CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 2006_804
id 2006_804
authors Lömker, Thorsten M.
year 2006
title Non-Destructive Floor Space Relocation with the Aid of a Constraint Programming Language
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 804-807
doi https://doi.org/10.52842/conf.ecaade.2006.804
summary This research focuses on an approach to describe principles in non-destructive floor space relocation within the domain of revitalization. With the aid of mathematical rules, which are executed by the use of a computer, solutions to floor space relocation problems are generated. Provided that “design” is in principle a combinatorial problem, i.e., a constraint-based search for an overall optimal solution, an exemplary method is described to solve such problems.
keywords Revitalization; Optimization; Constraint Programming; OPL
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2013_127
id ecaade2013_127
authors Lückert, Angelika; Koch, Volker and von Both, Petra
year 2013
title Dances with Architects
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 587-594
doi https://doi.org/10.52842/conf.ecaade.2013.2.587
wos WOS:000340643600060
summary This paper proposes a complementary approach for the architectural design studio. By interpreting architecture by means of an interactive (dance) performance as design task it combines architectural theoretical examination with the implementation of new technologies and event realization. This design studio concept integrates scenography, choreography, sound design and event management, providing workshops carried out by external and internal experts to give insight into these disciplines and new tools. The experimental form allows the students to define the specific form within a broad scope, ranging from a dance performance performed by the students themselves to an interactive installation. The focus for the students was on dealing with the diverse input and on the decision-making process and its reflection.
keywords Interactive; performance; teaching; collaboration; gesture control.
series eCAADe
email
last changed 2022/06/07 07:59

_id a54a
id a54a
authors M Kavakli and JS Gero
year 2003
title DIFFERENCE BETWEEN EXPERT AND NOVICE DESIGNERS: AN EXPERIMENTAL STUD
source Human Behaviour in Design, edited by U Lindemann, Springer, Berlin, pp 42-51.
summary This chapter investigates the differences in performance between an expert and a novice in terms of their respective strategic knowledge. We examined conceptual design protocols of an expert and a novice, and found that the expert’s cognitive activity and productivity in the design process were almost three times as high as the novice's. The possible reason for this is the difference in their strategic knowledge. The expert’s cognitive processing is structured such that it stays within the limits of human short term memory. This provides empirical evidence for a different strategic knowledge that may be developed with experience. The expert's strategic knowledge allows him to use a smaller number of processes and to form different groupings of processes.
keywords design cognition, strategic knowledge, experts, novices
type normal paper
email
last changed 2004/04/10 01:43

_id sigradi2018_1552
id sigradi2018_1552
authors M. F. Leal, Bianca; Santos Salgado, Mônica
year 2018
title TICs in the Geometry Education: Proposals for Change the Content Approach
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1031-1038
summary The use of technology instigates student interest. Thus, the possibilities offered by the technologies should be presented to students during their professional training. This paper aims to propose to teachers a change in the approach of 'geometry' contents through the use of BIM, Augmented Reality, Virtual Reality, Rapid Prototyping and Digital Fabrication. The methodology chosen was Systematic Review of Literature and literature review without meta-analysis. It presents an overview of the applicability of such technologies in teaching, as well as possibilities little explored. The results indicate that 'geometry' teaching can benefit from the great potential offered by Information and Communication Technologies.
keywords Teaching of 'geometry'; BIM; Augmented Reality; Virtual reality; Rapid Prototyping
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2019_001
id caadria2019_001
authors M. Haeusler, M. A. Schnabel, T. Fukuda (eds.)
year 2019
title CAADRIA 2019: Intelligent & Informed, Volume 2
source Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, 830 p.
doi https://doi.org/10.52842/conf.caadria.2019.2
summary The territories of computational design are ever-changing and represent a substantial region that remains uncharted; one with expanding and permeable boundaries that continue to be fully breached. This ocean of opportunity implores researchers to embark on ambitious journeys of exploration. Undulating and temporal, computational design needs research that engages explicitly with the innovative, intelligent and informed exploitation of computational design, and with the array of computational technologies that the discipline may engage with. Human intelligence and creativity deliver the hegemonic direction for the field of computer-mediated architectural design research; an area where the computational component is a core aspect of the investigation. The actors in this are both witness to, and instigators of, the exciting, consequent, well-founded research that continues to deliver new knowledge, insights and information. This, then, explains the specific overarching theme of the conference: ‘Intelligent and Informed’. The scope of this theme is driven by the intention to take in aspects of machine intelligence, and a wide range of potential research that engages with the intelligent exploitation of computer-mediated techniques in Architecture.
series CAADRIA
last changed 2022/06/07 07:49

_id caadria2019_000
id caadria2019_000
authors M. Haeusler, M. A. Schnabel, T. Fukuda (eds.)
year 2019
title CAADRIA 2019: Intelligent & Informed, Volume 1
source Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, 830 p.
doi https://doi.org/10.52842/conf.caadria.2019.1
summary The territories of computational design are ever-changing and represent a substantial region that remains uncharted; one with expanding and permeable boundaries that continue to be fully breached. This ocean of opportunity implores researchers to embark on ambitious journeys of exploration. Undulating and temporal, computational design needs research that engages explicitly with the innovative, intelligent and informed exploitation of computational design, and with the array of computational technologies that the discipline may engage with. Human intelligence and creativity deliver the hegemonic direction for the field of computer-mediated architectural design research; an area where the computational component is a core aspect of the investigation. The actors in this are both witness to, and instigators of, the exciting, consequent, well-founded research that continues to deliver new knowledge, insights and information. This, then, explains the specific overarching theme of the conference: ‘Intelligent and Informed’. The scope of this theme is driven by the intention to take in aspects of machine intelligence, and a wide range of potential research that engages with the intelligent exploitation of computer-mediated techniques in Architecture.
series CAADRIA
last changed 2022/06/07 07:49

_id 2004_044
id 2004_044
authors M. Saleh Uddin and Tutar, Mustafa
year 2004
title 3D Digital Space and People: Extents and Limitations of Integrating Human Figures in Architectural Animation
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 44-49
doi https://doi.org/10.52842/conf.ecaade.2004.044
summary It is people that make architecture alive. It is motion that captures our attention. Together they make our architectural environment believable. Besides portraying a friendly environment, digital people can portray the best reference for scale, time, location and character of an environment. Representing architecture along with human figures has always been an integral aspect of architectural representation in traditional media. As we moved from traditional representation to animated 3D digital modeling, representation of people lost its spirit. Perhaps the reason for this is that a great deal of time and energy needed to be dedicated to the development of human figures. In addition, defining movements and poses for each figure requires additional skills. The aim of this paper is to explore the options of simulating people in the context of environmental design as well as to provide simplified techniques for representations of people in 3D digital animation.
keywords 3D Computer Animation, Human Figure, Representation
series eCAADe
last changed 2022/06/07 07:59

_id avocaad_2001_03
id avocaad_2001_03
authors M.K.D. Coomans, J.P. van Leeuwen, H.J.P. Timmermans
year 2001
title Abstract but Tangible, Complex but Manageable
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the VR-DIS research program, an innovative design-information modelling technique has been proposed that is based on features. In this modelling technique, the designer is invited not only to model the form and spatial aspects of his or her design, but also to model the structure of the data behind the design. The designer is offered a way to control how abstract design data is structured and stored. In this way, the designer is given the power to model concepts like conformity, contrast, and scale on the formal data level, and this for both graphical and non-graphical design characteristics. Further, the designer is invited to input formal descriptions of own design concepts, and use these personal concepts during the design process. With this new information modelling technique, we expect that the designers will be better capable to handle the complexity of linking diverse kinds of information involved in a design process. This new way of computer aided design offers a unique design freedom: any design concept becomes addressable. On the other hand, this technique also puts the responsibility for the content of the CAD database entirely in the hands of the designer. In order to be able to enjoy the design freedom fully and at the same time handle the responsibility over the design database, a computer tool is needed that shows the precise content of the database, and that is easy and quick to interact with. Only with such a tool, the designer will be capable of keeping the complex data model in pace with his or her design reasoning. To realise this requirement, a “feature browser” has been developed with a 3D graphical user interface. It shows the data objects as 3D blocks, mutually linked by rubber-band arrows that closely reflect the database structure. The whole forms an interactive 3D graph. The intuitiveness and user friendliness of the interface was improved by adding features like the visualisation of the browsing history, the visualisation of link-semantics, and animated visual feedback effects. The hardware part of the interface is worked out as a Fish Tank VR set-up. This hardware configuration improves the experienced realism of the displayed 3D objects up to a feeling of physical presence. The interface as a whole therefore provides a highly attractive display of the abstract design data; abstract but tangible. It is a tool in which complex data structures can be explored and controlled: complex but manageable.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id caadria2005_a_7c_f
id caadria2005_a_7c_f
authors M.N.H. Siddique, Qazi A. Mowla, Mohammad A. Al Masum
year 2005
title VIRTUALITY IN ARCHITECTURE: A DESIGN METAPHOR
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 342-350
doi https://doi.org/10.52842/conf.caadria.2005.342
summary Traditionally, architecture in its design process employs physical matter, requires physical presence and relies on real world environment using conventional methods of 2D depictions such as paper and pen or 3D representations such as physical models and communicates design ideas in verbal or text-based form. The conventional design process, for example an interior design, a residential house, a commercial complex or even urban design projects, follows the same hierarchy of activities. Efforts are made to the satisfaction of both parties to give the ideas of a physical shape through sketches, drafts and models which may take weeks even months. Finally the project gets its final shape in a working drawing, 3D visualisation or model making. This process is time consuming and somewhat redundant. In recent years technology has offered architects a new tool - the virtual environment. Architects use virtual environment increasingly as device of communication and presentation of design intensions. Virtual environment enables users to interact in real-time with design but unfortunately have not been used widely in the process of design development. The aim of this paper is to investigates the relationship between present design process and the emerging technology of virtual reality, establish a relationship between the two and its influence on architecture to form a new translated design process and communication, an interface between architect and client.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:59

_id caadria2019_290
id caadria2019_290
authors Ma, Chenlong, Zhu, Shuyan and Xiang, Ke
year 2019
title Digital Aided Façade Design Introduced in a Traditional Design Workflow - An experience from one large-scale museum design and construction practice
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 675-684
doi https://doi.org/10.52842/conf.caadria.2019.1.675
summary This paper discusses the opportunities and barriers of adopting parametric tools in discrete elements of the design development documentation processes in parallel with more traditional 2D computer aided architectural design (CAAD). We believe it is a more reasonable way for small to middle sized design companies in China, to introduce parametric design method into the design and construction process, especially when there being a long way from traditional CAAD approach to an all-BIM future in China.
keywords parametric tools; collaborative design; façade design
series CAADRIA
email
last changed 2022/06/07 07:59

_id cf2019_059
id cf2019_059
authors Ma, Lisha ; Xiaofang Yuan, Yu Wu and Wuzhen Zhu
year 2019
title A National Pattern Generation Method Based on Cultural Design Genetic Derivation
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 500
summary It is a great challenge to digitally generate emotionally satisfying patterns with national style characteristics to meet diversified consumer demands for national patterns. As the core of national culture’s gestation, growth and development, cultural genes can realize cultural inheritance and maintain national identity . From the view of design, the basic feature elements of cultural genes are extracted by original national pattern deconstruction and semantically summarized to form specific cultural design genes suitable for the rapid design of national pattern. Further, the topology principle and ComputerAided design is introduced to simultaneously generate pattern shapes using Self-Crossing and Cross-Crossing transformation by shape grammar. Then, the pattern elements are arranged according to the initial ethnic pattern composition rules to generate new series of ethnic patterns. Finally, Chinese Tibetan pattern is patterned as an example to demonstrate that this research can creates patterns faster and in line with the user's intent.
keywords National pattern, Cultural design gene, Pattern deconstruction, Shape grammar, Computer-Aided design
series CAAD Futures
email
last changed 2019/07/29 14:18

_id caadria2003_b7-3
id caadria2003_b7-3
authors Ma, Y.-P., Lee, C.-H. and Jeng, T.
year 2003
title Inavigator: A Spatially-Aware Tangible Interface for Interactive 3D Visualization
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 963-974
doi https://doi.org/10.52842/conf.caadria.2003.963
summary The purpose of this work is to design a spatially-aware tangible interface for interactive 3D visualization. We explore an integrated platform whereby digital representations are integrated with physical artifacts. Our work provides a means to display separated perspective views of a design on multiple-projection physical planes. Users can directly interact with the physical planes to view digital information. By coupling physical artifacts with digital representations, the view of 3D information is mapped to physical space. Our work reduces the cognitive load on novice designers, and enhances the user's capability of understanding the relationships between multiple design representations.
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2020_367
id caadria2020_367
authors Ma, Zhichao, Xiao, Yiqiang and Chen, Xiong
year 2020
title Research on Commercial Space Vitality of Airport Terminal Based on 3D Vision Field Simulation of Pedestrian Flows - Taking Guangzhou Baiyun International Airport Terminal 2 as a Study Case
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 589-598
doi https://doi.org/10.52842/conf.caadria.2020.1.589
summary In recent years, more and more large-scale terminal buildings have emerged. In the design and construction of the terminal, how to increase the non-aeronautical revenue of the terminal has become one of the difficulties and priorities. The commercial vitality is one of the important factors influencing non-aeronautical revenue of the terminal. There is a correlation between passenger flows and commercial space vitality. So it is necessary to analyze the impact of pedestrian flows on commercial space vitality. The commercial space vitality can be evaluated by the vision dwell time on the shop surfaces. This paper focused on the relationship between passenger flows and commercial space vitality at the terminal. We modeled and simulated the domestic mixed-flow hall of Baiyun airport terminal 2 in Massmotion. After the pedestrian 3D vision field simulation, Vision Time Maps were exported to assess the commercial space vitality. After comparing the survey results with simulation results, we can conclude that the mixing of multiple pedestrian flows can improve the commercial space vitality of the airport terminal.
keywords 3D vision field simulation; Airport terminal commercial space vitality; Guangzhou Baiyun International Airport Terminal 2 ; Pedestrian Flow
series CAADRIA
email
last changed 2022/06/07 07:59

_id bb7f
authors Mabel, Fabiana
year 2002
title Cidades Invisíveis – uma construção interpretativa [ Invisible cities - an interpretative construction ]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 91-93
summary Crear una imagen virtual digital colectiva, de una de las 57 ciudades descrito por Italo Calvino en el libro” Las ciudades invisibles “. Imaginar la ciudad y superar su concepto geográfico. Hacer-la un elemento aglutinadotes de las experiencias y sentimientos humanos, una fuente inagotable en transformación. Permitir una creación personal y colectiva, a través de los elementos que son al mismo tiempo descriptivos e imaginativos, que hace o no parte del mundo real, nosotros reportamos al mundo de los sueños, de la factura, lugares dónde todo es posible.Una invitación para sentir y entender sin la prisa, analizando los detalles como en una obra de arte. Un espacio digital que hace posible un diálogo no sólo en el campo del discurso pero también de la mirada, de crear, de hacer, de dividir y de comprensión. El pasaje para una nueva forma de la interacción, dónde los cambios acontecen libre e independientemente,sin la dirección de flujos, derribando las barreras espacio-tempo.Una búsqueda poética que tomará forma a través de la construcción de un mundo, compuesto por los elementos como: la luz, el sonido, las imágenes, las animaciones, objetan 2D y 3D, textos y videos. Estará disponible en el sitio”Ciudad arte” (www.cidadearte.com.br)
series SIGRADI
email
last changed 2016/03/10 09:55

_id 277f
authors Mabel, Fabiana
year 2001
title CIDADE ARTE: UM PROJETO VIRTUAL-DIGITAL (City Art: A Virtual-Digital Project)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 248-250
summary “Art city” is focus in analizing the traditional process of urban plan - using the highest tecnology - to propose an urban plan of the ocupation in the real and virtual space. The timing and space has transformed during this new way of representation. Allow the exposition of the elements in differents years and cultures , the change of objects and process, to receive and transmit information. Doesn’t represent a specific place; the elaboration depend the way we realize and how we deal with the propsing and inside the struture of navegation
series SIGRADI
email
last changed 2016/03/10 09:55

_id ijac20064206
id ijac20064206
authors MacBain, Keith; Spillers, William R.
year 2006
title A Tool for the design of Fabric Structures
source International Journal of Architectural Computing vol. 4 - no. 2, 81-94
summary This paper describes the development of a tool, now available for use over the Internet, for the preliminary design of a class of fabric structures. This tool is based on the so-called grid method in which vertical equilibrium over a grid in the horizontal plane is used to determine shape for a cable net. It can subsequently be combined with other analysis routines to produce a detailed structural design.
series journal
last changed 2007/03/04 07:08

_id acadia19_266
id acadia19_266
authors MacDonald, Katie; Schumann, Kyle; Hauptman, Jonas
year 2019
title Digital Fabrication of Standardless Materials
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 266-275
doi https://doi.org/10.52842/conf.acadia.2019.266
summary Digital fabrication techniques have long been aimed at creating unique geometries and forms from standardized, often industrially produced or processed material. These materials have predictable, uniform geometries which allow the fabrication process to be aimed at producing variation through Computer Numerically Controlled (CNC) milling of topological surfaces from volumetric stock or profiles from sheet material. More recently, digital fabrication techniques have been expanded and categorized to address the inherent variation in a found material. Digital materiallurgy defines an approach where standard techniques are applied to non-standard materials; in form-searching, non-standard materials such as unmilled timber members or chunks of concrete waste are analyzed for optimization within a digital fabrication process. Processes of photogrammetry, 3D scanning, and parametric analysis have been used to advance these methods and minimize part reduction and material waste. In this paper, we explore how such methods may be applied to materials without traditional standards—allowing for materials that are inherently variable in geometry to be made usable and for such eccentricities to be leveraged within a design. This paper uses bamboo as a case study for standardless material, and proposes an integrated digital fabrication method for using such material: (1) material stock analysis using sensing technology, (2) parametric best-fit part selection that optimizes a given piece of material within an assembly, and (3) parametric feedback between available material and the design of an assembly which allows for the assembly to adjust its geometry to a set of available parts.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id sigradi2023_416
id sigradi2023_416
authors Machado Fagundes, Cristian Vinicius, Miotto Bruscato, Léia, Paiva Ponzio, Angelica and Chornobai, Sara Regiane
year 2023
title Parametric environment for internalization and classification of models generated by the Shap-E tool
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1689–1698
summary Computing has been increasingly employed in design environments, primarily to perform calculations and logical decisions faster than humans could, enabling tasks that would be impossible or too time-consuming to execute manually. Various studies highlight the use of digital tools and technologies in diverse methods, such as parametric modeling and evolutionary algorithms, for exploring and optimizing alternatives in architecture, design, and engineering (Martino, 2015; Fagundes, 2019). Currently, there is a growing emergence of intelligent models that increasingly integrate computers into the design process. Demonstrating great potential for initial ideation, artificial intelligence (AI) models like Shap-E (Nichol et al., 2023) by OpenAI stand out. Although this model falls short of state-of-the-art sample quality, it is among the most efficient orders of magnitude for generating three-dimensional models through AI interfaces, offering practical balance for certain use cases. Thus, aiming to explore this gap, the presented study proposes an innovative design agency framework by employing Shap-E connected with parametric modeling in the design process. The generation tool has shown promising results; through generations of synthetic views conditioned by text captions, its final output is a mesh. However, due to the lack of topological information in models generated by Shap-E, we propose to fill this gap by transferring data to a parametric three-dimensional surface modeling environment. Consequently, this interaction's use aims to enable the transformation of the mesh into quantifiable surfaces, subject to collection and optimization of dimensional data of objects. Moreover, this work seeks to enable the creation of artificial databases through formal categorization of parameterized outputs using the K-means algorithm. For this purpose, the study methodologically orients itself in a four-step exploratory experimental process: (1) creation of models generated by Shap-E in a pressing manner; (2) use of parametric modeling to internalize models into the Grasshopper environment; (3) generation of optimized alternatives using the evolutionary algorithm (Biomorpher); (4) and classification of models using the K-means algorithm. Thus, the presented study proposes, through an environment of internalization and classification of models generated by the Shap-E tool, to contribute to the construction of a new design agency methodology in the decision-making process of design. So far, this research has resulted in the generation and classification of a diverse set of three-dimensional shapes. These shapes are grouped for potential applications in machine learning, in addition to providing insights for the refinement and detailed exploration of forms.
keywords Shap-E, Parametric Design, Evolutionary Algorithm, Synthetic Database, Artificial Intelligence
series SIGraDi
email
last changed 2024/03/08 14:09

_id sigradi2018_1677
id sigradi2018_1677
authors Machado Fagundes, Cristian Vinicius; Duarte Costa, Cauê; Pinto da Silva, Fábio; Miotto Bruscato, Underléa
year 2018
title Facade hollow brick (cobogó) 3D scanning: natural light admission analysis and comparison with original digital 3D model.
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 596-601
summary The cobogó is a hollow brick used for light and ventilation control, besides having an important aesthetic function. With computer graphics, 3d digital models can be used during the design process to verify these functions. Thus, the goal of this paper is to compare and analyze the different digital 3D models obtained (built virtually or through 3D scanning) of a cobogó existing in the Brazilian market, so that visual and lighting differences can be observed, and how these differences can impact the design process.
keywords 3D Scanning; Parametric Design; Climatic Analysis; 3D model
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2020_81
id sigradi2020_81
authors Machado, Gabriela Pires; Freitas, Kamila Pacheco Louro; Sousa, Luísa Antunes de; Favre, Michelle Mayrink; Correa, Pedro Henrique Passos; Oliveira, Thais Gonçalves de; Calais, Victoria Mansur de
year 2020
title DIGITAL ARCHAEOLOGY, FORENSIC ARCHITECTURE AND INTERACTIVE MODELS AS TOOLS OF RECONSTITUTION OF HISTORICAL MEMORY: The Human Rights Memorial of Minas Gerais Project (Brazil)
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 81-88
summary This paper discusses how history, archaeology, and architecture can work together within restoration and interpretation of older buildings in a multidisciplinary and technologic way - especially in territorial contexts of human rights violations. In the last decades, a lot of softwares, tools, and interfaces have emerged with the possibility to connect hypermedia languages, simulating spatial narratives of cultural heritage in virtual reality. This paper addresses these new methodologies of representation of history and memory through projects and case studies of the Human Rights Memorial of Minas Gerais.
keywords Forensic Architecture, Informational model, Digital archeology, Human rights, Places of Memory
series SIGraDi
email
last changed 2021/07/16 11:48

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