CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id c1a7
authors Nerlich, Graham
year 1976
title The Shape of Space
source London: Cambridge University Press
summary This is a revised and updated edition of Graham Nerlich's classic book The Shape of Space. It develops a metaphysical account of space which treats it as a real and concrete entity. In particular, it shows that the shape of space plays a key explanatory role in space and spacetime theories. Arguing that geometrical explanation is very like causal explanation, Professor Nerlich prepares the ground for philosophical argument, and, using a number of novel examples, investigates how different spaces would affect perception differently. This leads naturally to conventionalism as a non-realist metaphysics of space, an account which Professor Nerlich criticises, rejecting its Kantian and positivistic roots along with Reichenbach's famous claim that even the topology of space is conventional. He concludes that there is, in fact, no problem of underdetermination for this aspect of spacetime theories, and offers an extensive discussion of the relativity of motion.
series other
last changed 2003/04/23 15:14

_id sigradi2013_100
id sigradi2013_100
authors Neto de Faria, José; Karine Itao Palos; Katia Akemi Omine
year 2013
title Projeto Design Condensado: A Promoção do Conhecimento Sobre a História do Design com Sistemas de Visualização Dinâmica de Dados Baseados em Tecnologia JavaScript, PHP e HTML5 [Condensed Design Project: Promote Knowledge in Design History with Dynamic Data Visualization Systems Based on the Javascript, PHP and HTML5 Technologies]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 139 - 142
summary The ‘Condensed Design Project’ aims to discuss and reflect on how dynamic data visualization systems can be used to promote knowledge building in design history. The goal is to understand how the languages can be used to intensify the interaction of data visualization systems with the ‘activity inducer’ and understand how they impact data interpretation. Thus, we conceived, planned and implemented a system which aims to promote the selection, organization, visualization, analysis and interpretation of ‘historical facts’, as well as understand the potential for use of JavaScript, PHP and HTML5 technologies.
keywords Data visualization; Design history; Design graphic; JavaScript; HTML5
series SIGRADI
email
last changed 2016/03/10 09:56

_id sigradi2020_418
id sigradi2020_418
authors Neto, Olavo Avalone; Avalone, Marianne Costa
year 2020
title CAPTURING THE ENVIRONMENT: using photogrammetry to register the built environment for simulation
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 418-424
summary This study tested two forms of data gathering, three different methods of data registration, and two of modeling for the creation of 3D models of heritage landmarks. The applications on elements of three different scales were tested, a Cathedral, a Monument, and an Art Panel. The open-source Meshroom resulted in the best model in measures of mesh detail, reconstruction capability, and mesh refinement, regardless of the data acquisition method. Results may aid researchers and designers in choosing a workflow that suits their needs developing the best model possible, according to the tools they have at their disposal.
keywords Photogrammetry, Mesh modeling, Reality capture, Cultural heritage, 3D models
series SIGraDi
email
last changed 2021/07/16 11:49

_id ecaade2013r_006
id ecaade2013r_006
authors Neto, Pedro L.; Vieira, Andrea P.; Moreira, Bruno; Ribeiro, Lígia
year 2013
title A blended-learning approach in CAAD. Enhancing an architectural design studio experience by using collaborative web applications.
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 83-94
summary This paper is the result of a research project started in 2007 in our architecture school which aimed to adopt a Blended-Learning approach in teaching CAAD to 3rd year architecture students, while integrating the knowledge produced by our R&D Unit on architectural representation and communication techniques and web applications. We present our main conclusions regarding this strategy’s results and the web applications involved to understand if they acted like catalysts for engaging students with their learning process and for promoting a better communication between them and their teachers. The article shows how this strategy created new forms of interaction making communication between teachers and students easier and giving the latter an active role in the learning process. We start with an introduction to CAAD’s pedagogical strategy; we then describe the strategy and model applied to several case studies and the materials and learning tools used. Finally, we’ll discuss the most significant results and draw the main conclusions. The results highlight how the learning process coming from the Blended-Learning strategy and the use of complementary web applications strengthens the student’s and teacher’s capacity to work in a close relationship while maintaining the student’s active role in the learning process.
keywords Blended-learning; education in architecture; communication and representation; collaborative teaching and learning; design studio environment
email
last changed 2013/10/07 19:08

_id 2539
authors Neuckermans, H., De Ridder, T. and Geebelen, B.
year 1998
title Speech-Driven Computer-Aided Design - Innovation in Human-Computer Interaction
doi https://doi.org/10.52842/conf.caadria.1998.309
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 309-316
summary The use of computers in architectural design has shifted from what initially was a very numerical approach into a graphical way and thus into a designerly way of working. Through the extensive use of WIMPs CAAD packages today are more or less user-friendly. In the meantime the ever increasing functionality of those packages inflate the number of commands, actions, options and choices which have to be activated with the mouse in order to generate a structured drawing. As a result packages become rather cumbersome to handle. In this research we have explored a new medium, namely speech, to tell the machine what to do. With software for speech recognition and making use of a head-mounted microphone we have built a far more user-friendly way of handling a CAD package. Grids, snap, ortho, layers, settings and other commands that can be used in combination with mouse actions are activated and deactivated by voice command. We are convinced that this is a step further towards a more easy and natural way of using computers while designing and certainly a way for speeding up the modeling of real architecture. The experiment has been conducted for AutoCAD with the software for speech recognition by Lernout & Hauspie. This new way of working is not limited to architecture and the principle can be used right now for any other package, provided it has a programming interface.
keywords Electronic Design Media, Human-Computer Interaction, Design
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:58

_id 9e16
authors Neuckermans, H., Heylighen, A. and Morisse, P.
year 2002
title Visual Keys to Architectural Design
doi https://doi.org/10.52842/conf.caadria.2002.175
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 175-182
summary This paper presents a new mechanism to access and interact with DYNAMO, a collective case base for architectural design developed as a Web-based tool. The system is fully operational since a few years in the context of architectural design education as well as for seminars on architectural theory. We have now developed a set of visual keys structured at the one hand according to the Vitruvian tripartition of architecture: Firmitas (structure, materials,…), Utilitas (building programme,…), Venustas (formal qualities/articulation, spatial configuration,…) to which we added Context (topography, site, budget, climate,...) as a supplementary dimension, and at the other hand including three levels of detail: single spaces, building blocks or master plan entities. Visual keys match the architect’s designerly way of thinking. The visual keys are in fact nothing else than a graphical codification of architecture within the realm of architectural composition. The software, that has been developed so far, does not only allow users to access cases via the keys we have implemented, but it also provides a tool to sketch and submit their own keys.
series CAADRIA
email
last changed 2022/06/07 07:58

_id ba6b
authors Neuckermans, Herman
year 1986
title The Intelligent Pencil: A framework for CAAD in Education
doi https://doi.org/10.52842/conf.acadia.1986.113
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 113-128
summary Computer Aided Architectural Design in Education (CAADE) can only be meaningful if it brings meaningful answers to meaningful questions about architecture and architectural education. In the discourse about CAAD and CAADE these questions are completely absent; this can be concluded from: (1.) an absolute lack of architectural-theoretical and historical reflection, without which no architecture can exist; (2.) a frequent confusion between designing and drawing : the latter being a non neutral tool for the former; (3.) the absence of a clear understanding of the way in which architecture comes about: what are the concepts and entities an architect is working with and how does he manipulate them? (4.) no clear insights about the way architectural "design by hand" should be taught and a fortiori about the way a computer could help.
series ACADIA
email
last changed 2022/06/07 07:58

_id ijac20075302
id ijac20075302
authors Neumann, Oliver; Schmidt, Daniel
year 2007
title Innovative CNC Timber Framing - Technology and Cultural Expression
source International Journal of Architectural Computing vol. 5 - no. 3, pp. 469-486
summary he design-build project for the outdoor theater roof structure at the UBC Malcolm Knapp Research Forest at Maple Ridge, British Columbia, explores technical, spatial, and cultural aspects of CNC wood fabrication. References for the project are technological innovation and formal expression of contemporary wood structures. The roof project illustrates how spatial concepts are informed by the logic of fabrication and methods of assembly. A reciprocal relationship between technology, space, and locale suggests that the introduction of new technology coincides with new spatial concepts. Innovative design in this project is defined as work that resonates at the intersection of the fields of technology, material science, manufacturing processes, and techniques of assembly that constitute the expanded context that projects need to engage. It is through collaborative design research on CNC wood fabrication technologies that common design and building practice is put into question, and boundaries are explored and expanded.
series journal
last changed 2007/11/20 18:06

_id ecaade2022_402
id ecaade2022_402
authors Neumayr, Robert
year 2022
title Agent-Based Semiology - Simulating office occupation patterns with conversation-based social models
doi https://doi.org/10.52842/conf.ecaade.2022.2.141
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 141–150
summary The importance of fostering formal and informal conversation to optimize office space performance has been well researched since the introduction of the 1970s cybernetic office layout strategies and recent research suggests, that formal and informal conversations at work can no longer be meaningfully separated, making efficient conversation patterns even more central to a successful office layout in the age of knowledge economy. In such a setup, social factors, like hierarchy, group membership, or expertise, contribute more to the formation of an office’s spatial occupation patterns than the space’s morphology itself. Consequently, standard tools of space evaluation, such as Space Syntax, that rely on the analysis of a space's topological description, yield inconclusive results, as the quantitative description of the space can no longer be matched to the changing patterns of interactions observed in that space. The research methodology described in this paper, therefore, aims to optimize contemporary office environments in a different way. Embedded in the conceptual framework of agent-based simulation, this research does not foreground the configuration of space itself but focuses on developing a population of agents sophisticated enough to allow for the emergence of an a simplified, yet plausibly life-like collective office scenario. Here, special occupation patterns evolve over time based on series of subsequent communication events between all agents in a space, where participants, locations, total numbers of various types of conversations, and durations depend on previous events as well as on a simplified social model. Different office scenarios are then analyzed against a set of selected criteria to identify successful office configurations. This paper describes the methodology’s underlying concepts and setup, introduces the agent-based simulations that were developed and presents and speculate about the preliminary research results and findings.
keywords Design Methodology, Agent-Based Modelling, Office Space Simulation
series eCAADe
email
last changed 2024/04/22 07:10

_id eaea2015_t3_paper19
id eaea2015_t3_paper19
authors Nevens, Lize; DeVroey, Laure
year 2015
title Heritage for the Future? Towards an Operational Definition of Heritage in Hay Mohammadi, Morocco
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.456-465
summary This article searches for a broader conceptual definition of what heritage is and might mean in today's urban society, drawing from the fascinating but disregarded quarter of Hay Mohammadi, in the outskirts of Casablanca, Morocco. On the one hand, we explore how current heritage actors and strategies maintain a somewhat odd distance between the quarters' immaterial heritage (stories, histories and memories) and material heritage (spaces, buildings and objects). On the other hand, the strong emphasis on the presence of French colonial architecture by different heritage actors does not match the way inhabitants perceive the quarter. By bringing both perceived oppositions together, we develop the quarter -conceptually and practically- as a testing field for a new definition of heritage, that argues for 'operative memories': a far more active, engaging and future-oriented comprehension of what heritage is and might be.
keywords Morocco; colonial heritage; material and immaterial heritage
series EAEA
email
last changed 2016/04/22 11:52

_id ecaade2013r_002
id ecaade2013r_002
authors Neves, Isabel C.; Rocha, J.
year 2013
title The contribution of Tomas Maldonado to the scientific approach to design at the beginning of computational era. The case of the HfG of Ulm.
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 39-50
summary Nowadays the use of computational design processes in architecture is a common practice which is currently recovering a set of theories connected to computer science developed in the 60`s and 70`s. Back then, such pioneering experiences were carried out by an interest in employing scientific principles and methodologies in architectural design, which, with the help of computers, were developed in Research Centres mainly located in the USA and the UK. Looking into this period, this paper investigates the relevance of the German design school of the Hochschule für Gestaltung of Ulm to the birth of computation in architecture. Even though there were no computers in the school, this paper argues that the innovative pedagogies introduced by a group of distinct professors built clear foundations that can be understood as being at the basis of further computational approaches in architecture.This paper focuses on the remarkable work done by Tomas Maldonado. His contribution was paramount in the emergence of analogical ways of computer design thinking. This analysis ultimately wants to emphasize how the HfG Ulm’s role and its scientific approach have paved the way for the onset of the computational era in architecture.
keywords HfG - Hochschule für Gestaltung Ulm; Educational Project; Semiotics; Operational Research; Computational Design; Architecture
email
last changed 2013/10/07 19:08

_id ijac201412101
id ijac201412101
authors Neves, Isabel Clara Neves; João Rocha, José Pinto Duarte
year 2014
title Computational Design Research in Architecture: The Legacy of the Hochschule für Gestaltung, Ulm
source International Journal of Architectural Computing vol. 12 - no. 1, 1-26
summary The use of computational processes in architecture is a widespread practice which draws on a set of theories of computer science developed in the 60s and 70s. With the advent of computers, many of these methodologies were developed in research centres in the USA and the UK. Focussing on this period, this paper investigates the importance of the German Hochschule fur Gestaltung, Ulm (HfG) design school in the early stages of computation in design and architecture. Even though there were no computers in the school, it may be argued that its innovative pedagogy and distinguished faculty members launched analogical computational design methods that can be seen as the basis for further computational approaches in architecture. The paper draws on archive material, as well as at an original interview with Tomas Maldonado, to propose that the remarkable work pursued by Tomas Maldonado (the educational project), Max Bense (information aesthetics) and Horst Rittel (scientific methods) was fundamental in establishing HfG Ulm as the forerunner of computation in architecture.
series journal
last changed 2019/05/24 09:55

_id sigradi2009_1180
id sigradi2009_1180
authors Neves, Isabel Clara
year 2009
title Aproximações da Arquitectura à Biologia: Levantamento interpretativo de experimentações contemporâneas [Biology approximations in Architecture: Interpretative survey of contemporary experiments]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary It is appropriate to investigate the potential analogies between architecture and biology enabled by the use of digital processes, thereby testing the effectiveness of the application of biological principles to the lifecycle of buildings. The aim of this paper is to understand the way architects integrate and develop different biological approaches to architecture, by mapping the present situation and identifying the trends for future developments. Three major approaches were identified: biomimetics, bionics and biotechnology. The use of biological knowledge and technology in architecture, could pave the way for solutions to current problems, such as energy shortage, climate change, and lifestyle diversity.
keywords Architecture; technology; biomimetics; bionics; biotechnology
series SIGRADI
email
last changed 2016/03/10 09:56

_id caadria2013_009
id caadria2013_009
authors Neves, Isabel Clara; João Rocha  and José Pinto Duarte
year 2013
title The Legacy of the Hochschule Für Gestaltung of Ulm for Computational Design Research in Architecture
doi https://doi.org/10.52842/conf.caadria.2013.293
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 293-302
summary Nowadays the use of computational design processes in architecture is a common practice which is currently recovering a set of theories connected to computer science that were developed in the 60’s and 70’s. Such pioneering explorations were marked by an interest in employing scientific principles and methodologies many developed in Research Centres located in the US and the UK. Looking into this period, this paper investigates the relevance of the German design school of the Hochschule für Gestaltung (HfG) Ulm to the birth of computation in architecture. Even thought there were no computers in the school. It is argued that the innovative pedagogies and some distinct professors have launched clear foundations that can be understood as being at the basis of further computational approaches in architecture. By describing and relating the singular work by Tomas Maldonado (educational project), Max Bense (information aesthetics) and Horst Rittel (scientific methods), this paper describes the emergence of analogical ways of computational design thinking. This analysis ultimately wishes to contribute for inscribing the HfG Ulm at the cultural and technological mapping of computation in architecture. 
wos WOS:000351496100029
keywords HfG - Hochschule für Gestaltung Ulm, Design methods, Scientific methodology, Information aesthetics, Computational design, Architecture 
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2020_983
id sigradi2020_983
authors Neves, Thayssa Barbosa da Silva; Labaki, Lucila Chebel
year 2020
title Indicators for Urban Green (IUG): Proposal for a Computational Implementation
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 983-990
summary Due to the reality of the constructive densification process at urban areas in disproportion to urban vegetation cover, the aim of this paper is to formulate two indicators for measuring vegetated density. A proportion between vegetated density and built density was proposed. In order to develop a system of computational tools, an algorithmic-parametric framework called Indicators for Urban Green (IUG) was implemented. The focus is on the internal validation of the IUG through testing hypothetical urban situations. The proposed method leans on the premise of contributing to quanti-qualitative studies focused on mitigating the impacts of anthropogenic action caused at the microclimatic scale of cities.
keywords Urban green, Urban indicators, Vegetated density, Built density, Computational implementation
series SIGraDi
email
last changed 2021/07/16 11:53

_id acadia22pr_178
id acadia22pr_178
authors Newell, Catie; Belanger, Zackery; McGee, Wes
year 2022
title Long Range: Shaping Glass for Acoustic and Optic Performance
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 178-183.
summary Long Range is a surface shaped to expose the intrinsic acoustic properties of glass, exhibited as gradients of acoustic behavior. Moving from flat panels at one end to deeply slumped and perforated components at the other, the glass reveals its acoustic properties, ranging from reflection, diffusion, absorption, and transmission. The intention is to merge optical and acoustical performance intrinsically into a surface, and offer an alternative to acoustic treatment by calibrating material geometry and sound.
series ACADIA
type project
email
last changed 2024/02/06 14:06

_id 3339
id 3339
authors Newman, W.M.
year 1966
title AN EXPERIMENTAL PROGRAM FOR ARCHITECTURAL DESIGN
source The Computer Journal, Volume 9, Issue 1, pp. 21-26
summary The solution by computer of problems in architectural design is made much more feasible by the use of a display and light pen for input and output. In the program described here, the light pen is used to create designs made up out of industrialized units, and the computer is then capable of performing calculations on the design and displaying the results on the screen.
series journal paper
type normal paper
email
last changed 2005/07/22 17:16

_id ijac202321108
id ijac202321108
authors Newton, David William
year 2023
title Identifying correlations between depression and urban morphology through generative deep learning
source International Journal of Architectural Computing 2023, Vol. 21 - no. 1, pp. 136–157
summary Mental health disorders, such as depression, have been estimated to account for the largest proportion of global disease burden. Existing research has established significant correlations between the built environment and mental health. This research, however, has relied on traditional statistical methods that are not amenable to working with large remote sensing image-based datasets. This research addresses this challenge and contributes new knowledge and a novel method for using generative deep learning for urban analysis and synthesis tasks involving mental health. The research specifically investigates three mental state measures: depression, anxiety, and the perception of safety. The experimental results demonstrate the efficacy of the process—providing a new method to find correlational signals, while providing insights on the correlation between specific urban design features and the incidence of depression.
keywords generative deep learning, depression, urban planning, generative adversarial network
series journal
last changed 2024/04/17 14:30

_id ecaade2020_167
id ecaade2020_167
authors Newton, David, Piatkowski, Dan, Marshall, Wesley and Tendle, Atharva
year 2020
title Deep Learning Methods for Urban Analysis and Health Estimation of Obesity
doi https://doi.org/10.52842/conf.ecaade.2020.1.297
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 297-304
summary In the 20th and 21st centuries, urban populations have increased dramatically with a whole host of impacts to human health that remain unknown. Research has shown significant correlations between design features in the built environment and human health, but this research has remained limited. A better understanding of this relationship could allow urban planners and architects to design healthier cities and buildings for an increasingly urbanized population. This research addresses this problem by using discriminative deep learning in combination with satellite imagery of census tracts to estimate rates of obesity. Data from the California Health Interview Survey is used to train a Convolutional Neural Network that uses satellite imagery of selected census tracts to estimate rates of obesity. This research contributes knowledge on methods for applying deep learning to urban health estimation, as well as, methods for identifying correlations between urban morphology and human health.
keywords Deep Learning; Artificial Intelligence; Urban Planning; Health; Remote Sensing
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_135
id ecaadesigradi2019_135
authors Newton, David
year 2019
title Deep Generative Learning for the Generation and Analysis of Architectural Plans with Small Datasets
doi https://doi.org/10.52842/conf.ecaade.2019.2.021
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 21-28
summary The field of generative architectural design has explored a wide range of approaches in the automation of design production, but these approaches have demonstrated limited artificial intelligence. Generative Adversarial Networks (GANs) are a leading deep generative model that use deep neural networks (DNNs) to learn from a set of training examples in order to create new design instances with a degree of flexibility and fidelity that outperform competing generative approaches. Their application to generative tasks in architecture, however, has been limited. This research contributes new knowledge on the use of GANs for architectural plan generation and analysis in relation to the work of specific architects. Specifically, GANs are trained to synthesize architectural plans from the work of the architect Le Corbusier and are used to provide analytic insight. Experiments demonstrate the efficacy of different augmentation techniques that architects can use when working with small datasets.
keywords generative design; deep learning; artificial intelligence; generative adversarial networks
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

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