CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ac81
authors Brown, A.G.P.
year 1991
title Review of Building IT 2000
doi https://doi.org/10.52842/conf.ecaade.1991.x.q2c
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary Building IT2000 is a Building and Information Technology database which is presented in Hypertextformat. Its production has been co-ordinated by the CICA (the Construction Industry Computer Association), an independent association serving the needs of computer users, specifiers and suppliers in the Construction Industry. The stack is a collection of structured information prepared by a group of experts in computing and the construction industry. As such it represents an interesting advance from two points of view: (1.) It is a valuable source of information in its own right. It could provide a resource for students of architecture which could be used as a self-teaching package. (2.) It points a possible way forward for the development of similar hypertext based teaching packages which could be developed by academics within the European teaching community.
series eCAADe
email
more http://www.mediatecture.at/ecaade/91/brown.pdf
last changed 2022/06/07 07:50

_id ga9921
id ga9921
authors Coates, P.S. and Hazarika, L.
year 1999
title The use of genetic programming for applications in the field of spatial composition
source International Conference on Generative Art
summary Architectural design teaching using computers has been a preoccupation of CECA since 1991. All design tutors provide their students with a set of models and ways to form, and we have explored a set of approaches including cellular automata, genetic programming ,agent based modelling and shape grammars as additional tools with which to explore architectural ( and architectonic) ideas.This paper discusses the use of genetic programming (G.P.) for applications in the field of spatial composition. CECA has been developing the use of Genetic Programming for some time ( see references ) and has covered the evolution of L-Systems production rules( coates 1997, 1999b), and the evolution of generative grammars of form (Coates 1998 1999a). The G.P. was used to generate three-dimensional spatial forms from a set of geometrical structures .The approach uses genetic programming with a Genetic Library (G.Lib) .G.P. provides a way to genetically breed a computer program to solve a problem.G. Lib. enables genetic programming to define potentially useful subroutines dynamically during a run .* Exploring a shape grammar consisting of simple solid primitives and transformations. * Applying a simple fitness function to the solid breeding G.P.* Exploring a shape grammar of composite surface objects. * Developing grammarsfor existing buildings, and creating hybrids. * Exploring the shape grammar of abuilding within a G.P.We will report on new work using a range of different morphologies ( boolean operations, surface operations and grammars of style ) and describe the use of objective functions ( natural selection) and the "eyeball test" ( artificial selection) as ways of controlling and exploring the design spaces thus defined.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 2e3b
authors Kvan, Thomas and Kvan, Erik
year 1997
title Is Design Really Social
source Creative Collaboration in Virtual Communities 1997, ed. A. Cicognani. VC'97. Sydney: Key Centre of Design Computing, Department of Architectural and Design Science, University of Sydney, 8 p.
summary There are many who will readily agree with Mitchell’s assertion that “the most interesting new directions (for computer-aided design) are suggested by the growing convergence of computation and telecommunication. This allows us to treat designing not just as a technical process... but also as a social process.” [Mitchell 1995]. The assumption is that design was a social process until users of computer-aided design systems were distracted into treating it as a merely technical process. Most readers will assume that this convergence must and will lead to increased communication between design participants; that better social interaction leads to be better design. The unspoken assumption appears to be that putting the participants into an environment with maximal communication channels will result in design collaboration. The tools provided; therefore; must permit the best communication and the best social interaction. We think it essential to examine the foundations and assumptions on which software and environments are designed to support collaborative design communication. Of particular interest to us in this paper is the assumption about the “social” nature of design. Early research in computer-assisted design collaborations has jumped immediately into conclusions about communicative models which lead to high-bandwidth video connections as the preferred channel of collaboration. The unstated assumption is that computer-supported design environments are not adequate until they replicate in full the sensation of being physically present in the same space as the other participants (you are not there until you are really there). It is assumed that the real social process of design must include all the signals used to establish and facilitate face-to-face communication; including gestures; body language and all outputs of drawing (e.g. Tang [1991]). In our specification of systems for virtual design communities; are we about to fall into the same traps as drafting systems did?
keywords CSCW; Virtual Community; Architectural Design; Computer-Aided Design
series other
email
last changed 2002/11/15 18:29

_id c65f
authors Littlefair, P.J.
year 1991
title Site Layout Planning for Daylight and Sunlight
source Building Research Establishment Report
summary This guide gives advice on site layout planning to achieve good sunlight and daylight within buildings and adjacent open spaces such as gardens. It includes methods that allow for the calculation of sunlight or daylight levels at 4 different latitudes within the UK and for different times of the year. An additional section discusses the subject of site layout and design for obtaining maximum solar energy. This guide supersedes the original Department of the Environment document Sunlight and Daylight. BRE 209 has sections for the following:- * Light from the Sky. * New development. * Existing Buildings. * Adjoining development land. * Sunlighting. * New development. * Existing Buildings. * Gardens & open spaces. * Passive solar design. * Other issues. * View. * Privacy. * Security. * Access. * Enclosure. * Microclimate. * Solar dazzle. * Appendix A. Indicators to calculate access to sunlight, skylight and solar radiation. * Appendix B. A waldram diagram to calculate vertical sky component. * Appendix C. Interior daylighting recommendations. * Appendix D. Plotting the no-sky line. * Appendix E. Rights to light. * Appendix F. Setting alternative target values for skylight access. * Appendix G. Calculation of sun on the ground. * Appendix H. Definitions.
series report
last changed 2003/04/23 15:14

_id 0d72
authors Millet, M.S., Hildebrand, G., Cohan, P. and Read, M.
year 1991
title ArchiMedia Case Studies: Integrative Architectural Education
doi https://doi.org/10.52842/conf.acadia.1991.127
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 127-134
summary Few people would argue that architectural education, ideally a complex holistic experience, completely integrates the many aspects and concerns that contribute to the design and realization of a building. This is hardly surprising given the vast array of information that architecture schools with limited resources attempt to present to students within constricted time frames. One may argue that in attempting to approach such a holistic educational goal, representations of reality on a computer screen are no more useful or provocative than conventional communication devices: slides, photographs, drawings, the spoken and printed word, moving pictures (film, video), and various combinations of all of these. The opportunities offered by computer-driven multimedia presentations, however, lie in the speed and relevance of connections made between associated ideas in various media formats. In particular, a multimedia presentation, if carefully authored and developed, can provide a wide range of interactive information gathering pathways. The approach called ArchiMedia offers a means for presenting a wide variety of information about a range of building types in an interactive format with the goal of supporting the creative and practical processes of communication among teachers and students.
series ACADIA
last changed 2022/06/07 07:59

_id 3105
authors Novak, T.P., Hoffman, D.L., and Yung, Y.-F.
year 1996
title Modeling the structure of the flow experience
source INFORMS Marketing Science and the Internet Mini-Conference, MIT
summary The flow construct (Csikszentmihalyi 1977) has recently been proposed by Hoffman and Novak (1996) as essential to understanding consumer navigation behavior in online environments such as the World Wide Web. Previous researchers (e.g. Csikszentmihalyi 1990; Ghani, Supnick and Rooney 1991; Trevino and Webster 1992; Webster, Trevino and Ryan 1993) have noted that flow is a useful construct for describing more general human-computer interactions. Hoffman and Novak define flow as the state occurring during network navigation which is: 1) characterized by a seamless sequence of responses facilitated by machine interactivity, 2) intrinsically enjoyable, 3) accompanied by a loss of self-consciousness, and 4) selfreinforcing." To experience flow while engaged in an activity, consumers must perceive a balance between their skills and the challenges of the activity, and both their skills and challenges must be above a critical threshold. Hoffman and Novak (1996) propose that flow has a number of positive consequences from a marketing perspective, including increased consumer learning, exploratory behavior, and positive affect."
series other
last changed 2003/04/23 15:50

_id c00e
authors Tolman, F. P. and Kuiper, P.
year 1991
title Some Integration Requirements for Computer Integrated Building
source The Computer Integrated Future, CIB W78 Seminar. september, 1991. Unnumbered : ill. includes a short bibliography
summary Introduction of computer technology in the Building and Construction industries follows a bottom-up approach. Bottom up approaches always lead to (1) communication problems on higher levels -- in this case recognized as 'islands of automation' -- subsequently followed by more recently (2) a plea for integration. Although the word 'integration' quickly became in vogue, it is not clear what it really means and what it is that we are supposed to integrate. Another interesting and pressing question is: 'How to integrate the different integration efforts'? The paper discusses five hierarchical technical levels of integration. Each level is elaborated in some detail. Also the relations between the levels are brought into perspective. Non-technical integration requirements (e.g. social, organizational, or legal) are not discussed
keywords integration, systems, CAD, building, construction
series CADline
last changed 2003/06/02 10:24

_id 4133
authors Van Nederveenm, G.A. and Tolman, F.P.
year 1991
title Modelling Multiple Views on Buildings
source The Computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered : ill. includes a short bibliography
summary The building practice is characterized by its loose organization of the different participants, each of whom performs a specific role in a building project and has a specific view on the building project data. When modelling building information it is useful to base the structure of a building model on these views. This can be done by the use of aspect models. This paper presents an approach in which aspect models are used to store view-specific information. The approach is illustrated with an outline of a building reference model. The building reference model consists of a general kernel and view-dependent aspect models. This model is first worked out for one decomposition level, the space unit level. After that the model is extended with other decomposition levels
keywords product modeling, building, database, integration, construction, practice, management
series CADline
last changed 2003/06/02 13:58

_id e924
authors Willems, P.H., Kuiper, P. and Luiten, G.T. (et al)
year 1991
title A Framework for Evolutionary Information Model Development
source The Computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered :ill. includes bibliography
summary Large scale information modelling projects, like the development of ISO/STEP, require a modelling approach that does not develop a new model from scratch, but rather base it on a more generic model which, in turn, is based on an even more abstract model, etc. The resulting structure shows a layered framework. On top of which can be found the most generic concepts and downward the more specific concepts with increased semantics. The benefits of such a model development approach are improvements in: version management, object orientated modelling, concurrent model development, controlled change, standardized interfaces, conformance testing etc. This paper describes an environment which supports the development of a new model out of one or more generic parent models. The generation process consists of two steps. In the first step entities of the parent models can be instanciated while constraining the inherited behavior and introducing new behavior. In fact this process is identical with instanciating run time objects from class templates in the object oriented paradigm. However, in the authors' development environment an important (inherited) property of each entity is self-reproduction. In the second step, therefore, each instance is forced to represent its run time state into some kind of information modelling language specification. Appropriate measures are taken to guarantee that the resulting model will conform the behavior of its parent model(s). The paper demonstrates this approach in a multi-layered example currently being implemented and explores several implementation issues
keywords product modeling, standards, integration, abstraction, OOPS
series CADline
last changed 2003/06/02 13:58

_id 0ab2
authors Amor, R., Hosking, J., Groves, L. and Donn, M.
year 1993
title Design Tool Integration: Model Flexibility for the Building Profession
source Proceedings of Building Systems Automation - Integration, University of Wisconsin-Madison
summary The development of ICAtect, as discussed in the Building Systems Automation and Integration Symposium of 1991, provides a way of integrating simulation tools through a common building model. However, ICAtect is only a small step towards the ultimate goal of total integration and automation of the building design process. In this paper we investigate the next steps on the path toward integration. We examine how models structured to capture the physical attributes of the building, as required by simulation tools, can be used to converse with knowledge-based systems. We consider the types of mappings that occur in the often different views of a building held by these two classes of design tools. This leads us to examine the need for multiple views of a common building model. We then extend our analysis from the views required by simulation and knowledge-based systems, to those required by different segments of the building profession (e.g. architects, engineers, developers, etc.) to converse with such an integrated system. This indicates a need to provide a flexible method of accessing data in the common building model to facilitate use by different building professionals with varying specialities and levels of expertise.
series journal paper
email
last changed 2003/05/15 21:22

_id 9964
authors Augenbroe, G. and Winkelmann, F.
year 1991
title Integration of Simulation into the Building Design Process
source J.A. Clarke, J.W. Mitchell, and R.C. Van de Perre (eds.), Proceedings, Building Simulation '91 IBPSA Conference, pp. 367-374
summary We describe the need for a joint effort between design researchers and simulation tool developers in formulating procedures and standards for integrating simulation into the building design process. We review and discuss current efforts in the US and Europe in the development of next-generation simulation tools and design integration techniques. In particular, we describe initiatives in object-oriented simulation environments (including the US Energy 'Kernel System, the Swedish Ida system, the UK Energy Kernel System, and the French ZOOM program.) and consider the relationship of these environments to recent R&D initiatives in design integration (the COMBINE project in Europe and the AEDOT project in the US).
series other
last changed 2003/11/21 15:16

_id 22d6
authors Ballheim, F. and Leppert, J.
year 1991
title Architecture with Machines, Principles and Examples of CAAD-Education at the Technische Universität München
doi https://doi.org/10.52842/conf.ecaade.1991.x.h3w
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary "Design tools affect the results of the design process" - this is the starting point of our considerations about the efficient use of CAAD within architecture. To give you a short overview about what we want to say with this thesis lets have a short - an surely incomplete - trip through the fourth dimension back into the early time of civil engineering. As CAD in our faculty is integrated in the "Lehrstuhl für Hochbaustatik und Tragwerksplanung" (if we try to say it in English it would approximately be "institute of structural design"), we chose an example we are very familiar with because of its mathematical background - the cone sections: Circle, ellipse, parabola and hyperbola. If we start our trip two thousand years ago we only find the circle - or in very few cases the ellipse - in their use for the ground plan of greek or roman theaters - if you think of Greek amphitheaters or the Colosseum in Rome - or for the design of the cross section of a building - for example the Pantheon, roman aqueducts or bridges. With the rediscovery of the perspective during the Renaissance the handling of the ellipse was brought to perfection. May be the most famous example is the Capitol in Rome designed by Michelangelo Buonarotti with its elliptical ground plan that looks like a circle if the visitor comes up the famous stairway. During the following centuries - caused by the further development of the natural sciences and the use of new construction materials, i.e. cast-iron, steel or concrete - new design ideas could be realized. With the growing influence of mathematics on the design of buildings we got the division into two professions: Civil engineering and architecture. To the regret of the architects the most innovative constructions were designed by civil engineers, e.g. the early iron bridges in Britain or the famous bridges of Robert Maillard. Nowadays we are in the situation that we try to reintegrate the divided professions. We will return to that point later discussing possible solutions of this problem. But let us continue our 'historical survey demonstrating the state of the art we have today. As the logical consequence of the parabolic and hyperbolic arcs the hyperbolic parabolic shells were developed using traditional design techniques like models and orthogonal sections. Now we reach the point where the question comes up whether complex structures can be completely described by using traditional methods. A question that can be answered by "no" if we take the final step to the completely irregular geometry of cable- net-constructions or deconstructivistic designs. What we see - and what seems to support our thesis of the connection between design tools and the results of the design process - is, that on the one hand new tools enabled the designer to realize new ideas and on the other hand new ideas affected the development of new tools to realize them.

series eCAADe
more http://www.mediatecture.at/ecaade/91/ballheim_leppert.pdf
last changed 2022/06/07 07:50

_id 792a
authors Blaschke, Thomas and Tiede, Dirk
year 2003
title Bridging GIS-based landscape analysis/modelling and 3D-simulation.Is this already 4D?
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Several studies have used remote sensing to map patterns of e.g. deforestation or to analyse the rates of land use change. Thesestudies have proven useful for interpreting the causes of urbanization, deforestation etc. and the impact of such changes on theregion. Monitoring of change (e.g. deforestation or reforestation) is frequently perceived as one of the most important contributionsof remote sensing technology to the study of global ecological and environmental change (Roughgarden et al. 1991). Manyresearchers believe that the integration of remote sensing techniques within analysis of environmental change is essential if ecologistsare to meet the challenges of the future, specifically issues relating to global change; however, in practice, this integration has so farbeen limited (Griffiths & Mather 2000). Considerable difficulties are encountered in linking, on the one hand, the biologies oforganisms and the ecologies of populations to the fluxes of material and energy quantifiable at the level of ecosystems. In this paper,we concentrate on the methodological aspects of the delineation of landscape objects and touch the ecological application onlysuperficially but we elucidate the potential of the proposed methodology for several ecological applications briefly.
series other
email
last changed 2003/11/21 15:16

_id ea6b
authors Boeve, Eddy
year 1991
title Modelling Interaction Tools in the Views Architecture IV. Design Tools
source First Moscow International HCI'91 Workshop Proceedings 1991 p.183
summary Views is a user-interface system in which the user interface is a layer above applications, guaranteeing consistency of the interface, and with a data-layer implementing external object representations, allowing exchange of objects between applications without loss of structure. Although Views offers an architecture to deal with user-interface aspects on a high level, in this report is shown that also low level interaction can be modelled with the architecture provided.
series other
last changed 2002/07/07 16:01

_id 227a
authors Bourdeau, L., Dubois, A.-M. and Poyet, P.
year 1991
title A Common Data Model for Computer Integrated Building
source computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered : some ill. includes bibliography
summary The connection of various building performance evaluation tools in a collaborative way is an essential request to develop true CAD systems. It is a basic requirement for the future of integrated information systems for building projects, where data concerning multiple aspects of the project can be exchanged during the different design steps. This paper deals with the on-going research concerning the generation of a common data model in the framework of a European collaborative action, the COMBINE Project, which is supported by the CEC, General Directorate XII for Research Science and Development, within the JOULE programme. The first step of the research concerns the progressive construction of a conceptual model and the paper focuses on the development of this Integrated Data Model (IDM). The paper reports on the definition of the architecture of the IDM. The main issues and the methodology of the IDM development are presented. The IDM development methodology is based on successive steps dealing with the identification of the data and context which are considered by the Design Tool Prototypes (DTP) to be connected through the IDM, the conceptual integration of this knowledge, and the implementation of the model on an appropriate software environment
keywords standards, integration, communication, building, evaluation, modeling
series CADline
last changed 2003/06/02 14:41

_id 85f9
authors Brisson, E., Debras, P. and Poyet, Patrice
year 1991
title A First Step Towards an Intelligent Integrated Design System in the Building Field
source computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered pages : ill. includes bibliography
summary This article presents the work the Knowledge Base Group is achieving towards the integration of Artificial Intelligence based facilities in the Building design process. After an overview of the current state of the integrated design process, the context and the technical guidelines to realize computer integrated software in the building design field is described. Then some tools are presented to model the knowledge (the HBDS method) and to implement such model in our Mips home-made knowledge modeling software platform (including object-oriented database management facilities, expert system reasoning facilities, hypertext edition facilities, 3D-design and 3D-view modules...). Finally the authors describe the Quakes application devoted to assess detached house anti-seismic capabilities during the design process. A deep conceptual model considers all the semantic entities (columns, resistant panels, openings, ...) involved in the anti-seismic expertise. Using both this conceptual model description of a detached house and the 3D design tool, they input the project. Then the seismic expertise is driven in a divide and conquer approach and records the alleged configuration recognized automatically linked to the corresponding section of the building regulation
keywords AI, design, knowledge, software, integration, building, CAD, structures
series CADline
last changed 2003/06/02 13:58

_id b6b3
authors Brown, J.S. and Duguid, P.
year 1991
title Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation
source Organization Science, 2(1), 40-57
summary Recent ethnographic studies of workplace practices indicate that the ways people actually work usually differ fundamentally from the ways organizations describe that work in manuals, training programs, organizational charts, and job descriptions. Organizations tend to rely on the latter in their attempts to understand and improve work practice. We relate the conclusions of one study of work practices to compatible investigations of learning and innovation to argue that conventional descriptions of jobs mask not only the ways people work, but also the learning and innovation generated in the informal communities-of-practice in which they work. By reassessing the apparently conflicting triad of work, learning, and innovation in the context of actual communities and actual practices, we suggest that the synergistic connections between these three become apparent. With a unified view of working, learning, and innovating, it should be possible to reconceive of and redesign organizations to improve all three.
series journal paper
last changed 2003/04/23 15:14

_id ddss2006-hb-487
id DDSS2006-HB-487
authors Chien-Tung Chen and Teng-Wen Chang
year 2006
title 1:1 Spatially Augmented Reality Design Environment
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 487-499
summary With the development of ubiquitous computing (Weiser, 1991), what will become of the traditional media such as pen and sketches, especially in the design education environment? Or what will they be transformed into? In this research, we focus on the interior design process with a particular type of media-1:1 spatially augmented reality design environment (SARDE). In this research, we tried to implement SARDE and have a scenario experiment to check how designers interact with such design media. Furthermore, through this research, we have come to know more about how designers use design media to represent their design dream.
keywords Design & Decision Support Systems, Spatially Augmented Reality, Architecture Education, and Computer Visualization
series DDSS
last changed 2006/08/29 12:55

_id 2f73
authors Coad, P.and Yourdon, E.
year 1991
title Object Oriented Analysis
source 2nd. edition, Englewood Cliffs, NJ., Yourdon Press/ Prentice Hall
summary A step-by-step approach to: defining and communicating system requirements; understanding the application domain in which the user operates; integrating the data and process models; analyzing and specifying systems using self-contained partitioning; gaining leverage through explicit representation of commonality; applying a consistent underlying representation for analysis; and accommodating families of systems.
series other
last changed 2003/04/23 15:14

_id 9c37
id 9c37
authors Coates P, Derix C, Krakhofer S and Karanouh A
year 2005
title Generating Architectural Spatial Configurations: two approaches using voronoi tessellations and particle systems
source Proceedings of the Generative Arts conference, Milan, 2005
summary It was one of the primary goals of the original Master’s programme in Computing and design at UEL in 1991 that we should work towards defining morphological generative processes for the conceptual design of architectural objects. These two papers offer a range of techniques which have been developed by two of this years MSc students (04-05) which show that we are getting close to this. The approaches range from computational geometric approaches (3d parametrics and voronoi diagrams) to emergent spatial organisation using agent based modelling. In many cases the resultant geometry is defined to the point where it can be transferred to advanced evaluation and fabrication systems, thus making this work sufficiently developed to begin to form a useful part in practical design processes.
keywords morphology, computational geometry, particle systems, physical simulation, voronoi diagrams
series other
type normal paper
email
more http://www.generativeart.com/
last changed 2012/09/20 18:39

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