CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 16681

_id cdc2008_349
id cdc2008_349
authors Pantazi, Magdalena
year 2008
title Using Patterns of Rules in the Design Process
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 349-356
summary In the past three decades computational processes were introduced and were widely applied in the field of architecture. This fact imposed questions about the types of strategies that architects apply during the early phase of the design process. The answer to this question became crucial as computational processes, based on algorithms, use explicit rules while in traditional ways the role of rule during the creative phase of design remains unidentified. If we want to effectively introduce computational processes into design then the role of rule in design should be identified. In this paper, I present an experiment where I examine the patterns of rules that architects use during the exploration of a design idea, from the formation of the design problem towards the design solution. Furthermore, I investigate the role that constraints play in the formulation of these design patterns of rules.
email
last changed 2009/01/07 08:05

_id ff2e
authors Paoluzzi, Alberto and Pascucci, Valerio and Sansoni, Claudio
year 1995
title Prototype Shape Modeling with a Design Language
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 59-75
summary A programming approach to the rapid prototyping of architectural design is discussed in this paper. This is done with particular reference to the early steps of design development, where a number of preliminary design alternatives should be generated and evaluated. At this purpose we show that the generation of the 3D shape of each design alternative can be automated starting from the 2D layout of plans, sections and elevations. Each such geometric object can be symbolically defined with few lines of code using design variables and constraint operators. The 3D models generated by evaluation of program scripts may then be used as input to standard engineering evaluation methods concerning costs, heat exchanges and structural behaviour.
series CAAD Futures
last changed 1999/08/03 17:16

_id 2006_392
id 2006_392
authors Papaconstantinou, Georgios
year 2006
title Screen Space: Navigation and Interactivity
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 392-398
doi https://doi.org/10.52842/conf.ecaade.2006.392
summary This paper considers the introduction of both human-computer inteface and interactive multimedia design in the architectural education and practice. The development of information and communication technologies offers to architects new tools of design as well as new areas of architectural practice. What is more decisive is the change of mentality in the way of conceiving space and of the design procedure itself. The question posed is if drawing conventions are changing and in what way? The paper attempts to establish analogies between the recent introduction into architectural thought of notions such as the human body movement, events and scenarios with the development of navigation and interaction principles and conventions in the computer world. The study of human-computer interface contributes in the understanding of the major role of the computer screen as a point of convergence of different representational forms and the emergence of new ones proper to the digital culture.
keywords Multimedia; interface design; interactivity; navigation
series eCAADe
type normal paper
email
last changed 2022/06/07 08:00

_id 1839
authors Papamichael, Konstantinos Michael
year 1991
title Design process and knowledge possibilities and limitations of computer-aided design
source University of California, Berkeley
summary An attempt to determine how computers can be used to assist designers resulted in the development of a design theory, according to which design is 'feeling and thinking while acting.' Design is theorized as living through one's imagination, however being continuously affected by real life itself. The design process is decomposed into elementary activities that are characterized with respect to the nature of knowledge requirements and the degree to which they can be specified and delegated to computers. The results are considered as criteria to determine possibilities and limitations of computer-aided design. An integration of a variety of computer applications tools is proposed towards the design and development of a computer-based Design Support Environment (DSE), that is applicable to any design domain. The proposed DSE automates all specifiable and delegable design activities, while assisting with the nondelegable ones through appropriate user interface. A DSE demonstration prototype is also presented in the Appendix. This prototype addresses the design of fenestration and electric lighting systems of office spaces with respect to comfort, energy and cost.
series thesis:PhD
email
last changed 2003/02/24 20:32

_id ecaade2008_013
id ecaade2008_013
authors Papanikolaou, Dimitrios
year 2008
title Evaluating Assemblies of Planar Parts Using the Liaison Graph and System Dynamics
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 767-774
doi https://doi.org/10.52842/conf.ecaade.2008.767
summary Current research on design and fabrication of planar part assemblies focuses on generative design methods, leaving analysis and evaluation of assemblability to be studied with empirical methods such as physical mockups. As a consequence, there is little understanding on whether a design is assemblable, or on how much time the assembling process might take. This paper proposes a new formal method to evaluate assemblability of interlocking planar parts that uses Network Analysis to evaluate assembly structure and System Dynamics to evaluate performance of assembling process.
keywords System Dynamics, Network Analysis, assembly, liaison graph, Digital Fabrication
series eCAADe
email
last changed 2022/06/07 08:00

_id caadria2019_337
id caadria2019_337
authors Papanikolaou, Dimitris
year 2019
title Architectural Computing - Pedagogical Experiments at the Intersection of Architectural Design and Mechanical Computation
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 511-520
doi https://doi.org/10.52842/conf.caadria.2019.2.511
summary This paper describes the development of a pedagogy that aims to engage architecture students in principles of mechanical computation and to develop critical thinking on how information and computation can be manifested and performed tectonically. I pose the question: Can we create architectures that compute?
keywords mechanical computation; computing machines; architectural education; architectural computing
series CAADRIA
email
last changed 2022/06/07 07:59

_id 2006_720
id 2006_720
authors Papavasiliou, Mattheos
year 2006
title Mediating the Design of a “Digital Park” in Vrilissia Athens
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 720-722
doi https://doi.org/10.52842/conf.ecaade.2006.720
summary Architects trying to promote design decisions to clients are faced with the dilemma of not having definite arguments that would convince clients of taking the right decision. Especially on urban design projects architects are faced with various contradicting wishes of citizens that most of the times is very difficult to justify. The paper exemplifies such a case where the architects had to invent a technique based on the theories of space syntax to help the municipality authorities to evaluate the design of a proposed urban park.
keywords Design decisions; design evaluation techniques; space syntax techniques
series eCAADe
email
last changed 2022/06/07 08:00

_id sigradi2006_p005e
id sigradi2006_p005e
authors Paraguai, Luisa and Tramontano, Marcelo
year 2006
title Pervasive computing: sistemas híbridos interativos [Pervasive computing: Interactive hybrid systems]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 442-446
summary This paper concerns the context of Mobile communication, specifically the interfaces named pervasive computing, and its interferences on the contemporaneous sociability. Not understanding the hybrid systems as a functional-technological question strictly, this paper presents some categories of analysis and artistic projects that reflect in some way the technology used. It proposes also experimentations on the relations human/human and human/machine. After a brief technical approach, the interaction design concept is presented as the theoretical fundament considered on the process of elaboration of those devices.
series SIGRADI
email
last changed 2016/03/10 09:57

_id sigradi2003_048
id sigradi2003_048
authors Parera, Cecilia
year 2003
title Abre los ojos. Taller de Arquitectura de Información (Open the eyes. Studio of Architecture of Information)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Traditionally, Architecture has been associated with the design of environments that support human activities. The organizational rules, basic principles and elements that govern the design of physical worlds are the same that create representations in the digital space. In the Information Age, Architecture has an incredible opportunity to expand its realm and apply its expertise to the organization, utilization and experience of information, developing visualizations that allow users to find their paths to knowledge. The class Information Architecture provided me with basic tools to understand this new environment and to question my convictions of which are the boundaries of Architecture.
keywords Information Architecture; Data Representation; Visualization; Design
series SIGRADI
email
last changed 2016/03/10 09:57

_id d5d0
authors Park, B. S.
year 1996
title Visual Simulation and Perception in Urban Planning
source The Faculty of Environmental Design, Supervisor : Dr. R M Levy, The University of Calgary
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:41

_id caadria2014_522
id caadria2014_522
authors Park, Hyoung-June and Juliann Chen
year 2014
title A Cost-Driven Design Optimization Framework
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 957–958
doi https://doi.org/10.52842/conf.caadria.2014.957
series CAADRIA
type poster
email
last changed 2022/06/07 08:00

_id caadria2008_67_session6b_552
id caadria2008_67_session6b_552
authors Park, Hyoung-June
year 2008
title Evolution + Bim: The Utilization of Building Information Modelling at an Early Design Stage
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 552-559
doi https://doi.org/10.52842/conf.caadria.2008.552
summary The paper introduces an experimental design studio that explores the optimal use of current digital technologies in order to allow the adoption of Building Information Modelling at an early stage of the design process. Based upon outcomes from the aforementioned studio, the paper discusses issues regarding the adoption of BIM.
keywords Building Information Modelling; Design Studio; Design Strategy
series CAADRIA
email
last changed 2022/06/07 08:00

_id caadria2008_55_session5b_452
id caadria2008_55_session5b_452
authors Park, Jae Wan; Yunseok Oscar Kang, Kostas Terzidis
year 2008
title [SIN]uous: Developing a Pattern Fabricator Bridging between Visualization in the Digital and Fabrication in the Physical
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 452-458
doi https://doi.org/10.52842/conf.caadria.2008.452
summary We describe a domain-specific design tool capable of creating and fabricating complicated curvilinear patterns within the early stages of the design. This tool entitled “[SIN]uous” is a parametric design application that allows both the customization and fabrication of dynamic patterns created by the combination of SINE and COSINE functions. This tool allows designers and architects to design curvilinear patterns and manufacture schematic physical models of them in a short period of time, using rapid prototyping equipment such as a laser cutter. This tool consists of several modules, including a pattern maker, a fabricator, and a 3-D simulator. Using this tool, patterns are generated by manipulating variable parameters and fabricated according to the assembly sequence easily and quickly through algorithms by locating nodes of intersections. The end result is an exported computer file compatible with laser cutting technology. We expect that this design tool will facilitate the transition between the virtual and the physical, thus resulting in a better design product.
keywords Pattern; Fabrication; Fabricator; Rapid Prototyping
series CAADRIA
email
last changed 2022/06/07 08:00

_id caadria2013_098
id caadria2013_098
authors Park, Jong Jin and Bharat Dave
year 2013
title Bio-Inspired Adaptive Stadium Façades – An Evolution-Based Design Exploration
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 107-116
doi https://doi.org/10.52842/conf.caadria.2013.107
wos WOS:000351496100011
summary Our research focuses on bio-inspired evolutionary design based on genetic algorithms to explore façade surfacesthat improve adaptivity and solar performance of stadium design during the early stages of design development. This paper describes prototype implementation of an automated computer design system, its architecture, and initial results. Our approach highlights importance of early exploration of architectural geometries by rapidly narrowing down optimised design solutions within an infinite search space of possible design solutions. Additionally, the prototype supports automatic generation of design variations and demonstrates potential use of genetic algorithms as a means to constrained design exploration.  
keywords Adaptive façades, Evolutionary design, Genetic algorithm, Performance simulations 
series CAADRIA
email
last changed 2022/06/07 08:00

_id ijac20108307
id ijac20108307
authors Park, Kat; Nicholas Holt
year 2010
title Parametric Design Process of a Complex Building In Practice Using Programmed Code As Master Model
source International Journal of Architectural Computing vol. 8 - no. 3, pp. 359-376
summary Parameter based design explorations inevitably require a unified master model that represents the current design state, where each parameter being explored is essentially a critical sub-case of this master model. Throughout the constantly changing design state, it is beneficial to maintain a master model that is flexible and adaptive. This paper describes the design process of a complex building whose master model documented the design logic through implementation of software code. This process is illustrated by the case study of Lotte Super Tower (Seoul, Korea) from the beginning of schematic design to end of construction document phase. By maintaining the master model as a platform-free software code, in contrast to platform-dependent methods, the case study illuminates the advantages of documenting the generative logic behind design variations in a way that allows greater flexibility and a higher level of alignment with design intent.
series journal
last changed 2019/05/24 09:55

_id 888f
authors Park, Taeyeol and Miranda, Valerian
year 1997
title Representation of Architectural Concepts in the Study of Precedents: A Concept-Learning System
source Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 123-129
doi https://doi.org/10.52842/conf.acadia.1997.123
summary Learning architectural concepts through the study of precedents is a common activity in design studio. Traditionally, an instructor presents a design concept by showing selected examples using slides, photographs, drawings, texts and verbal analyses. This method relies on a linear mode of conveying design knowledge and is time bound. It emphasizes information retention and recall of facts rather than an understanding of information.

However, if information on architectural precedents are represented digitally in a system designed to promote understanding of the material rather than just present facts, then some disadvantages of the traditional method may be overcome and additional advantages may be achieved. This paper describes a computer-assisted lesson system designed to represent architectural concepts related to spatial composition in design by using graphic images and text and reports on its development, implementation and testing. The system relies on many characteristics, such as accessibility, interactivity, flexibility, rapid feedback, etc., which are known to foster effective concept learning. The paper also evaluates the viability and effectiveness of this system from a technological and logistical viewpoint as well as from a concept learning viewpoint, and concludes with a discussion on other potential applications.

series ACADIA
email
last changed 2022/06/07 07:59

_id lasg_whitepapers_2019_235
id lasg_whitepapers_2019_235
authors Parlac, Vera
year 2019
title Soft Kinetics; Integrating Soft Robotics into Architectural Assemblies
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.235 - 250
summary The project described in this paper explores the integration of custom-made soft robotic muscles into a component-based surface. This project is part of a broader research that focuses on new material behaviors and their capacity to produce adaptive and dynamic material systems. The paper discusses the use of a pneumatic system as a form of material-based actuation. It presents the ongoing research into the capacity of integrated [pneu] structures to generate kinetic movement within a component-based assembly to produce a responsive and “programmable” architectural skin. This is a prototype-based exploration that demonstrates different kinds of movement achieved by different silicone muscle types and proposes a light modular construct, its components, and patterns of aggregation that work in unison with the silicone muscles to produce a dynamic architectural skin. The project is informed by a history of pneumatic structures, the technology of soft robotics, and a kit-of-parts design strategy.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id 73d9
authors Parés, Ariadna Zoppi and Álvarez-Salgado, Darío J.
year 2002
title Archivo Digital de las Obras de Arte de la Ciudad Universitaria: experiencia en el Pregrado de Arquitectura [Digital File of Art of the University City: Degree Experience in Architecture]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 240-244
summary This article describes the experiences in the teorical – practical course “Computer Asisted Design – Level II” in the Architecture career, offer by the LTAD - FAU – UCV. We gave as models to the students of our course real art works, located and visitable in the universiy campus, offering the construction of detailed digital files of them, that will be publish in Internet. Files that can be use in the inventary and conservation of those art works. Important exercise if we consider that this art works are part of theUNESCO Human Cultural Patrimony (http://www.unesco.org). We want that our University asumes this iniciative as integral part of the inventary, conservation and divulgation of the art works integrated to the buildings in the UCV Campus.
series SIGRADI
email
last changed 2016/03/10 09:57

_id acadia20_668
id acadia20_668
authors Pasquero, Claudia; Poletto, Marco
year 2020
title Deep Green
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 668-677.
doi https://doi.org/10.52842/conf.acadia.2020.1.668
summary Ubiquitous computing enables us to decipher the biosphere’s anthropogenic dimension, what we call the Urbansphere (Pasquero and Poletto 2020). This machinic perspective unveils a new postanthropocentric reality, where the impact of artificial systems on the natural biosphere is indeed global, but their agency is no longer entirely human. This paper explores a protocol to design the Urbansphere, or what we may call the urbanization of the nonhuman, titled DeepGreen. With the development of DeepGreen, we are testing the potential to bring the interdependence of digital and biological intelligence to the core of architectural and urban design research. This is achieved by developing a new biocomputational design workflow that enables the pairing of what is algorithmically drawn with what is biologically grown (Pasquero and Poletto 2016). In other words, and more in detail, the paper will illustrate how generative adversarial network (GAN) algorithms (Radford, Metz, and Soumith 2015) can be trained to “behave” like a Physarum polycephalum, a unicellular organism endowed with surprising computational abilities and self-organizing behaviors that have made it popular among scientist and engineers alike (Adamatzky 2010) (Fig. 1). The trained GAN_Physarum is deployed as an urban design technique to test the potential of polycephalum intelligence in solving problems of urban remetabolization and in computing scenarios of urban morphogenesis within a nonhuman conceptual framework.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2016_111
id ecaade2016_111
authors Passaro, Andrés Martin, Henriques, Gonçalo Castro and Paraizo, Rodrigo Cury
year 2016
title Sensitive Shelters: Poetics of Interaction
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 537-548
doi https://doi.org/10.52842/conf.ecaade.2016.1.537
wos WOS:000402063700059
summary This paper describes and reflects about a workshop activity in the field of Digital Manufacturing technologies to build responsive shelters that interact with their users and the environment. It addresses a teaching strategy intended to overcome tooling or the simple use of instruments and proposes instead to frame the production of objects using a new language, or a new operative strategy, directly linked to the production of the objects. It addresses a teaching strategy behind the workshop two main levels: first, by the development of technical skills by means of an operative action directly linked to the production of the object, and not apart from the action of making it (as in learning first and applying later). And second - and no less important -, it helped foster the maturation of critical thinking arising from the creation of a dynamic object of architecture - with moving parts and programmed to respond to its users.
keywords Digital Fabrication; Parametric Design; Responsive Architecture; Sensitive Shelters
series eCAADe
email
last changed 2022/06/07 07:59

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