CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ascaad2006_paper20
id ascaad2006_paper20
authors Chougui, Ali
year 2006
title The Digital Design Process: reflections on architectural design positions on complexity and CAAD
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary These instructions are intended to guide contributors to the Second Architecture is presently engaged in an impatient search for solutions to critical questions about the nature and the identity of the discipline, and digital technology is a key agent for prevailing innovations in architectural design. The problem of complexity underlies all design problems. With the advent of CAD however, Architect’s ability to truly represent complexity has increased considerably. Another source that provides information about dealing with complexity is architectural theory. As Rowe (1987) states, architectural theory constitutes “a corpus of principles that are agreed upon and therefore worthy of emulation”. Architectural theory often is a mixed reflection on the nature of architectural design, design processes, made in descriptive and prescriptive terms (see Kruft 1985). Complexity is obviously not a new issue in architectural theory. Since it is an inherent characteristic of design problems, it has been dealt with in many different ways throughout history. Contemporary architects incorporate the computer in their design process. They produce architecture that is generated by the use of particle systems, simulation software, animation software, but also the more standard modelling tools. The architects reflect on the impact of the computer in their theories, and display changes in style by using information modelling techniques that have become versatile enough to encompass the complexity of information in the architectural design process. In this way, architectural style and theory can provide directions to further develop CAD. Most notable is the acceptance of complexity as a given fact, not as a phenomenon to oppose in systems of organization, but as a structuring principle to begin with. No matter what information modelling paradigm is used, complex and huge amounts of information need to be processed by designers. A key aspect in the combination of CAD, complexity, and architectural design is the role of the design representation. The way the design is presented and perceived during the design process is instrumental to understanding the design task. More architects are trying to reformulate this working of the representation. The intention of this paper is to present and discuss the current state of the art in architectural design positions on complexity and CAAD, and to reflect in particular on the role of digital design representations in this discussion. We also try to investigate how complexity can be dealt with, by looking at architects, in particular their styles and theories. The way architects use digital media and graphic representations can be informative how units of information can be formed and used in the design process. A case study is a concrete architect’s design processes such as Peter Eisenman Rem Koolhaas, van Berkel, Lynn, and Franke gehry, who embrace complexity and make it a focus point in their design, Rather than viewing it as problematic issue, by using computer as an indispensable instrument in their approaches.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ddss2006-hb-187
id DDSS2006-HB-187
authors Lidia Diappi and Paola Bolchi
year 2006
title Gentrification Waves in the Inner-City of Milan - A multi agent / cellular automata model based on Smith's Rent Gap theory
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 187-201
summary The aim of this paper is to investigate the gentrification process by applying an urban spatial model of gentrification, based on Smith's (1979; 1987; 1996) Rent Gap theory. The rich sociological literature on the topic mainly assumes gentrification to be a cultural phenomenon, namely the result of a demand pressure of the suburban middle and upper class, willing to return to the city (Ley, 1980; Lipton, 1977, May, 1996). Little attempt has been made to investigate and build a sound economic explanation on the causes of the process. The Rent Gap theory (RGT) of Neil Smith still represents an important contribution in this direction. At the heart of Smith's argument there is the assumption that gentrification takes place because capitals return to the inner city, creating opportunities for residential relocation and profit. This paper illustrates a dynamic model of Smith's theory through a multi-agent/ cellular automata system approach (Batty, 2005) developed on a Netlogo platform. A set of behavioural rules for each agent involved (homeowner, landlord, tenant and developer, and the passive 'dwelling' agent with their rent and level of decay) are formalised. The simulations show the surge of neighbouring degradation or renovation and population turn over, starting with different initial states of decay and estate rent values. Consistent with a Self Organized Criticality approach, the model shows that non linear interactions at local level may produce different configurations of the system at macro level. This paper represents a further development of a previous version of the model (Diappi, Bolchi, 2005). The model proposed here includes some more realistic factors inspired by the features of housing market dynamics in the city of Milan. It includes the shape of the potential rent according to city form and functions, the subdivision in areal submarkets according to the current rents, and their maintenance levels. The model has a more realistic visualisation of the city and its form, and is able to show the different dynamics of the emergent neighbourhoods in the last ten years in Milan.
keywords Multi agent systems, Housing market, Gentrification, Emergent systems
series DDSS
last changed 2006/08/29 12:55

_id 831d
authors Seebohm, Thomas
year 1992
title Discoursing on Urban History Through Structured Typologies
doi https://doi.org/10.52842/conf.acadia.1992.157
source Mission - Method - Madness [ACADIA Conference Proceedings / ISBN 1-880250-01-2] 1992, pp. 157-175
summary How can urban history be studied with the aid of three-dimensional computer modeling? One way is to model known cities at various times in history, using historical records as sources of data. While such studies greatly enhance the understanding of the form and structure of specific cities at specific points in time, it is questionable whether such studies actually provide a true understanding of history. It can be argued that they do not because such studies only show a record of one of many possible courses of action at various moments in time. To gain a true understanding of urban history one has to place oneself back in historical time to consider all of the possible courses of action which were open in the light of the then current situation of the city, to act upon a possible course of action and to view the consequences in the physical form of the city. Only such an understanding of urban history can transcend the memory of the actual and hence the behavior of the possible. Moreover, only such an understanding can overcome the limitations of historical relativism, which contends that historical fact is of value only in historical context, with the realization, due to Benedetto Croce and echoed by Rudolf Bultmann, that the horizon of "'deeper understanding" lies in "'the actuality of decision"' (Seebohm and van Pelt 1990).

One cannot conduct such studies on real cities except, perhaps, as a point of departure at some specific point in time to provide an initial layout for a city knowing that future forms derived by the studies will diverge from that recorded in history. An entirely imaginary city is therefore chosen. Although the components of this city at the level of individual buildings are taken from known cities in history, this choice does not preclude alternative forms of the city. To some degree, building types are invariants and, as argued in the Appendix, so are the urban typologies into which they may be grouped. In this imaginary city students of urban history play the role of citizens or groups of citizens. As they defend their interests and make concessions, while interacting with each other in their respective roles, they determine the nature of the city as it evolves through the major periods of Western urban history in the form of threedimensional computer models.

My colleague R.J. van Pelt and I presented this approach to the study of urban history previously at ACADIA (Seebohm and van Pelt 1990). Yet we did not pay sufficient attention to the manner in which such urban models should be structured and how the efforts of the participants should be coordinated. In the following sections I therefore review what the requirements are for three-dimensional modeling to support studies in urban history as outlined both from the viewpoint of file structure of the models and other viewpoints which have bearing on this structure. Three alternative software schemes of progressively increasing complexity are then discussed with regard to their ability to satisfy these requirements. This comparative study of software alternatives and their corresponding file structures justifies the present choice of structure in relation to the simpler and better known generic alternatives which do not have the necessary flexibility for structuring the urban model. Such flexibility means, of course, that in the first instance the modeling software is more timeconsuming to learn than a simple point and click package in accord with the now established axiom that ease of learning software tools is inversely related to the functional power of the tools. (Smith 1987).

series ACADIA
email
last changed 2022/06/07 07:56

_id c659
authors Van Ingen, Wim
year 1987
title NOTES ON THE ECOLOGY OF HABITAT, RESTORATION OF AN IMPORTANT DIALOG
source Proceedings of the 1st European Full-Scale Workshop Conference / ISBN 87-88373-20-7 / Copenhagen (Denmark) 15-16 January 1987, pp. 19-25
summary The Ecology of Habitat or shortly "dwelling ecology", belongs internationally to the, so called "man-environment" sciences. Studied, here is the interrelationship between man and his built environment, especially that environment in which he lives. These man-environment sciences are proceeded from the development of the social sciences in the last thirty years, like sociology and psychology in which a rising interest was growing for architecture generally and more specific in dwelling-architecture because of the relation of man with the physical space in which he lives. Also there. is a growing interest of architects in the results of sociological and psychological research in human behaviour and human meanings in the built environment as far this information is of importance for the influence people have on the environment. Dwelling ecology is a part of the Household Sciences. Not only because she is taught within the School of Household Sciences in our university, but because all sciences in this School share the same basic philosophy that is, to start all scientific work form the point of view of the consumer. Translated into the terminology of the -dwelling-ecology the consumer is the dweller.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:09

_id 8c73
authors Van Wyk, C.G. Skip
year 1987
title CAAD Usage: Now and When At OSU
doi https://doi.org/10.52842/conf.acadia.1987.121
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 121-134
summary In February of this year the Department of Architecture at The Ohio State University began a study to determine existing and long-term needs and expectations regarding the use of computers in teaching, research, administration, and service. The results of the study are to aid in two broad planning objectives: (1) facility, hardware, and software acquisition; and (2) curriculum enhancement, faculty and staff development, and support services (i.e., consultants, lab monitors, etc.).

An interview technique was developed to address three main concerns: (1) how computers are and should be utilized in areas--i.e., research, course preparation, lecture delivery, computer-aided instruction, grading and monitoring, and student exercises; (2) what kinds of applications are and should be utilized--i.e., word processing, statistics, graphics, drafting, modeling, audio-visual, database, etc.; and (3) what problems or concerns stand in the way of achieving the desired levels of computer usage.

The twenty-three full-time faculty surveyed (96% participation) represent 65 curriculum courses varying in format from design studio and labs to lecture. This paper outlines the methods of the study and presents the findings via graphs of current and desired computer usage by both area and application along with a graphic summary of statistics and trends. Also presented are a summary of root problems and concerns noted during the interview process and conclusions and limitations of study.

series ACADIA
email
last changed 2022/06/07 07:58

_id 0df3
authors Dam, Hanke van
year 1994
title PLAN EVALUATION BY SIMULATION
source Beyond Tools for Architecture [Proceedings of the 5th European Full-scale Modeling Association Conference / ISBN 90-6754-375-6] Wageningen (The Netherlands) 6-9 September 1994, pp. 15-22
summary The full-scale model in Wageningen was developed some 35 years ago and has been in use ever since. In a recent brochure about our mock-up system you will find four applications of our model: education, research, consultancy and information. In this paper some information about these four subjects will be presented in the sequence just mentioned. First some general information will be given about the system and about the methodological aspects of the use of our model, named 'the Structural Space Planning Method'.
keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 11:01

_id d104
authors Foley, J.D., Van Dam A., Feiner, S.K. and Hughes, J.F.
year 1990
title Computer Graphics, principle and practice
source Addison-Wesley, New York
summary Computer Graphics: Principles and Practice is the most exhaustive overview of computer graphics techniques available. This textbook's 21 chapters cover graphics hardware, user interface software, rendering, and a host of other subjects. Assuming a solid background in computer science or a related field, Computer Graphicsgives example programs in C and provides exercises at the end of each chapter to test your knowledge of the material. The guide has over 100 beautiful, four-color photographs that illustrate important topics and algorithms, such as ray tracing and bump maps, and also inspire you to acquire the skills necessary to produce them. Encyclopedic in its coverage, the book has a good table of contents so that you can immediately turn to information on the z-Buffer algorithm or the chapter on animation.
series other
last changed 2003/04/23 15:14

_id c7cd
authors Foley, James D. and Van Dam, Andrias
year 1982
title Fundamentals of Interactive Computer Graphics
source xx, 664 p. [12] plates : ill. (some col.) Reading, Mass.: Addison Wesley Pub. Co., 1982. includes bibliography: p.625-653 and index. -- (System Programming Series)
summary Presents different aspects of interactive computer graphics programming: hardware, software, data structures, mathematical manipulation of graphical objects, the development of a 3D geometrical transformations, and an implementation strategy for a subroutine package based on the core system
keywords computer graphics, software, programming, theory, practice
series CADline
last changed 2003/06/02 13:58

_id 54d5
authors Forsberg, Van Dam (et. al.)
year 2000
title Immersive VR for Scientific Visualization: A Progress Report
source IEEE Computer Graphics and Applications, Vol. 19, no. 6, Nov/Dec, 26-52
summary Immersive virtual reality (IVR) has the potential to be a powerful tool for the visualization of burgeoning scientific data sets and models. In this article we sketch a research agenda for the hardware and software technology underlying IVR for scientific visualization. In contrast to Brooks' excellent survey last year, which reported on the state of IVR and provided concrete examples of its production use, this article is somewhat speculative. We don't present solutions but rather a progress report, a hope, and a call to action, to help scientists cope with a major crisis that threatens to impede their progress.
series journal paper
last changed 2003/04/23 15:50

_id e8b9
authors Kesler, Beatrice
year 1994
title PROGRAMME OF HABITAT WISHES - A TOOL FOR COMMUNICATION
source Beyond Tools for Architecture [Proceedings of the 5th European Full-scale Modeling Association Conference / ISBN 90-6754-375-6] Wageningen (The Netherlands) 6-9 September 1994, pp. 23-30
summary How to develop an attractive built environment with the desired housing and well kept outdoor conditions? As long as experts do not ask lay-people for their needs and wants, we must not be surprised that people are not interested in their environment and show a lack of care. The contribution of (future) inhabitants in the planning process can have a material and a social impact on building, improving and maintaining a neighbourhood. One of the problems that have to be solved is the question how to improve the communication between non-professionals and professionals, between inhabitants and designers (architects). Inhabitants express themselves in a simple language about the number of rooms, cupboards, size of the garden and parking place. Architects communicate in drawings of designs and talk in a technical language about functions, forms, spacial structures, light and expression. It can be helpful - is the fundamental idea in Wageningen - to develop a shared language, to start talking about activities and to use scale models in a structured process. The participation process is a sort of exploratory expedition. Good communication is a must for a successful participation process. A clear expression of the 'programme of habitat wishes' is the first step in the dialogue between inhabitants and architect. The Structural Space Planning Method is a structured process to develop a 'programme of habitat wishes' for the built environment. It can be related to all sorts of objects: houses, co-housing projects, institutions, playgrounds, streets or neighbourhoods. Full scale and scale models are part of the Structural Space Planning Method, as described by Van Dam (these proceedings). This contribution describes some practical experiences with the development of the 'programme of habitat wishes' and the effects on the participation process.
keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 10:59

_id d24b
authors Van Dam, A., Forsberg, A., Laidlaw, D., La Viola, J. and Simpson, R.
year 2000
title Immersive VR for scientific visualization
source IEEE Computer Graphics and Applications, 20(6), pp. 26-52
summary Immersive virtual reality (IVR) has the potential to be a powerful tool for the visualization of burgeoning scientific datasets and models. While IVR has been available for well over a decade, its use in scientific visualization is relatively new and many challenges remain before IVR can become a standard tool for the working scientist. In this presentation we provide a progress report and sketch a research agenda for the technology underlying IVR for scientific visualization. Among the interesting problem areas are how to do computational steering for exploration, how to use art-inspired visualization techniques for multi-valued data, and how to construct interaction techniques and metaphors for pleasant and efficient control of the environment. To illustrate our approaches to some of these issues, we will present specific examples of work from our lab, including immersive visualizations of arterial blood flow and of medical imaging.
series journal paper
last changed 2003/04/23 15:50

_id 0a09
authors Akin, O., Dave, B. and Pithavadian, S.
year 1987
title Problem Structuring in Architectural Design
source February, 1987. [4], 15 p. : ill. includes bibliography
summary The purpose of this research is to describe in operational terms the process of problem structuring while solving spatial problems in architectural design. The designer's behavior is described in terms of problem structuring, when problem parameters are established or transformed, and in terms of problem solving when these parameters are satisfied in a design solution. As opposed to problem solving, the structuring of problems is an under-studied but crucial aspect of complex tasks such as design. This work is based on observations derived from verbal protocol studies. To consider various levels of skill, the research subjects range from professional architects to novice designers. Subjects are given space planning problems which require them to develop solutions in accordance with individually established constraints and criteria, the majority of which are not explicit stated in the problem description. Based on the results of the protocol analysis, a framework is developed which explains how information processing characteristics, problem structure and different levels of expertise interact to influence the designer behavior
keywords architecture, design process, problem solving, protocol analysis, problem definition
series CADline
email
last changed 2003/05/17 10:09

_id ae05
authors Akin, Omer
year 1987
title Expertise of the Architect
source November, 1987. [13] p. unevenly numbered : ill. includes bibliography
summary One of the areas where the expertise of the seasoned architect comes out is in the initial structuring of design problems. During problem structuring the parameters and processes used in design are defined. Experienced architects modify these parameters both in global and local levels as a function of the success of their research process. Experienced architects also rely on 'scenarios' acquired through pervious experiences with similar problems to initialize their problem structures or to redefined them
keywords design, architecture, methods
series CADline
email
last changed 2003/05/17 10:09

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
doi https://doi.org/10.52842/conf.acadia.1994.039
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id sigradi2013_234
id sigradi2013_234
authors Alencar, Viviane; Gabriela Celani
year 2013
title The Art of Computer Graphics Programming: Translating Pioneer Programs
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 500 - 504
summary Considering the importance of the use of programming languages for teaching computational design to architects, this paper proposes the translation of computer programs from a pioneer work in this field into a more contemporary programming language. The book The Art of Computer Graphics Programming: A Structured Introduction for Architects and Designers was published in 1987 by William J. Mitchell, Robin Ligget and Thomas Kvan, and remains an important reference for architects. The original Pascal codes in the book were translated into Processing, and made available through an Internet website, along with images and comments, in order to give late Prof. Mitchell’s work the consideration it deserves.
keywords Processing; Pascal; Computer graphics
series SIGRADI
email
last changed 2016/03/10 09:47

_id 4d3b
authors Archea, John
year 1987
title Puzzle-Making : What Architects Do When No One is Looking
source New York: Wiley-Interscience, 1987. pp. 37-52. includes bibliography
summary The thesis of this paper is that architects work in a manner that is antithetical to problem-solving because they cannot explicate desired effects prior to their realization through the design process. In an attempt to clarify architecture's uncommon mode of action the author suggests that instead of specifying what they are trying to accomplish prior to their attempts to accomplish it as problem-solver do, architects treat design as a search for the most appropriate effects that can be attained in a unique context. They seek sets of combinatorial rules that will result in an internally consistent fit between a kit of parts and the effects that are achieved when those parts are assembled in a certain way
keywords puzzle making, problem solving, architecture, design process
series CADline
last changed 1999/02/12 15:07

_id e820
authors Armstrong, W.W., Green, M. and Lake, R.
year 1987
title Near- Real-Time Control of Human Figure Models
source IEEE Computer Graphics and Applications. June, 1987. vol. 7: pp. 52-60 : ill
summary Includes bibliography. Animating human figures is one of the major problems in computer animation. A recent approach is the use of dynamic analysis to compute the movement of a human figure, given the forces and torques operating within and upon the body. One of the problems with this technique is computing the forces and torques required for particular motions: this has been called the control problem of dynamic analysis. To develop a better understanding of this problem, an interactive interface to a dynamics package has been produced. This interface, along with a collection of low-level motion processes, can be used to control the motion of a human figure model. This article describes both the user interface and the motion processes, along with experiences with this approach
keywords computer graphics, animation, user interface
series CADline
last changed 2003/06/02 14:41

_id 8eb4
authors Athithan, G. and Patnaik, L.M.
year 1987
title Geometric Searching In Extended CSG Models : Application to Solid Modeling and Viewing
source February, 1987. 30 p. : ill
summary In this paper, the CSG representation scheme is augmented with the 'cartesian product.' The sweep method of generating solids is encompassed by this 'Extended CSG' formalism. The point inclusion problem encountered in the area of geometric searching in computational geometry is discussed in the context to solid models represented by 'extended CSG.' A simple algorithm to solve it that has a time complexity O(n), where n is the number of primitives, is presented. Allowing for preprocessing and extra storage, a second efficient algorithm, having a time complexity O(log n), is developed. The relevance of point inclusion problem in solid modelling techniques is indicated. An extended CSG based solid modeling method is proposed. A solution to the problem of hidden line removal, that uses the faster algorithm for the point inclusion problem, is also presented in the paper
keywords point inclusion, computational geometry, data structures, solid modeling, CSG, computer graphics, hidden lines
series CADline
last changed 2003/06/02 14:41

_id 266d
authors Badler, Norman I., Manoochehri, Kamran H. and Walters, Graham
year 1987
title Articulated Figure Positioning by Multiple Constraints
source IEEE Computer Graphics and Applications. June, 1987. vol. 7: pp. 28-38 : ill. Includes bibliography
summary A problem that arises in positioning an articulated figures is the solution of 3D joint positions (kinematics), when joint angles are given. If more than one such goal is to be achieved, the problem is often solved interactively by positioning or solving one component of the linkage, then adjusting another, then redoing the first, and so on. This iterative process is slow and tedious. The authors present a method that automatically solves multiple simultaneous joint position goals. The user interface offers a six-degree-of freedom input device to specify joint angles and goal positions interactively. Examples are used to demonstrate the power and efficiency of this method for key-position animation
keywords animation, constraints, computer graphics
series CADline
last changed 2003/06/02 13:58

_id a60d
authors Bairstow, Jeffrey N.
year 1987
title Personal Workstations Redefine Desktop Computing
source high Technology. March, 1987. pp. 18-23 : ill. includes bibliography: p. 64
summary Becoming an essential tool in any creative activity, the personal workstations were successfully adopted by software developers for designing both system and application software, by electronics engineers for computer-aided design, and by a wide range of businesses for technical publishing. The rapid adoption of networking and file standards by the workstation manufacturers will undoubtedly put them in a good position to install large networks of both PCs and workstations linked to existing corporate mainframe computers
keywords hardware, technology, business
series CADline
last changed 2003/06/02 13:58

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