CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 2000

_id ddss9402
id ddss9402
authors Arentze, T., Borgers, A. and Timmermans, H.
year 1994
title Design of a View-Based DSS For Location Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper describes the design of a DSS for locating facility networks. The proposed DSS is based on the principle of dynamic data definitions. The declarative and procedural forms of knowledge involved are identified by a logical analysis of planning tasks. The DSS supports an iterating process of adjusting and evaluating plan options. A flexible and interactive problem solving environment is achieved by means of a user defined set of views that captures both forms of knowledge. Each view describes the system to be planned in terms of a set of variables and attached evaluation procedures. The views are dynamic and linked data structures, so that changes in one view automatically lead to updating all linked views. The DSS supports both the specification of the set of views and its application to solve a specific location problem.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9403
id ddss9403
authors Arentze, T., Borgers, A., Dellaert, B. and Timmermans, H.
year 1994
title A Multi-Purpose Multi-Stop Model Describing Consumers' Choices of Shopping Centres
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Recently, a number of interesting extensions to traditional decompositional and discrete choice models has been introduced that allow one to combine parameters estimated in different phases ofcomplex choice processes. These extensions offer new possibilities to model combinations of choices consumers make if they select shopping centres to visit. This paper will introduce a modelling approach that describes consumer choices of shopping centres involving multiple shopping functions (multi purpose) as well as locations (multi stop). The approach extends traditional decompositional models of single choices to a model of combinations of choices. It uses a recursive scaling procedure that combines attributes related to different shopping functions and to shopping centres at different locations. The model will be tested on data collected on shopping behaviour in Maastricht, the Netherlands.
series DDSS
email
last changed 2003/08/07 16:36

_id ddssup9604
id ddssup9604
authors Boelen, A.J.
year 1996
title Impact-Analysis of Urban Design Realtime impact-analysis models for urban designers
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary The past five years Prof Dr Jr T.M. de Jong, professor in environmental planning and sustainability at the Technical University of Delft, has developed a theoretical foundation for the analysis of urban design on the ecological, technical, economical, cultural and political impacts of morphologic interventions on different levels of scale. From september 1994 Jr AJ. Boelen (Urban Design Scientist and Knowledge Engineer) started a research project at the same university to further explore the possibilities of these theories and to develop impact evaluation models for urban design and development with the theoretical work of De Jong as a starting point. The paper discusses the development of a design and decision support system based on these theories. For the development of this system, techniques like object-orientation, genetic algorithms and knowledge engineering are used. The user interface, the relation between the real world, paper maps and virtual maps and the presentation of design-interventions and impacts caused by the interventions are important issues. The development-process is an interactive step by step process. It consists of the making of a prototype of the system, testing the theory and hypothe-sisses the system is based on, by applying tests end adjusting the theory and hypothesisses where needed. Eventually the system must be able to act as an integrator of many different models already developed or still to be developed. The structure of the system will allow easy future expansion and adjustment to changing insights. The logic used to develop the basic theory on which this system is founded makes it possible to even introduce and maintain rather subjective aspects like quality or appraisal as impacts that can be evaluated. In a previously developed system "Momentum" this was proved to work effectively for the national level. In this project we will - amongst other things - try to prove the effectiveness of impact-evaluation for other levels of scale.
series DDSS
email
last changed 2003/11/21 15:16

_id 7d6c
authors Chapin, William L., Lacey, T. and Leifer, Larry
year 1994
title DesignSpace: A Manual Interaction Environment for Computer Aided Design DEMONSTRATIONS: Virtual Reality Multimedia
source Proceedings of ACM CHI'94 Conference on Human Factors in Computing Systems 1994 v.2 pp. 33-34
summary DesignSpace is a computer-aided-design (CAD) system that facilitates dexterous manipulation of mechanical design representations. The system consists of an interactive simulation programmed with a seamless extended model of the designer's physical environment and driven with continuous instrumentation of the designer's physical actions. The simulation displays consistent visual and aural images of the virtual environment without occluding the designer's sensation of the physical surroundings. Developed at Stanford University's Center for Design Research (CDR), DesignSpace serves as an experimental testbed for design theory and methodology research. DesignSpace includes significant contributions from recent CDR development projects: TalkingGlove, CutPlane, VirtualHand, TeleSign, and VirtualGrasp. The current DesignSpace prototype provides modeling facility for only crude conceptual design and assembly, but can network multiple systems to share a common virtual space and arbitrate the collaborative interaction. The DesignSpace prototype employs three head-tracked rear projection images, head-coupled binaural audio, hand instrumentation, and electromagnetic position tracking.
keywords Virtual Environment; Dexterous Manipulation; Interactive Simulation; Presence; Spatial Acoustics; Manual and Gestural Communication; Teleconference; Collaboration
series other
last changed 2002/07/07 16:01

_id 6651
id 6651
authors Chen, N., Kvan, T., Wojtowicz, J., Van Bakergem, D., Casaus, T., Davidson, J., Fargas, J., Hubbell, K., Mitchell, W., Nagakura, T. and Papazian, P.
year 1994
title PLACE, TIME AND THE VIRTUAL DESIGN STUDIO
doi https://doi.org/10.52842/conf.acadia.1994.115
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 115-132
summary A design problem shared over the Internet raises issues of how digital media and group dynamics affect networked design collaborations. This paper describes how to conduct a long-distance studio and compares asynchronous and synchronous collaborative techniques. Digital methods are discussed in relationship to both the creative process and design communication. In schematic stages, less precise tools used asynchronously allow free exploration and creative misreadings, while in later stages, more direct real-time exchanges bring a project to resolution. For the final review, synchronous video-conferencing with interactive graphics allow comparison of cross-cultural differences. Used effectively, these tools can electronically create a compelling sense of place. Ways to foster a strong virtual community are discussed in an agenda for future virtual design.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id 7ed5
authors Corne, D., Smithers, T. and Ross, P.
year 1994
title Solving design problems by computational exploration
source J. S. Gero and E. Tyugu (eds), Formal Design Methods for CAD, NorthHolland, Amsterdam, pp. 249-270
summary Most real-world problems, especially design problems, are ill-structured, but formal approaches to problem-solving in AI have only really made progress into techniques for solving well-structured problems. Nevertheless, such research contains clues which illuminate the way towards formal approaches to solving ill-structured problems. This paper presents the foundations of an approach towards developing a better computational understanding of ill-structured problems and how to solve them computationally, with the eventual aim of giving AI problems a much greater and more useful role in the design process. The main issues which come up in this endeavour are the notions of different kinds of ill-structuredness, and the meaning of a 'solution' to an ill-structured (and hence possibly insoluble) problem. Some basic algorithmic recipes are proposed for dealing with the main kinds of ill-structuredness, and the initial design of a general computational technique which deals with general ill-structuredness is discussed.
series other
last changed 2003/04/23 15:14

_id cf2009_585
id cf2009_585
authors E. Swarts, Matthew; A. Sheward, Hugo
year 2009
title Using multi-level virtual environments as a medium for conducting design review through a shared IFC dataset
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 585- 597
summary For a long time the Architecture-Engineering-Construction (AEC) community has had difficulty in communicating the content of their work, not only the various specialties involved, but also to their clients. Studies (Doorst and Cross 2001; Bakhtin 1994) suggest the importance of multi-role collaborative environments in supporting design processes. We are developing a Multi Level Design Review Tool for the AEC industry which allows multiple actors to congregate and interact as agents around a central Building Model. It merges real-time virtual 3D visualization technologies with Industry Foundation Classes (IFC) to support both high levels of semantic content and seamless interoperability.
keywords Design review, virtual environment, interoperability
series CAAD Futures
email
last changed 2009/06/08 20:53

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id 673a
authors Fukuda, T., Nagahama, R. and Sasada, T.
year 1997
title Networked Interactive 3-D design System for Collaboration
doi https://doi.org/10.52842/conf.caadria.1997.429
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 429-437
summary The concept of ODE (Open Design Environment) and corresponding system were presented in 1991. Then the new concept of NODE. which is networked version of ODE. was generated to make wide area collaboration in 1994. The aim of our research is to facilitate the collaboration among the various people involved in the design process of an urban or architectural project. This includes various designers and engineers, the client and the citizens who may be affected by such a project. With the new technologies of hyper medium, network, and component architecture, we have developed NODE system and applied in practical use of the collaboration among the various people. This study emphasizes the interactive 3-D design tool of NODE which is able to make realistic and realtime presentation with interactive interface. In recent years, ProjectFolder of NODE system, which is a case including documents, plans, and tools to proceed project., is created in the World Wide Web (WWW) and makes hyper links between a 3-D object and a text, an image. and other digital data.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ddss9430
id ddss9430
authors Gelder, Johan de and Lucardie, Larry
year 1994
title What Conceptual Modelling Is and Isn´t
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary It is generally agreed that conceptual modelling is an important activity in the development of knowledge based systems. The availability of an adequate conceptual model is of vital interest notonly for the design and implementation of knowledge based systems, but also for their validation, modification, maintenance and enhancement. In order to be able to develop adequate conceptualmodels a theory about the nature of knowledge is required and, in line with this theory, a methodology to reconstruct the meaning of concepts. Additionally, techniques have to be selected which enable the modelling, representation, validation and simulation of reconstructed concepts. In the development of knowledge based systems often techniques are used which are not very wellsuited to the reconstruction and representation of the concepts of an application area. The selection of a technique is not motivated by an explicitly formulated theory, but by the representation formalisms applied within the software used for the implementation of knowledge based systems. This often leads to inadequate conceptual models and consequently poorly functional and hardly maintainable systems, mainly because the representation of concepts is adapted to the limitations of the applied representation formalism. In this paper we explain how the conceptual modelling activity isusually tackled in thedevelopment of knowledge based systems and what the related problems are.
series DDSS
email
last changed 2003/08/07 16:36

_id sigradi2005_799
id sigradi2005_799
authors Gonzalo, Guillermo E.; Sara L. Ledesma, V.M. Nota, C.F. Martínez, G.I. Quiñones y G. Márquez Vega.
year 2005
title Methodology for the bioclimatic design: computer sustain for election of guidelines and strategies.
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 799-805
summary After numerous studies and practical of use, field and laboratory measurements, carried out among the years 1994 and 1999, we arrived to the elaboration and presentation of a methodology for the bioclimatic design and energetically sustainable that already takes two books publications. With the support of more than 600 figures that facilitate the understanding of the concepts explained in the books and 26 computer software and databases, that are attached to the second book, the work is facilitated so that designers of buildings that have not been never in contact with a certain climate, or that they don’t have sufficiently assumed by means of the observation of the particularities of a certain climatic situation, to understand the form in that the climate influence their design, condition or determine the design solutions and averge strategies that will choose when carrying out an architecture work. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:52

_id ddss9433
id ddss9433
authors Gorp, L.F.M. van, Gelder, J.T. de and Steenhuis, C.M.
year 1994
title A Functional Approach to Conceptual Modelling of Steel Structures
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The life cycle of a steel structure can be divided into six main stages: design, detailing, manufacturing, erection, maintenance and demolition. For each stage, a different party is responsible,often using its own automation aids to assist its specific task. Since all parties operate on the same steel structure, there is a need for integration between the islands of automation. Most of the developments in this area, including ISO/STEP, are directed towards the development of conceptual models carrying all relevant information through the life cycle of the product. The conceptual models are developed following a probabilistic approach. In this approach, a conceptual model is inductively developed by analyzing and modelling empirical similarities. In this paper we explain the problems resulting from following a probabilistic modelling approach by presenting its consequences. This is illustrated by the logical product model developed in Eureka project "CIMSteel". A potential solution to these problems is proposed by presenting a functionalapproach to the development of an integrated system for design, detailing and manufacturing of steel structures. The strength of this approach is illustrated by a simple example.
series DDSS
email
last changed 2003/08/07 16:36

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id caadria2018_365
id caadria2018_365
authors Ham, Jeremy J.
year 2018
title Exploring the Intersection of Music and Architecture Through Spatial Improvisation
doi https://doi.org/10.52842/conf.caadria.2018.1.121
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 121-130
summary Creative practice design research brings forth rich opportunities for the exploration of inter-domain connections between music and architecture. Through inter-disciplinary creative practice explorative project work founded on a methodology of improvisation on the digital drum kit, two stages of design research project work are outlined. In the first stage, a language of polyrhythmic drumming is parametrically spatialized as a reflective lens on an extant creative practice. From here, a new form of 'Spatial Improvisation' is explored, where conceptual spatial forms are generated from improvisations on the digital drum kit. This new musico-spatial design practice involves mediating a spatio-temporal-dynamical 'Y-Condition (Martin, 1994)' wherein temporal and dynamic design decisions translate from the musical domain into the spatial domain through 'spatial thinking-in-action'.
keywords Music and Architecture; Design Research ; Spatial Improvisation; Design Process; Parametric Digital Design
series CAADRIA
email
last changed 2022/06/07 07:50

_id 672c
authors Hill, Pamela J. and Smeltzer, Geert T.A.
year 1994
title Virtual Reality in the Architectural Design Studio
doi https://doi.org/10.52842/conf.acadia.1994.229
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 229-231
summary In 1994, students from Montana State University took part in a student exchange at the Eindhoven University of Technology in the Netherlands. The goal of this exchange was to investigate the pedagogical results of using Virtual Reality in the architectural design studio as a tool to create, understand, and describe three-dimensional space. At the conclusion of this project, it was discovered that through VR the students were able to understand the spatial qualities of their own designs much more comprehensively than with threedimensional computer models alone. It was also discovered that the understanding of peer students, design, and technical faculty was enhanced as well.
series ACADIA
email
last changed 2022/06/07 07:50

_id fc3c
authors Hoppe, H., DeRose, T.D., DuChamp, T., Halstead, M., Jin, H., McDonald, J., Schweitzer, J. and Stuetzle, W.
year 1994
title Piecewise smooth surface reconstruction
source A. S. Glassner, (ed), Computer Graphics (Siggraph'94 proc.), Annual Conference Series, pp 295-302, July 1994
summary We present a general method for automatic reconstruction of accurate, concise, piecewise smooth surface models from scattered range data. The method can be used in a variety of applications such as reverse engineering - the automatic generation of CAD models from physical objects. Novel aspects of the method are its ability to model surfaces of arbitrary topological type and to recover sharp features such as creases and corners. The method has proven to be effective, as demonstrated by a number of examples using both simulated and real data. A key ingredient in the method, and a principal contribution of this paper, is the introduction of a new class of piecewise smooth surface representations based on subdivision. These surfaces have a number of properties that make them ideal for use in surface reconstruction: they are simple to implement, they can model sharp features concisely, and they can be fit to scattered range data using an unconstrained optimization procedure.
series other
last changed 2003/04/23 15:50

_id 2f05
authors Kashiwagi, D.T.
year 1999
title The construction delivery system of the information age
source Automation in Construction 8 (4) (1999) pp. 417-425
summary The Performance Based Studies Research Group (PBSRG) at the Del E. Webb School of Construction, has developed a methodology to process data into information to reduce facility system life-cycle cost and risk of nonperformance. The methodology reshapes the current construction industry model from a `low-bid', `all the same' industry into a `value added' performance based industry. The performance information regulated industry changes roles, partnerships, and communication methods between the construction industry and facility owners. The PBSRG research effort (US$1000K, 1994–present) includes the design and improvement of the Performance Based Procurement System (PBPS), performance data collection on general, mechanical, electrical, landscaping and janitorial services, and design services in the public and private commercial sectors, the identification of performance levels in the industrial sector, and the design of a performance based structure for a manufacturer of construction systems, as well as the education of the facility owners and the construction industry.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id caadria2018_134
id caadria2018_134
authors Kawabe, Akihiro and Watanabe, Shun
year 2018
title An Analysis of Mixed Land Use Toward Designing the Compact City
doi https://doi.org/10.52842/conf.caadria.2018.2.493
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 493-502
summary Applying the method of "Land-Use Mix" (Amindabari et al. (2013)) and Focusing on changes in highly mixed land use areas within an extensive survey area and detailed analytical unit, the analysis in this study revealed some trends of distribution of mixed land use areas and their declining patterns in the eastern part of Saitama Prefecture, Japan. For example, among the changing land use patterns of Highly-Mixed-Points-as-of-1994, the pattern that a decreasing mixture index was associated with increasing residential land and decreasing commercial land occurred most often, and the points that changed with that pattern accounted for about 32% of all the Highly Mixed Points, and about 51% of the decrease in mixture index points.
keywords Metropolitan Form Analysis; Land-Use Mix; GIS; Mixed land use; Compact City
series CAADRIA
email
last changed 2022/06/07 07:52

_id c7ce
authors Lentz, Uffe
year 1994
title Interface
doi https://doi.org/10.52842/conf.ecaade.1994.024
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 24-28
summary Todays high tech products don't expose their content or way of peration by their form. Interface design is a new disciplin that deals with the problem of how to explain the operation and potential of an object to the user. The paper discusses interface design and argues that it will become an important extension of the architects traditional tasks.

series eCAADe
last changed 2022/06/07 07:52

_id 2e74
authors Liebich, Thomas
year 1994
title Behind the Lines - Managing Semantically Rich Data in Architecture
doi https://doi.org/10.52842/conf.ecaade.1994.x.u5d
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 253
summary Current CAD systems have inherent bottlenecks, which diminish possible achievements for architectural practices. Among these shortcomings there are two the paper will deal with. Firstly, traditional CAD relies on a pure geometric model. All non-geometric information about objects of architectural interest has to be attached to these geometric entities. This restricts the ability to describe semantically dependent relationships. Secondly, the integration of different design tools for building and construction is still at its very beginning. The data exchange remains restricted, since it is based on a fairly low semantic level of a document-based exchange of information, such as geometric representation in DXF or IGES, rather than on a high semantic level of a model-based exchange.
series eCAADe
last changed 2022/06/07 07:50

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