CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2010_304
id sigradi2010_304
authors Matos, Camila; Fideles Felipe; Ximenes Luciana; Gaspar Rebeca
year 2010
title Diagramas interativos: visualização e especulações sobre as dinâmicas urbanas [Interactive diagrams: visualization and speculation about urban dynamics]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 304-307
summary The main instrument of urban regulation in Brazil is the plano diretor. Currently, apart from serving as a legal document, it is also the sole means of representation of the rates, zones and boundaries that it determines. However, this representation has been inefficient and, given the need to include civil society in decision - making, it becomes imperative that the impact of decisions be reviewed and communicated. As an effort to solve this problem, we propose the creation of an interface that combines information design and GIS (geographic information systems) in the format of an interactive diagram.
keywords information design; urban planning; GIS; interactive diagram; social control
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2020_188
id sigradi2020_188
authors Matos, Elisa Bomtempo; Martinez, Andressa Carmo Pena
year 2020
title Gridshell structural evaluation criteria based on Upward and Downward Modeling Methods in Karamba3D
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 188-195
summary Despite the vast number of researches that address Gridshells as regular meshes, there is a lack of studies discussing hybrid meshes. In this context, this paper presents a parametric approach and employs visual algorithms for designing digital gridshells with different mesh patterns. We intend to formulate a methodology for Karamba 3D applications that address the structural performance according to variations in geometric composition, number of props, and construction methods. The work seeks to examine patterns that improve structural performance, through a parallel discussion between Upward and Downward modeling methods. Although the Upward modeling method is the most recurrent in studies on the topic, in this study, the Downward method generated structures with better structural performance.
keywords Gridshell, Pattern, Geometric Modeling, Structural Design, Structural Optimization
series SIGraDi
email
last changed 2021/07/16 11:48

_id 045b
authors Matossian, Michele
year 1999
title 3D Studio Max R3 : Visual QuickStart Guide
source Peachpit Press
summary Audiences today are more visually sophisticated than ever before, creating a booming demand for special effects--such as 3D--and people who have the skills to create them. However, 3D software is infinitely more complex (and expensive) than its traditional 2D counterparts. Make the most of your time and financial investment with this guide. This book is the tool of choice for professional artists who use Windows to create 3D images and animations for print, TV, the movies, and the Web. This book gives you clear, step-by-step instructions to all the important features of the program, illustrated with lots of helpful screenshots. For inspiration, there's a full-color gallery of original work created by the author and other accomplished artists.
series other
last changed 2003/02/26 18:58

_id sigradi2016_801
id sigradi2016_801
authors Matson, Carrie Wendt; Sweet, Kevin
year 2016
title Simplified for Resilience: A parametric investigation into a bespoke joint system for bamboo
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.405-411
summary Research reveals that most of the structural failures in a natural disaster are related to improper construction assembly methodologies related to human errors. This paper aims to reduce human errors in the building process by taking advantage of computational tools, and using a renewable building material. The research investigates the creation of a novel structural system for bamboo that is able to be repaired, replaced, altered, and easily assembled to restore any damaged building structure. Bamboo is an organic product with diameters that are irregular and unpredictable. The inconsistency in this natural product requires an adaptable construction methodology that responds to its organic nature. A customised joint system is created using parametric software that quickly adapts to the irregularity of the bamboo and are then fabricated using additive printing techniques. The parametric software gives unlimited control of the joint system based on the programmed relationships between the differentiations of each unique bamboo connection. Fabricating each unique joint gives a secure connection at each intersection facilitating an adaptable architecture, whilst reducing construction waste. This paper introduces the groundwork for the implementation of “on-site” manufacturing of a framework joint system. The manufacturing utilises the power and performance of a parametric platform with the technology of bespoke three-dimensionally printed joints – a flexible system that can respond to organic materials and natural external conditions
keywords Parametric design; Three-dimensional printing; Bamboo construction
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2009_1129
id sigradi2009_1129
authors Matsubara, Juliana; Carlos V. Vaz; Gabriela Celani; Edison Fávero
year 2009
title The miniature city: the use of rapid prototyping techniques to make urban scale models.
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The aim of the present paper is to describe a case study about the production of scale models of large urban areas with the use of digital prototyping techniques. Throughout the year 2008, the Laboratory for Automation and Prototyping in Architecture and Construction (LAPAC) was commissioned with the production of a scale model of the State University of Campinas´ campus. Laser-cutting and Selective Laser Sintering were used to produce the terrain and the buildings. The products that resulted from this research demonstrate that rapid prototyping processes are extremely helpful to produce scale models of large urban areas.
keywords Concept; scale model; process; digital prototyping
series SIGRADI
email
last changed 2016/03/10 09:55

_id ijac201614303
id ijac201614303
authors Matsubayashi, Michio and Shun Watanabe
year 2016
title Generating two-dimensional schematic diagrams of mechanical, electrical, and plumbing systems from three-dimensional building information models
source International Journal of Architectural Computing vol. 14 - no. 3, 219-232
summary In this article, we propose a method of generating two-dimensional schematic diagrams from three-dimensional models of mechanical, electrical, and plumbing systems on computer-aided design software to represent this information in a more traditional, user-friendly format. It can be difficult to grasp the relationships between various mechanical, electrical, and plumbing elements in building information models because they are represented in a visually complex, three-dimensional manner. On the other hand, the relationships between building elements can be easily understood when using traditional schematic diagrams. First, the network of mechanical, electrical, and plumbing systems and a section view are extracted separately from three-dimensional models. Next, these extracted files are displayed as schematic diagrams on computer-aided design software. The expressions of traditional drawings were referenced to generate new diagrams. After schematic diagrams were created, they were evaluated by staff members in the facilities department of a university in Japan.
keywords Building information model, schematic diagram, existing buildings, attribute information, two-dimensional drawings
series journal
last changed 2016/10/05 08:21

_id caadria2019_040
id caadria2019_040
authors Matsubayashi, Michio
year 2019
title Method for Finding Elements Similar to Those Causing Building Component Failure Based on Building Information Models
doi https://doi.org/10.52842/conf.caadria.2019.2.021
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 21-30
summary In this study, we propose a method for finding elements similar to those that cause failure based on the spatial information and properties of the building component network in building information models (BIMs). As an example of failure, we selected the degradation of fittings such as doors. The developed process was performed using a BIM software package. First, we identified elements that had experienced failure based on past repair records. Then, similar elements were found based on information for a door class obtained from the selected element. Finally, the elements were filtered using either spatial or attribute information, and the results were exported as a comma-separated values file. An operation that adds other information to the attribute information of the elements extracted from the BIM is also proposed. After a sufficient number of items were identified, elements similar to the failed elements are identified by sorting.
keywords Building Information Model; Existing Buildings; Preventive Maintenance; Spatial Information; Attribute Information
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2015_065
id caadria2015_065
authors Matsubayashi, Michio; and Shun Watanabe
year 2015
title Generating Schematic Diagrams of MEP Systems from 3D Building Information Models for Use in Conservation
doi https://doi.org/10.52842/conf.caadria.2015.293
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 293-302
summary In this paper, we propose a method of generating schematic diagrams from 3D models of mechanical, electrical and plumbing (MEP) systems in order to represent this information in a more traditional, user-friendly format. It can be difficult to grasp the relationships between various MEP elements in building information models (BIM) because they are represented in a visually complex, three-dimensional manner. On the other hand, the relationships between building elements can be easily understood when using traditional schematic diagrams. First, sets of connected elements are extracted from a 3D model of MEP elements using their connection properties. Next, various elements of these systems are identified as nodes and their connections are represented as edges. Finally, these systems are displayed as a schematic diagram using element attribute information.
keywords BIM; Schematic Diagram; Attribute Information; Graph; Existing Buildings.
series CAADRIA
email
last changed 2022/06/07 07:58

_id 2e5a
authors Matsumoto, N. and Seta, S.
year 1997
title A history and application of visual simulation in which perceptual behaviour movement is measured.
source Architectural and Urban Simulation Techniques in Research and Education [3rd EAEA-Conference Proceedings]
summary For our research on perception and judgment, we have developed a new visual simulation system based on the previous system. Here, we report on the development history of our system and on the current research employing it. In 1975, the first visual simulation system was introduced, witch comprised a fiberscope and small-scale models. By manipulating the fiberscope's handles, the subject was able to view the models at eye level. When the pen-size CCD TV camera came out, we immediately embraced it, incorporating it into a computer controlled visual simulation system in 1988. It comprises four elements: operation input, drive control, model shooting, and presentation. This system was easy to operate, and the subject gained an omnidirectional, eye-level image as though walking through the model. In 1995, we began developing a new visual system. We wanted to relate the scale model image directly to perceptual behavior, to make natural background images, and to record human feelings in a non-verbal method. Restructuring the above four elements to meet our equirements and adding two more (background shooting and emotion spectrum analysis), we inally completed the new simulation system in 1996. We are employing this system in streetscape research. Using the emotion spectrum system, we are able to record brain waves. Quantifying the visual effects through these waves, we are analyzing the relation between visual effects and physical elements. Thus, we are presented with a new aspect to study: the relationship between brain waves and changes in the physical environment. We will be studying the relation of brain waves in our sequential analysis of the streetscape.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id a6cf
authors Matsumoto, Y., Sasada, T. and Yamaguchi, S.
year 2000
title Making the Collaborative Design Process Observable. Visualization of collaborative process in a VDS Project
doi https://doi.org/10.52842/conf.caadria.2000.045
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 45-54
summary In collaborative design studio via computer networks, the whole communication could be logged in database. Design Pinup Board is a virtual wall to pin up design ideas and developments, and it plays a roll to provide a user interface to DPB database. The more active collaboration is, the more information is stored in DPB database. This leads to the difficulty of a glance of the process, and time-consuming searching of pinup precedents. This study describes multiple visualization methods as flat and intuitive interfaces to DPB database, instead of a deep hierarchical DBP structure, followed by a short discussion of a case study in a VDS project.
series CAADRIA
last changed 2022/06/07 07:58

_id 96e0
authors Matsumoto, Y., Onishi, Y,, Yamaguchi, S. and Morozumi, M.
year 2001
title Using Mobile Phones for Accelerating Interaction
doi https://doi.org/10.52842/conf.ecaade.2001.311
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 311-316
summary The authors discuss asynchronous communication and its tool in design collaboration on the Web. This paper focuses on using Internet-connected mobile phone in design collaboration between distributed members especially in similar time zone, and a support system which improves interaction through asynchronous communication, is examined.
keywords Design Collaboration, Asynchronous Communication, Communication Response Time, Mobile
series eCAADe
last changed 2022/06/07 07:58

_id caadria2011_064
id caadria2011_064
authors Matsumoto, Yuji; Yusuke Okada, Nagisa Kidosaki, Ryusuke Naka and Shigeyuki Yamaguchi
year 2011
title Memo Externalizer: Support environment for bridging from personal ideas to group discussions in design meetings
doi https://doi.org/10.52842/conf.caadria.2011.677
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 677-686
summary This paper describes our development of a face-to-face design meeting environment that considers the integration of IT and architectural space. The Memo Externalizer (ME); proposed system, focus on how to externalize personal ideas in group discussions. The ME is a very simple system using lightweight technologies; web cameras which film each participant's memos and monitors which are set up over the heads of each participant to show their memos to each other. Through analysis from a comparison experiment, we discuss the effectiveness of the ME.
keywords Design collaboration; face-to-face meeting; room ware; cooccurrence networks analysis; and semi-public discussion media
series CAADRIA
email
last changed 2022/06/07 07:58

_id 2006_548
id 2006_548
authors Matsunaga, Naomi; Tomohiro Fukuda and Atsuko Kaga
year 2006
title Systemization of Architectural Design through Advancement of Information and Communication Technology: Possibilities of a Life-theory Approach
doi https://doi.org/10.52842/conf.ecaade.2006.548
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 548-551
summary The design and implementation processes of architecture changed radically in the late 20th century. Architects began to apply computer programs to design and conceptualise processes. This study classifies and analyzes some of these techniques, and demonstrates processes by which architecture came to establish an organic relationship with the environment while being influenced by the theories of life.
keywords Induction Design; Mathematics-based Structural Design; Ubiquitous Computing
series eCAADe
email
last changed 2022/06/07 07:58

_id ascaad2007_059
id ascaad2007_059
authors Matsushima, S.; D. Sasaki and R. Takenaka
year 2007
title Embodying Architectural Form and Space by Coupling Computer and Human Performance Using Motion Capture Technology: Study on Application of Motion Capture to Design Process for Generating New Geometry
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 757-766
summary This research aims to develop fundamental design methodologies for human space and product design by motion capture of human activity. It is intended to generate new geometry using a motion capture system as design input device and then to develop it to design interior space and products such as furniture from data extracted from human motion. In order to produce a ubiquitous and comfortable environment, performance modeling focusing on the relationships between space and physical motion is needed. Making an object of complex shape is thought to be a new application of motion capture technology. This research proves that the numeric data of body actions can be transferred and developed to object shapes.
series ASCAAD
email
last changed 2008/01/21 22:00

_id acadia04_202
id acadia04_202
authors Matsushima, Shiro
year 2004
title Technology-mediated process: case study--MIT Stata Center
doi https://doi.org/10.52842/conf.acadia.2004.202
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 202-219
summary Gehry Partners’ (GP) sculptural approach to tectonic form, with its dramatic curves, complex geometry, and idiosyncratic application of materials, seems to have redefined the limits of architecture. The development of a strong formal vocabulary has been achieved by advanced use of information technologies, including CATIA, which allows translation among various tectonic representations, both in physical and digital forms. In addition, the nature of the office has much to do with other changes in the project delivery system, such as the relationships with associate architect, manufacturers, and subcontractors. This paper discusses how new technology changes the design and fabrication process, which has evolved from GP’s milestone project, Guggenheim Museum Bilbao, and how organizational efforts to involve the industry in the design process facilitate the project. Unlike at Bilbao, in the newly-completed Stata Center GP produced all the construction documents. This shift coincided with a gradual change in which GP was becoming involved in the technical aspects of their projects much earlier in the design process. Therefore they had to invest in new working relationships with the construction team, including fabricators, manufacturers, and contractors. The approach of Gehry and his team suggests that architectural practice can be liberated from its conventional arrangements. Although it is still evolving, Gehry has achieved a holistically integrated organizational system where the architect has far more direct interaction with all aspects of design and fabrication.
keywords design technology, fabrication process, communication protocol
series ACADIA
email
last changed 2022/06/07 07:58

_id caadria2008_58_session6a_479
id caadria2008_58_session6a_479
authors Matsushima, Shiro; Rie Takenaka, Daisuke Sasaki
year 2008
title Study on Application of Motion Capture to Design Methodology for Generating New Geometry: Coupling Computer and Human Performance Using Motion Capture Technology for New Architectural Form and Space
doi https://doi.org/10.52842/conf.caadria.2008.479
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 479-486
summary This research aims to develop fundamental design methodologies for human space and product design by motion capture of human activity. It is intended to generate new geometry using a motion capture system as design input device and then to develop it to design interior space and products such as furniture from data extracted from human motion. In order to produce a ubiquitous and comfortable environment, performance modeling focusing on the relationships between space and physical motion is needed. Making an object of complex shape is thought to be a new application of motion capture technology. This research proves that the numeric data of body actions can be transferred and developed to object shapes.
keywords Motion Capture: Inclusive Design; Ergonomics; Design Process; New Geometry
series CAADRIA
email
last changed 2022/06/07 07:58

_id 0e41
authors Matthews, David and Temple, Stephen
year 1998
title A Pedagogy of Interdependent Technologies: An Experimental Studio for Synthesizing Digital and Mechanical Processes
doi https://doi.org/10.52842/conf.ecaade.1998.099
source Computers in Design Studio Teaching [EAAE/eCAADe International Workshop Proceedings / ISBN 09523687-7-3] Leuven (Belgium) 13-14 November 1998, pp. 99-106
summary As computer technology is integrated into design curricula, significant shifts in pedagogy must be developed that acknowledge and incorporate alterations in teaching design process. This paper offers a critical analysis of the effects on design productivity of an experimental design studio that proposed and investigated an interdependent relationship of mechanical and digital technologies. A design studio was developed based on linking digital and physical technologies through systematic transformations of one technology into the other. Transformations were structured as a series of projects to test concepts of "making/building" in the form of abstracting/ making concrete, building/un-building, and un-making/making. Student permutations of the transforming operations revealed that design processes occurred as a mutuality, rather than an opposition, of the virtual and material. Design activity was revealed as a patterned flow of systematic formulations built on previous transformations. Key results of the studio indicated increased early development of conceptualization, increased refinement and integration of design issues throughout the project stages, and greater sensitivity to use of materials in a more holistic realization of concepts. Current curriculum structures that fragment technologies and subjugate ideas of craft, technology, and ideation into separate courses or educational issues, do so at the expense of substantive design refinement. The experimental studio of interdependent technologies offers digital and mechanical technologies as an holistic feature of design processes, thus indicating a greater integration of "support" courses into design studio and implicating an increased role of "hands-on constructing" such as that in wood/metal shops.

series eCAADe
email
more http://www.eaae.be/
last changed 2022/06/07 07:58

_id ijac20032209
id ijac20032209
authors Matthews, David
year 2004
title Asymptote: Flux
source International Journal of Architectural Computing vol. 2 - no. 2
summary Flux’s value is the combination of rich visual imagery organized around thechronological projects of Asymptote with insightful interviews that revealthe process of design that blurs the distinction of physical architecture andcyberspace. Asymptote actively experiments with the contemporarymeaning of space while embracing physical and virtual notions of experienceand meaning within a hybrid model. The descriptions of the projects revealan evocative insight to process and meaning but lack critical, or alternative,points of view. However, this does not diminish the overall use of Flux inrevealing the importance of a critically based understanding of digitaltechnology, cyberspace, and new directions in architecture.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id 489a
authors Matthews, K., Duff, S. and Corner, D.
year 1998
title A Model for Integrated Spatial and Structural Design of Buildings
doi https://doi.org/10.52842/conf.caadria.1998.123
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 123-132
summary Recent advances in computer graphics and 3D user interfaces have enabled the emergence of 3D sketch modeling as a viable approach to architectural design, especially in the early schematic phase. This paper describes how a system can be built and used which integrates the capabilities of a good structural analysis system in the user-friendly working environment of a design-oriented modeling program. The structure of a building model as seen by finite element algorithms is a schematic idealization of the building's physical structure into nodes, elements, internal releases, boundary conditions, and loads. The more familiar architectural model used for design visualization represents spatial elements such as roofs, floors, walls, and windows. Rather than treat these models independently, the structural model can be defined in relation to the architectural as a virtual model with inherited common characteristics and additional relational and attribute information, using feature-based geometry data structures to organize topological intelligence in the spatial model. This provides the basis for synchronous modification of structural and architectural aspects of the design.
keywords Structural Design, Spatial Design, Design Integration, Human-Computer Interaction, Feature-Based Modeling, Finite Element Analysis, Geometric Inference
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:58

_id caadria2011_044
id caadria2011_044
authors Matthews, Linda and Gavin Perin
year 2011
title Exploiting instability: Reconfiguring digital systems
doi https://doi.org/10.52842/conf.caadria.2011.463
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 463-472
summary The transmission technologies of digital environments propagated by the Internet, specifically the ubiquitous webcam system, present new material to mediate people’s engagement with civic space and simultaneously offer new ways to materialize its three-dimensional form. Recent research shows that the technical functionality of the webcam can be extended through deliberate intervention within the performance of contemporary camera optics. This suggests the development of new techniques for design intervention that operate in direct relationship to the evolution of the very technologies they exploit. With specific focus on the optical and chromatic translational capacities of the camera, the paper will discuss how the manipulation of its colour receptor mechanism not only provides the designer with an opportunity to exceed the constraints of commonly available colour palettes, but also it will show how this digital disruption actively capitalises upon the discrepancies that govern design strategies applied to formal production within coexistent virtual and real-time space. Through the deployment of colour filter array patterns, this new technique is able to extend the working gamut of RGB colour space in a way that that allows chromatic selection for exterior and interior urban space to be linked to programmatic distribution across duplicate environments.
keywords CCTV; webcam; virtual; array; discrepancy
series CAADRIA
email
last changed 2022/06/07 07:58

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