CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 393

_id ascaad2007_039
id ascaad2007_039
authors Bakr, A.F.; I. Diab and D. Saadallah
year 2007
title Detecting Inefficient Lighting Solutions: Step-by-Step Geographic information system (GIS) Technique
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 491-504
summary Outdoor lighting is used to illuminate roadways, parking lots, yards, sidewalks, public meeting areas, signs, work sites, and buildings. It provides us with better visibility and a sense of security. When well designed and properly installed, outdoor lighting can be and is very useful in improving visibility and safety and a sense of security, while at the same time minimizing energy use and operating costs. But, because nobody thought at this, most street lights shine light not only on the nearby ground, where is needed, but also miles away and skywards. Thus a large fraction of the light is lost, at consumer expense and without his/her consent. In the other hand, shortage in street light may cause more crimes as well as accidents. Most of the wasted or short light comes from the poorly designed street lights. Billboards, decorative lights, poorly shielded security lights are part of the problem too, but the main culprit for the waste and ugly glow one sees above one's head at nights is from the streetlights. Thus, recent computer technology gives us tools to be employed for testing the quality of light. Geographic Information System (GIS) software could be utilized to achieve that mission through applying mapping technique. This technique could analyze digital photographs and define light polluted areas as well as bad lighted. This paper reveals that step by step technique, which employs hybrid technologies to solve such problem for better planning decisions.
series ASCAAD
last changed 2008/01/21 22:00

_id 8f60
authors Fukuda, T., Nagahama R. and Sasada. T.
year 1998
title Collaboration Support System for Public Design
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 299-307
doi https://doi.org/10.52842/conf.caadria.1998.299
summary It is very important to collaborate not only with professional people such as designers and engineers but also with non-professional people such as clients and citizens in the field of a public design. But a maker which provides signs, lighting equipment, and street furniture etc does not always design satisfactory. This paper presents the system requirements for public design and the prototype system which reviewers can understand their position and orientation, and application of the system to the project.
keywords ublic Design, Computer Aided Design, Computer Graphics, Internet,World Wide Web, VRML, Java
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:50

_id 5c5f
authors Jepson, W., Liggett, R. and Friedman, S.
year 1995
title An environment for real-time urban visualization
source Proceedings of the Symposium on Interactive 3D Gra hics, Monterey, CA
summary Drawing from technologies developed for military flight simulation and virtual reality, a system for efficiently modeling and simulating urban environments has been implemented at UCLA. This system combines relatively simple 3-dimensional models (from a traditional CAD standpoint) with aerial photographs and street level video to create a realistic (down to plants, street signs and the graffiti on the walls) model of an urban neighborhood which can then be used for interactive fly and walk-through demonstrations.The Urban Simulator project is more than just the simulation software. It is a methodology which integrates existing systems such as CAD and GIS with visual simulation to facilitate the modeling, display, and evaluation of alternative proposed environments. It can be used to visualize neighborhoods as they currently exist and how they might appear after built intervention occurs. Or, the system can be used to simulate entirely new development.
series other
last changed 2003/04/23 15:50

_id eaea2005_187
id eaea2005_187
authors Lengyel, Dominik and Catherine Toulouse
year 2006
title Simultaneous visions
source Motion, E-Motion and Urban Space [Proceedings of the 7th European Architectural Endoscopy Association Conference / ISBN-10: 3-00-019070-8 - ISBN-13: 978-3-00-019070-4], pp. 187-195
summary Simultaneity is everywhere. Our sensual perception is simultaneous in many ways. Not only do we see, hear, smell and feel simultaneously, we see and hear with two ears and two eyes at the same time and we feel with an infinite number of receptors throughout the whole body. Even with one single sense we perceive different things simultaneously. We listen to people talking while at the same time we listen to the traffic. At the same time we carefully watch the street while we also look at the traffic signs. While everyday life is full of diverse simultaneity, Computer Aided Design Animations usually are not. Dependant on difficulties with distortions and eye movement in perspective projections we got used to planar perspective projections that demand the viewer to look exclusively at the center. We also know that no viewer follows this rule so we usually limit the view angle to reduce distortion as far as possible. In general we get to see an angle of about sixty degrees which is far less than the one hundred and eighty degrees of only one of our eyes.
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id ddss9462
id ddss9462
authors Liggett, Robert S. and Jepson, William H.
year 1994
title Implementing an Integrated Environment for Urban Simulation CAD, Visualization and GIS
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Using technology which has been adapted from military flight simulation hardware and software, researchers at UCLA's Graduate School of Architecture and Urban Planning are currently developing an integrated computing environment for Urban Simulation which includes a high-level visual simulation package, an industry standard CAD system, and a traditional two dimensional geographic information system and data bases. The focal point of the integrated system is a visual simulation engine which has been developed using Silicon Graphics' IRIS Performer application development environment. With this system, aerial photographs can be combined with street level video to efficiently create a realistic (down to plants, street signs and the graffiti on the walls) model of an urban neighbourhood which can then be used for interactive fly and walk-through demonstrations. Links have been established between this visual simulation system and AutoCAD to allow models (at varying levels of detail) to be generated using the CAD system and translated into the form required for the visualization system. Links between the GIS system (in this case ARC/INFO and ARCVIEW) and the visual simulation system provide the capability for dynamic query and display of information from the GIS data base in a real-time 3-dimensional format. Links between the CAD and GIS systems allow common base maps to be used for the GIS and modelling systems as well as automatic generation of 3-d form. While an earlier paper by the authors discussed proposed strategies for such an Urban Simulation System, this paper focuses on the results of actual implementation of these strategies, as well as the use of the system for modelling, exploration and display of alternative physical environments.
series DDSS
email
last changed 2003/08/07 16:36

_id ecaade2024_322
id ecaade2024_322
authors Liu, Yijiang; Guan, Xiangyu; Liu, Lun; Wang, Hui
year 2024
title Mindscape: Research of high-information density street environments based on electroencephalogram recording and virtual reality head-mounted simulation
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 663–672
doi https://doi.org/10.52842/conf.ecaade.2024.1.663
summary This study aims to investigate, through neuroscientific methods, the effects of particular architectural elements on pedestrian spatial cognition and experience in the analysis and design of walking street spaces. More precisely, this paper will describe the impact of the density variation of storefront signs on the brainwaves of passersby in East Asian city walking streets, providing strategies and guidelines for urban development and renewal. Firstly, the paper summarizes the research method through the review of research questions and related literature; secondly, the paper establishes experiments via this path, analyzing results and indicators through data processing; finally, suggestions for future pedestrian street design are proposed based on research and analysis results.
keywords Urban Studies, Neuroscience, EEG, Street Information Density
series eCAADe
email
last changed 2024/11/17 22:05

_id sigradi2009_858
id sigradi2009_858
authors Moroni, Janaina Luisa da Silva; Juan Luis Mascaró
year 2009
title Design Gráfico e planejamento urbano no desenvolvimento de um software de elaboração de placas de sinalização e nome de rua [Graphic Design and Urban Planning in a Software Development of Signs and Street Names]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This article presents, starting from data collection applied to graphical design, the development of GERAPLACA software which helps designers to create signaling plates and street plates of standardized form with respect to the choice of font, layout, production comments, finishing and installation, in order to avoid the subjectivism that favors the inefficiency of furniture. This software allows the integration of urban planning and graphic design, has low production costs , unifies the languages among professionals from diverse backgrounds who work with urban furniture. The methology for the creation of plates and the results obtained with the software are presented below.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 7655
authors Okeil, Ahmad and El Araby, Mostafa
year 2003
title Realism vs. Reality in Digital Reconstruction of Cities
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary The digital reconstruction of existing cities using virtual reality techniques is being increasingly used. For consultants, municipalities and planning departments these models provide decision support through visual simulations (El Araby, 2001). For academia they provide a new tool for teaching students urban design and planning (Okeil, 2001). For authorities they provide a tool for promoting the city on the world wide web trying to attract more businesses and tourists to it. The built environment is very rich in detail. It does not only consist of open spaces surrounded by abstract buildings but it also includes many smaller objects such as street furniture, traffic signs, street lights, different types of vegetation and shop signs for example. All surfaces in the built environment have unique properties describing color, texture and opacity. The built environmentis dynamic and our perception is affected by factors such as pedestrian movement, traffic, environmental factors such as wind, noise and shadows. The built environment is also shaped by the accumulation of changes caused by many influences through time. All these factors make the reconstruction of the built environment a very complex task. This paper tries to answer the question: how realistic the reconstructed models of urban areas can be. It sees “Realism“ as a variable floating between three types of realties. The reality of the physical environment which we are trying to represent. The reality of the digital environment which will host the digitally reconstructed city. And the reality of the working environment which deals with the problem of limitation of resources needed to digitally reconstruct the city. A case study of building a 3D computer model of an urban area in the United Arab Emirates demonstrates that new time-saving techniques for data acquisition can enhance realism by meetingbudget limitations and time limitations.
keywords Virtual Reality; Photo Realism; Texture Maps; 3D Modeling; Urban Design
series other
email
last changed 2003/03/11 20:39

_id 450c
authors Akin, Ömer
year 1990
title Computational Design Instruction: Toward a Pedagogy
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 302-316
summary The computer offers enormous potential both in and out of the classroom that is realized only in limited ways through the applications available to us today. In the early days of the computer it was generally argued that it would replace the architect. When this idea became obsolete, the prevailing opinion of proponents and opponents alike shifted to the notion of the computer as merely adding to present design capabilities. This idea is so ingrained in our thinking that we still speak of "aiding" design with computers. It is clear to those who grasp the real potential of this still new technology - as in the case of many other major technological innovations - that it continues to change the way we design, rather than to merely augment or replace human designers. In the classroom the computer has the potential to radically change three fundamental ingredients: student, instruction, and instructor. It is obvious that changes of this kind spell out a commensurate change in design pedagogy. If the computer is going to be more than a passive instrument in the design studio, then design pedagogy will have to be changed, fundamentally. While the practice of computing in the studio continues to be a significant I aspect of architectural education, articulation of viable pedagogy for use in the design studio is truly rare. In this paper the question of pedagogy in the CAD studio will be considered first. Then one particular design studio taught during Fall 1988 at Carnegie Mellon University will be presented. Finally, we shall return to issues of change in the student, instruction, and instructor, as highlighted by this particular experience.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
doi https://doi.org/10.52842/conf.acadia.1994.039
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id 0697
authors Balachandran, M.B. and Gero, John S.
year 1988
title Development of a Knowledge-Based System for Structural Optimization
source Dordrecht: Kluwer, 1988. pp. 17-24
summary Optimization is a useful and challenging activity in structural design. It provides designers with tools for better designs while saving time in the design process. The features of conventional optimization tools are presented and their limitations are outlined. The impact and role of knowledge-based methodologies in structural optimization processes is discussed. Structural optimization involves a number of tasks which require human expertise, and are traditionally assisted by human designers. These include design optimization formulation, problem recognition and the selection of appropriate algorithm(s). In this representation and processing of constraints are crucial tasks. This paper presents a framework for developing a knowledge-based system to accomplish these tasks. Based on the needs and the nature of the optimization process, a conceptual architecture of an integrated knowledge-based system is presented. The structure and functions of various components of the system are described
keywords knowledge base, systems, integration, optimization, structures, engineering
series CADline
email
last changed 2003/06/02 13:58

_id c568
authors Balachandran, M.B. and John S. Gero
year 1987
title A Model for Knowledge Based Graphical Interfaces
source AI '87: Proceedings of the Australian Joint Artificial Intelligence Conference. 1987. pp. 505-521. Also published in Artificial Intelligence Developments and Applications edited by J. S. Gero and R Stanton, North-Holland Pub. 1988. -- CADLINE has abstract only.
summary This paper describes a model for knowledge-based graphical interface which incorporates a variety of knowledge of the domain of application. The key issues considered include graphics interpretation, extraction of features of graphics objects and identification of prototype objects. The role of such knowledge-based interfaces in computer-aided design is discussed. A prototype system developed in Prolog and C is described and its application in the domain of structural engineering is demonstrated
keywords user interface, computer graphics, knowledge base, systems, civil engineering, structures
series CADline
email
last changed 2003/06/02 13:58

_id c6d5
authors Balachandran, M.B.
year 1988
title A Model for Knowledge-Based Design Optimization [PhD dissertation]
source Dept. of Architectural Science, University of Sydney
summary Unpublished. CADLINE has abstract only. This dissertation is concerned with developments in design decision methodologies applied to computer-aided design. The major aim of this research was to design and develop a knowledge-based computer-aided optimization system that has the ability to emulate some of the human performances in design decision processes. The issues and problems involved in developing a knowledge-based system for design optimization are addressed. A knowledge-based methodology to aid design optimization formulation is investigated. The major issues considered include representation of design description, the variety of knowledge required for the formulation process, recognizing optimization formulations, and selection of appropriate algorithms. It is demonstrated that the knowledge-based control of numerical processes leads to efficient and improved decisions in design. In developing knowledge-based systems for computer-aided decision applications an effective human-machine interface is essential. A model for knowledge-based graphical interfaces is proposed. This model incorporates knowledge for graphics interpretation, extraction of features of graphics objects and identification of prototypical objects. An experimental system developed in Prolog and C is demonstrated in the domain of structural design. The system shows one way of combining knowledge-based systems technology with computer graphics and indicates how knowledge-based interfaces improve the system's interactive capabilities. Finally, the system, OPTIMA, is presented. The system is designed as an integrated knowledge-based decision system using frames, rule bases, menu inputs, algebraic computation and optimization algorithms. The system has been written in LISP, Prolog and C and implemented on SUN Microsystems workstations. The performance of the system is demonstrated using two example problems from the domains of structural and architectural design respectively. The knowledge-based approach to design optimization is shown to be considerably easier and more efficient than those using conventional programs.
keywords Knowledge Base, Systems, CAD, Representation, Design, Frames, Computer Graphics, User Interface, Decision Making
series CADline
last changed 2003/06/02 13:58

_id c7f4
authors Bancroft, Pamela J. (ed.)
year 1988
title Computing in Design Education [ACADIA Conference Proceedings]
source ACADIA ‘88 Conference Proceedings /Ann Arbor (Michigan / USA) 28-30 October 1988, 311 p.
doi https://doi.org/10.52842/conf.acadia.1988
summary Progress is being made towards integrating computing into architectural design. This progress is not being made in a coordinated and systematic manner, which is actually a positive factor. Architects will never be scientists or engineers, who hold the distinguishing characteristic of being masters of the scientific method. We have never been so incumbered, although we certainly have given it our best effort.

Architects are creative problem solvers, primarily driven by intuition, while coming from a sense of the past and the logic of the present. Our initial attempts at integrating computing into the studio, as evidenced by this collection of papers, is very diverse, based on differing pedagogical assumptions, and the achieving of significantly different results. This would appear to be evidence of a revolutionary approach to the problem rather than a scientific evolutionary approach. Terrific! This is when we as architects are at our best. Although we reach a great number of emphatically dead ends, the successes and discoveries achieved along the way are significant.

The diversity and quality of papers submitted suggest that we are indeed pursuing the task of integration in our typical, individual, intuitive, logical manner. I commend all of the authors who submitted proposals and thank them for expanding the envelope of integration into their personal exploration.

series ACADIA
last changed 2022/06/07 07:49

_id 696c
authors Beheshti, M. and Monroy, M.
year 1988
title Requirements for Developing an Information System for Architecture
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 149-170
summary This paper discusses possibilities of developing new tools for architectural design. It argues that architects should meet the challenge of information technology and computer-based design techniques. One such attempt has been the first phase of the development of an architectural design information system (ADIS), also an architectural design decision support system. The system should benefit from the developments of the artificial intelligence to enable the architect to have access to information required to carry out design work. In other words: the system functions as a huge on-line electronic library of architecture, containing up-to-date architectural design information, literature, documents, etc. At the same time, the system offers necessary design aids such as computer programs for design process, drawing programs, evaluation programs, cost calculation programs, etc. The system also provides data communication between the architect and members of the design coalition team. This is found to be of vital importance in the architectural design process, because it can enable the architect to fit in changes, brought about in the project by different parties. Furthermore, they will be able, to oversee promptly the consequences of changes or decisions in a comprehensive manner. The system will offer advantages over the more commonly applied microcomputer based CAAD and IGDM (integrated graphics database management) systems, or even larger systems available to an architect. Computer programs as well as hardware change rapidly and become obsolete. Therefore, unrelenting investment pressure to up-date both software and hardware exists. The financial burden of this is heavy, in particular for smaller architectural practices (for instance an architect working for himself or herself and usually with few or no permanent staff). ADIS, as an on-line architectural design aid, is constantly up-dated by its own organisation. This task will be co-ordinated by the ADIS data- base administrator (DBA). The processing possibilities of the system are faster, therefore more complex processing tasks can be handled. Complicated large graphic data files, can be easily retrieved and manipulated by ADIS, a large system. In addition, the cost of an on-line system will be much less than any other system. The system is based on one model of the architectural design process, but will eventually contain a variety of design models, as it develops. The development of the system will be an evolutionary process, making use of its users' feed-back system. ADIS is seen as a step towards full automation of architectural design practices. Apart from being an architectural design support system, ADIS will assist the architect in his/her administrative and organisational activities.
series CAAD Futures
last changed 2003/11/21 15:16

_id 887e
authors Belajcic, N. D.
year 1988
title Computer Implementation of Shape Grammars
source Department of Architectural Science, University of Sydney
summary An approach is taken that shape grammars can be used as a possible vehicle for automated design generation. Historical background of shape grammars is discussed with emphasis on vocabulary/syntax aspect of the design process and significance of class solutions to problems. Similarities with expert system mechanics and structure is highlighted and advantages and disadvantages of rule-based and frame-based systems are considered. These concepts are implemented in a computer program written in LISP employing icon driven graphic interface with tools for creating shapes and rules. Finally, problems associated with adopted reasoning strategies are reported and areas of further development and improvement suggested. [UNPUBLISHED. CADLINE has abstract only]
keywords Shape Grammars, Design Process
series thesis:MSc
last changed 2002/12/14 19:10

_id 2a36
authors Ben-Moshe, R. and Sorgen, A.
year 1988
title Parametric Shape Definition by Example
source 12, [13] p., [7] p. of ill. Israel: MICROCAD, 1988(?). includes bibliography
summary Incorporation of parametric design facilities into CAD systems presents some serious problems. The major issues are: (1) functionality - the need to cater for a great variety of designs, (2) natural user interface, with no need for the user to acquire programming skills, (3) integration and consistency with the 'host' CAD environment
keywords parametrization, user interface, CAD, geometric modeling, mechanical engineering, CAM
series CADline
last changed 2003/06/02 13:58

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ea6a
authors Bentley, Jon L.
year 1988
title More Programming Pearls : Confessions of a Coder
source 207 p. : ill. Reading, Massachusetts: Addison-Wesley Publishing Co., 1988. includes index
summary A collection of essays demonstrating the various aspects of programming. Some cover programming techniques using the C and AWK languages, other essays discuss making I/O fit for humans and several sub routines
keywords programming, algorithms, techniques
series CADline
last changed 2003/06/02 13:58

_id c57b
authors Bier, Eric A.
year 1988
title Snap-Dragging. Interactive Geometric design in Two and Three Dimensions
source University of California, Berkeley
summary Graphic artists, mechanical designers, architects, animators, authors of technical papers and others create geometric designs (illustrations and solid models) as a major part of their daily efforts. Some part of this shape construction must be done with precision. For instance, certain line segments should be horizontal, parallel or congruent. In recent years, interactive computer programs have been used to speed up the production of precise geometric designs. These programs take advantage of high-speed graphics, equation solving, and computer input peripherals to reduce the time needed to describe point positions to the machine. Previous techniques include rounding the cursor to points on a rectangular grid, solving networks of constraints, and supporting step-by-step drafting-style constructions. Snap-dragging is a modification of the drafting approach that takes advantage of powerful workstations to reduce the time needed to make precise illustrations. Using a single gravity mapping, a cursor can be snapped to either points, lines or surface. The gravity algorithm achieves good performance by computing intersection points on the fly. To aid precise construction, a set of lines, circles, planes, and spheres, called alignment objects, are constructed by the system at a set of slopes, angles, and distances specified by the user. These alignments objects are constructed at each vertex or edge that the user has declared to be hot (of interest). Vertices and edges can also be made hot by the system through the action of an automatic hotness rule. When snap-dragging is used, shapes can often be constructed using a few more keystrokes than would be needed to sketch them freehand. Objects can be edited at arbitrary orientations and sizes. The number of primitive operations is small, making it possible to provide keyboard combinations for quickly activating most of these operations. The user interface works nearly identically in two or three dimensions. In three dimensions, snap-dragging works with a two-dimensional pointing device in a single perspective view.  
series thesis:PhD
email
last changed 2003/02/12 22:37

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