CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade03_561_150_martens
id ecaade03_561_150_martens
authors Martens, Yuri and Koutamanis, Alexander
year 2003
title Realestate online information systems
doi https://doi.org/10.52842/conf.ecaade.2003.561
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 561-567
summary Several commercial real-estate sites provide listings of available commercial property on the Internet. These listings are generated on the basis of selection criteria as floor area, price and location. Despite the obvious utility of the listings and their promise for the transaction process and market transparency, one third of commercial realestate listing sites went bankrupt in 2001 and 2002. To provide an explanation for the failure, 63 commercial real-estate sites were analysed and classified into three basic business models: the Research / Information model, the Marketing model and the Transaction model. A common success factor for all models is the functionality of the site, especially interaction between the user and the available information. The paper proposes that the transfer of existing architectural representations, information-processing instruments and decision-taking tools is an essential component of future development towards integrated services that accompany a building throughout its lifecycle. This transfer amounts to (1) the addition of building and contextual information from standard documentation and online information services, (2) the derivation and coherent description of programmatic requirements database, and (3) advanced user interaction with building information.
keywords e-commerce, human-computer interaction, building information systems,web-based communication
series eCAADe
email
more http://www.re-h.nl
last changed 2022/06/07 07:59

_id ecaadesigradi2019_287
id ecaadesigradi2019_287
authors Martin Iglesias, Rodrigo, Guzzardo, Paul and Cardon, Gustavo
year 2019
title The Digital Street Lab in a Box - A tool-kit for surviving in the contemporary public space
doi https://doi.org/10.52842/conf.ecaade.2019.1.711
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 711-718
summary This paper describes two workshops raising awareness of the complexity of the interactions between digital and non-digital space, networks, devices, and systems. The exercises are included in broader research that deals with the human condition in the contemporary and future cities, focusing on the relationship between public space and weaponized data as a threat but also as an opportunity to act. A new way to understand and operate the street must be developed, with new epistemic assemblages, which allow us to avoid dystopian or technocratic visions in order to think collectively in our future human habitat. We offer here a toolkit, a series of strategies, to cope with the overwhelming complexity and act. The research is still open and the present paper shows the most recent experiences of a twenty-year journey.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id caadria2020_242
id caadria2020_242
authors Martin Iglesias, Rodrigo, Voto, Cristina and Agra, Rocío
year 2020
title Design in the Age of Dissident Cyborgs - Xenofuturism as caring-curing practices
doi https://doi.org/10.52842/conf.caadria.2020.2.233
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 233-240
summary This paper synthesizes several years of research in the field of the theory of architecture and design, and its subsequent undergraduate and graduate teaching. Specifically, it is a work that reflects on how architecture and design should face the three most important paradigmatic phenomena of our present and near future. Paradigms as things we think with, rather than as things we think about (Agamben, 2008), or in other words, it matters what ideas we use to think of other ideas (Strathern, 1992). These phenomena refer to environmental, technological and anthropological aspects, and the strategies to cope with them, involving alternate design thinking and practice in which futurabilities and futurizations depart from the displacement generated by post-utopian visions based on dissidence and subalternity.
keywords Chthulucene; Cyborg Design; Dissident Futures; Futurization; Xenofuturism
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2011_245
id sigradi2011_245
authors Martin Iglesias, Rodrigo
year 2011
title Hacia un Nuevo Paradigma de Diseño Colaborativo [Towards a new paradigm of Collaborative Design]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 123-126
summary The constant discovery of new digital tools for design and representation confront us with new concepts, of- fering new theoretical perspectives on design practice. We must rethink the role of the designer and find tools to enable communication within projecting interdisciplinary teams. The future of design lies in collaboration and participation. In this paper we explore the idea of postdisciplinary design and sketch a operational theory of design based on the transposition, towards a new interfase for collaborative design that allows different ways of design and different strategies of use for each discipline involved.
keywords Design; Interdisciplinary; Collaborative; Interfase; Transposition
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2013_217
id sigradi2013_217
authors Martin Iglesias, Rodrigo
year 2013
title Modelos Analógicos para la Visualización del Tiempo. [Analogical Models for Visualization of Time]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 112 - 115
summary We present the foundations of a research project which is currently in development. This project aims to explore new dimensions and configurations of a traditionally one-dimensional Time. Initially we have systematized the material produced since 2005 with students of History of Architecture in relation to analogical (multidimensional) Timemaps, while we sought for theoretical tools that allows its interpretation. We have characterized different times and durations, from phenomenological aspects of temporal construction and perception, to historical and natural phenomena of long duration. Finally, we explored analogical and digital visualization tools to understand the intrinsic complexity of Time and its models.
keywords Visualization; Time; Timemaps; Analogical models; Topoheterochronics
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2013_152
id sigradi2013_152
authors Martin Iglesias, Rodrigo
year 2013
title Los Medios de Producción del Proyecto: Entre Imaginación y Representación [Project Production Media/Means: Between Imagination and Representation]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 32 - 35
summary The present work explores the relationship between the architectural project and the representational media from a perspective that seeks to explain the role of the tool on thought and practice. Also, we understand that its interaction with the media representation is exacerbated in high architecture or formal filing due to the increasing prevalence and representational media, especially digital. Leading to the problem about how to establish a consistent and coherent theory of the project operativity taking into account the importance that representational media have on design practice, and to make clear their mutual influence.
keywords Architectural project; Representational media; Imagination; Production means; Intersemiotic translation
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2023_357
id sigradi2023_357
authors Martin Iglesias, Rodrigo
year 2023
title Extended Intelligences and Artificial Realities for Futures Design
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 783–794
summary In this article we describe and analyze the experiences carried out in the course Designing Futures, where we have worked on the hybrid use of extended reality technologies, artificial intelligences and computational design for the design, modeling, and collectivization of alternative future scenarios. These are based on diegetic prototypes of different scales that contribute to the construction of verisimilitude and desire against horizons of expectations with an environmental, decolonial and intersectional perspective, through the prospective and conjectural approach of futures design. The methodology consisted of producing project material to test the theoretical elaborations of futures design through a series of experimental workshops. The aim has been to use hybrid reality to pose critical future situations, problems, and solutions, to improve mutual understanding and communication, and to explore disciplinary crossovers and boundaries.
keywords Extended Reality, Artificial Intelligence, Futures Design, Diegetic Prototyping, Speculative Design
series SIGraDi
email
last changed 2024/03/08 14:07

_id sigradi2020_40
id sigradi2020_40
authors Martin Iglesias, Rodrigo; Voto, Cristina; Agra, Rocío
year 2020
title Xenofutures: towards Design as Care-Cure
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 40-45
summary This paper synthesizes several years of research in the field of the theory of architecture and design, and undergraduate and graduate teaching. Specifically, it is a work that reflects on how architecture and design should face the most important phenomena of our present and near future. These phenomena refer to environmental, technological and anthropological aspects, and the strategies to cope with them, involving alter-native design thinking, fiction and practice in which futurabilities and futurizations depart from the displacement generated by post-utopian visions based on dissidence and subalternity. This is what we call Xenofutures, a design for curing-caring a damaged world.
keywords Design Fiction, Futurization, Futurability, Dissident Design, Xenofutures
series SIGraDi
email
last changed 2021/07/16 11:48

_id sigradi2009_845
id sigradi2009_845
authors Martin Quijada, Rodrigo Werner; Danilo Lagos Serrano
year 2009
title Meta-Proceso de Diseño: Algunas claves en la dinámica interna del modelo [Meta process of Design - an insight in the dynamic model]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper proposes the study of 'phenomenon' described by the design actions in order to recognize the complex structure of decision-making processes to be faced by a designer. It is assumed that this process is composed of either the ‘designer act’ (or 'creative act'), and of the complex structure of information integration and the evaluation of decisions and alternatives. In this sense, design is not understood as a creative process that comes out of nowhere, but as 'the continuous process of evolutionary adaptation between the interpretative model of reality, and the intervention on that reality’.
keywords Diseño Informado; modelo; proceso; optimización; heurísticas
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2014_139
id ecaade2014_139
authors Martin Tamke, Gregory Quinn, Henrik Leander Evers, Anders Holden Deleuran and Christoph Gengnagel
year 2014
title The Challenge of the bespoke - Design, Simulation and Optimisation of a Computationally Designed Plywood Gridshell
doi https://doi.org/10.52842/conf.ecaade.2014.2.029
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 29-38
summary The Dermoid project, a series of three plywood grid shells, navigates at the interface between parametrically designed architectural spaces and the efficiency and resourcefulness of the simulations that are necessary in order to build them. It highlights the increasingly common challenges and conflicts which occur in building practice ranging from design to fabrication and highlights approaches that facilitate implementation in multiple scales of material, element and structure.
wos WOS:000361385100002
keywords Simulation; bespoke fabrication; material behaviour; complex modelling; bending active
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2014_138
id ecaade2014_138
authors Martin Tamke, Ina Blümel, Sebastian Ochmann, Richard Vock and Raoul Wessel
year 2014
title From Point Clouds to Definitions of Architectural Space - Potentials of Automated Extraction of Semantic Information from Point Clouds for the Building Profession
doi https://doi.org/10.52842/conf.ecaade.2014.2.557
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 557-566
summary Regarding interior building topology as an important aspect in building design and management, several approaches to indoor point cloud structuring have been introduced recently. Apart from a high-level semantic segmentation of the formerly unstructured point clouds into stories and rooms, these methods additionally allow the extraction of attributed graphs in which nodes represent rooms (including room properties like area or height), and edges represent connections between rooms (doors or staircases) or indicate neighborhood relationships (separation by walls). In this paper, we investigate possible applications of these approaches in architectural design and building management and comment on the possible benefits for the building profession. While contemporary practice of spatial arrangement is predominantly based on the manual iteration of spatial topologies, we show that the segmentation of buildings in spaces along with the untraditional more abstract graph-based representations can be used for design, management and navigation within building structures.
wos WOS:000361385100058
keywords 3d scanning; point cloud processing; bim; facility management; space syntax
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2014_141
id ecaade2014_141
authors Martin Tamke, Morten Myrup Jensen, Jakob Beetz, Thomas Krijnen and Dag Fjeld Edvardsen
year 2014
title Building Information Deduced - State and potentials for Information query in Building Information Modelling
doi https://doi.org/10.52842/conf.ecaade.2014.2.375
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 375-384
summary In recent years, Building Information Models have become commonplace in building profession. The extensive use and increasing experience with BIM models offers new perspectives and potentials for design and planning. A recent stakeholder study conducted by the authors of this paper show that in practice models are no longer solely observed as culmination of knowledge in a 3d representation of future built structures, but as a source of information in itself. Experienced users of BIM want to Find Information within a model or across a set of these and Compare models in order to evaluate states of a model, differences in separate models or models from different point of time. Current BIM tools support both modes only in a rudimentary form. This paper discusses current modes of information query within and across BIM models, shows beneficial scenarios for building and planning practice through customised queries and exemplifies these on the base of a scripted tool. This customized approach is used to test approaches for a machine-based assessment of Level of detail and BIM-readiness in BIM models.
wos WOS:000361385100039
keywords Building information modelling; bim; ifc; openbim; information query; data extraction
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2005_b_4b_d
id caadria2005_b_4b_d
authors Martin Tamke
year 2005
title Baking Light: Global Illumination in VR Environments as architectural design tool
doi https://doi.org/10.52842/conf.caadria.2005.214
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 214-228
summary As proven in the past, immersive Virtual Environments can be helpful in the process of architectural design (Achten et al. 1999). But still years later, these systems are not common in the architectural design process, neither in architectural education nor in professional work. The reasons might be the high price of e.g. CAVEs, the lack of intuitive navigation and design tools in those environments, the absence of useful and easy to handle design workflows, and the quality constraints of real-time display of 3D models. A great potential for VR in the architectural workflow is the review of design decisions: Display quality, comfortable navigation and realistic illumination are crucial ingredients here. Light is one of the principal elements in architectural design, so design reviews must enable the architect to judge the quality of his design in this respect. Realistic light simulations, e.g. via radiosity algorithms, are no longer the domain of high-end graphic workstations. Today's off-the-shelf hardware and 3D-software provide the architect with high-quality tools to simulate physically correct light distributions. But the quality and impression of light is hard to judge from looking at still renderings. In collaboration with the Institute of Computer Graphics at our university we have established a series of regular design reviews in their immersive virtual environment. This paper describes the workflow that has emerged from this collaboration, the tools that were developed and used, and our practical experiences with global-light-simulations. We share results which we think are helpful to others, and we highlight areas where further research is necessary.
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2005_b_5c_b
id caadria2005_b_5c_b
authors Martin Tamke
year 2005
title Crossing The Media
doi https://doi.org/10.52842/conf.caadria.2005.364
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 364-374
summary An open-ended, diversified and critical approach of architectural design, using different form of ideas representation might offer best chances to gain new spatial solutions. Today’s most forward architects and designer are aware of this and make full use of physical and digital media during the process of design. During the summer term 2004 the experiment ‘Crossing the Media’ took place at the Technical University of Braunschweig. The main goal of this practical oriented seminar has been the exploration of the interface between analogue and digital Media within the design process. Both techniques, analogue and digital, were used in an experimental way and their interaction and adaptability in the field of architecture was analyzed. The work examines the possibility of a consistent integration of digital and physical representation in a design process and the individual benefits of each. In order to achieve this, we made up a stringent line of digital-analogue and analogue-digital (DA-AD) Technologies for our design experiment. During the examination we focused especially on the creative potential of the techniques used, their interaction and adaptability in the field of architecture. Hence one of the goals of the occupation with the digital analogue interfaces was the examination of the emerging shift within the structure during the process, the imprints of technology. This paper describes the workflow and tools that were used, our practical experiences with analogue digital interface and the emerging questions and impulses to architects future work and theory. The discovered limitations and consequences of interfaces between the analogue and digital realm of design and their creative chances will be revealed. We share results which we think are helpful to others, and we highlight areas where further research is necessary.
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2018_408
id ecaade2018_408
authors Martin, Javier and Martin, Daniel
year 2018
title Ornament & Distortion - Superficial Techniques for Spatial Distortion by Means of CAD-CAM Technologies
doi https://doi.org/10.52842/conf.ecaade.2018.2.459
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 459-466
summary This research explores the use of graphic techniques to distort the perception of three-dimensional space, questioning the irrelevance of superficial ornamentation in the creation of space. The project starts with a historical and theoretical positioning of the use of superficial ornamentation and aims to bring to digital environments the design and production of such graphic techniques. In order to do so, a parametric tool embedding all the required information in order to facilitate the creation of vinyl decals was created and was finally tested by mostly-unskilled students in an international workshop. This paper describes the development of the parametric tool, its relation to the graphic techniques, and the results obtained during the international workshop.
keywords trompe l'oeil; sciagraphy; anamorphosis; digital fabrication; vinyl decal
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2016_550
id sigradi2016_550
authors Martin, Kathi; Caulfield-Sriklad, Daniel; Jushchyshyn, Nick
year 2016
title Creating, Exhibiting and Distributing New Media for Historic Fashion
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.931-937
summary An international, interdisciplinary group of fashion historians and makers, informatics and metadata specialists, and digital media experts from Drexel University, Seoul National University, the University of New South Wales, Australia, the Fulbright Foundation and the Controlled Vocabulary Working Group of the Costume Society of America are researching production and conservation of new media for exhibition of historic fashion. Our team has created prototype 3D interactive media that will allow the viewer to be an active participant in the exhibition of historic fashion. Rich metadata descriptions of these media ensure their persistent discovery, access and conservation.
keywords Digital media; Cultural heritage; Historic fashion; ObjectVR; Collaborative research
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2010_334
id sigradi2010_334
authors Martin, Kathi; KoSeoul Hyeong_Seok
year 2010
title The Imaginative Fashion Experience
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 334-337
summary Symptomatic of a good deal of our education, design, manufacturing, and product delivery mechanisms still grounded in 20th century traditions, much of the variety of expertise required for development of the most effective digital tools remains distinct and non - collaborative. This report describes an application utilized in multi - cultural fashion design and cultural heritage projects that may fundamentally change how we experience fashion and alter the way we manufacture clothes, conserve cultural artifacts, and educate the next leaders of multidisciplinary areas.
keywords virtual clothing, digital cultural heritage, interdisciplinary design collaboration, multi cultural design collaboration
series SIGRADI
email
last changed 2016/03/10 09:55

_id b044
authors Martin, Rodrigo Q.
year 2001
title LA INTEGRACIÓN DE LA COMPUTACIÓN EN LA ENSEÑANZA DE LA ARQUITECTURA (The Integration of the Computation in the Teaching of Architecture)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 229-232
summary Which are the questions to ask about integration of computer science and teaching Architecture? The use of a new tool may enhance the production of the different representations of the architectural object. But the insertion of a tool demands questioning about his real possibilities of use. The traditional language of space is composed with the constructive language : plans, sections, perspective ,etc. ; but the computer software that is used to design gives the possibility to represent space in several forms : inmersion, dynamic process, parametric deformations. Here appears the question, what is the new language? Which is the way to get to the center of architectural thought, the space. The computer representations and the modification processes of models are new dynamics of design, this has to be considered in the teaching of Architecture.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 876d
id 876d
authors Martin, W Mike; Heylighen, Ann; Cavallin, Humberto
year 2004
title THE RIGHT STORY AT THE RIGHT TIME -- TOWARDS A TACIT KNOWLEDGE RESOURCE FOR (STUDENT) DESIGNERS
source AI & Society, Issue: Online First, July 2004 [ISSN: 1435-5655 (Online)]
summary In response to the lack of systematic study of architectural practice, the Building Stories methodology propounds storytelling as a vehicle for studying active cases, i.e., projects that are in the process of being designed and built. The story format provides a dense, compact way to deal with and communicate the complex reality of a real-world project, while respecting the interrelated nature of events, people and circumstances that shape its conception. With an eye to establishing a valuable knowledge resource of and for the profession, the paper explores how stories can be stored, organized and accessed so as to turn the growing story repository into a convenient instrument for students, educators and practitioners.
keywords architectural practice, storytelling, knowledge exchange, design experience
series other
type normal paper
email
more http://www.springerlink.com/media/BEC67X4BWR6KXLBDVKWP/Contributions/W/K/G/X/WKGXJ3QQ6TQ4WQRY_html/fulltext.html
last changed 2005/01/26 23:02

_id ecaade2014_155
id ecaade2014_155
authors Martina Decker and Andrzej Zarzycki
year 2014
title Designing Resilient Buildings with Emergent Materials
doi https://doi.org/10.52842/conf.ecaade.2014.2.179
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 179-184
summary This paper looks at two distinct approaches to kinetic façades and smart building assemblies reminiscent of designs for the Institut du Monde Arabe and for Hoberman's Simon Center. The first approach uses Arduino microcontroller-guided kinetic components with a distinct assemblage of elements, each performing a dedicated function such as sensor, actuator, or logical processing unit. The second approach incorporates custom-designed smart materials-shape memory alloys (SMAs)-that not only complement or replace the need for electrically operated sensors or actuators, but also eliminate a microcontroller, since in this arrangement the material itself performs computational functions. The paper will discuss case studies that use physical computing and smart-material models as vehicles to discuss the value of each approach to adaptive design in architecture. Building on these observations, the paper looks into conceptual aspects of an integrated hybrid system that combines both computation approaches and unique opportunities inherent to these hybrid designs.
wos WOS:000361385100019
keywords Adaptable designs; arduino microcontrollers; shape memory alloys (smas); smart materials; programmable matter
series eCAADe
email
last changed 2022/06/07 07:59

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