Data were obtained directly from six PWD regarding their experiences with a virtual environment (VE) of a large outdoor park. A user-centered method was developed to assess: (a) presence; (b) user inputs; (c) display quality; (d) simulation fidelity; and (e) overall system usability. The extent to which PWD could perform four functional activities in the VE was also investigated (e.g., mailing a letter). In addition, physical and psychological well-being of PWD while interacting with the VE was assessed objectively by recording heart rate during the VR sessions and subjectively with discrete questionnaire items and real-time prompts. Symptom profiles associated with simulator sickness were assessed with an adapted version of the Simulator Sickness Questionnaire. The study found that PWD to some extent experienced presence; perceived that objects were realistic and moved naturally; generally felt in control of the interaction; and demonstrated little difficulty using a joystick for navigation. The study also demonstrated that VR is an appropriate medium for assessing functional behavior within the context of an ecologically valid VE. PWD did not experience any significant increase in symptoms associated with simulator sickness, or detriments to their psychological and physical well-being. These findings demonstrated that it is feasible to work in VEs with PWD.
keywords Dementia, VR
series journal paper
type normal paper
email
last changed 2005/12/02 11:36

_id eaea2015_t3_paper09
id eaea2015_t3_paper09
authors Fukushima, Kenji; Tsumita, Hiroshi; Shimazu, Misaki
year 2015
title Study of Landscape Composition Based on Psychological Evaluation and Space Recognition Properties in Japanese Zakanshiki Garden
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.360-368
summary In the traditional Japanese Zakanshiki garden, the techniques to let the viewer experience it through the opening framed by pillars or the beam of the building. In addition, there is the method to adopt natural environments outside of the garden including mountains and the sky as an integral part of the garden. This paper clarifies the characteristics of such outside space intentionally designed to constitute "the garden and the landscape". In this study, I analysed the psychological evaluation of the landscape spaces, their constitutions, and the space recognition properties for Japanese gardens.
keywords Japanese Zakanshiki garden; landscape; grid analytical method
series EAEA
email
last changed 2016/04/22 11:52

_id caadria2024_105
id caadria2024_105
authors Gao, Xiangyu, Zhang, Li and Huang, Xiaoran
year 2024
title Exploring Spatial Arrangement of Locker Area in Ski Resort Hall for Enhancing Interpersonal Distancing Using Unity Engine
doi https://doi.org/10.52842/conf.caadria.2024.3.411
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 3, pp. 411–420
summary With the success of the recent Winter Olympics, there has been a rising demand for winter sports in the Asian region, particularly in China. During peak seasons, the surge in ski tourists often leads to overcrowding at ski resorts, resulting in circulation congestion. This paper investigates how the locker room spatial layout in a ski resort hall influences skier behaviour and perception using agent-based modelling (ABM) via Unity3D. First, this paper examines how unique skier behaviours, such as transitioning into heavy ski suits, affect crowd circulation and density. Second, this research explores the influence of psychological distance on tourist satisfaction by employing a logarithmic algorithm based on Proxemics, a widely applied social distancing theory. Third, we harness machine learning approach (Unity's ML-Agent) to optimize locker layouts by balancing overall perceived crowd density and utility efficiency, generating more informative results compared to traditional empirical methods. These findings could inform architects, planners and managers with quantitative evidence in future Ice sport renovation and development projects. The methodology outlined in this work also offers valuable insights for evaluating and optimizing spatial layouts to enhance the ski experience in regions experiencing a surge in winter sports popularity.
keywords ski resort, locker placement, agent-based modelling, proxemics, machine learning.
series CAADRIA
email
last changed 2024/11/17 22:05

_id 3847
authors Gattis, Merideth
year 2001
title Space as a Basis for Reasoning
source J. S. Gero, B. Tversky and T. Purcell (eds), 2001, Visual and Spatial Reasoning in Design, II - Key Centre of Design Computing and Cognition, University of Sydney, Australia
summary We use space as a basis for reasoning whenever we use aspatial representation of a nonspatial concept to make decisions orinferences. From a psychological perspective, our tendency to create andreason fluidly from spatial models is somewhat surprising, becauseusing a spatial model to reason involves creating correspondencesbetween two semantically unrelated concepts: space, and something thatisn’t space, whether that be time, performance, or the desirability of anew job. Our proficiency in using space as a basis for reasoning reliesour abilities to detect similarities in the structures of very differentconcepts. In this paper I discuss two types of similarities between spaceand nonspatial concepts and describe how those similarities influencereasoning from spatial representations.
series other
email
more http://www.arch.usyd.edu.au/kcdc/conferences/vr01/
last changed 2003/05/02 11:16

_id ecaadesigradi2019_200
id ecaadesigradi2019_200
authors Ghandi, Mona
year 2019
title Cyber-Physical Emotive Spaces: Human Cyborg, Data, and Biofeedback Emotive Interaction with Compassionate Spaces
doi https://doi.org/10.52842/conf.ecaade.2019.2.655
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 655-664
summary This paper aims to link human's emotions and cognition to the built environment to improve the user's mental health and well-being. It focuses on cyber-physical adaptive spaces that can respond to the user's physiological and psychological needs based on their biological and neurological data. Through artificial intelligence and affective computing, this paper seeks to create user-oriented spaces that can learn from occupant's behavioral patterns in real-time, reduce user's anxiety and depression, enhance environmental quality, and promote more flexible human-centered designs for people with mental/physical disabilities. To achieve its objectives, this research integrates tangible computing devices/interfaces, robotic self-adjusting structures, interactive systems of control, programmable materials, human behavior, and a sensory network. Through embedded responsiveness and material intelligence, the goal is to blur the lines between the physical, digital, and biological spheres and create cyber-physical spaces that can "feel" and be controlled by the user's mind and feelings.
keywords AI for Design and Built Environment; Cyber-Physical Spaces; Artificial Emotional Intelligence; Human-Computer Interaction; Affective Computing; Mental Health and Well-Being; Interactive and Responsive Built Environments;
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id ecaade2007_216
id ecaade2007_216
authors Hamid, Bauni
year 2007
title Mapping Design Process into Process Design: Implementing Collaborative Design from Social Psychological Approaches
doi https://doi.org/10.52842/conf.ecaade.2007.711
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 711-716
summary In this paper we view the process of collaboration as a social setting, rather than a problem of communication. It involves and is impacted by social, non-technical aspects, such as lack of shared understanding, conflict, availability and motivation of the participants, and other factors that can facilitate or impede the goals of the collaborative enterprise. We propose to use a social and psychological approach. The ideal model should be a collaborative design system that can facilitate the socially constructed interactions among participants, as well as the communication of information. The proposed system should enable participants to assess the typical problems of collaboration. We build up our effort towards this goal by developing a representation system of collaborative design process. In this research we attempt to map collaborative design process into process design by using our proposed representation system. Our intention is to enable the existing system visually representing the integration of design stage to the whole construction process: since project planning until building operation.
keywords Design process: process design, collaborative design, social psychology
series eCAADe
email
last changed 2022/06/07 07:50

_id 32b4
id 32b4
authors Heylighen, Ann; Casaer, Mathias; Neuckermans, Herman
year 2006
title UNAWARE: SUPPORTING TACIT DESIGN KNOWLEDGE EXCHANGE
source International Journal of Web-Based Communities, Volume 2, Number 1, Jan 2006, pp.31-44
summary DYNAMO (Dynamic Architectural Memory Online) is an interactive platform to share ideas, knowledge and insights in the form of concrete building projects among designers in different contexts and at different levels of expertise. Interaction with various user groups revealed two major thresholds: submitting project material to the platform takes time, effort, and specific skills; in addition, designers tend to sense a psychological threshold to share their ideas and insights with others. In response to this ‘free-ridership’, the paper proposes to conceive DYNAMO as an associative network of projects, and develops ideas about how the links in this network can be determined and updated by exploiting insights implicitly available in project documentation and user (inter)actions. This should allow DYNAMO to learn from the insights of all designers using the platform, active contributors and ‘free-riders’ alike, without any awareness on their side and to apply these insights to continuously enhance its performance.
keywords architectural design; self-organisation; usage logs; connectionism
series other
type normal paper
email
last changed 2006/02/01 14:28

_id 618f
authors Homma, R., Matsumoto, M., Morozumi, M. and Iki, K.
year 1997
title The Development of a Psychological Evaluation System for Natural and Rural Landscapes
doi https://doi.org/10.52842/conf.caadria.1997.229
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 229-236
summary In recent years, the importance of preservation of the view in natural and rural landscapes has been emphasized. In order to preserve the grassland view in the Aso area (which is a representative grassland view in Japan), the authors participated in the research about the relevancy of social structures in a rural area and the landscape by examining the view along a major line road that passes through this area.
series CAADRIA
email
last changed 2022/06/07 07:50

_id e1aa
authors Hovmark, Svante and Norell, Margareta
year 1993
title Social and Psychological Aspects of Computer-Aided Design Systems Social Aspects of Information Technology
source Behaviour and Information Technology 1993 v.12 n.5 p.267-275
summary A study was performed among design employees in three large companies to investigate the psychosocial effects of computer-aided design (CAD) work. The study included all technical employees of the departments selected, of whom about two-thirds worked with CAD systems. The results demonstrate that 90% of the CAD users have a positive attitude to CAD-work. No significant differences were found between CAD users and non-CAD users in terms of work load, autonomy, social support, job satisfaction, personal development, or degree of co-operation. Within the group of CAD users, those spending a larger number of weekly working hours with the CAD system reported lower work complexity, lower autonomy of work methods, and less job satisfaction. CAD users with a relatively higher number of years of CAD experience reported a greater work load, fewer CAD difficulties, and lower autonomy of work methods. Among draftspersons and designers, there were no significant differences in work activities between CAD users and non-CAD users.
series other
last changed 2002/07/07 16:01

_id caadria2005_a_8a_a
id caadria2005_a_8a_a
authors Jixi Ai, Shike Li, Gebing Wei
year 2005
title Digital Method for Landscape Evaluation: Taking The Lesser Three Gorges for example
doi https://doi.org/10.52842/conf.caadria.2005.363
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 363-375
summary Landscape in narrow sense means a set of multiple features about topography, landforms, scenery and etc., and it is in accord to general people, especially their visual experience and psychological cognition, and acceptable too by architects and planners. The paper presents a digital method aimed the type of river valley landscape and several key quantitative indexes. The writers have taken the Lesser Three Gorges for an example to evaluate its value in landscape, and shown this method available and useful.
series CAADRIA
email
last changed 2022/06/07 07:51

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