CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2011_061
id caadria2011_061
authors Celani, Gabriela; José P. Duarte and Carlos V. Vaz
year 2011
title The gardens revisited: The link between technology, meaning and logic?
doi https://doi.org/10.52842/conf.caadria.2011.643
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 643-652
summary The objective of this paper is to compare the computational concepts present in three books published by Mitchell between 1987 and 1990: The art of computer-graphics programming (1987), which has Robin Liggett and Thomas Kvan as co-authors, The logic of architecture (1990), probably his most influential work, and The poetics of gardens (1988), which has Charles Moore and William Turnbull as coauthors. By looking at the concepts that are presented in the three books and establishing a comparison between them, we expect to show that The poetics of Gardens should not be seen as a detour from Mitchell´s line of research, but rather as a key piece for understanding the relationship between technology, meaning and logic in his very coherent body of work.
keywords Computational design concepts; technology; meaning; logic
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2007_659
id caadria2007_659
authors Chen, Zi-Ru
year 2007
title The Combination of Design Media and Design Creativity _ Conventional and Digital Media
doi https://doi.org/10.52842/conf.caadria.2007.x.w5x
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Creativity is always interested in many fields, in particular, creativity and design creativity have many interpretations (Boden, 1991; Gero and Maher, 1992, 1993; Kim, 1990; Sternberg, 1988; Weisberg, 1986). In early conceptual design process, designers used large number of sketches and drawings (Purcell and Gero, 1998). The sketch can inspire the designer to increase the creativity of the designer’s creations(Schenk, 1991; Goldschmidt, 1994; Suwa and Tversky, 1997). The freehand sketches by conventional media have been believed to play important roles in processes of the creative design thinking(Goldschmidt, 1991; Schon and Wiggins, 1992; Goel, 1995; Suwa et al., 2000; Verstijnen et al., 1998; Elsas van and Vergeest, 1998). Recently, there are many researches on inspiration of the design creativity by digital media(Liu, 2001; Sasada, 1999). The digital media have been used to apply the creative activities and that caused the occurrenssce of unexpected discovery in early design processes(Gero and Maher, 1993; Mitchell, 1993; Schmitt, 1994; Gero, 1996, 2000; Coyne and Subrahmanian, 1993; Boden, 1998; Huang, 2001; Chen, 2001; Manolya et al. 1998; Verstijinen et al., 1998; Lynn, 2001). In addition, there are many applications by combination of conventional and digital media in the sketches conceptual process. However, previous works only discussed that the individual media were related to the design creativity. The cognitive research about the application of conceptual sketches design by integrating both conventional and digital media simultaneously is absent.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2006_597
id caadria2006_597
authors CHOR-KHENG LIM, CHING-SHUN TANG, WEI-YEN HSAO, JUNE-HAO HOU, YU-TUNG LIU
year 2006
title NEW MEDIA IN DIGITAL DESIGN PROCESS: Towards a standardize procedure of CAD/CAM fabrication
doi https://doi.org/10.52842/conf.caadria.2006.x.r4i
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 597-599
summary In 1990, due to the traditional architecture design and construction method difficult to build the complicated and non-geometry free-form Fish Structure in Barcelona, architect Frank Gehry started learn from the field of aerospace to utilize CAD/CAM technology in design and manufacture process. He created the free-form fish model in CAD system and exported the digital CAD model data to CAM machine (RP and CNC) to fabricate the design components, and finally assembled on the site. Gehry pioneered in the new digital design process in using CAD/CAM technology or so-called digital fabrication. It becomes an important issue recently as the CAD/CAM technology progressively act as the new digital design media in architectural design and construction process (Ryder et al., 2002; Kolarevic, 2003). Furthermore, in the field of architecture professional, some commercial computer systems had been developed on purpose of standardizes the digital design process in using CAD/CAM fabrication such as Gehry Technologies formed by Gehry Partners; SmartGeometry Group in Europe and Objectile proposed by Bernard Cache. Researchers in the research field like Mark Burry, Larry Sass, Branko Kolarevic, Schodek and others are enthusiastic about the exploration of the role of CAD/CAM fabrication as new design media in design process (Burry, 2002; Schodek et al., 2005; Lee, 2005).
series CAADRIA
email
last changed 2022/06/07 07:50

_id 0faa
authors Duelund Mortensen, Peder
year 1991
title THE FULL-SCALE MODEL WORKSHOP
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 10-11
summary The workshop is an institution, available for use by the public and established at the Laboratory of Housing in the Art Academy's school of Architecture for a 3 year trial period beginning April 1985. This resumé contains brief descriptions of a variety of representative model projects and an overview of all projects carried out so far, including the pilot projects from 1983 and planned projects to and including January 1987. The Full Scale Model Workshop builds full size models of buildings, rooms and parts of buildings. The purpose of the Full Scale Model Workshop is to promote communication among building's users. The workshop is a tool in an attempt to build bridges between theory and practice in research, experimentation and communication of research results. New ideas and experiments of various sorts can be tried out cheaply, quickly and efficiently through the building of full scale models. Changes can be done on the spot as a planned part of the project and on the basis of ideas and experiments achieved through the model work itself. Buildings and their space can thus be communicated directly to all involved persons, regardless of technical background or training in evaluation of building projects.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:23

_id 4ae8
authors Kokosalakis, Jen, Hohmann, L.M. and Pamplin, I.
year 1999
title Benefits of Data Integration in Building Modelling: 3D Object Oriented Professional Collaboration
source AVOCAAD Second International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-02-07] Brussels (Belgium) 8-10 April 1999, pp. 103-130
summary This paper will review current progress across the building construction industry in meeting demands for use of data integration with the 3D building model as the coordinating device in building design and development. Decades of national initiatives from NEDO (1990) to Egan (1998) have striven to encourage collaboration in first the building design team and later targetting in programmas the means to accomplish this. In its 14th year 'The User Group' has intensified efforts to persuade the industry of the benefits of associating all data involved from the first briefing and conception of design needs and ideas, through the development of the design, testing for structures, costs, heating, lighting, urban and rural environmental impact, facilities management, adaptation and even the eventual controlled demolition of the building. Examples in this paper will be reported from 'The User Group' conference, "Profit from Data Integration: An industry update", (NEC, Birmingham, Nov. 1998), to indicate how various organisations are now profiting from data integration in 3D object orientated modelling.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id caadria2022_344
id caadria2022_344
authors Krezlik, Adrian
year 2022
title Considering Energy, Materials and Health Factors in Architectural Design, Two Renovation Strategies for the Portuguese Building Stock
doi https://doi.org/10.52842/conf.caadria.2022.2.619
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 619-628
summary According to the Intergovernmental Panel on Climate Change, the built environment has a significant share in global final energy use, greenhouse gases emission, land-system change, and biodiversity loss to list some indicators. In Europe, the biggest challenge is to regenerate existing building stock to create a positive impact on Nature. The Portuguese housing stock is old: 56% is more than 30 years old, and it has a low level of thermal comfort and energy efficiency. The first thermal regulations appeared in 1990 and therefore most of the houses need urgent renovation to meet EU decarbonization goals, and to improve energy efficiency, as well as well-being and comfort of residents. This paper presents a method that aims to verify existing solutions known from vernacular architecture as complementary to existing strategies. It employs digital simulation to verify whether they could be used for renovation, measuring their impact on human and planetary health. The paper shows that there is a wide spectrum of parameters that influence the renovation process and that it is possible to enhance building performance using vernacular knowledge.
keywords Building Energy Modelling, Life Cycle Assessment, Occupant Health, Energy Renovation, Vernacular Mimicry, SDG 3, SDG 11, SDG 13
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2006_047
id caadria2006_047
authors SHAI YESHAYAHU, A.; B. MARIA VERA
year 2006
title CUT, COPY, PASTE SOCIETY
doi https://doi.org/10.52842/conf.caadria.2006.x.g1r
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 47-52
summary You and I were not born in the 1990’s thus our experience about the true modalities of circulation and communication that have substantially transformed the methods that form and inform us today, are not really “pure”. Why? Because we know how slow time was before the communication boom of this last decade and because some of us still believe that we must read to be inform and thus, visit a bookstore, library or friends house and get peeks inside a subject of matter. So experiencing life as we bypass the book _ that’s a story of a brand new era! Taking note of the enormous changes this era brings, is fundamental to our current pedagogic undertakings. We seek data about the differences that lie in the way individuals, which never knew a world before or between analogue and digital zones, process information. It signals a dramatic shift in cognitive realms that is deeply imbedded in our emerging socio-economic spheres. So, you say “hypothesizing that economic, technologic, and cultural fluxes fabricate new means to learn and think, is not a fresh idea”_ True. But, it led us to ask one fundamental question _What are the upcoming learning habits employed by the “post digital” society? We noted that the post digital generation is an avid cut, copy, paste society that is able to extract information from infinite resources and mix, remix in diversified modes, through time and in real-time. We think these abilities are strengths, which will permit students to multitask yet they strongly differ from the academic agendas that are concerned with meditative processes and qualitative interdisciplinary task. As aspiring academics interested in the reconfiguration of current pedagogic formats we seek a creative intervention for future design generations, one that can benefit both the upheavals of the cultural world and the integrity of the academic setting where a pedagogy that links extended fields of knowledge with shifting cognitive habits can emerge. In this arena where cognition plays an important role, our goals are challenging and difficult, especially in the beginning years when the foundations set forward leaves lasting impressions. Thus, letting go of familiar grounds and tuning to continual alterations of the immediate surroundings enables us to seek means that facilitate important readings for our current learning/teaching processes. Demystifying changes and embracing differences as design potentials for new interventions are basic programmatic elements that permit us to incorporate a rigorous research agenda in the design exercises. Our presentation will project the current state of our teaching modality and provide examples of current studio work. It will demonstrate how everyday rituals, journeys and research observations, are documented by a society that heralds a new academic setting.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2006_573
id caadria2006_573
authors WEN-YEN TANG, SHENG-KAI TANG
year 2006
title THE DEVELOPMENT OF A TACTILE MODELING INTERFACE
doi https://doi.org/10.52842/conf.caadria.2006.x.o8n
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 573-575
summary Recently, more and more researchers dedicated in the development of human computer interaction for CAD systems, such as gestural input of three dimensional coordinates (Lee, Hu, and Selker, 2005), flexible manipulation of NURBS objects (Cohen, Markosian, Zeleznik, Hughes, and Barzel, 1999; Emmerik, 1990), and the creation of force feedback (Wu, 2003). These research results indicated that the more intuitive control the device can provide in modeling process, the more creative solutions can be generated (Lee, Hu, and Selker, 2005; Schweikardt and Gross, 2000; Wu, 2003).
series CAADRIA
email
last changed 2022/06/07 07:49

_id af76
authors Wong, Waycal C.H. and Will, Barry F.
year 1996
title An Analysis of Using a Digital 3D Sundial as a Design and Decision Support Tool
doi https://doi.org/10.52842/conf.caadria.1996.131
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 131-141
summary The rapid speed of computer development brings new technologies, and these advances require innovative investigations to apply them optimally in the field of architecture. Burkett (1984) demonstrated that computer graphics can ‘provide an excellent opportunity for exploring solar issues in building redesign’. With one of the latest computer technologies, the "hyper-model” environment, this research investigates how to environment can become an aid in the design and decision support area. The research first reviews the communication between the architect and the client as described by Salisbury (1990). The review indicates that an interactive 3D hypermedia paradigm, with quick response, fast data manipulation and 3D visualization, offers a better communication media between the architect and the client. This research applies the "hyper-model” environment to design and develop a new methodology in collecting, analyzing, and presenting solar data. It also endeavors to show the possibilities of using the environment in design process.
series CAADRIA
last changed 2022/06/07 07:57

_id a021
authors Woodbury, Robert F.
year 1990
title Variations in Solids : A Declarative Treatment
source Computers and Graphics. April, 1990. Vol. 14: 40 p. : ill. includes bibliography
summary Underlying the notions of variational geometry, design prototypes, features, and representation of assemblies seems to be a common concept of variations. This paper develops the core of a monotonically declarative system for variations on solids. It introduces a set of language constructs that are the basis for ASCEND, an object oriented equation solving language. It presents equations for representing certain spatial relationships between primitive geometric elements. Using plex grammar notation it develops a set of Euler operators that are monotonic in the strict sense required by the ASCEND language. These operators are collectively shown to generate representations for all plane models of 2-manifold objects and to generate only such representations. Finally it presents the core of a system for variations using the ASCEND language to implement both equation models and the new Euler operators
keywords prototypes, features, assemblies, representation, solid modeling, OOPS, languages, Euler operators, systems
series CADline
email
last changed 2003/06/02 13:58

_id 450c
authors Akin, Ömer
year 1990
title Computational Design Instruction: Toward a Pedagogy
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 302-316
summary The computer offers enormous potential both in and out of the classroom that is realized only in limited ways through the applications available to us today. In the early days of the computer it was generally argued that it would replace the architect. When this idea became obsolete, the prevailing opinion of proponents and opponents alike shifted to the notion of the computer as merely adding to present design capabilities. This idea is so ingrained in our thinking that we still speak of "aiding" design with computers. It is clear to those who grasp the real potential of this still new technology - as in the case of many other major technological innovations - that it continues to change the way we design, rather than to merely augment or replace human designers. In the classroom the computer has the potential to radically change three fundamental ingredients: student, instruction, and instructor. It is obvious that changes of this kind spell out a commensurate change in design pedagogy. If the computer is going to be more than a passive instrument in the design studio, then design pedagogy will have to be changed, fundamentally. While the practice of computing in the studio continues to be a significant I aspect of architectural education, articulation of viable pedagogy for use in the design studio is truly rare. In this paper the question of pedagogy in the CAD studio will be considered first. Then one particular design studio taught during Fall 1988 at Carnegie Mellon University will be presented. Finally, we shall return to issues of change in the student, instruction, and instructor, as highlighted by this particular experience.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
doi https://doi.org/10.52842/conf.acadia.1994.039
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id 849b
authors Amiel, Maurice
year 1991
title NOTES ON IN-SITU – FULL-SCALE EXPERIMENTATION AND THE DESIGN PROFESSIONS
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 40-43
summary In the north american academic context a workshop is different from a paper session in that it is simply an opportunity to exchange ideas and to raise questions among colleagues who can bring to bear in their discussion various points of view and experiences otherwise unavailable.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:18

_id diss_anders
id diss_anders
authors Anders, P.
year 2003
title A Procedural Model for Integrating Physical and Cyberspaces in Architecture
source Doctoral dissertation, University of Plymouth, Plymouth, U.K
summary This dissertation articulates opportunities offered by architectural computation, in particular the digital simulation of space known as virtual reality (VR) and its networked, social variant cyberspace. Research suggests that environments that hybridize technologies call for a conception of space as information, i.e. space is both a product of and tool for cognition. The thesis proposes a model whereby architecture can employ this concept of space in creating hybrids that integrate physical and cyberspaces.The dissertation presents important developments in architectural computation that disclose concepts and values that contrast with orthodox practice. Virtual reality and cyberspace, the foci of this inquiry, are seen to embody the more problematic aspects of these developments. They also raise a question of redundancy: If a simulation is good enough, do we still need to build? This question, raised early in the 1990's, is explored through a thought experiment - the Library Paradox - which is assessed and critiqued for its idealistic premises. Still, as technology matures and simulations become more realistic the challenge posed by VR/cyberspace to architecture only becomes more pressing. If the case for virtual idealism seems only to be strengthened by technological and cultural trends, it would seem that a virtual architecture should have been well established in the decade since its introduction.Yet a history of the virtual idealist argument discloses the many difficulties faced by virtual architects. These include differences between idealist and professional practitioners, the failure of technology to achieve its proponents' claims, and confusion over the meaning of virtual architecture among both architects and clients. However, the dissertation also cites the success of virtual architecture in other fields - Human Computer Interface design, digital games, and Computer Supported Collaborative Work - and notes that their adoption of space derives from practice within each discipline. It then proposes that the matter of VR/cyberspace be addressed from within the practice of architecture, a strategy meant to balance the theoretical/academic inclination of previous efforts in this field.The dissertation pursues an assessment that reveals latent, accepted virtualities in design methodologies, instrumentation, and the notations of architectural practices. Of special importance is a spatial database that now pervades the design and construction processes. The unity of this database, effectively a project's cyberspace, and its material counterpart is the subject of the remainder of the dissertation. Such compositions of physical and cyberspaces are herein called cybrids. The dissertation examines current technologies that cybridize architecture and information technology, and proposes their integration within cybrid wholes. The concept of cybrids is articulated in seven principles that are applied in a case study for the design for the Planetary Collegium. The project is presented and critiqued on the basis of these seven principles. The dissertation concludes with a discussion of possible effects of cybrids upon architecture and contemporary culture.
series thesis:PhD
email
last changed 2005/09/09 12:58

_id 4d0d
authors Angelil, Mark
year 1990
title Experiments as Modus Operandi
source Journal of Architectural Education. November, 1990. Vol. 44: pp. 37-48 : 9 p. of ill
summary Architecture has for too long focused on the presentation of pristine objects and the presentation in drawing form. A critical understanding of the field, however, necessitates a reevaluation of the roles of the process involved in the production of building. Rather than emphasizing surface appearances, an architecture rooted in process aims ultimately at revealing the fundamental and deep structures inherent within the making of architecture. One of the primary tasks of the process is to provoke intuition and ingenuity - and the awareness that both are founded on knowledge - and that knowledge must be applied with imagination. The experiment presented here developed sequentially with a defined structure to the process of design, moving gradually from the abstract into the concrete, thereby attempting and understanding of what Roland Barthes identified as 'concrete abstraction.'
keywords design process, architecture, knowledge, experimentation
series CADline
last changed 1999/02/12 15:07

_id e90b
authors Arbab, Farhad
year 1990
title Set Models and Boolean Operations for Solids and Assemblies
source IEEE Computer Graphics and Applications November, 1990. vol. 10: pp. 76-86 : ill. includes bibliography.
summary Application of solid modeling in computer-aided design, computer-aided manufacturing, and robotics often involve aggregates or assembling of disconnected pieces. This article presents an alternative CSG-like formalism based on open sets, in which both assemblies and connected pieces are modeled as points sets. Consequently, the same Boolean operations apply uniformly to connected pieces and assemblies
keywords assemblies, CSG, solid modeling, boolean operations
series CADline
last changed 1999/02/12 15:07

_id 8869
authors Ataman, Osman
year 2002
title Historical Analysis of Building - (Re)Construction in Olivette Park, USA
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 63-66
summary From 1959 to 1990, East St. Louis, Illinois deteriorated from an “All-American City” to a national symbol of urban blight. Located on the Mississippi River, the East St. Louis of today faces severe economic, social, and environmental problems. Nearly onequarter of the city’s work force is unemployed and about 40 percent of families are living below the poverty level. But East St. Louis was not always a distressed community. With strong ties to St. Louis and the surrounding region, East St. Louis onceflourished as the country’s second busiest railroad hub. Powerful economic and socio-political forces, as well as unfortunate historical circumstance, propelled the city into a downward spiral that drastically decreased the quality of life in East St. Louis. This paper presents the digital re-construction of the buildings and the analyses of the historical aspects of the housing construction and types in this area. Furthermore, it reports the survey and assessment of the quality of building stocks based on therevitalization plan that will provide some guidelines and suggestions for improvement, stability, and future needs.
series SIGRADI
email
last changed 2016/03/10 09:47

_id afa0
authors Aziz, N.M., Bata, R. and Sudarshan, B.
year 1990
title Bezier Surface : Surface Intersection
source IEEE Computer Graphics and Applications. January, 1990. vol. 10: pp. 50-58
summary In this article the authors explain the computational requirement and accuracy of two methods for finding the intersection of Bezier surfaces. In both methods, the existence of an intersection curve is confirmed by using the convex hull property of such surfaces. The first method evaluates the intersection by recursive subdivision of two patches with overlapping hulls. The second method detects a point on the intersection curve, then incrementally traces the intersection in the parametric spaces of the two surfaces. With both methods the intersection of a pair of first-order planar patches must be solved analytically. The intersection is approximated by first-order Bezier patches in the first case, and by planar triangles in the second. Overall, the method of incremental tracing gives more accurate results than the method of recursive subdivision
keywords recursion, curves, convex hull, curved surfaces, intersection, Bezier, triangulation
series CADline
last changed 2003/06/02 14:42

_id 4ac0
authors Balachandran, M. B. and Gero, John S.
year 1990
title Knowledge Engineering and Multicriteria Optimization
source Berlin: Springer-Verlag, 1990. pp. 115-147. CADLINE has abstract only
summary Many aspects of optimization, including problem formulation, algorithm selection and the interpretation of results require human judgment and experience, and are traditionally carried out by humans. Recently developed knowledge-based system methodologies now allow us to incorporate different forms of knowledge required to carry out such non-numeric tasks. The role and effectiveness of knowledge-based methodologies in multicriteria optimization are described and illustrated with examples
keywords design, multicriteria, optimization, knowledge base
series CADline
email
last changed 2003/06/02 13:58

_id 044f
authors Balachandran, M.B. and Gero, John S.
year 1990
title Role of Prototypes in Integrating Expert Systems and CAD Systems
source Berlin: Springer-Verlag, 1990. v: Design: pp. 195-211
summary This paper describes concepts which allow the development of integrated systems that combine the two technologies of expert systems and computer-aided drafting systems. It demonstrates how an expert system can be used for evaluating and criticizing designs described using traditional CAD packages. The notion of 'prototypes' has been used to play the central role in such an integration. The development, implementation and operation issues of an integrated system, called IPEXCAD, are described
keywords expert systems, prototypes, design, CAD, integration, drafting
series CADline
email
last changed 2003/06/02 13:58

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