CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ae09
authors Lieberman, Henry
year 1985
title There's More to Menu Systems Than Meets the Screen
source SIGGRAPH '85 Conference Proceedings. July, 1985. vol. 19 ; no. 3: pp. 181-189 : ill. includes bibliography
summary Love playing with those fancy menu-based graphical user interfaces, but afraid to program one yourself for your own application? Do windows seem opaque to you? Are you scared of Mice? Like what-you-see-is-what-you-get but don't know how to get-what-you-want-to-see on the screen? Everyone agrees using systems like graphical document illustrators, circuit designers, and iconic file systems is fun, but programming user interfaces for these systems isn't as much fun as it should be. Systems like the Lisp Machines, Xerox D- Machines, and Apple Macintosh provide powerful graphics primitives, but the casual applications designer is often stymied by the difficulty of mastering the details of window specification, multiple processes, interpreting mouse input, etc. This paper presents a kit called EZWin, which provides many services common to implementing a wide variety of interfaces, described as generalized editors for sets of graphical objects. An individual application is programmed simply by creating objects to represent the interface itself, each kind of graphical object, and each command. A unique interaction style is established which is insensitive to whether commands are chosen before or after their arguments. The system anticipates the types of arguments needed by commands preventing selection mistakes which are a common source of frustrating errors. Displayed objects are made 'mouse-sensitive' only if selection of the object is appropriate in the current context. The implementation of a graphical interface for a computer network simulation is described to illustrate how EZWin works
keywords user interface, computer graphics
series CADline
last changed 1999/02/12 15:09

_id 78ca
authors Friedland, P. (Ed.)
year 1985
title Special Section on Architectures for Knowledge-Based Systems
source CACM (28), 9, September
summary A fundamental shift in the preferred approach to building applied artificial intelligence (AI) systems has taken place since the late 1960s. Previous work focused on the construction of general-purpose intelligent systems; the emphasis was on powerful inference methods that could function efficiently even when the available domain-specific knowledge was relatively meager. Today the emphasis is on the role of specific and detailed knowledge, rather than on reasoning methods.The first successful application of this method, which goes by the name of knowledge-based or expert-system research, was the DENDRAL program at Stanford, a long-term collaboration between chemists and computer scientists for automating the determination of molecular structure from empirical formulas and mass spectral data. The key idea is that knowledge is power, for experts, be they human or machine, are often those who know more facts and heuristics about a domain than lesser problem solvers. The task of building an expert system, therefore, is predominantly one of teaching" a system enough of these facts and heuristics to enable it to perform competently in a particular problem-solving context. Such a collection of facts and heuristics is commonly called a knowledge base. Knowledge-based systems are still dependent on inference methods that perform reasoning on the knowledge base, but experience has shown that simple inference methods like generate and test, backward-chaining, and forward-chaining are very effective in a wide variety of problem domains when they are coupled with powerful knowledge bases. If this methodology remains preeminent, then the task of constructing knowledge bases becomes the rate-limiting factor in expert-system development. Indeed, a major portion of the applied AI research in the last decade has been directed at developing techniques and tools for knowledge representation. We are now in the third generation of such efforts. The first generation was marked by the development of enhanced AI languages like Interlisp and PROLOG. The second generation saw the development of knowledge representation tools at AI research institutions; Stanford, for instance, produced EMYCIN, The Unit System, and MRS. The third generation is now producing fully supported commercial tools like KEE and S.1. Each generation has seen a substantial decrease in the amount of time needed to build significant expert systems. Ten years ago prototype systems commonly took on the order of two years to show proof of concept; today such systems are routinely built in a few months. Three basic methodologies-frames, rules, and logic-have emerged to support the complex task of storing human knowledge in an expert system. Each of the articles in this Special Section describes and illustrates one of these methodologies. "The Role of Frame-Based Representation in Reasoning," by Richard Fikes and Tom Kehler, describes an object-centered view of knowledge representation, whereby all knowldge is partitioned into discrete structures (frames) having individual properties (slots). Frames can be used to represent broad concepts, classes of objects, or individual instances or components of objects. They are joined together in an inheritance hierarchy that provides for the transmission of common properties among the frames without multiple specification of those properties. The authors use the KEE knowledge representation and manipulation tool to illustrate the characteristics of frame-based representation for a variety of domain examples. They also show how frame-based systems can be used to incorporate a range of inference methods common to both logic and rule-based systems.""Rule-Based Systems," by Frederick Hayes-Roth, chronicles the history and describes the implementation of production rules as a framework for knowledge representation. In essence, production rules use IF conditions THEN conclusions and IF conditions THEN actions structures to construct a knowledge base. The autor catalogs a wide range of applications for which this methodology has proved natural and (at least partially) successful for replicating intelligent behavior. The article also surveys some already-available computational tools for facilitating the construction of rule-based knowledge bases and discusses the inference methods (particularly backward- and forward-chaining) that are provided as part of these tools. The article concludes with a consideration of the future improvement and expansion of such tools.The third article, "Logic Programming, " by Michael Genesereth and Matthew Ginsberg, provides a tutorial introduction to the formal method of programming by description in the predicate calculus. Unlike traditional programming, which emphasizes how computations are to be performed, logic programming focuses on the what of objects and their behavior. The article illustrates the ease with which incremental additions can be made to a logic-oriented knowledge base, as well as the automatic facilities for inference (through theorem proving) and explanation that result from such formal descriptions. A practical example of diagnosis of digital device malfunctions is used to show how significantand complex problems can be represented in the formalism.A note to the reader who may infer that the AI community is being split into competing camps by these three methodologies: Although each provides advantages in certain specific domains (logic where the domain can be readily axiomatized and where complete causal models are available, rules where most of the knowledge can be conveniently expressed as experiential heuristics, and frames where complex structural descriptions are necessary to adequately describe the domain), the current view is one of synthesis rather than exclusivity. Both logic and rule-based systems commonly incorporate frame-like structures to facilitate the representation of large amounts of factual information, and frame-based systems like KEE allow both production rules and predicate calculus statements to be stored within and activated from frames to do inference. The next generation of knowledge representation tools may even help users to select appropriate methodologies for each particular class of knowledge, and then automatically integrate the various methodologies so selected into a consistent framework for knowledge. "
series journal paper
last changed 2003/04/23 15:14

_id 46f1
authors Patterson, J.F.
year 1990
title Rendezvous: An Architecture for Synchronous Multi-User Applications
source Proceedings, Conference on Computer-Supported Cooperative Work. New York: ACM, pp. 317-328
summary Rendezvous is an architecture for creating synchronous multi-user applications. It consists of two parts: a run-time architecture for managing the multi-user session and a start-up architecture for managing the network connectivity. The run-time architecture is based on a User Interface Management System called MEL, which is a language extension to Common Lisp providing support for graphics operations, object-oriented programming, and constraints. Constraints are used to manage three dimensions of sharing: sharing of underlying information, sharing of views, and sharing of access. The start-up architecture decouples invoking and joining an application so that not all users need be known when the application is started. At present, the run-time architecture is completed and running test applications. As a first test of the complete Rendezvous architecture, we will implement a multi-user card game by the end of the summer.
series other
last changed 2003/04/23 15:50

_id caadria2017_080
id caadria2017_080
authors Suzuki, Seiichi and Knippers, Jan
year 2017
title Topology-driven Form-finding - Implementation of an Evolving Network Model for Extending Design Spaces in Dynamic Relaxation
doi https://doi.org/10.52842/conf.caadria.2017.489
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 489-498
summary This paper introduces a novel computational design methodology called topology-driven for the numerical form-finding of discrete networks and presents the essential building block for storing and processing information. Numerical form-finding focuses on computing the optimum geometric configuration of lightweight structures in which shape is the result of reciprocal dependencies between forces, material behaviors and structural performances. Among the design community, Dynamic Relaxation (DR) has gained in popularity given its capacity to support more flexible and interactive design spaces in form-finding. However, common implementations of networks models only focus on the interactive exploration of material and geometrical properties without further specification for topological dynamization. For facing this problematic, we propose an object-oriented approach to attach specific functionalities to particular pieces of data within the numerical schema. Here, we describe the implementation of a rule-based system for managing objects´ interactions in order to continuously track topological and geometrical changes. Based on this concept, larger design spaces can be developed for the interactive exploration of structural shapes.
keywords Topology-driven; Form-Finding; Dynamic Relaxation; Object Structures; Design Spaces
series CAADRIA
email
last changed 2022/06/07 07:56

_id c6d5
authors Balachandran, M.B.
year 1988
title A Model for Knowledge-Based Design Optimization [PhD dissertation]
source Dept. of Architectural Science, University of Sydney
summary Unpublished. CADLINE has abstract only. This dissertation is concerned with developments in design decision methodologies applied to computer-aided design. The major aim of this research was to design and develop a knowledge-based computer-aided optimization system that has the ability to emulate some of the human performances in design decision processes. The issues and problems involved in developing a knowledge-based system for design optimization are addressed. A knowledge-based methodology to aid design optimization formulation is investigated. The major issues considered include representation of design description, the variety of knowledge required for the formulation process, recognizing optimization formulations, and selection of appropriate algorithms. It is demonstrated that the knowledge-based control of numerical processes leads to efficient and improved decisions in design. In developing knowledge-based systems for computer-aided decision applications an effective human-machine interface is essential. A model for knowledge-based graphical interfaces is proposed. This model incorporates knowledge for graphics interpretation, extraction of features of graphics objects and identification of prototypical objects. An experimental system developed in Prolog and C is demonstrated in the domain of structural design. The system shows one way of combining knowledge-based systems technology with computer graphics and indicates how knowledge-based interfaces improve the system's interactive capabilities. Finally, the system, OPTIMA, is presented. The system is designed as an integrated knowledge-based decision system using frames, rule bases, menu inputs, algebraic computation and optimization algorithms. The system has been written in LISP, Prolog and C and implemented on SUN Microsystems workstations. The performance of the system is demonstrated using two example problems from the domains of structural and architectural design respectively. The knowledge-based approach to design optimization is shown to be considerably easier and more efficient than those using conventional programs.
keywords Knowledge Base, Systems, CAD, Representation, Design, Frames, Computer Graphics, User Interface, Decision Making
series CADline
last changed 2003/06/02 13:58

_id 887e
authors Belajcic, N. D.
year 1988
title Computer Implementation of Shape Grammars
source Department of Architectural Science, University of Sydney
summary An approach is taken that shape grammars can be used as a possible vehicle for automated design generation. Historical background of shape grammars is discussed with emphasis on vocabulary/syntax aspect of the design process and significance of class solutions to problems. Similarities with expert system mechanics and structure is highlighted and advantages and disadvantages of rule-based and frame-based systems are considered. These concepts are implemented in a computer program written in LISP employing icon driven graphic interface with tools for creating shapes and rules. Finally, problems associated with adopted reasoning strategies are reported and areas of further development and improvement suggested. [UNPUBLISHED. CADLINE has abstract only]
keywords Shape Grammars, Design Process
series thesis:MSc
last changed 2002/12/14 19:10

_id diss_howe
id diss_howe
authors Howe, Alan Scott
year 1988
title A new paradigm for life-cycle management of kit-of-parts building systems
source UNIVERSITY OF MICHIGAN , PhD
summary The research described in this dissertation brings together various technologies in manufacturing and information management and suggests a new paradigm for the design, manufacture, and lifetime use of artifacts using kit-of-parts systems and rule-based assembly. The questions are asked: If architects, designers, and users were given direct online connection to real-time design information sources and fabrication processes, and have the ability to monitor and control the current state of designed objects throughout the objects' lifetime, how would the entire life-cycle of a product be affected, and how would design processes change? During the course of the research described in this dissertation, a series of simulations and experiments were conducted which produced a computer-based simulated design, manufacture, and use environment wherein these questions could begin to be answered. A kit-of-parts model building system was devised which could be used to design model buildings in virtual form by downloading virtual representations of the components from the Internet and assembling them into a desired form. The virtual model building could then be used to order the manufacture of real components online, and remotely controlled robots used to assemble the actual building on the site. Through the use of special hardware manufactured into the components, real-time remote monitoring and control of the current state of the finished model building was affected during the building's lifetime. The research establishes the feasibility of an online life-cycle environment where a virtual representation of an artifact is created and used to both manufacture a real-world counterpart and also monitor and control the current state of the real-world object. The state-of-the-art of pertinent technologies were explored through literature searches and experiments. Data representation, rule-based design techniques, robotics, and digital control were studied, and a series of design principles established which lend themselves toward a life-cycle management paradigm. Several case studies are cited which show how the design principles and life-cycle management environment can be applied to real buildings and other artifacts such as vehicles and marine structures. Ideas for expanded research on the life-cycle management paradigm are cited.  

series thesis:PhD
email
more http://wwwlib.umi.com/dissertations/fullcit/9909905
last changed 2003/11/20 19:57

_id 8fb2
id 8fb2
authors McCall, Raymond, Bennett, Patrick and Johnson, Erik
year 1994
title An Overview of the PHIDIAS II HyperCAD System
doi https://doi.org/10.52842/conf.acadia.1994.063
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 63-74
summary The PHIDIAS II HyperCAD system combines the functionality of CAD graphics, hypermedia, database management and knowledge-based computation in a single, highly integrated design environment. The CAD functionality includes both 3-D and 2-D vector graphics. The hypermedia includes support for text, raster images, video and sound. The database management enables persistent storage and interlinking of large collections of text, images, video, sound and vector graphics, i.e., thousands of vector graphic objects and drawings in a single database. Retrieval is provided both through use of "associative indexing" based on hyperlinks and through use of an advanced query language. The knowledge- based computation includes both inference and knowledgebased critiquing.

A highly unusual feature of PHIDIAS II is that it implements all of its functions using only hypermedia mechanisms. Complex vector graphic drawings and objects are represented as composite hypermedia nodes. Inference and critiquing are implemented through use of what are known as virtual structures [Halasz 1988], including virtual links and virtual nodes. These nodes and links are dynamic (computed) rather than static (constant). They are defined as expressions in the same language used for queries and are computed at display time. The implementation of different kinds of functions using a common set of mechanisms makes it easy to use them in combination, thus further augmenting the system's functionality.

PHIDIAS supports design by informing architects as they develop a solution's form. The idea is thus not to make the design process faster or cheaper but rather to improve the quality of the things designed. We believe that architects can create better buildings for their users if they have better information. This includes information about buildings of given types, user populations, historical and modern precedents, local site and climate conditions, the urban and natural context and its historical development, as well as local, state and federal regulations.

series ACADIA
last changed 2022/06/07 07:59

_id ca71
authors Noble, Douglas and Rittel, Horst W.J.
year 1988
title Issue-Based Information Systems for Design
doi https://doi.org/10.52842/conf.acadia.1988.275
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 275-286
summary The understanding of planning and design as a process of argumentation (of the designer with himself or with others) has led to the concept of IBIS (Issue-Based Information Systems). The elements of IBIS are Issues, each of which are associated with alternative positions. These in turn are associated with arguments which support or object to a given position (or another argument). In the course of the treatment of issues, new issues come up which are treated likewise.

Issue-Based Information Systems are used as a means of widening the coverage of a problem. By encouraging a greater degree of participation, particularly in the earlier phases of the process, the designer is increasing the opportunity that difficulties of his proposed solution, unseen by him, will be discovered by others. Since the problem observed by a designer can always be treated as merely a symptom of another higher-level problem, the argumentative approach also increases the likelyhood that someone will attempt to attack the problem from this point of view. Another desirable characteristic of the Issue-Based Information System is that it helps to make the design process 'transparent'. Transparency here refers tO the ability of observers as well as participants to trace back the process of decision-making.

This paper offers a description of a computer-supported IBIS (written in 'C' using the 'XWindows' user interface), including a discussion of the usefulness of IBIS in design, as well as comments on the role of the computer in IBIS implementation, and related developments in computing.

series ACADIA
email
last changed 2022/06/07 07:58

_id 7812
authors Straber, W. and Seidel, H.-P. (eds.)
year 1989
title Theory and Practice of Geometric Modeling
source Springer-Verlag
summary This book originates from the lectures given at the international conference "Theory and Practice of Geometric Modeling", Blaubeuren, FRG, October 3-7, 1988, that brought together leading experts from universities, system developers, and system users, to discuss new concepts and future trends in geometric modeling. The book covers a variety of topics on an advanced level and is organized as follows. Part A contains new algorithms and techniques for modeling objects that are bounded by free form surfaces. Part B focuses on surface/surface intersections, new types of blending surfaces and speed ups for ray tracing. Part C contains some new geometric tools. Part D discusses different representation schemes in solid modeling, conversions between these different schemes, and some applications. Part E covers some issues of product modeling, automatic tolerancing, high level specification of solid models (constraints, features) and the need for better user interfaces.
series other
last changed 2003/04/23 15:14

_id ddssar9638
id ddssar9638
authors Bax, M.F.Th. and Trum, H.M.G.J.
year 1996
title A Conceptual Model for Concurrent Engineering in Building Design according to Domain Theory
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary Concurrent engineering is a design strategy in which various designers participate in a co-ordinated parallel process. In this process series of functions are simultaneously integrated into a common form. Processes of this type ask for the identification, definition and specification of relatively independent design fields. They also ask for specific design knowledge designers should master in order to participate in these processes. The paper presents a conceptual model of co-ordinated parallel design processes in which architectural space is simultaneously defined in the intersection of three systems: a morphological or level-bound system, a functional or domain-bound system and a procedural or phase-bound system. Design strategies for concurrent engineering are concerned with process design, a design task which is comparable to the design of objects. For successfully accomplishing this task, knowledge is needed of the structural properties of objects and systems; more specifically of the morphological, functional and procedural levels which condition the design fields from which these objects emerge, of the series of generic forms which condition their appearance and of the typological knowledge which conditions their coherence in the overall process.
series DDSS
last changed 2003/11/21 15:16

_id ddss9807
id ddss9807
authors Boelen, A.J. and Lugt, Hermen J. van der
year 1998
title Communication of design parameters within groups
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary This paper discusses the facilitation of worldwide concurrent design within the domains involved in environmental planning, urban design and civil engineering. Typical projects in these domains require the collaboration of many experts. Each of these has his reference framework for the taskat hand and for the variables used. The amount of variables makes it impossible for each project participant to take account for all possible impacts of proposed or planned actions. The typical project demands for a concurrent design process that enables all participants to concentrate ontheir domain of expertise. On the other hand the design process should enable them to have insight in the problems, within the domains of other experts. The system should provide a generic environment with the ability to attach domain specific knowledge. By providing this support thesystem integrates knowledge specific to various expert domains.In the PortPlan project within the LWI organization a system is being developed that supports the integration of various reference frameworks involved in environmental planning. We no longer need to develop a common language for the users. The system contains a dynamic set of scalebound reference objects for the domains involved. The system facilitates the communication of object characteristics. It also supports the presentation of these objects, in legends for each participant involved.We achieve the communication between participants using a dynamic legend. We also enable all participants to become informed on the interests of other participants. We achieve the technical communication using the exchange of interventions. We do not exchange results. This leads to alow "network traffic load" and thus enables the system to operate within the current Internet infrastructure. In this paper we present the problem area of concurrent design in environmental planning. We present this describing the background of our project, describing the overall architecture of the system and presenting the first findings of user studies.
keywords Concurrent Design, Interfaces, Legends
series DDSS
last changed 2003/11/21 15:16

_id 5bce
authors Ceccato, Cristiano
year 1999
title Evolutionary Design Tools for Mass-Customisation
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 152-156
summary This paper describes an instance of the author’s ongoing research in the field of Generative Design. The work is based on the premise that computer-aided design (CAD) should evolve beyond its current limitation of one-way interaction, and become a dynamic, intelligent, multi-user environment that encourages creativity and actively supports the evolution of individual, mass-customised designs which exhibit common features. The understanding of fundamental shape-forming processes in nature inspires us to move beyond the existing CAD paradigms and re-examine the way we can benefit from the computers in design. We can use this knowledge to create a new generation of computer-based design tools which use evolutionary search algorithms to generate create a common family of individual designs optimised according to particular criteria, while supporting our design intuition. The author explores this idea by illustrating a research project between the Hong Kong Polytechnic University and Deakin University (Australia). The project implements a multi-user oriented design tool for evolutionary design, which was tailored to produce a simple object such as door handle. The paper first gives a short historical and philosophical to the work, then describes the technical and algorithmic requirements, and implementation of the system. It concludes by describing an experiment in which the system was used on a "live" test group of people to generate individual, mass-customised designs.
series SIGRADI
email
last changed 2016/03/10 09:48

_id maver_107
id maver_107
authors Chen, Yan and Maver, Tom W.
year 1997
title Integrating Design Tools within a Human Collaborative Working Context
source International Journal of Construction IT, Vol5, No 2, pp 35-53
summary Integrating design tools has been an important research subject. The work to be reported in this paper differs from many previous efforts in that it not only tackles tool-tool interoperation, but also does so within a human collaborative working context We suggest that design integration support should include not only tool interoperability, but also mechanisms for co-ordinate and control the tool use. We also argue that the higher-level management support should include not only formalised and automated mechanisms, but also semi-automated and even informal mechanisms for human designers to directly interact with each other. Within a collaborative working framework, we'll present a hybrid architecture for tool integration, in which the human designers and the design tools are assumed to be distributed while the management is centralised. In this approach, each design tool is wrapped as an autonomous service provider with its own data store; thus the project design data is physically distributed with the design tools. A meta-data augmented product model, which populates a central meta-data repository serving as a "map" for locating the distributed design objects, is devised to provide a common vocabulary for communications and to assist the management of the distributed resources and activities. A design object broker is used to mediate among the distributed tools, and the central meta-data repository. The reported work has been part of a collaborative design system called virtual studio environment We'll illustrate how the integrated design tools might be used in human design work within the virtual studio environment.
series other
email
last changed 2003/09/03 15:36

_id 4104
authors Ervin, Stephen McTee
year 1989
title The structure and function of diagrams in environmental design :a computational inquiry
source Massachusetts Institute of Technology
summary The design process often begins with a graphical description of the proposed device or system and sketching is the physical expression of the design engineer's thinking process. Computer Aided Design is a technique in which man and machine are blended into a problem solving team, intimately coupling the best characteristics of each. Solid modelling is developed to act as the common medium between man and the computer. At present it is achieved mainly by designing with volumes and hence does not leave much room for sketching input, the traditional physical expression of the thinking process of the design engineer. This thesis describes a method of accepting isometric free hand sketching as the input to a solid model. The design engineer is allowed to make a sketch on top of a digitizer indicating (i) visible lines; (ii) hidden lines; (iii) construction lines; (iv) centre lines; (v) erased lines; and (vi) redundant lines as the input. The computer then processes this sketch by identifying the line segments, fitting the best possible lines, removing the erased lines, ignoring the redundant lines and finally merging the hidden lines and visible lines to form the lines in the solid in an interactive manner. The program then uses these lines and the information about the three dimensional origin of the object and produces three dimensional information such as the faces, loops, holes, rings, edges and vertices which are sufficient to build a solid model. This is achieved in the following manner. The points in the sketch are first written into a file. The computer than reads this file, breaks the group of points into sub-groups belonging to individual line segments, fits the best lines and identify the vertices in two dimensions. These improved lines in two dimensions are then merged to form the lines and vertices in the solid. These lines are then used together with the three dimensional origin (or any other point) to produce the wireframe model in three dimensions. The loops in the wireframe models are then identified and surface equations are fitted to these loops. Finally all the necessary inputs to build a B-rep solid model are produced.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id caadria2020_361
id caadria2020_361
authors Geht, Alexander, Weizmann, Michael, Grobman, Yasha Jacob and Tarazi, Ezri
year 2020
title Horizontal Forming in Additive Manufacturing: Design and Architecture Perspective
doi https://doi.org/10.52842/conf.caadria.2020.1.203
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 203-212
summary Extrusion based three-dimensional additive manufacturing technology forms objects by driving the material through a nozzle depositing a linear structure through vector-building blocks called roads. In a common 3-axis system, the roads are stacked layer upon layer for forming the final object. However, forming overhanging geometry in this way requires additional support structures increasing material usage and effective printing time. The paper presents a novel Horizontal forming (HF) approach and method for forming overhanging geometry, HF is a new extrusion-based AM approach that allows rapid and stable forming of horizontal structures without additional support in 3-axis systems. This approach can provide new design and manufacturing possibilities for extrusion AM, with emphasis on medium and large-scale AM. HF can affect the outcome's aesthetic and mechanical properties. Moreover, it can significantly accelerate the production process and reduce material waste. The present paper maps the influence of various parameters employed in the HF method, providing a deeper understanding of the printing process. Additionally, it explores and demonstrates the potential functional and aesthetic characteristics that can be achieved with HF for industrial design and architectural products.
keywords Additive manufacturing; Support; Horizontal forming (HF); Extrusion-based system; Fused granulate forming (FGF)
series CAADRIA
email
last changed 2022/06/07 07:51

_id ad7b
authors Hannus, Matti
year 1991
title Implementation of Object Oriented Product Model Applications
source The Computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered : ill. includes bibliography
summary The paper describes implementation aspects of object oriented applications using different software tools such as a CAD- system, a relational data base management system and an object oriented programming language. The different implementations are based on a common generic product model and are integrated by means of neutral file transfer. The modules make up a toolbox from which various specific applications can be derived by adding application specific subclasses. The described development aims to provide steps along an evolutionary path from the dominating design tools of today towards the envisioned object oriented systems of tomorrow
keywords integration, OOPS, CAD, product modeling
series CADline
last changed 1999/02/12 15:08

_id fd25
authors Homma, R., Iki, K., Morozumi, M. and Morisaki, T.
year 1999
title Geographic Information Database for Landscape Evaluation
doi https://doi.org/10.52842/conf.caadria.1999.143
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 143-152
summary In a landscape evaluation of a large-scale facilities construction such as garbage disposal facilities, it is necessary to grasp landscape characteristics of the area that is able to observe object facilities. This landscape characteristic consists of both a geographical characteristic (landscape resources, public space, districts designated by various urban planing laws, etc.) and a visual characteristic (visibility / invisibility range, distance from the object). The facilities design with consideration for landscape requires a geographic information database for the landscape characteristic, which enable planners to share the geographic information in the area. Authors proposed Network-based Dynamic Evaluation Process for urban landscapes in CAADRIA98, and illustrated the need of the common place that shares geographic information in the process. The system has function to provide the information of the area with layered maps simply. However the system developed with HTML Layer Function, that has limited to update data and boolean operate of layers. For using the system for practical purposes, it should conduct a GIS lookup and report back, via HTML. On the other hand, at present, there are various analogue thematic maps, digital maps are not prepared enough for landscape evaluation. It causes that landscape design process is not efficient. Also, a potential (importance) of viewpoints for evaluating facilities design have been defined by qualitative analysis so far, therefore a quantitative comparison of viewpoints was not available. As a solution of those problems, authors are tackling the development of Geographic Information Database (GIDB) by using GIS. In this paper authors give an outline of GIDB composed of overlaying various digital thematic maps included visual characteristic of the facilities. As a case study, in construction of the garbage disposal facilities in Kumamoto city, the important viewpoints was extracted by GIDB.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 9dc7
authors Hwang, Jie-Eun and Choi, Jin-Won
year 2002
title SpaceCore: Metadata for Retrieving Spatial Information in Architecture
doi https://doi.org/10.52842/conf.acadia.2002.197
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 197-215
summary This research investigates the spatial information retrieval in architecture focused on constructingefficient metadata that is crucial for data retrieval. Generally speaking, metadata is ‘structured dataabout data’ to describe the resources especially in a digital method. In this research, metadata is a sortof data object to be used in searching spatial information, such as describing a raw spatial data objectnot only as attribute data but also as content, structurally and semantically. There are two issues thatmotivate this research; 1) the materialization of the intangible space as a data object, and 2) thecontent-based information retrieval. In the viewpoint of content-based retrieval, we analyze spatialinformation on the apartment unit floor plan common in Korea. Then we extract the metadata items in astructured manner. To manage the items efficiently, we develop a data model for spatial informationaccording to the concept of “Structured Floor Plan”. For exploiting the metadata, this research showsseveral possibilities of query operations to present a set of sample queries about L-D-K(Living room -Dining room – Kitchen). Implementation of the prototype system is divided into three parts: 1) amodeling module, Vitruvis; 2) an indexing module, SpaceCore; and 3) a browsing module.
series ACADIA
email
last changed 2022/06/07 07:50

_id c839
authors Hwang, Jie-Eun
year 2002
title SpaceScope: Developing a Spatial Information Retrieval System - Focused on Apartment Unit Floor Plans -
source Yonsei University, Dept. of Housing & Interior Design
summary This research investigates the spatial information retrieval (IR) in architecture focused on constructing efficient metadata that is crucial for data retrieval. Generally speaking, metadata is ‘structured data about data’ to describe resources especially in a digital format. In this research, metadata is a sort of data object to be useful in searching spatial information. Metadata is also used to describe raw spatial data object as not only attribute data but also content structurally and semantic ally. There are two issues that motivate this research; 1) what is the spatial information – that materializes the intangible space as a data object, and 2) how we can search the information efficiently – the content-based information retrieval. Although knowledge of a building’s spatial content is most important in architecture, there has been no logical method to manage it.

From the viewpoint of content-based retrieval, the researcher analyzes spatial information of a floor plan, with a focus on the apartment unit floor plan common in Korea. Then the metadata items are extracted in a structured manner. To manage the items efficiently, the researcher develops a data model for spatial information according to the concept of the “Structured Floor Plan”. The main object of content to retrieve is a spatial network that consists of nodes of spaces and their linkages. There are two ways to organize the metadata: the traditional index files and the RDF (Resource Description Framework). While the index files are still efficient with computability, the RDF applies greater options to retrieve, such as fuzzy predicates, semantic predicates, and so on. To exploit the metadata, this research shows several possibilities of query operations that present a set of sample queries about L-DK(Living room – Dining room – Kitchen). Implementation of the prototype system is divided into three parts: 1) a modeling module using Vitruvius; 2) an indexing module using MS SQL Server? 2000 in conjunction XML; and 3) a browsing module using the SpaceScope browser.

The future works may consider XML-based databases and a knowledge based query language, such as RQL/XQL, working on such databases. The more specific domain knowledge is involved, the more practical systems would be. Even in architecture, there may be a diverse range of domain knowledge, such as design, building performance, facility management, energy management, post occupied evaluation, historical research, and so on. Also the issue of interface should be investigated in depth, so that it will be adequate to the needs of the architectural field.

keywords Content-based Information Retrieval; Metadata; RDF; XML; Spatial Information; Apartment Floor Plan; Semantics
series thesis:MSc
email
last changed 2003/04/25 07:27

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