CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2016_018
id ecaade2016_018
authors Wurzer, Gabriel and Lorenz, Wolfgang E.
year 2016
title SpaceBook - A Case Study of Social Network Analysis in Adjacency Graphs
doi https://doi.org/10.52842/conf.ecaade.2016.2.229
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 229-238
summary In this paper, we have adopted methods from Social Network Analysis in order to analyze adjacency graphs. Our intent was to uncover as much hidden structures as possible so as to improve adjacency requirements before they are used further on during the design process. To that end, we have conducted a case study using two readily available software packages (Gephi, Pajek), concluding that these could benefit from being more transparent about the underlying algorithms and more geared towards the problem domain 'adjacency analysis' when it comes to data entry and visualization. As a matter of fact, we produced an open-source prototype called SpaceBook, which customizes computation and visualization in the aforementioned spirit.
wos WOS:000402064400022
keywords Adjacency Graph; Social Network Analysis
series eCAADe
email
last changed 2022/06/07 07:57

_id cdrf2021_305
id cdrf2021_305
authors Mette Ramsgaard Thomsen, Martin Tamke1, Aurelie Mosse, Jakob Sieder-Semlitsch, Hanae Bradshaw, Emil Fabritius Buchwald, and Maria Mosshammer
year 2021
title Imprimer La Lumiere – 3D Printing Bioluminescence for Architectural Materiality
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_28
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary ‘Imprimer la Lumi?re’ examines the making of a bioluminescent micro architecture. The project positions itself inside a sustainability agenda. By exploring the use of light-emitting bacteria as a material for architecture it asks what are the concepts, methods and technologies needed for designing with living materials. The project devises new means by which to design with the luminescent vibrio fischeri bacteria in a 3D printing manufacturing process based on extrusion principles. By combining the study of these living organisms and their appropriation through advanced robot-controlled 3D printing technologies, we establish a conceptual, material and technological framework for a bio-controlled bacteria growth and 3D extrusion process and a printable material based on agarose and gelatine.
series cdrf
email
last changed 2022/09/29 07:53

_id ecaade2024_151
id ecaade2024_151
authors Wurzer, Gabriel; Salkic, Nirmala Maja; Lorenz, Wolfgang E.
year 2024
title Visualizing Urban Transformations using a 3D Cellular Automaton
doi https://doi.org/10.52842/conf.ecaade.2024.2.657
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 657–664
summary Urban transformation is key to achieving more livable and sustainable cities. However, modelling this evolution is highly non-trivial since there are many factors at play that manifest themselves in the built (or: non-built/restored) environment. In our most recent work, we have represented urban change as rules of a three-dimensional Cellular Automaton. With these rules we represent a variety of retrofitting options - additive (e.g. densification through roof extensions, facade greening, installation of solar panels) or subtractive (e.g. soil descaling), that lead to urban change as an emergent outcome. The editing of rules is embedded into a web-based visualization which acts as a test-bed and platform we have used in a design studio setting and can thus report on our lessons learned in that context.
keywords Cellular Automata, Urban Transformation, Web Tool
series eCAADe
email
last changed 2024/11/17 22:05

_id caadria2005_b_6c_a
id caadria2005_b_6c_a
authors Xiao Zhang
year 2005
title A Study of Daylight Environments with Spherical Mirrors
doi https://doi.org/10.52842/conf.caadria.2005.489
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 489-495
summary A spherical mirror has the ability to record all information of the surrounding environment and its map offers an ideal 2D picture to study 3D environments. This paper tries to study the daylight environment by using spherical mirror maps, which can be acquired from photography or computer simulation. Both quantitative and qualitative evaluations of daylight in architecture are discussed and applications of spherical mirror maps in daylight design are proposed.
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2020_011
id caadria2020_011
authors Xiao, Kai, Chen, Chen-cheng, Guo, Zhe, Wang, Xiang and Yan, Chenyun
year 2020
title Research on Voxel-based Aggregation Design and its Fabrication
doi https://doi.org/10.52842/conf.caadria.2020.1.013
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 13-22
summary The application of aggregation structure in architecture has a long history, such as a stone wall and bucket arch. With the development of digital design technology, the aggregation structure has become more possibilities in terms of form design and rationality. However, many types of research on aggregation structure focus on a specific form or fabrication process, only a few discuss the simple design method of the discrete structure in the digital platform. Here we show an approach of aggregation structure design and fabrication based on voxel. Within the framework of six voxels, a group of "aggregation units" are designed, which are used in different parts of the aggregation structure according to the structural requirements. Finally, part of the structure is made by digital tools. We anticipate that the morphology and fabrication method of aggregation structure based on voxel framework able to provide more convenience, which not only reflected in the design process of the unit but the generation operation and optimization process of the overall structure.
keywords Aggregation; Voxel; Digital Fabrication; Generative Design
series CAADRIA
email
last changed 2022/06/07 07:57

_id acadiaregional2011_006
id acadiaregional2011_006
authors Xing, Qing; Gabriel Esquivel, Ryan Collier, Michael Tomaso, Ergun Akleman
year 2011
title Weaving Methods in Architectural Design
doi https://doi.org/10.52842/conf.acadia.2011.x.k8b
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary In an effort to investigate surface logics consisting of highly porous, irregularly defined weaving systems a series of investigative strategies were employed. This paper discusses certain modes of research and their derivatives through a case study, Spu_lenkorb, as an entry into a digital fabrication competition by Texfab, in which the project received honorable mention. The initial form is conceived as a Möbius band, a geometrical variant of the pure mathematical “strip”. The base mesh of the initial form is developed using the software TopMod3D and Maya. This base mesh is then processed into a woven object using internally developed weaving software.
series ACADIA
last changed 2022/06/07 07:49

_id ecaade2013_224
id ecaade2013_224
authors Xiong, Lu; Xiong, Wei and Zhang, Hongxia
year 2013
title Gulou Structure Grammar and its Computer Implementation
doi https://doi.org/10.52842/conf.ecaade.2013.2.725
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 725-733
summary Gulou is a type of building found in ethnic Dong people’s settlements in south west China. It plays a significant role in the traditional Dong architecture and shows both social and technical values. In the near future the technique as an intangible culture heritage would face the risk of extinction because of globalization. The paper argues that the use of formal grammar and computer tools could help the preservation and learning of the design knowledge of Gulou Structure and develop Gulou designs which would be adapted to modern needs. A shape grammar called Gulou Structure Grammar (GSG) and its computer implementation are made to achieve the goals of capturing the design knowledge of Gulou structure, generating new Gulou designs and promoting the education of Gulou building techniques.
wos WOS:000340643600075
keywords Gulou structure; shape grammar; parametric model; ethnic building technique.
series eCAADe
email
last changed 2022/06/07 07:57

_id caadria2023_38
id caadria2023_38
authors Xu, Qingru Mirah, Garcia del Castillo Lopez, Jose Luis and Samuelson, Holly Wasilowski
year 2023
title Towards a Decision Framework Integrating Physics-Based Simulation and Machine Learning in Conceptual Design
doi https://doi.org/10.52842/conf.caadria.2023.2.371
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 371–380
summary Researchers have leveraged machine learning technologies and physics-based modelling and simulation techniques to generate fast predictions of factors relevant to building daylighting, energy use, and other performance metrics. However, in the current literature, there is no generalized method outlining the thought process behind whether to implement physics-based simulation, machine learning, or both methods. This paper first proposes a conceptual framework that identifies the considerations researchers might ask when developing their workflow. Second, it presents an example case study developed according to the framework. The case study used daylight simulation and parametric modelling software to generate synthetic data automatically to train a conditional generative adversarial framework. The model was hosted on an interactive web app allowing users to create their building designs and provide design performance metrics and improved design simultaneously.
keywords Physic-based Modelling and Simulation, Physics-based Machine Learning, Early Design, Architecture, Research Development
series CAADRIA
email
last changed 2023/06/15 23:14

_id acadia21_170
id acadia21_170
authors Xydis, Achilleas; Perraudin, Nathanaël; Rust, Romana; Lytle, Beverly Ann; Gramazio, Fabio; Kohler, Matthias
year 2021
title Data-Driven Acoustic Design of Diffuse Soundfields
doi https://doi.org/10.52842/conf.acadia.2021.170
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 170-181.
summary The paper demonstrates a novel approach to performance-driven acoustic design of architectural diffusive surfaces. It uses unsupervised machine learning techniques to analyze and explore the GIR Dataset, an extensive collection of real impulse responses and acoustically diffusive surfaces. The presented approach enables designers to explore many alternative acoustically-informed material patterns with various diffusive properties without requiring expert knowledge in acoustics. The paper introduces the computational pipeline, describes the used methods, and presents two use-cases in the form of design experiments. Finally, the paper discusses the challenges of developing such a method, its advantages, limitations, and future work.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id a113
authors Milne, Murray
year 1991
title Design Tools: Future Design Environments for Visualizing Building Performance
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 485-496
summary In the future of Computer Aided Architectural Design (CAAD), architects clearly need more than just computer aided design and drafting systems (CAD). Unquestionably CAD systems continue to become increasingly powerful, but there is more to designing a good building than its three-dimensional existence, especially in the eyes of all the non-architects of the world: users, owners, contractors, regulators, environmentalists. The ultimate measure of a building's quality has something to do with how well it behaves over time. Predictions about its performance have many different dimensions; how much it costs to build, to operate, and to demolish; how comfortable it is; how effectively people can perform their functions in it; how much energy it uses or wastes. Every year dozens of building performance simulation programs are being written that can predict performance over time along any of these dimensions. That is why the need for both CAD systems and performance predictors can be taken for granted, and why instead it may be more interesting to speculate about the need for 'design tools'. A design tool can be defined as a piece of software that is easy and natural for architects to use, that easily accommodates three-dimensional representations of the building, and that-predicts something useful about a building's performance. There are at least five different components of design tools that will be needed for the design environment of the future.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id c7ba
authors Yamaguchi, Fujio
year 1985
title A Unified Approach to Interference Problems Using a Triangle Processor
source SIGGRAPH '85 conference proceedings. July, 1985. vol. 19 ; no. 3: pp. 141-149 : ill. includes bibliography
summary Triangulation is an efficient way to simplify and unify interference problems such as hidden line and surface elimination and boolean shape operations in solid modeling. Almost all of the processing relevant to a triangle can be performed by computing some 4x4 determinants. The author proposes a hardware processor (TRIANGLE PROCESSOR) that quickly intersects a triangle with a point, a line segment, or another triangle. Various applications of the TRIANGLE PROCESSOR are explained in this paper, including applications to face and volume triangulations
keywords geometric modeling, computational geometry, boolean operations, solid modeling, triangulation, algorithms, hardware
series CADline
last changed 1999/02/12 15:10

_id ecaade2018_208
id ecaade2018_208
authors Milovanovic, Julie, Siret, Daniel, Moreau, Guillaume and Miguet, Francis
year 2018
title Representational Ecosystems in Architectural Design Studio Critiques - Do changes in the representational ecosystem affect tutors and students behaviors during design critiques?
doi https://doi.org/10.52842/conf.ecaade.2018.1.351
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 351-360
summary Design studio critiques are key moments for students' learning and designing processes. During critiques, the representational ecosystem provides a setting for the critique to unfold. Tutors and students, while presenting and discussing students' designs, interact with each other and the representational ecosystem. In this article, a case study illustrates our method to measure the effect of a change of representational ecosystem on the critiques' activity. Our three settings include traditional desk critiques, 1/50 scale mockup critiques and immersive Virtual Reality critiques (with HYVE-3D). Each type of critique is analyzed by using video coding as well as protocol analysis.
keywords studio critiques ; representational ecosystem ; protocol analysis; pedagogic strategies; cognitive behavior
series eCAADe
email
last changed 2022/06/07 07:59

_id cf2005_1_63_131
id cf2005_1_63_131
authors YAN Wei and KALAY Yehuda
year 2005
title Simulating Human Behaviour in Built Environments
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 301-310
summary This paper addresses the problem of predicting and evaluating the impacts of the built environment on its human inhabitants. It presents a simulation system comprising a usability-based building model and an agent-based virtual user model. The building model represents both geometric information and usability properties of design elements, and is generated automatically from a standard CAD model. Virtual users are modelled as autonomous agents that emulate the appearance, perception, social traits and physical behaviour of real users (walking, sitting, meeting other virtual users, etc.). Their behaviour model is based upon theoretical and practical environment-behaviour studies, real world data from a field study, and Artificial Life research. By inserting the virtual users in the usability-enabled building model, and letting them “explore” it on their own volition, the system reveals the interrelationship between the environment and its users. The environment can then be modified, to see how different arrangements affect user behaviours.
keywords behaviour simulation, behaviour study, human modelling, building modelling
series CAAD Futures
email
last changed 2006/11/07 07:27

_id caadria2021_281
id caadria2021_281
authors Yan, HuaDong and Tong, Ziyu
year 2021
title Extruded Polyhedron Morphology Research
doi https://doi.org/10.52842/conf.caadria.2021.1.181
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 181-190
summary An extruded polyhedron is a kind of geometry obtained by extruding the edges of a polyhedron along the normal line of its face. The interior of this geometry is a polyhedron-shaped space, and each polyhedron has a corresponding extruded polyhedron. Extruded polyhedrons formed by different polyhedrons have different properties; certain extruded polyhedrons are stable, while others are highly variable. Different variable extruded polyhedrons also have greatly different degrees of freedom. Based on previous studies, this paper thoroughly explores the deformation logic of complex extruded polyhedrons.
keywords Extruded polyhedron; Deformation of the logic
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2019_411
id caadria2019_411
authors Yan, Liang, Fukuda, Tomohiro and Yabuki, Nobuyoshi
year 2019
title Intergrating UAV Development Technology with Augmented Reality toward Landscape Tele-Simulation
doi https://doi.org/10.52842/conf.caadria.2019.1.423
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 423-432
summary Augmented reality (AR) is an emerging landscape simulation technology being used in the construction industry to reduce losses in subsequent projects by reviewing the landscape before a building is completed. However, since AR projects virtual models into the real world through portable devices, the designer's review perspective and the number of people able to participate in the review process is limited. Therefore, a system that combines AR and unmanned aerial vehicle (UAV) development with telecommunications technology was designed and prototyped to use the UAV camera as the source of the video stream of AR. This frees the designer's review perspective through ground control and allows remote communication with off-site people, thus allowing more users site access and improving system usability. This paper details the construction of the integrated system, including the integrating of different development languages, environments, and mutual calls used, the AR and UAV development modules, the construction process of the telecommunication protocol, and mutual data interoperability.
keywords Landscape simulation; tele-simulation; Markerless Augmented Reality (AR); Unmanned Aerial Vehicle (UAV); telecommunication
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2021_064
id caadria2021_064
authors Yang, Chunxia, Liu, Mengxuan, Zhan, Ming, Lyu, Chengzhe and Fan, Zhaoxiang
year 2021
title Research on the Influence of Microclimate on Recreation Behavior in Urban Waterfront Public Space - Based on Multi-agent Behavior Simulation
doi https://doi.org/10.52842/conf.caadria.2021.2.417
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 417-426
summary Microclimate is one of the important components of the city environment. Previous researches on public space focused on the influence of spatial forms on user behavior, while ignoring the microclimate elements. This makes it difficult to be authentic of further recreational behavior simulation. The study puts forward a new path to study the influence of microclimate on recreational behavior. Taking the waterfront public space as an example, through the combination of field investigation and microclimate simulation, the influence of wind, temperature, and sunshine environment on residents recreational is explored, and the influence will be merged into the recreational behavior simulation. In the process of behavior simulation, the microclimate environment classification evaluation map is used. The study committed to achieve a higher degree of adaption between behavior simulation results and actual conditions. The study introduced microclimate influence factors on the basis of the influence of urban spatial form and service facility elements on behavior activities in the past. Based on that, we optimize the simulation method of urban public space recreational behavior, and improve the accuracy of space diagnosis through showing the impact of microclimate on the behavior of people in the space more objectively and intuitively.
keywords Behavior simulation; Microclimate; Waterfront public space
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2021_075
id caadria2021_075
authors Yang, Chunxia, Lyu, Chengzhe, Yao, Ziying and Liu, Mengxuan
year 2021
title Study on the Differences of Day and Night Behavior in Urban Waterfront Public Space Based on Multi-agent Behavior Simulation
doi https://doi.org/10.52842/conf.caadria.2021.2.559
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 559-568
summary In the twenty-four hour city era, how to optimize public spaces based on night behavior demands to promote full-time use has become a significant issue of urban design. Taking Shanghai North Bund as an example, the study collects data through site survey and questionnaire including environment elements, users attribute and behaviors. Next, the study sets up the simulation environment and translate the interaction of space and behavior into model language. Then, by setting up agent particles, running and fitting, the study obtains an ideal model. Finally, through sub-simulation and analysis, the study quantitatively explores the interaction mechanism between the physical environment and behavior from three levels of different spaces, different groups of people and different light conditions. The study finds that the differences of day and night behavior are produced under the combined effect of changes in attractiveness of environmental elements and changes in users demands and preferences. Compared with adults, the behaviors of elderly people and children show more obvious differences between day and night, and are more susceptible to space lighting, ground conditions and operating hours of facilities. Furthermore, the same kind of environment element will further affect users behavior in the night under different light conditions.
keywords Self-Organization Behavior; Behavior Differences; Day and Night; Multi-Agent Behavior Simulation; Waterfront Public Space
series CAADRIA
email
last changed 2022/06/07 07:57

_id sigradi2021_102
id sigradi2021_102
authors Miranda de Oliveira, Antônio Roberto and Amaral, Lucas
year 2021
title Design and Digital Manufacturing: Changes and Challenges in Product Development in the Context of Remote Learning
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1345–1357
summary Context: This paper presents the results of the Digital Fabrication discipline in the Bachelor of Design course at CESAR School/Recife through remote education due to the need for social distance due to the pandemic by COVID-19. Purpose: Thus, this study provides a case report of the results achieved through the use of technological tools for product development, demonstrating how these technologies can contribute to the involvement of students in the processes of creation, production and innovation. Approach: This article seeks to bring to light the approach of Design methodologies, the importance of digital manufacturing techniques and rapid prototyping through additive manufacturing, as well as the aspects of product development aimed at human well-being and social innovation. Results: The results were positive, providing insights into the students' perception, goals achieved and practical activities accomplished in the context of remote education in the Design graduation course.
keywords Design inclusivo, Bioinspirado, Fabricaçao digital, Ensino remoto
series SIGraDi
email
last changed 2022/05/23 12:11

_id 2715
authors Yaqüinto, E.N., Pampinella, S.T., Bressan, E.J. and Florio, P.A.
year 2001
title OBRAS, SITIOS Y CIUDAD. INFOGRAFIAS (Works, Sites and City. Digital Infographics)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 43-45
summary We are proposing a graphic reconstruction of the condition of the significant fragments of Rosario Architecture and its history as a comparative sequence throughout the time in relation to the transformation of the site. We are looking forward to producing systematic documentation with multiple application using the CAD to generate an atlas: a platform that provides information. The redrawing of the buildings conditions proposes that the digital patrimony is transformed into a place of memory of the city architecture. Each building is entailed to possible presentations that this platform gives, generating a system always going on and never ending.
series SIGRADI
email
last changed 2016/03/10 10:03

_id caadria2014_043
id caadria2014_043
authors Yasufuku, Kensuke
year 2014
title Computational Analysis of Architectural Visual Space Along Walking Path by Using Virtual Reality Display
doi https://doi.org/10.52842/conf.caadria.2014.709
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 709–718
summary This study evaluated architectural space quantitatively based on ambulatory vision. In this paper, we propose a computational analysis method of a visual space along a walking path by using a virtual reality display. A display image of our system is shown from the first-person perspective. We consider the perspective to be the visual field of the users. To convert the perspective into a visual field, we take advantage of depth buffer data, which can specify how far a pixel of an object is on the perspective. To analyse a visual space by a sequence of visual field, we quantify the geometric characteristics based on isovist theory. A virtual reality display, which employs a wide range view angle and a head-tracking system, also enables us to analyse the relation between the visual field and head motion.
keywords Computational analysis; visual space; walk-through; virtual reality; isovist
series CAADRIA
email
last changed 2022/06/07 07:57

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