CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ddss2008-02
id ddss2008-02
authors Gonçalves Barros, Ana Paula Borba; Valério Augusto Soares de Medeiros, Paulo Cesar Marques da Silva and Frederico de Holanda
year 2008
title Road hierarchy and speed limits in Brasília/Brazil
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper aims at exploring the theory of the Social Logic of Space or Space Syntax as a strategy to define parameters of road hierarchy and, if this use is found possible, to establish maximum speeds allowed in the transportation system of Brasília, the capital city of Brazil. Space Syntax – a theory developed by Hillier and Hanson (1984) – incorporates the space topological relationships, considering the city shape and its influence in the distribution of movements within the space. The theory’s axiality method – used in this study – analyses the accessibility to the street network relationships, by means of the system’s integration, one of its explicative variables in terms of copresence, or potential co-existence between the through-passing movements of people and vehicles (Hillier, 1996). One of the most used concepts of Space Syntax in the integration, which represents the potential flow generation in the road axes and is the focus of this paper. It is believed there is a strong correlation between urban space-form configuration and the way flows and movements are distributed in the city, considering nodes articulations and the topological location of segments and streets in the grid (Holanda, 2002; Medeiros, 2006). For urban transportation studies, traffic-related problems are often investigated and simulated by assignment models – well-established in traffic studies. Space Syntax, on the other hand, is a tool with few applications in transport (Barros, 2006; Barros et al, 2007), an area where configurational models are considered to present inconsistencies when used in transportation (cf. Cybis et al, 1996). Although this is true in some cases, it should not be generalized. Therefore, in order to simulate and evaluate Space Syntax for the traffic approach, the city of Brasília was used as a case study. The reason for the choice was the fact the capital of Brazil is a masterpiece of modern urban design and presents a unique urban layout based on an axial grid system considering several express and arterial long roads, each one with 3 to 6 lanes,
keywords Space syntax, road hierarchy
series DDSS
last changed 2008/09/01 17:06

_id 6c6f
authors Shaviv, Edna
year 1984
title National Situation Report: Technion (Haifa, Israel)
doi https://doi.org/10.52842/conf.ecaade.1984.x.j7u
source The Third European Conference on CAD in the Education of Architecture [eCAADe Conference Proceedings] Helsinki (Finnland) 20-22 September 1984.
summary In Israel there is only one School of Architecture. CAAD teaching has been introduced since 1969-1970. Last year it has been decided that each department (electronical, mechanical, architectural) will have its own CAD laboratory for computer graphics, based on a super minicomputer (CDC Cyber 170/720). The following software is available for CAAD : CD2000 (wireframe drawings), ICEM (solid modelling), TIGS (terminal independent graphics system), GOAL and BIBLE, ACA (integrated CAAD software). At the Technion teachers and architects which can educate CAAD are available. The following courses are teached : Computer Aided Architectural Design (I + II), Computer Methods in City Planning, Mathematical Models in Architectural Design, Design Course - Geometrical Modelling, Design Course - Solar Energy Design Seminar. It was decided that since next year the following courses will use CAAD : Design course - Geometrical Modelling and Appraisal, Morphology I, 2D-Design and Design Course - Passive Solar Communities.
series eCAADe
email
last changed 2022/06/07 07:50

_id e651
authors Batty, M., Dodge, M., Doyle, S. and Smith, A.
year 1998
title Modelling virtual urban environments
source Centre for Advanced Spatial Analysis, University College London. Working Paper Series (Paper 1)
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:27

_id sigradi2023_90
id sigradi2023_90
authors Codarin, Sara and Daubmann, Karl
year 2023
title Rom[AI]nterrotta
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 705–716
summary This contribution presents the outcomes of a three-credit elective course offered at Lawrence Technological University’s College of Architecture and Design that involved a week-long travel experience in Rome with undergraduate and graduate students. The course used on-the-fly digital synthetic creations with AI text-to-image and image-to-image generation. The students collectively produced a disciplinary design-fiction tour book for a futuristic Rome, integrated into the city's historical layers. Inspired by the 1978 Roma Interrotta/Interrupted Rome project, the students reimagined the city using AI-informed storytelling to create altered narratives that explored common themes and critical insights. The digital tools allowed students to seamlessly blend AI-generated ideas with photos from the tour, linking historical contexts and contemporary design proposals. The critical use of AI served as a valuable tool in this process, educating designers on the importance of site-specific considerations and capturing the essence of a place through innovative creations informed by their experiences.
keywords AI, Text-to-Image, Storytelling, Travel Experience, Rome
series SIGraDi
email
last changed 2024/03/08 14:07

_id 1d83
authors Dodge, M., Doyle, S. and Smith, A.
year 1998
title Visual Communication in Urban Planning and Urban Design
source Working Paper 2; Centre for Advanced Spatial Analysis Working Papers; London; June 1998
summary This Case Study documents the current status of visual communication in urban design and planning. Visual communication is examined through discussion of standalone and network media, specifically concentrating on visualisation on the World Wide Web (WWW). First, we examine the use of Solid and Geometric Modelling for visualising urban planning and urban design. This report documents and compares examples of the use of Virtual Reality Modelling Language (VRML) and proprietary WWW based Virtual Reality modelling software. Examples include the modelling of Bath and Glasgow using both VRML 1.0 and 2.0. The use of Virtual Worlds and their role in visualising urban form within multi-user environments is reviewed. The use of Virtual Worlds is developed into a study of the possibilities and limitations of Virtual Internet Design Arena's (ViDA's), an initiative undertaken at the Centre for Advanced Spatial Analysis, University College London. The use of Virtual Worlds and their development towards ViDA's is seen as one of the most important developments in visual communication for urban planning and urban design since the development plan. Secondly, the role of photorealistic media in the process of communicating plans is examined. The process of creating photorealistic media is documented, and examples of the Virtual Streetscape and Wired Whitehall Virtual Urban Interface System are provided. The conclusion is that, although the use of photo-realistic media on the WWW provides a way to visually communicate planning information, its use is limited. The merging of photorealistic media and solid geometric modelling in the creation of Augmented Reality is reviewed. Augmented Reality is seen to provide an important step forward in the ability quickly and easily to visualise urban planning and urban design information. Third, the role of visual communication of planning data through GIS is examined in terms of desktop, three dimensional, and Internet based GIS. The evolution to Internet GIS is seen as a critical component in the development of virtual cities that will allow urban planners and urban designers to visualise and model the complexity of the built environment in networked virtual reality. Finally, a viewpoint is put forward of the Virtual City, linking Internet GIS with photorealistic multi-user Virtual Worlds. At present there are constraints on how far virtual cities can be developed, but a view is provided on how these networked virtual worlds are developing to aid visual communication in urban planning and urban design.
series other
last changed 2003/04/23 15:50

_id 4fbc
authors Harrilchak, M. A.
year 1993
title The affect of rendering techniques on the evaluation of computer generated design simulations
source College of Environmental Science and Forestry. Syracuse, New York, State University of New York: 142. Masters Thesis
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series thesis:MSc
last changed 2002/11/27 22:59

_id ijac202018202
id ijac202018202
authors Pasquero, Claudia and Marco Poletto
year 2020
title Bio-digital aesthetics as value system of post-Anthropocene architecture
source International Journal of Architectural Computing vol. 18 - no. 2, 120-140
summary It is timely within the Anthropocene era, more than ever before, to search for a non-anthropocentric mode of reasoning, and consequently designing. The PhotoSynthetica Consortium, established in 2018 and including London-based ecoLogicStudio, the Urban Morphogenesis Lab (Bartlett School of Architecture, University College London) and the Synthetic Landscape Lab (University of Innsbruck, Austria), has therefore been pursuing architecture as a research-based practice, exploring the interdependence of digital and biological intelligence in design by working directly with non-human living organisms. The research focuses on the diagrammatic capacity of these organisms in the process of growing and becoming part of complex bio-digital architectures. A key remit is training architects’ sensibility at recognising patterns of reasoning across disciplines, materialities and technological regimes, thus expanding the practice’s repertoire of aesthetic qualities. Recent developments in evolutionary psychology demonstrate that the human sense of beauty and pleasure is part of a co-evolutionary system of mind and surrounding environment. In these terms, human senses of beauty and pleasure have evolved as selection mechanisms. Cultivating and enhancing them compensate and integrate the functions of logical thinking to gain a systemic view on the planet Earth and the dramatic changes it is currently undergoing. This article seeks to illustrate, through a series of recent research projects, how a renewed appreciation of beauty in architecture has evolved into an operational tool to design and measure its actual ecological intelligence.
keywords Bio-digital, bio-computation, bio-city, effectiveness, empathy, impact, sensing
series journal
email
last changed 2020/11/02 13:34

_id cdrf2022_337
id cdrf2022_337
authors Ping Chen, Chang Liu, and Hsin-Hsien Chiu
year 2022
title Study on Optimization of Building Climate Adaptive Morphology in Cold Regions of China: Case of U-Shaped College Building
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_30
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
summary Proper design of building form will facilitate the use of climate environment in order to reduce the reliance of buildings on active equipment. This study takes the cold region of China as the research area, and Jinan city of Shandong province as a typical city in the cold region for specific research. The multi-objective optimization tool based on NSGA-II algorithm is used to optimize the opening angle, length of both sides and floor height of the building, and finally the optimal size range of the university teaching building under the influence of solar radiation heat gain in winter and summer is obtained, and the results show that for the U-shaped university teaching building, the parameters that affect the building performance more in the case of the east side opening are the length of the north side building and the rotation angle of the south side building, and the parameters that affect the performance more in the case of the west side opening are the length of the building on the south side.
series cdrf
email
last changed 2024/05/29 14:03

_id ijac20097110
id ijac20097110
authors Ruhland, K.; Sedlmair, M.; Bioletti, S.; O'Sullivan, C.
year 2009
title LibViz: Data Visualisation of the Old Library
source International Journal of Architectural Computing vol. 7 - no. 1, 177-192
summary The Old Library of Trinity College Dublin, built in 1732, is an internationally renowned research library. In recent decades it has also become a major tourist attraction in Dublin, with the display of the Book of Kells within the Old Library now drawing over half a million visitors per year. The Preservation and Conservation Department of the Library has raised concerns about the impact of the environment on the collection. The location of the building in the city centre, large visitor numbers, and the conditions within the building are putting the collection at risk. In developing a strategic plan to find solutions to these problems, the department has been assessing and documenting the current situation. This paper introduces ongoing work on a system to visualise the collected data, which includes: dust levels and dispersion, internal and external temperature and relative humidity levels, and visitor numbers in the Old Library. We are developing a user interface for which the data, originally stored in various file formats, is consolidated in a database which can be explored using a 3D virtual reconstruction of the Old Library. With this novel technique, it is also possible to compare and assess the relationships between the various datasets in context.
series journal
last changed 2009/06/23 08:07

_id caadria2008_64_session6b_529
id caadria2008_64_session6b_529
authors Rügemer, Jörg
year 2008
title Form Follows Tool: How the mere existence of a 2D laser cutter does influences architectural design in education?
doi https://doi.org/10.52842/conf.caadria.2008.529
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 529-535
summary The paper is aimed to examine the influence of a digital laser cutter on the design process within the College of Architecture and Planning, University of Utah, Salt Lake City. The tool functions as a peripheral output device within a simple “CAD-CAM” model manufacturing process in the area of architectural model making. It is a 2D laser cutter, accessible to the students since four years. The paper has a critical look at how the machine’s availability, its possibilities, as well as its promising time saving potential has changed the way students develop their design and process their projects. Rapid prototyping is becoming more and more an integral and important part of our design studios. With the adoption of the laser cutter, the model making procedure has changed from a relatively time-consuming, but immediately controllable process, to a procedure where one has to spatially re-think the elements that need to be produced, in order to adapt to the necessary digital workflow or process.
keywords 2D Laser Cutter, Digital Design Development, Digital Model Manufacturing Process, Analogue Model Assemblage
series CAADRIA
email
last changed 2022/06/07 07:56

_id 8c58
authors Smith, A., Dodge, M. and Doyle, s.
year 1998
title Visual Communication in Urban Planning and Urban Design
source Paper No.2, Working Paper Series, Centre for Advanced Spatial Analysis Working Paper Series, University College, London, UK
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:41

_id 409c
authors Akin, Omer, Flemming, Ulrich and Woodbury, Robert F.
year 1984
title Development of Computer Systems for Use in Architectural Education
source 1984. ii, 47 p. includes bibliography
summary Computers have not been used in education in a way that fosters intellectual development of alternate approaches to design. Sufficient theory exists to use computing devices to support other potentially fruitful approaches to design. A proposal is made for the development of a computer system for architectural education which is built upon a particular model for design, that of rational decision making. Within the framework provided by the model, a series of courseware development projects are proposed which together with hardware acquisitions constitute a comprehensive computer system for architectural education
keywords architecture, education, design, decision making
series CADline
email
last changed 2003/06/02 13:58

_id sigradi2015_9.347
id sigradi2015_9.347
authors Andrade, Eduardo; Orellana, Nicolas; Mesa, Javiera; Felmer, Patricio
year 2015
title Spatial Configuration and Sociaty. Comparison between the street market Tristan Matta and Tirso de Molina Market
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 481-485.
summary This research aims to clarify how certain visual and accessibility patterns, in buildings and urban environments, are related to social activities that take place in them. The study, based on the theory of space syntax (Hillier & Hanson 1984; Hillier, 1996), seeks to recognize patterns of behavior, both individual and aggregate. The case studies are Tirso de Molina Market and the free street market Tristan Matta, both in Santiago de Chile.
keywords pace Syntax, Visibilidad, Accesibilidad, Conectividad, Comportamiento
series SIGRADI
email
last changed 2016/03/10 09:47

_id d5c8
authors Angelo, C.V., Bueno, A.P., Ludvig, C., Reis, A.F. and Trezub, D.
year 1999
title Image and Shape: Two Distinct Approaches
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 410-415
summary This paper is the result of two researches done at the district of Campeche, Florianópolis, by the Grupo PET/ARQ/UFSC/CAPES. Different aspects and conceptual approaches were used to study the spatial attributes of this district located in the Southern part of Santa Catarina Island. The readings and analysis of two researches were based on graphic pistures builded with the use of Corel 7.0 e AutoCadR14. The first research – "Urban Development in the Island of Santa Catarina: Public Space Study"- examined the urban structures of Campeche based on the Spatial Syntax Theory developed by Hillier and Hanson (1984) that relates form and social appropriation of public spaces. The second research – "Topoceptive Characterisation of Campeche: The Image of a Locality in Expansion in the Island of Santa Catarina" -, based on the methodology developed by Kohlsdorf (1996) and also on the visual analysis proposed by Lynch (1960), identified characteristics of this locality with the specific goal of selecting attributes that contributed to the ideas of the place its population held. The paper consists of an initial exercise of linking these two methods in order to test the complementarity of their analytical tools. Exemplifying the analytical procedures undertaken in the two approaches, the readings done - global (of the locality as a whole) and partial (from parts of the settlement) - are presented and compared.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 44b1
authors Balas, Egon
year 1984
title On the Facial Structure of Scheduling Polyhedra
source 49 p., 6 p. of appendix : ill. Pittsburgh, PA: Design Research Center, Carnegie Mellon Univ., December, 1984. includes bibliography
summary A well-known job shop scheduling problem can be formulated as follows. Given a graph G with node set N and with directed and undirected arcs, find an orientation of the undirected arcs that minimizes the length of a longest path in G. The author treats the problem as a disjunctive program, without recourse to integer variables, and give a partial characterization of the scheduling polyhedron P(N), i.e., the convex hull of feasible schedules. In particular, he derives all the facets inducing inequalities for the scheduling polyhedron P(K) defined on some clique with node set K, and gives a sufficient condition for such inequalities to also induce facets of P(N). One of our results is that any inequality that induces a facet of P(H) for some HCK, also induces a facet of P(K). Another one is a recursive formula for deriving a facet inducing inequality with p positive coefficients from one with p-1 positive coefficients. The author also addresses the constraint identification problem, and gives a procedure for finding an inequality that cuts off a given solution to a subset of the constraints
keywords polyhedra, graphs, optimization, convex hull
series CADline
last changed 1999/02/12 15:07

_id 4685
authors Barsky, Brian A.
year 1984
title A Description and Evaluation of Various 3-D Models
source IEEE Computer Graphics and Applications. January, 1984. vol. 4: pp. 38-52 : ill. Includes bibliography
summary The use of parametric curves and surfaces for object modeling in computer graphics is becoming increasingly popular. There is sometimes, however, a reluctance to use them because it seems that the added power they give is more than offset by the complexity of their formulations and their computations. The purpose of this article is to clarify their meanings and uses and show how much they have in common behind the diversity of their formulations. The author discusses the properties and benefits of using the parametric Hermite, Coons, Bezier, B-spline, and Beta-spline curve and surface formulations
keywords Hermite, Coons, curved surfaces, Bezier, curves, B- splines, computational geometry, computer graphics
series CADline
last changed 2003/06/02 10:24

_id c9c1
authors Basili, Victor R. and Perricone, Barry T.
year 1984
title Software Errors and Complexity : An Empirical Investigation
source communications of the ACM. January, 1984. vol. 27: pp. 42-52 : ill. includes bibliography
summary The relationships between the frequency and distribution of errors during software development, the maintenance of the developed software, and a the influence of a variety of environmental factors on software development were analyzed. These factors include the complexity of the software, the developer's experience with the application, and the reuse of existing design and code. Such relationships can not only provide an insight into the characteristics of computer software development and the effects that the environment can have on the product, but also improve its reliability and quality. The study is based on data derived from a medium- scale software development project
keywords software, engineering, programming, reliability
series CADline
last changed 2003/06/02 13:58

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id 6050
authors Bentley, Jon L.
year 1984
title Algorithm Design Techniques -- Programming Pearls
source communications of the ACM. September, 1984. vol. 27: pp. 865-871 : ill
summary The problem arose in one-dimensional pattern recognition: The input is a vector X of N real numbers; the output is the maximum sum found in any contiguous subvector of the input. The problem is when some of the numbers are negative. This column is built around that problem with an emphasis on the algorithms that solve it and the techniques used to design them
keywords techniques, programming, algorithms, pattern recognition
series CADline
last changed 2003/06/02 13:58

_id 6118
authors Bentley, Jon L.
year 1984
title Code Tuning -- Programming Pearls
source communications of the ACM. February, 1984. vol. 27: pp. 91-96
summary Efficiency is one of many problems in programming, and there are many ways to achieve it. This column is about a low-level approach . 'Code tuning' locates the expensive parts of an existing program and then modifies that code to improve its performance
keywords programming, search, algorithms, techniques
series CADline
last changed 2003/06/02 13:58

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