CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 17681

_id cdrf2019_189
id cdrf2019_189
authors Dasong Wang and Roland Snooks
year 2020
title Artificial Intuitions of Generative Design: An Approach Based on Reinforcement Learning
doi https://doi.org/https://doi.org/10.1007/978-981-33-4400-6_18
source Proceedings of the 2020 DigitalFUTURES The 2nd International Conference on Computational Design and Robotic Fabrication (CDRF 2020)
summary This paper proposes a Reinforcement Learning (RL) based design approach that augments existing algorithmic generative processes through the emergence of a form of artificial design intuition. The research presented in the paper is embedded within a highly speculative research project, Artificial Agency, exploring the operation of Machine Learning (ML) in generative design and digital fabrication. After describing the inherent limitations of contemporary generative design processes, the paper compares the three fundamental types of machine learning frameworks in terms of their characteristics and potential impact on generative design. A theoretical framework is defined to demonstrate the methodology of integrating RL with existing generative design procedures, which is further explained with a Random Walk based experimental design example. The paper includes detailed RL definitions as well as critical reflections on its impact and the effects of its implementation. The proposed artificial intuition within this generative approach is currently being further developed through a series of ongoing and proposed research trajectories noted in the conclusion. The ambition of this research is to deepen the integration of intention with machine learning in generative design.
series cdrf
email
last changed 2022/09/29 07:51

_id 61e5
authors Dassori, Enrico and Ottonello, Tiziana
year 1998
title Acoustic Analysis by Computer Simulation for Building Restoration
doi https://doi.org/10.52842/conf.ecaade.1998.061
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 61-67
summary This paper presents the result of a didactic experience about the acoustic analysis of same ancient churches, in the study on the propagation of musical sound and, finally, in the proposal of acoustic modification with light interventions.
series eCAADe
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/27dassori/index.htm
last changed 2022/06/07 07:55

_id c7aa
authors Sanseverino, Carlo
year 1994
title The Virtual Laboratory: A New Environment for Education
doi https://doi.org/10.52842/conf.ecaade.1994.x.u6q
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 218
summary When an Information Laboratory (IL) is designed there are some questions that need to be answered: they concern, for example, the equipment (hardware, operation systems, software...), methodologies (self-education, aided practice, integration between traditional methodologies and new equipment ...) and disciplinary contents to tranfert into a Computer Aided Education laboratory. In consideration of the fact that it appears absolutely necessary to assume equipment and organization together a research is being developed about both the logistic configuration of educational environments and the methodology for education by information medium.

series eCAADe
last changed 2022/06/07 07:50

_id sigradi2007_af40
id sigradi2007_af40
authors Santamaría Sánchez, Noriel
year 2007
title Vernacular heritage and digital graph. The reconstruction of Varadero Nautical Club [Patrimonio vernáculo y grafica digital. La reconstrucción del Club Náutico de Varadero]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 345-349
summary The work shows the process of digital reconstruction of a timber vernacular construction, the Varadero Nautical Club, of high patrimonial value, at the present time missing. The general consideration that motivated the investigation; the search and prosecution of primary information and procedure for the creation of virtual model, as well as for the digital file (multimedia), are exposed. The use in the community is also approached: schools, computer science club and municipal museum, of the elaborated multimedia and their incorporation to the process of learning of the local history and the valuation of the built patrimony.
keywords Vernacular heritage; digital reconstruction; multimedia
series SIGRADI
email
last changed 2016/03/10 09:59

_id ecaadesigradi2019_464
id ecaadesigradi2019_464
authors Santiago, Pedro
year 2019
title Evolutionary Optimization of Building Facade Form for Energy and Comfort in Urban Environment through BIM and Algorithmic Modeling - A case study in Porto, Portugal
doi https://doi.org/10.52842/conf.ecaade.2019.2.153
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 153-160
summary Consolidated urban areas usually present a challenge for the sustainable design decisions for the architect. The site, orientation and surrounding built environment compromise both passive and active systems, shortening the possible optimization measures available, leaving the designer with doubts as far as efficiency is concerned.BIM methodologies and visual programming languages have opened up a very wide range of design and analysis tools allowing the architect to make informed decisions based on data extracted from the models. Nonetheless it's optimization is through a slow process of trial and error, creating a significant limitation. This paper discusses the potentialities of the use of evolutionary algorithms to generate optimized solutions for facade solar orientation. A comparison between three different evolutionary algorithms aiming for solar radiation, inside average temperature allows to conclude the best result versus time consumed. Although under similar results the multi-objective EA represents the best compromise between time and final objective on the case study chosen for the paper. The interconnectivity in real time of BIM and algorithmic modeling softwares represents an advantage for time saving sustainable design decisions.
keywords BIM; Evolutionary Optimization; Sustainable design
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id caadria2016_301
id caadria2016_301
authors Datta, S.; T. W. Chang and J. Hollick
year 2016
title Curating architectural collections: Interaction with immersive stereoscopic visualisation
doi https://doi.org/10.52842/conf.caadria.2016.301
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 301-310
summary We present our research on the use of immersive stereo- scopic visualisation in interaction with collections of architectural rep- resentations. We investigate the processing and visualisation of multi- ple model representations from architectural datasets. We develop two models for locating collections of datasets in spatial contexts, namely a realistic gallery and a synthetic landscape. We evaluate and report the qualitative interactive experience with two forms of contextual in- teraction within a novel stereoscopic immersive visualisation (cylin- drical projection) environment. The use of immersive stereoscopic visualisation conveys aspects and dimensions of the collections that would not be possible without the forms of contextual interaction, the gallery metaphor and the synthetic landscape to interact with the ar- chitectural collections. The combination of abstract representations with realistic sense of scale and interaction provide the user with an immersive experience to convey the collective form.
keywords Digital data acquisition; architectural reconstruction; geometry processing and algorithms; immersive stereoscopic visualisation; human computer interaction
series CAADRIA
email
last changed 2022/06/07 07:55

_id ddssar0209
id ddssar0209
authors Datta, Sambit
year 2002
title Managing Design Knowledge with Mixed-Initiative Dialogue
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary This paper is based on ongoing work in developing interactive interfaces to formal methods for encoding design knowledge. It reports on the development of a shared graphical notation to support user interaction with design knowledge based on mixed-initiative. Mixed-initiativeprovides a model of interaction where both the designer and the knowledge formalism may share responsibility over decisions. The paper discusses how a formal visual notation can support the mixed-initiative mode for developing and managing formal design knowledge. The notation addresses on the dialogue problem between the user and a knowledge basedformalism and illustrates a model of interaction in which the user and the formalism can share and input data through a common shared resource, on a common shared task. The paper demonstrates the use of this notation in common decision tasks and the implications for seamless interaction with design support systems.
series DDSS
last changed 2003/08/07 16:36

_id 0c54
authors Datta, Sambit and Woodbury, Robert F.
year 1998
title Reducing Semantic Distance in Generative Systems: A Massing Example
doi https://doi.org/10.52842/conf.acadia.1998.164
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 164-171
summary Generative design formalisms utilise discrete, constructive steps to encode strategies for formal change. In physical design media, the pervasive metaphor for doing design is the direct and continuous manipulation of the developing form. The goal of our investigation is to develop mixed initiative approaches to design exploration. In this paper, we address how constrained manipulation in generative systems can support both discrete and continuous modes of interaction. Massing is a common strategy for processing conceptual notions about three dimensional form. We use massing models of tenth century temple cellas as an example to illustrate an environment for constrained manipulation.

series ACADIA
email
last changed 2022/06/07 07:55

_id 67fa
authors Datta, Sambit and Woodbury, Robert F.
year 2001
title An approach to search and exploration through mixed-initiative
doi https://doi.org/10.52842/conf.caadria.2001.275
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 275-282
summary Generative design environments need support for human intervention as well as sound computational formalisms. A systematic approach to integrating the two, formal generation and the exploratory, is lacking. In this paper, we posit the possibility of a design support system that combines formal search with user driven exploration. Our approach is to cast the interaction between the user and the generative formalism as agent collaboration in a mixed-initiative environment. We describe the role of interaction and agency in an experimental mixed-initiative design support system, FOLDS and demonstrate its application.
series CAADRIA
email
last changed 2022/06/07 07:55

_id 2004_286
id 2004_286
authors Datta, Sambit
year 2004
title A Representational Construct for Sharing Knowledge in Design Exploration
doi https://doi.org/10.52842/conf.ecaade.2004.286
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 286-291
summary Exploration with formal design systems comprise iterative processes for specifying problems, finding plausible and alternative solutions, judging the validity of solutions relative to problems and reformulating problems and solutions. These processes are knowledge intensive, collaborative and multidisciplinary in nature. Recent research efforts propose representational frameworks that allow for modeling of knowledge capture, knowledge sharing and knowledge reuse during designing. However, design remains a human enterprise: to be scalable and usable in design practice, formal symbolic representations need to be embedded within a broader framework of agent (human and computational) interaction. This paper argues that, for sharing and reusing knowledge between agents in design exploration, it is necessary to build an intermediary representational structure that bridges specialist interactions with exploration knowledge (the domain) and the symbol structures that represent them (the symbol substrate). The paper identifies the requirements of such an intermediary representation for the sharing of knowledge between design agents. These requirements are addressed through the development of a shared interaction construct, the feature node.
keywords Exploration, Design Knowledge, Interaction Model, Mixed-Initiative
series eCAADe
last changed 2022/06/07 07:55

_id 2005_483
id 2005_483
authors Datta, Sambit
year 2005
title The Generation of Superstructure Geometry in Latina Temples: A Hybrid Approach
doi https://doi.org/10.52842/conf.ecaade.2005.483
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 483-488
summary The Nâgara tradition of temple building created a rich corpus of Latina (single-spired) temples spread across Northern India between the fifth and thirteenth centuries. Computing methods offer a distinct methodology for reconstructing the genesis and evolution of geometry in this tradition over time. This paper reports a hybrid technique, comprising three distinct computations for recovering and explaining the geometry of temples. The application of the technique enables scholars to bring together fragments of evidence, construe “best-fit” strategies and unearth implicit or hidden relationships. The advantage of this approach is that changes in assumptions and testing of geometric alternatives can be easily simulated from multiple sources of information, such as texts, sacred diagrams and individual temples.
keywords Generative Design: 2D Representation; 3D Modeling; Visualization; Constraint Based Design
series eCAADe
email
last changed 2022/06/07 07:55

_id cf2015_190
id cf2015_190
authors Datta, Sambit
year 2015
title Accuracy and Ambiguity: Geometric reconstruction of a seventh century stone temple in Hanchey, Cambodia
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 190-202.
summary Modeling the fragmented and heavily eroded remains of early temple architecture poses several challenges in accurate reconstruction of shape and form from digitally acquired datasets. This paper describes a collection of stepwise ad-hoc modeling methods that can re-assemble ambiguous and fragmentary evidence to provide a robust and empirical platform for the reconstruction of ruined temples. The paper presents the results of the method and the degree of accuracy and ambiguity in the acquisition, processing and reconstruction phases. A key aspect of the method is the maintenance of multiple “ground truths” from plural sources of partial evidence. Key findings of the paper demonstrate early results from the manipulation of geometric modeling primitives based on point collections, an advance in extending the classical tools of architectural analysis and comparison. The problem of accuracy and ambiguity in these methods and their algorithmic implementation is the subject of further investigation.
keywords Digital data acquisition, flexible modeling, heritage reconstruction and visualization
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ijac20053403
id ijac20053403
authors Datta, Sambit; Beynon, David
year 2005
title A Computational Approach to the Reconstruction of Surface Geometry from Early Temple Superstructures
source International Journal of Architectural Computing vol. 3 - no. 4, 471-486
summary Recovering the control or implicit geometry underlying temple architecture requires bringing together fragments of evidence from field measurements, relating these to mathematical and geometric descriptions in canonical texts and proposing "best-fit" constructive models. While scholars in the field have traditionally used manual methods, the innovative application of niche computational techniques can help extend the study of artefact geometry. This paper demonstrates the application of a hybrid computational approach to the problem of recovering the surface geometry of early temple superstructures. The approach combines field measurements of temples, close-range architectural photogrammetry, rule-based generation and parametric modelling. The computing of surface geometry comprises a rule-based global model governing the overall form of the superstructure, several local models for individual motifs using photogrammetry and an intermediate geometry model that combines the two. To explain the technique and the different models, the paper examines an illustrative example of surface geometry reconstruction based on studies undertaken on a tenth century stone superstructure from western India. The example demonstrates that a combination of computational methods yields sophisticated models of the constructive geometry underlying temple form and that these digital artefacts can form the basis for in depth comparative analysis of temples, arising out of similar techniques, spread over geography, culture and time.
series journal
email
more http://www.ingentaconnect.com/content/mscp/ijac/2006/00000004/00000001/art00002
last changed 2007/03/04 07:08

_id ijac20097304
id ijac20097304
authors Datta, Sambit; Hanafin, Stuart; Pitts, Gregory
year 2009
title Experiments with stochastic processes: Facade subdivision based on wind motion
source International Journal of Architectural Computing vol. 7 - no. 3, 389-402
summary Constraint based tools for architectural design exploration need to satisfy aesthetic and functional criteria as well as combine discrete and continuous modes of exploration. In this paper, we examine the possibilities for stochastic processes in design space exploration. Specifically, we address the application of a stochastic wind motion model to the subdivision of an external building envelope into smaller discrete components. Instead of deterministic subdivision constraints, we introduce explicit uncertainty into the system of subdivision. To address these aims, we develop a model of stochastic wind motion; create a subdivision scheme that is governed by the wind model and explore a design space of a façade subdivision problem. A discrete version of the façade, composed of light strips and panels, based on the bamboo elements deformed by continuous wind motion, is developed. The results of the experiments are presented in the paper.
series journal
last changed 2009/10/20 08:02

_id 9a5c
authors Dave, B. and Schmitt, G.
year 1995
title Information systems for spatial data
source Automation in Construction 4 (1) (1995) pp. 17-28
summary This paper describes the development of a prototype information system aimed at supporting representation and manipulation of models of urban areas. As a first step, we used aerial imagery to produce accurate digital models of various features of urban areas. The models comprise natural features like terrain data, water and vegetation systems, and man-made features like transportation network, land parcels, and built-up volumes. These data are represented in three dimensions, and they can be further linked with nongraphic attributes stored in an external database schemata. In this paper, we describe the architecture of the prototype system with a particular emphasis on the database aspects, various multimedia data types supported in the system, and operations to query and retrieve the represented data.
keywords Spatial Systems; Multimedia Data; Integrated Environments
series journal paper
email
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 14:36

_id af8b
authors Dave, B., Schmitt, G., Faltings, B. and Smith, I.
year 1994
title Case-based design in Architecture
source J.S. Gero and F. Sudweeks (eds.), the proceedings of Artificial Intelligence in Design '94, pp.145-162
summary Computational support in the domain of building design is hampered by the need to control generation and search processes both of which are elusive due to the lack of strong domain theories. Case based reasoning paradigm may be useful to overcome some of these difficulties. A case based design system is presented here that enables case adaptation and case combination of design cases to generate new design solutions more efficiently. Some issues in our approach that are different from other projects with similar aims are also discussed.
series other
email
last changed 2003/04/23 15:50

_id 9608
authors Santos, Eduardo Mascarenhas and Laguardia Campomori, Maurício José
year 2001
title ATELIÊ VIRTUAL DE PROJETOS; UMA DISCIPLINA DE PROJETOS MEDIADA POR COMPUTADOR (Virtual Design Studio; A Design Course Mediated by Computer)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 189-191
summary The creation of the discipline “Virtual Design Studio” (http://www.arq.ufmg.br/vds) in the course of Architecture, at the Architecture School of UFMG, had the objective of investigating the usage of new technologies of information in the architectural planning activities through the elaboration and development of an architectural project. The methodological implications of applying those technologies on both, the creative process and architectural expression, are also discussed. The description of the knowledge obtained by both, the technical/conceptual structuring and the practical development of the VDS itself, as well as its critical analysis, constitute the main object of this work.
series SIGRADI
email
last changed 2016/03/10 09:59

_id caadria2012_010
id caadria2012_010
authors Dave, Bharat and Gwyl Jahn
year 2012
title Tagged and interactive diagrams of design intent and rationale
doi https://doi.org/10.52842/conf.caadria.2012.669
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 669–678
summary This paper describes our experiments with diagrammatic representations to think about design compositions and to learn from shared accretion of design knowledge. We describe here implementation of an online prototype that, on the one hand, offers interactive functionalities to externalize thinking about design compositions in the form of diagrams and, on the other hand, which acts also as a repository of diagrams that can be dynamically interrogated to find other proximate compositional thinking and ideas related to a particular design position. Put differently, the prototype helps both notate design thinking and draw out associations between separately notated design thinking.
keywords Diagrams; compositional logic; design representations; knowledge accretion; reflective thinking
series CAADRIA
email
last changed 2022/06/07 07:55

_id 298e
authors Dave, Bharat and Woodbury, Robert
year 1990
title Computer Modeling: A First Course in Design Computing
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 61-76
summary Computation in design has long been a focus in our department. In recent years our faculty has paid particular attention to the use of computation in professional architectural education. The result is a shared vision of computers in the curriculum [Woodbury 1985] and a set of courses, some with considerable historyland others just now being initiated. We (Dave and Woodbury) have jointly developed and at various times over the last seven years have taught Computer Modeling, the most introductory of these courses. This is a required course for all the incoming freshmen students in the department. In this paper we describe Computer Modeling: its context, the issues and topics it addresses, the tasks it requires of students, and the questions and opportunities that it raises. Computer Modeling is a course about concepts, about ways of explicitly understanding design and its relation to computation. Procedural skills and algorithmic problem solving techniques are given only secondary emphasis. In essential terms, the course is about models, of design processes, of designed objects, of computation and of computational design. Its lessons are intended to communicate a structure of such models to students and through this structure to demonstrate a relationship between computation and design. It is hoped that this structure can be used as a framework, around which students can continue to develop an understanding of computers in design.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 1ffd
authors Dave, Bharat
year 1995
title Towards Distributed Computer-Aided Design Environments
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 659-666
summary Computing in architectural design has followed a number of different visions, hopes and research agendas. One of the dominant themes in design Computing seeks to support various activities of 'individual' designers acting within a 'personal' design realm. Parallel to this is another theme which seeks to blend computing aids into normal working environments of groups of designers. The recent interest in and resurgence of collaborative design tools are steps towards what we view as an emerging theme in design computing, namely distributed design environments. This paper describes experiments in collaborative design using computers, and their observations are used to suggest future directions for integrating computing and design in distributed environments.
keywords Design Computing, Collaborative Work, Distributed Processing, Design Services, Design Products
series CAAD Futures
email
last changed 2003/05/16 20:58

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