CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id c3b1
authors Berry, R. E. and Meekings, B.A.E.
year 1985
title A Style Analysis of C Programs
source communications of the ACM. January, 1985. vol. 29: pp. 80-88
summary Since programming is considered by many to be learned by experience and example, rather than instruction, the authors analyzed code produced by professional programmers. C programs comprising the UNIX operating system and its utilities were chosen. The authors have arbitrarily selected a large body of professionally produced code and subjected it to 'stylish analysis.' Each program was given a percentage 'score' for style that consists of contributions in varying degrees from various program features like module length, line length, reserved words etc
keywords languages, C, programming, techniques
series CADline
last changed 2003/06/02 13:58

_id 4532
authors Bono, Peter R.
year 1985
title A Survey of Graphics Standards and Their Role in Information Interchange
source IEEE Computer. October, 1985. vol. 18: pp. 63-75 : ill. ; tables. includes bibliography
summary The survey describes each graphic standard and explains the interrelationships among the standards. The role and commercial impact of PCs serving as workstations in a distributed, network, multimedia environment is emphasized. It is shown that current graphics standardization activity focused on three principal areas: the application interface, the device interface, and picture exchange. The operator interface and hardware interfaces will be expected to be the subjects for standardization in the future. In addition, picture exchange will be replaced by information exchange, where information includes text, image, and voice components merged with graphics to create an integrated whole
keywords computer graphics, standards, GKS, communication
series CADline
last changed 2003/06/02 13:58

_id fe6c
authors Clark, R.H. and Pause, M.
year 1985
title Precedents in architecture
source Van Nostrand Reinhold, New York
summary Precedents in Architecture provides a vocabulary for architectural analysis that will help you understand the works of others, and aid you in creating your own designs. Here, you will examine the work of internationally known architects with the help of a unique diagrammatic technique, which you can also use to analyze existing buildings. In addition to the sixteen original contributors, the Second Edition features seven new, distinguished architects. All 23 architects were selected because of the strength, quality, and interest of their designs. Precedents in Architecture, 2/e is an invaluable resource offering: * Factual graphic information on 88 buildings that represent a range of time, function, and style accompanied by detailed analysis of each building * A reference for a technique of graphic analysis as a tool for understanding and designing architecture Whether you are a novice or a seasoned professional, Precedents in Architecture, 2/e will enrich your design vocabulary and give you an invaluable tool for the ongoing assessment of buildings you encounter every day.
series other
last changed 2003/04/23 15:14

_id ga0024
id ga0024
authors Ferrara, Paolo and Foglia, Gabriele
year 2000
title TEAnO or the computer assisted generation of manufactured aesthetic goods seen as a constrained flux of technological unconsciousness
source International Conference on Generative Art
summary TEAnO (Telematica, Elettronica, Analisi nell'Opificio) was born in Florence, in 1991, at the age of 8, being the direct consequence of years of attempts by a group of computer science professionals to use the digital computers technology to find a sustainable match among creation, generation (or re-creation) and recreation, the three basic keywords underlying the concept of “Littérature potentielle” deployed by Oulipo in France and Oplepo in Italy (see “La Littérature potentielle (Créations Re-créations Récréations) published in France by Gallimard in 1973). During the last decade, TEAnO has been involving in the generation of “artistic goods” in aesthetic domains such as literature, music, theatre and painting. In all those artefacts in the computer plays a twofold role: it is often a tool to generate the good (e.g. an editor to compose palindrome sonnets of to generate antonymic music) and, sometimes it is the medium that makes the fruition of the good possible (e.g. the generator of passages of definition literature). In that sense such artefacts can actually be considered as “manufactured” goods. A great part of such creation and re-creation work has been based upon a rather small number of generation constraints borrowed from Oulipo, deeply stressed by the use of the digital computer massive combinatory power: S+n, edge extraction, phonetic manipulation, re-writing of well known masterpieces, random generation of plots, etc. Regardless this apparently simple underlying generation mechanisms, the systematic use of computer based tools, as weel the analysis of the produced results, has been the way to highlight two findings which can significantly affect the practice of computer based generation of aesthetic goods: ? the deep structure of an aesthetic work persists even through the more “desctructive” manipulations, (such as the antonymic transformation of the melody and lyrics of a music work) and become evident as a sort of profound, earliest and distinctive constraint; ? the intensive flux of computer generated “raw” material seems to confirm and to bring to our attention the existence of what Walter Benjamin indicated as the different way in which the nature talk to a camera and to our eye, and Franco Vaccari called “technological unconsciousness”. Essential references R. Campagnoli, Y. Hersant, “Oulipo La letteratura potenziale (Creazioni Ri-creazioni Ricreazioni)”, 1985 R. Campagnoli “Oupiliana”, 1995 TEAnO, “Quaderno n. 2 Antologia di letteratura potenziale”, 1996 W. Benjiamin, “Das Kunstwerk im Zeitalter seiner technischen Reprodizierbarkeit”, 1936 F. Vaccari, “Fotografia e inconscio tecnologico”, 1994
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 8039
authors Genesereth, Michael R. and Ginsberg, Matthew L.
year 1985
title Logic Programming
source Communications of the ACM. September, 1985. vol. 28: pp. 933-941. includes bibliography
summary Logic programming is programming by description. The programmer describes the application area and lets the program choose specific operations. Logic programs are easier to create and enable machines to explain their results and action
keywords AI, languages, PROLOG, programming, logic
series CADline
last changed 2003/06/02 10:24

_id sigradi2007_af13
id sigradi2007_af13
authors Granero, Adriana Edith; Alicia Barrón; María Teresa Urruti
year 2007
title Transformations in the educational system, Influence of the Digital Graph [Transformaciones en el sistema educacional, influencia de la Gráfica Digital]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 182-186
summary The educative proposal was based on the summary attained through experiences piled up during the 2 last semester courses, 2/2006-1/2007. This proposal corresponds to a mix of methodology (by personal attendance / by internet). Founding on the Theory of the Game (Eric Berne 1960) and on different theories such as: Multiple intelligences (Haward Gardner 1983), Emotional Intelligence (Peter Salowey and John Mayer 1990, Goleman 1998), Social Intelligence (Goleman 2006), the Triarchy of Intelligence (Stemberg, R.J. 1985, 1997), “the hand of the human power”, it´s established that the power of the voice, that of the imagination, the reward, the commitment and association produce a significant increase of the productivity (Rosabeth Moss Kanter 2000), aside from the constructive processes of the knowledge (new pedagogical concepts constructivista of Ormrod J.E. 2003 and Tim O´Reilly 2004).
series SIGRADI
email
last changed 2016/03/10 09:52

_id e1a8
authors Kellogg, Richard E.
year 1985
title CAD-Spreadsheet Linkages for Design and Analysis
doi https://doi.org/10.52842/conf.acadia.1985.109
source ACADIA Workshop ‘85 [ACADIA Conference Proceedings] Tempe (Arizona / USA) 2-3 November 1985, pp. 109-118
summary This paper reports on two systems under development which link a CAD system with a spreadsheet. The first extracts areas and R-values from a special AutoCAD drawing and processes the information in a Lotus 1-2-3 spreadsheet to obtain total heatloss for a building. The second is a prototype expert system which uses space labels from an AutoCAD "bubble-diagram" to print lists of design recommendations extracted from a Lotus 1-2-3 data-base. These methods emphasize drawing as the primary design activity, while providing immediate factual feedback about the design proposal.

series ACADIA
email
last changed 2022/06/07 07:52

_id 85d0
authors Peachey, Darwyn R.
year 1985
title Solid Texturing of Complex Surfaces
source SIGGRAPH '85 Conference Proceedings. July, 1985. vol. 19 ; no. 3: pp. 279-286 : ill. includes bibliography
summary Texturing is an effective method of simulating surface detail at relatively low cost. Traditionally, texture functions have been defined on the two-dimensional surface coordinate systems of individual surface patches. This paper introduces the notion of 'solid texturing.' Solid texturing uses texture functions defined throughout a region of three-dimensional space. Many nonhomogeneous materials, including wood and stone, may be more realistically rendered using solid texture functions. In addition, solid texturing can easily be applied to complex surfaces which are difficult to texture using two- dimensional texture functions. The paper gives examples of solid texture functions based on Fourier synthesis, stochastic texture models, projections of two-dimensional textures, and combinations of other solid textures
keywords shading, texture mapping, solid modeling, objects, computer graphics, rendering, visualization
series CADline
last changed 2003/06/02 10:24

_id 62ff
authors Peckham, R. J.
year 1985
title Shading Evaluations with General Three- Dimensional Models
source Computer Aided Design. September, 1985. vol. 17: pp. 305-310 : ill. includes bibliography
summary The SHADOWPACK package of computer programs has been developed to facilitate shading evaluations, for the direct component of solar radiation, with general 3D models. An interactive solid modelling program allows the user to construct and view the 3D model before saving it for further analysis and display. Other programs permit the graphical display of the shading situation throughout the year, the quantitative assessment of energy received on different faces of the model, and the display of the distribution of energy received on particular faces by means of contour plots. The use of the computer graphics approach has proved particularly convenient because of the similarity between the techniques used for graphical and numerical algorithms
keywords shading, solid modeling, evaluation, energy, computer graphics
series CADline
last changed 2003/06/02 13:58

_id a65f
authors Primrose, P.L., Creamer, G.D. and Leonard, R.
year 1985
title Identifying and Quantifying the Company-Wide Benefits of CAD Within the Structure of a Comprehensive Investment Program
source Computer Aided Design. Butterworth & Co. Pub., February, 1985. vol. 17: pp. 3-8 : ill. flow charts
summary This paper discusses the costs and benefits associated with introducing CAD. It is shown that by suitably defining the terms involved, all the so-called 'intangible benefits' can be quantified and used within a rigorous financial evaluation. Because 45 specific factors must be considered if a genuine investment appraisal of CAD is to be performed, a computer program has been specifically written to overcome the difficulties normally associated with the DCF evaluation of major projects. The results from the program demonstrate that not only are the benefits of CAD company-wide, but that when these benefits are quantified, the economic case for CAD is greatly strengthened. The problem of CAD systems being regarded as nothing more than a 'drawing office tool to make draftsmen redundant' is overcome. In particular, the use of the program within a number of major companies reveals that CAD systems not only give a much greater potential return on investment than has been suggested by previous authors, but that the greatest benefits accrue in areas outside the drawing office. This is illustrated by a case study
keywords CAD, evaluation, business, cost, practice, economics
series CADline
last changed 2003/06/02 13:58

_id 6ed3
authors Rasdorf, William J. and Storaasli, Olaf O.
year 1985
title The Role of Computing in Engineering Education
source Toward Expert Systems, Computers and Structures. Pergamon Press, July, 1985. vol. 20: pp. 11-15. Also published in: Advances and Trends in Structures and Dynamics edited by A. K. Noor and R. J. Hayduk
summary Pergamon Press, 1985. --- Also Published in : Proceedings of the Symposium on Advances and Trends in Structures and Dynamics, Pergamon Press, George Washington University and the National Aeronautics and Space Administration, Washington, D.C. pp. 11-15, Oct.1984. The rapid advances occurring in interactive micro-computing and computer science have provided the engineer with a powerful means of processing, storing, retrieving, and displaying data. The effective use of computer technology in engineering processes and applications is recognized by many as the key to increased individual, company, and national productivity. The implications of this observation for the academic community are clear: we must prepare our students to use computer methods and applications as part of their fundamental education. The proper tradeoff between engineering fundamentals and computer science principles and practices is changing with many of the concepts of engineering now being packaged in algorithms or on computer chips. The components of an education should include operating system fundamentals, data structures, program control and organization, algorithms, and computer architectures. It is critically important for engineering students to receive an education that teaches them these fundamentals. This paper suggests that to convey the essentials of computer science to future engineers requires, in part, the addition of computer courses to the engineering curriculum. It also requires a strengthening of the computing content of many other courses so that students come to treat the computer as a fundamental component of their work. This is a major undertaking, but new engineers graduating with advanced computing knowledge will provide potentially significant future innovations in the engineering profession
keywords CAE, education, civil engineering
series CADline
last changed 2003/06/02 13:58

_id 8307
authors Rehak, Daniel R. and Howard, Craig H.
year 1985
title Interfacing Expert Systems with Design Databases in Integrated CAD Systems
source Computer Aided Design. November, 1985. vol. 17: pp. 443-454 : ill. includes bibliography
summary A model of a distributed network DBMS, using knowledge-base programming techniques, for interfacing KBS-to-DBMS is presented. In this model, the description of the data model of each KBS and DBMS component of the CAD system is represented as knowledge describing the components, making the components independent of each other. KADBASE, a prototype of such a flexible interface is demonstrating an approach to developing an integrated, distributed CAD system containing a variety of heterogeneous expert systems and design databases
keywords expert systems, design, database, user interface, integration, CAD
series CADline
last changed 2003/06/02 13:58

_id e757
authors Schijf, R.
year 1988
title Strategies For CAAD Education - The Singapore Way
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 23-46
summary For over one year (1985/86) the author was as senior lecturer instrumental in developing and initiating a CAAD-curriculum at the Singapore School of Architecture. The paper describes the circumstances surrounding the acquisition of the Schools' large CAD-system, the CAAD-curriculum proposals, and the first pilot courses. On the basis of this preliminary experience some observations for CAAD-teaching are made, which are related to more universal strategies for CAAD-education.
series CAAD Futures
last changed 1999/04/03 17:58

_id 0ecb
authors Waerum, Jens and Rüdiger Kristiansen, Bjarne
year 1989
title CAAD Education at the School of Architecture Copenhagen
doi https://doi.org/10.52842/conf.ecaade.1989.x.q8k
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 4.5.1-4.5.9
summary The establishment of Datacentret (the Data Centre) in summer 1985 was preceded by 15 years slow- moving, arduous work from the early experiments in what was then the computing laboratory under the supervision of architect Per Jacobi, author of the Danish 3D drawing system MONSTER, until 1984, when a special committee was commissioned to draw up proposals for the introduction of teaching in computing at the Architects School. In spring 1985 the school administrators decided that a central computer workshop should be set up and in cooperation with the school's institutes placed jointly in charge of instructing teachers and students, carrying out research and development within the field of architecture and taking steps to work out a curriculum of supplementary training for practising architects. With the aid of a special grant, 12 PC's were successfully acquired in the 2 years that followed, as well as a screen projector and other peripherals.
series eCAADe
last changed 2022/06/07 07:50

_id ce52
authors Abram, Greg, Weslover, Lee and Whitted, Turner
year 1985
title Efficient Alias-Free Rendering using Bit-masks and Look-up Tables
source SIGGRAPH '85 Conference Proceedings. July, 1985. vol. 19 ; no. 3: pp. 53-59 : ill. (some col.). includes bibliography
summary The authors demonstrate methods of rendering alias-free synthetic images using a precomputed convolution integral. The method is based on the observation that a visible polygon fragment's contribution to an image is solely a function of its position and shape, and that within a reasonable level of accuracy, a limited number of shapes represent the majority of cases encountered in images commonly rendered. The basic technique has been applied to several different rendering algorithms. A version of the newly non-uniform sampling technique implemented in the same program but with different tables values was introduced
keywords algorithms, computer graphics, anti-aliasing
series CADline
last changed 2003/06/02 13:58

_id 678e
authors Aish, Robert
year 1986
title Three-dimensional Input and Visualization
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 68-84
summary The aim of this chapter is to investigate techniques by which man-computer interaction could be improved, specifically in the context of architectural applications of CAD. In this application the object being designed is often an assembly of defined components. Even if the building is not actually fabricated from such components, it is usually conceptualized in these terms. In a conventional graphics- based CAD system these components are usually represented by graphical icons which are displayed on the graphics screen and arranged by the user. The system described here consists of three- dimensional modelling elements which the user physically assembles to form his design. Unlike conventional architectural models which are static (i.e. cannot be changed by the users) and passive (i.e. cannot be read by a CAD system), this model is both 'user generated' and 'machine readable'. The user can create, edit and view the model by simple, natural modelling activities and without the need to learn complex operating commands often associated with CAD systems. In particular, the user can view the model, altering his viewpoint and focus of attention in a completely natural way. Conventional computer graphics within an associated CAD system are used to represent the detailed geometry which the different three-dimensional icons may represent. In addition, computer graphics are also used to present the output of the performance attributes of the objects being modelled. In the architectural application described in this chapter an energy- balance evaluation is displayed for a building designed using the modelling device. While this system is not intended to offer a completely free-form input facility it can be considered to be a specialist man-machine interface of particular relevance to architects or engineers.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id cc15
authors Ansaldi, Silvia, De Floriani, Leila and Falcidieno, Bianca
year 1985
title Geometric Modeling of Solid Objects by Using a Face Adjacency Graph Representation
source SIGGRAPH '85 Conference Proceedings. July, 1985. vol. 19 ; no. 3: pp. 131-139 : ill. includes bibliography
summary A relational graph structure based on a boundary representation of solid objects is described. In this structure, called Face Adjacency Graph, nodes represent object faces, whereas edges and vertices are encoded into arcs and hyperarcs. Based on the face adjacency graph, the authors define a set of primitive face-oriented Euler operators, and a set of macro operators for face manipulation, which allow a compact definition and an efficient updating of solid objects. The authors briefly describe a hierarchical graph structure based on the face adjacency graph, which provides a representation of an object at different levels of detail. Thus it is consistent with the stepwise refinement process through which the object description is produced
keywords geometric modeling, graphs, objects, representation, data structures,B-rep, solid modeling, Euler operators
series CADline
last changed 2003/06/02 10:24

_id acfe
authors Archea, John
year 1985
title Architecture's Unique Position Among the Disciplines : Puzzle-Making vs. Problem Solving
source CRIT XV, The Architectural Student Journal. Summer, 1985. pp. 20-22
summary Most disciplines involved in the building process, i.e., programmers, space planners, and engineers work in what may be described as a problem solving mode. They state desired effects as explicit performance criteria before they initiate a decision process and test alternative solutions against those criteria until a fit is attained which falls within known probabilities of success. Architects, however are not problem solvers and they are not seeking explicit information when they design how buildings work. Architects are puzzle- makers, They are primarily concerned with unique design concepts. It is through the act of designing, or puzzle- making, that the architect learn what they want to accomplish and how. With regard to the making of buildings, places or experiences, the architect is a puzzle-maker surrounded by a group of problem solvers who address separate pieces of the puzzle
keywords puzzle making, design process, problem solving, architecture
series CADline
last changed 1999/02/12 15:07

_id 8ae8
authors Ayala, D., P. Brunet and Juan (et al)
year 1985
title Object Representation by Means of Nominimal Division Quadtrees and Octrees
source ACM Transactions on Graphics. January, 1985. vol. 4: pp. 41-59 : ill. includes bibliography
summary Quadtree representation of two-dimensional objects is performed with a tree that describes the recursive subdivision of the more complex parts of a picture until the desired resolution is reached. At the end, all the leaves of the tree are square cells that lie completely inside or outside the object. There are two great disadvantages in the use of quadtrees as a representation scheme for objects in geometric modeling system: The amount of memory required for polygonal objects is too great, and it is difficult to recompute the boundary representation of the object after some Boolean operations have been performed. In the present paper a new class of quadtrees, in which nodes may contain zero or one edge, is introduced. By using these quadtrees, storage requirements are reduced and it is possible to obtain the exact backward conversion to boundary representation. Algorithms for the generation of the quadtree, boolean operation, and recomputation of the boundary representation are presented, and their complexities in time and space are discussed. Three- dimensional algorithms working on octrees are also presented. Their use in the geometric modeling of three-dimensional polyhedral objects is discussed
keywords geometric modeling, algorithms, octree, quadtree, curves, curved surfaces, boolean operations
series CADline
last changed 2003/06/02 13:58

_id 2ae0
authors Bairstow, Jeffrey N.
year 1985
title Chip Design Made Easy
source high Technology. June, 1985. pp. 18-25 : ill. includes bibliography: p. 74
summary The combination of powerful engineering workstations and novel software tools is making custom chip design economical even for engineers without the specific training. The availability of new automated design technology is promoted by the changing market dynamics. The design of an integrated circuit, with hardware choices, is described
keywords business, AI, electrical engineering, hardware
series CADline
last changed 2003/06/02 13:58

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