CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 17554

_id 40d5
authors Koskenniemi, Outi
year 2003
title Information systems for monitoring land use planning in the Finnish Environmental Administration. GISALU (Land Use GIS) and KATSE (the Information System for Monitoring Land Use Planning)
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary The primary aim of the monitoring of land use planning is to obtain information about the state and development of land use planning. The new Land Use and Building Act of Finland has obliged the authorities to monitor land use since the beginning of the year 2000. Two information systems help to fulfil this task in the Finnish Environmental Administration. GISALU (Land Use GIS) is a collection of data sets containing geographical data on land use plans, deviation decisions and the cultural environment. KATSE(the Information System for Monitoring Land Use Planning) mainly contains statistical data on the state of planning as a whole and changes in it. GISALU is an important information source for KATSE. Both information systems form part of ALUTJ (the information systems for land use), and they are also subsystems of HERTTA (the Finnish Environmental Information System).
series other
email
last changed 2003/03/11 20:39

_id sigradi2003_003
id sigradi2003_003
authors Kosminsky, Doris
year 2003
title Design e criação digital nos selos do Jornal Nacional (Digital design and development for the "Jornal Nacional" over-the-shoulder illustrations)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This article is part of a research about the over-the-shoulder illustrations of the Jornal Nacional (Globo TV, Brazil) news program. The author analyses the TV news graphics development in Brazilian television.
keywords graphic design; television; tv news; video graphic design
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2010_165
id sigradi2010_165
authors Kosminsky, Doris
year 2010
title A imagem digital como possibilidade de disrupção de estruturas dicotômicas [The digital image as a disruptive possibility of dichotomous structures]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 165-168
summary In this text we discuss the disruption possibilities in the contextual structures of occidental dichotomies, considering the changes produced by the new technologies of production, reproduction and consumption of digital images. We believe that the digital image, as a sign system that is less committed to social reality, is capable of producing a critical dialogue, expanding perception and founding a new visual poetic. We start with Belting’s iconological triad—image, media, body—to approach hybridization processes that suggest a disruption tendency of old dichotomies.
keywords disruption; dichotomy; image; body; media
series SIGRADI
email
last changed 2016/03/10 09:54

_id b59a
authors Kosslyn, S.M.
year 1994
title Image and Brain: The Resolution of the Imagery Debate
source The MIT Press, Cambridge, p. 1
summary Kosslyn (psychology, Harvard U.) presents a 20-year research program on the nature of high-level vision and mental imagery--offering his research as a definitive resolution of the long-standing "imagery debate," which centers on the nature of the internal representation of visual mental imagery. He combines insights and empirical results from computer vision, neurobiology, and cognitive science to develop a general theory of visual mental imagery, its relation to visual perception, and its implementation in the human brain.
series other
last changed 2003/04/23 15:14

_id ecaade2014_225
id ecaade2014_225
authors Kostas Grigoriadis
year 2014
title Material Fusion - A research into the simulated blending of materials using particle systems
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 123-130
doi https://doi.org/10.52842/conf.ecaade.2014.2.123
wos WOS:000361385100012
summary Parallel to the early development and recent widespread usage of composite materials in building and manufacturing, the concept of functionally graded materials (FGM) was initiated and developed as far back as the 1980s. In contrast to the composite paradigm, where layers of materials are glued and 'cooked' together under high pressure and temperature to form laminated parts, FGM are singular materials that vary their consistency gradually over their volume. In direct link to their increasing use in fields adjacent to architecture, the scope of the paper is to explore a possible design route for designing with FGM. Of a limited number of available CAD software where material properties can be graded, the intent of the design for a materially graded windbreak module is to utilize particle systems as a technique for simulating fields of interacting, information-loaded material point sets that can be fused together in a gradient manner.
keywords Functionally graded materials; particle system elements
series eCAADe
email
last changed 2022/06/07 07:51

_id 7e27
authors Kostogarova, Eugenia P.
year 1995
title Architectural Design and the Architect’s Dialogue with the Computer
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 299-302
summary At the present time, when the problem of professional skill perfection is especially important, the designing methods perfection in order to provide "objectivization" of the form building process becomes also more and more important. The designing process analysis shows that one should not fully rely on the designer's intuition either while forming such complex organism as architectural form. But the simple thought that the appearance of some new technique results in the appearance of some new technology is not yet fully recognized. The questions of ,studying" the new technique, its "introduction" into designing practice etc. are being discussed. All this reminds one of the wide campaign once carried on to "introduce" scientific labour organization without a previous stage of this scientific organisation development which was sure to result in the discredit of the whole trend.
series plCAD
last changed 2000/01/24 10:08

_id 4dcf
authors Kostogarova, Eugenia P.
year 1996
title CAAD Education at the Moscow Architectural Institute
source CAD Creativeness [Conference Proceedings / ISBN 83-905377-0-2] Bialystock (Poland), 25-27 April 1996 pp. 159-162
summary Nowadays, teaching of computer aided design at Marchi seems to be subdivided into two relatively independent spheres- direct teaching.of the use of machine graphic systems and videotechniques as well as scientific and methodological work. Experimental work and the way of teaching of computer aided design determinate the specific character of architectural institute. This specific character consists in comprehensive designing (taking into consideration all related disciplines) as well as in a wide range of architectural topics with a special attention paid to the development of creative thinking and fantasy regarding the requirements of composition and laws of visual perception.
series plCAD
last changed 1999/04/09 15:30

_id 31a4
authors Koszewski, K., Kowal, S., Rzadkiewicz, R., Slyk, J. and Wrona, S.
year 2002
title Virtual Modeling and Multimedia Presentation as the Basic Principles of CAAD Education in Warsaw School of Architecture
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 126-129
doi https://doi.org/10.52842/conf.ecaade.2002.126
summary Virtuality versus reality in the teaching concepts is one of the most important issues in our traditionally and professionally oriented school. Computer modelling techniques and interactive presentations as a communication media used to express students sophisticated aesthetics intentions in conceptual design are the subject of our peculiar interest. The goal of our study is to find out how students may use virtual tools to communicate the design ideas.
series eCAADe
email
last changed 2022/06/07 07:51

_id 640d
authors Koszewski, Krysztof
year 1995
title Communication of Ideas in Architecture Versus Computer Techniques
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 171-180
summary Computer as a tool in architects' work is an obvious thing for near all of us. Recent two - three years have shown that probably the most revolutionary feature of computers is their immense possibility of usage in today's communication techniques, the continuous flow of information. This fact makes us to think about computer techniques as an useful tool not only in designing, but also in extensive presenting of ideas - like communication between architects and all the others involved in the designing and building process. Presenting ideas requires prior process of gathering data and storing it in computers' memory. Incredible progress in ways of organizing information leads also to the idea of developing a sketch of a standard of the amount and structure of information gathered to make it an universal set of parameters describing the design - a multi - functional database. The first part (presenting ideas) is more to be used in Poland by now. Architects should appreciate benefits of an impressive presentation and they already started to. The universal database for use by everyone, or rather a file of the project, which presentation is a part of, is rather a theory by now. But exploring it’s potential and a real need to create one - is essential.
series plCAD
email
last changed 2003/05/17 10:01

_id 8c9c
id 8c9c
authors Koszewski, Krzysztof and Wrona, Stefan (Eds.)
year 2002
title CONNECTING THE REAL AND THE VIRTUAL - DESIGN E-DUCATION
source 20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, 632 p.
doi https://doi.org/10.52842/conf.ecaade.2002
summary The 20th 2002 eCAADe Warsaw conference theme focuses on the wide sphere of two overlapping design worlds: the real and the virtual. As the sphere of CAAD continues to expand, the question of how these worlds can be effectively and creatively interrelated will be raised and explored. Network-based distributed environments produce new conditions for design and design education. Opportunities and limitations derived from the emerging globalization of distributed design education offer new challenges for architectural schools. A constantly important topic of eCAADe conferences throughout the years is architectural IT-education. How can CAD and modern IT-tools be adopted into architectural education and the practice?
series eCAADe
type normal paper
email
more www.ecaade2002.pl
last changed 2022/06/07 07:49

_id e579
authors Koszewski, Krzysztof and Wrona, Stefan K.
year 1995
title The Role of Multimedia in the Presentation of Students´ Designs
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 273-280
doi https://doi.org/10.52842/conf.ecaade.1995.273
summary Traditional ways of an aesthetic expression like hand drawing and renderings, painting and artistic graphics, are now enriched by computer multimedia techniques. The multimedia techniques are used in the Department of Architecture of Warsaw University of Technology for presentation of student´s design. The connected media, like computer renderings, animations and sound are used to express sophisticated aesthetics intentions by students in their conceptual designs. In the past two years, three inexpensive multimedia editors were tested on PC´s: Tempra Media Author, HSC Interactive and Multimedia Director 4.0. The most convenient, but not excellent, for our purposes was The Tempra Media Author. Several aspects of multimedia presentation were analyzed and some suggestions for the future were done.
series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_33.htm
last changed 2022/06/07 07:51

_id caadria2007_157
id caadria2007_157
authors Koszewski, Krzysztof; Jan Slyk; Stefan Wrona
year 2007
title Information Technology in Rescuing Wooden Religious Buildings – The Possible Further Step
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.n0n
summary Preservation of architectural monuments is the discipline, which encountered recently many theoretical problems due to its emerging international character and globalization issues. In this paper we try to point some relations between these problems of the discipline itself and usage of information technology. The need of using appropriate tools and methods related to cultural variety and diversity is discussed according to certain relevant problems of contemporary preservation of monuments of architecture.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2007_138
id ecaade2007_138
authors Koszewski, Krzysztof; Wrona, Stefan
year 2007
title me, Architect
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 415-422
doi https://doi.org/10.52842/conf.ecaade.2007.415
summary The paper is focused on selected issues of preliminary education of computer techniques as part of first semester curriculum at a school of architecture. Teaching methods based on previously known research are tested and explored in a situation of clearly defined constraints: lack of architecture-specific knowledge of the novices and varying levels of their computer skills. The paper is based on three-year experience. Although we are all in the mood of saying: we do not teach software any more, we still have to think how to encourage students to develop their skills in computer techniques to the level that can liberate them from tool-dependence. The aim is to direct them towards task rather than tool oriented actions. Learning while designing causes the design process to be less important than representation. On the other hand, classic software courses are a thing of the far past and are not suited for design-oriented curriculum. There is a need to find alternative ways more suitable for a preliminary architecture IT course.
keywords Architectural design education, design process, curriculum, pedagogical strategy
series eCAADe
email
last changed 2022/06/07 07:51

_id 7eed
authors Koti, Vijayalakshmi
year 1997
title Hypermedia in Architectural Education: The World Wide Web as a Learning Tool
source University of Washington, Design Machine Group
summary Consideration of the World Wide Web as a tool for architectural education, especially through the production, presentation, and cataloging of critical case studies of buildings. Focuses on development of a collaborative paradigm for distributed development of such information through a case study template and central catalog web site. Includes an sample case study.
series thesis:MSc
more http://dmg.caup.washington.edu/xmlSiteEngine/browsers/stylin/publications.html
last changed 2004/06/02 19:12

_id ijac20108104
id ijac20108104
authors Kotnik, Toni
year 2010
title Digital Architectural Design as Exploration of Computable Functions
source International Journal of Architectural Computing vol. 8 - no. 1, 1-16
summary In recent decades, new methodologies have emerged in architectural design that exploit the computer as a design tool. This has generated a varied set of digital skills and a new type of architectural knowledge. However, up to now, a theoretical framework is missing that would allow for a comprehensive pedagogical agenda for the teaching of digital design in architecture. The present paper offers an attempt towards such a theoretical grounding based on the concept of computable functions. This approach results in an abstract and formal perspective on digital design that enables a grouping of contemporary digital design methods and an understanding of their logical relationship. On a theoretical level, it opens a path for the study of the mechanism that facilitates the transfer of concepts from various scientific disciplines into architecture.
series journal
last changed 2019/05/24 09:55

_id ecaade2013r_003
id ecaade2013r_003
authors Kotnik, Toni
year 2013
title Geometry of the body
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 51-62
summary Contemporary digital architectural design is characterized by an understanding of geometry as logico-algebraic text out of which architectural form emerges through the manipulation of data. Such formalistic and operative utilization of geometry is ignoring the perceptive dimension of geometry. By looking at the etymological roots of mathematics another non-technical reading of geometry can be uncovered that relates geometry back to bodily experience and the question of spatial orientation. This opens up the question of orientation within computational geometry and re-introduces the body into contemporary discourse of architecture.
keywords Geometry and Perception; Orientation and the Body; Theory of Digital Design; Design Philosophy; Design Thinking
email
last changed 2013/10/07 19:08

_id ecaade2016_tko
id ecaade2016_tko
authors Kotnik, Toni
year 2016
title Structural Design - A Systemic Approach
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 43-49
doi https://doi.org/10.52842/conf.ecaade.2016.1.043
wos WOS:000402063700003
summary The paper sketches out the idea of a systemic approach to structural design. Starting with the notion of complexity as interweaving of feedback loops it introduces a thermodynamic understanding of the problem of form-finding and discusses some implications for the design of building structures.
keywords structural design; systemic thinking; form-finding; thermodynamics; complexity
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaaderis2018_113
id ecaaderis2018_113
authors Kotnour, Karolína and Florian, Miloš
year 2018
title Aural Virtual Worlds - Noises, Signals, Human Brain Interface and Audio-Visual Programming
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 5-14
keywords The symbiosis of architecture and sound in connection with the human mind and body. This project explores possible connections and interactions between sound, imagination and visualisation of space through experimental work with Brain-Computer Interfaces, BCI technology, EEG headsets, and visual programming in audio-visual studio MAX MSP. The architecture reflects the sensory experience of space and sound while transforming its own structures. Space is changing under the influence of sound waves and vice versa.
series eCAADe
email
last changed 2018/05/29 14:33

_id ecaade2021_252
id ecaade2021_252
authors Kotov, Anatolii and Vukorep, Ilija
year 2021
title Gridworld Architecture Testbed
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 37-44
doi https://doi.org/10.52842/conf.ecaade.2021.1.037
summary Over centuries architects have developed frameworks of representation of the built surroundings in diverse types of drawings or models. With the rise of digital techniques, virtual models slowly replace these representation techniques but are still far from replicating the real world's ambiguity and complexity. This paper wants to address the representational problems of architecture combined with architecture-related AI systems and missing standardized tests for such systems. For this, we suggest a standardized computational testbed that can serve for developing, testing and benchmarking design solutions for abstracted architectural problems with various AI approaches in a game-like environment.Furthermore, this paper will discuss architectural problems' subdivision into atomic subtasks solvable by specific AI systems. Ideally, there is a waste number of possible architectural subtasks that can be applied. The paper presents some examples of possible architectural game strategies that abstractly deal with concepts of walls and borders, zones and connections. Although this paper mentions different Reinforcement Learning techniques, it is not focusing on fine-tuning the AI algorithms. It aims to help achieve automation of specific design workflow phases, then in the longer term to optimize and propose alternative design solutions and improve the architectural community's overall work.
keywords Gridworld Testbed; AI Aided Architecture; Benchmarking AI Algorithms
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2022_176
id ecaade2022_176
authors Kotov, Anatolii, Starke, Rolf and Vukorep, Ilija
year 2022
title Spatial Agent-based Architecture Design Simulation Systems
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 105–112
doi https://doi.org/10.52842/conf.ecaade.2022.2.105
summary This paper presents case studies and analysis of agent-based reinforcement learning (RL) systems towards practical applications for specific architecture/engineering tasks using Unity 3D-based simulation methods. Finding and implementing sufficient abstraction for architecture and engineering problems to be solved by agent-based systems requires broad architectural knowledge and the ability to break down complex problems. Modern artificial intelligence (AI) and machine learning (ML) systems based on artificial neural networks can solve complex problems in different domains such as computer vision, language processing, and predictive maintenance. The paper will give a theoretical overview, such as more theoretical abstractions like zero-sum games, and a comparison of presented games. The application section describes a possible categorization of practical usages. From more general applications to more narrowed ones, we explore current possibilities of RL application in the field of relatable problems. We use the Unity 3D engine as the basis of a robust simulation environment.
keywords AI Aided Architecture, Reinforcement Learning, Agent Simulation
series eCAADe
email
last changed 2024/04/22 07:10

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