CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2010_025
id caadria2010_025
authors Meyboom, Annalisa; Jerzy Wojtowicz and Greg Johnson
year 2010
title ROBO studio: towards architectronics
doi https://doi.org/10.52842/conf.caadria.2010.259
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 259-268
summary Contemporary architecture can be seen as a dynamic system that causes change to its environment, or even as system that can modify itself. Interactive or responsive environments are not totally new to architecture however the possibilities in architecture have only been lightly referred to. This interdisciplinary design studio, with mechatronics engineers and architects collaborating, explored possible applications with real world equipment, sensors and knowledge. Development of responsive architecture requires architects to have a fluency in sensors, actuators and their control system programming. New potential application of technologies requires a re-framing of what that technology could do in a different social application. Together these issues challenged architecture and engineering students in a collaborative design environment. The resulting projects – kinetic architecture on control systems – challenge our understanding of what our built environment could be.
keywords Architecture; mechatronics; robotics; kinematics; design
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:58

_id acadia13_199
id acadia13_199
authors Meyboom, AnnaLisa; Reeves, Dave
year 2013
title Stigmergic Space
doi https://doi.org/10.52842/conf.acadia.2013.200
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 200-206
summary This paper presents a multi-agent approach to space planning. Using the algorithm as a primary design tool, it posits to model an active site of programmable collective intelligence—one that is able to inform its own development internally. The mechanisms of self-organization from ants, termites, slime molds and other social organisms are examined and adapted to solve spatial adjacencies amongst elements of a given programmatic brief. Spatial organization becomes the emergent product of a competitive ecology. The task of space planning, one that is typically carried out by a singular high-level decision-maker (the architect, is approached through the distributed decision-making of low-level collective intelligence. This approach facilitates the design of a problem with high levels of complexity and competing requirements.
keywords agent-based, collective intelligence, parametric, stigmergy, cybernetic ecology
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id ecaade2012_236
id ecaade2012_236
authors Meyboom, AnnaLisa; Strzala, Marcin; Wojtowicz, Jerzy
year 2012
title reCHARGE w/ ROBO: Electric Vehicle Infrastructure Design Studio
doi https://doi.org/10.52842/conf.ecaade.2012.2.043
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 43-48
summary Current emerging urban infrastructure increasingly depends on control systems and the understanding and application of these systems in design can create re-imagined urban spaces. The use of this technical fi eld of mechatronics in architecture requires interdisciplinary collaboration and a working understanding of control systems, sensors and actuators. Through a research and related graduate design studio, this paper discusses the potential for reimagining urban infrastructure in relation to the electric vehicle recharging process. The new infrastructure of the electric vehicle recharging station provides an interruptive urban site for applying the technology as well as for developing synergistic adjacent programs.
wos WOS:000330320600003
keywords Design; Architectronics; Robo Design Studio; Electric Vehicle; Infrastructure
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2010_043
id ecaade2010_043
authors Meyboom, AnnaLisa; Wojtowicz, Jerzy
year 2010
title Urban Infrastructure & Architectronics
doi https://doi.org/10.52842/conf.ecaade.2010.133
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.133-141
summary The future of urban infrastructure is no doubt a future of control systems. An architecture that engages infrastructure can engage control systems to not only improve efficiency and mediate contested urban space but also to modifying spaces for different uses, buffer environmental factors and respond to occupation or use. The use of mechatronics in architecture requires interdisciplinary collaboration and an understanding of control systems, sensors and actuators. Through a theoretical project, research and a design studio, this paper discusses the future of mechatronics in architecture and shows the huge potential for reimagining our infrastructure. The application to the infrastructural realm pushes the design out of the scope of conventional architecture both in the use of mechatronics and its application to the larger realm of the city.
wos WOS:000340629400014
keywords Mechatronics; Infrastructure; Architecture; Control systems; Robotics
series eCAADe
email
last changed 2022/06/07 07:58

_id 1447
authors Meyer, B.
year 1988
title Object Oriented Software Construction
source Prentice-Hall, Englewood-Cliff NJ
summary Object-Oriented Software Construction, second edition is the comprehensive reference on all aspects of object technology, from design principles to O-O techniques, Design by Contract, O-O analysis, concurrency, persistence, abstract data types and many more. Written by a pioneer in the field, contains an in-depth analysis of both methodological and technical issues.
series other
last changed 2003/04/23 15:14

_id a91c
authors Meyer, G., Rushmeier, H., Cohen, M., Greenberg, D. and Torrace, K.
year 1986
title An Experimental Evaluation of Computer Graphics Imagery
source ACM Transactions on Graphics, 5, No. 1
summary Accurate simulation of light propagation within an environment and perceptually based imaging techniques are necessary for the creation of realistic images. A physical experiment that verifies the simulation of reflected light intensities for diffuse environments was conducted. Measurements of radiant energy flux densities are compared with predictions using the radiosity method for those physical environments. By using color science procedures the results of the light model simulation are then transformed to produce a color television image. The final image compares favorably with the original physical model. The experiment indicates that, when the physical model and the simulation were viewed through a view camera, subjects could not distinguish between them. The results and comparison of both test procedures are presented within this paper.
series journal paper
last changed 2003/04/23 15:50

_id cf2015_447
id cf2015_447
authors Meyer, J.; Duchanois, G. and Bignon, J.C.
year 2015
title Analysis and validation of the digital chain relating to architectural design process: Achievement of a folded structure composed of wood panels
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 447-459.
summary The research presented in this paper revolves around the experimental development of the morpho-structural potential of folded architectural structures made of wood. The aims are to develop an innovative system for timber used in sustainable construction and to increase the inventory of wood architectural tectonics. First, this article provides a characterization of the digital chain associated to the development of non-standard folded structures consisting of wood panels. The purpose is to study the architectural design process from parametric modeling (through CNC machining) and assembly operations to production by way of a full-scale experimental pavilion. Secondly, a number of analytical experiments have been performed towards the completion of the pavilion, in order to validate the design process.
keywords Architecture, folded structure, robotic fabrication, computational design, parametric modeling, wood panels
series CAAD Futures
email
last changed 2015/06/29 07:55

_id caadria2015_064
id caadria2015_064
authors Meyer, J.; G. Duchanois, J-C. Bignon and A. Bouali
year 2015
title Computer Design and Digital Manufacturing of Folded Architectural Structures Composed of Wood Panels
doi https://doi.org/10.52842/conf.caadria.2015.641
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 641-650
summary The research presented in this paper revolves around the experimental development of the morpho-structural potential of folded architectural structures made of wood. The aims are to develop an innovative system for timber used in sustainable construction and to increase the inventory of wood architectural tectonics. Laminated timber panels associated with "digital production line" approach have opened up new perspectives for the building industry in creating prefabricated wooden structures. This article provides a characterization of the digital chain associated to the development of non-standard folded structures which consist of wood panels by way of a full-scale experimental pavilion. The purpose is the study of architectural design process from parametric modeling (through CNC machining) and assembly operations to production. Towards the completion of the pavilion, a number of analytical experiments have been performed.
keywords Architecture, folded structure, robotic fabrication, computational design, parametric modeling, wood panels.
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2024_264
id ecaade2024_264
authors Meyer, Joost; Garrido, Federico; Martarello, Ana; Hömberg, Christina
year 2024
title Opportunities for a sustainable future: Testing the biocompatibility of new materials for large scale additive manufacturing
doi https://doi.org/10.52842/conf.ecaade.2024.1.245
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 245–254
summary This paper is about recycling, reuse, composting and degradation of natural 3D-printing materials based on waste from the wood industry. Wood is an abundant organic material used in the construction industry that generates significant waste during its manufacturing process. Liquid Deposition Modelling (LDM) offers a flexible and energy-efficient additive manufacturing method for paste-like materials made from these same waste materials. Due to the inherent properties of its components, the resulting material is sustainable and complies with the principles of the circular economy. The potential impact of this emerging and scarcely investigated technological opportunity on the construction industry could be immense. The sustainable properties can lead to a turning point in the carbon-conscious design in architecture. For this reason, a young team of researchers, supported by architectural students in their Masters, designed experimental set-ups, methods and evaluation criteria focusing on aspects of ecology.
keywords biogenic materials, additive manufacturing, 3d printed architecture, circularity, liquid deposition modelling, zero waste, up-cycling, wood waste recycling
series eCAADe
email
last changed 2024/11/17 22:05

_id 4c52
authors Meyer, Steven and Fenves, Steven J.
year 1993
title Adjacency Structures as Mappings Between Function and Structure in Discrete Static Systems
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 175-193
summary We present a graph-based method for mapping between functional requirements and physical structure in discrete static systems. Through forward or backward chaining, this method may be used in a generative mode to suggest instances Of system structure satisfying the desired functionality, or in a parsing mode to uncover the behavior and function of a given system. The graph may be composed from a geometric model, but the method is independent of any specific geometric modelling representation. We focus on the domain of structural systems in buildings to describe this method.
keywords Computer-Aided Structural Design, Geometric Modelling
series CAAD Futures
last changed 1999/04/07 12:03

_id caadria2006_331
id caadria2006_331
authors MI YUN KIM, JIN WON CHOI
year 2006
title A DEVELOPING DIGITAL STORYTELLING MODEL FOR VIRTUAL TEST-BED TO SIMULATE THE SMART OFFICE
doi https://doi.org/10.52842/conf.caadria.2006.x.v8e
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 331-340
summary As ubiquitous technology is introduced to the future environment, it is expected to have more convenient and comfortable environment and increase the spatial efficiency with virtual displays available in a limited space. Surrounded by such environment, the smart space can make an improved future place by using all user information input within the systems beneficially to both its user and manager. For its design, it is required that a scenario should be built on the ubiquitous environment with new technologies. In this study, we develop a digital storytelling model based on the study of scenario design and apply it to our virtual test-bed system called “V-PlaceLab”.
series CAADRIA
email
last changed 2022/06/07 07:49

_id eaea2015_t1_paper07
id eaea2015_t1_paper07
authors Miano, Pasquale; Aquilar, Giorgia
year 2015
title Identity and Image of Productive Spaces in the Process of Reuse
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.82-91
summary In the transformation of industrial ruins – machine-buildings belonging to a relatively recent past – the dichotomous processes of change and preservation allow to reinterpret the design action as the intrusion of a new life. In the projects for the reuse and recycling of productive heritage, the delicate balance between the safeguard of the identity and the updating of the image to the changing contemporary needs may be declined through the notions of novelty and originality in architecture. The concept of originality – meant as an original re-reading of the pre-existences – can produce novelty as a new spatial interpretation, capable of generating an authentic innovation even just through limited interventions. Two projects of transformation for productive buildings – both partly realized – may act as research media to describe this transition: ever since the first life of these buildings has been unequivocally concluded, their ruins have become an integral part of the landscape, standing in a state of waiting and calling for projects able to insufflate a second life within them.
keywords industrial ruins; productive heritage landscapes; recycling strategies
series EAEA
email
last changed 2016/04/22 11:52

_id caadria2024_364
id caadria2024_364
authors Miao, Shuhan, Peng, Wenzhe, Tsai, Daniel and Nagakura, Takehiko
year 2024
title Deep Spatial Memory: Quantifying Architectural Spatial Experiences through Agent-driven Simulations and Deep Learning
doi https://doi.org/10.52842/conf.caadria.2024.1.109
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 1, pp. 109–118
summary In architectural theory, the spatial experience is dynamic, evolving from sequences of interconnected views shaped by past encounters and future expectations. Traditional computational methods such as Isovists provide geometric insights but fall short in representing their sequential nature. To address this gap, the paper introduces a novel methodology that combines agent-driven simulation, 3D Isovist sampling, and deep learning for quantitative analysis and comparison of spatial experiences in architecture. This approach leverages the Grasshopper plugin Pedsim for simulating pedestrian paths and a self-supervised video representation learning model MemDPC for processing depth panorama sequences and extracting numerical features for each sequence. The methodology is first validated through a controlled experiment with various sequence typologies, affirming its efficacy in recognizing typological similarities. A case study is conducted comparing Louis Kahn's designs with Roman architecture, quantitatively analysing their intertwined spatial experiences. This research offers a framework for quantitatively comparing spatial experiences across buildings and interpreting the nuanced impact of historical references on modern spaces.
keywords Deep Learning, Artificial Intelligence, Spatial Experience, Isovist, Agent-driven Simulation, Self-Supervised Learning
series CAADRIA
email
last changed 2024/11/17 22:05

_id caadria2017_058
id caadria2017_058
authors Miao, Yufan, Koenig, Reinhard, Buš, Peter, Chang, Mei-Chih, Chirkin, Artem and Treyer, Lukas
year 2017
title Empowering Urban Design Prototyping   - A Case Study in Cape Town with Interactive Computational Synthesis Methods 
doi https://doi.org/10.52842/conf.caadria.2017.407
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 407-416
summary Although Cape Town city in South Africa is generally regarded as the most stable and prosperous city in the region, there are still approximately 7.5 million people living in informal settlements and about 2.5 million housing units are needed. This motivates the so-called Empower Shack project, aiming to develop upgrading strategies for these informal settlements. To facilitate the fulfillment of this project, urban design prototyping tools are researched and developed with the capabilities for fast urban design synthesis. In this paper we present a computational method for fast interactive synthesis of urban planning prototypes. For the generation of mock-up urban layouts, one hierarchical slicing structure, namely, the slicing tree is introduced to abstractly represent the parcels, as an extension of the existing generative method for street network. It has been proved that our methods can interactively assist the urban planning process in practice. However, the slicing tree data structure has several limitations that hinder the further improvement of the generated urban layouts. In the future, the development of a new data structure is required to fulfill urban synthesis for urban layout generation with Evolutionary Multi-objective Optimization methods and evaluation strategies should be developed to verify the generated results.
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2006_629
id caadria2006_629
authors MICHAEL A. AMBROSE
year 2006
title VERTICALITY AND HORIZONTALITY. FROM THE PANTHEON TO THE PLAYSTATION, SPATIAL EXPERIENCE AND THE HUMAN BODY IN ARCHITECTURE
doi https://doi.org/10.52842/conf.caadria.2006.x.w3q
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 629-631
summary This research seeks to question the assumed relationship between perspectival projection and architecture as means of investigation, representation and ultimately re-presentation of architectural idea and spatial experience. Spatial experience is primarily a product of corporeal sensation. The human body, as the site of experience reveals a conceptual contradiction between our innate senses and learned perceptions (Gibson, 1966). Verticality and horizontality are abstract conceptual and perceptual constructs used simultaneously in human sensory systems to locate one in space and time. The spatial experience as generated from, and translated by, the human body through visual sensory perception is the focus of the work that looks at first, second and third person spatial experience in architecture and architectural representation. As society continues on the path of further cybernetic extension of the body’s sense-image, the context and spatial/visual literacy of the ‘learned’ sense of space-time will continue to evolve, transform and alter as cultures stretch to engage both edges of the physical and virtual worlds. Vitruvius articulated the human experience (and the subsequent expression of architecture) as inherently a vertical one.
series CAADRIA
email
last changed 2022/06/07 07:49

_id ddss2006-hb-167
id DDSS2006-HB-167
authors Michael Balmer and Kai Nagel
year 2006
title Shape Morphing of Intersection Layouts Using Curb Side Oriented Driver Simulation
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 167-183
summary In a traffic network, capacities of parts of the network restrict the amount of transport that can be handled by this network. The capacity of a given traffic network element is not fixed, but influenced by parameters such as number of lanes, maximum speed, weather, view horizon, and so on. These parameters also define the maximum capacity of complicated intersections. Special shapes of intersections, particularly in urban regions, may further increase or decrease their capacity. This paper investigates an evolutionary algorithm to automatically improve the geometrical layout of parts of an urban network according to externally specified criteria. The paper consists of two main parts. In the first part, a simulation model is described which is able to produce realistically behaving vehicles only by using information about the curb side locations of the roads. This avoids the need to use lane connectivity, signal plans, etc. - which are details that would change during a change of the intersection layout. In the second part of the paper, the simulation changes the road and intersection layouts based on the behaviour of the vehicles. Using a feedback loop allows one to optimize the capacity of the modelled road system while its spatial extents are minimized. As a case study, a special roundabout is examined: 'Central' in downtown Zurich, Switzerland. The particularity of this roundabout is that it partially behaves like a roundabout but also contains two uncontrolled intersections. Due to its central position in the city, the roundabout is very busy with both individual cars and public transport vehicles.
keywords Agent simulation method, Intersection layout, Evolutionary algorithm
series DDSS
last changed 2006/08/29 12:55

_id architectural_intelligence2024_4
id architectural_intelligence2024_4
authors Michal Sourek
year 2024
title AI in architecture and engineering from misconceptions to game-changing prospects
doi https://doi.org/https://doi.org/10.1007/s44223-023-00046-9
source Architectural Intelligence Journal
summary Artificial intelligence invades our lives and professions at an ever-increasing pace and intensity. Architecture, engineering, construction, and operation of the real estate have been joining the trend only timidly and belatedly. The paper overviews the basic concepts, methods, general background, and results of artificial intelligence in architecture to date, discusses the achievements and prospects, and concludes the perspectives on the deployment of machine learning in the field. The record of some of the most recent “famous achievements” in the field is set straight and challenged, the flawed idea of a (truly) creative potential of the technology is debunked. Its roots equidistributed both in a farsighted vision of the next workflow of both productive and creative architectural and engineering designing, and construction and real estate management on the one hand and state-of-the-art machine learning on the other, an ambitious though realistic blueprint for R&D of AI-fostered architectural creativity, building design, planning, and operation is tabled for discussion. The attention turns to open-source patterns platforms, generative patterns processing, generative pre-design, parametric evaluation and optimization, latest achievements in machine learning building on reinforcement learning, imitation-based learning, learning a behavior policy from demonstration, and self-learning paradigms zooming in on the design-development processes instead of only on their results. Leveraging the objectivity of assessments and streamlining workflows, artificial intelligence promises to unleash true architectural creativity and leverage the productivity and efficiency of the design, planning, and operation processes.
series Architectural Intelligence
email
last changed 2025/01/09 15:03

_id ecaade2016_203
id ecaade2016_203
authors Michalatos, Panagiotis and Payne, Andrew
year 2016
title Monolith: The Biomedical Paradigm and the Inner Complexity of Hierarchical Material Design
doi https://doi.org/10.52842/conf.ecaade.2016.1.445
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 445-454
summary This paper discusses our ongoing research into hierarchical volumetric modeling and the external forces which are motivating a shift from the traditional boundary representation (also known as BREP) that has thus far dominated design software toward a more flexible voxel-based representation capable of describing complex variable material distributions. We present Monolith; a volumetric modelling application which explores hybrid forms of digital representations and new design workflows that extend a designer's ability to describe the material properties of a 3d model at the mesoscopic and even microscopic scales. We discuss the inherent complexities in volumetric modelling and describe the design opportunities which heretofore were unavailable using existing techniques.
wos WOS:000402063700049
keywords hierarchical materials; multi-material 3d printing; voxels
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia07_084
id acadia07_084
authors Michalatos, Panagiotis; Kaijima, Sawako
year 2007
title Structural Information as Material for Design
doi https://doi.org/10.52842/conf.acadia.2007.084
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 84-95
summary We present our investigations focusing on finding ways to design structural solutions that respects criteria of efficiency, architectural intentions as well as intrinsic properties of the geometry. These are attempts to embed structural analysis results into the design space so that its form and structure will be affected by this information. The three examples show different approaches we have taken depending on the stage of design in which our processes intervened. The three approaches are Densification, Alignment, and Extraction.
series ACADIA
email
last changed 2022/06/07 07:58

_id ecaade2008_029
id ecaade2008_029
authors Michalatos, Panagiotis; Kaijima, Sawako
year 2008
title Simplexity
doi https://doi.org/10.52842/conf.ecaade.2008.719
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 719-726
summary In this paper we discuss the design process that enables the integration of multiple concerns at an early stage of design by combining them into a single field that preconditions the space within which a specific design solution is developed. Our method is closely related to the development of interactive software tools that help the designer form a new intuition about the problem at hand. Two guiding concepts in this endeavour are simplexity [the desire to fine tune and build a system that yields a solution to a specific design problem by collapsing its inherent complexity] and defamiliarization [a side effect of having to represent things as numbers]. To demonstrate our strategy we will present the development of a computational design solution for small scale objects.
keywords Stress tensor, digital design
series eCAADe
email
last changed 2022/06/07 07:58

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