CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2022_168
id sigradi2022_168
authors Koh, Immanuel
year 2022
title Palette2Interior Architecture: From Syntactic and Semantic Colour Palettes to Generative Interiors with Deep Learning
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 187–198
summary Colour palettes have long played a significant role in not only capturing design ambience (e.g., as mood boards), but more significantly, in translating an abstract intuition into an explicit ordering mechanism for design representation and synthesis, whether it is in the discipline of graphic design, interior design or architectural design. Might this difficult process of design synthesis from a low-dimensional colour input domain to a high-dimensional spatial design output domain be computationally mapped? Using today’s generative adversarial networks (GANs), the paper aims to investigate this plausibility, and in doing so, hoping to envision an AI-augmented design workflow and tooling. Newly-created datasets are made procedurally and used to train three different types of deep learning models in the specific context of generating living room interior layouts. The results suggest that a combination of syntactic and semantic generative processes is necessary for a critical appropriation of such AI models
keywords Machine Learning, Artificial Intelligence, Deep Neural Networks, Colour Palette, Interior Design
series SIGraDi
email
last changed 2023/05/16 16:55

_id ecaade2024_242
id ecaade2024_242
authors Koh, Immanuel; Saw, Man Lin
year 2024
title Architectural Dramaturgy: A total and endless theatre with multimodal artificial intelligence
doi https://doi.org/10.52842/conf.ecaade.2024.1.559
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 559–564
summary Close to a century ago, Walter Gropius proposed the highly influential but unrealised project ‘Total Theatre’ (1927). The project captured Gropius’ adapted formulation of ‘Gesamtkunstwerk’(‘total work of art’) as ‘Total Design’ within the Bauhaus, and more specifically, in relation to ‘The Theatre of the Bauhaus’ (1924). The ‘Total Theatre’ was Gropius’ attempt to dynamically reconfigure the previously static relationship between actors and audience into one that is participatory and filmic in spatial layout. Around the same time in history, shortly after designing the set for Eugene O’Neill’s ‘The Emperor Jones’ in 1924, Frederick Kiesler began to conceptualise his ‘Endless Theatre’ (1926). In the former, Kiesler created a constructivist stage space with moving walls/floors/ceilings animating in-sync with the play’s narrative and producing cinematographic effects similar to those found in films. For both Gropius and Kiesler, the theatre is a fertile ground for incorporating the latest technologies to prototype a ‘totally’ multimodal and ‘endlessly’ generative form of architecture. Against the backdrop of such past intellectual efforts in architecture, and that of today’s rapidly foregrounding of Large Language Models (LLMs) and Large Multimodal Models (LMMs) in artificial intelligence (AI) within the architecture discipline, the paper posits that it is timely to revisit this conceptual cross-fertilisation of theatre and architecture – architectural dramaturgy. In doing so, the research aims to extend Gropius’s and Kiesler’s concept of the ‘total’ and the ‘endless’ respectively through the lens of the ‘computational’. The first experiment uses different datasets from existing established theatre creators to train and prompt-engineer relevant AI models, namely a text-to-text model for playwright Arthur Miller, a text-to-image model for director Ivo van Hove, and a text-to-audio model for composer Stephen Sondheim. In improving the coherence of the results, the second experiment replaces unimodality with multimodality leveraging a single source of video data (the poignant “To be or not to be” soliloquy from Shakespeare’s Hamlet) to formulate a human-in-the-loop interpretative framework by utilising a combination of text-image-to-image model and text-image-to-video model, and further postprocessed with image inpainting model and image-to-3D model. With the deliberate bracketing of site, programmes and other specificities typical of an architecture project, the research demonstrates how concepts borrowed from theatre when layered with multimodal AI could extend the discipline’s longstanding conception of a total and endless architecture.
keywords Theatre, Deep Learning, Large Multimodal Models, Kiesler, Gropius
series eCAADe
email
last changed 2024/11/17 22:05

_id caadria2021_448
id caadria2021_448
authors Koh, Seow Jin, Mok, Chiew Kai, Tan, Rachel and Chen, Edmund
year 2021
title Optimising Harbour Typology in the Form Finding Process using Computational Design: A case study of a Greenfield port facility
doi https://doi.org/10.52842/conf.caadria.2021.2.619
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 619-628
summary The bulk of computational design strategies and research have been focused on issues related to architectural form and building systems. This is done by employing computational tools to optimise architectural forms, building performance and generally, improve quality of living. Many of these methodologies are based on the concept of form finding - varying geometric elements to generate and evaluate options to derive optimised solutions. However, beyond building designs, the concept of form finding can find its relevance in other design applications too such as engineering, landscape, and in our case, the design of ports, or more specifically harbour typology. In most building scenarios, the plot of land earmarked for development is typically selected beforehand, hence little exploration have been done to optimise land topology, when in fact the profile of land is the governing feature in most designs. For performance driven facilities like ports with high economic and political impact, there is value in optimizing topology to maximise throughput. Through the multi-disciplinary and collaborative effort of stakeholders and specialists, our project explored optimizing harbour topology via performance-based approach using computational design. The phenomenon, including impact and effects of trade-offs, are discussed and presented in this paper through a case study of a Greenfield port facility.
keywords form finding; form optimisation; port masterplanning; harbour typology; computational design
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia19_522
id acadia19_522
authors Kohler, Daniel; Galika, Anna; Pu, Qiuru; Bai, Junyi
year 2019
title Blockerties
doi https://doi.org/10.52842/conf.acadia.2019.522
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 522-531
summary The paper aims for new urban forms of property enabled by computation models of distributed ledgers as they are currently being deployed with technologies like Blockchain. Distributed ledgers promise to constitute whole environments by chaining and sharing blocks of data. Upscaling this prospective, the paper describes objects with unique and strong compositional characteristics that act as closed black boxes and are able through distribution to create large scale effects. The final result of the nesting is the Interchain, a chain of chains that initiate with the characteristics of the contributing chains, and due to the distribution, unprecedented patterns arise. The resulting Interchain, observed with spatial and architectural characteristics, can project a new building form and a new urban model based on blockchain theory.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id 2653
authors Kohler, N., Barth, B. Heitz, S. and Hermann, M.
year 1997
title Life Cycle Models of Buildings - A New Approach
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 519-531
summary The idea of life cycle cost was developed a quarter of a century ago. A wide dissemination of the term was given through a report for the US Secretary of Defense "Life Cycle Cost in Equipment Procuration". This report was followed by a series of guide lines in the defense field and later on in other government activities. The basic definition of life cycle costs is: "The sum of all costs incurred during the lifetime of an item, i.e. the total of procurement and ownership costs". There are several life cycle costs models available in literature. In the building field attempts have been made to introduce the notion of life cycle costs mainly through building surveys and for public owned buildings. Recorded data of construction, refurbishment and maintenance costs of buildings show that over a 50 year period the total costs amount to approximate twice the investment costs (without financial costs).
keywords Life Cycle Costs, Life Cycle Impact Assessment, Product Models
series CAAD Futures
email
last changed 1999/04/06 09:19

_id 29d4
authors Kohler, Niklaus
year 1991
title Modelisation of a Building During its Life Cycle
source The Computer Integrated Future, CIB W78 Seminar. september, 1991. Unnumbered. includes bibliography
summary The appreciation of the performance and the costs of a building should be carried out over the entire life of the building. The usual life cycle cost approach has to be extended to the external costs. Different models of the building-energy-environment system are proposed. The building description is based on a basic physical process model which is linked to the construction operations and cost elements used by quantity surveyors. The necessities for new data structures allowing different views of the data are discussed
keywords building, life cycle, product modeling, cost, evaluation
series CADline
last changed 1999/02/12 15:08

_id ijac20119405
id ijac20119405
authors Koi Khoo, Chin; Flora Salim and Jane Burry
year 2011
title Designing Architectural Morphing Skins with Elastic Modular Systems
source International Journal of Architectural Computing vol. 9 - no. 4, 379-419
summary This paper discusses the issues of designing architectural skins that can be physically morphed to adapt to changing needs.To achieve this architectural vision, designers have focused on developing mechanical joints, components, and systems for actuation and kinetic transformation. However, the unexplored approach of using lightweight elastic form-changing materials provides an opportunity for designing responsive architectural skins and skeletons with fewer mechanical operations. This research aims to develop elastic modular systems that can be applied as a second skin or brise-soleil to existing buildings.The use of the second skin has the potential to allow existing buildings to perform better in various climatic conditions and to provide a visually compelling skin.This approach is evaluated through three design experiments with prototypes, namely Tent, Curtain and Blind, to serve two fundamental purposes: Comfort and Communication.These experimental prototypes explore the use of digital and physical computation embedded in form-changing materials to design architectural morphing skins that manipulate sunlight and act as responsive shading devices.
series journal
last changed 2019/07/30 10:55

_id 67ac
authors Koivunen, Marja-Riitta and Mantyla, Martti
year 1988
title Hut Windows : An Improved Architecture for a User Interface Management System
source IEEE Computer Graphics and Applications. January, 1988. vol. 8: pp. 43-52 : ill. includes bibliography
summary The design of Hut Windows, a user interface management system intended for applications in mechanical CAD, is the subject of this article. Hut Windows features a three-layered internal architecture, where the presentation, dialogue- control, and application processing layers are clearly separated from each other. This leads to increased simplicity and flexibility in user interface design over the more traditional situation where all of these layers are closely coupled
keywords user interface, CAD, windowing, mechanical engineering
series CADline
last changed 2003/06/02 13:58

_id 8d21
authors Kokosalakis, Jen and Moorhouse, Jon
year 1995
title A Documentation Methodology for Multimedia Recording of Architects Computer Aided Architectural Designing
doi https://doi.org/10.52842/conf.ecaade.1995.203
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 203-216
summary The focus of this paper is on teaching design through Computer Aided Architectural Design. Our present activity is to prepare Multimedia interviews showing how architects are designing using CAAD. We have for some time had relative success with students learning to design using the CAAD system extensively and creatively for their studio projects. This has led us to consider how best to teach in a way which encourages this creativity to extend and flourish. As with learning, broadly, and specifically with developing design ability, it is important to direct students to relevant established precedents of recent and classic examples of respected architects' approaches to similar design activities, in a body of historical and theoretical background. This tradition in teaching provides rich, invaluable learning material in design approaches and solutions. It appears that most material attempting to fill this role for CAADesign is in the form of written material, finished designs, or animations. Possibly the only way Computer Aided Architectural Designing activity can be understood fully is by documenting it in its own original media, (excepting direct first hand live observation). We are therefore preparing Multimedia records of interviews with architects and their real time computer activity, to build up a rich base of reference material supporting and expanding learning to design through CAAD.

series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_27.htm
last changed 2022/06/07 07:51

_id 4ae8
authors Kokosalakis, Jen, Hohmann, L.M. and Pamplin, I.
year 1999
title Benefits of Data Integration in Building Modelling: 3D Object Oriented Professional Collaboration
source AVOCAAD Second International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-02-07] Brussels (Belgium) 8-10 April 1999, pp. 103-130
summary This paper will review current progress across the building construction industry in meeting demands for use of data integration with the 3D building model as the coordinating device in building design and development. Decades of national initiatives from NEDO (1990) to Egan (1998) have striven to encourage collaboration in first the building design team and later targetting in programmas the means to accomplish this. In its 14th year 'The User Group' has intensified efforts to persuade the industry of the benefits of associating all data involved from the first briefing and conception of design needs and ideas, through the development of the design, testing for structures, costs, heating, lighting, urban and rural environmental impact, facilities management, adaptation and even the eventual controlled demolition of the building. Examples in this paper will be reported from 'The User Group' conference, "Profit from Data Integration: An industry update", (NEC, Birmingham, Nov. 1998), to indicate how various organisations are now profiting from data integration in 3D object orientated modelling.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 26a5
authors Kokosalakis, Jen
year 1994
title Recent Developments Using ArchiCAD in Education: LJMU experience
doi https://doi.org/10.52842/conf.ecaade.1994.x.u2t
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 224
summary The teaching forum : Based on the CAD Suite for Division of Arts & Professional Studies Emphasis here is on teaching of formal class groups, demos from the Mac with OHP interface display panel usually with DTP hand outs, programmed in with project themes. eg. Attributes of materials - rendering transparency, reflection & shadow casting features timed for the Clay and Glass Design project. CONS - More able students tend to be held up by the slower ones. Some students rush ahead using the hand outs and get out of sync with the rest.

series eCAADe
last changed 2022/06/07 07:50

_id 010d
authors Kokosalakis, Jen
year 1996
title The Role and Status of Computing and Participation of Design Clients in the Curriculum
doi https://doi.org/10.52842/conf.ecaade.1996.227
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 227-238
summary This paper is not intended as a fully researched exploration into architecture course coverage, but an attempt to introduce debate regarding some concerns on the role and status of Computing and consumer participation in the hope that CAAD peers will discuss and reflect with other specialists. A number of commentaries on serious deficiencies in the education of architects point to poor take-up of computing into the curriculum and an almost disassociation of the eventual designed building user from decisions on the design. By comparison it seems easier to find architects today who involve clients almost throughout the design process and increasing competency and continuity of CAAD usage in practices. The few brief references to Schools’ curricula are not formalised random studies. Certainly many excellent features will have been omitted. The intention is to start the debate. Finally a few directions are noted and some conclusions proffered. An argument is made for 3D CAAD models as the backbone and direct negotiating focus for design arbitration between consumer, designer [or students] and other professional collaborators in tesigning buildings, particularly where complex forms and spatial relationships are involved.

series eCAADe
email
last changed 2022/06/07 07:51

_id 8de0
authors Kokosalakis, Jen
year 1996
title THE CAAC 3D Model as the Focus, or Vehicle for Effective Participation with the Design's Client, Observer or User
source Approaches to Computer Aided Architectural Composition [ISBN 83-905377-1-0] 1996, pp. 133-152
summary Architectural composition is central to most education and training of architects. Hence, though not every architect's role in practice deals directly with architectural composition, all will have a greater likelihood of ability to visualise and understand others' visual concepts than the average client. This text is concerned with the involvement of the client in composition of the building design. The medium of the three dimensional model, manoeuvrable at the computer screen or in Virtual Reality resembles well the intended physical reality of the designed building that the client will either own, use, occupy, or observe and so can assist tremendously. It is suggested that through this empowering vehicle of the CAAC model, far more informed response and tangible, visible vocabulary is accessible to the client to assist dialogue. This text proposes that practice can indicate better participation as a more evident principle. CAAC enables dynamic influences on the architectural composition of the building as accountable, truly potential dialogue towards design outcome from the construction team. The case rests with current exploratory cases of dynamic, participatory architectural composition activity, as a sign for the future.
keywords
series other
email
last changed 1999/04/08 17:16

_id c59c
authors Kokosalakis, Jen
year 1997
title C AD VANTAGE for Communities, Professionals and Students
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 235-254
summary I propose to consider how added value for professionals, and the consumers of their buildings and students of these processes might be attained. Through the vehicle of new technologies including the humble 'CAD' system a fuller collaboration in design decision- making is aided through representation of 3 dimensional design ideas and their comprehension from different 'vantage' points. Thus computing may enhance opportunity for more informed dialogue involving verbal and visual responses between the intentions of the architect and client and promise to open up more of the architectural design process to participation by the building consumers, bringing advantage' to all actors in the design process. More liberated sketching at the system is becoming evident as programmers, and users' skills adapt to the search for more enabling, creative and easier tools, procedures and interfaces freeing responsiveness to consumer wishes. Reflection from clients and practitioners brings hope that a more informed dialogue is enabled through computer supported designing. The beginnings of CAAD support to community groups acts as a facilitator. Contacting and working with community groups follows effective 'Community Development' precedents established in the Liverpool of the sixties; to contact, activate, enable and provide necessary skill supports for community-driven striving for resolution of housing problems. Results of this, ploughed back into CAD teaching for Environmental Planners, brings increased awareness and visualisation of environmental, architectural and human issues and promises to begin a new cycle of more informed participation for citizens, architects, planners and consultants.
series AVOCAAD
last changed 2005/09/09 10:48

_id 0272
authors Kokosalakis, Jen
year 1998
title Remote File Sharing for Community-led Local Agenda 21 Sustainability with Internet, Intranets and VideoConferencing
doi https://doi.org/10.52842/conf.ecaade.1998.116
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 116-122
summary This paper considers new opportunities for ease of remote file sharing through the Internet, Intranets and VideoConferencing, as facilitating opportunities for informed consumer intervention and greater accountability of the design. A remote file sharing experiment, [through a VideoConference link], of a 3D CAD estate model, collaboratively developed with a local resident?s association, is discussed. A different example looks at use of the Internet route by a small practice in the North West, developing QuickTime and QuickTimeVirtual Reality files for remote distribution and collaboration. The value of the full building object-orientated, data based model, [incorporating all related data and decisions from conception, client participation, project and facilities and life time management], is seen to offer an excellent vehicle for illustrating, negotiating and recording decisions. New international CAD standards for remote transfer and file sharing bring ease of use into the arena. Associated peripherals for remote file sharing through both Internet and video/teleconferencing, point to a transformation in the way we collaborate in the future. Signs from a broad band of businesses indicate that there is a clear understanding [in some circles] of the potential and the specific orientation of Web targeting, people-networking and dialogue. The key change is that those who understand this, build on the particular opportunity to contact and relate with any community of interest and to develop dialogue in a deeper, closer manner. So, we can see a strange phenomenon that the remoteness can actually bring a closeness of a new kind, as communities explore common interests. The paper considers how this may be the key to involving thousands of residents in a well-recorded dialogue, so bringing improved opportunities for meeting European standards in public accountability and community involvement in the development of Local Agenda 21 sustainability strategies.
series eCAADe
email
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/39kokosalakis/index.htm
last changed 2022/06/07 07:51

_id ac16
authors Kokosalakis, Jen
year 2000
title Researching Local Architect Preferences of Mode of CPD Learning
doi https://doi.org/10.52842/conf.ecaade.2000.073
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 73-76
summary Curriculum development of a new learning/training package to encourage greater use of computers to architects in NorthWest England will be founded on research to identify what is needed and the most effective way to deliver and disseminate the learning material. Employing the research technique of "Focus Groups" local architects (the consumers) will identify the way they prefer to learn. This approach, emergent background to local CAAD usage and attitudes and early indications of learning mode preference is presented here.
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:51

_id c259
authors Kokotovich, Vasilije and Purcell, Terry
year 2001
title Ideas - The Embodiment of Ideas, and Drawing: An Experimental Investigation of Inventing
source J. S. Gero, B. Tversky and T. Purcell (eds), 2001, Visual and Spatial Reasoning in Design, II - Key Centre of Design Computing and Cognition, University of Sydney, Australia
summary The term visual reasoning, in cognitive psychology, oftenrefers to the use of visual spatial relations in making inferences aboutcorresponding conceptual relations. The conclusion is that external visualrepresentations have special properties, which can aid reasoning abouthigher order abstract concepts. The design literature is more specific andoften sees visual reasoning as synonymous with drawing, and considersthis a core activity in resolving design problems. The research to bereported examined visual reasoning and design, by investigating the rolethat drawing plays in the practicality and creativity of inventions. Themost striking finding was that using only mental imagery produced morecreative and practical inventions than the use of drawing and that this wasdependant on the area of expertise of the participants. This appears to runcounter to the views found in both the visual reasoning and designliterature regarding the effectiveness of visual representations anddrawing. This has implications for our understanding of both the visualreasoning and design thinking processes.
series other
email
more http://www.arch.usyd.edu.au/kcdc/conferences/vr01/
last changed 2003/05/02 11:11

_id 12
authors Kolarevic, B., Schmitt, G., Hirschberg, U., Kurmann, D. and Johnson, B.
year 1998
title Virtual Design Studio - Multiplying Time: 3x8 H = 24 H
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 106-115
summary This paper describes a Virtual Design Studio exercise involving three academic institutions-University of Hong Kong, Swiss Federal Institute of Technology in Z¸rich, and University of Washington in Seattle-whereby teachers and students, obviously on three different continents and in three different time zones, roughly eight hours apart, tried to "multiply time". Students were asked to design a house for a Chinese painter and a Swiss writer on a small island in Puget Sound near Seattle. In a short and intensive design charrette, students explored in five different phases various dualities associated with the given design problem. In each phase students were asked to select someone else's design, thus implicitly forming design teams. The paper describes the structure and goals of the studio exercise, the methodologies applied, the resulting design processes, and the lessons learned.
series SIGRADI
email
last changed 2016/03/10 09:54

_id 0ab6
authors Kolarevic, B., Schmitt., G., Hirschberg, U. and Kurmann, D.
year 1998
title Virtual Design Studio : Multiplying Time
doi https://doi.org/10.52842/conf.ecaade.1998.123
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 123-130
summary This paper describes a Virtual Design Studio exercise involving three academic institutions-University of Hong Kong, Swiss Federal Institute of Technology in Zürich, and University of Washington in Seattle-whereby teachers and students, obviously on three different continents and in three different time zones, roughly eight hours apart, tried to "multiply time". Students were asked to design a house for a Chinese painter and a Swiss writer on a small island in Puget Sound near Seattle. In a short and intensive design charrette, students explored in five different phases various dualities associated with the given design problem. In each phase students were asked to select someone else?s design, thus implicitly forming design teams. The paper describes the structure and goals of the studio exercise, the methodologies applied, the resulting design processes, and the lessons learned.
series eCAADe
email
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/18kolarevic/index.htm
last changed 2022/06/07 07:51

_id cc90
authors Kolarevic, Branko
year 1998
title CAD@HKU
doi https://doi.org/10.52842/conf.acadia.1998.016
source ACADIA Quarterly, vol. 17, no. 4, pp. 16-17
summary Since 1993, we have experimented with Virtual Design Studios (VDS) as an on-going research project that investigates the combination of current computer-aided design (CAD), computer networks (Internet), and computer supported collaborative work (CSCW) techniques to bring together studentsat geographically distributed locations to work in a virtual atelier. In 1993 the theme of the first joint VDS project was in-fill housing for the traditional Chinese walled village of Kat Hing Wai in the New Territories north of Hong Kong, and our partners included MIT and Harvard in Boston (USA), UBC in Vancouver (Canada), and Washington University in St. Louis (USA). In 1994 we were joined by Cornell (USA) and Escola Tecnica Superior d’Arquitectura de Barcelona (Spain) to re-design Li Long housing in Shanghai, and 1995 added the Warsaw Institute of Technology (Poland) for the ACSA/Dupont competition to design a Center for Cultural and Religious Studies in Japan. The 1996 topic was an international competition to design a monument located in Hong Kong to commemorate the return of Hong Kong to Chinese sovereignty in 1997. Communication was via e-mail, the WorldWide Web with limited attempts at VRML, and network video. Several teaching and research experiments conducted through these projects have demonstrated the viability and potential of using electronic, telecommunications, and videoconferencing technologies in collaborative design processes. Results of these VDS have been presented at conferences worldwide, explained in journal papers and published in Virtual Design Studio, edited by J. Wojtowicz, published by HKU Press.
series ACADIA
email
last changed 2022/06/07 07:51

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