CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id d481
id d481
authors Langley P, Derix C and Coates P
year 2007
title Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism
source Generative Arts conference, Milan, 2007
summary This paper examines the use of dynamic learning systems and adaptive topologies within neural networks models, and their implications as a tool for architectural mappings. The principal investigation is the ability of such systems to identify/ map/ model/ represent flows within dynamic data sets and identify topological relationships between these flows. A growing neural network [GNN] model is proposed, able to map dynamic data inputs over time. It is based on Kohonen’s early self-organising feature maps [SOM] and takes as its starting point previous work by CECA with neural networks in an architectural context, as well as other examples of neural gases, and GNNs, in order to develop a model capable of ‘autopoietic’ behaviour and ‘meta – learning’. The principal investigation is the ability of such a system to identify/ map/ model/ represent flows within dynamic data sets and identify topological relationships between these flows.

As a case study, the proposed neural network model has been used to map ‘urban territory’, as part of an on going architectural research project, based in North London. The project takes the notion of ‘urban territories’ rather than ‘urban space’ as the field for interrogation, as a description of temporal spatial occupation space, rather than spatial physical permanence. Furthermore, the GNN may be used to identify the relationships between unused and vacant sites along the street. In this way, the GNN may become a means of proposing architectural interventions for these spaces, so that the territories of those that occupy it and the negotiations between them are not lost.

keywords neural networks, adaptive topology, urban planning, generative design
series other
type normal paper
email
more http://www.generativeart.com/
last changed 2012/09/24 19:38

_id aa73
authors Langley, Pat
year 1983
title Representational Issues in Learning Systems
source IEEE Computer. October, 1983. vol. 16: pp. 47-51 : ill. includes bibliography
summary One of the central issues in artificial intelligence involves learning -- the modification of behavior through the acquisition of knowledge. The way knowledge is represented impacts the way learning occurs and indeed may determine whether learning can occur at all. The issues of learning and representation have many potential interactions. The purpose of this paper is to illuminate representational problems that may not have occurred to researchers setting out to construct self-modifying systems, and to suggest some possible solution to these problems
keywords AI, learning, knowledge acquisition, knowledge representation
series CADline
last changed 1999/02/12 15:09

_id 39fb
authors Langton, C.G.
year 1996
title Artificial Life
source Boden, M. A. (1996). The Philosophy of Artificial Life, 39-94.New York and Oxford: Oxford University Press
summary Artificial Life contains a selection of articles from the first three issues of the journal of the same name, chosen so as to give an overview of the field, its connections with other disciplines, and its philosophical foundations. It is aimed at those with a general background in the sciences: some of the articles assume a mathematical background, or basic biology and computer science. I found it an informative and thought-provoking survey of a field around whose edges I have skirted for years. Many of the articles take biology as their starting point. Charles Taylor and David Jefferson provide a brief overview of the uses of artificial life as a tool in biology. Others look at more specific topics: Kristian Lindgren and Mats G. Nordahl use the iterated Prisoner's Dilemma to model cooperation and community structure in artificial ecosystems; Peter Schuster writes about molecular evolution in simplified test tube systems and its spin-off, evolutionary biotechnology; Przemyslaw Prusinkiewicz presents some examples of visual modelling of morphogenesis, illustrated with colour photographs; and Michael G. Dyer surveys different kinds of cooperative animal behaviour and some of the problems synthesising neural networks which exhibit similar behaviours. Other articles highlight the connections of artificial life with artificial intelligence. A review article by Luc Steels covers the relationship between the two fields, while another by Pattie Maes covers work on adaptive autonomous agents. Thomas S. Ray takes a synthetic approach to artificial life, with the goal of instantiating life rather than simulating it; he manages an awkward compromise between respecting the "physics and chemistry" of the digital medium and transplanting features of biological life. Kunihiko Kaneko looks to the mathematics of chaos theory to help understand the origins of complexity in evolution. In "Beyond Digital Naturalism", Walter Fontana, Guenter Wagner and Leo Buss argue that the test of artificial life is to solve conceptual problems of biology and that "there exists a logical deep structure of which carbon chemistry-based life is a manifestation"; they use lambda calculus to try and build a theory of organisation.
series other
last changed 2003/04/23 15:14

_id ecaade2017_274
id ecaade2017_274
authors Lanham, Thomas, Shaifa, Irvin, Poustinchi, Ebrahim and Luhan, Gregory
year 2017
title Craft and Digital Consequences - Micro-Hybrid Explorations at (Full) Scale
doi https://doi.org/10.52842/conf.ecaade.2017.2.327
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 327-336
summary This paper presents a comprehensive project-based research investigation that uses both drawing and modeling to challenge conventional design space. Situated at the University of Kentucky-College of Design Applied Computation Center (CoDACC) in Lexington, KY, this independent undergraduate research project reveals an immersive framework that develops, evaluates, and assesses both graphic and three-dimensional information at full scale. This research provides a framework that seamlessly negotiates analog and digital means of communication and prototyping. This paper outlines the micro-hybrid design process to frame topics germane to today's increasingly complex built environment. The paper also includes the micro-hybrid decision-making matrix and discusses the evaluation of the produced artifacts. The research demonstrates how the micro-hybrid process can reveal both the craft and consequences related to design experimentation and construction. Further, the micro-hybrid process has been shown to deepen a student's understanding of the composition of materials and a student's awareness of forces and structural loads, which in turn has produced a deeper appreciation for the principles of structures and an improved mastery of manufacturing jointing details.
keywords Digital; Pedagogy; Fabrication; Experimentation; Simulation
series eCAADe
email
last changed 2022/06/07 07:52

_id 2885
authors Lansdown, J. and Maver, T.W.
year 1984
title CAD in Architecture and Building
source Computer Aided Design, Vol 16, No 3
summary CAAD tool have gradually come into use in architecture over the past years. Appraisal and evaluation of designs and design tools and the preparation of product innovations are discussed. Types of visualisation and flexible layout programs for CAAD are assessed. The areas which knowledge-based design systems should cover are discussed .
series journal paper
email
last changed 2003/06/10 15:55

_id 59de
authors Lansdown, J.
year 1987
title The Creative Aspects of CAD: A Possible Approach
source Design Studies, (8) 2, pp. 76-81
summary Whilst it is common ground that CAD systems can help designers in many areas, what is not clear is the extent of assistance that can be provided in the creative aspects. A possible approach to creative designing with computers is that of `prototype modification'. It is possible to see all designing in terms of this approach. The distinction between innovative design and design by modification results only from the quality and nature of the prototypes and modifications involved.
series journal paper
last changed 2003/04/23 15:14

_id 4b27
authors Lansdown, John
year 1984
title Knowledge for Designers
source Architect`s journal. England: February, 1984. vol. 179: pp. 55-58
summary The first of two articles discussing expert systems. Both design and construction are carried out within the framework of empirical rules and regulations designed more for ease of implementation and checking than scientific validity. On completion of a building, little follow up research is done on the way it is used or on the way in which the assumption made in its design are borne out in practice. This present two problems: How to make information from disparate sources easily available to designers and constructors, and how to make them aware that they need this information. This paper describes how a special type of computer programming might assist in solving these problems
keywords design, construction, building, expert systems, knowledge base, systems, programming, life cycle
series CADline
last changed 1999/02/12 15:09

_id 687b
authors Lansdown, John
year 1986
title Requirements for Knowledge-based Systems in Design
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 120-127
summary Even from the comparatively small amount of work that has been done in this area it is already clear that expert systems can be of value in many architectural applications. This is particularly so in those applications involving what broadly can be called, 'classification' (such as fault diagnosis, testing for conformity with regulations and so on). What we want to look at in this chapter are some of the developments in knowledge-based systems (KBS) which will be needed in order to make them more useful in a broader application area and, especially, in creative design. At the heart of these developments will be two things: (1), more appropriate methods of representing knowledge which are as accessible to humans as they are to computers; and (2), better ways of ensuring that this knowledge can be brought to bear exactly where and when it is needed. Knowledge engineers usually call these elements, respectively, 'knowledge representation' and 'control'.
series CAAD Futures
last changed 1999/04/03 17:58

_id 0e62
authors Lansdown, John
year 1987
title Some Notes on the Impact of Computing on Design
doi https://doi.org/10.52842/conf.ecaade.1987.x.r0a
source Architectural Education and the Information Explosion [eCAADe Conference Proceedings] Zurich (Switzerland) 5-7 September 1987.
summary Computers have been potentially able to assist designers in their work for almost thirty years. A few pioneers have been using them for this purpose for more than twenty years but it is only in the last seven or so that use has become really widespread. Undoubtedly, the most widespread use of computers in architectural practice is for making production drawings - which they can do with an accuracy, speed and reliability difficult to achieve by manual means. But this use does not even begin to exploit the full possibilities that computer aided design opens up. What I want to do here is to introduce these possibilities and discuss what impact they might have on the way we design in the immediate future.
series eCAADe
last changed 2022/06/07 07:50

_id eacf
authors Lantz, Keith A. and Nowicki, William I.
year 1984
title Structured Graphics for Distributed Systems
source ACM Transactions on Graphics January, 1984. vol. 3: pp. 23-51 : ill.
summary includes bibliography: pp. 48-51. One of the most important functions of an intelligent workstation is to provide a state-of-the-art user interface to distributed resources. One aspect of such an interface is virtual terminal support for both local and remote applications with a range of requirements, including graphics. To ensure good response for remote applications in particular, the bulk of user interaction must be handled local to the workstation. Therefore, the terminal management software on the workstation must provide object modeling as well as viewing facilities, in contrast to most contemporary graphics systems. One way of doing this is to support structured display files. It is equally important to support simultaneous access to multiple applications ; thus the terminal management software must provide window system facilities. Lastly, since the terminal management software should present a common interface to both local and remote applications, the workstation itself should be regarded as a multifunction component of the distributed system and not strictly as a terminal or a personal computer. This paper presents the system architecture and protocols necessary to achieve these goals and evaluates an existing implementation
keywords user interface, windowing, computer graphics, programming
series CADline
last changed 2003/06/02 10:24

_id sigradi2020_157
id sigradi2020_157
authors Lanzara, Emanuela; Capone, Mara
year 2020
title Tangential surfaces to optimize digital manufacturing of complex shapes
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 157-165
summary The knowledge of geometric-mathematical rules allows to solve several problems about complex systems design and manufacturing. Geometric genesis of surfaces and their properties represent the main basis to solve both constructive and measurement problems. A developable surface can be manufactured starting from a flat strip, using a flexible and non- deformable material. Geometry studies properties that don't change and, therefore, the shape of the strip to obtain a certain configuration after a series of rigid movements. Our goal is to test different approches (Additive Manufacturing vs Subtractive Manufacturing) to manufacture a lamp using a tangential developable surface.
keywords Generative design, tangential surfaces, digital fabrication, developable surfaces, Additive Manufacturing, Subtractive Manufacturing
series SIGraDi
email
last changed 2021/07/16 11:48

_id 4904
authors Lapre, L. and Hudson, P.
year 1988
title Talking about Design: Supporting the Design Process with Different Goals
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 127-136
summary The architectural design process has more than one participant. Each participant has his own way of approaching the information embedded in a design. In the future the CAAD systems of these participants must be able to communicate and exchange information. For a communication of this kind there must be a common ground, a frame of reference, in which these different points of view can be expressed. This frame of reference or model must support participants accessing the same information with different objectives and for different purposes. We shall propose such a model based on research results obtained by the analysis of architectural knowledge and designs. The model incorporates certain aspects drawn from AI.
series CAAD Futures
last changed 1999/04/03 17:58

_id lapshina02_paper_eaea2007
id lapshina02_paper_eaea2007
authors Lapshina, Elena
year 2008
title Architecture as a Space of Images and An Image of Space-World
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary The architectural space formed within this or that type of culture is observed. The searching of the space basement of the traditional cultures and the modern man-caused civilizations is accented. In both cases the space organization is a reflection of a certain world outlook system. There are some examples of architectural reconstruction of lost space structures of some traditional cultures with using of modern ones within the techno-culture technical devices.
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id sigradi2011_197
id sigradi2011_197
authors Lara, Arthur H.; Giacaglia, Marcelo E.; da Silva Moura, Norberto
year 2011
title Intervenções Urbanas Paramétricas [Urban Parametric Interventions]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 500-502
summary Renowned Architecture schools are acting globally by means of international workshops. In these, new methodo- logies of digital parametric representations are applied in urban interventions. We bring forward an inflatable solution for sheltering a sports event, held under a viaduct. In this case, parametric technology was employed in the design, with the use of digital fabrication. Several other interventions were proposed for the same space chosen for the action of a multidisciplinary group of professors. Differently from government actions that usually focus on the removal of social problems this workshop sought a solution through technology, new materials and parametric design.
keywords Parametric design; urban interventions; metaballs; augmented culture
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2009_1107
id sigradi2009_1107
authors Lara, Arthur Hunold; Marcelo Eduardo Giacaglia; Norberto Corrêa da Silva Moura
year 2009
title Teaching digital fabrication in the post-industrial era
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The creation process of a product is a work of immersion and concentration, and is, seldom linear. A primary concept most likely will undergo modifications during the process. In what concerns teaching, a great number of Brazilian higher education institutions act exclusively on the formation of students as specialists in the creation of primary concepts. As for the process of refining an idea, as in prototype production and observation, this phase will only be learned and understood on the job market. Nowadays, new methodologies for digital fabrication put into evidence other strategies resulting from post-industrial production.
keywords Digital fabrication; digital modeling; prototyping; education
series SIGRADI
email
last changed 2016/03/10 09:54

_id ea52
authors Larmore, L.L. and Hirschberg, D. S.
year 1985
title Efficient Optimal Pagination of Scrolls
source Communications of the ACM. August 1985. vol. 28: pp. 854-856. includes a short bibliography
summary Diehr and Faaland developed an algorithm that finds the minimum sum of key length pagination of a scroll of n items, and which uses O(n log n) time solving a problem posed by McCreight. An improved algorithm is given which uses O(n) time
keywords algorithms, problem solving, search
series CADline
last changed 2003/06/02 13:58

_id 407caadria2004
id 407caadria2004
authors Larry Sass
year 2004
title Rapid Prototyping Techniques for Building Program Study
doi https://doi.org/10.52842/conf.caadria.2004.655
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 655-670
summary This paper is original research that demonstrates new design possibilities for evaluation in the schematic phase of design through the use rapid prototyping as a tool of representation verses 2D drawing. These program shapes are created from CAD files using a threedimensional printing and laser cutting CAM tools. This way of working is in response to two dimensional plan representation and evaluation (Mitchell 1976). This research combines the best of the visual aspects of plan representation and the formal representation of solid block modeling. The models in this paper demonstrate the building’s physical scale of spaces, building use and overall form. Resulting models will demonstrate a new way of designing in CAD one that combined physical and visual ways or representation.
series CAADRIA
email
last changed 2022/06/07 07:52

_id architectural_intelligence2023_18
id architectural_intelligence2023_18
authors Lars Spuybroek
year 2023
title Matter and image: the pharmacology of architecture
doi https://doi.org/https://doi.org/10.1007/s44223-023-00035-y
source Architectural Intelligence Journal
summary In the history of technologies and materials the transfer from soft to hard plays a central role. From a dialectic point of view it seems to be a clear-cut matter of one overpowering the other, yet conceptually things are more convoluted. What we call the chiastic model of history is driven by the exchange of empowerings where the one inhabits the other. By taking the most antithetical examples of materiality from architectural history, the plastic and the lithic, we begin to understand the psychological aspects of this exchange: a history of dreams, imagination and even hallucination. The technologies involving the plastic offer an enormous array of such imagery, which we start to analyze as part of a fundamental aspect of technology itself. Using the notion of the pharmakon, as developed by Derrida and Stiegler, we study its ambiguities: technology by its nature is both remedy and poison, cure and addiction. Accepting this ambivalence is the explicit goal of pharmacology, which makes the history of soft and hard one of prosthetic extension as much as of mimetic absorption. We will be guided by two architectural fantasists to investigate the what we call the pharmacology of architecture, J. G. Ballard’s fantasy of a house automaton in the case of the plastic, and G. B. Piranesi’s hallucinations of a reversed archeology in that of the lithic.
series Architectural Intelligence
email
last changed 2025/01/09 15:03

_id ecaade2007_005
id ecaade2007_005
authors Larsen, Knut Einar; Scheurer, Fabian; Schindler, Christoph; Stori, Simen
year 2007
title The Trondheim Camera Obscura
doi https://doi.org/10.52842/conf.ecaade.2007.051
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 51-58
summary This paper discusses a project where we, together with a group of 15 graduate students, designed, produced, and built small timber structure (a Camera Obscura) in Trondheim, Norway. The project was part of a full semester course at the Faculty of Architecture of the Norwegian University of Science and Technology (NTNU). The main purpose of the course was to explore the possibilities of prefabrication in timber construction based on file-to-factory processes (digital fabrication). Moreover, we wished to give the students the experience of building a permanent structure in 1:1.
keywords Teaching project 1:1, industry cooperation, digital fabrication, CAD-CAM, camera obscura
series eCAADe
email
last changed 2022/06/07 07:52

_id ijac20086402
id ijac20086402
authors Larsen, Knut Einar; Schindler, Christoph
year 2008
title From Concept to Reality: Digital Systems in Architectural Design and Fabrication
source International Journal of Architectural Computing vol. 6 - no. 4, 397-413
summary One of the challenges for today's architectural designers is the establishment of continuous digital processes between design and fabrication. To achieve this, designers need to acquire knowledge about the production and the methods and tools involved. Two case studies organized at the Norwegian University of Science and Technology (NTNU) on digital timber fabrication investigate the new field of collaboration between architectural designers and fabricators. The studies demonstrate the design potential of acquiring insights into the fabricators' software and digital production machinery and reflect contemporary fabrication technology in formal expression. We identified two different approaches to formal exploration that we defined as "sophistication of the detail" and "variation of the element".
series journal
last changed 2009/03/03 07:48

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