CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 4362

_id cf2003_m_060
id cf2003_m_060
authors GLASER, D., VOUNG, J., XIAO, L., TAI, B., UBBELOHDE M.S., CANNY, J. and DO, E. Y.-L.
year 2003
title LightSketch - A Sketch-Modelling Program for Lighting Analysis
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 371-382
summary This paper presents a flexible, yet powerful lighting analysis tool, LightSketch. LightSketch is a sketch-based modelling program for lighting analysis. It allows the user to draw both architectural and lighting related symbols which are converted into a 3D model for lighting visualisation. It is motivated by examining the strengths and limitations of current lighting design practices. Its use is illustrated with design scenarios.
keywords sketch, lighting, simulation
series CAAD Futures
email
last changed 2004/10/04 07:49

_id 70c4
authors Gross, M.D., Do, E.Y.-L. and Johnson, B.R.
year 2000
title Beyond the low-hanging fruit: Information technology in architectural design past, present and future
source W. Mitchell and J. Fernandez (eds), ACSA Technology Conference, MIT Press, Cambridge MA
summary Today's commercial CAD software is the product of years of research that began in the 1960's and 1970's. These applications have found widespread use in the architectural marketplace; nevertheless they represent only the first fruits of research in computer aided design. New developments based on research in human-computer interaction (HCI), computer-supported collaborative work (CSCW), and virtual reality (VR) will result in a next generation of tools for architectural design. Although preliminary applications to design have been demonstrated in each of these areas, excellent opportunities remain to exploit new technologies and insights in service of better design software. In this paper we briefly examine each of these areas using examples from our own work to discuss the prospects for future research. We envision that future design technologies will develop from current and traditional conventions of practice combined with forward looking application of emerging technologies. In HCI, pen based interaction will allow architects to use the pencil again, without sacrificing the added power of computer aided design tools, and speech recognition will begin to play a role in capturing and retrieving design critique and discussion. In CSCW, a new generation of applications will address the needs of designers more closely than current general purpose meeting tools. In VR, applications are possible that use the technology not simply to provide a sense of three-dimensional presence, but that organize design information spatially, integrating it into the representation of artifacts and places.
series other
email
last changed 2003/04/23 15:50

_id f8b3
authors Gross, M.D., Do, E.Y.-L. and Johnson, B.R.
year 2001
title The Design Amanuensis. An Instrument for Multimodal Design Capture and Playback
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 1-13
summary The Design Amanuensis supports design protocol analysis by capturing designers’ spoken and drawing actions and converting speech to text to construct a machine-readable multimedia document that can be replayed and searched for words spoken during the design session or for graphical configurations.
keywords Protocol Analysis, Recording, Design Process Research
series CAAD Futures
email
last changed 2006/11/07 07:22

_id cf2003_m_062
id cf2003_m_062
authors JUNG, T., GROSS, M. D. and DO, E. Y.-L.
year 2003
title Light Pen - Sketching Light in 3D
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 327-338
summary We describe a lighting design system driven by sketching on 3D virtual models. Conventional lighting design tools simulate the lighting effects of design decisions such as window locations, surface treatments, and fixture placement. Light Pen takes the inverse approach by allowing the designer to indicate desired illumination on a 3D model. This serves as input to a knowledge-based lighting design system, which recommends what lights to use and where to place them, based on the designer's expressed intentions and on the geometry of the space.
keywords knowledge-based, lighting, sketch, virtual environment
series CAAD Futures
email
last changed 2004/10/04 07:49

_id fcdb
authors Jung, T., Gross, M.D. and Do, E.Y.-L.
year 2001
title Space Pen. Annotation and sketching on 3D models on the Internet
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 257-270
summary Designing a building or a new urban space is collaborative work that involves several people with different backgrounds. To achieve consensus all participants in the process meet to discuss documents such as floor plans and sections. This paper reports on the progress of Space Pen, a new system to allow several users to draw on and annotate a three-dimensional representation of a building remotely over the Internet.
keywords Collaboration, Annotation, Java3D, VRML, And Sketch
series CAAD Futures
email
last changed 2006/11/07 07:23

_id a70b
authors Jung, Th., Do, E.Y.-L. and Gross, M.D.
year 1999
title Immersive Redlining and Annotation of 3D Design Models on the Web
source Proceedings of the Eighth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-8536-5] Atlanta, 7-8 June 1999, pp. 81-98
summary The Web now enables people in different places to view three-dimensional models of buildings and places in a collaborative design discussion. Already design firms with offices around the world are exploiting this capability. In a typical application, design drawings and models are posted by one party for review by others, and a dialogue is carried out either synchronously using on line streamed video and audio, or asynchronously using email, chat room, and bulletin board software. However, most of these systems do not allow designers to embed annotations and proposed design changes in the threedimensional design model under discussion. We present a working prototype of a system that has these capabilities and describe the configuration of Web technologies we used to construct it.
keywords VRML, Immersive Environment, Virtual Annotation, Computer-aided Design, Building Models
series CAAD Futures
email
last changed 2006/11/07 07:22

_id acadia03_043
id acadia03_043
authors Peng, J., Liao, B., Glaser, D., Canny, J. and Do, E. Y.L.
year 2003
title LiQuID: Lighting Quality for Design
doi https://doi.org/10.52842/conf.acadia.2003.337
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 337-345
summary In this paper, we present LiQuID, a tool for seeing lighting quality in design. Photographs are useful vehicles for both describing and making assessments of architectural lighting systems. A significant barrier to using photographs during the design process relates to the sheer volume of renderings that needs to be analyzed. Although there have been efforts to produce novel visualization systems to manage large sets of photographs, this research aims to reduce the complexity by classifying data into representative prototypes. A hypothetical case study is discussed.
series ACADIA
email
last changed 2022/06/07 08:00

_id c078
authors Allegra, M, Fulantelli, G. and Mangiarotti, G.
year 1995
title A New Methodology to Develop Hypermedia Systems for Architecture History
doi https://doi.org/10.52842/conf.ecaade.1995.043
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 43-52
summary This paper illustrates a research project concerning the analysis of architectural works through a comparative study based on hypermedia tools; by exploring the hypermedia, users can find the main subjects relative to the "method " of architectural planning. The use of multimedia in architecture allows the integration in a single system of different types of information which are necessary for the description of a work. texts, designs, photos and sounds. In addition, the hypertext information structure allows the direct intervention on analyzed projects, by pointing out the more important themes and their relationships. Users have the opportunity to immerse themselves in hypermedia and choose the subject to navigate through on each occasion. Our research project aims at developing a prototype concerning two architects. I.L.Kahn and F.L. Wright. The development methodology is based on the key role played by the components of architectonic works, thus allowing users to compare them in a simple and correct way. The methodology used in this work can be extended to other architects or periods, by simply changing the possibility of navigation, i.e. by changing the reading keys.

series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_6.htm
last changed 2022/06/07 07:54

_id 00ae
id 00ae
authors Ataman, Osman
year 1995
title Building A Computer Aid for Teaching Architectural Design Concepts
doi https://doi.org/10.52842/conf.acadia.1995.187
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 187-208
summary Building an aid for teaching architectural design concepts is the process of elaborating topics, defining problems and suggesting to the students strategies for solving those problems. I believe students in Environment and Behavior (E&B) courses at Georgia Tech can benefit greatly from a computer based educational tool designed to provide them with experiences they currently do not possess. In particular, little time in the course (outside lectures) is devoted to applying concepts taught in the course to the studio projects. The tool I am proposing provides students with an opportunity to critique architectural environments (both simple examples and previous projects) using a single concept, "affordances". This paper describes my current progress toward realizing the goal of designing a tool that will help the students to understand particular concepts and to integrate them into their designs. It is my claim that an integrative and interactive approach - creating a learning environment and making both the students and the environment mutually supportive- is fundamentally more powerful than traditional educational methods.

series ACADIA
email
last changed 2022/06/07 07:54

_id cb18
authors Belibani, R., Gadola, A. and Marinelli, A.
year 1995
title Hypervisible Cities: Seville, Barcelona, Lisbon
doi https://doi.org/10.52842/conf.ecaade.1995.161
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 161-168
summary The Hypertext 'HYPERVISIBLE CITIES: SEVILLE, BARCELONA, LISBON" was realised within the interuniversity scientific research "La Prodazione dei circuiti multimediali didattici per l'architettura e l'urbanisticai (The production of multimedia didactic circuits for architecture and urban planning), co-ordinator Prof Paola Coppola Pignatelli - Dipartimento di Progettozione Architettonica e Urbana - Facolta di Architettura, Universita "La Sapienza", Roma, Italia. The aim of the research is the representation through the hypermedia tool of the significant of the cities, perceived through their images. The hypertext it has been attempted to make hypervisible three major cities - Seville, Barcelona, Lisbon - through a horizontal/vertical reading, according to three directions of probing, for comparisons purposes among different methods of growth of the city form.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_21.htm
last changed 2022/06/07 07:54

_id c19c
authors Beliveau, Y.J.
year 1996
title What can real-time positioning do for construction?
source Automation in Construction 5 (2) (1996) pp. 79-89
summary New technologies are now available that can rapidly measure three-dimensional coordinates of objects. The integration of these fast 3-D Real-time Position Measurement (D-RtPM) devices and CAD (3D-RtPM/CAD) technologies can be viewed as a better tool for surveyors or as a means to change the most fundamental concepts of the construction industry. 3D-RtPM/CAD is a better surveying tool; however, 3D-RtPM/CAD as the basis for fundamental change within the construction industry is the issue. There are several potential technologies that can provide real-time position measurement. This paper will limit presentation to two of these. The first is based on recent developments in Global Positioning Systems. The second is a new laser-based product, OdysseyTM (Odyssey is a trademark of Spatial Positioning Systems, Inc.). Odyssey received the NOVA award in March, 1995 because of its recognized performance enhancement to the construction industry. These positioning systems provide the capability for equipment and crafts people to view the project from a graphical representation in which they see their position interactively updated. Potential benefits to the construction industry are presented. The research needed achieving maximum benefits of these systems is also presented.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id e100
authors Bermudez, Julio and King, Kevin
year 1995
title Architecture in Digital Space: Actual and Potential Markets
doi https://doi.org/10.52842/conf.acadia.1995.405
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 405-423
summary As both the skepticism and 'hype' surrounding electronic environments vanish under the weight of ever increasing power, knowledge, and use of information technologies, the architectural profession must prepare for significant expansion of its professional services. To address the issue, this paper offers a survey of the professional services architects and designers do and may provide in digital space, and who the potential clients are. The survey was conducted by interviews with software developers, gaming companies, programmers, investigators, practicing architects, faculty, etc. It also included reviews of actual software products and literary research of conference proceedings, journals, books and newspapers (i.e. articles, classified ads, etc.). The actual and potential markets include gaming and entertainment developments, art installations, educational applications, and research. These markets provide architects the opportunity to participate in the design of 3D gaming environments, educational software, architecture for public experience and entertainment, data representation, cyberspace and virtual reality studies, and other digital services which will be required for this new world. We will demonstrate that although the rapidly growing digital market may be seen by some to be non-architectural and thus irrelevant to our profession, it actually represents great opportunities for growth and development. Digital environments will not replace the built environment as a major architectural market, but they will significantly complement it, thus strengthening the entire architectural profession.
series ACADIA
email
last changed 2022/06/07 07:52

_id 67cd
authors Clibbon, K., Candy, L. and Edmonds, E.
year 1995
title A Logic-Based Framework for Representing Architectural Design Knowledge
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 91-102
summary This paper proposes a logic-based framework for representing and manipulating knowledge during Computer-Aided Architectural Design. The framework incorporates a meta-level architecture to represent declarative design knowledge and strategic knowledge used by the designer. It consists of an object layer, a design requirements layer and strategies for navigating through the design space. An extended first-order logic is described which has been used to represent some examples of architectural knowledge. This computational model is being implemented in KAUS (Knowledge Acquisition and Utilisation System), a general purpose knowledge-based system, founded in Multi-Layered Logic.
keywords Design Knowledge, Strategic Knowledge, Multi-Layered Logic.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id ga0024
id ga0024
authors Ferrara, Paolo and Foglia, Gabriele
year 2000
title TEAnO or the computer assisted generation of manufactured aesthetic goods seen as a constrained flux of technological unconsciousness
source International Conference on Generative Art
summary TEAnO (Telematica, Elettronica, Analisi nell'Opificio) was born in Florence, in 1991, at the age of 8, being the direct consequence of years of attempts by a group of computer science professionals to use the digital computers technology to find a sustainable match among creation, generation (or re-creation) and recreation, the three basic keywords underlying the concept of “Littérature potentielle” deployed by Oulipo in France and Oplepo in Italy (see “La Littérature potentielle (Créations Re-créations Récréations) published in France by Gallimard in 1973). During the last decade, TEAnO has been involving in the generation of “artistic goods” in aesthetic domains such as literature, music, theatre and painting. In all those artefacts in the computer plays a twofold role: it is often a tool to generate the good (e.g. an editor to compose palindrome sonnets of to generate antonymic music) and, sometimes it is the medium that makes the fruition of the good possible (e.g. the generator of passages of definition literature). In that sense such artefacts can actually be considered as “manufactured” goods. A great part of such creation and re-creation work has been based upon a rather small number of generation constraints borrowed from Oulipo, deeply stressed by the use of the digital computer massive combinatory power: S+n, edge extraction, phonetic manipulation, re-writing of well known masterpieces, random generation of plots, etc. Regardless this apparently simple underlying generation mechanisms, the systematic use of computer based tools, as weel the analysis of the produced results, has been the way to highlight two findings which can significantly affect the practice of computer based generation of aesthetic goods: ? the deep structure of an aesthetic work persists even through the more “desctructive” manipulations, (such as the antonymic transformation of the melody and lyrics of a music work) and become evident as a sort of profound, earliest and distinctive constraint; ? the intensive flux of computer generated “raw” material seems to confirm and to bring to our attention the existence of what Walter Benjamin indicated as the different way in which the nature talk to a camera and to our eye, and Franco Vaccari called “technological unconsciousness”. Essential references R. Campagnoli, Y. Hersant, “Oulipo La letteratura potenziale (Creazioni Ri-creazioni Ricreazioni)”, 1985 R. Campagnoli “Oupiliana”, 1995 TEAnO, “Quaderno n. 2 Antologia di letteratura potenziale”, 1996 W. Benjiamin, “Das Kunstwerk im Zeitalter seiner technischen Reprodizierbarkeit”, 1936 F. Vaccari, “Fotografia e inconscio tecnologico”, 1994
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id acadia21_100
id acadia21_100
authors Ghandi, Mona; Ismail, Mohamed; Blaisdell, Marcus
year 2021
title Parasympathy
doi https://doi.org/10.52842/conf.acadia.2021.100
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 100-109.
summary Parasympathy is an interactive spatial experience operating as an extension of visitors’ minds. By integrating Artificial Intelligence (AI), wearable technologies, affective computing (Picard 1995; Picard 2003), and neuroscience, this project blurs the lines between the physical, digital, and biological spheres and empowers users’ brains to solicit positive changes from their spaces based on their real-time biophysical reactions and emotions.

The objective is to deploy these technologies in support of the wellbeing of the community especially when related to social matters such as inclusion and social justice in our built environment. Consequently, this project places the users’ emotions at the very center of its space by performing real-time responses to the emotional state of the individuals within the space.

series ACADIA
type project
email
last changed 2023/10/22 12:06

_id 4248
authors Kalay, Y.E. and Skibniewski, M.J.
year 1995
title Automation in Construction: Fulfilling the promise
source Automation in Construction 4 (1) (1995) pp. 1-3
summary Three years ago, Elsevier Science B.V. has embarked on one of the most important endeavors for the A/E/C community, worldwide. With the help of three dedicated individuals, it has inaugurated a new refereed journal devoted to discussing, critically examining and disseminating the latest developments affecting the processes that lead to the design, construction and use of buildings and other facilities. Unlike other jour-nals in this field, Automation in Construction has been dedicated to exploring the processes and tools used by the A/E/C community, rather than its products. It has been dedicated to issues concerning the A/ E / C community specifically, and to methods, practices and tools that make use of computers in particular, thereby filling a void which existed, until its inauguration, within the A/E/C community's publications.
series journal paper
email
more http://www.elsevier.com/locate/autcon
last changed 2003/06/02 09:30

_id f4d7
authors Madrazo, L.
year 1995
title The Concept of Type in Architecture: An Inquiry into the Nature of Architectural Form
source Swiss Federal Institute of Technology, ETH Zurich
summary The purpose of this dissertation is to investigate the meaning of the concept of Type in the field of architectural theory. Even though the use of the term type by architectural theorists is a relatively recent phenomenon, which can be traced back to Quatremère de Quincy in the early nineteenth century, the idea of Type, as opposed to the explicit use of this term by theorists, has pervaded much of architectural theory ever since Vitruvius. In fact, many theorists have been concerned with issues which convey a notion of Type, like the origins of architectural form, the systematization of architectural knowledge and the understanding of the process of creativity. A basic premise of this work is that to understand the true significance of the idea of Type in architecture, it is necessary to overcome certain traditional views that have associated Type with the work of specific authors at a given time like, for example, Quatremère de Quincy and Semper in the nineteenth century, or Rossi in the twentieth. Only a comprehensive study of the most relevant ideas formulated in the field of architectural theory -beginning with Vitruvius and finishing with contemporary design methodologists- can reveal the essential meaning, or meanings, of Type. This work attempts to provide such a comprehensive study. To derive the fundamental meanings of the concept of Type from the body of the architectural tradition, it has been necessary to proceed, simultaneously, along two different lines: one diachronic, the other synchronic. From a diachronic point of view, the aim has been to trace the evolution of the theories of Type from one author to another, for example from Laugier to Quatremère de Quincy. From a synchronic point of view, the goal has been to disclose the common ideas that lie behind theories formulated at different times, for instance, between Vitruvius' theory of the origins of architectural form and the artistic theory developed after the advent of Gestalt psychology. In recent times, the term type has been used by architectural writers as synonymous with typology. Unfortunately, establishing this identity between type and typology has served to undermine some of the essential meanings conveyed by Type. In the overall context of the architectural tradition, the idea of Type has much deeper implications than those that are confined to the classification and study of building forms. Type embraces transcendental issues of aesthetic, epistemological and metaphysical character; issues that have to do with the most generic problem of Form. Certainly, the essential meaning of Type is intimately related with the more transcendental problem of Form. To explore the relation between the idea of Type and the historical evolution of architectural form, has also been the purpose of this research. As this work attempts to show, the variety of meanings that Type has adopted through history are inseparably connected to the evolution undergone by architectural form. For that reason, this work, although primarily a study of the concept of Type, it is, at the same time, an investigation on the nature of architectural form.
series thesis:PhD
email
last changed 2003/05/10 05:42

_id 9577
authors Matalasov, Michail E.
year 1995
title About Videocomputer Technologies at the Moscow Architectural Institute
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 303-308
summary Historically mock-up projecting turned out to be one of the bases of architectural education in the Moscow Architectural Institute. In spite of the fact, that technical progress did not pass over this Institute, introducing elements of computer techniques into the process of education, traditional methods do still prevail. In some sense it is a positive phenomenon, which does not allow this Institute to become ,one of the many typical ones", though in the epoch of global scientific and technical progress here this situation is forced. Under the economic conditions, established in this country, it is impossible to ensure such computer equipment, which would make the process of teaching students up-to-date methods of computer-aided design possible and really general, and make frontal employment of computers for solving complex design problems quite real. Now we can speak only about selective - optional teaching students mastering computer methods on the modern level. At the same time it was noted repeatedly, that essential defects are common to the traditional designing, especially when it concerns education; these defects are connected with a great degree of abstracting the model of the projected object (by the way this concerns also computer models), realized in the form of a small-scale mock-up. This is due to the representation of the projected object separated from the real environment as well as difference in the scales of the observer and the observed object. Mistakes in perception and appreciation caused in this way affect the efficiency of training disastrously. Luckily the available variety of sufficiently simple and cheap technical devices allows to overcome the mentioned defects to a considerable degree and combining these devices with personal computers makes it possible to enlarge their possibilities considerably. And at the same time due to the specific character of the employment it becomes unnecessary to have a lot of computers and the employed technologies turn out to be more "friendly" to the architect practically not demanding him to have complicated special knowledge. We mean special videocomputer technologies ("multimedia"), including the employment of periscope devices (environmental simulator or "telemaketoscope").
series plCAD
last changed 2000/01/24 10:08

_id 5af8
authors Rosenfeld, Y.
year 1995
title Automation of existing cranes: from concept to prototype
source Automation in Construction 4 (2) (1995) pp. 125-138
summary This paper describes the conversion of an existing full-scale 5-ton payload crane into a semi-automatic "Handling Robot". By its size, degrees of freedom, and mode of operation this crane resembles typical construction cranes, which can be enhanced in the same manner. The new control system allows operation of the crane in either a manual or a semi-automatic mode, and it can be taught to memorize up to 50 different benchmarks, i.e. particular points at the construction site, as well as safe routes among them. The major components of the system include: a programmable controller, three speed regulators, three encoders, several limit switches, a wireless remote control set, and a user-friendly MMI (Man-Machine-Interface). Most of the components can be installed externally in the vicinity of the crane's joints and inside the cabin, with minimal intervention in the original wiring. Following the physical retrofitting of the crane, a series of tests examined performance, accuracy, repeatability, and safety aspects. They demonstrated a 15-50% shortening of typical work cycles, high accuracy and repeatability, and a generally safer operation due to pre-tested paths and smoother movements with less sway and swing of the load.
keywords Construction Automation; Construction Cranes; Robotics; Machine Control
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 14:35

_id 6b82
authors Week, David
year 1995
title The Database Revisited: Beyond the Container Metaphor
doi https://doi.org/10.52842/conf.acadia.1995.053
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 53-70
summary The growth of international networks, and of international trade in general, has increased the opportunities for architects to work together over distance. In our practice at Pacific Architecture, we’ve been using first modems, and now the Internet, to connect co-workers at sites in Australia, Oregon, Scotland, and Papua New Guinea. Design collaboration has been primarily through the e-mail exchange of text and drawings. We’ve also assessed other CMC tools. Products like Timbuktu and video-conferencing software allow for real-time collaboration, based on the metaphor of two (or more) people together at a table, able to see and hear each other, and to work together on the same document. Groupware make intragroup communication the basis for building a workgroup’s knowledgebase. On recent projects, we’ve begun using database software as the basis for collaborative design communication. We’ve taken as a model for data structure Christopher Alexander’s ‘pattern language’ schema. Conversations about the design take the form of a collaborative construction of the language. Inputs into the database are constrained by the ‘pattern’ format. The CAD drawings run in parallel, as an ‘expression’ or ‘instance’ of the language. So far, CAD and database do not have an integrated interface. This paper describes our experience in these projects. It also outlines a set of design criteria for an integrated CAD/database environment economically and incrementally achievable within the constraints of currently available software. Formulating such criteria requires the reconceptualisation of notions of ‘database’. This paper looks at these notions through philosophical and linguistic work on metaphor. In conclusion, the paper analyses the way in which we can use a reframed notion of database to create a useful collaborative communication environment, centred on the architectural drawing.

series ACADIA
last changed 2022/06/07 07:58

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