CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 17665

_id caadria2019_378
id caadria2019_378
authors Finch, Gerard, Marriage, Guy, Pelosi, Antony and Gjerde, Morten
year 2019
title Experiments in Timber Space Frame Design - Fabrication, Construction and Structural Performance
doi https://doi.org/10.52842/conf.caadria.2019.1.153
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 153-162
summary Digital fabrication makes it possible to create precise and replicable components from engineered timber products. Coupled with strategic design, these tools can be leveraged to produce intelligent and informed jointing conditions that facilitate material arrangements of unprecedented efficiency and strength. This project builds on an existing body of knowledge in the field of digital wood design and fabrication to examine the design, fabrication and structural capabilities of massively modulated plywood space frames. The practice based research finds that while the geometry of a timber space frame is of excellent strength the detailing of joints and overall structural rigidity is a key concern.
keywords CAD / CAM; Digital Wood Design
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2022_72
id caadria2022_72
authors Fingrut, Adam and Leung, Carson Ka Shut
year 2022
title Rapid Assembly of Masonry Structures with Ad-Hoc Material Attributes, Computer Vision and SCARA Robots.
doi https://doi.org/10.52842/conf.caadria.2022.2.011
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 11-20
summary This paper discusses the design and development of scale masonry structures using robot arms, computer vision hardware and bespoke computational workflows. In parallel to the development of full-scale masonry solutions using a Cable Driven Parallel Robot (CDPR), a faster method for testing large numbers of brick elements is needed to verify buildability, mitigate collisions, and think differently about recycled materials during real-world construction activities. Additionally, by incorporating scanning and analysis technology, materials can be digitized, and their attributes translated into variables for placement within an intended structure.
keywords Automation in Construction, Masonry, Computational Design, Discrete Element Assemblies, Reuse, SDG 9, SDG 12
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2019_478
id caadria2019_478
authors Fingrut, Adam, Crolla, Kristof and Lau, Darwin
year 2019
title Automation Complexity - Brick By Brick
doi https://doi.org/10.52842/conf.caadria.2019.1.093
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 93-102
summary This paper discusses the assembly of brick structures with a Cable Driven Parallel Robot (CDPR). Explored is the impact of using computational design tools and the deployment of robotic equipment for the creation of an expanded architectural design space, based on the limits of material and equipment in place of a skilled labor force.
keywords Cable-Robot; Construction Automation; Digital Fabrication; Construction Complexity; Non-Standard Architecture
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2020_168
id caadria2020_168
authors Fingrut, Adam
year 2020
title Integrating Design Studio Teaching with Computation and Robotics in Hong Kong
doi https://doi.org/10.52842/conf.caadria.2020.2.343
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 343-350
summary There is a persistent need among Hong Kong Architecture students to develop greater aptitude for critical and design thinking. The mechanics of criticality entail observation, reflection and the development of a knowledgeable response. This important process aligns with a tool-based iterative design research approach, where a cycle of action, observation, reflection, and reaction can take place. In order to complement fundamentals in architectural design, a focus on tools and tool-making approaches toward the development of a critical architectural proposal needs to be incorporated into core curriculum. Through the integration of robotics, automation and computational design approaches into the design studio environment, tool making for producing architectural media (drawings and models) can most effectively be explored. With an emphasis on design and programming tools for component fabrication and assembly, students can develop their own criterion for evaluation as a knowledge-based response to their investigations and proposed architectural systems.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_398
id ecaadesigradi2019_398
authors Fink, Theresa and Koenig, Reinhard
year 2019
title Integrated Parametric Urban Design in Grasshopper / Rhinoceros 3D - Demonstrated on a Master Plan in Vienna
doi https://doi.org/10.52842/conf.ecaade.2019.3.313
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 313-322
summary By 2050 an estimated 70 percent of the world's population will live in megacities with more than 10 million citizens (Renner 2018). This growth calls for new target-oriented, interdisciplinary methods in urban planning and design in cities to meet sustainable development targets. In response, this paper exemplifies an integrated urban design process on a master plan project in Vienna. The objective is to investigate the potential towards a holistic, digital, urban design process aimed at the development of a practical methodology for future designs. The presented urban design process includes analyses and simulation tools within Rhinoceros 3D and its plug-in Grasshopper as quality-enhancing mediums that facilitate the creative approaches in the course of the project. The increase in efficiency and variety of design variants shows a promising future for the practical suitability of this approach.
keywords urban design; parametric modeling; urban simulation; design evaluation; environmental performance
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id cdb0
authors Finkel, R. A. and Bentley, Jon L.
year 1974
title Quad Trees : A Data Structure for Retrieval on Composite Keys
source Acta Informatica. 1974. vol. 4: pp. 1-9 : ill. includes bibliography
summary The quad tree is a data structure appropriate for storing information to be retrieved on composite keys. The paper discusses the specific case of two-dimensional retrieval, although the structure is easily generalized to arbitrary dimensions. Algorithms are given both for straightforward insertion and for a type of balanced insertion into quad trees. Empirical analyses show that the average time for insertion is logarithmic with the tree size. An algorithm for retrieval within regions is presented along with data from empirical studies which imply that searching is reasonably efficient. The paper defines an optimized tree and presents an algorithm to accomplish optimization in n log n time. Searching is guaranteed to be fast in optimized trees. Remaining problems include those of deletion from quad trees and merging of quad trees, which seem to be inherently difficult operations
keywords quadtree, data structures, algorithms, search, sorting
series CADline
last changed 2003/06/02 13:58

_id 3d35
authors Finkelstein, Jonathan
year 2000
title Introduction to AutoCAD 2000
source Melbourne University Press
summary Using a wide range of video, animation, and audio files, AutoCAD 2000i acts as a state-of-the-art multimedia course for students and professionals alike. Its capabilities include drawing enhancements, printing drawings, sharing files over a network, multiple design environment, publishing on the Internet, and drawing from scratch.
series other
last changed 2003/02/26 18:58

_id ecaade2017_001
id ecaade2017_001
authors Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.)
year 2017
title ShoCK! – Sharing of Computable Knowledge!, Volume 2
doi https://doi.org/10.52842/conf.ecaade.2017.2
source ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, 760 p.
summary Internet of Things, pervasive nets, Knowledge ‘on tap’, Big Data, Wearable devices and the ‘Third wave’ of AI are disruptive technologies that are upsetting our globalised world as far as it can be foreseen from now. So academicians, professionals, researchers, innovation factories... are warmly invited to further shake up and boost our innovative and beloved CAAD world with new ideas, paradigms and points of view. Will our fine buildings and design traditions survive? Or, will they ‘simply’ be hybridized and enhanced by methods, techniques and CAAD tools? Obviously computation is needed to match the evergrowing performance requirements, but this is not enough to answer all these questions we have to deal with the essence of problems: improve design solutions for a better life. As life is not a matter of single individuals, we need to increase collaboration and to improve knowledge sharing. This means taking care of human beings, and involves a humanistic approach, and the long history of humankind ... from humans to thinking to technology ... and vice versa. A circle of human beings as eternal as our city.
series eCAADe
last changed 2022/06/07 07:49

_id ecaade2017_000
id ecaade2017_000
authors Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.)
year 2017
title ShoCK! – Sharing of Computable Knowledge!, Volume 1
doi https://doi.org/10.52842/conf.ecaade.2017.1
source ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, 770 p.
summary Internet of Things, pervasive nets, Knowledge ‘on tap’, Big Data, Wearable devices and the ‘Third wave’ of AI are disruptive technologies that are upsetting our globalised world as far as it can be foreseen from now. So academicians, professionals, researchers, innovation factories... are warmly invited to further shake up and boost our innovative and beloved CAAD world with new ideas, paradigms and points of view. Will our fine buildings and design traditions survive? Or, will they ‘simply’ be hybridized and enhanced by methods, techniques and CAAD tools? Obviously computation is needed to match the evergrowing performance requirements, but this is not enough to answer all these questions we have to deal with the essence of problems: improve design solutions for a better life. As life is not a matter of single individuals, we need to increase collaboration and to improve knowledge sharing. This means taking care of human beings, and involves a humanistic approach, and the long history of humankind ... from humans to thinking to technology ... and vice versa. A circle of human beings as eternal as our city.
series eCAADe
last changed 2022/06/07 07:49

_id 2006_506
id 2006_506
authors Fioravanti, Antonio and Rinaldo Rustico
year 2006
title x-House game - A Space for simulating a Collaborative Working Environment in Architecture
doi https://doi.org/10.52842/conf.ecaade.2006.506
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 506-511
summary The research consists of the set up of a game simulating a e Collaborative Working Environment – CWE – in Architectural Design. The use of a game is particularly useful as it makes it possible to simplify the complex terms of the problem and, through the game itself, makes it easier to study knowledge engineering tools, communication protocols and the areas of an ICT implementation of a general model of collaborative design. In the following several characteristics of the game are given (also with reference to other games) such as; participating actors (Wix 1997), the “pieces” (construction components) used, the modular space employed, the PDWs/SDW dialectics, the screenshot of the interface prototype, the score.
keywords Architectural Design; CWE; Game; Representation Model; KBs
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_516
id ecaadesigradi2019_516
authors Fioravanti, Antonio and Trento, Armando
year 2019
title Close Future: Co-Design Assistant - How Proactive design paradigm can help
doi https://doi.org/10.52842/conf.ecaade.2019.1.155
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 155-160
summary The present paper is focused on exploring a new paradigm in architectural design process that should raise the bar for a mutual collaboration between humans and digital assistants, able to face challenging problems of XXI century. Such a collaboration will aid design process freeing designer from middle level reasoning tasks, so they could focus on exploring - on the fly - design alternatives at a higher abstraction layer of knowledge. Such an assistant should explore and instantiate as much as possible knowledge structures and their inferences thanks to an extensive use of defaults, demons and agents, combined with its power and ubiquity so that they will be able to mimic behaviour of architectural design human experts. It aims other than to deal with data (1st layer) and simple reasoning tools (2nd layer) to automate design exploring consequences and side effects of design decisions and comparing goals (3rd layer). This assistant will speed up the evaluation of fresh design solutions, will suggest solutions by means of generative systems and will be able of a digital creativity.
keywords Design process paradigm; Architectural design; Design assistant; Agents; Knowledge structures
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id 9e96
authors Fioravanti, Antonio
year 2002
title The relations among the actors and the architectural project in the design process: a rugby match
doi https://doi.org/10.52842/conf.ecaade.2002.318
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 318-321
summary In the vast panorama of Computer Assisted Design in Architecture, we are currently researching new IT support tools. The present article shows how the design process has been conceived, and how it is carried out over time by the different design teams, as well as the computerized representation of the architectural project. After briefly outlining the contextualization of the problems and a necessary description of our scientific position, we go on to illustrate the complexity of the data involved in the problem by means of an allegory.
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2009_049
id ecaade2009_049
authors Fioravanti, Antonio; Loffreda, Gianluigi
year 2009
title Formalizing and Computing Ontologies to Speed Up the Construction of Knowledge-based Collaborative Systems: Three Different Approaches
doi https://doi.org/10.52842/conf.ecaade.2009.341
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 341-348
summary Architectural design is a purpose-oriented collective process defined in time, split up into phases, carried out directly or indirectly by numerous professional profiles and characterized by the co-presence of numerous disciplines and specialist skills. The efficiency of a shared design among multiple designers depends on how much the actor’s semantics of the used terms are interpreted correctly by all the other actors involved in the design process without misunderstandings. The chosen way to find an answer to these questions is the development of a Collaborative Architectural Design system based on Knowledge formalized by Ontologies. An ontology has been implemented using three different approaches to define an entity based on Lisp, Protégé and Altova.
wos WOS:000334282200041
keywords Collaborative architectural design, knowledge-based systems, ontologies, knowledge structure
series eCAADe
email
last changed 2022/06/07 07:50

_id eaea2015_t3_paper08
id eaea2015_t3_paper08
authors Fiorino, Donatella Rita; Loddo, Marzia
year 2015
title Innovative Tools for Knowledge and Management of the Italian Cultural Heritage: SICaR/web and SIGeC/web
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.348-359
summary The first step in a valorisation project as well as in a management plan is developing a knowledge scheme. A great amount of data usually remains fragmentary: historical, technical, legal data and diagnostics do not contribute to an integrated and multidisciplinary approach. These sets of problems are particularly pronounced in architectural assets. In order to cope with these needs, the paper illustrates the results of a research dedicated to the identification of strengths and weakness of two important information systems: SIGeC/web and SICaR/web. Both are provided by the Italian Ministry for Cultural Heritage and Tourism (MIBACT). These databases are particularly useful and active tools, to encourage not only the knowledge of Italian heritage, but also their management. Furthermore, it will incline experts from a different background towards unexplored fields and people, who are not expert, in a deeper understanding of the cultural heritage.
keywords information systems; valorisation; interoperability; defence heritage
series EAEA
email
last changed 2016/04/22 11:52

_id ecaade2013_244
id ecaade2013_244
authors Fiorito, Stefano; Orsi, Francesco; Serdoura, Francisco Manuel and Ferreira, Victor
year 2013
title Data Extraction from Social Networks for Urban Analyses
doi https://doi.org/10.52842/conf.ecaade.2013.1.439
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 439-445
summary The present work constitutes the first stage of an ongoing research on the interaction between morphological characteristics of the urban fabric and the amount of social activity in such spaces. In order to analyze such correlation, the current research links together two different field of studies: Space Syntax on one side, for the morphological analysis of the spatial configuration of the urban fabric, and a remote sensing study about social activity in the analyzed urban context, on the other. Data extracted from location-based online Social Networks databases (e.g. Foursquare) are employed in order to perform such survey. The resulting methodology constitutes an early attempt to set a novel approach to the study of the relationships between the morphological and configurational characteristics of urban systems and actual human dynamics in urban contexts. 
wos WOS:000340635300046
keywords Space Syntax; urban morphology; remote sensing; social networks; urban dynamics.
series eCAADe
email
last changed 2022/06/07 07:50

_id eaea2003_27-firsov
id eaea2003_27-firsov
authors Firsov, A.I.
year 2004
title Using Video and Computer Technologies for the Appreciation of the Integral Beauty of Architectural Objects
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 135-137
summary The paper is devoted to finding the aesthetic value of architectural objects and it is the continuation of works /1/ and /2/ executed before. In those the following concepts had been developed: a) dot estimation of beauty of an architectural object; b) function of beauty, c) integrated estimation of beauty of an architectural object. // The integrated estimation of beauty doesn t depend upon the choice of a point of observation and can serve as an objective measure of beauty of an architectural object.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id ecaade2020_116
id ecaade2020_116
authors Firth, Charlotte, Dunn, Kate and Haeusler, M.Hank
year 2020
title Design Process for a Soft Flexible Palm - Improving grasp strength in an anthropomorphic end effector for collaborative robots in construction
doi https://doi.org/10.52842/conf.ecaade.2020.2.423
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 423-432
summary This paper describes an iterative design process to create an anthropomorphic end-effector for a collaborative robot in construction. The focus is on improving the palm or juncture of the handlike end effector. Anthropomorphic end effectors typically have stiff, rigid palms that only provide support to the fingers rather than being an active part of the end effector. This research contributes to new knowledge through a detailed investigation of the role the palm has in improving the grip strength and control. This control and strength is essential for operating tools commonly used on construction sites. Consequently, the paper asks the question and investigates if a flexible palm could provide added support and grip for end effectors needed for complex processes.Via an action-based research method, the paper uses soft robotic techniques to experiment with a range of pneumatic iterative solutions to create a functioning palm, inspired by the human hand. The resulting end effector will aim to mimic the behaviours of the human hand.This investigation, its proposed hypothesis, methodology, implications, significance and evaluation are presented in the paper.
keywords End Effector; Hybrid Tools; Soft Robotics; Anthropomorphic
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2020_021
id caadria2020_021
authors Firth, Charlotte, Dunn, Kate, King, Madison and Haeusler, M. Hank
year 2020
title Development of an Anthropomorphic End-effector for Collaborative use on Construction Sites
doi https://doi.org/10.52842/conf.caadria.2020.2.363
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 363-372
summary This paper describes the design and development of anthropomorphic end effectors for collaborative robots for use in the construction industry. The research focuses on the form and function of the end effectors including an in-depth investigation of soft robotic techniques and sensor technologies. There is critical and legislative demand for automation in construction to meet increasing labour shortages, a growing population and ensure safe work environments. In an attempt to address these demands industry originally looked to replace human labour, however, in the last 5 years, the focus has shifted to human-machine collaboration, particularly collaborative robots. To ensure safety and increase productivity, end effectors also need to be well designed and collaborative. This research, its proposed hypothesis, methodology, implications, significance and evaluation are presented in the paper.
keywords End Effector; Construction Industry; Collaborative Robotics; Soft Robotics; Sensor Technology
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2009_1002
id sigradi2009_1002
authors Fischer, Gustavo; Celso Skaletsky
year 2009
title Intuição e método de design [Intuition and design method]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The creative processes by which designers go through are frequently associated with the notion of intuition. This paper is part of an initial discussion that relies on some concepts brought by Bergson to discuss theoretically about specific tools or design instruments. Three of these instruments that use the image as a mean of representation and elaboration of ideas are discussed: the mood board, the blue sky research and the storyboard.
keywords Design; Method; instruments; intuition
series SIGRADI
email
last changed 2016/03/10 09:51

_id ecaade2012_257
id ecaade2012_257
authors Fischer, Jan-Ruben
year 2012
title Optimizing Digital Organic Freeform Modelling for Fabrication by Using Parameterization With Glass Fibre Reinforced Plastics (GRP): A Case Study
doi https://doi.org/10.52842/conf.ecaade.2012.2.191
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 191-200
summary In the fabrication of organic free-form shapes in architecture one is constantly faced with specifi c planning and design challenges. This paper examines these problems as well as possible solutions for the design of a completed and built prototype using the example of an organically shaped pavilion made of glass fi bre reinforced plastic modules. The paper describes which adjustments to the original design were required to take the step from “digital physicality” to “physical digitality” to realize a constructive and economically successful implementation. The solutions discussed combine modern digital software methods such as parametric design with innovative 3D modelling principles.
wos WOS:000330320600019
keywords Digital fabrication; freeform modelling; parametric design; bionic, GRP
series eCAADe
email
last changed 2022/06/07 07:50

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 883HOMELOGIN (you are user _anon_603254 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002