CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ddss9426
id ddss9426
authors Duijvestein, Kees
year 1994
title Integrated Design and Sustainable Building
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In the international student-project "European Environmental Campus 91 TU Delft Dordrecht" 20 students from 13 European countries worked in september 1991, during three weeks on "EcologicalSketches for the Island of Dordrecht". They worked on four different scales: the region isle of Dordt / the district Stadspolders / the neighbourhood I the house and the block. The environmentaltheme's Energy, Water, Traffic & Noise, Landscape & Soil were together with spatial analyses combined with the different scales. This combination was organised following the scheme mentioned below. The characters stand for the students. During the first period they worked in research groups, during the last period more in design groups. For instance: student L works in the beginning with the students B, G and Q in the research group water. In the last period sheworks with K, M, N and 0 in the design group Neighbourhood. Those students worked earlier in the other research-groups and contribute now in the design-group their thematic environmental knowledge. The results were presented to the Dordrecht council, officials and press. In the next project in september and october 1993 we started earlier with the design groups. Ten Dutch and ten "Erasmus" students worked for six weeks on proposals for the Vinex location Wateringenthe Hague. Each morning they worked in the research groups each afternoon in the design groups. The research groups used the EcoDesign Tools, small applications in Excel on Apple Macintoshto quantify the environmental pressure.
series DDSS
last changed 2003/08/07 16:36

_id f586
authors Gabriel, G. and Maher, M.L.
year 2000
title Analysis of design communication with and without computer mediation
source Proceedings of Co-designing 2000, pp. 329-337
summary With recent developments in CAD and communication technologies, the way we visualise and communicate design representations is changing. A matter of great interest to architects, practitioners and researchers alike, is how computer technology might affect the way they think and work. The concern is not about the notion of 'support' alone, but about ensuring that computers do not disrupt the design process and collaborative activity already going on (Bannon and Schmidt, 1991). Designing new collaborative tools will then have to be guided by a better understanding of how collaborative work is accomplished and by understanding what resources the collaborators use and what hindrances they encounter in their work (Finholt et al., 1990). Designing, as a more abstract notion, is different than having a business meeting using video conferencing. In design it is more important to 'see' what is being discussed rather than 'watch' the other person(s) involved in the discussion. In other words the data being conveyed might be of more importance than the method with which it is communicated (See Kvan, 1994). Similarly, we believe that by using text instead of audio as a medium for verbal communication, verbal representations can then be recorded alongside graphical representations for later retrieval and use. In this paper we present the results of a study on collaborative design in three different environments: face-to-face (FTF), computer-mediated using video conferencing (CMCD-a), and computer-mediated using "talk by typing" (CMCD-b). The underlying aim is to establish a clearer notion of the collaborative needs of architects using computer-mediation. In turn this has the potential in assisting developers when designing new collaborative tools and in assisting designers when selecting an environment for a collaborative session.
series other
last changed 2003/04/23 15:50

_id b04c
authors Goerger, S., Darken, R., Boyd, M., Gagnon, T., Liles, S., Sullivan, J. and Lawson, J.
year 1996
title Spatial Knowledge Acquisition from Maps and Virtual Environments in Complex Architectural Space
source Proc. 16 th Applied Behavioral Sciences Symposium, 22-23 April, U.S. Airforce Academy, Colorado Springs, CO., 1996, 6-10
summary It has often been suggested that due to its inherent spatial nature, a virtual environment (VE) might be a powerful tool for spatial knowledge acquisition of a real environment, as opposed to the use of maps or some other two-dimensional, symbolic medium. While interesting from a psychological point of view, a study of the use of a VE in lieu of a map seems nonsensical from a practical point of view. Why would the use of a VE preclude the use of a map? The more interesting investigation would be of the value added of the VE when used with a map. If the VE could be shown to substantially improve navigation performance, then there might be a case for its use as a training tool. If not, then we have to assume that maps continue to be the best spatial knowledge acquisition tool available. An experiment was conducted at the Naval Postgraduate School to determine if the use of an interactive, three-dimensional virtual environment would enhance spatial knowledge acquisition of a complex architectural space when used in conjunction with floor plan diagrams. There has been significant interest in this research area of late. Witmer, Bailey, and Knerr (1995) showed that a VE was useful in acquiring route knowledge of a complex building. Route knowledge is defined as the procedural knowledge required to successfully traverse paths between distant locations (Golledge, 1991). Configurational (or survey) knowledge is the highest level of spatial knowledge and represents a map-like internal encoding of the environment (Thorndyke, 1980). The Witmer study could not confirm if configurational knowledge was being acquired. Also, no comparison was made to a map-only condition, which we felt is the most obvious alternative. Comparisons were made only to a real world condition and a symbolic condition where the route is presented verbally.
series other
last changed 2003/04/23 15:50

_id 0d72
authors Millet, M.S., Hildebrand, G., Cohan, P. and Read, M.
year 1991
title ArchiMedia Case Studies: Integrative Architectural Education
doi https://doi.org/10.52842/conf.acadia.1991.127
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 127-134
summary Few people would argue that architectural education, ideally a complex holistic experience, completely integrates the many aspects and concerns that contribute to the design and realization of a building. This is hardly surprising given the vast array of information that architecture schools with limited resources attempt to present to students within constricted time frames. One may argue that in attempting to approach such a holistic educational goal, representations of reality on a computer screen are no more useful or provocative than conventional communication devices: slides, photographs, drawings, the spoken and printed word, moving pictures (film, video), and various combinations of all of these. The opportunities offered by computer-driven multimedia presentations, however, lie in the speed and relevance of connections made between associated ideas in various media formats. In particular, a multimedia presentation, if carefully authored and developed, can provide a wide range of interactive information gathering pathways. The approach called ArchiMedia offers a means for presenting a wide variety of information about a range of building types in an interactive format with the goal of supporting the creative and practical processes of communication among teachers and students.
series ACADIA
last changed 2022/06/07 07:59

_id a9d7
authors Mitchell, J.W. and McCullough, M.
year 1991
title Digital Design Media: A Handbook for Architects and Design Professionals
source Van Nostrand Reinhold, New York, pp. 421-422
summary In Digital Design Media architects and related design professionals will find a complete conceptual guide to the multidimensional world of computer-aided design. In contrast to the many books that describe how to use particular programs (and which therefore go out of date very quickly), Digital Design Media constructs a lasting theoretical framework, which will make it easier to understand a great number of programs-existing and future-as a whole. Clear structure, numerous historical references, and hundreds of illustrations make this framework both accessible to the nontechnical professional and broadening for the experienced computer-aided designer. The book will be especially valuable to anyone who is ready to expand their work in CAD beyond production drafting systems. The new second edition adds chapters one merging technologies, such as the Internet, but the book's original content is as valid as ever. Thousands of design students and practitioners have made this book a standard.
series other
email
last changed 2003/04/23 15:14

_id a395
authors Mitchell, W.J., Liggett, R.S., Pollalis, S.N. and Tan, M.
year 1991
title Integrating Shape Grammars and Design Analysis
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 17-32
summary This paper demonstrates how design problems can be solved by combining a shape grammar to generate alternatives with standard engineering analysis procedures to test them. It provides a detailed worked example, and discusses practical applications of the idea in design teaching.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id a233
authors Rosenman, M.A., Gero, J.S. and Oxman, R.E.
year 1991
title What's in a Case: The Use of Case Bases, Knowledge Bases, and Databases in Design
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 285-300
summary Design experience can be classified into generalized or compiled knowledge and specific knowledge. Generalized design knowledge has been introduced into computer-aided design in the form of rules, frames and more recently, design prototypes. Case-based reasoning is a well-defined paradigm in artificial intelligence and has obvious scope for its use in design reasoning. This paper explores case-based reasoning in design and argues for the integration of both specific and generalized design knowledge. This integration allows for characterizing what is in a case by drawing upon the schema developed for design prototypes. Finally, the paper argues that the addition of precedent knowledge, in the form of case bases, to knowledge bases and CAD databases will further extend the experience-based capabilities of design systems.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 6028
authors Sachs, E., Roberts, A. and Stoops, D.
year 1991
title 3-draw: A tool for designing 3D shapes
source IEEE Computer Graphics & Applications, pp. 18-25
summary A fundamentally new type of CAD system for designing shape that is intuitive, easy to use, and powerful is presented. It is based on a paradigm that can be described as designing directly in 3-D. By virtue of two hand-held sensors, designers using 3-Draw to sketch their ideas in the air feel as if they're actually holding and working on objects. Current design practice and related work are reviewed, and current work on 3-Draw is summarized. To capture the flavor of 3-Draw, construction of a sample model of a 12-m yacht is described. 3-Draw's features and data structures are discussed.
series journal paper
last changed 2003/04/23 15:14

_id 75e0
authors Turoff, M.
year 1991
title Computer-mediated communication requirements for group support
source Journal of Organisational Computing 1, pp. 85-113
summary This paper talks about the requirements of computer-mediated communication (CMC) for group support. An overview of CMC's historical evolution is presented. Advantages of CMC include opportunity for group to exhibit "collective intelligence", asynchronous support of communication process, self-tailoring of communication structures by users and groups, and the integration into the communication system of other computer resources and information systems. The main advantage of using CMC is in the very fundamental nature of the communication medium. The asynchronous approaches to group problem solving free individuals to deal with problems in those cognitive processes at which they excel. Seven asynchronous group process factors are also presented. A CMC metaphor is also presented. The metaphor components discussed are conferences, messages, activities and notifications. A conference can be tailored according to activities. An activity can be attached to any communication item. When triggered, it will execute a program or procedure in the local or remote host. Notification functions include alerting, closure and tracking. The concepts of roles, privileges, and tickets are also discussed. Finally, the components of two CMC systems are presented. These components include an object-oriented database, distributed user and group agents, a master virtual machine, and a SGML interface specification language.
series journal paper
last changed 2003/04/23 15:14

_id 0ab2
authors Amor, R., Hosking, J., Groves, L. and Donn, M.
year 1993
title Design Tool Integration: Model Flexibility for the Building Profession
source Proceedings of Building Systems Automation - Integration, University of Wisconsin-Madison
summary The development of ICAtect, as discussed in the Building Systems Automation and Integration Symposium of 1991, provides a way of integrating simulation tools through a common building model. However, ICAtect is only a small step towards the ultimate goal of total integration and automation of the building design process. In this paper we investigate the next steps on the path toward integration. We examine how models structured to capture the physical attributes of the building, as required by simulation tools, can be used to converse with knowledge-based systems. We consider the types of mappings that occur in the often different views of a building held by these two classes of design tools. This leads us to examine the need for multiple views of a common building model. We then extend our analysis from the views required by simulation and knowledge-based systems, to those required by different segments of the building profession (e.g. architects, engineers, developers, etc.) to converse with such an integrated system. This indicates a need to provide a flexible method of accessing data in the common building model to facilitate use by different building professionals with varying specialities and levels of expertise.
series journal paper
email
last changed 2003/05/15 21:22

_id a620
authors Asanowicz, Alexander
year 1991
title Unde et Quo
doi https://doi.org/10.52842/conf.ecaade.1991.x.t1s
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary To begin with, I would like to say a few words about the problem of alienation of modern technologies which we also inevitably faced while starting teaching CAD at our department. Quite often nowadays a technology becomes a fetish as a result of lack of clear goals in human mind. There are multiple technologies without sense of purpose which turned into pure experiments. There is always the danger of losing purposeness and drifting toward alienation. The cause of the danger lies in forgetting about original goals while mastering and developing the technology. Eventually the original idea is ignored and a great gap appears between technical factors and creativity. We had the danger of alienation in mind when preparing the CAAD curriculum. Trying to avoid the tension between technical and creative elements we agreed not to introduce CAD too soon then the fourth year of studies and continue it for two semesters. One thing was clear - we should not teach the technique of CAD but how to design using a computer as a medium. Then we specified projects. The first was called "The bathroom I dream of" and meant to be a 2D drawing. The four introductory meetings were in fact teaching foundations of DOS, then a specific design followed with the help of AutoCAD program. In the IX semester, for example, it was "A family house" (plans, facades, perspective). "I have to follow them - I am their leader" said L.J. Peter in "The Peter's Prescription". This quotation reflects exactly the situation we find ourselves in teaching CAAD at our department. It means that ever growing students interest in CAAD made us introduce changes in the curriculum. According to the popular saying, "The more one gets the more one wants", so did we and the students feel after the first semester of teaching CAD. From autumn 1991 CAAD classes will be carried from the third year of studying for two consecutive years. But before further planning one major steep had to be done - we decided to reverse the typical of the seventies approach to the problem when teaching programming languages preceded practical goals hence discouraging many learners.

series eCAADe
email
last changed 2022/06/07 07:50

_id ca50
authors Ayrle, Hartmut
year 1991
title XNET2 - Methodical Design of Local Area Networks in Buildings - An Application of the A4 Intelligent Design Tool
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 443-450
summary XNET2 is a prototype program, that helps network planners to design Ethernet-conform data-networks for sites and buildings. It is implemented as an example application of the ARMILLA4 Intelligent Design Tool under Knowledge Craft. It is based on a knowledge acquisition phase with experts from DECsite, the network-branch of DEC. The ARMILLA Design Tool is developed on the basis of Fritz Haller's ARMILLA ' a set of geometrical and operational rules for the integration of technical ductwork into a building's construction.
series CAAD Futures
last changed 2003/11/21 15:16

_id 22d6
authors Ballheim, F. and Leppert, J.
year 1991
title Architecture with Machines, Principles and Examples of CAAD-Education at the Technische Universität München
doi https://doi.org/10.52842/conf.ecaade.1991.x.h3w
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary "Design tools affect the results of the design process" - this is the starting point of our considerations about the efficient use of CAAD within architecture. To give you a short overview about what we want to say with this thesis lets have a short - an surely incomplete - trip through the fourth dimension back into the early time of civil engineering. As CAD in our faculty is integrated in the "Lehrstuhl für Hochbaustatik und Tragwerksplanung" (if we try to say it in English it would approximately be "institute of structural design"), we chose an example we are very familiar with because of its mathematical background - the cone sections: Circle, ellipse, parabola and hyperbola. If we start our trip two thousand years ago we only find the circle - or in very few cases the ellipse - in their use for the ground plan of greek or roman theaters - if you think of Greek amphitheaters or the Colosseum in Rome - or for the design of the cross section of a building - for example the Pantheon, roman aqueducts or bridges. With the rediscovery of the perspective during the Renaissance the handling of the ellipse was brought to perfection. May be the most famous example is the Capitol in Rome designed by Michelangelo Buonarotti with its elliptical ground plan that looks like a circle if the visitor comes up the famous stairway. During the following centuries - caused by the further development of the natural sciences and the use of new construction materials, i.e. cast-iron, steel or concrete - new design ideas could be realized. With the growing influence of mathematics on the design of buildings we got the division into two professions: Civil engineering and architecture. To the regret of the architects the most innovative constructions were designed by civil engineers, e.g. the early iron bridges in Britain or the famous bridges of Robert Maillard. Nowadays we are in the situation that we try to reintegrate the divided professions. We will return to that point later discussing possible solutions of this problem. But let us continue our 'historical survey demonstrating the state of the art we have today. As the logical consequence of the parabolic and hyperbolic arcs the hyperbolic parabolic shells were developed using traditional design techniques like models and orthogonal sections. Now we reach the point where the question comes up whether complex structures can be completely described by using traditional methods. A question that can be answered by "no" if we take the final step to the completely irregular geometry of cable- net-constructions or deconstructivistic designs. What we see - and what seems to support our thesis of the connection between design tools and the results of the design process - is, that on the one hand new tools enabled the designer to realize new ideas and on the other hand new ideas affected the development of new tools to realize them.

series eCAADe
more http://www.mediatecture.at/ecaade/91/ballheim_leppert.pdf
last changed 2022/06/07 07:50

_id 227a
authors Bourdeau, L., Dubois, A.-M. and Poyet, P.
year 1991
title A Common Data Model for Computer Integrated Building
source computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered : some ill. includes bibliography
summary The connection of various building performance evaluation tools in a collaborative way is an essential request to develop true CAD systems. It is a basic requirement for the future of integrated information systems for building projects, where data concerning multiple aspects of the project can be exchanged during the different design steps. This paper deals with the on-going research concerning the generation of a common data model in the framework of a European collaborative action, the COMBINE Project, which is supported by the CEC, General Directorate XII for Research Science and Development, within the JOULE programme. The first step of the research concerns the progressive construction of a conceptual model and the paper focuses on the development of this Integrated Data Model (IDM). The paper reports on the definition of the architecture of the IDM. The main issues and the methodology of the IDM development are presented. The IDM development methodology is based on successive steps dealing with the identification of the data and context which are considered by the Design Tool Prototypes (DTP) to be connected through the IDM, the conceptual integration of this knowledge, and the implementation of the model on an appropriate software environment
keywords standards, integration, communication, building, evaluation, modeling
series CADline
last changed 2003/06/02 14:41

_id b6b3
authors Brown, J.S. and Duguid, P.
year 1991
title Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation
source Organization Science, 2(1), 40-57
summary Recent ethnographic studies of workplace practices indicate that the ways people actually work usually differ fundamentally from the ways organizations describe that work in manuals, training programs, organizational charts, and job descriptions. Organizations tend to rely on the latter in their attempts to understand and improve work practice. We relate the conclusions of one study of work practices to compatible investigations of learning and innovation to argue that conventional descriptions of jobs mask not only the ways people work, but also the learning and innovation generated in the informal communities-of-practice in which they work. By reassessing the apparently conflicting triad of work, learning, and innovation in the context of actual communities and actual practices, we suggest that the synergistic connections between these three become apparent. With a unified view of working, learning, and innovating, it should be possible to reconceive of and redesign organizations to improve all three.
series journal paper
last changed 2003/04/23 15:14

_id ascaad2014_002
id ascaad2014_002
authors Burry, Mark
year 2014
title BIM and the Building Site: Assimilating digital fabrication within craft traditions
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 27-36
summary This paper outlines a particular component of very well known project: Antoni Gaudí’s Sagrada Família Basilica in Barcelona (1882– on-going but scheduled for completion in 2026). At the time of writing the realisation of the project has proceeded for 87 years since Gaudí's death (1852-1926). As a building site it has been a living laboratory for the nexus between traditional construction offsite manufacturing and digital fabrication since the computers were first introduced to the project:CAD in 1989 closely followed by CAAD two years later. More remarkably CAD/CAM commenced its significant influence in 1991 with the take-up of sem robotised stone cutting and carving. The subject of this paper is an elevated auditorium space that is one of the relatively few ‘sketchy’ areas that Gaudí bequeathed the successors for the design of his magnum opus.
series ASCAAD
email
last changed 2016/02/15 13:09

_id 6266
authors Carini, Alessandra
year 1991
title REVIEW OF MOST RECENT ACTIVITIES OF THE "LABORATORIO TIPOLOGICO NAZIONALE"
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 20-22
summary ??{??'s activities did not start immediately after its opening since the following year was mainly given over to the definition of criteria and procedures for the management of the Laboratory itself by OIKOS. Actual research started in 1990 on the basis of a programme drawn up with the collaboration of the Public Housing Committee ('Comitato per I'Edilizia Residenziale").
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:24

_id 0aba
authors Carrara, Gianfranco, Kalay, Yehuda E. and Novembri, Gabriele
year 1991
title Intelligent Systems for Supporting Architectural Design
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 191-202
summary Design can be considered a process leading to the definition of a physical form that achieves a certain predefined set of objectives. The process comprises three distinct operations: (1) definition of the desired set of performance criteria (design goals); (2) production of alternative design solutions; (3) evaluation of the expected performances of alternative design solutions, and comparing them to predefined criteria. Difficulties arise in performing each one of the three operations, as well as in combining them into a purposeful, unified process. First, it is difficult to define the desired performance criteria prior to and independently of, the search for an acceptable solution that achieves them, since many aspects of the desired criteria can only be discovered through the search for an acceptable solution. Furthermore, the search for such a solution may well alter the definition of these criteria, as new criteria and incompatibilities between existing criteria are discovered. Second the generation of a design solution is a task demanding creativity, judgement, and experience, all three of which are difficult to define, teach, and otherwise capture in some explicit manner. Third, it is difficult to evaluate the expected performances of alternative design solutions and to compare them to the predefined criteria. Design parameters interact with each other in complex ways, which cause effects and side effects. Predicting the expected performances of even primary effects involves extrapolating non-physical characteristics from the proposed solution's physical organization, a process which relies on a host of assumptions (physical, sociological, psychological, etc.) and hence is seldom a reliable measure. A fourth problem arises from the need to coordinate the three operations in an iterative process that will converge on an acceptable design solution in reasonable time. Computational techniques that were developed in the past to assist designers in performing the above mentioned activities have shown limitations and proved inadequate to a large degree. In this paper we discuss the work in progress aimed at developing an intelligent support system for building and architectural design, which will be able to play a decisive role in the definition, evaluation and putting into effect of the design choices.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 00bc
authors Chen, Chen-Cheng
year 1991
title Analogical and inductive reasoning in architectural design computation
source Swiss Federal Institute of Technology, ETH Zurich
summary Computer-aided architectural design technology is now a crucial tool of modern architecture, from the viewpoint of higher productivity and better products. As technologies advance, the amount of information and knowledge that designers can apply to a project is constantly increasing. This requires development of more advanced knowledge acquisition technology to achieve higher functionality, flexibility, and efficient performance of the knowledge-based design systems in architecture. Human designers do not solve design problems from scratch, they utilize previous problem solving episodes for similar design problems as a basis for developmental decision making. This observation leads to the starting point of this research: First, we can utilize past experience to solve a new problem by detecting the similarities between the past problem and the new problem. Second, we can identify constraints and general rules implied by those similarities and the similar parts of similar situations. That is, by applying analogical and inductive reasoning we can advance the problem solving process. The main objective of this research is to establish the theory that (1) design process can be viewed as a learning process, (2) design innovation involves analogical and inductive reasoning, and (3) learning from a designer's previous design cases is necessary for the development of the next generation in a knowledge-based design system. This thesis draws upon results from several disciplines, including knowledge representation and machine learning in artificial intelligence, and knowledge acquisition in knowledge engineering, to investigate a potential design environment for future developments in computer-aided architectural design. This thesis contains three parts which correspond to the different steps of this research. Part I, discusses three different ways - problem solving, learning and creativity - of generating new thoughts based on old ones. In Part II, the problem statement of the thesis is made and a conceptual model of analogical and inductive reasoning in design is proposed. In Part III, three different methods of building design systems for solving an architectural design problem are compared rule-based, example-based, and case-based. Finally, conclusions are made based on the current implementation of the work, and possible future extensions of this research are described. It reveals new approaches for knowledge acquisition, machine learning, and knowledge-based design systems in architecture.
series thesis:PhD
email
last changed 2003/05/10 05:42

_id caadria2007_659
id caadria2007_659
authors Chen, Zi-Ru
year 2007
title The Combination of Design Media and Design Creativity _ Conventional and Digital Media
doi https://doi.org/10.52842/conf.caadria.2007.x.w5x
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Creativity is always interested in many fields, in particular, creativity and design creativity have many interpretations (Boden, 1991; Gero and Maher, 1992, 1993; Kim, 1990; Sternberg, 1988; Weisberg, 1986). In early conceptual design process, designers used large number of sketches and drawings (Purcell and Gero, 1998). The sketch can inspire the designer to increase the creativity of the designer’s creations(Schenk, 1991; Goldschmidt, 1994; Suwa and Tversky, 1997). The freehand sketches by conventional media have been believed to play important roles in processes of the creative design thinking(Goldschmidt, 1991; Schon and Wiggins, 1992; Goel, 1995; Suwa et al., 2000; Verstijnen et al., 1998; Elsas van and Vergeest, 1998). Recently, there are many researches on inspiration of the design creativity by digital media(Liu, 2001; Sasada, 1999). The digital media have been used to apply the creative activities and that caused the occurrenssce of unexpected discovery in early design processes(Gero and Maher, 1993; Mitchell, 1993; Schmitt, 1994; Gero, 1996, 2000; Coyne and Subrahmanian, 1993; Boden, 1998; Huang, 2001; Chen, 2001; Manolya et al. 1998; Verstijinen et al., 1998; Lynn, 2001). In addition, there are many applications by combination of conventional and digital media in the sketches conceptual process. However, previous works only discussed that the individual media were related to the design creativity. The cognitive research about the application of conceptual sketches design by integrating both conventional and digital media simultaneously is absent.
series CAADRIA
email
last changed 2022/06/07 07:50

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