CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 4eb7
authors Kirsch, Uri
year 1982
title Optimal Design of Continuous Prestressed Concrete Structures
source 25 p. : il. tables Pittsburgh, PA: Design Research Center, CMU, December, 1982. DRC-12-11-82. includes bibliography: p. 20-21
summary Optimal design of continuous prestressed systems is stated in a nonlinear programming form. The design variables are the concrete dimensions, tendon coordinates, and prestressing force. The constraints are related to various behavior and design requirements and the objective function represents the overall cost. Some simplified models, intended to improve the solution efficiency, are presented. These include: explicit formulations of the general problem and the problem of minimizing the concrete dimensions; linear programming formulation of the tendon configuration and prestressing force optimization; and direct determination of the prestressing force for given concrete dimensions and tendon coordinates. Some examples illustrate the various problem formulations and solution methodology
keywords engineering, structures, optimization, linear programming
series CADline
last changed 1999/02/12 15:08

_id acadia15_110
id acadia15_110
authors Marcu, Mara; Tang, Ming
year 2015
title Data Mapping and Ornament in Digital Craft
doi https://doi.org/10.52842/conf.acadia.2015.110
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 110-120
summary With an ever-increasing index of digital artifacts, we have begun to exhaust variation as an adaptive technique. The problem with incremental modulation (here understood as sequential and slowly progressing change of a set of parameters within a field condition) is that in essence it leads to morphologically equivalent and, hence, repetitive patterns of habitation. While the role of variation proved key in pushing forward an essential body of research testing and optimizing principles of mass customization, its residual effects become critically disconcerting. This paper presents an investigation of tectonic mutations for the generation of form, seen through data simulation experiments and machining artifacts. Through several projects we investigate the effects of ornament created as a result of the new relationship between generative modeling, simulation, and fabrication in the digital age. Subject to (de)generative mutation techniques, ornament can be under-stood as a result of overlaid data, whether the data is performance related or not, in both massing and surface conditions. This new working methodology will mitigate between the incertitude regarding time, history and memory, and by reinventing their relation it will reassess ornament’s agency within the digital culture. Design methods are extended by exploring, collecting, analyzing, and representing data through various materialization processes. Design is therefore reconsidered as being injected with the concepts of data driven design and dependent on the inter-play between performance and aesthetics. In this way, we consider the footprint - or the subsequent impact - of the human onto the nonhuman using artificial intelligence as a medium. These intentionally or accidentally engraved layers of information begin to describe potential trajectories of novel survival modes in the Anthropocene.
keywords Data mapping, ornament, generative modeling, simulation, CNC fabrication, degenerative mutation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id acadia16_440
id acadia16_440
authors Clifford, Brandon
year 2016
title The McKnelly Megalith: A Method of Organic Modeling Feedback
doi https://doi.org/10.52842/conf.acadia.2016.440
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 440-449
summary Megalithic civilizations held tremendous knowledge surrounding the deceivingly simple task of moving heavy objects. Much of this knowledge has been lost to us from the past. This paper mines, extracts, and experiments with this knowledge to test what applications and resonance it holds with contemporary digital practice. As an experiment, a sixteen-foot tall megalith is designed, computed, and constructed to walk horizontally and stand vertically with little effort. Testing this prototype raises many questions about the relationship between form and physics. In addition, it projects practical application of such reciprocity between architectural desires and the computation of an object’s center of mass. This research contributes to ongoing efforts around the integration of physics-based solvers into the design process. It goes beyond the assumption of statics as a solution in order to ask questions about what potentials mass can contribute to the assembly and erecting of architectures to come. It engages a megalithic way of thinking which requires an intimate relationship between designer and center of mass. In doing so, it questions conventional disciplinary notions of stasis and efficiency.
keywords rapid prototyping, design simulation, fabrication, computation, megalith
series ACADIA
type normal paper
email
more admin
last changed 2022/06/07 07:56

_id 4d0d
authors Angelil, Mark
year 1990
title Experiments as Modus Operandi
source Journal of Architectural Education. November, 1990. Vol. 44: pp. 37-48 : 9 p. of ill
summary Architecture has for too long focused on the presentation of pristine objects and the presentation in drawing form. A critical understanding of the field, however, necessitates a reevaluation of the roles of the process involved in the production of building. Rather than emphasizing surface appearances, an architecture rooted in process aims ultimately at revealing the fundamental and deep structures inherent within the making of architecture. One of the primary tasks of the process is to provoke intuition and ingenuity - and the awareness that both are founded on knowledge - and that knowledge must be applied with imagination. The experiment presented here developed sequentially with a defined structure to the process of design, moving gradually from the abstract into the concrete, thereby attempting and understanding of what Roland Barthes identified as 'concrete abstraction.'
keywords design process, architecture, knowledge, experimentation
series CADline
last changed 1999/02/12 15:07

_id 969c
authors Barnes, Thomas
year 1990
title Dynamic Interaction of Solids as a Design Tool
doi https://doi.org/10.52842/conf.acadia.1990.029
source From Research to Practice [ACADIA Conference Proceedings] Big Sky (Montana - USA) 4-6 October 1990, pp. 29-40
summary Architectural form and order can sometimes be described as having dynamic characteristics. To capitalize on this notion, physical qualities (mass, velocity, material elasticity, and friction) are given to objects. The objects are set in motion and allowed to interact at will with each other and their environment. The physical qualities are the rules that govern the outcome of interactions. As a result, interactions can lead to affine transformations (translate, scale, rotate), reformations (topological editing), and/or deformations (geometrical editing) of the objects. The designer can investigate the effects of interaction between dynamic elements, vary their physical qualities, and evaluate the appropriateness of the outcome as a solution to the design problem.
series ACADIA
last changed 2022/06/07 07:54

_id 8c66
authors Brooks, Frederick P. Jr., Ouh-Young,Ming and Batter, James J. (et al)
year 1990
title Project GROPE - Haptic Displays for Scientific Visualization
source SIGGRAPH '90 Conference Proceedings August, 1990. vol. 24 ; no. 4: pp. 177-185 : ill. (some col.). includes bibliography.
summary A project to develop a haptic and display for 6-D force fields of interacting protein molecules was began in 1967. The authors approached it in four stages: a 2-D system, a 3-D system tested with a simple task, a 6-D system tested with a simple task, and a full 6-D molecular docking system, which was the initial goal. This paper summarize the entire project, the four systems, the evaluation experiments, the results, and the authors observations
keywords user interface, computer graphics, visualization, virtual reality
series CADline
last changed 2003/06/02 10:24

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 411f
authors Coyne, Richard D. and Postmus, A.G.
year 1990
title Spatial Applications of Neural Networks in Computer-Aided Design
source Artificial Intelligence in Engineering. 1990. vol. 5: pp. 9-22. CADLINE has abstract only
summary Neural networks of PDP (parallel distributed processing), models of computation are based on mathematical models of neural processes. The authors explore the application of PDP to simple spatial reasoning in computer-aided design. Knowledge that provides a mapping from performances to design descriptions can be encoded into PDP systems in the form of learned patterns. The implementation of a simple PDP pattern associator is described. The system is shown to facilitate a rudimentary kind of associative or analogical reasoning. It also facilitates reasoning where only incomplete information is available. There are important concerns in design reasoning
keywords CAD, neural networks, design, representation, knowledge, reasoning
series CADline
email
last changed 2003/05/17 10:13

_id 0faa
authors Duelund Mortensen, Peder
year 1991
title THE FULL-SCALE MODEL WORKSHOP
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 10-11
summary The workshop is an institution, available for use by the public and established at the Laboratory of Housing in the Art Academy's school of Architecture for a 3 year trial period beginning April 1985. This resumé contains brief descriptions of a variety of representative model projects and an overview of all projects carried out so far, including the pilot projects from 1983 and planned projects to and including January 1987. The Full Scale Model Workshop builds full size models of buildings, rooms and parts of buildings. The purpose of the Full Scale Model Workshop is to promote communication among building's users. The workshop is a tool in an attempt to build bridges between theory and practice in research, experimentation and communication of research results. New ideas and experiments of various sorts can be tried out cheaply, quickly and efficiently through the building of full scale models. Changes can be done on the spot as a planned part of the project and on the basis of ideas and experiments achieved through the model work itself. Buildings and their space can thus be communicated directly to all involved persons, regardless of technical background or training in evaluation of building projects.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:23

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id 1ecb
authors Hallberg, Gun
year 1991
title Theories and Methods in Full-Scale Studies
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 34-37
summary By full-scale experiments we are studying functional dimensions and spatial requirements in the planning laboratory. That means, that by working in a place where the spatial dimensions could be altered and the consequences studied, we make trials to arrive at acceptable dimensions. Test subjects and various experimental set-ups enable us to study building function requirements in what we think, a quite fruitful way.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
more http://info.tuwien.ac.at/efa
last changed 2003/08/25 10:12

_id 43b9
authors Meurant, Robert C.
year 1990
title Structure, Form and Meaning in Microgravity - the Integral Space Habitation
source International Journal of Space Structures. United Kingdom: Multi-Science Pub. Co., 1990. vol. 5: pp. 90-105 : ill. includes bibliography. --- See: The Integral Space Habitation - Towards an Architecture of Space by Meurant, Robert C
summary There will likely be an intensive colonization movement into space within the foreseeable future. Presupposing eventual adaptation to the microgravitational environment, the structural, habitable, and meaningful environment Space Architecture will be fundamentally redefined. The primary shift in spatial conception will be from a two-dimensional decentralized horizontal schema with singular up-down vertical axis, to a three-dimensional centralized polyaxial schema with in-out the primary existential axis. Mega- structures are proposed, which provide ample habitable space in Space. Their structure is provided by means centralized tensile lattices stressed by pneumatic enclosures. These are envisaged to be large-scale, of about 13 kilometers in diameter each. with Primary Tensile Lattice ties of 1 km. length. The geometry of the tensile lattice is given by the author's centralized polyaxial zonahedral expansions. Secondary tensile assemblages are then stressed by means of the primary tensile lattice, with tertiary and subordinate assemblages as desired. This permits a 'soft' non-rigid architecture to be developed. Principles of traditional architecture are relevant to space habitation studies, and indicate Space Habitation theory should seek to integrate metaphysical, psychic, and physical human needs appropriate to dwelling in microgravity. Ideally the Space Habitation should integrate structure form and meaning
keywords habitation, architecture, applications
series CADline
last changed 2003/06/02 10:24

_id a685
authors Oxman, Rivka E.
year 1990
title Prior Knowledge in Design : A Dynamic Knowledge-based Model of Design and Creativity
source Design Studies. January 1990. vol. 11: pp. 17-28 : ill. includes bibliography
summary The incorporation of precedents into a present design situation by adaptation, restructuring and reformulation depends upon processes of typification and generalization. The function of prototypes as a characteristic form of generalized and structured knowledge in design is described. A precedent-based design model employing memory-based reasoning is proposed. It is argued that typological concepts can serve as a matching level between situation types and solution types. In such an approach both the organization of structured knowledge and the mechanisms of matching to prior knowledge such as cross-indexing and analogy appear to be of seminal importance. A memory-based reasoning process in routine, innovative and creative design is postulated. This is based on concepts of dynamic and episodic memory. Relevant work in the fields of memory organization, machine learning and analogical reasoning is considered with respect to its significance to the field of knowledge-based design
keywords prototypes, reasoning, knowledge base, design
series CADline
email
last changed 2003/06/02 13:58

_id 8c2b
authors Peleg, Uriel J. and Shaviv, Edna
year 1990
title A Knowledge Based Computer- Aided Solar Design System
source ASHRAE Transactions (American Society of Heating, Refrigerating and Air-Conditioning Engineers). Atlanta, GA: 1990. v.st.-96-2: [5] p. : ill. includes bibliography
summary A knowledge based computer-aided architectural design system (KB-CAAD) for the schematic design and evaluation of passive solar buildings is presented. The presented tool is based on the integration of knowledge based and procedural simulation methods with any available CAAD system for building representation. The knowledge base contains the heuristic rules for the design of passive solar buildings. Whenever possible, the knowledge base guides the designer through the decision making process. However, if 'rules of thumb' are not acceptable for the particular design problem, the KB-CAAD tool guides the architect towards the optimal solution, by using a procedural simulation model. It is demonstrated, through a case study, that the proposed knowledge based design system not only leads to the design of better solar buildings, but that it takes less time and man-power to introduce the geometrical data that would be needed for a regular non-solar building representation
keywords CAD, knowledge base, energy, design, systems, evaluation, analysis
series CADline
email
last changed 2003/06/02 10:24

_id avocaad_2001_19
id avocaad_2001_19
authors Shen-Kai Tang, Yu-Tung Liu, Yu-Sheng Chung, Chi-Seng Chung
year 2001
title The visual harmony between new and old materials in the restoration of historical architecture: A study of computer simulation
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the research of historical architecture restoration, scholars respectively focus on the field of architectural context and architectural archeology (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000) or on architecture construction and the procedure of restoration (Shi, 1988, 1989; Chiu, 1990). How to choose materials and cope with their durability becomes an important issue in the restoration of historical architecture (Dasser, 1990; Wang, 1998).In the related research of the usage and durability of materials, some scholars deem that, instead of continuing the traditional ways that last for hundreds of years (that is to replace new materials with old ones), it might be better to keep the original materials (Dasser, 1990). However, unavoidably, some of the originals are much worn. Thus we have to first establish the standard of eliminating components, and secondly to replace identical or similar materials with the old components (Lee, 1990). After accomplishing the restoration, we often unexpectedly find out that the renewed historical building is too new that the sense of history is eliminated (Dasser, 1990; Fu, 1997). Actually this is the important factor that determines the accomplishment of restoration. In the past, some scholars find out that the contrast and conflict between new and old materials are contributed to the different time of manufacture and different coating, such as antiseptic, pattern, etc., which result in the discrepancy of the sense of visual perception (Lee, 1990; Fu, 1997; Dasser, 1990).In recent years, a number of researches and practice of computer technology have been done in the field of architectural design. We are able to proceed design communication more exactly by the application of some systematic softwares, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and so on (Lawson, 1995; Liu, 1996). The application of computer technology to the research of the preservation of historical architecture is comparatively late. Continually some researchers explore the procedure of restoration by computer simulation technology (Potier, 2000), or establish digital database of the investigation of historical architecture (Sasada, 2000; Wang, 1998). How to choose materials by the technology of computer simulation influences the sense of visual perception. Liu (2000) has a more complete result on visual impact analysis and assessment (VIAA) about the research of urban design projection. The main subjects of this research paper focuses on whether the technology of computer simulation can extenuate the conflict between new and old materials that imposed on visual perception.The objective of this paper is to propose a standard method of visual harmony effects for materials in historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example).There are five steps in this research: 1.Categorize the materials of historical architecture and establish the information in digital database. 2.Get new materials of historical architecture and establish the information in digital database. 3.According to the mixing amount of new and old materials, determinate their proportion of the building; mixing new and old materials in a certain way. 4.Assign the mixed materials to the computer model and proceed the simulation of lighting. 5.Make experts and the citizens to evaluate the accomplished computer model in order to propose the expected standard method.According to the experiment mentioned above, we first address a procedure of material simulation of the historical architecture restoration and then offer some suggestions of how to mix new and old materials.By this procedure of simulation, we offer a better view to control the restoration of historical architecture. And, the discrepancy and discordance by new and old materials can be released. Moreover, we thus avoid to reconstructing ¡§too new¡¨ historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id e8ec
authors Weber, Benz
year 1991
title LEARNING FROM THE FULL-SCALE LABORATORY
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 12-19
summary The team from the LEA at Lausanne was not actually involved in the construction of the laboratory itself. During the past five years we have been discovering the qualities and limitations of the lab step by step through the experiments we performed. The method in which we use it is quite different from that of its creators. Since 1985 the external services has been limited to clients coming to the laboratory alone. We help them only with basic instructions for the use of the equipment. Most of these experiments are motivated by the excellent possibilities to discuss the design of a new hospital or home for elderly with the people directly affected by it, such as patients, nurses, doctors and specialists for the technical equipment. The main issues discussed in these meetings are of the dimensions and functional organisation of the spaces. The entire process for a normal room including construction, discussions and dismantling of the full-scale model is between three and five days. Today these types of experiments are occupying the lab only about twenty days a year.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:23

_id cf2015_397
id cf2015_397
authors Blonder, Arielle and Grobman, Yasha Jacob
year 2015
title Alternative Fabrication Process for Free-Form FRP Architectural Elements Relying on Fabric Materiality Towards Freedom from Molds and Surface Articulation
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 397-410.
summary FRP (fiber reinforced polymers) is a family of composite materials combining fibers and polymers to offer exceptional mechanical properties. Its unique material properties have led to its wide application across industries. Although we witness a growing interest in the material in the architectural field in recent years, a significant barrier to its application lies in the need for a mold. The paper describes a new alternative fabrication process for architectural FRP elements that relies on fabric materiality. It suggests a mold free process, combining form finding and garment making techniques, to allow for complex morphologies, surface articulation and variation. The paper describes both the fabrication process through physical experiments, as well as the design process through the use of two design software tools. It demonstrates the potential for sustainable variation of large component facade system.
keywords FRP, Fabrication, Architecture, Mold, Materiality, Variation
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2024_160
id ecaade2024_160
authors Dar, Ofri; Cohen, Omri Y.; Sharon, Eran; Blonder, Arielle
year 2024
title Visualizing Frustration: Computational simulation tool for ‘Frustrated Ceramics’
doi https://doi.org/10.52842/conf.ecaade.2024.1.313
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 313–322
summary This paper introduces a novel approach to sustainable construction through ‘Frustrated Ceramics’, a self-morphing clay material system, offering an on-site mould-less shaping method. The system consists of two clay bodies with different shrinkage rates, layered to form a flat sheet. The shrinkage difference drives a geometrical incompatibility during firing process that results in the emergence of a complex 3D shape. Through the analysis of physical experiments, based on the theory of incompatible shells, an understanding of key material properties of the system is established. Specifically, the determination of Young’s moduli ratio of the different clay bodies during critical morphing moments at the kiln is defined. This material property proves essential for the adjustment of an initial simulation tool to the case of morphing clay, enhancing our ability to predict Frustrated Ceramics’ morphing results. Further improvements of the simulation also include meshing and gravity considerations . Both material calibration and the simulation code support the newly developed design feature of variable thickness ratio, expanding control and morphological freedom. Combining physical experiments, digital simulation and physics theory, this study aims at providing architects with a predictive understanding of this energy-efficient ‘Frustrated Ceramic’ system, promoting its accessibility and future adoption in the architectural field.
keywords parametric-simulation, material-system, material programming, self-morphing, frustrated material, morphing clay
series eCAADe
email
last changed 2024/11/17 22:05

_id 4f9b
authors Sarid, A. and Oxman, R.
year 2000
title The Web as a Knowledge Representational Media for Architectural Precedents
doi https://doi.org/10.52842/conf.ecaade.2000.245
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 245-249
summary This paper reviews current web sites that are dealing with architectural content. The purpose of the review is to explore the potential of current webbased presentation technologies as a mean for the construction of precedent libraries on the web. The first part presents the importance of the Internet as a knowledge representation medium. The review of Internet-based representation methods of architectural precedents and architectural knowledge includes 30 existing web-sites. The criteria for evaluating these sites were based on literature reviews. The first one is a theoretical literature dealing with architectural knowledge representation and the second one is a theoretical literature related to the Internet age. The evaluation criteria drawn form these two content resources included subjects such as: knowledge representation methods, precedents display methods, organization systems, indexing, search, etc. By reviewing the web sites threw these evaluation criteria, we examine and discuss the issues and problems relating to the development of architectural libraries on the web.
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:57

_id 86c4
authors Shaviv, Edna
year 1984
title Climate and Building Design - Tradition, Research and Design Tools
source Energy and Buildings. 1984. vol. 7: pp.55-69 : ill. tables. includes bibliography
summary Important design parameters that influence the building thermal behavior and in particular natural cooling are discussed. Among these design parameters are: ventilation, evaporation, proper shading, orientation of the building and its proportions with respect to the orientation, the color of the building's envelope and its conductivity, the thermal mass of the building, night radiation to the sky and the stack effect. The latter is the katabatic and anabatic cooling. Different design tools aimed at the study of the influence of the climatological parameters on the form andÔ h)0*0*0*°° ÔŒ characteristics of buildings were developed in recent years. These tools help architects in designing houses with improved indoor thermal conditions without mechanical means, or with minimum energy consumptions. Several design tools, as well as design considerations and traditional constructions, are presented
keywords Emphasis is placed on computer-aided design tools
series CADline
email
last changed 2003/05/17 10:20

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