CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id e820
authors Armstrong, W.W., Green, M. and Lake, R.
year 1987
title Near- Real-Time Control of Human Figure Models
source IEEE Computer Graphics and Applications. June, 1987. vol. 7: pp. 52-60 : ill
summary Includes bibliography. Animating human figures is one of the major problems in computer animation. A recent approach is the use of dynamic analysis to compute the movement of a human figure, given the forces and torques operating within and upon the body. One of the problems with this technique is computing the forces and torques required for particular motions: this has been called the control problem of dynamic analysis. To develop a better understanding of this problem, an interactive interface to a dynamics package has been produced. This interface, along with a collection of low-level motion processes, can be used to control the motion of a human figure model. This article describes both the user interface and the motion processes, along with experiences with this approach
keywords computer graphics, animation, user interface
series CADline
last changed 2003/06/02 14:41

_id c568
authors Balachandran, M.B. and John S. Gero
year 1987
title A Model for Knowledge Based Graphical Interfaces
source AI '87: Proceedings of the Australian Joint Artificial Intelligence Conference. 1987. pp. 505-521. Also published in Artificial Intelligence Developments and Applications edited by J. S. Gero and R Stanton, North-Holland Pub. 1988. -- CADLINE has abstract only.
summary This paper describes a model for knowledge-based graphical interface which incorporates a variety of knowledge of the domain of application. The key issues considered include graphics interpretation, extraction of features of graphics objects and identification of prototype objects. The role of such knowledge-based interfaces in computer-aided design is discussed. A prototype system developed in Prolog and C is described and its application in the domain of structural engineering is demonstrated
keywords user interface, computer graphics, knowledge base, systems, civil engineering, structures
series CADline
email
last changed 2003/06/02 13:58

_id 0748
authors Coyne, R.D., Rosenman, M.A. and Radford, A.D. (et.al.)
year 1987
title Innovation and Creativity in Knowledge-based CAD
source Amsterdam: North-Holland, 1987. pp. 435-465
summary The authors examine the creativity of knowledge-based design systems from a narrow information processing perspective. As a property of the design process innovation and creativity can be identified by observing both the quality of the product, and also the characteristics of the process itself. The key theme running through the discussion is the acquisition of knowledge as the key to understanding creativity. This involves not only the ability of a system to acquire knowledge, but also its ability to control its own processes and change its own structure. In order to discuss this view a model of design systems is put forward in which a distinction between interpretative and syntactic subsystems for innovation and creativity is made
keywords design process, knowledge base, systems, creativity, knowledge acquisition, representation
series CADline
email
last changed 2003/05/17 10:13

_id 489e
authors Jolliet, Aimé and Quincerot, Richard
year 1987
title Video et Architecture
doi https://doi.org/10.52842/conf.ecaade.1987.x.h9m
source Architectural Education and the Information Explosion [eCAADe Conference Proceedings] Zurich (Switzerland) 5-7 September 1987.
summary L'institution architecturale est organisée à partir du postulat d'une incommunicabilité de l'architecture ("I'espace indicible" de Le Corbusier, par exemple), ce qui ne facilite pas l'enseignement ni l'exercice professionnel. Comme l'ont montré divers travaux théoriques, ce postulat n'a rien de nécessaire, bien qu'il joue un rôle institutionnel historiquement situé. Une activité pratique de communication de l'architecture par la vidéo conduit à la même conclusion: bien des opportunités existent d'exploiter les techniques médiatiques contemporaines pour les mettre au service de l'architecture, de son enseignement et des pratiques professionnelles. La présentation s'appuie sur quinze ans d'expérience d'enseignement et de production de vidéos dans l'Ecole d'architecture de l'Université de Genève ayant permis la réalisation d'une centaine d'émissions sur l'architecture, la construction et l'urbanisme.
series eCAADe
last changed 2022/06/07 07:50

_id ae4f
authors Kalay, Yehuda E., Swerdloff, Lucien M. and Majkowski, Bruce R.
year 1987
title Computer-Aided Architectural Design Research : Summary of Proposed Research Plan
source March, 1987. [8] p. includes bibliography
summary The potentials of recent advancements in computer-driven, information-rich technologies have begun to effect the disciplines of architecture, planning, and design. The roles of computer-aided design tools are, however, still not completely specified, and it is the responsibility of research institutes, and in particular schools of architecture and design, to explore, define, and develop the uses of computers in architecture, planning, and design. The CAD program at the School of Architecture and Planning is based on the premise that research and education are both essential and interdependent components which provide students with necessary technical skills, improve methods of teaching fundamental design knowledge, and foster the exploration and development of new technologies and methodologies for computers in design. The program has been implemented in what the authors have termed the 'Triad Methodology' of computer-aided architectural design: the teaching of CAD principles to students, the development of a strong research program, and the use of computer tools to enhance the school's general curriculum. The CAD Lab functions as a conduit for basic and advanced research intended to enhance architecture and planning through the use of computers. The faculty and graduate students have already demonstrated their interest and ability to undertake state of the art research in CAD. It is expected that these interests will continue and proliferate in the future. This paper briefly outlines the direction, scope, and required resources for computer related research at the School of Architecture and Planning in Buffalo
keywords CAD, education, architecture, research
series CADline
email
last changed 2003/06/02 10:24

_id e01a
authors Rosenman, M.A., Coyne, R.D. and Gero, J.S.
year 1987
title Expert Systems for Design Applications
source pp. 74-91
summary Reprinted in J.R. Quinlan (ed.) Applications of Expert Systems. Sydney, Addison-Wesley, (1987) pp. 66-84. The suitability of expert systems to design is demonstrated through three classes of design applications. These are the interpretation of design codes, the interpretation of design specifications to produce designs and, thirdly, a method for conflict resolution applicable to more general classes of design
keywords design, knowledge, expert systems
series CADline
email
last changed 2003/05/17 10:17

_id aef1
authors Rosenman, M.A., Gero, J.S. and Coyne, R.D. (et al)
year 1987
title SOLAREXPERT : A Prototype Expert System for Passive Solar Energy Design in Housing
source Canberra: Aust NZ Solar Energy Society, 1987. vol.II: pp. 361-370. Also published in People and Technology - Sun, Climate and Building, edited by V. Szokolay, Univ. of Queensland, Brisbane, 1988
summary Passive solar energy design is not an exact science in which a set of analytical procedures can be followed to produce results. Rather it depends heavily on subjective parameters and experience collected over time which is heuristic by nature. At present this knowledge is available in books but while this knowledge is comprehensive, it is unstructured and not always easy to make use of. A computer-based system allows for flexible interactive dialogue and for the incorporation of analytical procedures which may be required. This paper describes work on SOLAREXPERT, a prototype expert system to aid designers in passive solar energy design for single dwellings. The system operates at a strategic level to provide basic advice on the form of construction and types of passive solar systems and at a spatial zone level to provide more detailed advice on sizes and materials. It allows for modification of the information entered so that users may explore several possibilities
keywords applications, experience, housing, expert systems, energy, design, architecture
series CADline
email
last changed 2003/05/17 10:17

_id 447e
authors Rotach, M.
year 1987
title ETH Forschungsprojekt MANTO - Chancen und Risiken der Telekommunikation für Verkehr und Siedlung in der Schweiz
doi https://doi.org/10.52842/conf.ecaade.1987.x.s4e
source Architectural Education and the Information Explosion [eCAADe Conference Proceedings] Zurich (Switzerland) 5-7 September 1987.
summary Die Auswirkungen neuer Technologien wurden bisher meistens unterschatzt, sodaß sich die Übergange vom einem ins andere technische Zeitalter mehr oder weniger zufällig gestalteten. Stattdessen soll und kann durch frühzeitges Erkennen der Chancen und Risiken neuer Technologien Zeit zum überlegten und rechtzeitigen Handeln gewonnen werden. Das kürzlich abgeschlossene Forschungsprojekt MANTO, welches während 3 1/2 Jahren an den beiden ETH in Zurich und Lausanne von einer interdisziplinaren Forschergruppe bearbeitet worden ist, hat zu diesem Zweck mogliche Entwicklungen im Bereich der Telekommunikation und deren Wirkungen auf Siedlung und Verkehr untersucht.
series eCAADe
last changed 2022/06/07 07:50

_id 4da8
authors Merrill, M.D., Tennyson, R.D. and Posey, L.0.
year 1992
title Teaching Concepts: an Instructional Design Guide
source Englewood Cliffs, NJ: Educational Technology Publications
summary Gagne and Briggs' definitions of types of learning and of learning processes are ageless. Even in the era of constructivist ID, this book contributes an important bridge between fundamentals of psychology and the structuring of learning experiences and environments.
series other
last changed 2003/04/23 15:14

_id 8eb4
authors Athithan, G. and Patnaik, L.M.
year 1987
title Geometric Searching In Extended CSG Models : Application to Solid Modeling and Viewing
source February, 1987. 30 p. : ill
summary In this paper, the CSG representation scheme is augmented with the 'cartesian product.' The sweep method of generating solids is encompassed by this 'Extended CSG' formalism. The point inclusion problem encountered in the area of geometric searching in computational geometry is discussed in the context to solid models represented by 'extended CSG.' A simple algorithm to solve it that has a time complexity O(n), where n is the number of primitives, is presented. Allowing for preprocessing and extra storage, a second efficient algorithm, having a time complexity O(log n), is developed. The relevance of point inclusion problem in solid modelling techniques is indicated. An extended CSG based solid modeling method is proposed. A solution to the problem of hidden line removal, that uses the faster algorithm for the point inclusion problem, is also presented in the paper
keywords point inclusion, computational geometry, data structures, solid modeling, CSG, computer graphics, hidden lines
series CADline
last changed 2003/06/02 14:41

_id 016a
authors Balachandran, M. B. and Gero, John S.
year 1987
title A Knowledge-based Approach to Mathematical Design Modeling and Optimization
source engineering Optimization. 1987. vol. 12: pp. 91-115
summary Optimization is a well understood process in design domains. Designers formulate their design problems as single criterion or multicriteria optimization problems and then select an appropriate optimization algorithm to search for the optimal values for the design variables. The formulation and algorithm selection procedures have been considered to be activities which relied on substantive human knowledge. This paper describes a computer system, OPTIMA, which formulates design optimization problems from a pseudo-English description into canonical algebraic expressions. It then recognizes the formulation and selects appropriate algorithm(s) for its solution. Finally, it runs the selected algorithm(s) and sends the results back to the original descriptions. Areas of expert knowledge involved in carrying out the above tasks are identified. Such knowledge is explicitly encoded in the system. The basic philosophy and key features of the system are described and are illustrated with examples
keywords structures, algorithms, knowledge base, systems, optimization, engineering
series CADline
email
last changed 2003/06/02 13:58

_id 05c2
authors Balachandran, M. B. and Gero, John S.
year 1987
title Use of Knowledge in Selection and Control of Optimization Algorithms
source engineering Optimization. 1987. vol. 12: pp. 163-173
summary Computers have been widely used in optimization based problem solving processes to assist with the numerical computations. The widespread availability of symbolic computational tools and recent developments in artificial intelligence now make it feasible to expand the role of computers in this area. Various classes of knowledge used to improve the efficiency of the optimization processes are presented in this paper. A prototype system developed in the domain of multicriteria decision making is demonstrated. The system contains knowledge needed to select appropriate optimization algorithms, to control the solution process, and to select alternate algorithms if needed
keywords multicriteria, algorithms, knowledge base, systems, problem solving, optimization
series CADline
email
last changed 2003/06/02 13:58

_id 08a1
authors Balachandran, M.B. and Gero, John S.
year 1987
title A Knowledge-based Graphical Interface for Structural Design
source Southampton: CM Publications, 1987. pp. 335-346
summary This paper describes a knowledge-based graphical interface for the domain of structural engineering. The key aspects of the system include graphics interpretation, feature extraction of graphic objects and the identification of the entity itself. Details of the implementation of a prototype system using Prolog and C are provided. The domain knowledge is represented as frames. Examples are given to illustrate the performance of the system
keywords structures, user interface, knowledge base, systems, design, engineering, computer graphics, frames
series CADline
email
last changed 2003/06/02 13:58

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 963b
authors Bartels, R.H., Beatty, J.C. and Barsky, B.A.
year 1987
title An Introduction to Splines for Use in Computer Graphics and Geometric Modeling
source Morgan Kaufmann Publishers, Los Altos, CA
summary The most basic output primitives in every computer graphics library are "lineSegment()" and "Polygon()", ortheir equivalents. These are, of course, sufficent in the sense that any curved line or surface can be arbitrarrily well approximated by straight line segments or planar polygons, but in many contexts that is not enough. Such approximations often require large amounts of data to obtain satifactory smoothness, and they are awkward to manipulate. Then too, even with the the most sophisticated continous shading models, polygonaltechniques can resultin visually ojectionable images. Mach bands may be apparent at the borders between adjacent polygons, and there is always a telltale angularity to polygonal silhouettes. Hence many modeling systems are augmented by circles, spheres, cylinders, etc. and allow such simple primitives to be combined to form quite complex objects.
series other
last changed 2003/04/23 15:14

_id 3985
authors Barton, G.E., Berrywick, R.C. and Ristad, E.S.
year 1987
title Computational Complexity and Natural Language
source MIT Press, Cambridge MA
summary Computational Complexity and Natural Language heralds an entirely new way of looking at grammatical systems. It applies the recently developed computer science tool of complexity theory to the study of natural language
series other
last changed 2003/04/23 15:14

_id 696c
authors Beheshti, M. and Monroy, M.
year 1988
title Requirements for Developing an Information System for Architecture
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 149-170
summary This paper discusses possibilities of developing new tools for architectural design. It argues that architects should meet the challenge of information technology and computer-based design techniques. One such attempt has been the first phase of the development of an architectural design information system (ADIS), also an architectural design decision support system. The system should benefit from the developments of the artificial intelligence to enable the architect to have access to information required to carry out design work. In other words: the system functions as a huge on-line electronic library of architecture, containing up-to-date architectural design information, literature, documents, etc. At the same time, the system offers necessary design aids such as computer programs for design process, drawing programs, evaluation programs, cost calculation programs, etc. The system also provides data communication between the architect and members of the design coalition team. This is found to be of vital importance in the architectural design process, because it can enable the architect to fit in changes, brought about in the project by different parties. Furthermore, they will be able, to oversee promptly the consequences of changes or decisions in a comprehensive manner. The system will offer advantages over the more commonly applied microcomputer based CAAD and IGDM (integrated graphics database management) systems, or even larger systems available to an architect. Computer programs as well as hardware change rapidly and become obsolete. Therefore, unrelenting investment pressure to up-date both software and hardware exists. The financial burden of this is heavy, in particular for smaller architectural practices (for instance an architect working for himself or herself and usually with few or no permanent staff). ADIS, as an on-line architectural design aid, is constantly up-dated by its own organisation. This task will be co-ordinated by the ADIS data- base administrator (DBA). The processing possibilities of the system are faster, therefore more complex processing tasks can be handled. Complicated large graphic data files, can be easily retrieved and manipulated by ADIS, a large system. In addition, the cost of an on-line system will be much less than any other system. The system is based on one model of the architectural design process, but will eventually contain a variety of design models, as it develops. The development of the system will be an evolutionary process, making use of its users' feed-back system. ADIS is seen as a step towards full automation of architectural design practices. Apart from being an architectural design support system, ADIS will assist the architect in his/her administrative and organisational activities.
series CAAD Futures
last changed 2003/11/21 15:16

_id 8e02
authors Brown, A.G.P. and Coenen, F.P.
year 2000
title Spatial reasoning: improving computational efficiency
source Automation in Construction 9 (4) (2000) pp. 361-367
summary When spatial data is analysed the result is often very computer intensive: even by the standards of contemporary technologies, the machine power needed is great and the processing times significant. This is particularly so in 3-D and 4-D scenarios. What we describe here is a technique, which tackles this and associated problems. The technique is founded in the idea of quad-tesseral addressing; a technique, which was originally applied to the analysis of atomic structures. It is based on ideas concerning Hierarchical clustering developed in the 1960s and 1970s to improve data access time [G.M. Morton, A computer oriented geodetic database and a new technique on file sequencing, IBM Canada, 1996.], and on atomic isohedral (same shape) tiling strategies developed in the 1970s and 1980s concerned with group theory [B. Grunbaum, G.C. Shephard, Tilings and Patterns, Freeman, New York, 1987.]. The technique was first suggested as a suitable representation for GIS in the early 1980s when the two strands were brought together and a tesseral arithmetic applied [F.C. Holdroyd, The Geometry of Tiling Hierarchies, Ars Combanitoria 16B (1983) 211–244.; S.B.M. Bell, B.M. Diaz, F.C. Holroyd, M.J.J. Jackson, Spatially referenced methods of processing raster and vector data, Image and Vision Computing 1 (4) (1983) 211–220.; Diaz, S.B.M. Bell, Spatial Data Processing Using Tesseral Methods, Natural Environment Research Council, Swindon, 1986.]. Here, we describe how that technique can equally be applied to the analysis of environmental interaction with built forms. The way in which the technique deals with the problems described is first to linearise the three-dimensional (3-D) space being investigated. Then, the reasoning applied to that space is applied within the same environment as the definition of the problem data. We show, with an illustrative example, how the technique can be applied. The problem then remains of how to visualise the results of the analysis so undertaken. We show how this has been accomplished so that the 3-D space and the results are represented in a way which facilitates rapid interpretation of the analysis, which has been carried out.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id b915
authors Carpenter, L., Catmull, E. and Cook, R.L.
year 1987
title The REYES image rendering architecture
source Computer Graphics, 21 4, 95-102
summary In 1987, Robert Cook, Loren Carpenter, and Edwin Catmull released an article about the Reyes (Renders Everything You Ever Saw) image rendering pipeline [1]. This pipeline formed the basis for PRMan (Photo-realistic RenderMan), Pixar's ground-breaking image renderer. The basic Reyes pipeline proceeds in several steps: For each primitive in the scene: 1. Transform to Camera-Space 2. Bound - Eye-space bound of the primitive that will help cull primitives that are outside of the viewing area. 3. Split - A primitive can split itself into one or more smaller primitives. This will help to reduce the total number of polygons when the primitive gets diced. It will also allow parts of a primitive to be culled. 4. Dice - Convert the primitive into a grid of micropolygons. Each micropolygon is about the size of half of a pixel. 5. Shade - Perform lighting and shading calculations on each vertex in the micropolygon grid. 6. Draw - Scan convert and perform z-buffer calculations on the micropolygons of each primitive.
series journal paper
last changed 2003/04/23 15:14

_id 9999
authors Coxe, W., Hartung, N.F., Hochberg, H.H., Lewis, B.J., Maister, D.H., Mattox, R.F. and Piven, P.A.
year 1987
title Success Strategies for Design Professionals
source New York, McGraw-Hill
summary As consultants with the opportunity to analyze literally hundreds of professional design firms, we have found the search for ideal management methods challenging. Each time we've observed a format that appears to work well for some or many firms, an exception has soon appeared, contradicting what looked like a good rule to follow. For example, some firms do outstanding work organized as project teams, others are very successful with a departmentalized project structure, and still others get good results with a studio format. One of the major puzzles for observers has been finding a relation between the project delivery system used by firms (that is, "how we do our work") and how the organization itself is operated (that is, "how we structure and run the firm"). After years of study and trial and error, a model has begun to emerge that holds promise for creating some order among these issues. At the heart of this model is the recognition that although no one strategy fits all firms, there is a family of understandable principles from which almost any firm of design professionals can devise its own best strategy. We call these the SuperPositioning principles. This book sets forth the theory, a set of master strategies derived from it, and some thoughts on how to put the principles to use. We look forward to further learning in the years ahead from the experience of professionals who apply the principles in their own firms.
series other
last changed 2003/04/23 15:14

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