CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 17637

_id f109
authors Luis Fernando Borrero
year 2001
title Deliver E room : a new physical space for the residential units to come
source University of Washington, Design Machine Group
summary The need to allocate vendors of the 13th century castles gave origin to a large hall where all could gather,work and sleep.The need of ice boxes to be constantly replenished in the early 20th century gave origin to the ice/service entrance in many houses.In the 1950 ’s the milkman model brought also the milk- box,a unit to be installed or built into customer’s homes. Once again,deliveries will influence the architecture of the households,fueled this time by the e-commerce economy. Soon, a new appliance that will enable the unattended delivery of physical goods is going to be part of future households,and architects will have to plan ahead in order to accommodate this necessity of the Internet world. The space for this appliance, the deliver Eroom,will have to be accessible from the interior and exterior of the house, allow enough capacity for the appliance that must accommodate most if not all deliveries,and access to it will most probably be controlled through the Net.
series thesis:MSc
more http://dmg.caup.washington.edu/xmlSiteEngine/browsers/stylin/publications.html
last changed 2004/06/02 19:12

_id ecaade2021_284
id ecaade2021_284
authors Luis, Orozco, Krtschil, Anna, Wagner, Hans-Jakob, Simon, Bechert, Amtsberg, Felix, Skoury, Lior, Knippers, Jan and Menges, Achim
year 2021
title Design Methods for Variable Density, Multi-Directional Composite Timber Slab Systems for Multi-Storey Construction
doi https://doi.org/10.52842/conf.ecaade.2021.1.303
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 303-312
summary This paper presents an agent-based method for the design of complex timber structures. This method features a multi-level agent simulation, that relies on a feedback loop between agent systems and structural simulations that update the agent environment. Such an approach can usefully be applied for the design of variable density timber slab systems, where material arrangements based on structural, fabrication, and architectural boundary conditions are necessary. Such arrangements can lead to multi-directional spanning slabs that can accept pointwise supports in unique layouts. We discuss the implementation of such a method on the basis of the structural design of a pavilion-scale multi-storey testing setup. The presented method enables a more versatile approach to the design of multi-storey timber buildings, which should increase their applicability to a diverse range of building typologies.
keywords Agent-Based Modelling; Robotic Timber Construction; Computational Design; Multi-Storey Timber Buildings
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2014_049
id ecaade2014_049
authors Lukáš Kurilla, Henri Achten and Miloš Florián
year 2014
title Structurally Evaluated Shaping Process - Decision-making support in structural design
doi https://doi.org/10.52842/conf.ecaade.2014.2.023
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 23-28
summary This paper deals with possibilities for evaluation and visualization of structural solutions created in the conceptual design phase. The goal is to support transparency of structural analysis results, and to support architects' decision-making by providing them with opportunity to compare different structural solutions. Research will be implemented into the developed software tool, with the aim to support architects in the shaping process and to teach them to better understand form and forces.
wos WOS:000361385100001
keywords Performance-based design; early stage of design; decision-making support; structural analysis; multi-criteria evaluation
series eCAADe
email
last changed 2022/06/07 07:59

_id ga0221
id ga0221
authors Lunazzi, Renato Saleri
year 2002
title Pseudo-urban automatic pattern generation
source International Conference on Generative Art
summary This research task aims to experiment automatic generative methods able to produce architectural and urban 3D-models. At this time, some interesting applicative results, rising from pseudo-random and l-system formalisms, came to generate complex and rather realistic immersive environments. Next step could be achieved by mixing those techniques to emerging calculus, dealing whith topographic or environmental constraints. As a matter of fact, future developments will aim to contribute to archeological or historical restitution, quickly providing credible 3D environments in a given historical context.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ga0004
id ga0004
authors Lund, Andreas
year 2000
title Evolving the Shape of Things to Come - A Comparison of Interactive Evolution and Direct Manipulation for Creative Tasks
source International Conference on Generative Art
summary This paper is concerned with differences between direct manipulation and interactive evolutionary design as two fundamentally different interaction styles for creative tasks. Its main contribution to the field of generative design is the treatment of interactive evolutionary design as a general interaction style that can be used to support users in creative tasks. Direct manipulation interfaces, a term coined by Ben Shneiderman in the mid-seventies, are the kind of interface that is characteristic of most modern personal computer application user interfaces. Typically, direct manipulation interfaces incorporate a model of a context (such as a desktop environment) supposedly familiar to users. Rather than giving textual commands (i.e. "remove file.txt", "copy file1.txt file2.txt") to an imagined intermediary between the user and the computer, the user acts directly on the objects of interest to complete a task. Undoubtedly, direct manipulation has played an important role in making computers accessible to non-computer experts. Less certain are the reasons why direct manipulation interfaces are so successful. It has been suggested that this kind of interaction style caters for a sense of directness, control and engagement in the interaction with the computer. Also, the possibilities of incremental action with continuous feedback are believed to be an important factor of the attractiveness of direct manipulation. However, direct manipulation is also associated with a number of problems that make it a less than ideal interaction style in some situations. Recently, new interaction paradigms have emerged that address the shortcomings of direct manipulation in various ways. One example is so-called software agents that, quite the contrary to direct manipulation, act on behalf of the user and alleviate the user from some of the attention and cognitive load traditionally involved in the interaction with large quantities of information. However, this relief comes at the cost of lost user control and requires the user to put trust into a pseudo-autonomous piece of software. Another emerging style of human-computer interaction of special interest for creative tasks is that of interactive evolutionary design (sometimes referred to as aesthetic selection). Interactive evolutionary design is inspired by notions from biological evolution and may be described as a way of exploring a large – potentially infinite – space of possible design configurations based on the judgement of the user. Rather than, as is the case with direct manipulation, directly influencing the features of an object, the user influences the design by means of expressing her judgement of design examples. Variations of interactive evolutionary design have been employed to support design and creation of a variety of objects. Examples of such objects include artistic images, web advertising banners and facial expressions. In order to make an empirical investigation possible, two functional prototypes have been designed and implemented. Both prototypes are targeted at typeface design. The first prototype allows a user to directly manipulate a set of predefined attributes that govern the design of a typeface. The second prototype allows a user to iteratively influence the design of a typeface by means of expressing her judgement of typeface examples. Initially, these examples are randomly generated but will, during the course of interaction, converge upon design configurations that reflect the user’s expressed subjective judgement. In the evaluation of the prototypes, I am specifically interested in users’ sense of control, convergence and surprise. Is it possible to maintain a sense of control and convergence without sacrificing the possibilities of the unexpected in a design process? The empirical findings seem to suggest that direct manipulation caters for a high degree of control and convergence, but with a small amount of surprise and sense of novelty. The interactive evolutionary design prototype supported a lower degree of experienced control, but seems to provide both a sense of surprise and convergence. One plausible interpretation of this is that, on the one hand, direct manipulation is a good interaction style for realizing the user’s intentions. On the other hand, interactive evolutionary design has a potential to actually change the user’s intentions and pre-conceptions of that which is being designed and, in doing so, adds an important factor to the creative process. Based on the empirical findings, the paper discusses situations when interactive evolutionary design may be a serious contender with direct manipulation as the principal interaction style and also how a combination of both styles can be applied.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id caadria2019_165
id caadria2019_165
authors Luo, Chuanwen, Jin, Mingyu and Yin, Lu
year 2019
title Architectural Form Generation Based on the DNA Algorithm
doi https://doi.org/10.52842/conf.caadria.2019.2.471
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 471-480
summary With the development of computer technology, complex patterns in architectural design modeling have become a reality. The core of architectural form generation in the parametric design is the algorithm. The article observes the morphology and structure of DNA and implements the algorithm by the secondary development of Rhinoceros. By comparing the different parameter combinations that generate forms, the affection of each parameter is more intuitively understood. In the end, a prototype design of a landscape bridge has been carried out applied with the Double Helix algorithm.
keywords :DNA algorithm; Double helix structure; Architectural Form Generation; Secondary development;parametric design
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2018_108
id ecaade2018_108
authors Luo, Dan, Wang, Jingsong and Xu, Weiguo
year 2018
title Applied Automatic Machine Learning Process for Material Computation
doi https://doi.org/10.52842/conf.ecaade.2018.1.109
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 109-118
summary Machine learning enables computers to learn without being explicitly programmed. This paper outlines state-of-the-art implementations of machine learning approaches to the study of physical material properties based on Elastomer we developed, which combines with robotic automation and image recognition to generate a computable material model for non-uniform linear Elastomer material. The development of the neural network includes a few preliminary experiments to confirm the feasibility and the influential parameters used to define the final RNN neural network, the study of the inputs and the quality of the testing samples influencing the accuracy of the output model, and the evaluation of the generated material model as well as the method itself. To conclude, this paper expands such methods to the possible architectural implications on other non-uniform materials, such as the performance of wood sheets with different grains and tensile material made from composite materials.
keywords neural network; robotic; material computation; automation
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2018_083
id caadria2018_083
authors Luo, Dan, Wang, Jinsong and Xu, Weiguo
year 2018
title Robotic Automatic Generation of Performance Model for Non-Uniform Linear Material via Deep Learning
doi https://doi.org/10.52842/conf.caadria.2018.1.039
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 39-48
summary In the following research, a systematic approach is developed to generate an experiment-based performance model that computes and customizes properties of non-uniform linear materials to accommodate the form of designated curve under bending and natural force. In this case, the test subject is an elastomer strip of non-uniform sections. A novel solution is provided to obtain sufficient training data required for deep learning with an automatic material testing mechanism combining robotic arm automation and image recognition. The collected training data are fed into a deep combination of neural networks to generate a material performance model. Unlike most traditional performance models that are only able to simulate the final form from the properties and initial conditions of the given materials, the trained neural network offers a two-way performance model that is also able to compute appropriate material properties of non-uniform materials from target curves. This network achieves complex forms with minimal and effective programmed materials with complicated nonlinear properties and behaving under natural forces.
keywords Material performance model; Deep Learning; Robotic automation; Material computation; Neural network
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2023_395
id caadria2023_395
authors Luo, Jiaxiang, Mastrokalou, Efthymia, Aldaboos, Sarah and Aldabous, Rahaf
year 2023
title Research on the Exploration of Sprayed Clay Material and Modeling System
doi https://doi.org/10.52842/conf.caadria.2023.2.231
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 231–240
summary As a traditional building material, clay has been used by humans for a long time. From early civilisations, to the modern dependence on new technologies, the craft of clay making is commonly linked with the use of moulds, handmade creations, ceramic extruders, etc. (Schmandt and Besserat, 1977). Clay in the form of bricks is one of the oldest building materials known (Fernandes et al, 2010). This research expands the possibilities offered by standardised bricks by testing types of clay, forms, shapes, porosity, and structural methods. The traditional way of working with clay relies on human craftsmanship and is based on the use of semi-solid clay (Fernandes et al., 2010). However, there is little research on the use of clay slurry. With the rise of 3D printing systems in recent years, research and development has been emerging on using clay as a 3D printing filament (Gürsoy, 2018). Researchers have discovered that in order for 3D-printed clay slurry to solidify quickly to support the weight of the added layers during printing, curing agents such as lime, coal ash, cement, etc. have to be added to the clay slurry. After adding these substances, clay is difficult to be reused and can have a negative effect on the environment (Chen et al., 2021). In this study, a unique method for manufacturing clay elements of intricate geometries is proposed with the help of an internal skeleton that can be continuously reused. The study introduces the process of applying clay on a special structure through spraying and showcases how this method creates various opportunities for customisation of production.
keywords Spray clay, Substructure, 3D printing, Modelling system, Reusable
series CAADRIA
email
last changed 2023/06/15 23:14

_id caadria2019_360
id caadria2019_360
authors Luo, Lin and Liang, Jing
year 2019
title Simulation Study on Heating and Cooling Energy-Saving Design of University Library Building Forms in the Severe Cold Region of China based on Honeybee and Ladybug
doi https://doi.org/10.52842/conf.caadria.2019.1.725
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 725-735
summary Based on the parametric simulation platform and tools, the paper studied the influence of building orientation, building size and window-to-wall ratio on heating and cooling energy consumption of the typical university library in the severe cold region of China. The study established the multiple linear regression models of form design parameters and heating and cooling energy consumption respectively, determined the weight of each parameter, proposed the optimal energy-saving orientation selection and form parameter groups. The energy-saving design strategies of the typical university library in the severe cold region were put forward from the three sub-aspects of building orientation, building size and window-to-wall ratio, and from a comprehensive point of view. The study provides effective support for energy consumption estimation in the stage of building form design, and has important practical significance for sustainable development of university buildings.
keywords Energy-saving design; Heating and cooling energy consumption simulation; Form design parameters; University library; Severe cold region
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2020_178
id caadria2020_178
authors Luo, Yue, Liang, Manchen, Gao, Letong, Zhang, Yuchun, Wang, Chenxi, Su, Xia and Huang, Weixin
year 2020
title Investigating Site Survey Process with Protocol Analysis and an Extended FBS Framework
doi https://doi.org/10.52842/conf.caadria.2020.2.547
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 547-556
summary In this paper, we try to investigate architectural site survey process by conducting experiment and quantitative analysis. 17 student volunteers were asked to practice site survey for a fixed design objective. With site survey process recorded along with sketching and utterance, we adopt protocol analysis and FBS ontology, which are widely used and discussed in design process research, as the basis of our analysis. Since site survey is a preliminary stage of architectural design, it differs from actual design process in many aspects. In this case, we extended the original FBS framework by adding two extra activities- Objective Processor and Subjective Processor- to better describe site survey process.
keywords Site Survey; Protocol Analysis; FBS Ontology; Architecture Education
series CAADRIA
email
last changed 2022/06/07 07:51

_id dc5a
authors Luque, Manuel J.
year 1999
title Working with a CAAD's Spreadsheet
doi https://doi.org/10.52842/conf.ecaade.1999.217
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 217-222
summary This paper shows the content of a subject imparted at the ETSAB (UPC). It describes the use of CAD systems in tasks that could not even be thought before new technology arrival and traditional methods had to be used. CAD systems potential to simultaneously work with constitutive objects and relations between them is taken into advantage. The definite design is not only the juxtaposition of some but the tight relation linking them. This work proposes CAD systems to be used in architectural design projects as spreadsheets to perform arithmetic calculations. The process to obtain an architectural model has ended in a logic sequence of formal operations, which uses completely defined objects as data. Any element of the project, data or operation, can be changed and model updating is automatically performed obtaining the new result. Finally a concrete exercise developed along the course is shown like a practical example.
keywords Teaching, CAD, Architectural Design, Planning
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2017_305
id ecaade2017_305
authors Luther, Mark B.
year 2017
title The Application of Daylighting Software for Case-study Design in Buildings
doi https://doi.org/10.52842/conf.ecaade.2017.1.629
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 629-638
summary The application of different software, whether simple or complex, can each play a significant role in the design and decision-making on daylighting for a building. This paper, discusses the task to be accomplished, in real case studies, and how various lighting software programs are used to achieve the desired information. The message iterated throughout the paper is one that respects, and even suggests, the use of even the simplest software, that can guide and inform design decisions in daylighting. Daylighting can be complex since the position of the sun varies throughout the day and year as well as do the sky conditions for a particular location. Just because we now have the computing capacity to model every single minute of a day throughout a year, doesn't justify its task. Several projects; an architecture studio, a university office building, a school library and a gymnasium all present different tasks to be achieved. The daylighting problems, the objects and the software application and their outcomes are presented in this paper. Over a decade of projects has led to reflecting upon the importance of computing in daylighting, its staged approach and the result that it can achieve if properly applied.
keywords Daylighting Design; Daylighting Analysis; Radiosity; Ray-tracing
series eCAADe
email
last changed 2022/06/07 07:51

_id 3849
authors Luttermann, H. and Grauer, M.
year 1999
title VRML History: Storing And Browsing Temporal 3DWorlds
source Proceedings of the fourth symposium on the virtual reality modeling language, ACM Press, pp. 153-160
summary Spatio-temporal data are presented and explored by VR-based visualization systems which offer 3D-navigation and time-navigation for better immersion and analysis. If the visualization results are disseminated on the WWW, they are mostly transformed into videos or, recently, into animated VRML-files which neither support 3D-navigation nor time navigation nor a time-referenced data representation. In this paper, the script language VRML History is proposed which supports the description of spatio-temporal worlds on the internet by conceptually extending VRML with a new time dimension. This is realized by a set of new nodes representing temporal geometries and time references, and a set of Java-classes extending standard VRML-browsers to perform time navigation.
series other
last changed 2003/04/23 15:14

_id acadia13_397
id acadia13_397
authors Luzar, Brigitte
year 2013
title Sheltering the Permeable Body
doi https://doi.org/10.52842/conf.acadia.2013.397
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 397-398
summary The house provides an urban refuge from electro pollution produced by mechanical equipment, wiring, electrical power distribution lines (extremely low frequency) and wireless communication networks (microwaves).
keywords Next Generation Technology, Complex Systems, Social Forms, Theory and Culture
series ACADIA
type Design Poster
email
last changed 2022/06/07 07:51

_id 0320
authors Lynn, G.
year 1998
title Animate Form
source Princeton Architectural Press, New York
summary Animate Form is a book and interactive CD-ROM of recent architectural projects designed by Form, the office of Greg Lynn. The projects documented here explore the potential of time-based animation techniques to inform architectural design. Historically, architecture has been considered static, fixed, and inert. Through the use of state-of-the-art animation and special-effects software, Lynn transforms space and form into highly plastic, flexible, and mutable entities. He uses topological geometries to bend, twist, deform, and differentiate structure, creating unprecedented departures from preconceived notions of architecture. In experimenting with these new methods and media, Lynn has charted an innovative direction in design. The book provides a theoretical context for the experimental projects through a collection of texts by Lynn, extensively illustrated in color. The CD-ROM is an interactive hypertext environment that fully documents the design processes used to generate the projects through animations, renderings, model photographs, videos, and texts. Using a virtual 3D interface, the viewer is able to navigate through space and select objects and animations to view at different scales.
series other
last changed 2003/04/23 15:14

_id cf6a
authors Lynn, G.
year 1998
title Folds, Bodies and Blobs – Collected Essays
source La Lettre Volee, Brussels
summary Again we should be amazed at these wonderful algorithmic creatures that have continued to sprawl for the last half a century or more. The innovation about this type of experimentation if at all it is anymore should lie on the reality and materiality of the projects. We cannot let technology invent architecture but to at least keep up if not produce it. Lynns dialogues will only be convincing if the show doesnt end up or formulate by gyp board.
series other
last changed 2003/04/23 15:14

_id ac20
authors Lyons, Arthur and Doidge, Charles
year 1993
title Understanding Structural Movement Joints with CAAD Animation
doi https://doi.org/10.52842/conf.ecaade.1993.x.p3d
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary The well-established use, as an architectural design tool, of computer graphics using 'fly-through' techniques gives a highly visual overview of design concepts and may additionally illustrate certain specific details, but it cannot show their time-dependent dynamic function. This paper describes and illustrates how CAAD animation can be used to analyse not only structural philosophy but also the dynamic effects of nonstatic loading and thermal movement, thus leading to a better understanding of the design criteria applied in certain elegant solutions. The CAAD video animations illustrate the structural philosophy relating to the facade of the refurbished Bracken House, London and the dynamic operation of key movement junctions within Stansted Airport and East Croydon Railway Station.
keywords Structure, Movement Joints, Animation, Video
series eCAADe
last changed 2022/06/07 07:50

_id 6f6a
authors Lyons, Arthur and Doidge, Charles
year 1994
title The Animation of Dynamic Architecture
doi https://doi.org/10.52842/conf.ecaade.1994.x.q6a
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 233
summary The most valuable resource in education is student time and the greatest asset is the ingenuity of student minds. CAD technology now offers enormous potential to education, but limitations in time and funding, prevent its use to the extent possible within practice. Therefore, after dealing with 'awareness', 'attitude' and 'limited applications', our most important role in education is to encourage innovation. The third year of the honours option course at De Montfort University takes this as its theme and challenges students to explore and exploit innovative applications. One particular area of development has been exploring the dynamic aspects of architectural design which go much further than the well-established 'fly-through' sequences. A great deal of architectural design and design development depends upon dynamic issues which range from movement joints to construction sequence. A visual understanding of these dynamic issues drawn from appropriate computer animations can now be an effective factor in design.
series eCAADe
last changed 2022/06/07 07:50

_id caadria2013_061
id caadria2013_061
authors Lyu Junchao, Sun Chengyu and Zhao Qi
year 2013
title Does the Debate on Stress Effect Lead Evacuation Simulation Models to Different Performances?
doi https://doi.org/10.52842/conf.caadria.2013.179
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 179-187
summary There exists a long time debate over the rational state of the evacuees in the evacuation simulation. Sime et al. insisted that the evacuees behave rationally in most cases. Following this argument Arthur and Passini concluded that if a setting works well under normal conditions, it will have a better chance of working well in emergency conditions. Such an argument for rational decision-making makes statistical models, such as Utility Maximizing Model (UMM), acting as proper framework for choice modelling in evacuation. However, on the other side, some people pointed out that there exists panic in the evacuation and bounded rationality theory, represented by pruned Decision Tree Model (DTM), should be adapted in choice modelling instead. Such a debate over stress effect causes hesitations and uncertainties when researchers try to select a proper model framework for their practical simulation. This study compared the performances (prediction accuracies) of the UMM and DTM with the same set of choice data collected in a virtual evacuation experiment. With a similar level of performance on both sides, it is suggested that the on-going debate does NOT bring any difference to the choice modelling in practical evacuation simulation. It is time to improve the performance rather than to continue the debate.  
wos WOS:000351496100018
keywords vacuation, Architectural cue, Machine learning, Bounded rationality 
series CAADRIA
email
last changed 2022/06/07 07:59

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