CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 3294

_id c5a9
authors Batty, M. and Longley, P.
year 1994
title Fractal Cities - A Geometry of Form and Function
source Academic Press, London
summary Fractal Cities is a pioneering study of the development and use of fractal geometry for understanding and planning the physical form of cities, showing how this geometry enables cities to be simulated through computer graphics. It shows how cities evolve and grow in ways that at first sight appear irregular, but which, when understood in terms of fractals, illustrate an underlying order that reveals their complexity and diversity. The book contains sixteen pages of stunning computer graphics and explanations of how to construct them, as well as new insights into the complexity of social systems. The authors provide a gentle and intelligible introduction to fractal geometry as well as an exciting visual understanding of the form of cities, thus providing one of the best introductions to fractal geometry available for non-mathematicians and social scientists. Fractal Cities can be used as a text for courses on geographic information systems, urban geography, regional science and fractal geometry. Planners and architects will also find that there are many aspects of fractal geometry in this book relevant to their own interests. Furthermore, those involved in fractals and chaos, computer graphics, and systems theory will find important methods and examples that are germane to their work.
series other
last changed 2003/04/23 15:14

_id fff9
authors Batty, M.
year 1994
title A Chronicle of Scientific Planning: The Anglo-American Modeling Experience
source Journal of the American Planning Association 60(1), pp. 7-16
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series journal paper
last changed 2003/05/15 21:45

_id sigradi2005_799
id sigradi2005_799
authors Gonzalo, Guillermo E.; Sara L. Ledesma, V.M. Nota, C.F. Martínez, G.I. Quiñones y G. Márquez Vega.
year 2005
title Methodology for the bioclimatic design: computer sustain for election of guidelines and strategies.
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 799-805
summary After numerous studies and practical of use, field and laboratory measurements, carried out among the years 1994 and 1999, we arrived to the elaboration and presentation of a methodology for the bioclimatic design and energetically sustainable that already takes two books publications. With the support of more than 600 figures that facilitate the understanding of the concepts explained in the books and 26 computer software and databases, that are attached to the second book, the work is facilitated so that designers of buildings that have not been never in contact with a certain climate, or that they don’t have sufficiently assumed by means of the observation of the particularities of a certain climatic situation, to understand the form in that the climate influence their design, condition or determine the design solutions and averge strategies that will choose when carrying out an architecture work. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:52

_id ddss9457
id ddss9457
authors Kubota, Y., Yoshikawa, M. and Masaki, E.
year 1994
title Development of an Expert Cad System for Visual Design of a Bridge in a Landscape
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Architects, landscape architects and urban designers are often required to be involved in the process of bridge design from an aesthetic point of view. The authors have been developing a comprehensive CAD system to support such visual design works, especially at an early stage of design. Conventional complicated technical standards and guidelines tend to discourage creative design. In order to support free conception and creation of bridge forms, this system includes a visual design core system as a workshop, even enabling freehand sketch drawing on existing landscape images of the site. This is supported by a landscape simulation subsystem. The system can also provide initial design ideas with several different types of bridge form, derived from knowledge based subsystems on design guidelines and precedent examples which can be quoted also to examine the physical possibility of sketch drawn alternatives in terms of structural dimensions and construction costs. Created design alternatives will be analyzed by a visual impact analysis subsystem to assess their influences on surrounding environments from a visual geometri-cal standpoint. This system is intended to enable architects, landscape architects or urban designers to create and examine design alternatives on a real-time basis.
series DDSS
last changed 2003/08/07 16:36

_id 1262
authors Alshawi, M.
year 1994
title A run time exchange of component information between CAD and object models: A standard interface
source The Int. Journal of Construction IT 2(2), pp. 37-52
summary Integrated computer aided design could only occur in engineering once CAD systems could represent physical features and components rather than graphical primitives. In most dedicated CAD systems, the knowledge of a complete component exists only for the duration of each drawing command and the data stored in the database is simply a set of graphic primitives. This paper proposes an approach for real time information transfer from and to CAD systems based on a high level object representation of the design drawing. Drawing components are automatically identified and represented in an object hierarchy that reflects the 'part-of' relation between the various components including building spaces. Such hierarchies transfer an industry standard CAD system i.e. AutoCAD, into a high level object oriented system that can communicate with external applications with relative ease.
series journal paper
last changed 2003/05/15 21:45

_id ddss9406
id ddss9406
authors Bakel, Anton P.M. van
year 1994
title Assesing Strategy Questionnaire for Architectural Styles of Designing (ASQ-FASD)
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In this paper the first results will be discussed that were obtained by the Assessing Strategy Questionnaire For Architectural Styles of Designing (ASQ-FASD). This questionnaire was developed specifically for the assessment of architectural design strategies. The construction of the questionnaire will be discussed in light of previous protocol research on strategic styles of designing. With this questionnaire, we developed a tool to assess an architects design strategy in a faster, easier and more reliable way than used to be the case with conventional protocol studies and other knowledge eliciting techniques like Card Sorting, and Repertory Grid. This questionnairewas submitted in a pilot study to 10 experienced Dutch architects. R.esults show that architects do indeed have preferences for different design situations. Moreover results indicate that they havea preference with respect to their responses within such specific situations. Though the generalizability coefficient was calculated for no more than 10 architects with a value of .57 (generalizing across situations), we feel that this is reason enough to assume that the questionnaire can be used to assess design strategies of architects. These results will be discussed with respect to the development of new design and decision support tools. The fact that designers have preferences for specific design problems and that they respond differently should be considered in the implementation of user interfaces and data base technology where possible.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9407
id ddss9407
authors Barrett, P., Baldry, D., Sexton, M. and Stanley, C.
year 1994
title Key Decisions Within a Generic FM Framework
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Based on extensive fieldwork a generic framework for the facilities management function will be presented within wich a comprehensive range of decisions related to key relationships will be identified. Examples will be given of the application of the framework to a wide range of organisation types. The decision types(pricipally strategic v operational) and techniques to identify which is being confronted will be prposed. Examples will be provided of how, in practice, different organisations approach a given type of decision in a variety of ways.
series DDSS
last changed 2003/08/07 16:36

_id ddssup9604
id ddssup9604
authors Boelen, A.J.
year 1996
title Impact-Analysis of Urban Design Realtime impact-analysis models for urban designers
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary The past five years Prof Dr Jr T.M. de Jong, professor in environmental planning and sustainability at the Technical University of Delft, has developed a theoretical foundation for the analysis of urban design on the ecological, technical, economical, cultural and political impacts of morphologic interventions on different levels of scale. From september 1994 Jr AJ. Boelen (Urban Design Scientist and Knowledge Engineer) started a research project at the same university to further explore the possibilities of these theories and to develop impact evaluation models for urban design and development with the theoretical work of De Jong as a starting point. The paper discusses the development of a design and decision support system based on these theories. For the development of this system, techniques like object-orientation, genetic algorithms and knowledge engineering are used. The user interface, the relation between the real world, paper maps and virtual maps and the presentation of design-interventions and impacts caused by the interventions are important issues. The development-process is an interactive step by step process. It consists of the making of a prototype of the system, testing the theory and hypothe-sisses the system is based on, by applying tests end adjusting the theory and hypothesisses where needed. Eventually the system must be able to act as an integrator of many different models already developed or still to be developed. The structure of the system will allow easy future expansion and adjustment to changing insights. The logic used to develop the basic theory on which this system is founded makes it possible to even introduce and maintain rather subjective aspects like quality or appraisal as impacts that can be evaluated. In a previously developed system "Momentum" this was proved to work effectively for the national level. In this project we will - amongst other things - try to prove the effectiveness of impact-evaluation for other levels of scale.
series DDSS
email
last changed 2003/11/21 15:16

_id 5dff
authors Bricken, M.
year 1994
title Virtual Worlds: No Interface to Design
source Cyberspace - First Steps, M.Benedikt ed, MIT Press
summary In a virtual world, we are inside an environment of pure information that we can see, hear, and touch. The technology itself is invisible, and carefully adapted to human activity so that we can behave naturally in this artificial world. We can create any imaginable environment and we can experience entirely new perspectives and capabilities within it. A virtual world can be informative, useful, and fun; it can also be boring and uncomfortable. The difference is in the design. The platform and the interactive devices we use, the software tools and the purpose of the environment are all elements in the design of virtual worlds. But the most important component in designing comfortable, functional worlds is the person inside them. Cyberspace technology couples the functions of the computer with human capabilities. This requires that we tailor the technology to people, and refine the fit to individuals. We then have customized interaction with personalized forms of information that can amplify our individual intelligence and broaden our experience. Designing virtual worlds is a challenging departure from traditional interface design. In the first section of this chapter I differentiate between paradigms for screen-based interface design and paradigms for creating virtual worlds. The engineer, the designer, and the participant co-create cyberspace. Each role carries its own set of goals and expectations, its own model of the technology's salient features. In the second section of the chapter I address these multiple perspectives, and how they interrelate in the cooperative design process. In conclusion, I consider broader design issues, including control, politics, and emergent phenomena in cyberspace.
series other
last changed 2003/11/21 15:16

_id 4727
authors Cabellos, C., Casaus, A., Fargas, J., Mas, M., Papazian,P. and Roses, J.
year 1994
title Heterogeneous, Distributed, Collaborative: The Li-Long Virtual Design Studio
doi https://doi.org/10.52842/conf.ecaade.1994.175
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 175-182
summary This paper describes the Li-Long Virtual Design Studio, which involved six universities in three countries, collaborating in a distributed asynchronous manner on a two-week design exercise. We give an account of the technical, methodological and design aspects of the exercise, concentrating on the perspective of the Barcelona node, and evaluating some of the technical tools used in the studio.

series eCAADe
email
last changed 2022/06/07 07:54

_id 0e58
authors Campbell, D.A. and Wells, M.
year 1994
title A Critique of Virtual Reality in the Architectural Design Process, R-94-3
source Human Interface Technology Laboratory, University of Washington, Seattle, USA, http://www.hitl.washington.edu/publications/r-94-3/: 23 May 2001
summary An addition to a building was designed using virtual reality (VR). The project was part of a design studio for graduate students of architecture. During the design process a detailed journal of activities was kept. In addition, the design implemented with VR was compared to designs implemented with more traditional methods. Both immersive and non-immersive VR simulations were attempted. Part of the rationale for exploring the use of VR in this manner was to develop insight into how VR techniques can be incorporated into the architectural design process, and to provide guidance for the implementers of future VR systems. This paper describes the role of VR in schematic design, through design development to presentation and evaluation. In addition, there are some comments on the effects of VR on detailed design. VR proved to be advantageous in several phases of the design. However, several shortcomings in both hardware and software became apparent. These are described, and a number of recommendations are provided.
series other
email
last changed 2003/04/23 15:50

_id e751
id e751
authors Clayton, M.J., Kunz, J.C., Fischer, M.A. and Teicholz, P.
year 1994
title First Drawings, Then Semantics
doi https://doi.org/10.52842/conf.acadia.1994.013
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 13-26
summary The Semantic Modeling Extension (SME) prototype implements a unique approach to integrated architectural CAD that places the drawing act first in the design process. After drawing a design idea using a computer graphic system, the designer interprets the design, providing semantic content to the graphic entities. An interpretation expresses the meaning of the design with respect to a particular issue, such as structural sufficiency, energy consumption, or requirements for egress, and provides reasoning to evaluate the design addressing that issue. A design may have many interpretations to express the multiple issues that are relevant in a design project. The designer may add or delete interpretations of the design as issues change during the course of the project. Underlying the SME prototype are the concepts of form, function and behavior. In the prototype, evaluation of a design is done by deriving behavior from the graphically represented forms and relating the behavior to stated functions or requirements. The concepts of interpretations and form, function and behavior together establish a virtual product model for design. In contrast to component based approaches to product modeling that tightly bind form representations to their behavior and function, a virtual product model allows the designer to manipulate the relations among these three descriptors of a design, and thus manipulate the semantics of the design entities. By distinguishing between the act of proposing a design by drawing the conceived form and the act of assigning meaning to the form, the virtual product model approach supports both graphic thinking for design synthesis and symbolic reasoning for design evaluation. This paper presents a scenario of the use of the SME prototype in building design; provides an analysis of the design process and computational support described in the scenario; contrasts a virtual product model approach with a component-oriented product model approach; describes the software implementation of SME; and presents implications and conclusions regarding design process and technical integration.
series ACADIA
email
last changed 2022/06/07 07:56

_id ddss2004_ra-33
id ddss2004_ra-33
authors Diappi, L., P. Bolchim, and M. Buscema
year 2004
title Improved Understanding of Urban Sprawl Using Neural Networks
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 14020-2408-8, p. 33-49
summary It is widely accepted that the spatial pattern of settlements is a crucial factor affecting quality of life and environmental sustainability, but few recent studies have attempted to examine the phenomenon of sprawl by modelling the process rather than adopting a descriptive approach. The issue was partly addressed by models of land use and transportation which were mainly developed in the UK and US in the 1970s and 1980s, but the major advances were made in the area of modelling transportation, while very little was achieved in the area of spatial and temporal land use. Models of land use and transportation are well-established tools, based on explicit, exogenouslyformulated rules within a theoretical framework. The new approaches of artificial intelligence, and in particular, systems involving parallel processing, (Neural Networks, Cellular Automata and Multi-Agent Systems) defined by the expression “Neurocomputing”, allow problems to be approached in the reverse, bottom-up, direction by discovering rules, relationships and scenarios from a database. In this article we examine the hypothesis that territorial micro-transformations occur according to a local logic, i.e. according to use, accessibility, the presence of services and conditions of centrality, periphericity or isolation of each territorial “cell” relative to its surroundings. The prediction capabilities of different architectures of supervised Neural networks are implemented to the south Metropolitan area of Milan at two different temporal thresholds and discussed. Starting from data on land use in 1980 and 1994 and by subdividing the area into square cells on an orthogonal grid, the model produces a spatial and functional map of urbanisation in 2008. An implementation of the SOM (Self Organizing Map) processing to the Data Base allows the typologies of transformation to be identified, i.e. the classes of area which are transformed in the same way and which give rise to territorial morphologies; this is an interesting by-product of the approach.
keywords Neural Networks, Self-Organizing Maps, Land-Use Dynamics, Supervised Networks
series DDSS
last changed 2004/07/03 22:13

_id ddss9426
id ddss9426
authors Duijvestein, Kees
year 1994
title Integrated Design and Sustainable Building
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In the international student-project "European Environmental Campus 91 TU Delft Dordrecht" 20 students from 13 European countries worked in september 1991, during three weeks on "EcologicalSketches for the Island of Dordrecht". They worked on four different scales: the region isle of Dordt / the district Stadspolders / the neighbourhood I the house and the block. The environmentaltheme's Energy, Water, Traffic & Noise, Landscape & Soil were together with spatial analyses combined with the different scales. This combination was organised following the scheme mentioned below. The characters stand for the students. During the first period they worked in research groups, during the last period more in design groups. For instance: student L works in the beginning with the students B, G and Q in the research group water. In the last period sheworks with K, M, N and 0 in the design group Neighbourhood. Those students worked earlier in the other research-groups and contribute now in the design-group their thematic environmental knowledge. The results were presented to the Dordrecht council, officials and press. In the next project in september and october 1993 we started earlier with the design groups. Ten Dutch and ten "Erasmus" students worked for six weeks on proposals for the Vinex location Wateringenthe Hague. Each morning they worked in the research groups each afternoon in the design groups. The research groups used the EcoDesign Tools, small applications in Excel on Apple Macintoshto quantify the environmental pressure.
series DDSS
last changed 2003/08/07 16:36

_id a4fe
authors Encarnacao, J. and Goebel, M., Rosenblum, M.
year 1994
title European Activities in Virtual Reality
source Computer Graphics and Applications, Vol. 14, No. 1, January 1994
summary We survey European activities in virtual reality, with an emphasis on selected efforts in architecture and sound, telepresence, scientific visualization, simulation, software design, and entertainment. This article surveys European activities and funding for VR with two caveats: First, nearly a year separates writing and publication. For most scientific fields, this publication delay for survey material would be minimal: for virtual reality, significant changes might have since occurred in some programs. We took advantage of the revision period to upgrade our information and the references as much as possible. Second, some long standing, significant European efforts go unmentioned as outside the scope of our short survey or as duplicates of others included. Despite the limitations, this sampling of Europe's leading efforts collectively gives an accurate snapshot of current European activity.
series journal paper
last changed 2003/04/23 15:14

_id ecaadesigradi2019_027
id ecaadesigradi2019_027
authors Erzetic, Catherine, Dobbs, Tiara, Fabbri, Alessandra, Gardner, Nicole, Haeusler, M. Hank and Zavoleas, Yannis
year 2019
title Enhancing User-Engagement in the Design Process through Augmented Reality Applications
doi https://doi.org/10.52842/conf.ecaade.2019.2.423
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 423-432
summary Augmented Reality (AR) technologies are often perceived as the most impactful method to enhance the communication between the designer and the client during the iterative design process. However, the significance of designing the User Interface (UI) and the User Experience (UX) are often underestimated. To intercede, this research aims to employ new and existing techniques to develop UI's, and comparatively assess "the accuracy and completeness with which specified users can achieve specified goals in particular environments" (Stone, 2005) - a notion this research delineates as 'effectiveness'. Prompted by the work of key scholars, the developed UI's were assessed through the lens of existing UI evaluation techniques, including: Usability Heuristics (Nielsen, 1994) and Visual and Cognitive Heuristics (Zuk and Carpendale, 2006). In partnership with PTW Architects, characteristics such as the rapidity and complexity of interactions, in conjunction with the interface's simplicity and intuitiveness, were extracted from 15 trials underwent by architectural practitioners. The outcomes of this research highlights strategies for the effective development of user interface design for mobile augmented reality applications.
keywords User Interface; Human Centered Design; User Experience; Heuristics; Usability Inspection Method
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id 0380
authors Fenves, S., Flemming, U., Hendrickson, C., Maher, M., Quadrel, R., Terk, M. and Woodbury, R.
year 1994
title Computer Integrated Building Design
source Prentice-Hall, Inc., Englewood Cliffs, New jersey
summary A guide to the principles and applications of computer integrated systems as applied to construction management. Computer-Integrated Building covers the fundamentals of construction project management, the design process for production and opportunities for CAD-integration.
series other
last changed 2003/04/23 15:14

_id f5fa
authors Fenves, S., Flemming, U., Hendrickson, C., Maher, M.L., Quadrel, R., Terk, M. and Woodbury, R.
year 1994
title Concurrent Computer-Aided Integrated Building Design
source Prentice Hall, Inc. Englewood Cliffs, NJ
summary This monograph assesses the means by which building design can be achieved in a more rapid and integrated fashion through the use of advanced computer aids.
series other
last changed 2003/04/23 15:14

_id ga0024
id ga0024
authors Ferrara, Paolo and Foglia, Gabriele
year 2000
title TEAnO or the computer assisted generation of manufactured aesthetic goods seen as a constrained flux of technological unconsciousness
source International Conference on Generative Art
summary TEAnO (Telematica, Elettronica, Analisi nell'Opificio) was born in Florence, in 1991, at the age of 8, being the direct consequence of years of attempts by a group of computer science professionals to use the digital computers technology to find a sustainable match among creation, generation (or re-creation) and recreation, the three basic keywords underlying the concept of “Littérature potentielle” deployed by Oulipo in France and Oplepo in Italy (see “La Littérature potentielle (Créations Re-créations Récréations) published in France by Gallimard in 1973). During the last decade, TEAnO has been involving in the generation of “artistic goods” in aesthetic domains such as literature, music, theatre and painting. In all those artefacts in the computer plays a twofold role: it is often a tool to generate the good (e.g. an editor to compose palindrome sonnets of to generate antonymic music) and, sometimes it is the medium that makes the fruition of the good possible (e.g. the generator of passages of definition literature). In that sense such artefacts can actually be considered as “manufactured” goods. A great part of such creation and re-creation work has been based upon a rather small number of generation constraints borrowed from Oulipo, deeply stressed by the use of the digital computer massive combinatory power: S+n, edge extraction, phonetic manipulation, re-writing of well known masterpieces, random generation of plots, etc. Regardless this apparently simple underlying generation mechanisms, the systematic use of computer based tools, as weel the analysis of the produced results, has been the way to highlight two findings which can significantly affect the practice of computer based generation of aesthetic goods: ? the deep structure of an aesthetic work persists even through the more “desctructive” manipulations, (such as the antonymic transformation of the melody and lyrics of a music work) and become evident as a sort of profound, earliest and distinctive constraint; ? the intensive flux of computer generated “raw” material seems to confirm and to bring to our attention the existence of what Walter Benjamin indicated as the different way in which the nature talk to a camera and to our eye, and Franco Vaccari called “technological unconsciousness”. Essential references R. Campagnoli, Y. Hersant, “Oulipo La letteratura potenziale (Creazioni Ri-creazioni Ricreazioni)”, 1985 R. Campagnoli “Oupiliana”, 1995 TEAnO, “Quaderno n. 2 Antologia di letteratura potenziale”, 1996 W. Benjiamin, “Das Kunstwerk im Zeitalter seiner technischen Reprodizierbarkeit”, 1936 F. Vaccari, “Fotografia e inconscio tecnologico”, 1994
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

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