CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 17677

_id ae09
authors Lieberman, Henry
year 1985
title There's More to Menu Systems Than Meets the Screen
source SIGGRAPH '85 Conference Proceedings. July, 1985. vol. 19 ; no. 3: pp. 181-189 : ill. includes bibliography
summary Love playing with those fancy menu-based graphical user interfaces, but afraid to program one yourself for your own application? Do windows seem opaque to you? Are you scared of Mice? Like what-you-see-is-what-you-get but don't know how to get-what-you-want-to-see on the screen? Everyone agrees using systems like graphical document illustrators, circuit designers, and iconic file systems is fun, but programming user interfaces for these systems isn't as much fun as it should be. Systems like the Lisp Machines, Xerox D- Machines, and Apple Macintosh provide powerful graphics primitives, but the casual applications designer is often stymied by the difficulty of mastering the details of window specification, multiple processes, interpreting mouse input, etc. This paper presents a kit called EZWin, which provides many services common to implementing a wide variety of interfaces, described as generalized editors for sets of graphical objects. An individual application is programmed simply by creating objects to represent the interface itself, each kind of graphical object, and each command. A unique interaction style is established which is insensitive to whether commands are chosen before or after their arguments. The system anticipates the types of arguments needed by commands preventing selection mistakes which are a common source of frustrating errors. Displayed objects are made 'mouse-sensitive' only if selection of the object is appropriate in the current context. The implementation of a graphical interface for a computer network simulation is described to illustrate how EZWin works
keywords user interface, computer graphics
series CADline
last changed 1999/02/12 15:09

_id 02f7
authors Liebich, Thomas and Kim, Inhan
year 1995
title ID'EST: An Integrated Modelling Framework for Management of Architectural Data
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 377-387
summary An Integrated Design Environment, IDE, facilitates cooperation between different disciplines. The paper investigates the data modelling framework, distinguishes between homogeneous and heterogeneous model worlds, discusses the formal mapping mechanisms available to establish a heterogeneous model world, and introduces a way to incorporate CAD systems into IDE A prototype IDE has been developed to prove these methods. The ID'EST prototype comprises its own core data model, different schemas to cope with several design views, and interfaces to incorporate external CAD systems. A prototype architectural data model has been defined, that includes core data models and aspect models for enclosure system and spatial system. Conventional CAD systems can be integrated into ID'EST, if they are able to map data from the aspect models into their own data structure, and vice versa, on a high semantic level. The inherent methods of classifying data in CAD, layers, macros and attached attributes, have been used to retrieve product data from CAD data files. The usability of conventional CAD systems as data instantiation tools for IDE has been proved and a path has been shown, by which existing tools can be integrated into new technology solutions.
keywords Product Modelling, Formal Mapping Specification, Computer-Aided Design
series CAAD Futures
email
last changed 2003/05/16 20:58

_id c937
authors Liebowitz, D., Criminisi, A. and Zisserman, A.
year 1999
title Creating architectural models from images
source EUROGRAPHICS'99
summary We present methods for creating 3D graphical models of scenes from a limited numbers of images, i.e. one or two, in situations where no scene co-ordinate measurements are available. The methods employ constraints available from geometric relationships that are common in architectural scenes - such as parallelism and orthogonality - together with constraints available from the camera. In particular, by using the circular points of a plane simple, linear algorithms are given for computing plane rectification, plane orientation and camera calibration from a single image. Examples of image based 3D modelling are given for both single images and image pairs.
series other
last changed 2003/04/23 15:14

_id be8b
authors Liew, Pak-San and Gero, John S.
year 2002
title An Implementation Model of Constructive Memory for a Design Agent
source Gero JS and Brazier FMT (eds) (2002) Agents in Design 2002. Key Centre of Design Computing and Cognition, University of Sydney, pp. 257-276
summary This paper describes a computational model that implements the operations of a constructive memory system for design. The current model is based on a modified Interactive Activation and Competition (IAC) network with learning capabilities incorporated. Implementations and experiments pertaining to the various features of the constructive memory system are also described.
series other
email
last changed 2003/05/10 10:16

_id 55e0
authors Liggett, R, Friedman, S, and Jepson, W.
year 1995
title Interactive Design/Decision Making in a Virtual Urban World: Visual Simulation and GIS
source Proceedings of the Fifteenth Annual ESRI User Conference. Palm Springs, CA, (May)
summary Researchers at UCLA have developed an Urban Simulator which links virtual reality technology with traditional two-dimensional Geographic Information Systems (GIS) and databases. This paper discusses the data structure and interface requirements necessary to integrate a real-time three-dimensional visual simulation system with a GIS system. Potential uses of the integrated system are illustrated with a set of current projects in the Los Angeles area.
series other
email
last changed 2003/04/23 15:50

_id dc71
authors Liggett, R., Friedmann, S. and Jepson, W.
year 1995
title Interactive Design/Decision Making in a Virtual Urban World: Visual Simulation and GIS
source Proceedings of the Fifteenth 1995 ESRI User Conference, Palm Springs, CA, May, 1995
summary Researchers at UCLA have developed an Urban Simulator which links virtual reality technology with traditional two-dimensional Geographic Information Systems (GIS) and databases. This paper discusses the data structure and interface requirements necessary to integrate a real-time three-dimensional visual simulation system with a GIS system. Potential uses of the integrated system are illustrated with a set of current projects in the Los Angeles area.
keywords 3D City Modeling, Development Control, Design Control
series other
more http://www.aud.ucla.edu/%7Erobin/esripaper/p308.html
last changed 2003/02/24 10:56

_id a2e6
authors Liggett, R.S., Mitchell, W.J. and Tan, M.
year 1992
title Multi-Level Analysis and Optimization of Design
source New York: John Wiley & Sons, 1992. pp. 2512-269 : ill. includes bibliography
summary This paper discusses a knowledge-based computer-aided design system, that provides multi-level analysis capabilities, and that automatically propagates constraints on design variables from level to level. It also Supports formulation and solution of optimization problems at different levels, so that a solution can be approached by solving a sequence of appropriately constrained sub-optimization problems. Theory and implementation are discussed, and a detailed case study of application to the design of small house plans is provided
keywords constraints, design, methods, knowledge base, CAD, systems, analysis, optimization, automation, user interface, shape grammars
series CADline
email
last changed 2003/06/02 14:41

_id a88f
authors Liggett, Robin , Jepson, William and Teodosiadis, Stephen
year 1991
title A Stratified Approach to the Integration of Low Cost Modelling with Advanced Technology Rendering
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 105-120
summary This paper presents a stratified approach to the integration of low cost modeling software (such as AutoCAD) with advanced workstation based rendering systems (such as Wavefront and the Silicon Graphics radiosity renderer). Powerful extensions to the basic modeling system are introduced which greatly reduce the required design effort, while significantly increasing the efficiency of the rendering software.
series CAAD Futures
last changed 1999/04/07 12:03

_id eb7b
authors Liggett, Robin S.
year 1980
title The Quadratic Assignment problem: an Analysis of Applications and Solution Strategies
source Environment and Planning B. 1980. vol. 7: pp. 141-162 : tables. includes bibliography
summary A wide variety of practical problem in design, planning and management can be formulated as quadratic assignment problems, and this paper discusses this class of problem. Since algorithms for producing optimal solutions to such problems are computationally infeasible for all but small problems of this type, heuristic techniques must usually be employed for the solution of real practical problems. This paper explores and compares a variety of solution techniques found in the literature considering the trade-offs between computational efficiency and quality of solutions generated. Recommendations are made about the key factors to be considered in developing and applying heuristic solution procedures
keywords design process, algorithms, graphs, quadratic assignment, operations research, optimization, automation, synthesis, heuristics, space allocation, floor plans, management, planning
series CADline
email
last changed 2003/06/02 13:58

_id b76e
authors Liggett, Robin S.
year 2000
title Automated facilities layout: past, present and future
source Automation in Construction 9 (2) (2000) pp. 197-215
summary This paper reviews the history of automated facility layout, focusing particularly on a set of techniques which optimize a single objective function. Applications of algorithms to a variety of space allocation problems are presented and evaluated. Guidelines for future implementations of commercial systems are suggested.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ecaade03_615_54_kheng
id ecaade03_615_54_kheng
authors Lim, Chor-Kheng
year 2003
title Is a pen-based system just another pen or more than a pen?
doi https://doi.org/10.52842/conf.ecaade.2003.615
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 615-622
summary Freehand sketch is the most critical stage in the design process. The importance of the freehand sketch is in its ability to freely represent various projections of ambiguous drawing using a convenience tool, pen-and-paper. Recently, pen-based system which developed attempted to use pen as an input device, allowing sketches to be freely drawn on computers. However, as far as the various drawing projections, such as diagram, symbol, plan, elevation, section, perspective, etc., how are they interrelated to a designer’s cognitive behavior? Different media have different abilities to represent projections. What’s the difference of design cognitive behavior between conventional pen-and paper and pen-based system in view of both using a pen as a design medium? This research proceeds a think-aloud protocol analysis to present an analysis and discussion. Research results show that there is a relationship of gradual embodiment, mutually complementary, going from a whole to being dissected into sections between the different projections. Moreover, pen-based system is more than a pen, it allows designer to inspect a 3-D view during the sketching stage. This gives the designer more opportunities during the sketching stage to conduct the design thinking process based on the ambiguous 2-D projections and the more concrete 3-D images, as well as more opportunities for visual feedback
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2010_22
id sigradi2010_22
authors Lim, Chor-Kheng
year 2010
title A Teaching Framework of an “E - basic Design Studio”
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 22-25
summary The objective of this research is to illustrate the teaching of CAD/CAM media in basic design studios for 1st and 2nd year undergraduate students. The research consequently establishes a framework for an “e - basic design studio” based on design studio observations and analysis of academic literature, which include the new thoughts on tectonics and the operation of traditional 2D/3D design media and CAD/CAM digital tools.
keywords design education, basic design studio, CAD/CAM media, digital thinking.
series SIGRADI
email
last changed 2016/03/10 09:54

_id ecaade2010_113
id ecaade2010_113
authors Lim, Chor-Kheng
year 2010
title A Preliminary Study for a Teaching Framework that Incorporates CAD/CAM Media into the Basic Design Studio
doi https://doi.org/10.52842/conf.ecaade.2010.041
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.41-50
wos WOS:000340629400003
summary The objective of this research is to apply the teaching of CAD/ CAM media to basic design studios for 1~2 year undergraduate students. The research consequently concludes a framework of “e-basic design studio” based on literature analysis and design studio observations, which including the new tectonics thinking and the operation of traditional 2D/3D design media and CAD/CAM digital tools.
keywords Design education; Basic design studio; CAD/CAM design media; Digital thinking
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2014_529
id caadria2014_529
authors Lim, Chor-Kheng
year 2014
title Waters: An Interactive 3D-Printed Customized Planter Design for the Elderly
doi https://doi.org/10.52842/conf.caadria.2014.969
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 969–970
series CAADRIA
type poster
email
last changed 2022/06/07 07:52

_id caadria2021_033
id caadria2021_033
authors Lim, Chor-Kheng
year 2021
title Towards a framework for emotional tactile interaction design
doi https://doi.org/10.52842/conf.caadria.2021.2.335
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 335-344
summary This study aims to explore the possibility of maintaining intuitive behavior patterns and the most natural relationship coming from physical touch between human and object as interaction behaviors in interaction designs. Such an interaction will convey affection while providing brand new applications and innovative experiences offered by digital technology. Interactive behavior is natural, but the experience of affection is novel is the core idea of the interaction design in this study. The study aims to use a familiar artifact in daily life as the main carrier and embed technology in them and activate them, enabling them with sensitive sensing ability. With such an ability, the interaction between human and objects is thus sensed in a pattern of touch, which itself is affective and interactive. Interactions at the proper time can be provided as feedback, allowing users to experience emotional interaction. Through the analysis of the authors six interaction design projects and experiments over 10 years, the design process and framework for emotional tactile interaction design in using a familiar artifact is proposed.
keywords Tactile; Interaction design; Intuitive behavior; Familiar artifact
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2022_496
id caadria2022_496
authors Lim, Chor-Kheng
year 2022
title Presence Stickers: A Seamlessly Integrated Smart Living System at a Solitary Elderly Home
doi https://doi.org/10.52842/conf.caadria.2022.1.445
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 445-454
summary This research develops Presence Stickers, the capacitive sensing module that can be easily affixed to the existing space element surfaces (such as a wall, door, stairs), and daily objects or home furniture (such as a chair, cabinet, table, sofa, etc.). These 30*30 cm Presence Stickers can actively sense people‚s physical behaviors and body movements in spaces. From the preliminary analysis of observing the 80-year-old elderly subject‚s daily activities, the movement trajectory of the ‚Move-Stop‚ pattern is found. There will be a Touch (T) and Touchless (TL) relationship between the body and the space elements or objects. Furthermore, the touchless, or non-contact, intimate relationship can also be divided into two types: 1. The body that ‚Passes by‚ (P) the spatial elements or objects, and 2. The body that ‚Stays‚ (S) in front of the object and performs activities. These three types of the intimate relationship between bodies and objects, i.e., T, TL-P, and TL-S, were used as the main sensing conditions to develop the Presence Stickers sensor module. We affixed 8 Presence Stickers on 9 objects in six spaces and finally, the life pattern can be analyzed and the sensors provide the customized intelligent application function for the elderly.
keywords Intuitive Interaction Design, Capacitive Sensor, Daily Object, Touchless, Body Movement, Smart Home, SDG 3
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2023_406
id caadria2023_406
authors Lim, Chor-Kheng
year 2023
title Gesture Modeling – In Between Nature and Control
doi https://doi.org/10.52842/conf.caadria.2023.1.189
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 189–198
summary This research develops a robotic arm-controlled wax material fluidity shape/form-making system that combines AI image recognition and remote control capabilities. AI image recognition is used to capture the designer's hand gestures or movements as an intuitive input method for controlling shape forming. It gives the designer active control of the desired model shape through the temperature, rotation, and movement controls in the process of phase change of wax materials. The system has the additional advantage of remote control, allowing designers to create wax models remotely through intuitive gesture-controlled interactions. This advantage will become a new method of the digital co-creation process.
keywords Form-finding, Gesture Modeling, Wax, Phase Change Material, Robotic-arm Controlled
series CAADRIA
email
last changed 2023/06/15 23:14

_id caadria2024_513
id caadria2024_513
authors Lim, Chor-Kheng
year 2024
title From Pencil to Pixel: The Evolution of Design Ideation Tools
doi https://doi.org/10.52842/conf.caadria.2024.3.089
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 3, pp. 89–98
summary This study explores the integration of Artificial Intelligence-Generated Content (AIGC) in design processes, focusing on the ideation phase. Utilizing in-depth interviews with experienced designers and an experimental approach with novices, it compares AIGC tools like ChatGPT, Midjourney and Copilot with traditional sketching methods. The findings reveal two distinct operational patterns in AIGC utilization: a subtractive method of refining AI outputs and an additive method of evolving design through AI suggestions. Experienced designers view AIGC as a powerful aid for creative ideation, while novices prefer familiar hand-drawing methods. The study proposes a "Seeing-Instructing-Seeing" model, adapting Schön's reflective practice model, to incorporate the collaborative dynamic between designers and AI, marking a shift from manual to intellectual labor in design ideation. This represents a paradigm shift in design methodologies, suggesting a future of co-creative partnerships between designers and AI tools.
keywords AIGC, Ideation Design Process, Textual Thinking, Creativity
series CAADRIA
email
last changed 2024/11/17 22:05

_id caadria2014_173
id caadria2014_173
authors Lim, Jason; Ammar Mirjan, Fabio Gramazio and Matthias Kohler
year 2014
title Robotic Metal Aggregations
doi https://doi.org/10.52842/conf.caadria.2014.159
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 159–168
summary The recent convergence of computational design and digital fabrication has made new forms of architectural materialization possible. A workshop conducted at the Royal Melbourne Institute of Technology investigated how differentiated lightweight metal structures may be designed and fabricated under these new conditions. The workshop aim was to complete three such structures; each one is aggregated from aluminum profiles that are robotically assembled according to computationally driven geometric logics. The key challenge was to enable participants, assumed to lack programming and robotic fabrication experience, to design and construct their structures within imposed time constraints. This paper describes the subsequent development of accessible computational design tools and a robust robotic fabrication method for the workshop, and highlights the key decisions taken with their implementation. The workshop results are discussed and the design tools evaluated with respect to them. The paper concludes by recommending an approach to developing computational design tools which emphasizes the importance of usability and integration with the fabrication process.
keywords Robotic fabrication; computational design; visual programming; lightweight structures
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2013_056
id caadria2013_056
authors Lim, Jason; Fabio Gramazio and Matthias Kohler
year 2013
title A Software Environment for Designing Through Robotic Fabrication – Developing a Graphical Programming Toolkit for the Digital Design and Scaled Robotic Fabrication of High Rises
doi https://doi.org/10.52842/conf.caadria.2013.045
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 45-54
wos WOS:000351496100005
summary The term “robot” was born from a play written almost a century ago. Today robotic fabrication has become an emerging topic in architectural research. As architects work with these technologies, they are challenged with writing a different kind of play: here robots are the actors and the physical materialization of a design is their performance. However current Computer Aided Design (CAD) packages do not provide native robot programming functionalities which architects require to plan and orchestrate these fabrication process. To address this limitation, a Python library for robot programming is written. It is referenced by a toolkit of custom components developed to extend a graphical programming environment commonly used for architectural design. The empirical development of these software tools takes place in the context of a design studio investigating the subject of the high rise. The tools are tested in a workflow that involves the digital design and scaled robotic fabrication of high-rise housing. This paper discusses the considerations underlying the toolkit’s design, the outcomes of its use in the studio, and its impact on the creative design process. 
keywords Robotic fabrication, Architectural model, Software tools, High rise design, Creative computational design 
series CAADRIA
email
last changed 2022/06/07 07:59

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