CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2014_169
id sigradi2014_169
authors Gutiérrez, Claudio Rodrigo Araneda; Nicolás Sáez G.
year 2014
title Urban Instant 2 - Observations following the execution of the second urban instant
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 582-585
summary This paper reports on progress related to the “Urban Instant” project (fondecyt 11110450) developed by the author as a tool for a systematic immersive/phenomenological assessment of the patterns of behavior of our visual field (photographically abstracted) regarding information in the shape of people during our navigations along the streets of any given city. Instead of simultaneous photographic journeys undertaken by a single person along the streets, in this occasion the applied method consisted of one simultaneous record made by more than a hundred voluntaries. This, we believe, might be the first urban instant ever to have been taken with this methodology. The case study remains the city of Concepcion, Chile.
keywords Urban instant; Urban Polaroid; Space Syntax; Concepción; Phenomenology
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2004_339
id sigradi2004_339
authors Guto Requena
year 2004
title Habitação e novas mídias: Equipamentos e seus usos no habitar contemporâneo [Dwelling and New Media: Equipment and its Uses in Contemporary Dwelling]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The residential automation seems to be one more of the characteristics from the influence of new media in the domestic daily. The research .Habitation and New Medias: Equipment and its uses in contemporary dwelling. searched to understand the situation of the residential automation in Brazil, looking for indications of transformations in the space of the habitation contemporary and in the society.s ways of life, establishing a critical vision on the technological euphoria and new happened paradigms of the conceptual universe of the virtuality.
keywords Residential automation, domestic space, virtuality, new media
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2010_067
id ecaade2010_067
authors Guzik, Agata
year 2010
title Digital Fabrication Inspired Design: Influence of fabrication parameters on a design process
doi https://doi.org/10.52842/conf.ecaade.2010.227
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.227-235
summary Considering the use of a particular digital fabrication method, this research intends to look into the design-production relation and attempts to answer the question of how the manufacturing parameters can be integrated into the design process to facilitate the design-to-production communication. It is argued that the above is achievable through the application of a simulationbased algorithmic procedures derived from the inherent logic of a fabrication machine’s functionality. It has been studied through creation of two custom tools facilitating the design process – a library for the Processing programming language and a bespoke design procedure - both based on a functionality of the CNC milling machine. Finally, the conclusion is made that broader implementation of custom design procedures with underlying digital fabrication logic has a potential of altering the design process and facilitate the design-tofactory communication.
wos WOS:000340629400024
keywords Digital fabrication; Design process; Optimization; Genetic algorithm; CNC milling
series eCAADe
email
last changed 2022/06/07 07:50

_id 0df9
authors Guzmán Dumont, Guillermo and Villalobos Pino, Rodrigo
year 2000
title El taller de exploración digital, una experiencia reveladora (The Studio of Digital Exploration, a Revealing Experience)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 380-382
summary In this presentation is shown the academic experience obtained from the development of a digital exploration workshop for architecture students, making emphasise on the contributions introduced to the traditional teaching methods in Architecture. In this study is described in a detailed analysis the goals established, the results obtained, some failures detected, the modifications introduced and the future challenges to be proposed.
series SIGRADI
email
last changed 2016/03/10 09:53

_id de61
authors Guzmán, Adolfo
year 1969
title Computer recognition of three-dimensional objects in a visual scene
source Massachusetts Institute of Technology, Dept. of Architecture
summary Methods are presented (1) to partition or decompose a visual scene into the bodies forming it; (2) to position these bodies in three-dimensional space, by combining two scenes that make a stereoscopic pair; (3) to find the regions or zones of a visual scene that belong to its background; (4) to carry out the isolation of objects in (1) when the input has inaccuracies. Running computer programs implement the methods, and many examples illustrate their behavior. The input is a two-dimensional line-drawing of the scene, assumed to contain three-dimensional bodies possessing flat faces (polyhedra); some of them may be partially occluded. Suggestions are made for extending the work to curved objects. Some comparisons are made with human visual perception. The main conclusion is that it is possible to separate a picture or scene into the constituent objects exclusively on the basis of monocular geometric properties (on the basis of pure form); in fact, successful methods are shown.
series thesis:PhD
email
more ftp://publications.ai.mit.edu/ai-publications/pdf/AITR-228.pdf
last changed 2003/02/26 22:31

_id 2006_132
id 2006_132
authors Guéna, François and Louis-Paul Untersteller
year 2006
title Towards a Sketching Tool for Architects: 3D Reconstruction of Polyhedron
doi https://doi.org/10.52842/conf.ecaade.2006.132
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 132-135
summary This paper presents a tool for assisting 3D modeling from perspective projections. The proposed system uses a projective geometry engine capable of rebuilding a 3D model from a set of lines and geometric constraints. A dialogue interface assists the user in expressing geometric constraints. The system finds out the relevant geometrical components in the sketch and automatically posts the constraints. The system is limited to rebuilding polyhedrons. If we can deduce, from a perspective sketch of a polyhedron, the planar constraints of the faces and the parallelism constraints of the edges that meet in the same vanishing points, the geometric engine will be able to build a 3D model of the polyhedron.
keywords sketching; 3D reconstruction; projective geometry
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2008_070
id ecaade2008_070
authors Guéna, François; Untersteller, Louis-Paul
year 2008
title Computing Different Projections of a Polyhedral Scene from a Single 2D Sketch
doi https://doi.org/10.52842/conf.ecaade.2008.195
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 195-200
summary This paper presents the development of a tool which is capable of compute several projections of a polyhedral scene from a single axonometric or perspective projection. This projection is hand-drawn and may be incomplete. This sketch can be rotated with a kind of trackball and the tool computes in real-time new projections. In that way the designer can choose another view from which he is able to control and complete the sketch and carry on designing. So this tool can be useful for exploring architectural forms in the early phases of the design process. Unlike others freehand sketching interfaces, the system does not operate any reconstruction in 3D. Everything is computed in a 2D world.
keywords Architectural Design, Sketching, Projective Geometry, Duality, 3D Reconstruction
series eCAADe
email
last changed 2022/06/07 07:50

_id 933a
authors GVU
year 1999
title Conceptual Design Space Project
source Center Virtual Environments Group. GeorgiaTech,Virginia, USA
summary The Conceptual Design Space (CDS) is a real-time, interactive virtual environments application which attempts to address the issue of 3D design in general and immersive design in particular. We are researching innovative tools and interface elements for virtual worlds. The first application of these techniques is an architectural one. Graduate students from Georgia Tech's College of Architecture will be using CDS to create conceptual building designs. The students will not only be able to inspect and "inhabit" their buildings, but will also have the ability to modify them, add details, or create new designs, all while immersed in the virtual world.
series other
last changed 2003/04/23 15:50

_id ijac202220215
id ijac202220215
authors Gámez Bohórquez, Oscar; William Derigent; Hind Bril El-Haouzi
year 2022
title Parametric point-cloud slicing for facade retrofitting
source International Journal of Architectural Computing 2022, Vol. 20 - no. 2, pp. 434–452
summary This work presents a method for retrieving 3D building contours usable in facade retrofitting projects, which uses a parametric modeling workflow that utilizes a point-cloud slicing method to retrieve such 3D contours. Since current commitments by European governments seek to reduce energy consumption as a means to reduce carbon emissions from building stock by 2050, facade retrofitting appears as an alternative for addressing operational and embedded building emissions. Within such a context, the main contribution of this work consists of a workflow and a 3D reconstruction solution that uses a parametric environment for capturing building topology and bypassing ground-level occlusions. A real case study and a strategy for converting 3D building contours into Industry Foundation Classes entities, directly from the parametric modeling environment, served as a scenario for testing the capabilities of a Grasshopper solution and open new perspectives for this approach.
keywords Facade retrofitting, scan to building information modeling, parametric modeling, terrestrial laser scanning, building lifecycle
series journal
last changed 2024/04/17 14:29

_id caadria2015_010
id caadria2015_010
authors Gámez, Oscar; Jean-Claude Bignon and Gilles Duchanois
year 2015
title Assisted Construction of Non-Standard Wooden Walls and Envelope Structures by Parametric Modeling
doi https://doi.org/10.52842/conf.caadria.2015.653
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 653-662
summary The non-standard approach, widely discussed in the past years as Architecture progressively uses alternative design methods different from the Euclidean paradigm, has allowed architects to transform the way architecture is conceived and materialized. Such evolution uses computer-aided design along with automation in production to originate the environment for the aided architectural conception field in which we present a method, in its early development stage, intended to create non-standard walls and envelopes based on cellular patterns using wood as base material. We present the results obtained from modeling and building two full-scale prototypes of non-standard wooden walls.
keywords Non-standard walls; parametric modeling; CNC fabrication; cellular structures; wood construction.
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2015_3.65
id sigradi2015_3.65
authors Gámez, Oscar; Meyer, Julien; Claude-Bignon, Jean; Duchanois, Gilles
year 2015
title Interaction of analogic and digital workflows for architectural design and production
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 77-85.
summary Architectural conception often faces challenges regarding the way a design becomes real. Today’s digital tools make possible to conceive and produce more defying architectural objects, which needs special abilities in the field of modeling and programming applied to design. The work presented in this writing, shows how actual digital methods of conception and production are underpinned on traditional procedures of conception and construction as it looks back on the way traditional techniques come to help the digital approach, when the latter is not achieved the way and by the means it is intended to.
keywords Digital Conception, Robotic Fabrication, Non-standard Architecture, Wood Construction
series SIGRADI
email
last changed 2016/03/10 09:53

_id 5d19
authors Gómez Arvelo, Susana Carolina
year 2001
title Simulador de proyecciones de sombras sobre modelos computarizados en 3d. Herramienta para evaluar la eficiencia de modelos de proteccion solar. [Shade simulator On 3D Computer Models. A Tool to Evaluate the Efficiency of Models for Solar Protection]
source 2da Conferencia Venezolana sobre Aplicación de Computadores en Arquitectura, Maracaibo (Venezuela) december 2001, pp. 156-165
summary A Program of Graphic Computing, developed in the Language of Programming AUTOLISP and run in AUTOCAD 2000, which is guided toward the Investigation in Bioclimatic Architecture, is presented. Before a model of solar protection in 3D, and loading the input data of the geographical localization and orientation, time and evaluation date (chosen by the user), the program calculates and projects the simulation of the corresponding shade contours on every plane that constitutes the 3D pattern (openings, walls, protections, floor...). In this research different areas of knowledge concur: Plane and spherical trigonometry applied to the solar ray and to the Bioclimatic Architecture, space geometry, plane graphical representation of three-dimensional objects, a concept of the transformation of vision for the three-dimensional representation of the objects in computers, and modern programming techniques.
keywords Bioclimatic Architecture; Heat Gaining Control; 3D Shades Simulator; Solar Protection
series other
email
last changed 2003/02/14 08:29

_id sigradi2003_067
id sigradi2003_067
authors Gómez López, César Roberto and Serrentino, Roberto Hugo
year 2003
title Hacia un modelo informacional del edificio (Towards an informational model of the building)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper proposes a conceptual framework for the development of a new information model of the Architectural, Engineering and Construction enterprise at the new information era.
series SIGRADI
email
last changed 2016/03/10 09:53

_id ijac201412405
id ijac201412405
authors Gómez Zamora, Paula and Matthew Swarts
year 2014
title Campus Information-and-knowledge Modeling: Embedding Multidisciplinary Knowledge into a Design Environment for University Campus Planning
source International Journal of Architectural Computing vol. 12 - no. 4, 439-458
summary This article gives an overview of our research approach in collecting specific information and multidisciplinary knowledge with the aim of integrating them into a model for the planning of a university, supported by a design environment. Our goal is to develop a strategy for modeling raw information and expert knowledge for the Georgia Tech Campus. This research was divided into three stages: First, we identified a variety of written sources of information for campus planning, extracting and distinguishing raw information from disciplinary knowledge. Second, we selected the elicitation methods to gather knowledge directly from experts, with the objective of performing qualitative assessments –effectiveness,efficiency,andsatisfaction–ofcertainfeaturesof the Georgia Tech Campus. Third, we interpreted the information and knowledge obtained and structured them into Bloom’s taxonomy of factual, conceptual, procedural and meta-cognitive, to define the specific modeling implementation strategies. Currently, we are implementing a Campus Landscape Information Modeling Tabletop in two phases. First, constructing an information-model based on raster and vector models that represent land types and landscape elements respectively, to perform quantitative assessments of campus possible scenarios. Second, embedding knowledge and qualitative aspects into a knowledge-model. The long-term goal is to include quantitative as well as qualitative aspects into a computational model, to support informed and balanced design decisions for university campus planning.This paper specifically focuses on the construction of the knowledge-model for Georgia Tech Landscape planning, its structure, its content, as well as the elicitation methods used to collect it.
series journal
last changed 2019/05/24 09:55

_id sigradi2014_032
id sigradi2014_032
authors Gómez Zamora, Paula; Matthew Swarts, Jennifer Grimes
year 2014
title Campus Information Model: A Participatory Design Tool to Support Qualitative Decision Making
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 39-43
summary This paper presents our Campus Information Model from a participatory perspective. The primary goal of our Campus Information Model (CIM) is to gather several disciplinary goals into a single model as the platform for collaboration. This intermediate-scale model integrates information and expert knowledge about a university campus design, including landscape planning and building design, allowing users to obtain quantitative feedback in real time to support design facilitating their specific goals. This paper describes first, the concept of collaboration; second, the collaborative system CIM; and third, the strategies to bring quantitative and qualitative goals to the same design environment.
keywords Campus Information Model; Participatory Design; Design Decision-making; Campus Design
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2013_157
id sigradi2013_157
authors Gómez, Diego; Mario Marchant; Loreto Ulloa ; Bárbara Echaíz; Carla Ponzano; Rocío Hurtado; Adolfo Álvarez;
year 2013
title Mediaciones Algorítmicas para la Percepción de la Ciudad y su Apropiación Agonista [Algorithmic mediations for the perception of the city, and its agonistic appropriation ]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 479 - 483
summary This paper presents conceptual and theoretical basis, methodological processes, and ongoing developments for the research work done within the Design and Agonism group at the Department of Design of the School of Architecture and Urbanism of the University of Chile. The research problem guiding this work has been defined as algorithmic mediations for the perception of the city, as vehicles for agonistic citizen appropriation in a hypothetic Santiago, Chile.
keywords Adversarial design; Agonism; Mediations; Citizenship; Media arts
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2011_026
id ecaade2011_026
authors Górczy_ski, Micha_; Rabiej, Jan
year 2011
title Digital Master Builder: From ‘Virtual’ Conception to ‘Actual’ Production through Information Models
doi https://doi.org/10.52842/conf.ecaade.2011.412
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.412-420
summary This paper investigates relationships between the process of conception and production in digital domain with reference to the very nature of architect’s profession. Authors combine some theories of actual paradigm shift with specific mechanisms of digital fabrication. A scope of control and collaboration strategies will be cited and a few next will be developed as an aftermath of the FABRICATE 2011 conference and publication. These remarks can be seen as an attempt to outline essential design principles for digital master builder architects.
wos WOS:000335665500047
keywords Digital paradigm; information models; CAD-CAM; digital fabrication
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaadesigradi2019_353
id ecaadesigradi2019_353
authors Gönenç Sorguç, Arzu, Kruºa Yemiºcio?lu, Müge and Özgenel, Ça?lar F?rat
year 2019
title A Computational Design Workshop Experience for 21st Century Architecture Education
doi https://doi.org/10.52842/conf.ecaade.2019.1.127
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 127-136
summary With the rapid increase in the accessible data, available information surpasses one's ability to extract knowledge from, which puts a great emphasis on the skills of the individual to reach and use relevant information, adapt to changing conditions and sustain respective skills. ICT skills, critical thinking skills, and communication/collaboration skills emerge as the survival skills and key factors for individuals to cope with the demands of the 21st-century. It is known that educational institutions have struggles in changing the curricula/teaching system in coping with the requirements of the rapidly evolving industry. Thus, workshops gained more importance in different levels which are a part of curricular or extracurricular activities to re-furnish existing skills or gain new skills. In the scope of this study, the learning and teaching approaches based on STEAM approach are assessed through a three-day workshop aiming to illustrate how these survival skills can be conveyed and embedded into the architecture education. The workshop is designed to be inclusive for all architecture students regardless of their level of education or background knowledge/skills. Within the scope of this paper, the conduction strategies of the workshop are covered in detail to highlight the importance of these survival skills along with the modes of teaching and share the best practices and gained knowledge for future works.
keywords Computational Design Workshop; Architectural Education Strategies; Survival Skills
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaade2017_142
id ecaade2017_142
authors Gönenç Sorguç, Arzu, Kruºa Yemiºcio?lu, Müge, Özgenel, Ça?lar F?rat, Katipo?lu, Mert Ozan and Rasulzade, Ramin
year 2017
title The Role of VR as a New Game Changer in Computational Design Education
doi https://doi.org/10.52842/conf.ecaade.2017.1.401.2
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 401-408
summary With the rapid advances in technology, virtual reality(VR) re-emerged as an affordable technology providing new potentials for virtual learning environments(VLE). Within the scope of this study, firstly a general perspective on potentials of VR to create an appropriate VLE is put forward regarding the potentials related with learning modalities. Then, VR as a VLE in architectural education is discussed and utilization of VR is revisited considering the fundamentals of education as how to enhance skills regarding creativity, furnish students to adopt future skills and how VR can be used to enhance design understanding as well as space perception and spatial relations. It is deliberated that instead of mirroring the real spaces, allowing students to understand the virtuality with its own constituents will broaden the understanding of space, spatial relations, scale, motion, and time both in physical and virtual. The dichotomy between physical and virtual materiality, the potentials and pitfalls in the process of transformation from real/physical to virtual - virtual to real/physical are discussed in relation with the student projects designed in the scope of Digital Design Studio course in Middle East Technical University. It is also shown that VR stimulates different learning modalities especially kinesthetic modality and helping students to develop creativity and metacognition about space and spatial relations.
keywords computational design education; virtual reality; digital tools; virtual learning environment
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2018_270
id ecaade2018_270
authors Gönenç Sorguç, Arzu, Kruºa Yemiºco?lu, Müge and Özgenel, Ça?lar F?rat
year 2018
title Multiverse of a Form - Snowflake to Shelder
doi https://doi.org/10.52842/conf.ecaade.2018.2.411
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 411-416
summary The almost seamless integration of computation, fabrication and immersion technologies in architecture not only constitutes potentials for exploring design instances through multiple media but also changes design paradigm from form-formation to form-formation-exploration. In this sense, multiverse of design as proposed in this study and integration of various design technologies from virtual to real aims to advance higher order thinking skills and a more exclusive design exploration in computational design process. Undoubtedly, the multiverse of design cannot be handled without emerging technologies temptingly easing fabrication in both physical and virtual realms. On the other hand, such technologies can easily be deceptive in regard with scale, choice of material, details and etc.Therefore, how and which modes of exploration (physical or virtual) should be integrated into the design process is critical. "Exploration of design" in the realm of new technologies does not only connote a formal exploration of design and its performance but it also becomes a way learning/thinking of design enhancing critical thinking and constructivist learning. Within the scope of this study, the multiverse of a form(ation) is explained throughly and examplified through snowflake pavilion which is issued to 4th year and graduate students in the scope of an elective studio course. Snowflake pavillon comprises physical, virtual and mapped reality as a triskelion for immersive experience for visitors.
keywords Virtual Reality; Augmented Reality; Physical Reality; Fabrication Technologies; Multiverse of Design
series eCAADe
email
last changed 2022/06/07 07:50

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