CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 17659

_id ecaade03_505_156_klinke
id ecaade03_505_156_klinke
authors Klinke-Schroth, Janine
year 2003
title Pictures in Motion - Using moving images to approach urban tasks
doi https://doi.org/10.52842/conf.ecaade.2003.505
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 505-508
summary Pictures in Motion is an elective course offered at the University of Karlsruhe (TH), department of Urbanism and Design. The aim is to give students a chance to get involved with digital processing of data and various programs like picture editing and movie production in order to work in a very early stage of the design process with digital media as a way of a design approach.
keywords Moving images, urban design, conceptual multimedia technologies, visualization, education
series eCAADe
email
more http://www.stba.uni-karlsruhe.de
last changed 2022/06/07 07:51

_id ecaade2013_133
id ecaade2013_133
authors Klofutar Hergerši_, Ana; Punger_ar, Enej and Zupan_i_, Tadeja
year 2013
title Non-Verbal Communication in Collaborative Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2013.1.227
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 227-232
summary The paper introduces a novel approach to understanding the nature of visual communication within the design process in architectural education using open-source interfaces. It derives from the idea that visual non-verbal communication indicates the critical moments of the design process, where communication efficiency could be improved. The aim of this research is to evaluate how effective can non-verbal communication become in the early design phases. We will also discuss how this mode of communication works in collaborative design in architecture and how it relates verbal communication.
wos WOS:000340635300023
keywords Collaboration; collaborative design; architecture; visual non-verbal communication; remote communication.
series eCAADe
email
last changed 2022/06/07 07:51

_id 565a
authors Klos, J., Miller, D. and Wrona, S.
year 1996
title Role of Information in Architectural Design
source PWN
summary Collaborative design is challenging because strong interdependencies between design issues make it difficult to converge on a single design that satisfies these dependencies and is acceptable to all participants. Complex systems research has much to offer to the understanding of these dynamics. This paper describes some insights from the complex systems perspective.
series other
last changed 2003/04/23 15:50

_id caadria2013_176
id caadria2013_176
authors Knapp, Chris
year 2013
title The Hand and the Machine: A Hybrid Approach to Complex Construction in a Work of Sir Peter Cook
doi https://doi.org/10.52842/conf.caadria.2013.633
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 633-642
summary This paper describes and provides a critique of the design and implementation of the “scoops” – a set of bespoke multifunctioning architectural free-form concrete elements that are a highlight of the new Soheil Abedian School of Architecture by the office of Sir Peter Cook and Gavin Robotham (CRAB). The development includes the transfer of analogue design processes into digital 3D modelling, which is then analysed and rationalized via an exchange with consultants and procurement contractors. The complexity of the concrete works necessitated the use of digital fabrication to make their implementation affordable and within time constraints, with said complexity creating a variety of challenges for many aspects of the entire delivery team. The 3D model played a critical role in communicating intent and accuracy at all stages. The use of site-based craftsmanship combined with computer aided design and fabrication overlapped to realize the project.  
wos WOS:000351496100062
keywords In-situ concrete, 3D modelling, Rhinoceros, Peter cook, Digital fabrication 
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2016_787
id caadria2016_787
authors Knapp, Chris; Jonathan Nelson, Andrew Kudless and Sascha Bohnenberger
year 2016
title Lightweight material prototypes using dense bundled systems to emulate an ambient environment
doi https://doi.org/10.52842/conf.caadria.2016.787
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 787-796
summary This paper describes and reflects upon a computational de- sign and digital fabrication research project that was developed and implemented over 2014-2015, with subsequent development continu- ing for applications at present. The aim of the research was to develop methods of modelling, analysis, and fabrication that facilitate integra- tive approaches to architectural design and construction. In this con- text, the development of material prototypes, digital simulations, and parametric frameworks were pursued in parallel in order to inform and reform successive iterations throughout the process, leading to a re- fined workflow for engineering, production, and speculation upon fu- ture directions of the work.
keywords Digital fabrication; biomimicry; ambient environments; grasshopper; computational design
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia14projects_209
id acadia14projects_209
authors Knapp, Chris; Nelson, Jonathan
year 2014
title Cellular Tessallation
doi https://doi.org/10.52842/conf.acadia.2014.209.2
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 209-212
summary Cellular Tessellation is a small yet generous pavilion put on display as part of the Sydney Vivid Light festival in 2014. The project is both spatial and aesthetic, bringing the quality of architectural inhabitation and visceral experience to an urban festival which is typically limited to visual engagement.
keywords light, computational form, geometry, digital fabrication, aluminum
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_195
id ecaadesigradi2019_195
authors Knecht, Katja, Stefanescu, Dimitrie A. and Koenig, Reinhard
year 2019
title Citizen Engagement through Design Space Exploration - Integrating citizen knowledge and expert design in computational urban planning
doi https://doi.org/10.52842/conf.ecaade.2019.1.785
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 785-794
summary A common understanding exists that citizens should become more involved in the design, planning, and governance of the city. Due to a lack of common platforms and difficulties in the meaningful integration of the participatory input, however, the tools and methods currently employed in citizen engagement are often ill connected to the design and governance tools and processes used by experts. In this paper we describe a Grasshopper and Rhino based approach, which allows designers to share a subset of the design space formed by parametric design variants with citizens via the online interface Beta.Speckle. In a user study we evaluated the usability of the tool as well as studied the design choices of participants, which were found to be influenced by preferences for visual order and underlying economic, social, and environmental values. For the future design of participatory exercises, it was concluded that indicators relating to citizens' values and preferences will allow for a more effective exploration of the design space and increase the meaningfulness of results.
keywords design space exploration; citizen engagement; parametric urban design; computational urban planning; space matrix
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id cf2005_1_37_234
id cf2005_1_37_234
authors KNIGHT Michael, DOKONAL Wolfgang, BROWN Andre and HANNIBAL Claire
year 2005
title Contemporary Digital Techniques in the Early Stages of Design
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 165-174
summary This paper reviews the role that computers can play in the early design stages and considers how far recent developments in commercial software have enabled designers to improve design performance through interaction with a CAAD system. An experimental approach is reported on.
keywords design methodology, sketch, traditional, practice
series CAAD Futures
email
last changed 2006/11/07 07:27

_id ecaade03_153_183_knight
id ecaade03_153_183_knight
authors Knight, M. Brown, A.G.P., Hannibal, C., Noyelle, C. and Steer, O.
year 2003
title Measurement of Presence in Large Scale Virtual Environments
doi https://doi.org/10.52842/conf.ecaade.2003.153
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 153-160
summary It is now widely accepted that a sense of presence in a virtual environment is a crucial part of the success of the ‘experience’. This paper extends the authors previous work in naturalistic interfaces and perception of image to test experimentally the degree to which the type of interface and visual nature of the virtual environment determine the experience of presence or ‘being there’ in a large scale architectural virtual environment. The importance of presence to the success of architectural virtual environments is an important discussion. Should architectural VEs strive to be hyper-real (with all the attendant hardware issues of manipulating large amounts of data in real-time) or does a degree of abstraction in representation still afford an acceptable degree of presence?
keywords Virtual Environments, Presence
series eCAADe
email
more www.liv.ac.uk/abe/caadru
last changed 2022/06/07 07:51

_id 9057
authors Knight, M., Bandyopadhyay, S., Berridge, P. and Brown, A.
year 2001
title Digital Hindcasting - Critical Analysis through Virtual Reconstruction
doi https://doi.org/10.52842/conf.ecaade.2001.529
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 529-533
summary Manah is an abandoned oasis settlement in Oman. During what is termed the “Golden period” in the region’s cultural development the settlement became on of the most important cultural centres of the interior. For a long period Manah stood as the seat of learning in sciences and arts. A current project is underway to establish, as far as possible, how the settlement evolved; how tribal, cultural, religious and social factors impinged on Manah as it grew over the years. The work described here is directed as applying computational methods to augment the analysis and critical review of that evolution. We are aiming to explain the evolutionary process using computer mediated techniques, working backwards from the current state, to the inception of the settlement; hence the term Digital Hindcasting.
keywords Reconstruction, Critical Analysis, Settlements
series eCAADe
email
last changed 2022/06/07 07:51

_id 2004_167
id 2004_167
authors Knight, Michael and Brown, Andre
year 2004
title A Portable and Natural Interface to Architectural Virtual Environments
doi https://doi.org/10.52842/conf.ecaade.2004.167
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 167-172
summary In previous papers the authors have described low cost, pragmatic interaction devices for architectural virtual environments, in particular the bike as a means of locomotion around a virtual urban environment. They have also been involved in work on portable systems for city navigation and representation, based around a personal digital assistant running pseudo 3d models of the city with an associated information database. This paper describes work that develops the two ideas of familiar real world interaction device and portability to produce a portable system for interaction with architectural urban models.
keywords Virtual Environments; Locomotion; Portable; Interaction; Navigation
series eCAADe
email
last changed 2022/06/07 07:51

_id 887c
authors Knight, Michael and Brown, André
year 2001
title Towards a natural and appropriate Architectural Virtual Reality: the nAVRgate project. Past, present, future
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 139-149
summary The lure of virtual environments is strong and the apparent potential is enticing. But questions of how Human Computer Interaction (HCI) issues should be handled and married with best practice in Human-Human Interaction (HHI) remains largely unresolved. How should architectural images and ideas be most appropriately represented, and how should designers interact and react through this computer mediated medium? Whilst there is never likely to be unanimity in answer to such questions, we can develop new ideas and new systems, test them, report on them and invite comment. The nature and novelty of virtual environments is such that refinements and innovations are likely to come from a variety of sources and in a variety of ways. The work described here explains the evolution and current plans for the development of a particular approach that has been developed and refined by the authors. Low-cost, effective and appropriate are the key words that have driven the developments behind the evolving nAVRgate system that has arisen from this work, and that is described here.
keywords Virtual Environments, Navigation, Interaction, Perception
series CAAD Futures
email
last changed 2006/11/07 07:22

_id caadria2003_a5-1
id caadria2003_a5-1
authors Knight, Michael W. and Brown, Andre G.P.
year 2003
title NAVRgate X, A Naturalistic Navigation Metaphor for Large Scale Virtual Environments
doi https://doi.org/10.52842/conf.caadria.2003.625
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 625-630
summary This paper describes the latest in a series of real-world, low-cost interfaces for virtual reality. nAVRgate (the AVR being Architectural Virtual Reality) has looked at real-world analogies for interfacing with 'real' virtual environments in an attempt to improve the sense of presence, the phenomenon of sense of presence in virtual environments (VEs) often being seen as the real essence of Virtual Reality (Laurel, 1993)
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2010_135
id ecaade2010_135
authors Knight, Michael W.; Brown, Andre G.P .
year 2010
title Increasing Design Reflection and Improving Feedback using Wikis
doi https://doi.org/10.52842/conf.ecaade.2010.051
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.51-55
summary As architects and educators we are all aware that the methods by which we teach the subject of architecture, and particularly design studio, is different to other lecture based courses. With increasing institutional financial pressure coupled both with increasing student numbers and student expectation of quality feedback, the problems are compounded. Increasingly, we look to technology to provide the answers.
wos WOS:000340629400004
keywords Wiki; Design reflection; Pedagogy; Feedback
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2009_139
id ecaade2009_139
authors Knight, Michael; Dokonal, Wolfgang
year 2009
title State of Affairs - Digital Architectural Design in Europe: A Look into into Education and Practice – Snapshot and Outlook
doi https://doi.org/10.52842/conf.ecaade.2009.191
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 191-196
summary This paper updates a research project that tries to take a snapshot on the use of computers in the average architectural firms in two European countries. Our main interest is to see whether the digital design methods are starting to have an impact in these offices. First results of this research using an online web questionnaire have been presented at the eCAADe 2007 conference in Frankfurt and have been updated and presented at the Sigradi 2008 conference in Havana. At the moment we are working with additional interviews and we are preparing a rerun of the questionnaire to have an idea about the current developments. This paper is still based mainly on the findings we presented at the Sigradi conference to bring this information to the eCAADe community as well. We will be presenting the results of the new questionnaire in Istanbul.
wos WOS:000334282200023
keywords Digital design, early stage design
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2007_204
id ecaade2007_204
authors Knight, Michael; Saeed, Ghousia; Chen, Yu-Horng; Brown, André
year 2007
title Remote Location in an Urban Digital Model
doi https://doi.org/10.52842/conf.ecaade.2007.581
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 581-587
summary The work reported in this paper builds on previous work and deals with two particular aspects that contribute to effective interactive city modelling delivered to small mobile devices ‘on the fly’. Firstly, one strand involved in this study is probing into the perception and understanding of users while using different 3D city model representations on small screen devices. The second strand reported on is concerned with establishing the location of the remote users in an Urban environment.
keywords City modeling, wireless, mobile
series eCAADe
email
last changed 2022/06/07 07:51

_id 96d0
authors Knight, Mike W. and Brown, André
year 2000
title Towards Naturalistic Navigation Metaphors for large scale Virtual Environments
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 247-250
summary This paper looks at the background to the development of alternative interfaces to Virtual Environments and suggests a reappraisal of some of the early work which allowed a sense of presence in the ‚real’ world. Initial work, the virtual exercise bike, is appraised, and new work is described which further develops the development of a low-cost interface system. Work in progress is described which is a combination of hard- and software. The solution described is a ‚hands free’ interface enabling the user to experience a VE in a similar manner to a physical environment, using movements of the head and feet for navigation. Whilst this is possible using expensive, proprietary equipment, the presented solution concentrates on a low cost approach. In line with this, the system uses a low cost gaming environment which is described and evaluated.
series SIGRADI
email
last changed 2016/03/10 09:54

_id ecaade2008_193
id ecaade2008_193
authors Knight, Mike; Chen, Yu-Horng; Winchester, Martin; Brown, Andre
year 2008
title Perception, Placement and Wayfinding Applied to Mobile Architectural Guides
doi https://doi.org/10.52842/conf.ecaade.2008.215
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 215-220
summary This paper describes continuing developments of mobile architectural guides. In using the term mobile we refer to a range of hand-held wireless enabled devices. These device present particular problems in terms of user interaction with a set of graphic and textual information that is intended to deliver information on routefinding and the important architectural features that the user will come across en route. This paper describes some of the issues that arise and user testing to determine improvements to the system being used.
keywords Mobile: Guides: Interface
series eCAADe
email
last changed 2022/06/07 07:51

_id fb37
authors Knight, T.
year 1999
title Applications in architectural design and education and practice
source Report for the NSF/MIT Workshop on Shape Computation, Cambridge, Mass., 25-26 April 1999
summary Shortly after shape grammars were invented by Stiny and Gips, a two part project for shape grammars was outlined by Stiny. In a 1976 paper,1 Stiny described "two exercises in formal composition". These simple exercises became the foundation for the many applications of shape grammars that followed, and suggested the potential of such applications in education and practice. The first exercise showed how shape grammars could be used in original composition, that is, the creation of new design languages or styles from scratch. The second exercise showed how shape grammars could be used to analyze known or existing design languages. Both exercises illustrated the unique characteristics of the shape grammar formalism that helped motivate a quarter century (almost!) of shape grammar work. General but simple, formal yet intuitive: qualities that continue to make shape grammar disciples and confound skeptics. The history of shape grammar applications in architecture and the arts for the two complementary purposes of synthesis and analysis, as well as for a third, joint purpose is sketched in the first section of this report. These three categories of applications do not have rigid boundaries. They are used in this report mostly as a framework for discussion. An overview of the roles of shape grammar applications in education and practice is given in the second section. New and ongoing issues concerning shape grammars in education and practice are discussed in the last section.
series report
last changed 2003/04/23 15:50

_id 2559
authors Knight, Terry W.
year 1991
title Designing with Grammars
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 33-48
summary Shape grammars that generate languages of designs have been used widely over the past several years to describe and understand a diversity of architectural and other styles of designs. These grammars have been developed to address two fundamental concerns in design: 1) the analysis of contemporary or historic styles of designs, and 2) the synthesis or creation of completely new and original styles of designs. Most applications of shape grammars so far have been concerned with analysis. The creative use of shape grammars - the use of grammars to invent new architectural or other designs - has not been exploited nearly as well. A new series of exercises for designing with shape grammars, and also with color grammars, is sketched informally here. These exercises are currently being used in classes in the Architecture and Urban Design Program at U.C.L.A.
series CAAD Futures
last changed 1999/04/07 12:03

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