CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 2d5c
authors Montagu, A., Kós, J.R., Rodriguez Barros, D., Stipech, A. and Alvarado, R.G.
year 2001
title Digital Design Curriculum: Developments in Latin America – A Field Report
doi https://doi.org/10.52842/conf.ecaade.2001.202
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 202-206
summary The introduction of early computer graphics procedures in the Architectural and Design fields in Latin America has been a complex and hard task due to different motives that can be summarized as educational prejudices, political instability and financial problems. The paper aims to summarize the origin of the “system approach” view in the region based in experiences of some leading institutions nowadays. A chronological development of the present curricular systems in some Faculties of Architecture and Design will also be included. It must be considered that the great majority of public universities in Latin America are free of charge for the students.
keywords Pedagogic Evolution, Educational Systems, Latin America, Curricular Differences, Prospective
series eCAADe
email
last changed 2022/06/07 07:58

_id fdb8
authors Montagu, A., Rodriguez Barros, D. and Chernobilsky, L.
year 2000
title The New Reality through Virtuality
doi https://doi.org/10.52842/conf.ecaade.2000.225
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 225-229
summary In this paper we want to develop some conceptual reflections of the processes of virtualization procedures with the aim to indicate a series of misfits and mutations as byproducts of the “digital-graphic culture” (DGC) when we are dealing with the perception of the “digital space”. Considering the present situation, a bit chaotic from a pedagogical point of view, we also want to propose a set of “virtual space parameters” in order to organize in a systemic way the teaching procedures of architectural design when using digital technology. Nowadays there is a great variety of computer graphics applications comprising practically all the fields of “science & technology”, “architecture, design & urbanism”, “video & film”, “sound” and the massive amount of information technology protocols. This fact obliges us to have an overall view about the meaning of “the new reality through virtuality”. The paper is divided in two sections and one appendix. In the first section we recognise the relationships among the sensory apparatus, the cognitive structures of perception and the cultural models involved in the process of understanding the reality. In the second section, as architects, we use to have “a global set of social and technical responsabilities” to organize the physical space, but now we must also be able to organize the “virtual space” obtained from a multidimensional set of computer simulations. There are certain features that can be used as “sensory parameters” when we are dealing with architectural design in the “virtual world”, taking into consideration the differences between “immersive virtual reality” and “non inmersive virtual reality”. In the appendix we present a summary of some conclusions based on a set of pedagogical applications analysing the positive and the negative consequences of working exclusively in a “virtual world”.
keywords Virtualisation Processes, Simulation, Philosophy, Space, Design, Cyberspace
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:58

_id 3e04
authors Montagu, A., Rodríguez Barros, D. and Chernobilsky, L.B.
year 1999
title Design, Heuristics and Digital Media. An Experimental Pedagogic Approach to the Cultural Integration of Media
doi https://doi.org/10.52842/conf.acadia.1999.178
source Media and Design Process [ACADIA ‘99 / ISBN 1-880250-08-X] Salt Lake City 29-31 October 1999, pp. 178-191
summary Globalization is a multidimensional process which impregnates all the facts and events of our present culture and, as a by-product of this situation, there is a set of complex relationships where "intuitive behavior plus knowledge and information technology" are central issues of the new pedagogic procedures of our times. In this paper we assume by "knowledge" the data obtained from a set of relationships oriented towards the "heuristic approach" from the point of view of "qualitative analysis" concepts (Muhr 91). Our main "provisional hypothesis" is to use this methodology to control the analysis-synthesis process as a continuous procedure during the design stages . One particular aspect of this view is going through the "informatic culture phenomena" which is the base of the present "turning point" of design procedures in most architectural and design schools around the world. This paper discusses how "media" is affecting the "design process" regarding three aspects: the conceptual, the instrumental and the representational one. These aspects are also affecting the cultural models and creating new paradigms in the way new design methodologies combine "heuristics procedures" with the growing set of computer graphics parameters.
series ACADIA
email
last changed 2022/06/07 07:58

_id 0c63
authors Montagu, Arturo, Rodriguez Barros, Diana and Chernobilsky, Lilia B.
year 1999
title Design, Qualitative Analysis and Digital Media: An Experimental Pedagogic Approach to the Cultural Evaluation and Integration of Media
doi https://doi.org/10.52842/conf.ecaade.1999.127
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 127-135
summary Globalization is a multidimensional process which impregnates all the facts and events of our present culture and, as a by-product of this situation, there is a set of complex relationships where "intuitive behavior plus knowledge and information technology" are central issues of the new pedagogic procedures of our times. In this paper we assume by "knowledge" the data obtained from a set of relationships orientated towards the "heuristic approach" from the point of view of "qualitative analysis" concepts (Muhr 91). Our main "provisional hypothesis" is to use this methodology to control the analysis-synthesis process as a continuous procedure during the design stages. One particular aspect of this view is going through the "informatic culture phenomena" which is the base of the present "turning point" of design procedures in most of the architectural and design schools around the world. This paper discusses how "media" is affecting the "design process" regarding three aspects: the conceptual, the instrumental and the representational one. These aspects are affecting also the cultural models and creating new paradigms in the way how new design methodologies combine "heuristics procedures" with the growing set of computer graphics parameters.
keywords Architecture, Design, Qualitative Analysis, Digital Media
series eCAADe
email
last changed 2022/06/07 07:58

_id 2
authors Montagu, Arturo
year 1998
title Desde La Computacion Grafica a los Sistemas CAD Actuales. Una Vision Historica de la Revolucion Producida en los Sistemas de Representacion Grafica (1966-1998) (From Graphical Computation to Present CAD Systems. An Historical Vision of the Revolution Produced in the Systems of Graphical Representation (1966-1998))
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 14-21
summary Throughout these pages are made known the persons, the projects and the books that have influenced my actions and that they will be mentioned in form underlined in this paper. I have to emphasize that since 1965 to 1970, and in the continuous search that I was accomplishing to find data and bibliography adapted to the topic of computer graphics, only two series of publications contained topics related to this matter at that time: one was the IBM Journal and the other series was the communications of the ACM. The purpose of this work is to make known an experience accomplished throughout 30 years of intense activity in finding new methods of drawing and design, based on the use of digital computers, mainly in Argentina, and during certain periods of time in Great Britain and since 1971 during short visits to the United States and also in France. The first idea emerged in the year 1965 when I was assistant teacher at the School of Architecture of the University of Buenos Aires, as a combination of ideas between the concepts of spatial geometry and the current morphological studies that we taught in the Course of professor Gaston Breyer. However the idea of automatic drawing emerged observing the operation of the first scientific digital computer installed in the Computing Institute of the Faculty of Sciences of the University of Buenos Aires in 1963 (Sadosky 1963). At the beginning, the approach to the computer were not accomplished from a strictly scientific point of view, but it was implying a kind of "sincresis" (Koheler 1940) it is more than a synthesis, because I was tried to combine ideas that have had its origin in different worlds of thinking, the analogous world and the digital world, and this situation was very difficult to accept at that time.The designing procedures in the decade 1960's was deeply rooted (and still continues) in the architectural design field as a result of a drawing process based in heuristic techniques.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 39df
authors Montagu, Arturo
year 2000
title Arquimedia: Diseño, Procedimientos Heurísticos y Medios Digitales. Un texto - un sitio web - un CD (Archimedia: Design, Heuristic Procedures and Digital Media. A Text - A Web Site - A CD)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 107-109
summary Globalization is a multidimensional process which impregnates all the facts of our present culture and, as a by product of this situation, there is a set of relationships where “intuitive behaviour plus knowledge and information technology” are central issues of the new pedagogic procedures of our times. We assume by “knowledge” the data obtained from a set of relationships oriented towards the “heuristic approach” from the point of view of “qualitative analysis”concepts (Muhr 91). Our main “provisional hypothesis” is to use this methodology to control de analysis-synthesis process as a continuous procedure during the design stages. This paper also discusses how “digital media” is affecting the design process regarding three aspects: the conceptual, the instrumental and the representational one. These aspects are also affecting the cultural models and creating new paradigms in the way new design methodologies combine “heuristics procedures” with the growing set of computer graphics parameters.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 95e9
authors Monteiro de Menezes, Alexandre
year 2000
title O uso do computador no ensino de desenho de representação nas Escolas de Arquitetura Brasileiras (The Use of Computers for Teaching Representation Drawings in Brazilians Schools of Architecture)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 374-376
summary This paper studies the computer in teaching drawings in architecture schools. To accomplish it differences are set between expression and representation drawings and three periods are analyzed from the perspective of historical evolution of representation drawing and relationship with architects. The first period is Renaissance and we focus on the appearance of the Perspective Method. The second is the VVIII century and the development of the Projective Method. The third is the XX century and the advent of graphic computation. The information technology in architecture course must be regarded as issue for the entire institution. We conclude that the challenge for Architecture Schools is to create ways of using computer in the architectural project process. This research show that the possibilities of teaching break away with the importance given to the projective drawing and setting the three dimensional environment as the starting point for the process of architectonic creation.
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2009_133
id ecaade2009_133
authors Montenegro, Nuno C.; Duarte, José Pinto
year 2009
title Computational Ontology of Urban Design: Towards a City Information Model
doi https://doi.org/10.52842/conf.ecaade.2009.253
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 253-260
summary The ultimate goal of the project in which the described research evolves is a computer-platform for assisting in the development of urban design proposals at the site planning scale including formulation, generation, and evaluation modules. The paper is concerned with the development of a common ontology that guarantees inter-operability among the three modules. After clarifying the theoretical framework, it describes the methodology used to develop the proposed Urban Design Ontology (UDO), as well as its lexicon, syntax, and semantics. It is argued that such ontology constitutes the bases for a City Information Model (CIM) that permits to elaborate consistent and comprehensive descriptions of urban spaces, thereby enabling the formulation of programs for urban interventions and the generation of corresponding design proposals.
wos WOS:000334282200031
keywords Ontology, interoperability, BIM
series eCAADe
email
last changed 2022/06/07 07:58

_id caadria2008_78_session7b_642
id caadria2008_78_session7b_642
authors Moorapun, Chumporn
year 2008
title Methods for Validating The use of virtual simulation generated from a computer game for environment and behaviour research
doi https://doi.org/10.52842/conf.caadria.2008.642
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 642-646
summary This paper shows that computer game technology can generate virtual environments for use as research settings in environment and behaviour research. It illustrates the development of a simulation of a retail shop generated by the game engine Counter-Strike. In addition, this paper suggests methods to interface with this virtual shop. Lastly, it proposes methods to assess the validity of the simulation of this virtual shop
keywords Computer simulation, validating virtual simulation, virtual environment, game technology
series CAADRIA
email
last changed 2022/06/07 07:58

_id 87a7
authors Moore, R. and Antonini, B.
year 1997
title The Architectural Idea and the three dimensional Computer Model
doi https://doi.org/10.52842/conf.ecaade.1997.x.a8x
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary The presentation is part of an investigation engaged in the analysis of form in some master building or landmark of the modern age. This istitution is going to set up a file system available for students and the teachers.

The VILLA SAVOYE of Le Corbusier, built in 1930 at Poissy, France, is one of the most important files in the system because it has an enormous amount of documents that explain the architectural context and meaning.

series eCAADe
more http://info.tuwien.ac.at/ecaade/proc/moore/moore.htm
last changed 2022/06/07 07:50

_id 25cb
authors Moore, Richard Vincent
year 1995
title A Proposal for Architecture and Education Communication - The Villa Savoye At Poissy (France)
doi https://doi.org/10.52842/conf.ecaade.1995.053
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 53-58
summary The research, carried out in the Faculty of Architecture of Palermo, Rome "La Sapienza" and Rome III, with a wide number of researchers not all tutors, had allowed to verify the physical and architectural peculiarity of the Villa Savoye, from his initial shaping. The computer aid,in the architectural field, seems to allow a new approach to the study of the three-dimensional space and we think, within the paper, to analyze the phases and the methodology of the work.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_7.htm
last changed 2022/06/07 07:58

_id 20f7
authors Moorhouse, John
year 1998
title Categorisation of Computer-Aide-Design Actions Through Visual Exemplification
doi https://doi.org/10.52842/conf.ecaade.1998.164
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 164-171
summary This paper summarises, in a preliminary announcement, some outcomes arising from the author?s research ?A Developed Methodology for Recording, Evaluating and Presenting CAAD as a Vehicle for Designing?, in which a methodology for making visually explicit the design actions of architects has been designed, developed and tested. Specifically it describes the categorisation of computer-aided design actions through visual exemplification, whereby ?Categories of Action? of creative computer activity are constructed from, and defined by, grouped visual records of ?Design Moves? which exhibit similarity in character. The value of examining design actions as a means to stimulate and enhance creativity for other designers is explained, and the methodology developed and employed in order to construct a resource to do this is outlined. The main body of the paper focuses on descriptions of selected, constructed ?Categories of Action? which are outcomes from analysis of material collected as part of this research. Conclusions are drawn on their relevance to the designer and suggestions for further synthesis of the Categories of Action are offered.
series eCAADe
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/06moorhouse/index.htm
last changed 2022/06/07 07:58

_id c991
authors Moorhouse, Jon and Brown,Gary
year 1999
title Autonomous Spatial Redistribution for Cities
doi https://doi.org/10.52842/conf.ecaade.1999.678
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 678-684
summary The paper investigates an automated methodology for the appropriate redistribution of usable space in distressed areas of inner cities. This is achieved by categorising activity space and making these spaces morphologically mobile in relation to the topography within a representative artificial space. The educational module has been influenced by theories from the natural environment, which possess patterns that have inherent evolutionary programmes in which the constituents are recyclable, Information is strategically related to the environment to produce forms of growth and behaviour. Artificial landscape patterns fail to evolve, the inhabited landscape needs a means of starting from simplicity and building into the most complex of systems that are capable of re-permutation over time. The paper then describes the latest methodological development in terms of a shift from the use of the computer as a tool for data manipulation to embracing the computer as a design partner. The use of GDL in particular is investigated as a facilitator for such generation within a global, vectorial environment.
keywords Animated, Urban, Programme, Education, Visual Database
series eCAADe
email
last changed 2022/06/07 07:58

_id ascaad2012_010
id ascaad2012_010
authors Morais, Helen; Neander Silva and Ecilamar Lima
year 2012
title Complexity and Mass Customization in Contemporary Architecture - Prospects in an Emergent Economy
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 93-102
summary In this paper we demonstrate through examples and an experiment that digital fabrication is viable and it is starting to produce impact in the Brazilian architecture, towards mass customization, not only through some exceptional buildings, but also through small experiences involving ordinary design needs. The examples show that digital fabrication is already contributing to innovative solutions in the Brazilian architecture. The experiment consisted of producing and comparing two models of a column of the National Cathedral of Brasilia, one analogically and other digitally fabricated. The results of this experiment show that digital fabrication technology and mass customization are not only economically viable for the Brazilian construction industry but can also contribute to significant savings.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_010.pdf
last changed 2012/05/15 20:46

_id ecaade2022_18
id ecaade2022_18
authors Morales-Beltran, Mauricio and Mostafavi, Sina
year 2022
title Topology Optimization in Architectural Design: a Technique for Obtaining Discrete Structures from Continuum Typologies
doi https://doi.org/10.52842/conf.ecaade.2022.1.589
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 589–598
summary This study explores the advantages of setting a two-dimension continuum topology optimization whose output resembles structures to be assembled from discrete members, within one integrated procedure. The proposed Skeleton Sketch method uses algorithms that connect virtual centers of gravity found in the continuum matrices of the well-known Solid Isotropic Material with Penalization (SIMP) optimization method. The connecting lines are further upgraded to steel profiles through matching required and available cross- sectional areas, obtaining a discrete version of the topology optimized system. Examples of the algorithm’s application on the parametric structural design of three case studies are provided. Results show that the method provides the designer with several layout alternatives through the process, proving to be a versatile and feasible design tool for practical realization of the outcomes of topology optimization.
keywords Topology Optimization, Parametric Design, Algorithms, Steel Structures
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2023_107
id ecaade2023_107
authors Moralioglu, Begum and Gül, Leman Figen
year 2023
title [des-Fi]XR: Envisioning future spaces with XR technologies by using design fiction
doi https://doi.org/10.52842/conf.ecaade.2023.2.873
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 873–882
summary We present an innovative approach to envisioning future architectural spaces by combining Design Fiction principles and Extended Reality (XR) technologies. With the advent of XR technologies, human actions and interactions within spaces may change, necessitating a rethinking of architectural design. This anticipated change reveals a significant gap in current design practices, which typically do not account for such technological influences. In addressing this gap, our study contributes by offering the [des-Fi]XR tool, designed to facilitate collaborative discussions and stimulate innovative thinking among architects and designers. Through the design of immersive environments, the [des-Fi]XR tool allows for the investigation of speculative design scenarios for future architectural spaces in response to evolving human behaviors shaped by XR. A-Frame, an open-source framework, has been utilized in the development of [des-Fi]XR to ensure accessibility across a broad range of devices. This study presents [des-Fi]XR tool to envision future spaces with XR technologies by incorporating a design fiction kit and A-Frame. We discuss the methodology, design principles, and development of [des-Fi]XR, along with a short analysis of its benefits and drawbacks. Finally, we conclude our research by exploring avenues for future research in this field, further highlighting the importance of filling the existing knowledge gap to anticipate and respond to the future of architectural spaces shaped by evolving XR technologies.
keywords Design Fiction, Future Architecture, Extended Reality, A-Frame, Hybrid Spaces
series eCAADe
email
last changed 2023/12/10 10:49

_id acadia03_053
id acadia03_053
authors More, G., Padgham, L., Mathieson, I. and Burry, M.
year 2003
title Multidimensional Presentation Environments with IntegratedIntelligent Agents
doi https://doi.org/10.52842/conf.acadia.2003.421
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 421-425
summary A Multidimensional Presentation Environment (MPE) is defined here as a digital environment containing spatially located data that can be navigated by a presenter. Given an array of data types and the potential infinity of the associated datascapes, there is an opportunity to develop systems that assist the presenter in the navigation and analysis of complex information scenarios. This research reports on the utilisation of intelligentagent based software for a better understanding of spatial information representation within the MPE. This is achieved by utilising intelligent agent software to aid the presenter in the searching, retrieving, and articulation of datasets, and the application of such technologies in the generation of time based 3D graphical and audio presentations.
series ACADIA
email
last changed 2022/06/07 07:58

_id 37
authors Morelli, RubÈn DarÌo and Marina, Cristian
year 1998
title Geometria y Grafica Digital Como Reflexion y Racionalizacion Del Proyecto Arquitectonico (Geometry and Digital Graphics as Reflexion and Rationalization of the Architectural Project)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 280-285
summary The methodology of the work consists in the following: (a) Starting from the photographic image of an architectonic work (Santisimo Sacramento Church situated in 3451 Bv. OroÒo street, Rosario city, Santa Fe, Republica Argentina), and applying the rules of Descriptive Geometry. about photographic perspective, rebuild - restore the orthogonal parallel projection of its facade. (b) Once the restitution is done, introduce the information into the computer, in order to: Make a geometric analysis of the architectonic shape, applying 2D systems (bidimensional diedric or Monge method ) and 3D (tridimensional, wireframes and renders); Obtain a complete 3D image of the Tower, that means the virtual model of the real object.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 23f4
authors Morgan, Charles F.
year 1986
title Conceptual Design on a Microcomputer
doi https://doi.org/10.52842/conf.acadia.1986.089
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 89-102
summary As most computer users in the profession of Architecture recognize, computer usage in the profession, while increasingly widespread, is limited in scope. Architects may use the computer for word processing, estimating, office management and drawing production, but for the work most central to their profession, building design, the computer Is used very little. While computer software and hardware vendors try to maintain the utility of their wares in this area, their misunderstanding of the differences among engineering, CAD/CAM, and Architecture shows in the inappropriateness of most systems for conceptual architectural design. While some software and systems address basic architectural design, most are incapable of the transition to design development, with its need for more symbolic information.
series ACADIA
last changed 2022/06/07 07:58

_id a01a
authors Morgan, Fred and Pohlmann, Richard W. (eds.)
year 1993
title Education and Practice: The Critical Interface [Conference Proceedings]
doi https://doi.org/10.52842/conf.acadia.1993
source ACADIA Conference Proceedings / ISBN 1-880250-02-0 / Texas (Texas / USA) 1993, 185 p.
summary For many years architects and educators have debated questions about appropriate approaches to architectural education: HOW should education serve the profession? What should be our educational objectives? What level of computer expertise and potential should society expect of our graduates? At times the pragmatic concerns of practitioners have clashed with the theoretical concerns of educators. Most would agree that both points of view have merit; it is in establishing an appropriate balance that we most disagree. Now, the discussions have expanded to include issues of computer-aided design. Software and hardware vendors find themselves in the middle of a difficult but interesting dilemma. While supporting systems optimized for professional practice they are asked to supply radically different systems for educational use.
series ACADIA
last changed 2022/06/07 07:49

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