CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 16467

_id maver_116
id maver_116
authors Maver, Tom
year 2003
title Real Experiences of Virtual Worlds
source Proceedings of Design 2002, Dubrovnik
summary This paper, through the research and software developed in the University of Strathclyde by the r+d group Abacus, gives an account of a number of applications relating to the improved quality of the built environment
email
last changed 2018/03/20 11:45

_id ijac20032100
id ijac20032100
authors Maver, Tom
year 2004
title A Personal Retrospective
source International Journal of Architectural Computing vol. 2 - no. 1
summary This is a Personal reflection looking back over the period from my initial involvement in Building Performance in the 1960s through to research in CAAD today.
series other
type normal paper
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2015/02/20 14:45

_id maver_111
id maver_111
authors Maver, Tom
year 2017
title How ICT is Changing Society’s Role in Architecture
source Architectural Research Addressing Societal Challenges, Taylor and Francis. ISBN 978-1-138-02966-8
summary It is a modest four decades since the potential for the application of computers to the design of buildings was first realized by a few academics who are still alive. The author is one such! This presentation provides an outline of these four decades but with an emphasis, not on the technology facilitated the "production" of the architectural process, more upon the "product" ie the quality of the designed artefact. Specifically, the relationship between the OBJECTIVE criteria - the cost and performance - and the SUBJECTIVE criteria - aesthetic, cultural significance, etc. on the relationship between design decisions and their consequences.
email
last changed 2018/03/20 11:45

_id ecaade2018_p01
id ecaade2018_p01
authors Maver, Tom
year 2018
title Round Table Session - A BETTER TOMORROW?
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 37-38
doi https://doi.org/10.52842/conf.ecaade.2018.1.037
summary There is no doubt that ICT has brought about a paradigm shift in architectural practice, teaching and research. This community - in Europe and beyond - can rightly congratulate itself not only in transform- ing how we have changed our understanding, opera- tion and delivery of the built environment. Moreover, we have introduced and excited our students to the notion of virtual environments.
series eCAADe
email
last changed 2022/06/07 07:58

_id maver_114
id maver_114
authors Maver, Tom; Petric, Jelena
year 2016
title CAAD: Four Decades that Transformed Architecture and Building Engineering
source Sports Facilities – Modernization and Construction, University of Belgrade. ISBN 978-86-89773-16-3
summary The book section is in two parts. The first part gives an overview of the history of CAAD and provides a taxonomy of the current range os applications of ICT (Information and Communication Technologies) to architectural design and patrimony. The second part introduces the workof the company IES - Integrated Environmental Solutions - a leading consultancy with its headquarters in Glasgow and offices throughout the world.
email
last changed 2018/03/20 11:45

_id maver_112
id maver_112
authors Maver,Tom
year 2016
title CAAD: A Five Decade Paradigm Shift
source 100th Birthday Publication of the Royal Incorporation of Architects in Scotland. ISBN 9781873190753
summary This one page contribution invited by the Editor - Neil Baxter, of the Royal Incorporation of Architects in Scotland - is one of around 30 one page contributions from Honorary Fellows of the RIAS, to celebrate 100 years of the Incorporation. My contribution in entitled CAAD : A Five Decade Paradigm Shift
email
last changed 2018/03/20 11:45

_id ecaade2012_190
id ecaade2012_190
authors Mavros, Panagiotis; Coyne, Richard; Roe, Jennifer; Aspinall, Peter
year 2012
title Engaging the Brain: Implications of Mobile EEG for Spatial Representation
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 657-665
doi https://doi.org/10.52842/conf.ecaade.2012.2.657
wos WOS:000330320600071
summary We canvas issues in using neural imaging via EEG to map human responses to spaces. We describe the technology, some experiments by others relevant to architecture, and two of our own studies. One involves testing EEG as a supplement to user preference studies of urban typologies. The second involves recording the movement and affective (emotional) states of a pedestrian while moving through open spaces in Edinburgh. We produce map overlays of several such walkers as a method of mapping responses to urban spaces.
keywords Neuroscience; EEG; emotiv; architecture; affect
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2004_095
id sigradi2004_095
authors Max Lira Veras Xavier de Andrade
year 2004
title O ensino da disciplina de informática aplicada à arquitetura: Uma experiência pedagógica [The teaching of the course "Computer Science Applied to Architecture": A Pedagogical Experience]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper argues about one teaching experience that begun at the present semester in a subject called Informática Aplicada à Arquitetura. This subject is part of the third semester.s course in Architecture and Urbanism. Although, many new experiences that shows some didactic changes, that subject was structured in bases of an old .AUTOCAD course.. Our proposition was changing in this structure and introducing a discussion about new methodology of teaching of .Informática Aplicada a Arquitetura.. The general objective is discussing about a new methodology of teaching this subject in architecture and urbanism course. The paper conclude that, in spite of a very preliminary conclusion, it shows that is fundamental changing the idea of this subject introducing new discursion and new form of adapt ting this subject with the new concept of design in architecture.
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadia14_375
id acadia14_375
authors Maxwell, Iain; Pigram, David; Egholm-Pedersen, Ole
year 2014
title Fabrication Aware Form-Finding: A Combined Quasi-Reciprocal Timber and Discontinious Post-tensioned Concrete Structure
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 375-383
doi https://doi.org/10.52842/conf.acadia.2014.375
summary This paper describes innovations in fabrication-aware form-finding applied to two novel construction methods: one for quasi-reciprocal timber frames, the other for post-tensioned precast concrete structures. A pavilion which applies all innovations serves as a case study.
keywords Fabrication-aware form-finding, precast concrete, reciprocal frame, multi-axis timber construction, material logics and tectonics, digital fabrication
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id acadia13_311
id acadia13_311
authors Maxwell, Iain; Pigram, David; McGee, Wes
year 2013
title The Novel Stones of Venice: The Marching Cube Algorithm as a Strategy for Managing Mass-customisation
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 311-318
doi https://doi.org/10.52842/conf.acadia.2013.311
summary The Marching Cube (MC) algorithm is a simple procedural routine for the surface representation of three- dimensional scalar fields. While much has been written of the algorithm’s efficiencies and adaptive nature within the domain of computer graphics and imaging, little has been explored within the context of architectural geometry and fabrication. This paper posits a novel implementation of the MC algorithm coupled with robotic fabrication (RF) techniques, to realise an open-ended design method that approaches mass-customisation as the unique geometric distortion of a finite set of topologically consistent families of tectonic elements.The disciplinary consequences of this and similar methods that intimately couple algorithmic design techniques with robotic fabrication are discussed. These include the re-affirmation or expansion of the role of the architect as master builder that is enabled by challenging Leon Battista Alberti’s 15th Century division between design concept and building.The method and its disciplinary potentials are illustrated through the description of an installation built by the authors for the Australian Pavilion at the Venice Biennale. Clouds of Venice serves as a case study for a new integrated mode of production, one that increases the quality and number of feedback relations between design, matter and making.
keywords tools and interfaces, mass-customisation, robotic fabrication, algorithmic architecture, marching cube, digital fabrication
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id caadria2022_424
id caadria2022_424
authors May, Kieran, Walsh, James, Smith, Ross, Gu, Ning and Thomas, Bruce
year 2022
title UnityRev - Bridging the gap between BIM Authoring platforms and Game Engines by creating a Real-Time Bi-directional Exchange of BIM data
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 527-536
doi https://doi.org/10.52842/conf.caadria.2022.2.527
summary We present UnityRev: An open-source software package that enables a workflow designed to facilitate a real-time bi-directional and synchronous exchange of Building Information Modelling (BIM) data, by creating a direct link between a BIM authoring platform (i.e. Autodesk Revit) and a game engine (i.e. Unity 3D). Although previous works have explored the integration of BIM with game engines, the currently available tools are limited to a non-synchronous or uni-directional exchange of BIM data, and they do not address specific design issues required to make a BIM authoring platform and game engine compatible (i.e. parametric modelling). This paper describes our software which consists of a compact overview of the system, including design decisions, implementation details, and system capabilities. Two example applications are presented as concept demonstrators to -10795864108000showcase practical collaborative use-case scenarios between BIM authoring platforms and game engines which were not previously achievable without a real-time bi-directional workflow. This work will expand future Computer Aided Architectural Design (CAAD) research, and more specifically, Virtual Reality (VR)/Augmented Reality (AR) based BIM development and integration, by providing new possibilities and bridging the gap between BIM authoring platforms and game engines. The application of the system as demonstrated in the paper for real-time lighting performance simulation contributes to achieving the UN Sustainable Development Goal 11: Sustainable Cities and Communities.
keywords building information modelling, game engines, revit, unity, virtual reality, augmented reality, lighting performance simulation, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2014_024
id ecaade2014_024
authors Maycon Sedrez, Rafael Meneghel and Gabriela Celani
year 2014
title Digital fabrication of a brise-soleil using fractal geometry as generative system
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 315-325
doi https://doi.org/10.52842/conf.ecaade.2014.2.315
wos WOS:000361385100033
summary Parametric design and digital fabrication are becoming ubiquitous tools to contemporary architecture and imply a different design process. With this new perception of the contemporary production we have designed a façade sun shade using fractal geometry as a generative system. Fractals are complex shapes generated with simple rules, so it is relatively easy to change the final geometry when we work with parameters. The design process made possible the creation of different options for the brise-soleil using parametric definitions. Some solutions were physically modeled using rapid prototyping, which we consider an essential tool in the contemporary design process. The whole process conducted to the conclusion that architects need to incorporate a new set of skills when working with digital fabrication. Keywords: fractal, design process, generative system, digital fabrication.
keywords Fractal geometry; generative system; digital fabrication; design process
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2011_313
id sigradi2011_313
authors Mayer de Souza, Bruna; Ripper Kós, Jose
year 2011
title A Ekó House e a multiplicação de experiências acadêmicas transdisciplinares [The Ekó House and the multiplication of transdisciplinary academic experiences]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 155-158
summary The Solar Decathlon Europe is an international competition of solar houses among universities. A competition of this kind needs new communication technologies to happen, and Team Brasil, with members from Universities far apart, relies heavely on use of new means of communication to be able to carry collaborative, transdisciplinar work. In this experience, new technologies have been used both in internal communication to make it more efficient, as to publish the knowledge developed to the public in general. This way, the Latin American point of view concerning sustainability can actually contribute to impact society.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 2005_529
id 2005_529
authors Mayer, Rosirene and Turkienicz, Benamy
year 2005
title Cognitive Process, Styles and Grammars
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 529-536
doi https://doi.org/10.52842/conf.ecaade.2005.529
summary This paper argues that individual architectural styles are ways to express different theories of architecture. These theories, in turn, are related to the architect’s design purposes or goals. In order to understand the cognitive process involved in the creation of a particular language or style goals have to be decomposed in subgoals, which will be related, step-by-step, to the vocabulary and syntactic rules adopted by these architects. The study should contribute to the development of models allowing the incorporation of cognitive processes in the generation of synthetic grammars. It is assumed that this will be made possible through the correlation between semantic rules and syntactic rules in shape grammars. As a case, this paper analyses semantic extensions of the architectural language of the Brazilian architect Oscar Niemeyer defined by the constructive approach.
keywords Cognitive Process, Style, Synthetic Grammars, Design Goals, SemanticRules
series eCAADe
email
last changed 2022/06/07 07:58

_id 781d
id 781d
authors Mayer, Rosirene; Turkienicz, Benamy
year 2005
title Generative Process of Oskar Niemeyer‘s Style
source 2005 Aesthetics and Architectural Composition. Proceedings of the Dresden International Symposium of Architecture 2004 (to appear in "pro Literatur Verlag", D-82291 Mammendorf ISBN: 3-86611-022-7 / Editors: Ralf Weber/Matthias Albrecht Amann/ TU Dresden
summary The aim of this study is to outline the structure of a possible grammar of Oscar Niemeyer’s architectural language, focusing on the so-called “free forms.” The idea is to assess the extent to which it is possible to shed some light on the discussion of architectural freedom as used by many authors when describing the work of the Brazilian architect. The investigation associates geometric relations present in Niemeyer’s buildings to the Shape Grammar model as proposed by Stiny & Gips (1975). The model made possible the depiction of consistencies in vocabulary, rules and operations deployed by Niemeyer. This eventually led to the description of an original architectural language present in Niemeyer’s buildings.
keywords Shape Grammars, Oskar Niemeyer, Generative process
series other
type symposium
email
last changed 2006/10/01 08:39

_id ecaade2024_92
id ecaade2024_92
authors Mayor Luque, Ricardo; Beguin, Nestor; Rizvi Riaz, Sheikh; Dias, Jessica; Pandey, Sneham
year 2024
title Multi-material Gradient Additive Manufacturing: A data-driven performative design approach to multi-materiality through robotic fabrication
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 381–390
doi https://doi.org/10.52842/conf.ecaade.2024.1.381
summary Buildings are responsible for 39% of global energy-related carbon emissions, with operational activities contributing 28% and materials and construction accounting for 11%(World Green Building Council, 2019) It is therefore vital to reconsider our reliance on fossil fuels for building materials and to develop new advanced manufacturing techniques that enable an integrated approach to material-controlled conception and production. The emergence of Multi-material Additive Manufacturing (MM-AM) technology represents a paradigm shift in producing elements with hybrid properties derived from novel and optimized solutions. Through robotic fabrication, MM-AM offers streamlined operations, reduced material usage, and innovative fabrication methods. It encompasses a plethora of methods to address diverse construction needs and integrates material gradients through data-driven analyses, challenging traditional prefabrication practices and emphasizing the current growth of machine learning algorithms in design processes. The research outlined in this paper presents an innovative approach to MM-AM gradient 3D printing through robotic fabrication, employing data-driven performative analyses enabling control over print paths for sustainable applications in both the AM industry and our built environment. The article highlights several designed prototypes from two distinct phases, demonstrating the framework's viability, implications, and constraints: a workshop dedicated to data-driven analyses in facade systems for MM-AM 3D-printed brick components, and a 3D-printed brick facade system utilizing two renewable and bio-materials—Cork sourced from recycled stoppers and Charcoal, with the potential for carbon sequestration.
keywords Data-driven Performative design, Multi-material 3d Printing, Material Research, Fabrication-informed Material Design, Robotic Fabrication
series eCAADe
email
last changed 2024/11/17 22:05

_id ecaade2023_44
id ecaade2023_44
authors Mayrhofer-Hufnagl, Ingrid and Ennemoser, Benjamin
year 2023
title From Linear to Manifold Interpolation: Exemplifying the paradigm shift through interpolation
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 419–429
doi https://doi.org/10.52842/conf.ecaade.2023.2.419
summary The advent of artificial intelligence, specifically neural networks, has marked a significant turning point in the field of computation. During such transformative times, we are often faced with a dearth of appropriate vocabulary, which forces us to rely on existing terms, regardless of their inadequacy. This paper argues that the term “interpolation,” typically used in deep learning (DL), is a prime example of this phenomenon. It is not uncommon for beginners to misunderstand its meaning, as DL pioneer Francois Chollet (2017) has noted. This misreading is especially true in the discipline of architecture, and this study aims to demonstrate how the meaning of “interpolation” has evolved in the second digital turn. We begin by illustrating, using 2D data, the difference between linear interpolation in the context of topological figures and its use in DL algorithms. We then demonstrate how 3DGANs can be employed to interpolate across different topologies in complex 3D space, highlighting the distinction between linear and manifold interpolation. In both 2D and 3D examples, our results indicate that the process does not involve continuous morphing but instead resembles the piecing together of a jigsaw puzzle to form many parts of a larger ambient space. Our study reveals how previous architectural research on DL has employed the term “interpolation” without clarifying the crucial differences from its use in the first digital turn. We demonstrate the new possibilities that manifold interpolation offers for architecture, which extend well beyond parametric variations of the same topology.
keywords Interpolation, 3D Generative Adversarial Networks, Deep Learning, Hybrid Space
series eCAADe
email
last changed 2023/12/10 10:49

_id ijac202321204
id ijac202321204
authors Mayrhofer-Hufnagl, Ingrid; Ennemoser, Benjamin
year 2023
title Advancing justice in a city’s complex systems using designs enabled by space
source International Journal of Architectural Computing 2023, Vol. 21 - no. 2, 280–296
summary Understanding the importance of data is crucial for realizing the full potential of AI in architectural design. Satellite images are extremely numerous, continuous, high resolution, and accessible, allowing nuanced experimentation through dataset curation. Combining deep learning with remote-sensing technologies, this study poses the following questions. Do newly available datasets uncover ideas about the city previously hidden because urban theory is predominantly Eurocentric? Do extensive and continuous datasets promise a more refined examination of datasets’ effects on outcomes? Generative adversarial networks can endlessly generate new designs based on a curated dataset, but architectural evaluation has been questionable. We employ quantitative and qualitative assessment metrics to investigate human collaboration with AI, producing results that contribute to understanding AI-based urban design models and the significance of dataset curation.
keywords remote sensing, generative deep learning, urban design, generative adversarial networks, feature visualization
series journal
last changed 2024/04/17 14:30

_id acadia03_046
id acadia03_046
authors Maze, J., McGlothlin, M. and Tanzer, K.
year 2003
title Fluid (in)form:Influencing Design Through Dynamic Particle Simulation
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 357-363
doi https://doi.org/10.52842/conf.acadia.2003.357
summary “My earliest childhood memories are related to a ranch my family owned near the village of Mazamitla. It was a pueblo with hills, formed by houses with tile roofs and immense eaves to shield passersby from the heavy rains which fall in that area. Even the earth’s color was interesting because it was red earth. In this village, the water distribution system consisted of great gutted logs, in the form of troughs, which ran on a support structure of tree forks, five meters high, above the roofs. The aqueduct crossed over the town, reaching the patios, where there were great stone fountains to receive the water. The patios outside the stables, with cows and chickens, all together. Outside, in the street, there were iron rings to tie the horses. The channeled logs, covered with moss, dripped water all over town, of course. It gave this village the ambience of a fairy tale.”(Luis Barragan,qtd in Ambasz 1976)
series ACADIA
email
last changed 2022/06/07 07:58

_id d5a0
authors Maze, John
year 2002
title Virtual Tactility: Working to Overcome Perceptual and Conceptual Barriers in the Digital Design Studio
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 325-331
doi https://doi.org/10.52842/conf.acadia.2002.325
summary In the digital age, what is the role of tactility in the digital design process as it is taught in schools ofarchitecture today? Often, students are never taught to appeal to any sense other than sight,particularly now as digital media is embraced as a valuable design tool. Yet, are there some essentialcharacteristics of architecture and the phenomenology of place making that is being cast aside due tothe nature of the tools being used? However true or enigmatic this may be, there is a way of workingand teaching that exists somewhere between the digital and the tactile.This paper postulates a hybrid working environment in the design studio that not only takes advantageof the strengths of various design media, but also focuses on reinterpreting its limits and drawbacks.The ultimate outcome will be a new digital media (intermedia) pedagogy that can revolutionize the waythat we teach architecture and, moreover, computer “aided” design.
series ACADIA
email
last changed 2022/06/07 07:58

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