CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 14324

_id 1e1a
authors Moeck, Martin
year 2001
title On top-down architectural lighting design. Constraint-based generation of light sources
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 331-348
summary One key problem of architectural lighting design is to specify goals that relate to aesthetics. Since visibility is an important criterion for many visual tasks and objects, heuristics from industrial lighting and visual inspection can be used to describe the appearance of objects relevant to architectural lighting design, and to derive corresponding light sources. This has the potential to bring computation time in the range of near-interactive rates. A combination of two constraining inputs, which are the specification of desired material appearance and the selection of highlights and shadows can be successfully used in determining light sources.
keywords Top-Down Design, Constraint Satisfaction Optimisation, Lighting Design, Visual Performance Criteria
series CAAD Futures
email
last changed 2006/11/07 07:22

_id sigradi2010_185
id sigradi2010_185
authors Moema, Falci Loures; Lunardelli Cavallazzi Rosângela
year 2010
title Possibilidade IMAginal: projeto, repetição e devir [IMAginal possibility: design, repetitionand becoming]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 185-188
summary This paper seeks to provide opportunities to potentiate the creative dimensions of design in urban space. Our focus is on repetition as the basis for creative and imaginative processes. In this we focus on the work of the filmmaker Serguei Eisenstein and his studies of assembly and repetition, specifically in the film The Battleship Potemkin. Likewise, we highlight architect Bernard Tschumi’s Manhattan Transcript project and its reverberations in the design of Parc La Villette. Our continuous search is for the possibility of opening up urban design to a creative gesture through a “burst of reality”.
keywords design; urban space; repetition; assembly; imaginative
series SIGRADI
email
last changed 2016/03/10 09:55

_id 21ac
authors Mogensen, Preben Holst
year 1998
title When Survival is an Issue: PD in Support of Landscape Architecture
source Computer Supported Cooperative Work (CSCW) 7(3): 187-203; Jan1998
summary This paper reports on an ongoing project involving researchers from Lancaster Universityand a branch of a landscape architecture firm. It explores some of the possibilities pursued in theproject as well as the conditions they encountered. Specifically, it describes the introduction ofsupport for graphic work and electronic communication in a context characterised by continuousfinancial pressure, downsizing, and the need for short term gains. It seeks to contribute to the accumulationof experience within the participatory design community by reporting on an ongoing projectas regards its objectives in relationship to its context.
keywords Design; Possibilities; Conditions; Landscape Architecture; Participatory Design
series other
email
last changed 2002/07/07 16:01

_id ascaad2016_025
id ascaad2016_025
authors Mohamadin, Mahmoud F.; Ahmed A. Abouaiana and Hala H. Wagih
year 2016
title Parametric Islamic Geometric Pattern for Efficient Daylight and Energy Performance - Façade retrofit of educational space in hot arid climate
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 227-236
summary The purpose of this paper is to reach an optimal Islamic geometric pattern (IGP) shading screen design in terms of daylight and energy performance in an existing educational design studio (EDS) using generative design and simulation techniques. The study was carried out in a hot arid climate, in a typical EDS in 6th October University, located in Cairo, Egypt, and the study focused on the north-east oriented façade. Grasshopper for Rhino was utilized to generate the IGP parametric variations. Diva-For-Rhino which performs daylight analysis using Radiance / DAYSIM, and Design Builder which performs thermal load simulations using EnergyPlus were utilized in simulation. The results of the study achieved the required daylight levels with significant reduction of energy consumption levels of cooling load. This shows the affordance of the parametric IGP shading screens in façade treatment for achieving both efficient daylight and energy performance in educational design studio in hot arid climates.
series ASCAAD
email
last changed 2017/05/25 13:31

_id 27c5
id 27c5
authors mohamed sobhy mohamed
year 2005
title AN APPROACH TO DESIGN FORMULATION: SHAPE GRAMMARS AS A TOOL FOR ARCHITECTURE ANALYSIS AND SYNTHESIS
source University of alexandria
keywords shape grammar, creative design, desig formulation, analytical grammars, synthetic grammars
series thesis:MSc
type normal paper
email
last changed 2005/08/13 23:08

_id ecaade2016_152
id ecaade2016_152
authors Mohamed, Basem Eid, Gemme, Frederic and Sprecher, Aaron
year 2016
title Information and Construction: Advanced Applications of Digital Prototyping in the Housing Industry
doi https://doi.org/10.52842/conf.ecaade.2016.2.591
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 591-600
summary This study elaborates on recent efforts in applying Digital Prototyping strategies to realize a prefabricated construction system that allows for significant flexibility and adaptability in housing design. The rational of the described model is based on combining advanced BIM modeling with structural analysis, towards achieving high accuracy in the design phase, leading to subsequent precision in fabrication and assembly of a specific building system; the BONE Structure. Such an application aims at delivering significant levels of detailing in design and production of the system's components, thus supporting the intention of pre-defined assembly on jobsites, leveraging quality, and reducing waste. The paper represents a phase from a continuous research endeavor that aims at exploring technological enablers for mass customization in the housing realm, based on advanced levels of digitization of the design and production processes.
wos WOS:000402064400060
keywords Housing; Prefabrication; Digital Prototyping
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2014_224
id ecaade2014_224
authors Mohammad Rahmani Asl, Michael Bergin, Adam Menter and Wei Yan
year 2014
title BIM-based Parametric Building Energy Performance Multi-Objective Optimization
doi https://doi.org/10.52842/conf.ecaade.2014.2.455
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 455-464
summary Building energy performance assessments are complex multi-criteria problems. Appropriate tools that can help designers explore design alternatives and assess the energy performance for choosing the most appropriate alternative are in high demand. In this paper, we present a newly developed integrated parametric Building Information Modeling (BIM)-based system to interact with cloud-based whole building energy performance simulation and daylighting tools to optimize building energy performance using a Multi-Objective Optimization (MOO) algorithm. This system enables designers to explore design alternatives using a visual programming interface, while assessing the energy performance of the design models to search for the most appropriate design. A case study of minimizing the energy use while maximizing the appropriate daylighting level of a residential building is provided to showcase the utility of the system and its workflow.
wos WOS:000361385100048
keywords Building energy performance analysis; building information model (bim); parametric modelling; parametric energy simulation; multi-objective optimization
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia19_370
id acadia19_370
authors Mohammad, Ali; Beorkrem, Christopher; Ellinger, Jefferson
year 2019
title Hybrid Elevations using GAN Networks
doi https://doi.org/10.52842/conf.acadia.2019.370
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 370-379
summary This project is an attempt to develop and test a method for generating one-sided hybrid exterior building elevations using designer’s base criteria and design rule sets as inputs in an advanced artificial intelligence network. Architects are using computational design to expedite the iteration process in an efficient manner. Optimization techniques utilizing genetic solvers allow designers to explore broad sets of iterations within a predefined subset. However, with the application of artificial intelligence networks these fields of exploration can be expanded upon to develop ranges of exploration which can explore iterations outside of typical ranges. This paper explores the use of Generative Adversarial Networks (GAN) to explore and demonstrate their possible capabilities to typical design problems. In this instance we are exploring their application in the development of architectural elevations.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ecaade2013_075
id ecaade2013_075
authors Mohammed-Amin, Rozhen K.; von Mammen, Sebastian and Boyd, Jeffrey E.
year 2013
title ARCS Architectural Chameleon Skin
doi https://doi.org/10.52842/conf.ecaade.2013.1.467
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 467-475
summary Traditionally, interactivity in architecture has been suppressed by its materiality. Building structures that can transform and change themselves have been the dream of many architects for centuries. With the continuous advancements in technology and the paradigm shift from mechanics to electronics, this dream is becoming reality. Today, it is possible to have building facades that can visually animate themselves, change their appearance, or even interact with their surroundings. In this paper, we introduce Architectural Chameleon Skin (ARCS), an installation that has the ability to transform static, motionless architectural surfaces into interactive and engaging skins. Swarm algorithms drive the interactivity and responsiveness of this “virtual skin”. In particular, the virtual skin responds to colour, movements, and distance of surrounding objects. We provide a comprehensive description and analysis of the ARCS installation.
wos WOS:000340635300049
keywords Interactive architecture; responsive facade; swarm-based projection; virtual skin; interactive installation.
series eCAADe
email
last changed 2022/06/07 07:58

_id ascaad2023_004
id ascaad2023_004
authors Mohareb, Nabil
year 2023
title Computer Vision and Object Tracking from Videos: Architecture Applications
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 833-845.
summary This paper concisely evaluates video object detection methods in computer vision research, primarily utilizing Python as the programming language. The research contributes to architecture and urban design discussions, employing the Lucas-Kanade optical flow technique to track pedestrians and refine 2D projections. The study aims to enhance the efficacy and understanding of movement behavior patterns in open areas with potential architectural and urban applications. By harnessing object-tracking technology, various benefits arise, including improved client-designer communication, enhanced decision-making, reduced manual workloads, and cost savings by mitigating human errors during field surveys. Case studies, including the Library Plaza at the American University in Cairo (AUC), further illustrate the advantages of implementing these techniques in urban open spaces.
series ASCAAD
email
last changed 2024/02/13 14:34

_id ecaade2016_132
id ecaade2016_132
authors Mohite, Ashish and Kotnik, Toni
year 2016
title Model Translations - Studies of translations between physical and digital architectural models
doi https://doi.org/10.52842/conf.ecaade.2016.1.561
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 561-570
summary With the rise of the digital in architecture and the availability of digital fabrication tools, the interest in the material aspect of the model has intensified. At the same time, the design space for exploration of material behavior and its design potential has been extended from the physical into the digital. This has resulted in a cyclic set of translations from the physical realm into the digital by means of mathematical descriptions and back from the digital realm into the physical by means of digitally controlled fabrication processes. Despite the availability of more and more computational power and improvement of precision in simulation, these translations from the physical into the digital and vice versa can never be exact (Eco 2006), the translations from the physical model into a digital model and from the digital into the physical are "spaces of instability" (Evans 2000). The current paper explores in more detail this space of instability between physical and digital models, its potential for architectural design, and the central role of the mathematical description in this reciprocal set of translations.
wos WOS:000402063700061
keywords Architectural model; simulation; digital fabrication; material computation; material behavior
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2018_215
id ecaade2018_215
authors Mohite, Ashish, Kochneva, Mariia and Kotnik, Toni
year 2018
title Material Agency in CAM of Undesignable Textural Effects - The study of correlation between material properties and textural formation engendered by experimentation with G-code of 3D printer
doi https://doi.org/10.52842/conf.ecaade.2018.2.293
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 293-300
summary This paper presents intermediate results of an experimental research directed towards development of a method to use additive manufacturing technology as a generative agent in architectural design process. The primary technique is to variate speed of material deposition of a 3D printer in order to produce undetermined textural effects. These effects demonstrate local variation of material distribution, which is treated as a consequence of interaction between machining parameters and material properties. Current stage of inquiry is concerned with studying material agency by using two different materials as variables in the same experimental setup. The results suggest potential benefits for mass-customized fabrication and deeper understanding of how different materials can be employed in the same manufacturing system to achieve a range of effective behaviors.
keywords digital fabrication; digital craft
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia17_414
id acadia17_414
authors Mohiuddin, Arefin; Woodbury, Robert; Ashtari, Narges; Cichy, Mark; Mueller, Völker
year 2017
title A Design Gallery System: Prototype and Evaluation
doi https://doi.org/10.52842/conf.acadia.2017.414
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 414- 425
summary Designers work by creating alternatives. Current design media restrict this practice through their near-universal adherence to a single-state document model. We describe the implementation of an online gallery system built as part of a research program to understand new media types for working with design alternatives in parametric modeling. The online gallery supports multiple commercially available parametric modelers. A user study shows a significant difference between two modes of gallery operation and a qualitative study describes user patterns in using the online gallery system.
keywords design methods; information processing; HCI; generative system; design exploration
series ACADIA
email
last changed 2022/06/07 07:58

_id cdrf2023_235
id cdrf2023_235
authors Mohsen Kafaei, Jane Burry, Mehrnoush Latifi, Joseph Ciorciari
year 2023
title Designing a Systematic Experiment to Investigate the Effect of Ambient Smell on Human Emotions in the Indoor Space; Introducing a Mixed-Method Approach
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_20
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary Studies have indicated that built environments affect all aspects of human life such as emotion, perception, behavior, health, and well-being (Cooper et al. 2011). Built environments are formed from the combination and juxtaposition of visible and invisible environmental variables. In recent years, common techniques such as virtual reality, augmented reality, digital twins, and artificial intelligence have enabled researchers in the field of architecture and urban design to simulate environmental conditions to investigate the impacts of environmental variables on humans. However, the studies conducted in this field of human comfort are mostly focused on the impact of environmental variables such as form, temperature, humidity, and sound, and in fewer studies, up-to-date methods and technologies have been used to simulate and investigate the impact of smell on humans. Most of the studies that have investigated the effect of ambient smell on humans, carried out in the discipline of architecture and urban design, have used traditional tools and methods (questionnaire, interview, observation) rather than advanced technology and tools drawing on neuroscientific knowledge and technique to measure the effectiveness of the ambient smell on human. They have used unmasked scents or real-world environments rather than being able to simulate environmental conditions. This article highlights the significance and necessity of employing simulation methods to investigate the impact of environmental smells on humans. Additionally, it presents the methodology of an experiment for studying the effect of indoor environment smells (with a case study of an office environment in the initial phases) on human emotions, utilizing a mixed-method approach. Analysis of some parts of the data from this experiment showed that exposure to the fragrance of the jasmine flower pleasant (flower) and the odor of the rotten orange peel (unpleasant) can cause changes in the electroencephalography (EEG) power across different bands among participants.
series cdrf
email
last changed 2024/05/29 14:04

_id ascaad2022_121
id ascaad2022_121
authors Mohsen, Hiba; Tohme, Mohamad; Nashi, Rawan
year 2022
title From Passive to Immersive: Metaverse as a Pedagogical Approach in History Class: Presenting a Constant Reminder of Historical Remnants and a Customizable Reality for Future Preferences; Beirut as a Case Study
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 202-219
summary It is widely acknowledged that passive, non-immersive strategies of teaching adopted in history classes in Lebanon do not offer the right platform for knowledge retention in students. With that said, virtual reality and the use of Metaverse as a pedagogical approach is prophesied as the most apt to invoke a positive attitude from children towards the topic being studied, and thus, in this case, it increases their awareness of the existing built heritage they live amidst. This research sets out from a recent project implemented by Beirut Arab University, together with three UN agencies. The latter aimed for “developing children emotional attachment to the territory of Beirut Blast through activating their participation in the construction of cognitive maps by playing with spatial maps strategically designed in a game environment”. A thorough assessment of the outcomes of the activities implemented throughout the project, including the executed physical models and game boards that simulate myriad neighborhoods in Beirut, is carried out, followed by an analytical comparison of these outcomes with those from using the proposed innovative digital tools. A pilot study is conducted on Martyr’s square to assess how virtual tools can enhance the sensory experience and perception of the built space, making youth active learners rather than passive. It illustrates how introducing children to educating architecture from a young age not only nurtures their awareness of their local neighborhoods, but also generates responsible citizens. The outcome of this study can be divided over a timeline of past, present, and future. The virtual recreation of old Beirut aims to enhance the virtual learning experience as opposed to that from books and chalkboards. Children are expected to formulate a better understanding of their heritage, become more attached to the remnants of the latter, and set out to customize the reality to their preferences or vision of how a better, sustainable Beirut looks like.
series ASCAAD
email
last changed 2024/02/16 13:38

_id ascaad2007_049
id ascaad2007_049
authors Mokbel, H.; G. Salazar, M. Aboulezz and J. Tocci
year 2007
title Choosing Levels of Granularity in Building Information Modeling: Contractor’s Perspective
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 623-634
summary Over the last two years, there has been an increased interest across the Architectural /Engineering/ Construction (A/E/C) professionals in the potential adoption of the Building Information Modeling. Professional Associations such as the American Institute of Architects (AIA), the Associated General Contractors (AGC) and the Design-Build Institute of America (DBIA) are dedicating specific resources to better understand the implications of the use of this concept in their professional activities. However, not much ground has been gained yet in finding practical ways to choose the level of granularity (LOG) or detail that is needed to develop the digital model in a cost effective fashion. Choosing the Level of Granularity (LOG) of the digital model or level of detail development that goes into the model is a key decision that results from careful consideration of many factors. It is a very complex and iterative process that requires a critical assessment of the cost of adding details to the digital model versus the benefits derived from its intended purpose whether the model will be used to enhance the communication process or to support the construction management functions performed by the firm. This paper presents two case studies in which the authors have been directly involved in making the decision on the LOG of the digital model. The first case involves the Togar Suites, Union Station project in New Jersey while the second case refers to the Worcester Trail Courthouse in Worcester Massachusetts. In both cases, the 3D models were developed primarily for visualization of the construction sequence. However, in the case of the Togar Suites the contractor also needed the model for trade coordination and clash detection purposes.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2010_061
id ecaade2010_061
authors Mokhtar Noriega, Farid; Gaterman, Harald; Rayoon Alvarez, Enrique
year 2010
title Collaborative 3D Modelling and Printing: What You See Is Not Directly What You Get
doi https://doi.org/10.52842/conf.ecaade.2010.031
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.31-40
summary The aim of this collaborative 3D printing workshop is to define the production specifications, the teaching-learning pedagogical strategy aspects to help architecture students acquire: the basic competences of building representation, the pre and post processing of printing procedures (printing materials, paint, epoxy, accessories, etc...), defining the missing functions in BIM and Architectural Modelling software and determining the benefits of enhancing them for better 3D prototyping productivity. Two teams (A and B) adopted specific working scenarios based on real world printing jobs. Team A worked on an in-house scenario and Team B on an outsourcing scenario. Tasks successfully completed showed: the wide range of prototypes that could be produced in an architectural studio and the need for a collaborative network to organize the knowledge and good practices developed by research teams (professional or academic) involved in developing rapid prototyping for architecture. This knowledge network could be a discussion forum and a development partnership of 3D printing manufacturers and CAD/BIM software developers.
wos WOS:000340629400002
keywords Rapid prototyping; Collaborative 3d modelling; Knowledge bases; Software design
series eCAADe
email
last changed 2022/06/07 07:58

_id caadria2007_119
id caadria2007_119
authors Mokhtar, Ahmed
year 2007
title BIM as Learning Media for Building Construction
doi https://doi.org/10.52842/conf.caadria.2007.x.h4d
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary A fundamental module of any recognized architecture curricula is the understanding of buildings construction. A major component of such understanding is learning how to put together a structure system for a building. The difficulty most students find is not in knowing these structure systems in their abstract form, rather in applying this knowledge while making design decisions. Selecting the appropriate system and adapting it to the difficult conditions that accompany a particular design is the more challenging aspect to grasp. Instructors use various techniques to help students overcome this challenge. These techniques range from simply showing photos to requiring students to construct a building. This paper describes a new technique experimented with by the author. It is based on using Building Information Modeling (BIM) software as a learning media to help students face the challenge. The paper discusses the technique and the details of the experiment through a case study. The paper eventually reports on what the experiment reveals regarding the advantages and disadvantages of using BIM as a learning media.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2015_087
id caadria2015_087
authors Moleta, Tane J.
year 2015
title Flowing through Space
doi https://doi.org/10.52842/conf.caadria.2015.489
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 489-497
summary The general field this presentation will address is the integration of game mechanics within the design studio. The CAAD community has invested considerable energy into the insertion of games within education to teach specific skills or develop design behaviours. Building on some of this research we report on three years of studio teaching in undergraduate architectural studies. We propose that the outcomes of the design studio can benefit greatly from employing game mechanics to encourage constructive design behaviours within a student cohort. This body research flips the traditional location of game mechanic, shifting the motivations from the hands of the teacher to place the mechanic in the hand of the student. The research reports an increased level of engagement and collaboration and presents a body of work that extends beyond traditional expectations of the architectural design studio.
keywords Education, game mechanics, design studio.
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2018_238
id ecaade2018_238
authors Moleta, Tane, Wang, Brandon and Schnabel, Marc Aurel
year 2018
title The Virtual Mirror - Cognitive Loads in VR and VR Visualisations
doi https://doi.org/10.52842/conf.ecaade.2018.2.815
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 815-822
summary This paper begins to look at how human data can be collected via Virtual, Augmented and Mixed Reality alongside Eye Tracking data for design Verification. This paper presents preliminary testing and results from participants to demonstrate a data pipeline methodology and data processing to begin to understand and verify the impact of certain design elements have on ones cognitive experience.All testing and aims have been focused on basic design elements and how they may effect the experience of pathfinding and navigating through a conceptual design within an architectural practice situation.
keywords Cognitive Loads; Virtual Reality; Eye Tracking; Design Verification
series eCAADe
email
last changed 2022/06/07 07:59

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