CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 274

_id sigradi2012_106
id sigradi2012_106
authors da Silva, Moisés Ribeiro; Spitz, Rejane
year 2012
title Visualização de Informação e Retórica Visual no Jornalismo Digital [Information Visualization and Visual Rhetoric on Digital Journalism]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 200-203
summary This paper investigates the Design domain especially on information visualization production to digital media through journalism, focusing on images’ visual rhetoric and aiming at contributing to an initial global debate in view of the contemporary technologic scenario characterized by multimediality and growing popularity of interactive, portable computational devices. For that, it presents the transition between old and new media, the impact on journalism and on information visualization production by new media. It proposes a conscious and organized use of visual rhetoric for designers, with a taxonomy based on earlier researches, and analyses some case studies of information visualization produced by Brazilian and international media companies.
keywords Visualização de informação; jornalismo digital; retórica visual; design de informação; novas mídias
series SIGRADI
email
last changed 2016/03/10 09:50

_id sigradi2004_410
id sigradi2004_410
authors Fabíola Macêdo Ribeiro; Rejane Spitz
year 2004
title DESIGN E ESPAçO NA ERA DA INFORMAçãO OU O CIBERESPAçO ABSORVIDO PELA ARQUITETURA [DESIGN AND SPACE IN THE INFORMATION AGE OR CYBERSPACE EMBODIED BY ARCHITECTURE]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The media revolution which in many ways characterizes the 20th century has had a deep impact on architectural thinking. There are several possibilities to the translation of the current Age of Information into built matter, and those which we believe to be the most important ones are the object of this study. The pop attitude of expendable architecture is the first manifestation of such media-oriented architecture, followed by the .deconstructivism. of sight and space. In a more dramatic transformation, we see the assimilation of the digital adding interactivity and mobility to the built environment, as matter dematerializes in ever-changing pixels, turning solid into speed and light.
keywords Architecture; Information Age; Interactivity; Dematerialization; Blob forms
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:51

_id cdc4
authors Lemos Motta, Maria Inês and Spitz, Rejane
year 2000
title Webdesign e Inclusão Social: em Busca de uma Sociedade Melhor Conectada (Web Design and Social Inclusion: In Search for a Better Connected Society)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 27-29
summary The expanding use of computers in developing countries - alongside the results of surveys revealing dramatic social indicators for illiteracy - demands careful analysis of the necessary education and training for people to be able to take part and to survive in the information society.”For a citizen of international society, it is no longer enough to know how to read and write, or to have learned a skill. One must have access to information, know how to look for it and find it, master the usage, organize it, understand its organizational forms and, above all, make appropriate, adequate and effective use of it. “ (Spitz, 2000). In this article we raise issues concerning the use of the Internet by low-income classes in Brazil, aiming at discussing the fundamental role Design plays in terms of the inclusion of people from these classes in the inter-connected society.
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2016_625
id sigradi2016_625
authors Pereira Junior, Clorisval; Holanda, Giodana; Spitz, Rejane
year 2016
title Crowdmapping e mapeamento colaborativo em iniciativas de inovaç?o social no Brasil [Crowdmapping and Collaborative Mapping in Digital Social Innovation Initiatives in Brazil]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.969-974
summary This work presents an analysis of recent Crowdmapping and Collaborative Mapping initiatives in Brazil. In our discussion, we argue that Crowdmapping and Collaborative Mapping technologies can contribute to the development of better representations of issues that affect communities, as well as to the development of more stable forms of civic engagement and social innovation. In addition, we discuss we discuss how design can contribute to Crowdmapping and Collaborative Mapping initiatives in order to support the development of more appropriate public policies for these communities.
keywords Crowdmapping; Mapeamento Colaborativo; Cartografia Social; Design Participativo; Inovaç?o Social Digital
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2012_59
id sigradi2012_59
authors Pinheiro, Mauro; Spitz, Rejane
year 2012
title Mecanismos atencionais como parâmetros para o design de sistemas de informação ambiente [Attentional mechanisms as parameters for the design of ambient information systems]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 175-178
summary We present an evaluation model to analyze ambient information systems, based on attentional mechanisms. Taking Weiser and Brown (1996) concepts of Ubiquitous Computing and Calm Technology as a starting point, we delimit ambient information systems as those that can be monitored without requiring the focus of our attention. Using the theoretical framework from Cognitive Psychology, we propose an evaluation model to analyze ambient information systems, considering the attentional mechanisms involved in their use. As a conclusion, we outline a set of parameters to be considered during the design of ambient information systems.
keywords sistemas de informação; atenção; ambiente; computação ubíqua; tecnologia calma
series SIGRADI
email
last changed 2016/03/10 09:57

_id sigradi2005_069
id sigradi2005_069
authors Quartin Baeta-Neves, Ana Claudia R.; Rejane Spitz
year 2005
title New enchantments: design, hypermedia, and motivation
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 69-74
summary From the analogy between computer and theater, such as proposed by Brenda Laurel, this paper aims to introduce a discussion on the possibility of contemporary dramaturgies’ contributions to the project of hypermedia interfaces that are able to motivate the users action. Some of Bertolt Brecht’s concepts, although namely opposed to Aristotle´s poetics, are briefly introduced as they refer to the idea of commitment with audience motivation. This approach requires the presentation of some key issues regarding the idea of engaging human-computer experiences. These issues evolve from Laurel’s theory, published in the early 1990s and focussed in the computer as a medium for action representation, to contemporary concerns that start to address the urge for new study fields related to the design of human-computer activities. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:58

_id sigradi2004_424
id sigradi2004_424
authors Rejane Spitz
year 2004
title Você tem fome de que? [You Have Hunger of What?]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This project . presented in the form of an artistic installation . focuses on the social, economic and political causes of hunger, its challenges, consequences and possible solutions. Those issues are discussed through the views, ideas and perceptions of 100 people we interviewed. People who live in diverse economic contexts, who face different challenges, eat different types of food . or who don.t have anything to eat. They discuss their different needs, desires, requisites and willingness. They talk about their awareness (or their lack of knowledge) of the dramatic figures of hunger, they share their thoughts and ideas on how we can reduce or eliminate hunger, on what are they doing for that to happen, and on what they believe can be done. We believe that a more realistic framework of understanding of hunger enables people to make real choices, choices that can contribute to ending this spreading human suffering.
series SIGRADI
email
last changed 2016/03/10 09:58

_id sigradi2005_453
id sigradi2005_453
authors Ribeiro, Fabíola M.; Rejane Spitz
year 2005
title Archigram: an analogical way of looking at the digital
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 453-458
summary In this article we investigate how the Archigram Group used computer logics and concepts as inspiration for architectural projects without ever actually using computers. By developing principles as varied and as pop as expendable architecture, customization, individualism, consumerism and mutation, the architects managed to work with concepts like software architecture, space of flux and dematerialization. When compared to the writings of contemporary theorists and designers of computer-mediated architecture, we see that the Archigram Group has been able to forecast much of the current concerns of the architecture that deal with digital and virtual spaces. Without literally digitalizing their projects or spaces, they have been able to achieve information-based architectural design. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:58

_id ijac20064302
id ijac20064302
authors Ribeiro, Fabíola M.; Spitz, Rejane
year 2006
title Archigram's Analogical Approach to Digitality
source International Journal of Architectural Computing vol. 4 - no. 3, 19-32
summary The Archigram Group produced a number of design projects on the subject of computers, either imagining how computers might affect the life of city dwellers, or investigating what changes such machines would bring to architecture. Working with analogical tools and thinking about an abstract digital future, the Archigram architects deployed concepts that would have come to be crucial in recent discussions in architecture based on digital reality. Their research into things digital - without the aid of computers - led them into inquiring about individuality, expendability, interactivity, customisation and even virtualisation. Rendered in some of their design projects we find a number of architectural proposals which offer a new approach towards the relationship between time, space and architecture - an approach which is currently central for contemporary architecture conceived in cyberspace.
series journal
last changed 2007/03/04 07:08

_id sigradi2011_238
id sigradi2011_238
authors Spencer, Herbert; Spitz, Rejane
year 2011
title MediaFranca: Rediseñando el Modelo Democrático [MediaFranca: Redesigning the Democratic Model]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 363-367
summary Citizen engagement in public affairs is at the core of a healthy democracy. Nonetheless we must recognize that this is not often the case, and when it occurs it may not always be inclusive, coherent or constructive. While various digital services and social networks have created a new mode of public conversation, they have proved to be insufficient. The problem of democracy is way beyond the reach of an individual service or platform if we don't agree in a general framework for a digital open-mesh for democracy. As we identify the necessity for a new mode of participation, we examine socialinteraction patterns for public deliberation and collaboration for presenting a general design framework for e-government structured around user-experience and social co-experience.
keywords e-democracy; e-government; social software; interaction design; metadesign
series SIGRADI
email
last changed 2016/03/10 10:01

_id 1419
authors Spitz, Rejane
year 1999
title Dirty Hands on the Keyboard: In Search of Less Aseptic Computer Graphics Teaching for Art & Design
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 13-18
summary In recent decades our society has witnessed a level of technological development that has not been matched by that of educational development. Far from the forefront in the process of social change, education has been trailing behind transformations occurring in industrial sectors, passively and sluggishly assimilating their technological innovations. Worse yet, educators have taken the technology and logic of innovations deriving predominantly from industry and attempted to transpose them directly into the classroom, without either analyzing them in terms of demands from the educational context or adjusting them to the specificities of the teaching/learning process. In the 1970s - marked by the effervescence of Educational Technology - society witnessed the extensive proliferation of audio-visual resources for use in education, yet with limited development in teaching theories and educational methods and procedures. In the 1980s, when Computers in Education emerged as a new area, the discussion focused predominantly on the issue of how the available computer technology could be used in the school, rather than tackling the question of how it could be developed in such a way as to meet the needs of the educational proposal. What, then, will the educational legacy of the 1990s be? In this article we focus on the issue from the perspective of undergraduate and graduate courses in Arts and Design. Computer Graphics slowly but surely has gained ground and consolidated as part of the Art & Design curricula in recent years, but in most cases as a subject in the curriculum that is not linked to the others. Computers are usually allocated in special laboratories, inside and outside Departments, but invariably isolated from the dust, clay, varnish, and paint and other wastes, materials, and odors impregnating - and characterizing - other labs in Arts and Design courses.In spite of its isolation, computer technology coexists with centuries-old practices and traditions in Art & Design courses. This interesting meeting of tradition and innovation has led to daring educational ideas and experiments in the Arts and Design which have had a ripple effect in other fields of knowledge. We analyze these issues focusing on the pioneering experience of the Núcleo de Arte Eletrônica – a multidisciplinary space at the Arts Department at PUC-Rio, where undergraduate and graduate students of technological and human areas meet to think, discuss, create and produce Art & Design projects, and which constitutes a locus for the oxygenation of learning and for preparing students to face the challenges of an interdisciplinary and interconnected society.
series SIGRADI
email
last changed 2016/03/10 10:01

_id 7a9e
authors Spitz, Rejane
year 2001
title NET-CIDADÃOS, NET- MARGINAIS E FORASTEIROS (NET-CITIZENS, NET-MARGINALS and OUTSIDERS)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 31-34
summary This work discusses the expanding use of the Internet in developing countries - a phenomenon that has gone hand-in-hand with rising rates of poverty, illiteracy and violence in these countries - and presents the project “Netizens, net-fringers and outsiders”, created by the author with the help of the Laboratório/Núcleo de Arte Eletrônica / PUC-Rio. We interviewed 120 people living in Rio de Janeiro regarding the use, applications and future of the Internet, and began to weave a network of identities, and a database of text, images and sounds, which originated an artistic and interactive work. In this article we discuss its aims, development and results.
series SIGRADI
email
last changed 2016/03/10 10:01

_id sigradi2003_114
id sigradi2003_114
authors Spitz, Rejane
year 2003
title National Virtual Observatory (NVO): A Needs Assessment Study of the Art Community (National Virtual Observatory (NVO): A Needs Assessment Study of the Art Community)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The results of a needs-assessment study of the Art community recently conducted at CSE@SSL at UC Berkeley - which investigated how large databases of space science imagery and data analysis tools can be used for Education and Public Outreach purposes - have highlighted the artistic community's strong interest for greater involvement and exposure to space science. Artists expressed their desire to have access to space science research and data, and to participate in the process of creating compelling space science related tools and interfaces. New approaches have been suggested by them as regards the presentation of information on a multi-sensorial and intuitive way, all pointing to more effective methods of space science knowledge acquisition.
keywords Art, space science, web design, astronomy, public outreach
series SIGRADI
email
last changed 2016/03/10 10:01

_id e7a4
authors Spitz, Rejane and Del Pup, Claudio
year 2000
title Auto retratos com interferências: uma experiência de intercâmbio artístico e enriquecimento acadêmico (Self-portraits with Interferance: An Experience of Artistic Exchange and Academic Enrichment)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 20-23
summary During the SIGRADI ‘99 conference, different “groups of interest” were formed, in specific areas, including “Group of Arts”, formed by professionals interested in exchanging experiences and developing academic research in areas of Art & Design. As a result of that interaction, the PUC-Rio (Pontificia Universidade Católica do Rio de Janeiro) and the IENBA (Instituto Escuela Nacional de Bellas Artes, Montevideo, Uruguay), supported by the SECIU (Universidad de la República, Montevideo, Uruguay), took the challenge of developing a first pilot experience, involving teachers and pupils from the Computación Gráfica (Graphic computing) area, of those institutions. By means of the Internet, a collaborative, artistic project was developed, leading to the creation of poetic, metaphoric, and in some cases, playful pieces of work. In terms of its educational goals - as well as in terms of its social achievements - this experience was considered very effective, which led to its expansion and deepening, during the current year: more educators and students in Brazil, Uruguay and United States have joined the group, for the development of the collaborative work “Exquisite Corpse”.
series SIGRADI
email
last changed 2016/03/10 10:01

_id sigradi2021_168
id sigradi2021_168
authors Spitz, Rejane, Venturelli, Suzete and Leao, Lucia
year 2021
title Hybrid, Critical and Innovative Electronic Art Educational Experiences
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 583–592
summary The teaching of Electronic Art began in Brazil in the mid 1980s, when several Arts, Design and Communication educational institutions incorporated disciplines that explored its immense potential for society. In the absence of established standards or norms for teaching in these areas, it was the pioneer educators themselves - many of them also artists - who created Electronic Art curricula, programs, assignments and evaluation criteria, and laid the foundation for this new field of knowledge. In this article, we present the pioneering experiences of its authors - educators and electronic artists since the 1980s - who describe their teaching methods and practices, challenges faced and educational outcomes. In conclusion, they discuss the new role of teaching Electronic Art in a society now full of digital possibilities, in which the concepts of space, time and life have been incessantly redefined and given new meanings.
keywords arte eletronica, mídias digitais, educaçao, pioneirismo, inovaçao
series SIGraDi
email
last changed 2022/05/23 12:11

_id e9f1
authors Alaimo, G., Pellitteri, G. and Scianna, A.
year 1993
title A Tool for Typological Analysis
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.q0g
summary Any design problem is faced drawing from the architect's knowledge both case knowledge and general knowledge. One type of the latter is abstracted from a multiplicity of cases of which the common features are recognised in such a way as to single out a prototype representing in the best way a class of architectural objects. If applied to a set of residential buildings and to the flats in them the analysis is typological and it is one of the fundamental ways of acquiring general knowledge to be used to face design problems. The tool we present is aimed at such a type of analysis and is based on the idea that it possible to acquire qualitative knowledge through the statistical analysis of measurable characteristics of the examined architectural objects. It has been tested by applying it to the typological analysis of a set of flats of illegal buildings in Sicily. The procedure is organised in two main phases. The first one consists in a series of elaborations performed during the reading of architectural organism; the second one consists in a series of statistical analyses on the results (characteristic variables) of the first.
series eCAADe
last changed 2022/06/07 07:50

_id 855d
authors Alavalkama, I., Aura, S. and Palmqvist H. (Eds.)
year 1993
title Endoscopy as a Tool in Architecture
source Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3 / Tampere (Finland), 25-28 August 1993, 196 p.
summary The European Architectural Endoscopy Association was established in connection with the Association’s first international conference on August 25-28, 1993, which was hosted by the Department of Architecture at the Tampere University of Technology. The purpose of the EAEA is to promote experimentation, research, communication, exchange of experiences, collaboration, user participation and teaching in the field of endoscopy and environmental simulation. The first EAEA conference was attended by 25 people from 15 different universities. Working under the general heading of “Endoscopy as a Tool in Architecture”, the conference had three specific themes for the first three days: Review of Existing Laboratories; Theories, Methods and Applications; and the Future of Endoscopy. In this volume we have compiled all the papers that were presented at the conference. The texts have been printed in the form we received them, without any attempt to edit them for consistency in style, adding hopefully to a sense of authenticity. Unfortunately, the impressive videos we saw at the conference on the possibilities of endoscopy and environmental simulation as a tool in architecture, cannot be documented here.

keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 20c1
authors Alavalkama, Ilkka
year 1993
title Technical Aspects of the Urban Simulator in Tampere University of Technology
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 35-46
summary The colour video recording Urban Simulator in TUT was built very early compared with the development of video systems. A contract for planning the simulator electronics, mechanics and camera systems was made in january 1978 with two TUT students: Jani Granholm (computer science and engineering) and Ilkka Alavalkama (machine design and automation). Ease of control and maintenance were asked by side of ”human movement inside coloured small-scale architectural models”. From the beginning, all components of the system were carefully tested and chosen from various alternatives. Financial resources were quite limited, which lead to a long building process and to self-planned and produced mechanical and electronical elements. Some optical systems were constructed by using elements from various manufacturers.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id d6a3
authors Alkhoven, Patricia
year 1993
title The Changing Image of the City
source University of Utrecht
summary The image and structure of a town are constantly subject to a dynamic process of change and continuity. Visual material, such as photographs, historical maps, town plans, drawings and prints, show us the impact of these changes on the image of a town. The main point of departure of this study stems from the question of how this process of change and continuity is visually detectable in a town or city. The fact that the ideas about the appearance of a city (gradually) change, can be read from the often subtle changes in the townscape. Though in many cases we have a general knowledge of the choices made in urban management, the most difficult problem is to detect the underlying decisions. This raises the question to what extent these changes and also the continuities are the result of deliberate choices in urban management and to what extent they are autonomous developments in the townscape resistant to interventions. Using different kinds of visual information as a basis, computer visualization techniques are used in the present study to examine some cartographic maps and to reconstruct the urban development in the twentieth century of the town of Heusden three-dimensionally in significant phases. The resulting visualization provides us with a tool for a better understanding of the dynamics of urban transformation processes, typologies and morphological changes and continuities.
keywords 3D City Modeling
series thesis:PhD
email
more http://www.library.uu.nl/digiarchief/dip/diss/01754573/hfdheus.htm
last changed 2003/05/15 21:36

_id 3653
authors Alshawi, M. and Budeiri, M.J.
year 1993
title An Integrated approach for 3D simulation of construction sequence
source The Int. Journal of Construction IT 1(2), pp. 35-46
summary In order to eliminate design-related problems and to ease planning difficulties, a new integrated approach is required to manage and present design and construction information. This paper examines the feasibility of integrating design and construction scheduling information produced by 'industry standard' software. It describes the structure of a prototype which has been developed to generate a 3D simulation model for the construction sequence by integrating a CAD package with a project planning software. This study aims at establishing an integrated approach to communicate construction planning graphically to users (designers or construction managers) prior to construction in order to enhance the efficiency of the design/construction process.
series journal paper
last changed 2003/05/15 21:45

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