CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 16562

_id cf2007_279
id cf2007_279
authors Marques, Davis; Robert Woodbury
year 2007
title Managing Contingency in Parametric Models through Implicit Relational Modeling
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 279-288
summary Modeling and maintaining relationships in a parametric model compounds the work of the designer. When major changes in design direction take place, the work invested in the modeled relations is often lost. We contend that an implicit relational modeling approach provides for loosely coupled relations between the 'parts' of a design and mitigates the loss of work that occurs when changes take place. In our implemented system, implicit relations participate in a pattern of interaction known as the Dynamic Proxy.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id ecaade2011_049
id ecaade2011_049
authors Marques, Luis Quelhas; Duarte, José P.; Jorge, Joaquim
year 2011
title When form really follows function: Developing the prototype of a responsive exhibition pavilion
doi https://doi.org/10.52842/conf.ecaade.2011.619
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.619-627
summary The paper describes research developed with the aim of enquiring into the concepts of adaptability, transformation, and interactivity between the built space, its users and the surrounding environment to find appropriate responses to variations in spatial and functional needs, prompted by different uses and activities. After a look into the roots of kinetic architecture and a brief survey of the state of art, it presents the prototype of a responsive kinetic structure for a multi-purpose pavilion, concluding that by the integration of existing and emergent technologies, we now have the basic means to design and implement such structures.
wos WOS:000335665500072
keywords Architecture; kinetic; responsive; adaptability; interactivity
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2013_030
id ecaade2013_030
authors Marques, Rui and Eloy, Sara
year 2013
title Customized Cork Façade
doi https://doi.org/10.52842/conf.ecaade.2013.2.621
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 621-626
summary The propose paper presents an ongoing research which main goal is to use cork in a customized modular façade system. Cork is used due to its ecological value, renewable characteristic, insulation properties and aesthetic value. The modular system design is bio-inspired in the microscopic cork pattern and the study aims at reproducing in the façade some of the natural characteristics that enable cork to be suitable for the function it plays in construction. Façades are design by a generative design process based on a parametric shape grammar which encodes shape rules and an algorithm to guide the generation. The developed cork modules are part of a back-ventilated façade system which is assembled upon a substructure that reproduces the cork cell structure and enables both the assemblage of the modules to the support wall and the connection between them.
wos WOS:000340643600064
keywords Shape grammar; generative design; cork; façade; digital fabrication.
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade03_141_137_marques
id ecaade03_141_137_marques
authors Marques, S., Goulette, J.P. and Bonnal, D.
year 2003
title Exploring design in cyberspace: a teaching experience
doi https://doi.org/10.52842/conf.ecaade.2003.141
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 141-144
summary The use and evolution of information and communication technologies (TIC) are changing human’s cultural, social, and material content. It regards not only the complexity of technology, but also the re-discussion of concepts concerning to several domains of knowledge, among them, architecture (theory, practice and teaching). The particular focus of this paper is to present an undergraduate teaching experience in a French School of Architecture (École d'Architecture de Toulouse). The course called FINC (“Forme, Information, Novation, Conception”), deals with new designers' attitudes exploring cyberspace. By concentrating on a critical approach of the ""reciprocal contamination"" between physical and virtual architecture, the aim of this course is to bring architectural students to face a new design experience: to explore the new cognitive and communicative environments of cyberspace, designing in a different conceptual and experimental environment.
keywords Architecture; cyberspace; design; teaching
series eCAADe
email
last changed 2022/06/07 07:59

_id 6722
authors Marques, Sandra Oliveira and Goulette, Jean-Pierre
year 2000
title Architecture and Cyberspace: Reciprocal Spatial Contamination (Architecture and Cyberspace: Reciprocal Spatial Contamination)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 81-83
summary Fascinated by the possibility of designing the world, human being has always searched for tools to mediate this process. Cyberspace became one of this tools. Virtual technologies associated to communicational technologies are changing human’s cultural, social, and material context, consequently changing the idea of architecture itself. The decreasing material content of our activities and their increasing perceptual, communicative and cognitive contents are drawing a new framework to our spatial experiences. Objects, spaces, buildings and institutions can now be constructed, navigated, experienced and manipulated across cyberspace. The particular focus in this paper is to discuss the architectural aspects of the Virtual Architectures (VAs) and an initial framework for its design.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2005_304
id sigradi2005_304
authors Marques, Sandra; Jean-Pierre Goulette
year 2005
title Architectural visions and mediations of cyberspace
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 304-309
summary The use and evolution of Information and Communication Technologies is widening not only the process of communicating architecture but also it is challenging what we design and also how we design. These technologies became infrastructures in a world that has acquired a digital or virtual layer that are affecting not only the professional practices of designers, but also, and more generally, our collective vision of spatiality and the way we communicate it. In order to adjust itself to this increasingly volatile world, architecture is recasting its boundaries, its essential codes and tools. This paper focuses on the application of these ideas into the theoretical and methodological structure of an undergraduate course held in the context of an international Virtual Design Studio between a French and a Canada school of architecture which general objective is to explore the associations between Forme, Information, Novation and Conception by designing Virtual Architectures (FINC-AV).
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2013_211
id caadria2013_211
authors Marqueto, Priscilla and Marcelo Tramontano
year 2013
title Among Ways of Living – Looking at Diversity from Cultural Actions and Digital Media
doi https://doi.org/10.52842/conf.caadria.2013.281
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 281-290
summary This paper presents reflections stemmed from a research that seeks to cast a gaze toward the diversity of ways of living in communities, starting from the interaction in communicational processes structured by digital means. This paper introduces findings on the possibilities of similarities between people of different groups in a community in hybrid instances, starting from cultural activities. Further explorations about the potential and qualifications of the use of digital media for this purpose will also be presented. The trials that comprise the object of reflection in this article took place and were only achievable for being part of a larger public policy project, funded by an important Brazilian research funding agency. The project has been in development since March 2010 by the research group of a recognized leading university and involves post-doctoral, doctoral and master researchers. Additionally, the project has partnership with various third sector institutions such as NGOs and collectives, as well as music bands and European universities. 
wos WOS:000351496100028
keywords Diversity, Ways of living, Digital media, Communities, Communication 
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2014_316
id sigradi2014_316
authors Marqueto, Priscilla Thais; Marcelo Tramontano
year 2014
title Expressão de pontos de vista e os meios digitais: o uso de graffiti digital e projeção de comentários como ferramentas para obtenção de informações em ações culturais [Expression of viewpoints and The Digital Media]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 72-75
summary The evaluation of previous research carried out by Nomads.usp - Center of Interactive Living Studies - which used several classical methodological instruments of qualitative research in order to understand urban and social contexts, found limits of these tools when they were employed to encompass nuances related to ways of life, worldviews and viewpoints of surveyed individuals. The aim of this reseach is to verify the limits and the possibilities of using two activities conceived for usage in cultural events with audience’s presence - Digital Graffiti and Comment’s Projection -, in a matter of utilizing it as well as procedures for gathering informations about its audiences by proposing communication processes and dialogs, with the aid of digital media.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2011_426
id sigradi2011_426
authors Marqueto, Priscilla; Tramontano, Marcelo
year 2011
title [Entre] territórios: reflexões a partir de comunicação à distância entre grupos de conjuntos habitacionais de interesse social [[Between] territories: reflections from distance communication between groups of social housing]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 324-327
summary This paper describes and reflects about the assumptions of an ongoing research at Nomads.usp that seeks to relate spatial appropriations and ways of life in different locations, by constitution of a third spatiality in virtual instance, via digital media. The outline of research is delimited by relations between two geographically distinct neighborhoods, but with very similar physical spaces, and in opposition to this, idiosyncratic appropriations, uses and social conformations. To this end, the comparison between population aspects and reports of Waldomiro Lobbe Sobrinho Housing in São Carlos, and Cidade Tiradentes, in São Paulo, stood as means of reflecting on social and urban phenomena from the mediation of these exchanges experience through ICT (information and communication technologies).
series SIGRADI
email
last changed 2016/03/10 09:55

_id fafa
authors Marr, David
year 1982
title Vision: A Computational Investigation into the Human Representation and Processing of Visual Information
source New York, NY: W.H. Freeman and Company
summary Marr's demonstrations that retinal receptive field geometry could be derived by Fourier transformation of spatial frequency sensitivity data, that edges and contours could be detected by finding zero crossings in the light gradient by taking the Laplacian or second directional derivative, that excitatory and inhibitory receptive fields could be constructed from "DOG" functions (the difference of two Gaussians), and that the visual system used a two-dimensional convolution integral with a Gaussian prefilter as an operator for bandwidth optimation on the retinal light distribution, were more powerful than anything that had been seen up to that time. It was as if vision research suddenly acquired its own Principia Mathematica, or perhaps General Relativity Theory, in terms of the new explanatory power Marr's theories provided. Truly an extraordinary book from an extraordinary thinker in the area of perception, vision, and the brain.
series other
last changed 2003/04/23 15:14

_id caadria2019_345
id caadria2019_345
authors Marschall, Max and Burry, Jane
year 2019
title Can the Use of Stochastic Models of Occupants' Environmental Control Behavior Influence Architectural Design Outcomes? - How field data can influence design outcomes
doi https://doi.org/10.52842/conf.caadria.2019.1.715
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 715-724
summary Thermal comfort research has shown that natural ventilation can reduce energy consumption while increasing comfort. However, giving occupants control over their environment introduces uncertainty into building performance which is challenging to emulate using current simulation techniques. Traditionally, window operation is modelled deterministically, for instance by assuming windows to be opened at a predefined temperature. Studies have shown this to be inaccurate, often causing large discrepancies between simulated and actual performance; instead, probabilistic models have emerged based on field study data. The literature on this topic is currently limited to building science and lacks an analysis of how these insights may affect architecture. In a design study, we used evolutionary computation to determine comfort-optimized housing designs for various climates, each time comparing the results of both window operation models. The resulting designs varied considerably; most notably, using the stochastic approach resulted in more shading elements, especially in warmer climates.
keywords window operation model; stochastic; natural ventilation; thermal comfort; occupant behavior
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2022_77
id caadria2022_77
authors Marschall, Max and Sepulveda, Pablo
year 2022
title How to Prevent a Passive House from Overheating: An Industry Case Study Using Parametric Design to Propose Compliance Strategies
doi https://doi.org/10.52842/conf.caadria.2022.2.639
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 639-648
summary The airtight, well-insulated building fabric of a Passive House can reduce operational energy consumption but can also present a risk of overheating during summer. PHPP, the Excel tool used to model Passive Houses, considers the whole building as a single thermal zone; a simplification that might be partly responsible for the tool‚s limited ability to predict overheating risk. The current study on a real-world project provides insights on two topics. First, we compare PHPP‚s overheating assessment with that of CIBSE‚s TM59 standard that requires dynamic energy modelling at a room level. Our results support the claim that PHPP underestimates overheating; in our case, glazing SHGC and air change rate were some of the most important parameters affecting compliance, as were some other, rarely analysed factors like ratio of external wall to room volume. Second, we report on the effectiveness of using parametric design for compliance modelling of this kind, and found that parameter studies, coupled with appropriate data visualisation, are an effective way to build intuition on a design problem of this kind.
keywords Passive House, social housing, EnergyPlus modelling, PHPP modelling, overheating risk, parametric data visualisation, SDG 3, SDG 13
series CAADRIA
email
last changed 2022/07/22 07:34

_id ijac202321303
id ijac202321303
authors Marschall, Max G; J Pablo Sepulveda Corradini
year 2023
title An industry case study using parametric modelling to facilitate Passive House design
source International Journal of Architectural Computing 2023, Vol. 21 - no. 3, 421–444
summary A Passive House’s airtight, well-insulated building envelope can lower operating energy use but also increase the possibility of overheating during the summer. The Passive House Planning Package (PHPP) Excel modelling tool for Passive Houses treats the entire structure as a single thermal zone; this simplification may be in part to blame for the instrument’s poor capacity to forecast the risk of overheating. The current study offers new information on two subjects. First, we compare PHPP’s overheating evaluation method to that of the Chartered Institution of Building Services Engineers’ (CIBSE) ‘TM59’ standard, which involves conducting dynamic energy modelling at the room level. Our results support the idea that PHPP underestimates overheating. In the analysed case, glazing solar heat gain coefficient, and air change rate were some of the most crucial factors affecting compliance. Second, we highlight the usefulness of parametric design for compliance.
keywords Passive house, social housing, energyplus modelling, passive house planning package modelling, overheating risk, parametric modelling, data visualisation
series journal
last changed 2024/04/17 14:30

_id diss_marsh
id diss_marsh
authors Marsh, A.J.
year 1997
title Performance Analysis and Conceptual Design
source School of Architecture and Fine Arts, University of Western Australia
summary A significant amount of the research referred to by Manning has been directed into the development of computer software for building simulation and performance analysis. A wide range of computational tools are now available and see relatively widespread use in both research and commercial applications. The focus of development in this area has long been on the accurate simulation of fundamental physical processes, such as the mechanisms of heat flow though materials, turbulent air movement and the inter-reflection of light. The adequate description of boundary conditions for such calculations usually requires a very detailed mathematical model. This has tended to produce tools with a very engineering-oriented and solution-based approach. Whilst becoming increasingly popular amongst building services engineers, there has been a relatively slow response to this technology amongst architects. There are some areas of the world, particularly the UK and Germany, where the use of such tools on larger projects is routine. However, this is almost exclusively during the latter stages of a project and usually for purposes of plant sizing or final design validation. The original conceptual work, building form and the selection of materials being the result of an aesthetic and intuitive process, sometimes based solely on precedent. There is no argument that an experienced designer is capable of producing an excellent design in this way. However, not all building designers are experienced, and even fewer have a complete understanding of the fundamental physical processes involved in building performance. These processes can be complex and often highly inter-related, often even counter-intuitive. It is the central argument of this thesis that the needs of the building designer are quite different from the needs of the building services engineer, and that existing building design and performance analysis tools poorly serve these needs. It will be argued that the extensive quantitative input requirement in such tools acts to produce a psychological separation between the act of design and the act of analysis. At the conceptual stage, building geometry is fluid and subject to constant change, with solid quantitative information relatively scarce. Having to measure off surface areas or search out the emissivity of a particular material forces the designer to think mathematically at a time when they are thinking intuitively. It is, however, at this intuitive stage that the greatest potential exists for performance efficiencies and environmental economies. The right orientation and fenestration choice can halve the airconditioning requirement. Incorporating passive solar elements and natural ventilation pathways can eliminate it altogether. The building form can even be designed to provide shading using its own fabric, without any need for additional structure or applied shading. It is significantly more difficult and costly to retrofit these features at a later stage in a project’s development. If the role of the design tool is to serve the design process, then a new approach is required to accommodate the conceptual phase. This thesis presents a number of ideas on what that approach may be, accompanied by some example software that demonstrates their implementation.
series thesis:PhD
more http://www.squ1.com/site.html
last changed 2003/11/28 07:33

_id a582
authors Marshall, Tony B.
year 1992
title The Computer as a Graphic Medium in Conceptual Design
doi https://doi.org/10.52842/conf.acadia.1992.039
source Mission - Method - Madness [ACADIA Conference Proceedings / ISBN 1-880250-01-2] 1992, pp. 39-47
summary The success CAD has experienced in the architectural profession demonstrates that architects have been willing to replace traditional drafting media with computers and electronic plotters for the production of working drawings. Its expanded use in the design development phase for 3D modeling and rendering further justifies CAD's usefulness as a presentation medium. The schematic design phase however, has hardly been influenced by the evolution of CAD. Most architects simply have not come to view the computer as a viable design medium. One reason for this might be the strong correspondence between architectural CAD and plan view graphics, as used in working drawings, compared to the weak correspondence between architectural CAD and plan view graphics, as used in schematic design. The role of the actual graphic medium during schematic design should not be overlooked in the development of CAD applications.

In order to produce practical CAD applications for schematic design we must explore the computer’s potential as a form of expression and its role as a graphic medium. An examination of the use of traditional graphic media during schematic design will provide some clues regarding what capabilities CAD must provide and how a system should operate in order to be useful during conceptual design.

series ACADIA
last changed 2022/06/07 07:59

_id sigradi2020_246
id sigradi2020_246
authors Marshall, Tyrone; Bernal, Marcelo; Brossy de Dios, Eric; Rezaee, Roya; Okhoya, Victor; Ahn, Nunggu; Haymaker, John
year 2020
title Motivation-Based Performance Design in Early Predicted Building Water Use
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 246-253
summary There is a lack of impactful tools or guidance for assessing water consumption or where there can be considerable savings from water capture. While there are many online calculators, spreadsheets, and models for considering predicted building water use, none of them introduce learning through motivation in the process. Gamification has been recognized in the literature to support motivation using design elements to promote behavior change and performance to a specific activity. The authors propose the use of simple design elements within an modified building performance methodology that can drive awareness and inform the decision-making process relative to the program.
keywords Gamification, Motivation, Rainwater Harvesting, Water Conservation Measures, Water Use Intensity
series SIGraDi
email
last changed 2021/07/16 11:48

_id ecaade2022_47
id ecaade2022_47
authors Marsillo, Laura, Suntorachai, Nawapan, Karthikeyan, Keshava Narayan, Voinova, Nataliya, Khairallah, Lea and Chronis, Angelos
year 2022
title Context Decoder - Measuring urban quality through artificial intelligence
doi https://doi.org/10.52842/conf.ecaade.2022.2.237
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 237–246
summary Understanding the quality of places during the early design process can improve design decision making and increase not only the chance of effective site development for the place and surroundings but also provide foresight to the mental, physical and environmental well-being of the future occupants. A context can be described differently depending on the designer's studies. However, in order to view the place holistically, various layers should be considered for a cross-disciplinary correlation. This paper proposes a prototypical tool to evaluate the quality of places using machine learning to help cluster and visualise design metrics according to the features provided. By selecting a location in a city, it offers other site contexts with similar characteristics and a similar level of complexity in relation to the surroundings. The tool was initially developed for Naples (Italy) as a case study city and incorporates key indicators related to connectivity of amenities, walkability, urban density, population density, outdoor thermal comfort, popular rate review and sentiment analysis from social media. With current open-source data, these indicators such as OpenStreetMap or social media sentiment can be collected with embedded geotags. These site-specific multilayers were evaluated under the metrics of 3 ranges i.e 400, 800 and 1,200-metre walking distance. This paper demonstrates the potential of using machine learning integrated with computational design tools to visualise the otherwise invisible data for users to interpret any context comprehensively in a holistic approach. Even though this tool is made for Naples, this tool can be extended to other cities across the world. As a result, the tool assists users in understanding not only site-specific location but also draws lines to other neighbourhoods within the city with a similar phenomenon of correlation between key performance indicators.
keywords Computational Design, Urban Analysis, Machine Learning, Computer Vision, Sentiment Analysis
series eCAADe
email
last changed 2024/04/22 07:10

_id sigradi2004_380
id sigradi2004_380
authors Marta Zátonyi
year 2004
title Borges y el mundo digital [Borges and the Digital World]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary Paradigmatic components take the form of a sensitive mesh that reacts to all things experienced. The symbolic universe expresses techno-scientific progress through a linguistic renovation of art. Art not only expresses but also gestates the world. Today, in order for art to generate and give birth to shapes, words and images that match the modern notion of the time factor, in order for art to be able to take part in the generation of new knowledge by means of a new, specific language and say the things that want to be said, art needs digital language. Although at an initial stage, digital art has the privilege of participating in the genesis of profound changes in the current paradigm. This process is ratified in .El milagro secreto. by Borges and .The reflecting Pool. by Viola.
keywords Digital art, notion about time, paradigmatic changes, genesis of knowledge, Jorge Luis Borges
series SIGRADI
email
last changed 2016/03/10 09:55

_id b0fb
authors Martegani, P.
year 2000
title Digital Design – New Frontiers for the Objects
source Birkhauser
summary This might be a good small volume to assign a design class in the US, for it is elegant and profusely illustrated with a variety of the latest hot industrial products and laboratory concept proofs, many of which are European and rarely seen by designers in the United States. It has credible short introductions and expecially choice imagery of Robots, Ubiquitous Computing, Artifical Animals, "Multimedia Objects to Wear", communications and guidance devices. It groups other sample images to illustrate concepts of transparency, autonomy of the parts. Paolo Martegani writes six chapters that include the topic categories listed above, and Riccardo Montenegro follows up with two chapters on design history and process. Unfortunately, sometimes the text is a thicket, and other times it's leaden. For example, "Practically all objects are becoming multimedia oriented" is clunky and explains nothing. Elsewhere the book would have benefited from a technical reviewer, as when "Joe's Law', attributed to "Bill Joe of the California Company SUN", sounds suspiciously like something put forth by Bill Joy of Sun Microsystems, Inc. and deserving accuracy. Darragh Henegan's English translation from the original Italian seems rushed and needs more sandpaper and polish. Despite these problems, the pictures in DIGITAL DESIGN make it worthwhile for the bookshelves of designers or design students, and arouse the reader's curiosity about the strengths of the other books in this series.
series other
last changed 2003/04/23 15:14

_id a106
authors Martelli, T.
year 1997
title Automatic Procedure for the Dimensioning and Arrangement of Space Units of an Architectural Organism
doi https://doi.org/10.52842/conf.ecaade.1997.x.v5q
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary The application of a Mathematical Programming (M.P.) technique, typical of Operational Research (O. R.), is proposed as a means to cope with the decisional problem of layout dimensioning and arrangement. Within the ambit of O.R., Mathematical Programming. deals with decisional problems of simplest structure: only one decision factor, only one preference function, complete (deterministic) knowledge of the environment in which one operates.

Such a problem, in standard form, presents an objective function Z=f(x), of n variables x, to be minimized and a system of linear equations and/or inequalities, on the same variables, which represent the constraints and which define an admissible area for the solution.

The architectural organism is modelled as an assembly of parallelepiped shaped space entities or units, provided with a certain number of "holes" that permit functional corresponding connection. The pursued intent being optimal assembly.

The model, in its mathematical form, fits a standard Non-Linear M.P. (N.L.P.) problem, since the objective function Z is non-linear and the constraints are represented by inequalities. In its graphic form it reproduces an image of all the space units constituting the organism; moreover it is able to represent these units, in their logical and physical individuality, and their mutual relationship, as well as the ones with the external environment.

keywords Layout Dimensioning, Modelling, Mathematical Programming, Gradient Method
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/martelli/martelli.htm
last changed 2022/06/07 07:50

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