CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 17387

_id ecaade2024_254
id ecaade2024_254
authors M. Sadeghi, Hassan; Erhan, Halil; M. Abuzuraiq, Ahmed
year 2024
title Sustainability Data Analytics an Integrated Data-Informed Approach for Assessing the Sustainability of Design Alternatives
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 725–734
doi https://doi.org/10.52842/conf.ecaade.2024.1.725
summary This study presents an interactive visualization strategy for evaluating design alternatives' sustainability, driven by data from building information modelling (BIM) and life cycle assessment (LCA). After outlining a workflow, we identified the key interaction features of sustainability data to evaluate and improve LCA performance. The low-fidelity prototype, called Green Plans, is presented as a design analytics system aiming to describe these key features. The prototype uses parallel coordinates and Sankey diagrams to examine how form, material, and envelope affect sustainability, and the analytic hierarchy process (AHP) is used to inform the conceptual design. Sustainability is evaluated using key metrics such as global warming potential (GWP), energy consumption, and greenhouse gas (GHG) emissions. The study proposes design data visualization and suggests improvements in simulation, comparative analysis, and integration with design tools.
keywords sustainability assessment, comparative analytics, Life Cycle Assessment, interactive design data visualization, design analytics
series eCAADe
email
last changed 2024/11/17 22:05

_id 2004_044
id 2004_044
authors M. Saleh Uddin and Tutar, Mustafa
year 2004
title 3D Digital Space and People: Extents and Limitations of Integrating Human Figures in Architectural Animation
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 44-49
doi https://doi.org/10.52842/conf.ecaade.2004.044
summary It is people that make architecture alive. It is motion that captures our attention. Together they make our architectural environment believable. Besides portraying a friendly environment, digital people can portray the best reference for scale, time, location and character of an environment. Representing architecture along with human figures has always been an integral aspect of architectural representation in traditional media. As we moved from traditional representation to animated 3D digital modeling, representation of people lost its spirit. Perhaps the reason for this is that a great deal of time and energy needed to be dedicated to the development of human figures. In addition, defining movements and poses for each figure requires additional skills. The aim of this paper is to explore the options of simulating people in the context of environmental design as well as to provide simplified techniques for representations of people in 3D digital animation.
keywords 3D Computer Animation, Human Figure, Representation
series eCAADe
last changed 2022/06/07 07:59

_id ddss2006-pb-35
id DDSS2006-PB-35
authors M.C.G. te Brömmelstroet
year 2006
title Properly Equip Planners, Instead of Just Manning Equipment - A first step in a user-oriented PSS development approach as support for the integration of land use and transport planning
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 35-50
summary There is a growing need for planning support in planning practice, especially in land use and transport integration. Recent studies have shown that instruments that provide such are seldom implemented. Building on recommendations of those studies, this paper explores how to develop a planning support system (PSS) for this specific field of planning and shows some preliminary results of the first steps towards such a PSS. An qualitative assessment on the strengths and weaknesses of two recently developed instruments that share this goal; the VPR and the SDS+STE. Due to time constraints, the focus is on the background and framework of the study.
keywords Land use and transport, PSS, computer-aided planning, participatory design
series DDSS
last changed 2006/08/29 12:55

_id avocaad_2001_03
id avocaad_2001_03
authors M.K.D. Coomans, J.P. van Leeuwen, H.J.P. Timmermans
year 2001
title Abstract but Tangible, Complex but Manageable
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the VR-DIS research program, an innovative design-information modelling technique has been proposed that is based on features. In this modelling technique, the designer is invited not only to model the form and spatial aspects of his or her design, but also to model the structure of the data behind the design. The designer is offered a way to control how abstract design data is structured and stored. In this way, the designer is given the power to model concepts like conformity, contrast, and scale on the formal data level, and this for both graphical and non-graphical design characteristics. Further, the designer is invited to input formal descriptions of own design concepts, and use these personal concepts during the design process. With this new information modelling technique, we expect that the designers will be better capable to handle the complexity of linking diverse kinds of information involved in a design process. This new way of computer aided design offers a unique design freedom: any design concept becomes addressable. On the other hand, this technique also puts the responsibility for the content of the CAD database entirely in the hands of the designer. In order to be able to enjoy the design freedom fully and at the same time handle the responsibility over the design database, a computer tool is needed that shows the precise content of the database, and that is easy and quick to interact with. Only with such a tool, the designer will be capable of keeping the complex data model in pace with his or her design reasoning. To realise this requirement, a “feature browser” has been developed with a 3D graphical user interface. It shows the data objects as 3D blocks, mutually linked by rubber-band arrows that closely reflect the database structure. The whole forms an interactive 3D graph. The intuitiveness and user friendliness of the interface was improved by adding features like the visualisation of the browsing history, the visualisation of link-semantics, and animated visual feedback effects. The hardware part of the interface is worked out as a Fish Tank VR set-up. This hardware configuration improves the experienced realism of the displayed 3D objects up to a feeling of physical presence. The interface as a whole therefore provides a highly attractive display of the abstract design data; abstract but tangible. It is a tool in which complex data structures can be explored and controlled: complex but manageable.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id caadria2005_a_7c_f
id caadria2005_a_7c_f
authors M.N.H. Siddique, Qazi A. Mowla, Mohammad A. Al Masum
year 2005
title VIRTUALITY IN ARCHITECTURE: A DESIGN METAPHOR
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 342-350
doi https://doi.org/10.52842/conf.caadria.2005.342
summary Traditionally, architecture in its design process employs physical matter, requires physical presence and relies on real world environment using conventional methods of 2D depictions such as paper and pen or 3D representations such as physical models and communicates design ideas in verbal or text-based form. The conventional design process, for example an interior design, a residential house, a commercial complex or even urban design projects, follows the same hierarchy of activities. Efforts are made to the satisfaction of both parties to give the ideas of a physical shape through sketches, drafts and models which may take weeks even months. Finally the project gets its final shape in a working drawing, 3D visualisation or model making. This process is time consuming and somewhat redundant. In recent years technology has offered architects a new tool - the virtual environment. Architects use virtual environment increasingly as device of communication and presentation of design intensions. Virtual environment enables users to interact in real-time with design but unfortunately have not been used widely in the process of design development. The aim of this paper is to investigates the relationship between present design process and the emerging technology of virtual reality, establish a relationship between the two and its influence on architecture to form a new translated design process and communication, an interface between architect and client.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:59

_id caadria2006_443
id caadria2006_443
authors M.W. KNIGHT, A.G.P. BROWN, J.S. SMITH
year 2006
title DIGITAL TERRAIN MESHES FROM GPS IN URBAN AREAS: A Practical Aid to City Modelling
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 443-451
doi https://doi.org/10.52842/conf.caadria.2006.x.a6t
summary The work presented here brings together two core interests that have been developed by the first two authors over recent years. The first is the development of city models for use in a range of applications where different data sets and different levels of detail may be appropriate. The second is the development of low cost systems that can deliver useful tools to help address Computer Aided Architectural Design problems. In addition the involvement of a colleague in Electrical Engineering and Electronics reflects a long standing belief in the benefits of cross-disciplinary and interdisciplinary work between architecture and parallel research fields. The product of the collaboration is a system that can aid in the production of terrain models that, in our case, are particularly important as the base for a city model (Brown et.al, 2005).
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2019_290
id caadria2019_290
authors Ma, Chenlong, Zhu, Shuyan and Xiang, Ke
year 2019
title Digital Aided Façade Design Introduced in a Traditional Design Workflow - An experience from one large-scale museum design and construction practice
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 675-684
doi https://doi.org/10.52842/conf.caadria.2019.1.675
summary This paper discusses the opportunities and barriers of adopting parametric tools in discrete elements of the design development documentation processes in parallel with more traditional 2D computer aided architectural design (CAAD). We believe it is a more reasonable way for small to middle sized design companies in China, to introduce parametric design method into the design and construction process, especially when there being a long way from traditional CAAD approach to an all-BIM future in China.
keywords parametric tools; collaborative design; façade design
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2021_251
id caadria2021_251
authors Ma, Chun Yu and van Ameijde, Jeroen
year 2021
title Participatory Housing: Discrete Design and Construction Systems for High-Rise Housing in Hong Kong
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 271-280
doi https://doi.org/10.52842/conf.caadria.2021.1.271
summary There has been a recent increase in the exploration of mereological systems, speculating on how digital design, assembly and reconfiguration of digital materials (Gershenfeld, 2015) enables digitally informed physical worlds that change over time. Besides opportunities for construction and design automation, there is a potential to reimagine how multiple stakeholders can participate in the computational decision-making process, using the benefits of the mass customization of logistics (Retsin, 2019). This paper presents a research-by-design project that applies a digital and discrete material system to high-rise housing in Hong Kong. The project has developed an integrated approach to design, construction, and inhabitation, using a system of discrete parts which can be assembled in various apartment configurations, to incorporate varying occupants requirements and facilitate negotiations and changes over time.
keywords Participatory Design; Generative Design; Adaptable Architecture; High-rise Housing
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2021_333
id caadria2021_333
authors Ma, Chun Yu, Chan, Yan Yu Jennifer and Crolla, Kristof
year 2021
title Expanding Bending-Active Bamboo Gridshell Structures' Design Solution Space Through Hybrid Assembly Systems
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 331-340
doi https://doi.org/10.52842/conf.caadria.2021.1.331
summary This paper discusses the development and testing of a novel design method for the low-tech construction of bending-active bamboo gridshell structures. It expands this typologys current design solution space by combining and building up on two common production methods for light-weight shell structures: 1) the lay-up method, typically used in bamboo architecture in which members are added one at a time, and 2) the flatbed method, in which a prefabricated equidistant flat grid without shear rigidity is propped up and deformed into its final doubly curved shape. The novel methodology expands the systems design solution space by incorporating singularities within the grid topology and by layering multiple separate grids. This allows for spatially radically different building geometries without loss of implementation workflow efficiency. A demonstrator design project, tested through a large-scale prototype model, is described to illustrate the possible spatially engaging architectural design opportunities presented by the novel approach.
keywords Bending-active structures; Bamboo architecture; Shell structures; Low-tech fabrication; Form finding
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2011_068
id ecaade2011_068
authors Ma, Jin Yul; Choo, Seung Yeon; Seo, Ji Hyo; Jeong, Seung Woo
year 2011
title A Study on BIM based Energy Efficient Design Improvement for Rural Standard Drawing and Specification in South Korea: Focusing on Using Buffer-Zone
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.430-438
doi https://doi.org/10.52842/conf.ecaade.2011.430
wos WOS:000335665500049
summary Throughout the world, global warming has been considered a severe problem, which has led to efforts being made for technical development to reduce greenhouse gases in the building sector. As more attention has been paid to energy consumption by residential housing in the building sector, policies and studies on domestic dwellings tend to focus on quality improvement and energy-efficient housing development rather than quantitative housing supply. Yet, policies and guidelines considering residential energy efficiency are inclined to focus on performance and lack in integrated consideration in connection with design. Hence, it seems necessary to compare and analyze design and energy efficiency and to study correlations between housing design and energy. Lately, BIM technology has been used in buildings domestically and proved reliable in respect of its features that enable overall comparison and prediction of housing design, performance and efficiency. The present study is to use the BIM technology to analyze energy consumption and the standard drawing schemes for rural areas to find ways to improve efficient design in singles housing sector and to suggest how to take advantage of buffer zones and how to improve housing design in favor of energy efficiency.
keywords BIM; Energy Analysis Tool; Rural Standard Drawing; Buffer-Zone; Sustainable design
series eCAADe
email
last changed 2022/05/01 23:21

_id ddss2004_ra-129
id ddss2004_ra-129
authors Ma, L., Th. Arentze, A. Borgers, and H. Timmermans
year 2004
title Using Bayesian Decision Networks for Knowledge Representation under Conditions of Uncertainty in Multi-Agent Land Use Simulation Models
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN 1-4020-24088, p. 129-144
summary Land suitability analysis typically involves the assessment of the suitability of land units without knowing the future spatial distribution of land use. Traditional planning techniques have used “algebraic equations” to express land suitability as a weighted function of suitability scores across multiple criteria. However, the existing multi-criteria evaluation methods do not systematically account for uncertainty about the land use in adjacent and other cells. This paper proposes an alternative approach to land suitability analysis that does address the problem of uncertainty. In particular, Bayesian decision networks are suggested as a means of knowledge representation for agents in a multi-agent land use simulation system. Bayesian decision networks model the uncertainty in terms of probabilities specified in the network representing the expertise of specialists with respect to specific land uses. This paper discusses the approach and illustrates its use in the context of a retail agent.
keywords Land Suitability Analysis, Multi-Agents, Knowledge Representation, Bayesian Decision Networks
series DDSS
last changed 2004/07/03 22:13

_id cf2019_059
id cf2019_059
authors Ma, Lisha ; Xiaofang Yuan, Yu Wu and Wuzhen Zhu
year 2019
title A National Pattern Generation Method Based on Cultural Design Genetic Derivation
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 500
summary It is a great challenge to digitally generate emotionally satisfying patterns with national style characteristics to meet diversified consumer demands for national patterns. As the core of national culture’s gestation, growth and development, cultural genes can realize cultural inheritance and maintain national identity . From the view of design, the basic feature elements of cultural genes are extracted by original national pattern deconstruction and semantically summarized to form specific cultural design genes suitable for the rapid design of national pattern. Further, the topology principle and ComputerAided design is introduced to simultaneously generate pattern shapes using Self-Crossing and Cross-Crossing transformation by shape grammar. Then, the pattern elements are arranged according to the initial ethnic pattern composition rules to generate new series of ethnic patterns. Finally, Chinese Tibetan pattern is patterned as an example to demonstrate that this research can creates patterns faster and in line with the user's intent.
keywords National pattern, Cultural design gene, Pattern deconstruction, Shape grammar, Computer-Aided design
series CAAD Futures
email
last changed 2019/07/29 14:18

_id caadria2016_477
id caadria2016_477
authors Ma, Y. P.; M. C. Lin and C. C. Hsu
year 2016
title Enhance Architectural Heritage Conservation Using BIM Technology
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 477-486
doi https://doi.org/10.52842/conf.caadria.2016.477
summary Common problems tend to surface during the restoration and maintenance of wooden structures for architectural heritage: (1) recording and communicating geometric and non-geometric infor- mation, (2) integrating and managing the multiple phases of construc- tion and (3) the structural damage that can be incurred during the dis- mantling process. This leads to less confidence in the quality of restoration and maintenance. This study considers the traditional wooden structures in Taiwan as a basis to discuss the issues faced dur- ing restoration and the gap in communication between designers and builders. Using new techniques, resources and the concept of BIM, a plugin is developed for guiding restoration. It serves as a BIM-based communication platform for designers and builders, enabling the real- time exchange of information to minimise any gaps that may exist be- tween the designers’ information and that of the builders. This allows information related to the restoration to be more accurate and offers the assurance that the traditional architecture retains its original struc- ture and value.
keywords Architectural heritage; conservation; digital achievement; BIM; wooden frameworks
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2003_b7-3
id caadria2003_b7-3
authors Ma, Y.-P., Lee, C.-H. and Jeng, T.
year 2003
title Inavigator: A Spatially-Aware Tangible Interface for Interactive 3D Visualization
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 963-974
doi https://doi.org/10.52842/conf.caadria.2003.963
summary The purpose of this work is to design a spatially-aware tangible interface for interactive 3D visualization. We explore an integrated platform whereby digital representations are integrated with physical artifacts. Our work provides a means to display separated perspective views of a design on multiple-projection physical planes. Users can directly interact with the physical planes to view digital information. By coupling physical artifacts with digital representations, the view of 3D information is mapped to physical space. Our work reduces the cognitive load on novice designers, and enhances the user's capability of understanding the relationships between multiple design representations.
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2017_063
id caadria2017_063
authors Ma, Yidong and Xu, Weiguo
year 2017
title Physarealm - A Bio-inspired Stigmergic Algorithm Tool for Form-Finding
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 499-508
doi https://doi.org/10.52842/conf.caadria.2017.499
summary Physarum Polycephalum is a widespread eukaryotic microbe capable of producing effective networks between food particles to solve spatial planning problems. This paper investigates a previous algorithm for simulating Physarum Polycephalum. An open-source tool named Physarealm is developed for simulation in Rhino's graphical algorithm editor, Grasshopper. The tool adopts a previous stigmergic multi-agent algorithm for simulation and expands its boundary into three dimensions. In addition, this tool adds some custom rules, thus giving the designer more creative control over the produced results. Two research projects have applied this tool in the design process. The first project mainly takes advantage of the tool's path-planning ability, while the second one utilizes its aesthetic values, demonstrating the potential of the tool for further applications.
keywords stigmergy; multi-agent systems; form finding; computation; biomimicry
series CAADRIA
email
last changed 2022/06/07 07:59

_id ascaad2006_paper30
id ascaad2006_paper30
authors Ma, Yue and Mohammed Zaheeruddin
year 2006
title A Real-Time Simulation Tool for Fault Detection and Diagnosis of HVAC Systems
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary In this study, a real-time simulation tool was developed for online monitoring, control and diagnosis of HVAC systems. A twozone variable air volume terminal reheat (VAV-TRH) HVAC system is considered. The developed program can be used in offline and online environments. The offline environment allows the operators to examine optimal control strategies, and to investigate problems associated with improper size of components which could be the root cause of the fault. The online environment is useful for monitoring, control and diagnosis of HVAC systems. A set of expert rules were applied to identify the faults. Simulation results show that the developed tool is able to correctly identify the fault patterns and therefore can be used for improving operating performance of HVAC systems.
series ASCAAD
email
last changed 2007/04/08 19:47

_id caadria2020_367
id caadria2020_367
authors Ma, Zhichao, Xiao, Yiqiang and Chen, Xiong
year 2020
title Research on Commercial Space Vitality of Airport Terminal Based on 3D Vision Field Simulation of Pedestrian Flows - Taking Guangzhou Baiyun International Airport Terminal 2 as a Study Case
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 589-598
doi https://doi.org/10.52842/conf.caadria.2020.1.589
summary In recent years, more and more large-scale terminal buildings have emerged. In the design and construction of the terminal, how to increase the non-aeronautical revenue of the terminal has become one of the difficulties and priorities. The commercial vitality is one of the important factors influencing non-aeronautical revenue of the terminal. There is a correlation between passenger flows and commercial space vitality. So it is necessary to analyze the impact of pedestrian flows on commercial space vitality. The commercial space vitality can be evaluated by the vision dwell time on the shop surfaces. This paper focused on the relationship between passenger flows and commercial space vitality at the terminal. We modeled and simulated the domestic mixed-flow hall of Baiyun airport terminal 2 in Massmotion. After the pedestrian 3D vision field simulation, Vision Time Maps were exported to assess the commercial space vitality. After comparing the survey results with simulation results, we can conclude that the mixing of multiple pedestrian flows can improve the commercial space vitality of the airport terminal.
keywords 3D vision field simulation; Airport terminal commercial space vitality; Guangzhou Baiyun International Airport Terminal 2 ; Pedestrian Flow
series CAADRIA
email
last changed 2022/06/07 07:59

_id ddssar0221
id ddssar0221
authors Maassen, W., De Groot, E. and Scholten, J.E.
year 2002
title Design of an Early Support Tool For Building Services Design:A Design Tool Study
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary There is a need for Dutch design support tools for building services that can be used in early design stages. TNO Building and Construction Research has therefore initiated the research project described here. The project will result in a model for a design support tool for early design of building services in the Netherlands. This tool should make it possible to quickly compare alternative conceptual design solutions and to visualize possible consequences of the underlying design decisions.
series DDSS
last changed 2003/08/07 16:36

_id 277f
authors Mabel, Fabiana
year 2001
title CIDADE ARTE: UM PROJETO VIRTUAL-DIGITAL (City Art: A Virtual-Digital Project)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 248-250
summary “Art city” is focus in analizing the traditional process of urban plan - using the highest tecnology - to propose an urban plan of the ocupation in the real and virtual space. The timing and space has transformed during this new way of representation. Allow the exposition of the elements in differents years and cultures , the change of objects and process, to receive and transmit information. Doesn’t represent a specific place; the elaboration depend the way we realize and how we deal with the propsing and inside the struture of navegation
series SIGRADI
email
last changed 2016/03/10 09:55

_id 25a2
authors MacCallum, C. and Hanna, R.
year 1997
title DEFLECT: A Computer Aided Learning Package for Teaching Structural Design - Phase Two
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.f6j
summary This paper reports on Phase Two of a SHEFC funded project jointly carried out by the Department of Civil, Structural and Environmental Engineering, University of Paisley, the Mackintosh School of Architecture, and Lamp Software. The project aims to build a computer-assisted learning package on the response of structures to load. The software will be used as an interactive teaching tool for both architectural and engineering students.

The package has four levels: Beginners (Level 1), Intermediate (Level 2) and Advanced (Levels 3 and 4). The first two levels have been completed after continuous feedback from both institutions. Level 1 is geared towards architectural and engineering students to help them understand structural behaviour of building components, such as deflection. Level 2 is a graphical editor that enables students to draw precisely the structure of their designs, investigate the deflection of structural members and identify areas of tension and compression. Levels 3 and 4 are a design tool which is aimed at architectural and civil engineering students where they can design and analyse realistic structures by choosing structural members from a library, and specify materials and multiple loads.

Phase One of DEFLECT was presented in the 14th ECAADE conference , which was held at the University of Lund, Sweden. In Phase Two, the range of structural examples was expanded to include typological classics. This was accompanied by additional teaching and learning material. The package was enlarged to include bending moment and shear force diagrams, tapered and curved members, and additional materials such as glass.

series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/maccull/maccull.htm
last changed 2022/06/07 07:50

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