CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2015_10.307
id sigradi2015_10.307
authors Herrera, Pablo C.
year 2015
title Mathematics and computation: Using visual programming to develop didactic materials in a learning environment
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 581-588.
summary We analyse the problem of creating didactic material for teaching and evaluating mathematics in the first year of a School of Architecture. By using visual programming, science professor used codes (formulae) to represent in a software their proposals, instead of drawing them themselves. Through this experience we create a database of codes with computational solutions that allows faculty to modify, reuse, visualise and print in the same platform that she students will use while developing their designs. In this way we aim to maximise the link between mathematics and design as fundamental base for the control of complex shapes.
keywords Visual Programming, Mathematics Education, Architectural Education, Latin America, 3D Printing
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2016_814
id sigradi2016_814
authors Herrera, Pablo C.
year 2016
title Artesanía en Latinoamérica: Experiencias en el contexto de la Fabricación Digital [Artisanship in Latin America: Experiences in the context of Digital Fabrication]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.426-432
summary In moments when the artisanship tradition seems to disappear because of industrial production, we analyze cases where digital fabrication and visual programming were used in Latin American craft, encouraged by architects with skills in digital tools. The situations confront artisans with access to digital platforms and internet, use of learned skills, and the need to modify the technological level in their products and processes. Regional initiatives, which could change contemporary design history in the region with the establishing of a trans-disciplinary systematized synergy, show that traditional materials are used and unique components maintain their originality, from a region that attempts to enter into new global markets.
keywords Artisan; Latin America; Digital Fabrication; Craft
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2018_1885
id sigradi2018_1885
authors Herrera, Pablo C.
year 2018
title Artisans and Digital Craft in Latin America: The contribution of architects to their creativity and production
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1179-1186
summary This research explores the work of a generation of Latin-American architects who use programming and fabrication with traditional artisans. In the 21st century, this scenario was empowered from experiences produced in Fab Labs and Makerspaces in the context of localisms. We look at how digital technologies improve their processes, focusing on creation, adapting to the new economy, strengthening the regional identity in the scene of globalized Design, when political discourse drives innovation and technology to its benefit. The main objective is to understand the coexistence of designers and traditional artisans, providing experiences that could strengthen the identity of design in the region.
keywords Artisan, Digital Craft, Digital Fabrication, Latin America
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2009_1082
id sigradi2009_1082
authors Herrera, Pablo C.; Elia Saez Giraldez
year 2009
title Espacios Digitales de Escal Intermedia (EDEI) [Meso-scale Digital Spaces]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The base of informal urban settlements (slums) is housing, basic urban cell with both habitation and productive functions - tertiary, social and environmental. Intermediate spaces between housing and the city (the ground floor and the free space between the house and the street) become mediating mechanism between the individual and collective life, hence, urban tissue catalysts. New technologies get inserted in this intermediate scale through locutorios (premise offering public telephones and Internet connection), key spaces in social life.This scale between the house and the city allows proximity, accessibility, appropriation and identity, and shows rhe capacity of intermediate scale to absorve urban transformations.
keywords Barrios populares; asentamientos informales; locutorio; vivienda-semilla
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:53

_id sigradi2020_89
id sigradi2020_89
authors Herrera, Pablo C.; García-Alvarado, Rodrigo; Braida, Frederico
year 2020
title Architectural Transformations in the context of COVID- 19: Latin America towards a resilient, sustainable and harmless building
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 89-96
summary The 20th century demonstrated the transformation of cities and architecture, considering diseases and pandemics. With COVID-19, in less than 150 days and around the world, digital explorations emerged and illustrate the architecture transformation, and Latin America was not the exception. These explorations could become design premises for future environments, entertainment design, public spaces, health, and lifestyles after this pandemic. These explorations, supported by digital technology, will also change our ability to respond in an emergency from design, because we will learn to think of new ways to incorporate them into our processes, synchronized with its own evolution.
keywords Architectural transformation, COVID-19, Latin-America, Pandemic, Resilience
series SIGraDi
email
last changed 2021/07/16 11:48

_id sigradi2010_133
id sigradi2010_133
authors Herrera, Pablo; Dreifuss Cristina
year 2010
title Visualización y diagramas de material bibliográfico complejo [Visualization and diagrams of complex bibliographic material]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 133-136
summary In this paper we present a method of synthesizing data in the narrative discourse of two architecture publications, in order to analyze, compare and explore to what extent it is possible to understand a book on different abstract levels using static data. The information in the book is reorganized and shown in different diagrams, used as a didactic visualization method. This allows the representation of a set of kinetic information that cannot be perceived simultaneously.
keywords diagrams, visualization, data base, information architecture
series SIGRADI
email
last changed 2016/03/10 09:53

_id ijac202119408
id ijac202119408
authors Herrmann, Erik W.; Bigham, Ashley
year 2021
title Drawing Fields: Prototyping public space with semi-autonomous robots
source International Journal of Architectural Computing 2021, Vol. 19 - no. 4, 612–617
summary This paper is a concise report of Drawing Fields, a temporary performance venue on the campus of Ragdale, a nonprofit artists’community just north of Chicago. Drawing Fields utilizes GPS-controlledfield marking robots to draw site-specific, building-scale drawings on the Ragdale campus. Each drawing in the seriesexplores a different theme with Drawing Fields 1 probing robotic kinetics, Drawing Fields 2 delineating socially-distanced zones for a scattered audience, and Drawing Fields 3 saturating the campus with colorful patterns. The report discusses the project implementation and includes a brief discussion of the project’s cultural, ecological and technological resonances.
keywords Context, culture, ecology, ethics, places, awareness
series journal
email
last changed 2024/04/17 14:29

_id cdc2008_301
id cdc2008_301
authors Herron, Jock
year 2008
title Shaping the Global City: The Digital Culture of Markets, Norbert Wiener and the Musings of Archigram
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 301-308
summary The contemporary “built environment” as conceived by designers – be it actual or virtual; be it architecture, landscape, industrial products or, more purely, art – is increasingly generated using powerful computational tools that are shaping the culture of the design professions, so much so that the phrase “digital culture” aptly applies. Designers are rightly inclined to believe that the emerging contemporary landscape – especially in thriving global cities like New York, London and Tokyo – has recently been and will continue to be shaped in important ways by digital design. That will surely be the case. However, design does not exist in a material vacuum. Someone pays for it. This essay argues that the primary shaper of global cities today is another “digital culture”, one defined by the confluence of professions and institutions that constitute our global financial markets. The essay explores the common origins of these two cultures – design and finance; the prescient insights of Archigram into the cybernetic future of cities; the spatial implications of nomadic “digitized” capital and the hazards of desensitizing – in many ways, dematerializing – the professional practices of design and finance. The purpose of the essay is not to establish primacy of one over the other. Especially in the case of urban design, they are interdependent. The purpose is to explore the connection.
email
last changed 2009/01/07 08:05

_id caadria2020_100
id caadria2020_100
authors Hershcovich, Cheli, van Hout, RENÉ, Rinsky, Vladislav, Laufer, Michael and Grobman, Yasha J.
year 2020
title Insulating with Geometry - Employing Cellular Geometry to Increase the Thermal Performance of Building Facades
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 507-516
doi https://doi.org/10.52842/conf.caadria.2020.1.507
summary This paper presents the current stage of a study examining the potential of complex geometry concrete tiles to improve thermal performance in building envelopes. This stage focused on developing tile geometries and testing them using physical and digital CFD (Computational Fluid Dynamics) simulations. Tiles were developed taking two approaches: (i) developing variation from basic geometries (triangle, square, circle and trapezoid) and (ii) learning from natural envelopes. Following successful validation of experimental and numerical data, the designed tiles were tested using a digital simulation (Star-CCM+). The results show that for the examined configuration (flow perpendicular to the surface), a significant reduction of heat transfer rate occurs in most of the tested tiles. Furthermore, geometries that achieved the same thermal performance as the base-line flat tile saved up to 38 percent of the material.
keywords Complex Geometry; Microclimate; CFD
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2018_280
id ecaade2018_280
authors Herthogs, Pieter, Tunçer, Bige, Schläpfer, Markus and He, Peijun
year 2018
title A Weighted Graph Model to Estimate People's Presence in Public Space - The Visit Potential Model
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 611-620
doi https://doi.org/10.52842/conf.ecaade.2018.2.611
summary In this paper, we introduce the Visit Potential Model (VPM), an integrated model to evaluate public space characteristics. It is an initial attempt to model and predict the potential presence of people in public places (i.e. their Visit Potential); the presence and flux of people being the underlying driver of all public space. We achieved this by combining a proposed universal law of visit frequencies in cities with a gravity measure for accessibility. We also demonstrate how this model can be extended to represent public space quality and liveliness throughout the hours of the day - a crucial concept in public space design. The paper primarily discusses the development of the calculation model, describing three variants to calculate Visit Potential values for public spaces: based on a public space's accessibility to people, the potential number of people visiting attractors, and the number of people moving through and occupying a public space.
keywords public space quality; liveliness; weighted graphs; accessibility; walkability
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia11_44
id acadia11_44
authors Hertz, Garnet
year 2011
title Arduino Microcontrollers and The Queen’s Hamlet: Utilitarian and Hedonized DIY Practices in Contemporary Electronic Culture
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 44-47
doi https://doi.org/10.52842/conf.acadia.2011.044
summary In this paper, I will pull together concepts of utility-driven do-it-yourself (DIY) culture and pleasure-oriented DIY practice to investigate a significant trend in contemporary computing culture, the “maker” movement, typified by an interest in building personalized and handmade electronic devices with sensors, motors and lights, usually controlled by microcontrollers like the Arduino. My argument is that maker culture has been co-opted by consumer hobby culture, but this is not necessarily detrimental because it provides an important outlet for personal exploration, increases an understanding of how electronic media actually works and assists individuals to be actors in a culture that is increasingly complex, technological and digitized.
series ACADIA
type keynote paper
email
last changed 2022/06/07 07:50

_id 056c
authors Herzen, Michel
year 1986
title Computer Science within the Department of Architecture
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 49-51
doi https://doi.org/10.52842/conf.ecaade.1986.049
summary The purpose of this short talk is to reveal the didactic option taken by DA-SFIT in the face of the rise of computer science and CAAD.
series eCAADe
last changed 2022/06/07 07:50

_id 4684
authors Herzog, Marcus and Kühn, Christian
year 1995
title Technological Issues in Multimedia Applications for Architectural Design Education
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 95-104
doi https://doi.org/10.52842/conf.ecaade.1995.095
summary Teaching architecture is not primarily an instructional process but rather a process of interaction and experience. In this context multimedia material can be used to provide an active educational environment where students learn by doing. To yield an effective learning system expertise from various fields have to be combined. This paper emphasizes the technological challenges of multimedia applications in architectural design education. We discuss two research prototype systems and analyze the influence of the underpinning technology on the performance of the overall system design. Finally we give technical requirements that are demanded for next generation systems and propose a framework for concerted research action.
series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_13.htm
last changed 2022/06/07 07:50

_id 6b87
authors Hess, Georg
year 1987
title Electronic Messaging - Message-Handling: The Key to Worldwide Electronic Communication
source Architectural Education and the Information Explosion [eCAADe Conference Proceedings] Zurich (Switzerland) 5-7 September 1987.
doi https://doi.org/10.52842/conf.ecaade.1987.x.k0w
summary The working performance of computers and of numerous online-services today are being decentralized and used in networks. The interpersonal exchange of messages and hence electronic mailflow from one computer to another is gaining an increasing significance with the growth of the numbers of PCs being used. At the same time, new low-cost forms of organization and communications are being created. Message Handling as the term for the exchange of locally independent messages and news goes, is being introduced to the individual working place on a worldwide scale with the powerful PTT-Data Packet Switching Networks and the new communications protocols like the X.400 as well as the public electronic mail servers, which are available via telephone.

series eCAADe
last changed 2022/06/07 07:50

_id 84c2
authors Hetem, V.
year 2000
title Communication: computer aided engineering in the next millennium
source Computer-Aided Design, Vol. 32 (5-6) (2000) pp. 389-394
summary The next generation of computer aided tools should address the traditional role of engineering within a manufacturing organization, i.e. accurate communication ofmanufacturing specifications. Communication is the business of manufacturing engineering: translating design specifications into process plans and information such asestimating time and cost, process geometry creation and tolerance charting, determining tooling, and the recording of best practices. The integration of the product andprocess geometry with manufacturing knowledge is evolving through the use of computer aided process modeling and best practice sharing, to better serve production,which in turn delivers quality product at the right cost and tempo. These computer aided systems will have easy accessibility, inherent configuration control, and a"manufacturing language."
keywords Process Modeling, Variant Planning, Manufacturing Engineering
series journal paper
last changed 2003/05/15 21:33

_id caadria2023_132
id caadria2023_132
authors Hetherington, Ella, Perutxet Olesti, Guillem, Lee, Ben and Devadass, Pradeep
year 2023
title Variable Aggregate Impact Printing of Cob
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 613–622
doi https://doi.org/10.52842/conf.caadria.2023.2.613
summary In this article, we present Variable Aggregate Impact Printing (VAIP), a novel additive manufacturing methodology for the automated assembly of traditional cob using a six-axis robotic arm and custom tool. This methodology enables the aggregation of discrete particles composed of soft heterogeneous material containing aggregates of multiple sizes. Single-particle experiments were conducted to optimize particle geometry and study the behaviour of individual soft particles under compression. Multiple particle prototypes were produced to understand the behaviour of soft particle aggregation under sequential compression. Variation in individual block size and aggregate content are accommodated due to the tolerances afforded by the malleability of the blocks. A model for the tolerance of soft particle aggregations is developed for particle positioning and orientation in relation to particle deformation. Finally, a large-scale installation was fabricated as a proof-of-concept prototype for the scalability of natural earth-based materials using computational design and robotic manufacturing technologies.
keywords Variable Aggregate Impact Printing, Earth-based materials, Impact Printing, Automation, Robotic Fabrication
series CAADRIA
email
last changed 2023/06/15 23:14

_id f8e3
authors Hew, K.-P., Fisher, N. and Awbi, H.B.
year 2001
title Towards an integrated set of design tools based on a common data format for building and services design
source Automation in Construction 10 (4) (2001) pp. 459-476
summary The emerging technology in building product design using knowledge-based engineering (KBE), is currently exciting practitioners in the building construction industry. This paper investigates the use of KBE techniques and assesses the contribution this approach can make to the traditional design process. To do this, the investigation has developed an integrated set of design tools based on a common data format, for integrating 3D electronic prototypes with building services information for use in building design. This approach has been developed on the basis of an open framework and has been applied to the design of an airport terminal building and its plant room. Within the framework, the design process and the information needed, are divided into modules and represented in the form of 3D digital mock-up models (or electronic prototypes). Within the integrated system, an interface has been developed to facilitate the sharing of information with a thermal analysis software application, which contributes to the design process. In this paper, the methodology is discussed and its working system is illustrated and evaluated.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id a162
authors Hewitt, Carl
year 1971
title The Description and Theoretical Analysis (using schemas) of PLANNER: A Language for Proving Theorems and Manipulating Models in a Robot
source Massachusetts Institute of Technology
summary PLANNER is a language for proving theorems and manipulating models in a robot. The language is built out of a number of problem solving primitives together with a hierarchical control structure. Statements can be asserted and perhaps later withdrawn as the state of the world changes. Conclusions can be drawn from these various changes in state. Goals can be established and dismissed when they are satisfied. The deductive system of PLANNER is subordinate to the hierarchical control structure in order to make the language efficient. The use of a general purpose matching language makes the deductive system more powerful.
series thesis:PhD
last changed 2003/02/12 22:37

_id caadria2014_161
id caadria2014_161
authors Heydarian, Arsalan; Joao P. Carneiro,David Gerber, Burcin Becerik-Gerber, Timothy Hayes and Wendy Wood
year 2014
title Immersive Virtual Environments: Experiments on Impacting Design and Human Building Interaction
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 729–738
doi https://doi.org/10.52842/conf.caadria.2014.729
summary This research prefaces the need for engaging with endusers in early stages of design as means to achieve higher performing designs with an increased certainty for enduser satisfaction. While the architecture, engineering, and construction (AEC) community has previously used virtual reality, the primary use has been for coordination and visualization of Building Information Models (BIM). This work builds upon the value of use of virtual environments in AEC processes but asks the research question "how can we better test and measure design alternatives through the integration of immersive virtual reality into our digital and physical mock up workflows? " The work is predicated on the need for design exploration through associative parametric design models, as well as, testing and measuring design alternatives with human subjects. The paper focuses on immersive virtual environments (IVEs) and presents a literature review of the use of virtual environments for integrating enduser feedback during the design stage. In a controlled pilot experiment, the authors find that human participants perform similarly in IVE and the physical environment in everyday tasks. The participants indicated they felt a strong sense of "presence" in IVE. In the future, the authors plan on using IVE to explore the integration of multi agent systems to impact building design performance and occupant satisfaction.
keywords Virtual Reality; Prototyping; Design Technology; Immersive Virtual Environments; Feedback
series CAADRIA
email
last changed 2022/06/07 07:51

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