CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 16737

_id sigradi2016_400
id sigradi2016_400
authors Granero, Adriana Edith; Lobos Calquín, Danny
year 2016
title Crowndthinking-Crownlearning con BIM
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.476-480
summary BIM teaching technologies is going through a very interesting moment in its development. Various teaching methodologies have been used for implementation in universities. This paper discusses the implications of pedagogical practices accompanied by the incorporation of BIM, teaching strategy based on a reflection on display. It is shown that BIM technologies can be mediators instruments transduction activation in a model-checking, which causes reflection and useful technique for teaching architectural aesthetics.
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2016_779
id sigradi2016_779
authors Granero, Adriana Edith; Paganini, Ana Livia; Hölzel, Gabriel
year 2016
title Creación asistida por tecnología [Assisted creation by technology]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.285-289
summary This research explores the integration and use of applications, digital devices and social networks for the creation of architectural design. We propose a teaching model for teaching morphological architectural representation with different models but integrated. On the study will show the sequence of activities linked to the different models and work on them. For activity using social networks of all kinds, the implementation of 3D printing peripherals, the use of own design uses three significant companies are encouraged: Autodesk, Graphisoft & Mc. Neel.
keywords Natural education, interaction, educational innovation, Gamefulness, architectural education, higher education
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2020_683
id sigradi2020_683
authors Granero, Adriana Edith; Piegari, Ricardo Gustavo
year 2020
title How does AI affect higher design education? An investigation to open the debate
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 683-688
summary This research tries to open the debate about the possibility offered by Artificial Intelligence. Is there a possibility that AI will help us teach in the Architecture career? Can the student have an AI tutor? The architect's learning is carried out through University Education, which is a complex system of: physical spaces, duration and organization of studies, financing, diplomas and degrees, teaching staff and methods, population or applicants, admission requirements. How does AI affect University Education? Will it generate more opportunities? We proposed an experience with AI and images to evaluate this convergent culture.
keywords Digital Image, Knowledge and Image Generation, Artificial Intelligence, Algorithmic Images, Generative Images
series SIGraDi
email
last changed 2021/07/16 11:52

_id ecaadesigradi2019_237
id ecaadesigradi2019_237
authors Granero, Adriana
year 2019
title Starting hypothesis - A proposed biological-artificial mutualism
doi https://doi.org/10.52842/conf.ecaade.2019.2.569
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 569-574
summary We imagine the buildings of a not too distant future (constructions that we will inhabit) as the combination of digital design, additive manufacturing, advanced robotics, sensors, transmitters, information in the cloud, information of networks, information of other robot networks, etc. all interconnected and with autonomous response. We imagine the skin as a biomimetic envelope of autonomous response to environmental changes. We perceive that skin, or the envelope of the architectural construction made with personalized products, a physical object created by printing layer by layer of a three-dimensional model or 3D digital drawing, an additive manufacturing or 3D printing. We do not rule out that this physical object can be printed in 4D in a process in which the skin itself or envelope built by a process linked to advanced robotics and AI can generate products that modify themselves to respond to changes climatic.
keywords Mutualism; Biologital-Artificial; Biological-Digital; Mechatronic Architecture
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id sigradi2013_208
id sigradi2013_208
authors Granero, Adriana; Mabel Clara Brignone
year 2013
title Educación en Diseño Arquitectónico Basada en el Nexo Cognitivo [Architectural Design Education based on Cognitive Link]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 542 - 546
summary The proposed learning experience was intended to mean the creative act and establish a symbiotic perceptual in producing models of representation analogical, digital and digital-analogical manufacturing, this experience was made in the frame of Project DCI-ALA/19.09.01/10/21526/245-654/ALFA GAVIOTA ALFA III (2010) 149 and two developments of thesis. The experimentation was placed in a conceptual and operational level, with a search-oriented perceptual recognition of the limits of the figure. The reconfiguration from a line graph of signature linked to your identity, allowing formal ownership creator, then begin construction of architectural space limit according to these previous strokes.
keywords Teaching cognitive; Models integrated; Interactivity
series SIGRADI
email
last changed 2016/03/10 09:52

_id ddss9434
id ddss9434
authors Grant, M.
year 1994
title Urban Gis - The Application of the Information Technologies to Urban Management
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Many cities in the UK and indeed throughout the developed world are characterised by the all too familiar symptoms of urban blight caused by insensitive intervention in the environment. The common denominator within this class of problem is the lack of a coordinated, integrated approach to the planning, design and maintenance of our cities. The cycle of development and redevelopment calls for input from a diverse range of disciplines relating to architecture, civilengineering, transport engineering, and the management of city utilities. This lack of a common up datable information base renders access to a global view of the city difficult, if not impossible.This problem has provided the motivation to move towards an integrated philosophy regarding information collection, collation and dissemination. The impetus is provided primarily through theincreasing complexity of urban management but also through central governments policy to progress towards decentralisation of services. Fiscal pressure to increase efficiency, lower manpower resources and arrive at speedier judgements all point to an increasing reliance on the information technologies. Current work at ABACUS within Strathclyde University addresses research whose objective is to identify, and then prototype, a relevant urban information system. It is proposed that by attributing a geometrical framework with those physical quantities thatare relevant to the formal and functional evaluation of the urban environment, the means of evaluating the qualities and quantities of the buildings aswell as the social and economic prospects may be realised.
series DDSS
email
last changed 2003/08/07 16:36

_id aeeb
authors Grant, M. and Paterson, I.
year 1994
title Urban Modelling
doi https://doi.org/10.52842/conf.ecaade.1994.135
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 135-139
summary This project was an investigation into the application of Urban Information Systems [UIS] based on 3-Dimensional computer models. The research centred on a collaboration between the Architecture and Buildings Aids Computer Unit, Strathclyde [ABACUS] and the Edinburgh Old Town Renewal Trust [EOTRT] to develop a detailed computer model of Edinburgh's old town. The area of particular interest is the development of an interface to a database of property related information. This provides a means of analysing the multi-layered and multi-dimensional spatial data which is characteristic of urban environments. The research also investigated how, by using multi media technology as a data integration tool , urban models could be used to improve decision making in the framework of urban management.

series eCAADe
email
last changed 2022/06/07 07:51

_id ae06
authors Grant, Michael and Paterson, Inga
year 1995
title Multimedia - A Multi Purpose Programming Environment
doi https://doi.org/10.52842/conf.ecaade.1995.183
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 183-186
summary In the few short years since the emergence of multimedia programming tools this activity has moved from the periphery of the Information Technologies to the mainstream of computing applications. This is due not only to the progressive development in hardware and software technologies but also to the escalating set of desires of authors and users of multimedia products. Perhaps the most interesting theme within this strand of development is in the progression of the capabilities of the scripting and programming capabilities now on offer. The purpose of this paper is to trace the development of this aspect and speculate on the future of multimedia authoring tools as a new generation programming environment where the distinction between multimedia and CAD becomes less well defined.
series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_24.htm
last changed 2022/06/07 07:51

_id 4f6b
authors Grant, Mike
year 1997
title Collaborative Research in Education for Designers Using IT (Credit)
doi https://doi.org/10.52842/conf.ecaade.1997.x.k7c
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary This paper seeks to report on the structure, methodology and outcomes of a series of ongoing experiments between two of the Scottish Schools of Architecture. The experiments are directed at establishing the best use of video conferencing as a means of sharing resources through collaboration in design teaching.
keywords networks, video conference, design teaching, remote access
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/grant/grant.htm
last changed 2022/06/07 07:50

_id ascaad2007_021
id ascaad2007_021
authors Grasl, T. and C. Kühn
year 2007
title Situated spatial awareness: Experimenting with spatial concepts for agents
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 253-260
summary The target of the project is to explore spatial awareness in situated agents. The concepts are tested with exhibition layout as use case and subsumption architecture as cognitive model. The agents in the implementation control the location and orientation of exhibits in a collaborative environment. The paper describes the implementation details and discusses the outcome.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2013_008
id ecaade2013_008
authors Grasl, Thomas and Economou, Athanassios
year 2013
title Unambiguity
doi https://doi.org/10.52842/conf.ecaade.2013.2.617
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 617-620
summary The rule editor of a parametric shape grammar interpreter is presented. The problems that arise are discussed along with their solutions.
wos WOS:000340643600063
keywords Shape grammar; parametric shape grammar editor; implementation.
series eCAADe
email
last changed 2022/06/07 07:51

_id cf2007_251
id cf2007_251
authors Grasl, Thomas; Athanassios Economou
year 2007
title Spatial Similarity Metrics: Graph theoretic distance measurement and floor plan abstraction
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 251-263
summary Comparing space allocation programs computationally is a resource intensive task. This paper introduces a method which reduces the complexity of floor plan graphs to facilitate the problem. In a first step the nodes are labeled according to a laid out classification scheme. This in its own right reduces the complexity of the comparison by introducing more diversity among the nodes. Subsequently the graph can be coarsened in several steps based on the category information. This does not only further reduce the necessary computation, but can also offer a visualization of and additional insight into the essential structure of the space allocation program at hand.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id 2006_884
id 2006_884
authors Grasl, Thomas; Christoph Falkner and Christian Kühn
year 2006
title Easy access classes for three-dimensional generative design - Using a collaborative environment for e-learning
doi https://doi.org/10.52842/conf.ecaade.2006.884
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 884-889
summary Part of an EU funded project to develop a “VIrtual campus for virtual space design Provided for European Architects (VIPA)” was the implementation of a practical run at the Vienna University of Technology. Therein we attempted to evaluate some of the concepts and technologies which were intended for the e-learning platform. After briefly introducing the didactical background, this paper concentrates on the technological setup accompanying the course. Especially the use of Croquet as an immersive three-dimensional environment to teach generative design is highlighted; its strengths and weaknesses in supporting our envisioned didactical concept are analysed. The practical run and its evaluation by the participating students are described, as well as some of the student work performed during and after the course. Concluding remarks elaborating on problems encountered in the software setup and in our didactical concept, followed by the description of future work to amend the above mentioned pitfalls, will mark the end.
keywords collaborative environment; croquet; generative design; learning platform, virtual space design
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2010_005
id ecaade2010_005
authors Grasl, Thomas; Economou, Athanassios
year 2010
title Palladian Graphs : Using a graph grammar to automate the Palladian grammar
doi https://doi.org/10.52842/conf.ecaade.2010.275
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.275-283
summary An implementation of the Palladian grammar using a graph grammar and a graph to shape mapping is presented. The application is embedded in a parametric CAD environment and allows the exploration of Palladian villas by hand or by using a random generator.
wos WOS:000340629400029
keywords Grammar; Graph; Shape; Implementation; Automation
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2009_004
id ecaade2009_004
authors Grasl, Thomas; Economou, Athanassios; Branum, Cassie
year 2009
title Combining Triples: Using a Graph Grammar to Generate Courthouse Topologies
doi https://doi.org/10.52842/conf.ecaade.2009.605
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 605-612
summary A graph grammar for the generation of topologies for the U.S. federal courthouse typology is introduced. Possible configurations are enumerated and a nomenclature is proposed.
wos WOS:000334282200073
keywords Production system, graph grammar, courthouse topologies, enumeration
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2021_216
id ecaade2021_216
authors Grasser, Alexander and Parger, Alexandra
year 2021
title Reappraising Configuration and its Potential for Collaborative Objects
doi https://doi.org/10.52842/conf.ecaade.2021.1.181
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 181-188
summary This year's conference theme `Towards a new configurable architecture', provides a good starting point for reappraising and reapplying previous concepts of `Configuration' in architectural design. The concept reappears often, but was particularly powerful whenever new computational tools and architectural concepts emerged and revealed strong synergies. In the 1960ties there was such a moment when configuration's pluralistic properties embraced architectural concepts of structuralism and early computing. Therefore this paper looks back at previous concepts of configuration to identify capacities that could inform current synergies of computational tools, such as open platforms, and architectural concepts of the second digital turn in architecture. The way we communicate, access, and exchange information recently accelerated towards realtime sharing of data, bits & pieces, and experiences. Open platforms that enable user-generated content and collective production of value are becoming more common in design. This paper discusses ways in which this collective content production can enable a computational and human-centric architecture, by reappraising previous concepts of configuration such as: open configurations, latent structures and variable infills.
keywords Collaborative Objects; Open Configurations ; Latent Structures; Vaiable Infill; Realtime Platform; Participation
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2022_184
id ecaade2022_184
authors Grasser, Alexander and Parger, Alexandra
year 2022
title Blockchain Architectures, the Potential of Web3 for Decentralized Participatory Architecture - Collaborative objects on the Blockchain
doi https://doi.org/10.52842/conf.ecaade.2022.1.431
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 431–440
summary This paper explores the potential of blockchain technology and the Web3 for a decentralized participatory architecture. In this context, the polyvalent capacity of a block in a blockchain is at the center of this investigation. Blockchain innovations in cryptography and efficient block validation and creation systems have led to autonomous blocks that act as decentralized, transparent, and secure Web3 assets. Following our previous research on collaborative objects that enable real-time participatory design activities, a case study project H=N BLOCK+A is developed that implements blockchain principles at both the conceptual and infrastructural levels. At the conceptual level, architectural blocks are speculated and applied as autonomous and decentralized Web3 assets, i.e., a decentralized kit of parts/blocks/NFTs/applications that can form a crazy patchwork of heterogeneous compatible blocks. At the infrastructural level, an existing sustainable blockchain is facilitated to embed a decentralized design methodology that enables real-time participatory co-creation of a collective architectural form.
keywords Collaborative Objects, Participation, Open Architecture, Blockchain, Web3
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2020_408
id ecaade2020_408
authors Grasser, Alexander, Parger, Alexandra and Hirschberg, Urs
year 2020
title Pervasive Collaboration and Tangible Complexity in Realtime Architecture
doi https://doi.org/10.52842/conf.ecaade.2020.1.393
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 393-400
summary This paper reports on an ongoing experiment in design collaboration: an open collaborative realtime environment that enables participatory design activities in spatially distributed teams. The project builds on online platforms and open source ways of sharing design ideas, but also on recent advances in shared augmented reality enabled by game engine technology. Furthermore it focuses on combinatorial design of collaborative objects: the models shared in this way are not just geometric forms, but informed systems of parts with a procedural or combinatorial logic, an assembly strategy. By pooling and aggregating such intelligent assembly systems in a shared online realtime design space we are trying to move towards pervasive collaboration in architecture. Authors taking part in the project are united in a shared persistent design space and can design collectively. They experience what we refer to as tangible complexity: a playful mode of aggregating and combining design ideas of different authors. We argue that this pervasive collaboration can lead to novel types of complexity: an architecture of socially augmented formations.
keywords Collaborative Objects; Realtime Architecture; Tangible Complexity
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_218
id ecaadesigradi2019_218
authors Grasser, Alexander
year 2019
title Towards an Architecture of Collaborative Objects
doi https://doi.org/10.52842/conf.ecaade.2019.1.325
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 325-332
summary Towards an Architecture of Collaborative Objects, explores the potential of playing with Collaborative Objects in real, augmented and mixed realities. A multi-player game platform App: VoxelCO, developed by the author, provides a speculative playground to research, the interaction with objects, things and people, as well as provokes new opportunities to engage deeply with its content and context. Furthermore, VoxelCO, reveals new modes of participation, to design and collaborate in real-time with augmented reality, using millennial tools: mobile devices. A case study project, the VoxelStage, offered an opportunity to apply VoxelCO to design a stage together with a group of students. To merge the collaboratively aggregated virtual objects of VoxelCO with reality, real WireCubes were augmented and assembled, proposing an architecture of socially augmented fuzzy formations.
keywords Collaborative Objects; Augmented Reality; Realtime; Fuzzy; Play
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id ecaade2023_369
id ecaade2023_369
authors Grasser, Alexander
year 2023
title Decentralized Participation and Agency in Digital Art and Architecture, An Exploration of Pixel and Voxel-Based Case Studies
doi https://doi.org/10.52842/conf.ecaade.2023.1.691
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 691–700
summary This paper investigates the evolution of participatory approaches in digital architecture and art, from the early stages of Web 2.0 to the emerging Web 3.0 landscape. By examining three pixel-based projects - The Million Dollar Homepage, Reddit's r/place, and the Poietic Generator - the study highlights the diverse outcomes and potentials of collaborative creativity when different conceptual choices are made. Drawing insights from these projects, a case study is presented, extending the principles from 2D pixel-based projects to a 3D voxel-based framework for participatory digital architecture. This case study demonstrates the importance of strategic conceptual decisions in shaping the realization of collective forms and provides valuable insights into questions of authorship and open-ended design. As the paper looks forward to the integration of Web 3.0 and blockchain technologies, it speculates on the potential for decentralized participatory applications and the future of collaborative creativity within architecture and beyond. The paper ultimately advocates for a more open, inclusive, and collaborative approach to cultural production that values individual contributions, fosters local collaborations, and avoids the formation of power structures.
keywords Collaborative Objects, Participation, Discrete, Open Architecture
series eCAADe
email
last changed 2023/12/10 10:49

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