CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 17474

_id caadria2014_526
id caadria2014_526
authors Leidi, Michele and Arno Schlüter
year 2014
title Conceiving Design Schemes of Urban Architecture Through Volumetric Site Analysis
doi https://doi.org/10.52842/conf.caadria.2014.963
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 963–964
series CAADRIA
type poster
email
last changed 2022/06/07 07:52

_id ijac201310202
id ijac201310202
authors Leidi, Michele; Arno Schlüter
year 2013
title Exploring Urban Space: Volumetric Site Analysis for Conceptual Design in the Urban Context
source International Journal of Architectural Computing vol. 11 - no. 2, 157-182
summary This paper proposes a set of new analytic and visualization methods for conceptual design in the urban context. The methodology is based on the discretization of the urban site into a volumetric grid of points. For each of these points, different physical properties such as solar radiation, airflow, and visibility are computed. Subsequently interactive visualization techniques allow the observation of the site at a volumetric, directional and dynamic level, making visible information that is typically invisible. Several case-studies demonstrate how this allows to generate suggestions, for example, for the definition of the form of a building or for the rationalization of its surfaces. This approach aims at developing a conceptual design process that allows the fusion of active technologies, passive methods, and expressive aspects, in cohesive concepts able to embrace and exploit the diversities of an urban site.
series journal
last changed 2019/05/24 09:55

_id ascaad2004_paper22
id ascaad2004_paper22
authors Leifer, David and John M. Leifer
year 2004
title Towards Computer Aided Life-Cycle Costing
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Sustainability is recognised as a necessary public good. Building sustainable buildings requires architectural methods, specifically CAD systems, that include suitable predictions of long term performance. Unfortunately the predominant view in the Building Industries of the Developed world is essentially short term; this is because building developers – not being the end users - are essentially interested in short term profit. Until they can see the ‘value-added’ by sustainability impacting on the selling price of their buildings, they will not be motivated to build ‘sustainably’. This paper describes the issues that have led to this situation. It discussed how the advent of computers has allowed life-cycle data to be gathered over time, and may be included intro CAD system databases to enable sustainability performance predictions to be made. Once made we are now able to reap the benefits by performance benchmarking. The availability of this building performance information on-line is making life-cycle costing more readily available, and more accurate, allowing building developers, owners and users to make rapid and timely feasibility studies well in advance of design. This also allows owners to test various capital to operating cost options in order to get the best economic performance over time, as well as map future capital replacement cycles. These emerging possibilities are discussed in this paper.
series ASCAAD
email
last changed 2007/04/08 19:47

_id sigradi2021_300
id sigradi2021_300
authors Leiro, Manoela, Darzé, Júlia, Rios, Matheus and Lemos, Paulo
year 2021
title An Experience with the Use of a BIM Tool in the Thermal Environmental Comfort Discipline
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 889–900
summary This article presents a didactic experience carried out with the use of a BIM tool in the Thermal Environmental Comfort discipline of the graduate course in Architecture and Urbanism of a private Higher Education Institution in the city of Salvador-Bahia. Starting in 2020, students began designing solar protection devices using a geometric model in Revit. The method described in Annex I of the Technical Regulation on the Quality of Energy Efficiency Level in Residential Buildings (RTQ-R) was applied. The results obtained showed a better understanding by the students about the importance of correctly sizing solar protection devices for different orientations.
keywords BIM, Ensino, Conforto Ambiental Térmico
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaadesigradi2019_412
id ecaadesigradi2019_412
authors Leit?o de Souza, Thiago, Fialho, Valéria, Bicalho, Giovany, Schelk, Vinicius and Mendes, Isabella
year 2019
title An Immersive 360° Experience in Rio de Janeiro in the Late 19th Century - The panorama of Victor Meirelles and Henri Langerock
doi https://doi.org/10.52842/conf.ecaade.2019.3.107
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 107-114
summary This essay is related to the research project "The immersive experience in 360°: investigation, representation and digital immersion in the city of Rio de Janeiro in the 19th and 20th centuries", developed at PROURB in FAU-UFRJ, Rio de Janeiro/Brazil. This work will investigate the Panorama of Rio de Janeiro looking for memories and historical truths in its context: Which part represents a historical point of view? Which part is invention? How were the city and its landscape represented on the canvas? As the most well-known Rio de Janeiro's panorama, which project was idealized by the Brazilian painter Victor Meirelles de Lima (1832-1903) and the Belgian photo-painter Henri Charles Langerock (1830-1915), it was exhibited in Brussels 1888, Paris 1889, and Rio de Janeiro 1891-1896, with great recognition in all these cities. This paper will explore this Panorama, its initial studies, its landscape and the architecture depicted, newspapers descriptions of its exhibitions, and mainly, distinguishing among memories, historical truths and verisimilitudes. In order to achieve these objectives, digital and analogical systems of representations, sketches and computer graphics techniques, specially, tridimensional models will be developed and applied.
keywords Panorama of Rio de Janeiro; Immersive experience in 360°; Geolocation; Virtual Reality; Digital Technologies; Cultural Heritage
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id caadria2017_054
id caadria2017_054
authors Leit?o, António, Castelo Branco, Renata and Cardoso, Carmo
year 2017
title Algorithmic-Based Analysis - Design and Analysis in a Multi Back-end Generative Tool
doi https://doi.org/10.52842/conf.caadria.2017.137
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 137-146
summary Estimating a building's performance is part of the engineering and architecture discipline. Nowadays, this estimation is done using analysis tools. In many cases, these analysis tools require specialized building models that are simplifications of the actual models. Unfortunately, the adaptations that need to be done to an existing model are tiresome and make the architect less willing to evaluate variations of the building design. Moreover, in the case of buildings with complex shapes, the analyses tend to be less reliable. These problems also occur when algorithmic approaches are used to generate the building design, as the algorithmic script needs to be adapted to satisfy the requirements of the analysis tool, or the manual adaptation of the generated model needs to be repeated each time the script is executed. To solve these issues we propose Algorithmic-Based Analysis. This is a Generative Design method that, utilizing a single algorithmic-based representation of a building, can generate not only the traditional CAD or BIM model, but also specialized models for use in different kinds of analysis.
keywords Generative Design; Building Performance; Analysis; Performance-based Design; Algorithmic-Based Analysis
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2023_218
id sigradi2023_218
authors Leitao de Souza, Thiago, Gaspar Vereza, Carolina, Biz Medina, Jonatham, de Oliveira Milhm, Julio, Boner da Silva, Gabriel, Apostolo dos Santos Freire Salvador, Lucas, Ferreira Santos, Victor, Pousas Puig, Joao Gabriel and Henriques Monzatto de Mattos, Felipe
year 2023
title Game Engines in the Historical Landscape: Interchangeable Layers of the City in Victor Meirelles and Henri Langerock's Panorama of Rio de Janeiro
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 865–874
summary This work is part of an ongoing research entitled “The 360- immersive: investigation, representation and digital immersion of Rio de Janeiro city during 19th and 20th centuries”, which aims at the theoretical, conceptual and instrumental analysis and discussion of the Panorama of Rio de Janeiro by Victor Meirelles and Henri Langerock in the Unity Game Engine. It presents an historical-interpretive method with application in Digital Graphics. To this end, it was considered necessary: to recreate the 360- immersive experience of the Panorama in real time; its context experience during the historical layers of 1885, 1915, 2020, and a fourth combination between previous layers, based in specific geometric models; programming in C# the movement of the player-observer, scenes, interaction with objects and the player's own navigation through the game menu.
keywords Virtual Reality, City History, Immersive Experience in 360°, Panorama of Rio de Janeiro, Game Engines.
series SIGraDi
email
last changed 2024/03/08 14:07

_id sigradi2022_194
id sigradi2022_194
authors Leitao de Souza, Thiago; Vereza, Carolina; Boner, Gabriel; Reis, Hugo; Apostolo Salvador, Lucas; Milhm, Julio
year 2022
title Game Engines in the Historical City: the Panorama of Rio de Janeiro by Victor Meirelles and Henri Langerock
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 663–674
summary This essay is part of an ongoing research entitled “The 360? immersive: investigation, representation and digital immersion of Rio de Janeiro city during 19th and 20th centuries”, developed in Universidade Federal do Rio de Janeiro / Programa de Pós-Graduçao em Urbanismo, Brazil, which presents, analyses and discuss in a theoretical-conceptual approach The Panorama of Rio de Janeiro, by Victor Meirelles and Henri Langerock by the Unity Game Engine. To achieve this 360? immersion experience a methodological path was developed: restitution of the Panorama and its visualization in real time; the transition from the Lumion model to the Unity Game Engine; resizing the model scale; the immersive experience beyond the observation platform: the faux-terrain experienced; viewer movement, scenes, scripts, and navigation menus.
keywords Panorama, Virtual Reality, City History, 360° Immersive Experience, Rio de Janeiro Panorama, Game Engines
series SIGraDi
email
last changed 2023/05/16 16:56

_id ascaad2022_023
id ascaad2022_023
authors Leitao, Antonio; Castelo-Branco, Renata; Caetano, Ines
year 2022
title Affordable Computation for Architecture
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 415-433
summary Current architectural requirements prioritize the need to minimize the ecological footprint. By taking advantage of computational design approaches like Algorithmic Design (AD), architects can enhance their design processes with analysis, optimization, and visualization mechanisms, which are critical to explore design solutions that meet this need. However, these mechanisms are also highly time- and resource-consuming, often implying a quality tradeoff or the acquisition of High-Performance Computing (HPC) machines. The latter are not yet affordable for most design studios but, fortunately, they can be contracted as a service. This paper evaluates the impact of computation as a service in architecture and, more specifically, the remote use of HPC for AD, with the aim of reducing the time and costs associated with computationally expensive processes. A set of experiments were made involving analysis, optimization, and rendering of a selected case study. Results indicate that HPC services are advantageous, particularly when performing embarrassingly parallelizable tasks such as rendering. However, some challenges remain, namely the required expertise.
series ASCAAD
email
last changed 2024/02/16 13:24

_id sigradi2015_10.220
id sigradi2015_10.220
authors Leite, Denivaldo Pereira; Martins, Júlia Tenuta
year 2015
title Emerging designing processes: The use of Digital Design and Rapid Prototyping applied in University Extension
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 558-563.
summary This paper is about the experience to show the possibilities of the Algorithm Aided Design to a community of students and Professors that actually uses Computed Aided Design, but just for drawings, not for a full digital process. This community is hosted at Belas Artes de S?o Paulo, who in February of 2015, opened up its first Digital Fabrication Laboratory, but people there didn’t have a good idea of what it could be, beyond scale models. It shows that the new theory that supports new digital paradigms in architecture and design was the job acquired for a research group.
keywords Algorithm Aided Design, Education, Digital Fabrication, Catenary Based Geometries, Musgum
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2009_748
id sigradi2009_748
authors Leite, Denivaldo Pereira; Rafael Cunha Perrone
year 2009
title Inventory of Modern Arquitecture Virtual Reconstruction of Public Buildings at Santo André, São Bernardo do Campo e São Caetano do Sul [Inventory of Modern Architecture: Virtual reconstruction of public buildings at Santo André, São Bernardo do Campo e São Caetano do Sul (1960 – 1973)]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The object of this research, is identify and quantify the Public Architecture of some cities near form the city of São Paulo (Santo André, São Bernardo do Campo e São Caetano do Sul), during the years of 1960 till 1973. This research looks to realize a documental reference for new researchs, and to help in process of preservation, and the most important, give a new value to the buildings studied in this work. In the case and period studied, the documentatin is very important, because shows, in general lines, a production that is part of what is called “Arquitetura Brutalista Paulista”.
keywords virtual reconstruction; Modern Arquitecture; ABC paulista region
series SIGRADI
email
last changed 2016/03/10 09:54

_id ascaad2007_010
id ascaad2007_010
authors Leite, J.V. and S.M. Zancheti
year 2007
title Public Cyberspace: The virtualization of public space in digital city projects
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 111-126
summary Digital cities are characterized by the gathering of people and institutions connected to each other through a computer network, which has a real city as a reference. In this context, it is important to comprehend processes and factors of socialization in communication networks which are routinely present in the dynamics of a city. The aim of this paper is to characterize a concept of Public Cyberspace within the virtualization of public space in selected digital city projects.
series ASCAAD
email
last changed 2008/01/21 22:00

_id sigradi2007_af69
id sigradi2007_af69
authors Leite, Julieta Leite
year 2007
title Spatial (in)formations: How’s interface between the urban space and the virtual space? [(in)formações espaciais: Que interface entre o espaço urbano e o espaço virtual?]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 355-358
summary This article contributes to comprehend how socialization by communication networks influences the dynamics of use and occupation of city spaces. The urban space is analyzed according the relations between the electronic spaces and the social space of every day. It interests us how the physical structures of urban spaces and the virtual space contribute to shape one single space, as an interface relational, that serve to organizing and representing the collectivity that use them.
keywords Urban space; cyberspace; social space; ubiquity
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2020_137
id sigradi2020_137
authors Leite, Raquel Magalhaes; Celani, Gabriela
year 2020
title Dimensional mass customization of a flexible furniture system
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 137-142
summary This paper presents the development of a framework to investigate possible intersections between mass customization and flexibility in the furniture scale, based on the notion of complex modularity. The conceptual framework was implemented with parametric design as a prototypical furniture system, which allows dimensional customization and digital fabrication in reduced scale. The system was evaluated through workshops that simulated pre-configuration and reconfiguration layouts in a study room. Results showed that embedding complex modularity into furniture elements and defining measurement intervals contributed to the flexibility of the mass customized alternatives, providing the emergence of unexpected layout compositions and furniture uses.
keywords Mass customization, Parametric design, Furniture, Complex modularity
series SIGraDi
email
last changed 2021/07/16 11:48

_id caadria2019_194
id caadria2019_194
authors Leitão, António, Castelo-Branco, Renata and Santos, Guilherme
year 2019
title Game of Renders - The Use of Game Engines for Architectural Visualization
doi https://doi.org/10.52842/conf.caadria.2019.1.655
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 655-664
summary Good visualization mechanisms offer architects, and their clients, a better grasp of how their designs are going to turn out when built, and the experience one might have inside the constructions. This also helps the architect orient the design in a more informed manner. However, typically used modeling tools do not offer satisfactory visualization solutions. The operations available to view and navigate through the 3D space are flawed in terms of speed, interactivity, and real-time rendering quality. To solve this issue, we propose the coupling of a portable algorithmic design framework with a Game Engine (GE) to support interactive visualization of architectural models and increase the rendering performance of the framework. We explain in detail this integration, and we evaluate this workflow by implementing a case study and comparing the performance of the GE to architectural modeling tools.
keywords Algorithmic Design; Game Engine; Interactive Visualization
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2014_141
id sigradi2014_141
authors Leitão De Souza, Thiago
year 2014
title Panoramapp! Um passeio virtual por panoramas do Rio de Janeiro [A virtual tour by the panoramas of Rio de Janeiro]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 153-157
summary Since the great popularity of smartphones and tablets, many applications have been developed to create digital panoramas. However, its focus is turned for the seamless of the pictures and not what we can explore and understand of its different subjects. This article intends to investigate the use of a new concept of an app for digital panoramas. We assume that Panoramapp! can broaden the understanding the history of the cities by its panoramas and panoramic views, an alternative way to develop an iconographic hyper document of the central area of the city of Rio de Janeiro.
keywords Panorama; Rio de Janeiro
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2007_af100
id sigradi2007_af100
authors Leitão de Souza, Thiago; Roberto Segre
year 2007
title The Digital Panorama: Connections of the urban centralities in Rio de Janeiro [O Panorama Digital: Costuras urbanas nas centralidades do Rio de Janeiro]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 323-326
summary This article intends to investigate the meaning of Digital Panoramas as a tool to develop an alternative reading of the urban centralities in the city of Rio de Janeiro. We assume that Digital Panorama can bring significant contributions to urban research, in three different historical layers: at the beginning of 20th century; during the 20-40’s decades, and in the current days. The strength of panoramas in urban study is particularly enhanced by interactivity. This paper aims to demonstrate new possibilities in the association of panorama’s space recognition characteristic for historical study in urban centralities.
keywords Panorama Digital; Multimídia; Modelos tridimensionais; História da Cidade
series SIGRADI
email
last changed 2016/03/10 09:54

_id acadia14_291
id acadia14_291
authors Leitão, Antonio; Lopes, José; Santos, Luis
year 2014
title Illustrated Programming
doi https://doi.org/10.52842/conf.acadia.2014.291
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp.291-300
summary Illustrated Programming addresses the increasing complexity of Generative Design programs and facilitates their communication, by improving program documentation and program comprehension through a correlation between the design, program, and model.
keywords Illustrated ProgrammingProgram DocumentationProgram ComprehensionLiterate ProgrammingLearnable ProgrammingImmediate FeedbackGenerative Design
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:52

_id ecaade2018_354
id ecaade2018_354
authors Leitão, António, Sousa, Sofia and Loio, Francisco
year 2018
title SafePath - An Agent-Based Framework to Simulate Crowd Behaviors
doi https://doi.org/10.52842/conf.ecaade.2018.2.621
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 621-628
summary Nowadays, many buildings need to accommodate large numbers and/or large concentrations of people. Despite the efforts to produce building designs that can safely evacuate occupants, accidents continue to happen with dramatic consequences. This happens, in part, because of the difficulty in anticipating the consequences of design decisions regarding building's evacuation performance. In order to improve the situation, one needs to resort to evacuation simulation tools. These, however, have two problems: (1) they require analytic building models that are difficult to produce manually, and (2) they tend to focus on evacuations under non-emergency conditions, where panic phenomena is not present. In this paper, we propose a combination between algorithmic design and different evacuation simulators that allows for the quick simulation of many design variations.
keywords Agent-based Modelling; Algorithmic Design; Evacuation Performance; Evacuation Simulation
series eCAADe
type normal paper
email
last changed 2022/06/07 07:52

_id sigradi2013_330
id sigradi2013_330
authors Leitão, António; Rita Fernandes; Luís Santos
year 2013
title Pushing the Envelope: Stretching the limits of Generative Design
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 235 - 238
summary Design is characterized by change. Nowadays, addressing change in design requires enormous efforts, particularly, when the designer is exploring different solutions or when it is necessary to adapt the design to evolving constraints. This paper discusses the potential of Generative Design to help designers handling change, namely in the generation of several alternative design solutions. We propose a programming-based approach that, although requiring an initial investment, dramatically reduces the efforts of design modification. We evaluate the approach in a case study and we show that it is cost-effective in the development of an architectural design.
keywords Design proces; Change; Modeling; Generative design; Programming
series SIGRADI
email
last changed 2016/03/10 09:54

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