CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 1837

_id a936
authors Boesjes, E.
year 1988
title The Structure of the Automation Process; Implications for CAAD
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 59-69
summary In this paper we describe the dynamic process of change of computer components, computer products and user-techniques. We will refer to this process as the process of automation. In the first part we describe the structure of the process of automation. This structure consists of components and relations between these components. Some of the relations can be characterised as regularities. In the second part we briefly describe the State of the Art in CAAD. From the State of the Art and the process of automation we can extrapolate the State of the Future in CAAD. This extrapolation doesn't bring us to the future we want. The structure of the process of automation will have to change if we want future CAAD to develop towards an ideal.
series CAAD Futures
last changed 2003/11/21 15:16

_id a1a1
authors Cornick, T. and Bull, S.
year 1988
title Expert Systems for Detail Design in Building
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 117-126
summary Computer-Aided Architectural Design (CAAD) requires detailed knowledge of the construction of building elements to be effective as a complete design aid. Knowledge-based systems provide the tools for both encapsulating the "rules" of construction - i.e. the knowledge of good construction practice gained from experience - and relating those rules to geometric representation of building spaces and elements. The "rules" of construction are based upon the production and performance implications of building elements and how these satisfy various functional criteria. These building elements in turn may be related to construction materials, components and component assemblies. This paper presents two prototype knowledge-based systems, one dealing with the external envelope and the other with the internal space division of buildings. Each is "component specific" and is based upon its own model of the overall construction. This paper argues that "CAAD requires component specific knowledge bases and that integration of these knowledge bases into a knowledge-based design system for complete buildings can only occur if every knowledge base relates to a single coordinated construction model".
series CAAD Futures
last changed 1999/04/03 17:58

_id 035e
authors Gero, John S.
year 1988
title Prototypes : A Basis for Knowledge-based Design
source Symposium on Knowledge Based Design in Architecture. 1988. pp. 3-8. Also published in Knowledge Based Systems in Architecture, Acta Polytechnica Scandinavica, Helsinki, edited by J. S. Gero and T. Oksala, 1989
summary A new conceptual schema called a prototype for the representation of generalized design knowledge is proposed. It contains knowledge necessary for the commencement and the continuation of a design. This paper briefly presents the schema and describes its use in designing. Its use in categorizing design processes is presented
keywords prototypes, representation, knowledge base, design
series CADline
email
last changed 2003/06/02 13:58

_id 4a3c
authors Hall, T.
year 1988
title Computer Visualisation for design and control
source The Planner (London) 74(10), pp. 21-25
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:27

_id 7e15
authors Kvan, Thomas
year 1997
title Chips, chunks and sauces
source International Journal of Design Computing, 1, 1997 (Editorial)
summary I am sure there is an art in balancing the chunks to use with your chips. Then there is the sauce that envelops them both. I like my chips chunky and not too saucy. Not that I am obsessed with food but I don't think you can consider design computing without chunks. It's the sauce I'm not sure about. The chunks of which I write are not of course those in your salsa picante but those postulated by Chase and Simon (1973) reflecting on good chess players; the chunks of knowledge with which an expert tackles a problem in their domain of expertise. The more knowledge an expert has of complex and large configurations of typical problem situations (configurations of chess pieces), the greater range of solutions the expert can bring a wider to a particular problem. Those with more chunks have more options and arrive at better solutions. In other words, good designs come from having plenty of big chunks available. There has been a wealth of research in the field of computer-supported collaborative work in the contexts of writing, office management, software design and policy bodies. It is typically divided between systems which support decision making (GDSS: group decision support systems) and those which facilitate joint work (CSCW: computer-based systems for co-operative work) (see Dennis et al. (1988) for a discussion of the distinctions and their likely convergence). Most implementations in the world of design have been on CSCW systems, few have looked at trying to make a group design decision support system (GDDSS?). Most of the work in CSCD has been grounded in the heritage of situated cognition - the assumption that collaborative design is an act that is intrinsically grounded in the context within which it is carried out, that is, the sauce in which we find ourselves swimming daily. By sauce, therefore, I am referring to anything that is not knowledge in the domain of expertise, such as modes of interaction, gestures, social behaviours.
series journal paper
email
last changed 2003/05/15 10:29

_id ijac20053406
id ijac20053406
authors Kvan, Thomas
year 2005
title Professor Tsuyoshi Sasada 1941-2005
source International Journal of Architectural Computing vol. 3 - no. 4, 519-526
summary Tsuyoshi Sasada, known as Tee to so many of us, died on 30 September 2005 at the age of 64 after a long illness.Tee retired from Osaka University in 2004 upon reaching the mandatory retirement age but retained his association as Emeritus Professor.At the time of his death he held appointments as Honorary Professor, National Chiao Tung University (Taiwan) and Expert Researcher, National Institute of Information and Communications Technology. He had been with Osaka University since 1970, having earned his bachelor, master and doctoral degrees at Kyoto University. In 1988 he was appointed Professor in Osaka and established his laboratory, known as the Sasada Lab, from which over 200 students have graduated.
series journal
email
more http://www.ingentaconnect.com/content/mscp/ijac/2006/00000004/00000001/art00002
last changed 2007/03/04 07:08

_id c70a
authors Lindgren, Christina Axelsson
year 1988
title Forest Visual Variation as a Recreative Force
source Knowledge-Based Design in Architecture, Tips-88 (pre-proceedings) (1988 : Otaniemi). editors. John S Gero and T. Oksala. Espoo, Finland: Research Institute for Built Environment, Helsinki University of Technology, Department of Architecture, pp. 149-157. includes bibliography.
summary --- A revised version of this paper has been published in the Acta Polytechnica Scandinavica series. The article presents some findings concerning the importance of forest visual variation and the possibilities to create a Forest Visual Opportunity Spectrum. In the light of suggestions on theory of recreation and of the actual multiple use planning situation of forests, the possibilities and limits of empirical studies as a tool to receive knowledge of visual aspects of forests are discussed
keywords planning, knowledge, applications, landscape
series CADline
last changed 1999/02/12 15:09

_id 2fd0
authors Maher, Mary Lou, Zhao, F. and Gero, John S.
year 1989
title Creativity in Humans and Computers
source Helsinki: Acta Polytechnica Scandinavica, 1989. pp. 129-141. Also Published as : Creativity in Humans and Computers: A Discussion of Creativity in Computer-Aided Architectural Design, in J.S. Gero and T. Oksala (eds.) Symposium on Knowledge-based Design in Architecture, Helsinki University of Technology, pp. 31-44. 1988
summary This paper explores creativity from a process viewpoint. It examines various strategies employed by humans during their creative acts and posits analogous computational processes. The discussion provides a framework for the current work by the authors on knowledge-based creative design
keywords creativity, design process, architecture, knowledge base
series CADline
email
last changed 2003/06/02 13:58

_id 0347
authors Maver, T.
year 1988
title Software Tools for the Technical Evaluation of Design Alternatives
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 47-58
summary Designing buildings which 'work' - economically, socially and technically - remains the central challenge for architects. This paper is concerned with the state of development of software tools for the evaluation of the technical issues which are relevant at the conceptual stages, as opposed to the detailed stages, of design decision-making. The technical efficiency of building is of enormous economic importance. The capital investment in building in Europe represents some 12% of the Gross Domestic Product; this capital investment is exceeded by an order of magnitude, however, by the operating costs of buildings over their life span. In turn, these operating costs are exceeded - again by an order of magnitude - by the costs associated with the (human) operations which go on within the building, and on which the design of the building has some impact.
series CAAD Futures
email
last changed 2001/06/04 17:16

_id c7e9
authors Maver, T.W.
year 2002
title Predicting the Past, Remembering the Future
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 2-3
summary Charlas Magistrales 2There never has been such an exciting moment in time in the extraordinary 30 year history of our subject area, as NOW,when the philosophical theoretical and practical issues of virtuality are taking centre stage.The PastThere have, of course, been other defining moments during these exciting 30 years:• the first algorithms for generating building layouts (circa 1965).• the first use of Computer graphics for building appraisal (circa 1966).• the first integrated package for building performance appraisal (circa 1972).• the first computer generated perspective drawings (circa 1973).• the first robust drafting systems (circa 1975).• the first dynamic energy models (circa 1982).• the first photorealistic colour imaging (circa 1986).• the first animations (circa 1988)• the first multimedia systems (circa 1995), and• the first convincing demonstrations of virtual reality (circa 1996).Whereas the CAAD community has been hugely inventive in the development of ICT applications to building design, it hasbeen woefully remiss in its attempts to evaluate the contribution of those developments to the quality of the built environmentor to the efficiency of the design process. In the absence of any real evidence, one can only conjecture regarding the realbenefits which fall, it is suggested, under the following headings:• Verisimilitude: The extraordinary quality of still and animated images of the formal qualities of the interiors and exteriorsof individual buildings and of whole neighborhoods must surely give great comfort to practitioners and their clients thatwhat is intended, formally, is what will be delivered, i.e. WYSIWYG - what you see is what you get.• Sustainability: The power of «first-principle» models of the dynamic energetic behaviour of buildings in response tochanging diurnal and seasonal conditions has the potential to save millions of dollars and dramatically to reduce thedamaging environmental pollution created by badly designed and managed buildings.• Productivity: CAD is now a multi-billion dollar business which offers design decision support systems which operate,effectively, across continents, time-zones, professions and companies.• Communication: Multi-media technology - cheap to deliver but high in value - is changing the way in which we canexplain and understand the past and, envisage and anticipate the future; virtual past and virtual future!MacromyopiaThe late John Lansdown offered the view, in his wonderfully prophetic way, that ...”the future will be just like the past, onlymore so...”So what can we expect the extraordinary trajectory of our subject area to be?To have any chance of being accurate we have to have an understanding of the phenomenon of macromyopia: thephenomenon exhibitted by society of greatly exaggerating the immediate short-term impact of new technologies (particularlythe information technologies) but, more importantly, seriously underestimating their sustained long-term impacts - socially,economically and intellectually . Examples of flawed predictions regarding the the future application of information technologiesinclude:• The British Government in 1880 declined to support the idea of a national telephonic system, backed by the argumentthat there were sufficient small boys in the countryside to run with messages.• Alexander Bell was modest enough to say that: «I am not boasting or exaggerating but I believe, one day, there will bea telephone in every American city».• Tom Watson, in 1943 said: «I think there is a world market for about 5 computers».• In 1977, Ken Olssop of Digital said: «There is no reason for any individuals to have a computer in their home».The FutureJust as the ascent of woman/man-kind can be attributed to her/his capacity to discover amplifiers of the modest humancapability, so we shall discover how best to exploit our most important amplifier - that of the intellect. The more we know themore we can figure; the more we can figure the more we understand; the more we understand the more we can appraise;the more we can appraise the more we can decide; the more we can decide the more we can act; the more we can act themore we can shape; and the more we can shape, the better the chance that we can leave for future generations a trulysustainable built environment which is fit-for-purpose, cost-beneficial, environmentally friendly and culturally significactCentral to this aspiration will be our understanding of the relationship between real and virtual worlds and how to moveeffortlessly between them. We need to be able to design, from within the virtual world, environments which may be real ormay remain virtual or, perhaps, be part real and part virtual.What is certain is that the next 30 years will be every bit as exciting and challenging as the first 30 years.
series SIGRADI
email
last changed 2016/03/10 09:55

_id maver_060
id maver_060
authors Maver, T.W.
year 1988
title Computing Why?
source Proceedings of CADAC 88 Conference, Teeside,
series other
email
last changed 2003/09/03 15:01

_id maver_061
id maver_061
authors Maver, T.W.
year 1988
title Visualisation by Computer
source Proceedings of the Architect and the Computer, London
series other
email
last changed 2003/09/03 15:01

_id 651b
authors Maver, Tom and Wagter, Harry (eds.)
year 1988
title CAAD futures ‘87 [Conference Proceedings]
source Second International Conference on Computer Aided Architectural Design Futures / ISBN 0-444-42916-6 / Eindhoven (The Netherlands), 20-22 May 1987, 261 p.
summary The building Industry is Europe's largest single industry employing directly or indirectly 1 in 8 of the working population; yet it is fragmented, ill-organised and unprogressive. Part at least of the cause can be attributed to a failure by the architectural profession to adopt advances in Information Technology - notably Computer Aided Design. The purpose of the series of conferences on CAAD Futures is to chart a route towards a future in which the outcome of current and continuing research and development results in design tools which are acceptable to practioners and which substantially improve the quality of design decision-making and management. The papers which are printed in these proceedings make a significant contribution to our view of the future. Together they cover the range of issues which are the legitimate concern of researchers, developers, vendors, and users of CAAD software; as might be expected, they raise as many questions as they answer and they pose problems as well as reporting progress.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 404e
authors Oksala , T.
year 1988
title Logical Models for Rule-based CAAD
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 107-116
summary The aim of this paper is to present the basic results of a theoretic approach to represent architectural individual forms in CAD systems. From the point of view of design methodology and problem solving these descriptions might be conceived' as parts of possible environments satisfying the laws of some design theory in logical sense. This paper describes results in a series of logical studies towards rule and knowledge based systems for design automation. The effective use of programming languages and computers as design aids in architecture presupposes certain capabilities to articulate built environment logically. The use of graphic languages in the description of environmental items e.g. buildings might be theoretically mastered by formal production systems including linguistic, geometric, and spatio-material generation. The combination of the power of formal mechanisms and logical individual calculus offers suitable framework to generate arbitrary e.g. free spatial compositions as types or unique solutions. In this frame it is natural to represent in a coherent way very complex hierarchical parsing of buildings in explicit form as needed in computer implementations. In order to simulate real design work the individual configurations of possible built forms should be designed to satisfy known rules. In the preliminary stage partial solutions to design problems may be discussed in mathematical terms using frameworks like lattices, graphs, or group theoretical considerations of structural, functional, and visual organization of buildings. The capability to produce mathematically sophisticated geometric structures allows us to generalize the approach further. The theoretical design knowhow in architecture can be partly translated in to some logic and represented in a knowledge base. These rules are used as selection criteria for geometric design candidates in the sense of logical model theory and mathematical optimization. The economy of the system can be developed by using suitable conduct mechanisms familiar e.g. from logic programming. The semantics of logic offers a frame to consider computer assisted and formal generation in design. A number of semantic and pragmatic problems, however, remain to be solved. In any case conceptual analyses based on logic are applicable in order to rationally reconstruct architectural goals contributing to the quality of environmental design, which should be the main goal in the development of design systems in near future.
series CAAD Futures
last changed 1999/04/03 17:58

_id 7d26
authors Pearson, D.G., Alexander, C. and Webster, Robin
year 2001
title Working Memory and Expertise Differences in Design.
source J. S. Gero, B. Tversky and T. Purcell (eds), 2001, Visual and Spatial Reasoning in Design, II - Key Centre of Design Computing and Cognition, University of Sydney, Australia
summary The Creative Synthesis task devised by Finke and Slayton(1988) has been widely used as an experimental measure of mentalsynthesis, but previous studies have often failed to demonstrate anysignificant benefits of external support on participants’ performance.This paper discusses a study that examined novice and expert drawers’performance of synthesis using a modified stimuli set that was designedto increase the load on visuo-spatial working memory. The resultsshowed a significant increase in Transformational Complexity(Anderson & Hesltrup, 1993) of patterns produced by the expert groupwhile using sketching. It is argued that experts are more effective atusing sketching interactively to increase complexity, while novices relymore on using it as a simple memory aid.
series other
email
more http://www.arch.usyd.edu.au/kcdc/conferences/vr01/
last changed 2003/05/02 11:14

_id 5c07
authors Lee, H.-L., Liu, Y.-T., Chen, S.-C., Tang, S.-K. and Huang, C.-P., Huang, C.-H., Chang, Y.-L., Chang, K.-W. and Chen, K.-Y.
year 2002
title A Comparative study of protocol analysis for - Spatiality of a Text-based Cyberspace
doi https://doi.org/10.52842/conf.ecaade.2002.262
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 262-266
summary Graduate Institute of Architecture, National Chiao Tung University, Hsinchu, 30050, TAIWAN The adaptation of the word cyberspace (Gibson, 1984) following the emergence of the World Wide Web Internet not only succinctly revolutionized the correlation of time and space but also poised to challenge how we view the existing spatial concept. This research tries to use protocol analysis to examine text-based cyberspace, such as bulletin board, chart rooms and so forth, and the objective of this research is to realize the spatiality of cyberspace through the cognitive point of view, and to compare the differences of the definitions and perception ways of spatiality between people with general domain and in design fields. Finally, we validate the existence of cyberspace, where the process not only allows further categorization of spatial elements concluded from the earlier study, but discover that varied backgrounds can affect how a user defines and perceives cyberspace (Strate, 1999).
series eCAADe
email
last changed 2022/06/07 07:51

_id 450c
authors Akin, Ömer
year 1990
title Computational Design Instruction: Toward a Pedagogy
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 302-316
summary The computer offers enormous potential both in and out of the classroom that is realized only in limited ways through the applications available to us today. In the early days of the computer it was generally argued that it would replace the architect. When this idea became obsolete, the prevailing opinion of proponents and opponents alike shifted to the notion of the computer as merely adding to present design capabilities. This idea is so ingrained in our thinking that we still speak of "aiding" design with computers. It is clear to those who grasp the real potential of this still new technology - as in the case of many other major technological innovations - that it continues to change the way we design, rather than to merely augment or replace human designers. In the classroom the computer has the potential to radically change three fundamental ingredients: student, instruction, and instructor. It is obvious that changes of this kind spell out a commensurate change in design pedagogy. If the computer is going to be more than a passive instrument in the design studio, then design pedagogy will have to be changed, fundamentally. While the practice of computing in the studio continues to be a significant I aspect of architectural education, articulation of viable pedagogy for use in the design studio is truly rare. In this paper the question of pedagogy in the CAD studio will be considered first. Then one particular design studio taught during Fall 1988 at Carnegie Mellon University will be presented. Finally, we shall return to issues of change in the student, instruction, and instructor, as highlighted by this particular experience.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
doi https://doi.org/10.52842/conf.acadia.1994.039
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id 0697
authors Balachandran, M.B. and Gero, John S.
year 1988
title Development of a Knowledge-Based System for Structural Optimization
source Dordrecht: Kluwer, 1988. pp. 17-24
summary Optimization is a useful and challenging activity in structural design. It provides designers with tools for better designs while saving time in the design process. The features of conventional optimization tools are presented and their limitations are outlined. The impact and role of knowledge-based methodologies in structural optimization processes is discussed. Structural optimization involves a number of tasks which require human expertise, and are traditionally assisted by human designers. These include design optimization formulation, problem recognition and the selection of appropriate algorithm(s). In this representation and processing of constraints are crucial tasks. This paper presents a framework for developing a knowledge-based system to accomplish these tasks. Based on the needs and the nature of the optimization process, a conceptual architecture of an integrated knowledge-based system is presented. The structure and functions of various components of the system are described
keywords knowledge base, systems, integration, optimization, structures, engineering
series CADline
email
last changed 2003/06/02 13:58

_id c568
authors Balachandran, M.B. and John S. Gero
year 1987
title A Model for Knowledge Based Graphical Interfaces
source AI '87: Proceedings of the Australian Joint Artificial Intelligence Conference. 1987. pp. 505-521. Also published in Artificial Intelligence Developments and Applications edited by J. S. Gero and R Stanton, North-Holland Pub. 1988. -- CADLINE has abstract only.
summary This paper describes a model for knowledge-based graphical interface which incorporates a variety of knowledge of the domain of application. The key issues considered include graphics interpretation, extraction of features of graphics objects and identification of prototype objects. The role of such knowledge-based interfaces in computer-aided design is discussed. A prototype system developed in Prolog and C is described and its application in the domain of structural engineering is demonstrated
keywords user interface, computer graphics, knowledge base, systems, civil engineering, structures
series CADline
email
last changed 2003/06/02 13:58

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