CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 17677

_id caadria2003_b7-3
id caadria2003_b7-3
authors Ma, Y.-P., Lee, C.-H. and Jeng, T.
year 2003
title Inavigator: A Spatially-Aware Tangible Interface for Interactive 3D Visualization
doi https://doi.org/10.52842/conf.caadria.2003.963
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 963-974
summary The purpose of this work is to design a spatially-aware tangible interface for interactive 3D visualization. We explore an integrated platform whereby digital representations are integrated with physical artifacts. Our work provides a means to display separated perspective views of a design on multiple-projection physical planes. Users can directly interact with the physical planes to view digital information. By coupling physical artifacts with digital representations, the view of 3D information is mapped to physical space. Our work reduces the cognitive load on novice designers, and enhances the user's capability of understanding the relationships between multiple design representations.
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2017_063
id caadria2017_063
authors Ma, Yidong and Xu, Weiguo
year 2017
title Physarealm - A Bio-inspired Stigmergic Algorithm Tool for Form-Finding
doi https://doi.org/10.52842/conf.caadria.2017.499
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 499-508
summary Physarum Polycephalum is a widespread eukaryotic microbe capable of producing effective networks between food particles to solve spatial planning problems. This paper investigates a previous algorithm for simulating Physarum Polycephalum. An open-source tool named Physarealm is developed for simulation in Rhino's graphical algorithm editor, Grasshopper. The tool adopts a previous stigmergic multi-agent algorithm for simulation and expands its boundary into three dimensions. In addition, this tool adds some custom rules, thus giving the designer more creative control over the produced results. Two research projects have applied this tool in the design process. The first project mainly takes advantage of the tool's path-planning ability, while the second one utilizes its aesthetic values, demonstrating the potential of the tool for further applications.
keywords stigmergy; multi-agent systems; form finding; computation; biomimicry
series CAADRIA
email
last changed 2022/06/07 07:59

_id ascaad2006_paper30
id ascaad2006_paper30
authors Ma, Yue and Mohammed Zaheeruddin
year 2006
title A Real-Time Simulation Tool for Fault Detection and Diagnosis of HVAC Systems
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary In this study, a real-time simulation tool was developed for online monitoring, control and diagnosis of HVAC systems. A twozone variable air volume terminal reheat (VAV-TRH) HVAC system is considered. The developed program can be used in offline and online environments. The offline environment allows the operators to examine optimal control strategies, and to investigate problems associated with improper size of components which could be the root cause of the fault. The online environment is useful for monitoring, control and diagnosis of HVAC systems. A set of expert rules were applied to identify the faults. Simulation results show that the developed tool is able to correctly identify the fault patterns and therefore can be used for improving operating performance of HVAC systems.
series ASCAAD
email
last changed 2007/04/08 19:47

_id caadria2020_367
id caadria2020_367
authors Ma, Zhichao, Xiao, Yiqiang and Chen, Xiong
year 2020
title Research on Commercial Space Vitality of Airport Terminal Based on 3D Vision Field Simulation of Pedestrian Flows - Taking Guangzhou Baiyun International Airport Terminal 2 as a Study Case
doi https://doi.org/10.52842/conf.caadria.2020.1.589
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 589-598
summary In recent years, more and more large-scale terminal buildings have emerged. In the design and construction of the terminal, how to increase the non-aeronautical revenue of the terminal has become one of the difficulties and priorities. The commercial vitality is one of the important factors influencing non-aeronautical revenue of the terminal. There is a correlation between passenger flows and commercial space vitality. So it is necessary to analyze the impact of pedestrian flows on commercial space vitality. The commercial space vitality can be evaluated by the vision dwell time on the shop surfaces. This paper focused on the relationship between passenger flows and commercial space vitality at the terminal. We modeled and simulated the domestic mixed-flow hall of Baiyun airport terminal 2 in Massmotion. After the pedestrian 3D vision field simulation, Vision Time Maps were exported to assess the commercial space vitality. After comparing the survey results with simulation results, we can conclude that the mixing of multiple pedestrian flows can improve the commercial space vitality of the airport terminal.
keywords 3D vision field simulation; Airport terminal commercial space vitality; Guangzhou Baiyun International Airport Terminal 2 ; Pedestrian Flow
series CAADRIA
email
last changed 2022/06/07 07:59

_id ddssar0221
id ddssar0221
authors Maassen, W., De Groot, E. and Scholten, J.E.
year 2002
title Design of an Early Support Tool For Building Services Design:A Design Tool Study
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary There is a need for Dutch design support tools for building services that can be used in early design stages. TNO Building and Construction Research has therefore initiated the research project described here. The project will result in a model for a design support tool for early design of building services in the Netherlands. This tool should make it possible to quickly compare alternative conceptual design solutions and to visualize possible consequences of the underlying design decisions.
series DDSS
last changed 2003/08/07 16:36

_id bb7f
authors Mabel, Fabiana
year 2002
title Cidades Invisíveis – uma construção interpretativa [ Invisible cities - an interpretative construction ]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 91-93
summary Crear una imagen virtual digital colectiva, de una de las 57 ciudades descrito por Italo Calvino en el libro” Las ciudades invisibles “. Imaginar la ciudad y superar su concepto geográfico. Hacer-la un elemento aglutinadotes de las experiencias y sentimientos humanos, una fuente inagotable en transformación. Permitir una creación personal y colectiva, a través de los elementos que son al mismo tiempo descriptivos e imaginativos, que hace o no parte del mundo real, nosotros reportamos al mundo de los sueños, de la factura, lugares dónde todo es posible.Una invitación para sentir y entender sin la prisa, analizando los detalles como en una obra de arte. Un espacio digital que hace posible un diálogo no sólo en el campo del discurso pero también de la mirada, de crear, de hacer, de dividir y de comprensión. El pasaje para una nueva forma de la interacción, dónde los cambios acontecen libre e independientemente,sin la dirección de flujos, derribando las barreras espacio-tempo.Una búsqueda poética que tomará forma a través de la construcción de un mundo, compuesto por los elementos como: la luz, el sonido, las imágenes, las animaciones, objetan 2D y 3D, textos y videos. Estará disponible en el sitio”Ciudad arte” (www.cidadearte.com.br)
series SIGRADI
email
last changed 2016/03/10 09:55

_id ijac20064206
id ijac20064206
authors MacBain, Keith; Spillers, William R.
year 2006
title A Tool for the design of Fabric Structures
source International Journal of Architectural Computing vol. 4 - no. 2, 81-94
summary This paper describes the development of a tool, now available for use over the Internet, for the preliminary design of a class of fabric structures. This tool is based on the so-called grid method in which vertical equilibrium over a grid in the horizontal plane is used to determine shape for a cable net. It can subsequently be combined with other analysis routines to produce a detailed structural design.
series journal
last changed 2007/03/04 07:08

_id 25a2
authors MacCallum, C. and Hanna, R.
year 1997
title DEFLECT: A Computer Aided Learning Package for Teaching Structural Design - Phase Two
doi https://doi.org/10.52842/conf.ecaade.1997.x.f6j
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary This paper reports on Phase Two of a SHEFC funded project jointly carried out by the Department of Civil, Structural and Environmental Engineering, University of Paisley, the Mackintosh School of Architecture, and Lamp Software. The project aims to build a computer-assisted learning package on the response of structures to load. The software will be used as an interactive teaching tool for both architectural and engineering students.

The package has four levels: Beginners (Level 1), Intermediate (Level 2) and Advanced (Levels 3 and 4). The first two levels have been completed after continuous feedback from both institutions. Level 1 is geared towards architectural and engineering students to help them understand structural behaviour of building components, such as deflection. Level 2 is a graphical editor that enables students to draw precisely the structure of their designs, investigate the deflection of structural members and identify areas of tension and compression. Levels 3 and 4 are a design tool which is aimed at architectural and civil engineering students where they can design and analyse realistic structures by choosing structural members from a library, and specify materials and multiple loads.

Phase One of DEFLECT was presented in the 14th ECAADE conference , which was held at the University of Lund, Sweden. In Phase Two, the range of structural examples was expanded to include typological classics. This was accompanied by additional teaching and learning material. The package was enlarged to include bending moment and shear force diagrams, tapered and curved members, and additional materials such as glass.

series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/maccull/maccull.htm
last changed 2022/06/07 07:50

_id 8832
authors MacCallum, C. and Hanna, R.
year 1996
title DEFLECT: A Computer Aided Learning Package For Teaching Structural Design
doi https://doi.org/10.52842/conf.ecaade.1996.253
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 253-262
summary The teaching of structures and its integration with design teaching has been seen as one of the major problems in design education in schools of architecture world-wide. A number of suggestions have been put forward to improve the quality of teaching in structures in architecture. These include the production of computer based learning materials, and the use of the computer as a ‘substitute’ tutor.

This paper reports on a SHEFC funded project jointly carried out by the Department of Civil Engineering, University of Paisley, the Mackintosh School of Architecture, and Lamp Software. The project aims to build a computer-assisted learning package on the response of structures to load. The software will be used as an interactive teaching tool for both architectural and engineering students.

The package has three levels: Beginners (Level 1), Intermediate (Level 2) and Advanced (Level 3). The first two levels have been completed after continuous feedback from both institutions. Level 1 is geared towards architectural and engineering students to help them understand structural behaviour of building components, such as deflection. Level 2 is a graphical editor that enables students to draw precisely the structure of their designs, investigate the deflection of structural members and identify areas of tension and compression. Level 3 is a design tool aimed at architectural and civil engineering students where they can design and analyse realistic structures by choosing structural members from a library, and specify materials and multiple loads.

Prior to its final release, the software package was appraised by students from both institutions. Analysis of results from questionnaires revealed that students expressed a great deal of 'satisfaction' with many of its teaching and learning attributes. The outcome of this project will promote and enhance students’ understanding of the response of structures to load; it will also help students grasp the impact of varying building materials and cross sectional properties on the structural form.

series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2021_220
id caadria2021_220
authors MacDonald, Katie and Schumann, Kyle
year 2021
title Twinned Assemblage - Curating and Distilling Digital Doppelgangers
doi https://doi.org/10.52842/conf.caadria.2021.1.693
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 693-702
summary Recent developments in digital fabrication have made increasingly intelligent use of machine visioning and 3D scanning. These technologies enable ever-higher resolution digital models of physical material, and present opportunities for physical material to gain agency in the design process. Digital design workflows using such technologies require ever-greater computing power as the resolution of digitized models increases, and high-fidelity 3D scanning systems become cost-prohibitive, creating obstacles to widespread use. Twinned assemblage uses consumer-grade photogrammetry software, lowering the cost of equipment required, and presents a series of distillation methods that strategically reduce the fidelity of data digitally describing a physical object. Distillation methods discussed include reducing a mesh to a low-poly geometry, identifying the location and orientation of an object's largest faces, and creating 2D sections, among others. These methods can be designed intentionally to extract or highlight certain qualities in digital models, that in turn inform aggregation strategies generated through computational simulation. This paper presents several examples of such aggregations in a variety of materials, conveying benefits and challenges of the process. Such methods present opportunities for granting agency to physical materials in the design process, and for the democratized use of digitizing technologies.
keywords Authorship; Digitizing; Material Agency; Digital Design; Democratized Technology
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia19_266
id acadia19_266
authors MacDonald, Katie; Schumann, Kyle; Hauptman, Jonas
year 2019
title Digital Fabrication of Standardless Materials
doi https://doi.org/10.52842/conf.acadia.2019.266
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 266-275
summary Digital fabrication techniques have long been aimed at creating unique geometries and forms from standardized, often industrially produced or processed material. These materials have predictable, uniform geometries which allow the fabrication process to be aimed at producing variation through Computer Numerically Controlled (CNC) milling of topological surfaces from volumetric stock or profiles from sheet material. More recently, digital fabrication techniques have been expanded and categorized to address the inherent variation in a found material. Digital materiallurgy defines an approach where standard techniques are applied to non-standard materials; in form-searching, non-standard materials such as unmilled timber members or chunks of concrete waste are analyzed for optimization within a digital fabrication process. Processes of photogrammetry, 3D scanning, and parametric analysis have been used to advance these methods and minimize part reduction and material waste. In this paper, we explore how such methods may be applied to materials without traditional standards—allowing for materials that are inherently variable in geometry to be made usable and for such eccentricities to be leveraged within a design. This paper uses bamboo as a case study for standardless material, and proposes an integrated digital fabrication method for using such material: (1) material stock analysis using sensing technology, (2) parametric best-fit part selection that optimizes a given piece of material within an assembly, and (3) parametric feedback between available material and the design of an assembly which allows for the assembly to adjust its geometry to a set of available parts.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id acadia11_132
id acadia11_132
authors MacDowell, Parke; Tomova, Diana
year 2011
title Robotic Rod-bending: Digital Drawing in Physical Space
doi https://doi.org/10.52842/conf.acadia.2011.132
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 132-137
summary This paper details preliminary project-based design research that emphasizes the development of tools and processes in tandem with the development of ideas and forms. Amid increasingly mechanized fabrication processes, this project injects the human as code-writer and tool-builder, asserting authorship within the modes of production themselves. The initial output from this foray, wavePavilion is an architectural installation generated by computer algorithms and built using custom digital fabrication technology. Completed in June 2010, the project is located on the grounds of the University of Michigan Taubman College of Architecture and Urban Planning. wavePavilion has a footprint of 20x30 feet and stands 14 feet tall, containing over a kilometer of 1/4-inch diameter steel rod.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id ecaade2024_238
id ecaade2024_238
authors Mace, Carlotta; Danak, Khyati; Jacobson, Morgan; Correa, David
year 2024
title Aspen Leaves as a Biological Role Model for a Triboelectric Wind Energy Harvesting Building Facade System
doi https://doi.org/10.52842/conf.ecaade.2024.2.597
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 597–606
summary Biological role models are a growing focus of research in wind energy harvesting technology. Rotational elements (blades)are well known but there have been limited studies looking at galloping instability (fluttering effect) for electricity harvesting via the triboelectric effect. Some previous studies have demonstrated the potential of galloping blades, or triboelectricity, by coupling with piezoelectric systems. However, there are not any known studies that have studied the potential architectural implementation of these systems in building applications. Here, a bio-inspired mechanism is presented that combines bio-mechanical properties observed in the distinctive fluttering of the Aspen (Populus Tremuloides) leaves, to test the potential for adaptive building facade systems that can produce electricity in response to the low-speed winds found in urban environments. The research outlines the principles behind the distinctive fluttering pattern of the Aspen leaf, also known as torsional galloping, and shows a 3DP strategy to create functional models that can replicate its motion. The bio-inspired actuator was subsequently coupled with a proof-of-concept triboelectric set-up to evaluate its potential for energy harvesting. Lastly, a speculative design for an urban building application was proposed to assess the technical and aesthetic implications of these types of systems. We hope that this initial investigation can contribute towards the future development of smart, adaptable, and sustainable integrative façade systems that will use local environmental conditions to harvest energy and therefore reduce reliance on non-renewable energy.
keywords Aspen, Triboelectricity, Energy Harvesting, Bio-inspired Actuator, Torsional Galloping
series eCAADe
email
last changed 2024/11/17 22:05

_id sigradi2023_416
id sigradi2023_416
authors Machado Fagundes, Cristian Vinicius, Miotto Bruscato, Léia, Paiva Ponzio, Angelica and Chornobai, Sara Regiane
year 2023
title Parametric environment for internalization and classification of models generated by the Shap-E tool
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1689–1698
summary Computing has been increasingly employed in design environments, primarily to perform calculations and logical decisions faster than humans could, enabling tasks that would be impossible or too time-consuming to execute manually. Various studies highlight the use of digital tools and technologies in diverse methods, such as parametric modeling and evolutionary algorithms, for exploring and optimizing alternatives in architecture, design, and engineering (Martino, 2015; Fagundes, 2019). Currently, there is a growing emergence of intelligent models that increasingly integrate computers into the design process. Demonstrating great potential for initial ideation, artificial intelligence (AI) models like Shap-E (Nichol et al., 2023) by OpenAI stand out. Although this model falls short of state-of-the-art sample quality, it is among the most efficient orders of magnitude for generating three-dimensional models through AI interfaces, offering practical balance for certain use cases. Thus, aiming to explore this gap, the presented study proposes an innovative design agency framework by employing Shap-E connected with parametric modeling in the design process. The generation tool has shown promising results; through generations of synthetic views conditioned by text captions, its final output is a mesh. However, due to the lack of topological information in models generated by Shap-E, we propose to fill this gap by transferring data to a parametric three-dimensional surface modeling environment. Consequently, this interaction's use aims to enable the transformation of the mesh into quantifiable surfaces, subject to collection and optimization of dimensional data of objects. Moreover, this work seeks to enable the creation of artificial databases through formal categorization of parameterized outputs using the K-means algorithm. For this purpose, the study methodologically orients itself in a four-step exploratory experimental process: (1) creation of models generated by Shap-E in a pressing manner; (2) use of parametric modeling to internalize models into the Grasshopper environment; (3) generation of optimized alternatives using the evolutionary algorithm (Biomorpher); (4) and classification of models using the K-means algorithm. Thus, the presented study proposes, through an environment of internalization and classification of models generated by the Shap-E tool, to contribute to the construction of a new design agency methodology in the decision-making process of design. So far, this research has resulted in the generation and classification of a diverse set of three-dimensional shapes. These shapes are grouped for potential applications in machine learning, in addition to providing insights for the refinement and detailed exploration of forms.
keywords Shap-E, Parametric Design, Evolutionary Algorithm, Synthetic Database, Artificial Intelligence
series SIGraDi
email
last changed 2024/03/08 14:09

_id sigradi2018_1677
id sigradi2018_1677
authors Machado Fagundes, Cristian Vinicius; Duarte Costa, Cauê; Pinto da Silva, Fábio; Miotto Bruscato, Underléa
year 2018
title Facade hollow brick (cobogó) 3D scanning: natural light admission analysis and comparison with original digital 3D model.
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 596-601
summary The cobogó is a hollow brick used for light and ventilation control, besides having an important aesthetic function. With computer graphics, 3d digital models can be used during the design process to verify these functions. Thus, the goal of this paper is to compare and analyze the different digital 3D models obtained (built virtually or through 3D scanning) of a cobogó existing in the Brazilian market, so that visual and lighting differences can be observed, and how these differences can impact the design process.
keywords 3D Scanning; Parametric Design; Climatic Analysis; 3D model
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2020_81
id sigradi2020_81
authors Machado, Gabriela Pires; Freitas, Kamila Pacheco Louro; Sousa, Luísa Antunes de; Favre, Michelle Mayrink; Correa, Pedro Henrique Passos; Oliveira, Thais Gonçalves de; Calais, Victoria Mansur de
year 2020
title DIGITAL ARCHAEOLOGY, FORENSIC ARCHITECTURE AND INTERACTIVE MODELS AS TOOLS OF RECONSTITUTION OF HISTORICAL MEMORY: The Human Rights Memorial of Minas Gerais Project (Brazil)
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 81-88
summary This paper discusses how history, archaeology, and architecture can work together within restoration and interpretation of older buildings in a multidisciplinary and technologic way - especially in territorial contexts of human rights violations. In the last decades, a lot of softwares, tools, and interfaces have emerged with the possibility to connect hypermedia languages, simulating spatial narratives of cultural heritage in virtual reality. This paper addresses these new methodologies of representation of history and memory through projects and case studies of the Human Rights Memorial of Minas Gerais.
keywords Forensic Architecture, Informational model, Digital archeology, Human rights, Places of Memory
series SIGraDi
email
last changed 2021/07/16 11:48

_id sigradi2014_305
id sigradi2014_305
authors Machado, Lara Maria de Araújo; André Ximenes , Matheus Henrique do Vale Alencar
year 2014
title A abordagem sistêmica do processo generativo da forma aplicada ao projeto em Design [The systemic approach of the generative process of the form applied to the project in Design]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 413-417
summary The study addresses Shape Grammar as analytic and generative project methodology in Design. In order to authenticate the influence of these generation laws in design practice, the works of some artists of the Bauhaus school were analyzed. Furthermore, the study shows the importance of the designer in the conception process of his project, from the use of the identified grammar as generative tool for new products.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2016_641
id sigradi2016_641
authors Machado, Roger; Heidrich, Felipe Etchegaray
year 2016
title Adequaç?o da Modelagem Digital de Espaços Arquitetônico para a Visualizaç?o com Tecnologia de Jogos Digitais [Digital Modeling of Architectural Spaces for Visualizing with Digital Game Technology]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.534-538
summary This paper describe a case study of the processes necessary for adapting digital modeling, developed in the academic context, to enable interactive visualization with the use of digital games engine. For this, was used a three-dimensional model developed by a student in an academic exercise of architectural design. The adequacy of digital modeling has been tested with the use of three software, SketchUp, 3DS Max and Maya LT, and the game engine Unreal Engine 4. This study intended to contribute to the expansion of options and analysis of academic visualization projects.
keywords Geometric Modeling; Interactive Visualization; Digital Game Engine
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2005_037
id sigradi2005_037
authors Maciel, Mario
year 2005
title Interactive virtual art
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 37-41
summary The interactivity presumes behavior action events exercised mutually between machines, between digital information and persons, between two or more persons, machines and digital information in real time. Nelson Max presented in Paris the first interactive landscape in 1983. The pioneer of scientific image was Ivan Sutherland, researcher of Massachusetts Institute of Technology (MIT). Another fundamental reference is Sonia Sheridan that invented a system where the user could modify the original image and visualize the result in real time. In Brazil, as well as in the outside, artists in assembly with scientists, see developing works computacionais with resorts of immersion and interatividade. Like this, in that search of new references, the text presents initially the main concepts about interactive virtual art and analyzes two important expositions: Emoção Art.Ficial 2.0 and Maior ou igual a 4D: computer art interactive. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:55

_id 2768
authors Maciel, P.W.C. and Shirley, P.
year 1995
title Visual navigation of large environments using textured clusters
source Proceedings 1995 Symposium on Interactive 3D Graphics, pp. 95-102, June 1995
summary A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases where there are more unoccluded primitives inside the view- ing frustum than can be drawn in real-time on the workstation, this system ensures that each visible object, or a cluster that includes it, is drawn in each frame. The system supports the we of traditional "level-of-detail" representations for individual objects, and supports the automatic genera- tion of a certain type of level-of-detail for objects and clusters of objects. The concept of choosing a representation from among those associated with an object that accounts for the direction from which the object is viewed is also supported. The level-of-detail concept is extended to the whole model and the entire scene is stored as a hierarchy of levels-of-detail that is traversed top-down to iind a good representation for a given viewpoint. This system does not assume that visibility information can be extracted from the model and is thus especially suited for outdoor environments.
series other
last changed 2003/04/23 15:50

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 883HOMELOGIN (you are user _anon_933267 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002