CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 76d6
authors Kós, José Ripper
year 2002
title The Digital Historical Researcher
doi https://doi.org/10.52842/conf.ecaade.2002.502
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedi_gs / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 502-510
summary Abstract. 3D modeling is many times applied as a tool to represent historical buildings or urban settings. Most of the time, however, its importance in the research process is minimized. Few researchers credit it as an instrument to discover and understand a historical process. The objective of this paper is to present 3D modeling as an important part of an architectural or urban historical research process. This argument is presented through 3D modeling previous experiences related to historical research, the concept of ‘ur-history’, conceived by Walter Benjamin during his major research project about the history of XIX Century Paris and also our research group examination of the growth of a South American city and the design development of a Modern Architecture icon in that city. In both cases historical research was based primarily in the modeling process, which synthesizes all data collected from plans, archive images and documents, books and analyses of existing artifacts.
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2009_1006
id sigradi2009_1006
authors Kós, José Ripper; Thêmis da Cruz Fagundes; Almir Francisco Reis; Filipe Lima Botelho
year 2009
title Modelo urbano 3D como instrumento de integração de pesquisas acadêmicas [3D city model as a tool for connecting academic research]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper describes the city modeling process of Florianopolis, Brazil, within an architecture graduate program. The model focuses the city urban evolution and aims to integrate different research groups that have Florianopolis as their study object. The process of interpreting historical and other analog data in order to include them into the model becomes a tool to connect research information and stimulate collaboration with researchers who have worked separately. We discuss some tools applied to the modeling process and some research projects that are starting to be embedded in the model.
keywords Modelo urbano 3D; evolução urbana; práticas colaborativas; Florianópolis
series SIGRADI
email
last changed 2016/03/10 09:54

_id ecaade2021_131
id ecaade2021_131
authors Körner, Andreas
year 2021
title Thermochromic Animation - Thermally-informed and colour-changing surface-configurations
doi https://doi.org/10.52842/conf.ecaade.2021.2.453
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 453-462
summary All factors of thermal comfort are invisible to humans and do not (yet) impact visual navigation in the built environment. Thermochromic materials change their colour relative to temperature. In architecture, their applications as responsive ornaments and as intelligent composite systems are discussed. Nonetheless, design research on their use together with computational design is scarce. This study investigates thermochromics concerning architectural surfaces. Design and material experiments were conducted to test the hypothesis that thermochromic animation can be configured to visualise invisible parameters of thermal comfort. Scale prototypes were fabricated from different materials and coated with thermochromics. They varied in layer number and sub-coatings. The colour change was observed with several instruments. Heat transfer simulations of digital doppelgangers accompanied the physical experiments. The results suggest that this method can be used to configure thermochromic animation. This can be implemented into a procedural design model for porous and multi-layered thermochromic surfaces in the future. In this, digital simulation and material-based design are combined in a method that advances the use of thermochromic materials in the context of digital architectural design.
keywords thermochromics; fabrication; simulation; materials; colour
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2022_228
id ecaade2022_228
authors Körner, Andreas
year 2022
title Chromogenic Composites - A case study combining thermochromics with heat transfer simulations and digital fabrication in architectural education
doi https://doi.org/10.52842/conf.ecaade.2022.1.291
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 291–300
summary Over the last few decades, environmental considerations have become increasingly important in architecture. To predict and simulate material changes and environmental forces can help architects to articulate surfaces. In architectural education, an increasing amount of the curricula are engaging with aspects of energy design, sustainability, and environmental simulations. The successful integration of related novel technologies in education has been demonstrated in the past. This paper documents a technical seminar that focused on the combination of digital environmental simulations and smart materials to create chromogenic prototypes for environmentally responsive architectural composites. Thermochromic chromogenics are substances that reversibly change colour depending on temperature. Specifically, the task was to come up with novel techniques to combine such materials with varying substrates to achieve dynamic panels. The course design was informed by a variety of design research and learning concepts. Students were asked to use digital heat transfer simulations to predict the smart material changes of computationally designed panels. Each of the eight idiosyncratic prototypes was modified with a variety of techniques and coated with thermochromic ink to achieve complex heat signature patterns. The resulting chromogenic composites were documented and analyzed using photos and infrared thermography. The seminar’s results showed that the three aspects (simulation, material, fabrication) can help to introduce eco-relevant technologies to design education. For this paper, both the outcomes and the course design itself were reviewed to better understand the co-creation process of the three aspects. This evaluation provided a rich repertoire of possibilities to combine different technologies for creative environmental design in architecture; all while maintaining an engaging teaching environment.
keywords Education, Smart Materials, Simulation, Prototyping, Heat Transfer
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2023_120
id ascaad2023_120
authors Körükcü, Berfin
year 2023
title A Framework Proposal for Natural Stone Processing with Robot Arm
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 767-779.
summary Transforming raw stone materials into building elements and materials using traditional tools and methods has a long cultural history. As a reflection of computational design thinking, current production methods have been transferred to digital environments, making them suitable for processing and interacting with numerical machines. Physical media and production processes, which are difficult and slow to change and regulate, have been transferred to the digital environment and made programmable, changeable and open to algorithmic manipulation. The development of digital design and production methods in architecture has also paved the way for the digitalization of natural stone processing applications. Digital Fabrication methods are effective at all scales and stages of architectural processes. In subtractive methods, which is one of the digital fabrication methods, the material is shaped by subtracting parts from the main whole by cutting or milling. Processing with a robot arm is a subtractive production type, such as traditional stone carving. The process consists of the tool attached to the robot arm moving on the block. Along the path followed by the tool, the material is shaped by subtracting it according to the thickness, shape, step distance, progress speed, adjusted depth, and axis. In general, stone processing consists of two steps: rough processing that roughly removes the material layer by layer and fine processing that processes the remaining part precisely to produce a surface finish. The design of this production process creates a relationship between time and quality. At this point, simulation can be used to design the process based on the production tool before production and to provide feedback on the produced form by measuring it to the digital model after production. This study provides a comparative framework for the different processing steps of natural stone materials for robotic fabrication. The research includes collecting data on natural stone processing and robotic fabrication, drawing a framework for the geometric form to be processed, designing the stone processing process with a robotic arm, conducting simulation experiments, and analyzing simulation data. Since performing the experiments in physical would be restrictive in terms of cost and time, simulation technique was preferred. In this way, it was possible to conduct more experiments, and analyzes were strengthened.
series ASCAAD
email
last changed 2024/02/13 14:41

_id c16c
authors Kühn, Christian and Herzog, Marcus
year 1991
title A "Language Game"
doi https://doi.org/10.52842/conf.ecaade.1991.x.o6t
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary This paper examines the role of natural language in architectural design methods. It first investigates the role of language in decomposition and synthesis of architectural design problems giving special attention to Christopher Alexander’s theories. Then the notion of ideal types in architectural design is compared with empirical typologies that regard types as groupings of objects which have certain attributes in common. It is shown that Ludwig Wittgenstein’s game theory of language may serve as a method to cope with an underlying paradoxon of this empirical approach. Finally we present an attempt to use the "language-game " approach to describe and analyze architectural types.
series eCAADe
email
last changed 2022/06/07 07:50

_id 2292
authors Kühn, Christian and Herzog, Marcus
year 1994
title On the Role of Hypermedia in Architectural Design Education
doi https://doi.org/10.52842/conf.ecaade.1994.115
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 115-120
summary Teaching architectural design is not primarily concerned with presenting a body of knowledge analytically, but rather with influencing the way students act in a design situation. Previous design cases play an important part in this process, as they provide students with sets of objectives and corresponding solution patterns. Nevertheless, one of the main problems with using precedents in the design studio is that students take them rather as models to be copied than as starting points for their own research. To overcome this problem, the representation of design cases has to be improved. Our thesis is that in architectural design the structure of a case base of design precedents relies to a large extent on the various, and often conflicting, interpretations of precedents that are provided by architectural theory and discourse. Within a theory of design where exploration is the dominant strategy, we propose a method of using design cases and design theories in an integrated way. Through the use of hypermedia as a medium for representation of design cases, the process of looking for information can be based on the same metaphor as the design process itself.
series eCAADe
last changed 2022/06/07 07:52

_id 6c34
authors Kühn, E., Herzog, M. and Kühn, C.
year 1997
title The Implementation of a Distributed Hypermedia Archive for Architectural Design Precedents
doi https://doi.org/10.52842/conf.ecaade.1997.x.x4h
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary In this paper we present the current state of an ESPRIT IV project the authors are involved in (VHF- A Virtual Hypermedia Factory, grant nr. 22251). The aim of the project is to develop methodologies and technologies for distributed hypermedia production and dissemination. The application scenario of the Austrian partners is the realisation of electronic documentation on Austrian architecture of the 20th century. The partners in the project are the Albertina, a collection of graphic arts that houses a special section for architectural drawings both contemporary and historic, and the Austrian Architectural Foundation, the umbrella organisation of the architectural centres which are established in nine different locations in Austria. The collection of information will be done in a distributed environment and made accessible to the different user groups through specially tailored interfaces.
keywords Hypermedia, Distributed Database, Electronic Publishing, Interface Design
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/kuehn/kuehn.htm
last changed 2022/06/07 07:50

_id acadia17_360
id acadia17_360
authors L'Huillier, Nicole; Machover, Tod
year 2017
title Spaces That Perform Themselves: Multisensory Kinetic Environment for Sonic-Spatial Composition
doi https://doi.org/10.52842/conf.acadia.2017.360
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 360- 365
summary Building on the understanding of music and architecture as creators of spatial experience, this paper presents a novel way of unfolding music’s spatial qualities in the physical world. Spaces That Perform Themselves arose as an innovative response to the current relationship between sound and space, where we build static spaces to contain dynamic sounds. What if we change the static parameter of spaces and start building dynamic spaces to contain dynamic sounds? This project combines architectural theories with musical mastery and computation to create an environment as kinetically undulant and emotionally varied as music itself. To achieve this, a multisensory kinetic room is built in order to augment our sonic perception through a cross-modal spatial choreography that combines sound, spatial movement, light, color and vibration. By breaking down boundaries between disciplines, the possibilities of a new type of architectural typology that morphs responsively with a musical piece can be explored. As a result, spatial and musical composition can exist as one synchronous entity. Spaces That Perform Themselves seeks to contribute a novel perspective to the discourse on leveraging today’s technology to provide a setting to enrich and augment the way we relate with the built environment. This project’s objective is to enhance our perception and challenge models of thinking by presenting a post-humanistic phenomenological encounter of the world.
keywords design methods; information processing; education; art and technology; hybrid practices; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 07:52

_id 9de9
authors Laakso, Mikko
year 2001
title Practical Navigation in Virtual Architectural Environments
source Helsinki University of Technology, Espoo, Finland
summary The interest towards virtual reality (VR) and virtual environments (VE) is growing all the time. The applications being developed for VE run a wide spectrum, from games to business planning. This thesis concentrates on navigation in virtual architectural environments, movement in worlds that are very similar to our own. Navigation in a virtual world should be practical, intuitive and simple. Unfortunately, it is very often far from that - for some reason the usability issues in VEs have been usually left with little attention. Currently it is easy for a user to get lost and disoriented when traveling in a VE. This situation must change, navigating through virtual environments can no longer be considered a task reserved for the experts only. 3D-worlds and architectural applications for the common user require new, intuitive interface techniques. This thesis addresses issues related to both physical and cognitive aspects of navigation as well as theoretical models that bind them together. In the technology survey of this thesis, the virtual environment technology is presented. Different visual display systems, new input devices and some 3D user interface design aspects are described. The literature survey section discusses the main issues concerning navigation theory. The two parts of navigation, travel and wayfinding, are described in detail. The major challenges are discussed and some solutions and various research results are presented. A major part of the thesis consists of the description of HCNav, a new navigation system developed by the author. The system was constructed for use in the virtual room at Helsinki University of Technology. The purpose of HCNav is to provide a very intuitive and practical navigation interface. Three new experimental input devices, namely custom wand, data glove and speech recognition system, were tested. Another important part of the work is to evaluate the effectiveness of the HCNav system. A usability test was conducted to determine if the use of HCNav was actually improving navigation performance. Twelve subjects participated in a test where HCNav was compared with a traditional navigation software used previously in the virtual room. The experiment setup has been described and the results analyzed. The results are promising and show that the navigation methods adopted in HCNav are clearly better.
keywords Virtual Environments, Navigation, Usability
series thesis:MSc
last changed 2003/02/12 22:37

_id sigradi2005_264
id sigradi2005_264
authors Labarca, Claudio M.; Rodrigo Culagovski R., María José Lagos
year 2005
title New Territories: The digital model as a shape-laboratory in architectural education
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 264-269
summary New digital technologies allow architecture students to explore architectural shape freed of many of the formal and physical constraints implicit in traditional analog representation technologies. We believe that this will allow for a greater understanding of the origin of architectural form and the emergence of new project methodologies, informed by current day developments in digital art and visualization systems. Ultimately, the new generation of architects should be able to select, adapt and create digital tools that allow them to process, manipulate and give form to wide-ranging and complex data sets. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2005_591
id sigradi2005_591
authors Labarca, Claudio M.; Rodrigo Culagovski R.
year 2005
title Parametric urban simulation: digital modeling system for building codes
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 591-596
summary Urban building codes include a series of abstract geometric and mathematical prescriptions whose final built result is not easily visualized by non-technical users. This makes an informed public debate about the proposed regulations difficult and leaves the final definition of the exact ratios and formulas in the hands of local governments’ technical consultants. Even these experts usually have only gross numerical approximations, photomontages and other non-rigorous representations of the final built environment on which to base their decisions. We propose a system which, taking as its inputs the roads and lots of the area under consideration, as well as the proposed building codes, generates a detailed three dimensional model that gives neighbors, users and authorities’ access to a common, objective preview of the foreseeable result of the codes under consideration. We believe this will lead to a greater transparency and participation in building code definition and approval processes. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:54

_id ecaade2008_081
id ecaade2008_081
authors LaBelle, Guillaum; Nembrini, Julien; Huang , Jeffrey
year 2008
title Simulation-Driven Design System
doi https://doi.org/10.52842/conf.ecaade.2008.469
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 469-476
summary This paper presents a design process efficiently involving parametric design, realistic physical simulation and rapid-prototyping fabrication for contextual shape adaptation. This case study focuses on lighting simulation for the specific problem of solar energy harvesting. Inspired by the phototropic mechanism, the ability of plants to grow according to the availability of light, an innovative design technique is defined, taking its root in the morphogenetic design school [Hensel, 2004].
keywords Parametric,Simulation, Generative Design, CAD, Phototropism
series eCAADe
email
last changed 2022/06/07 07:52

_id cf2009_771
id cf2009_771
authors LaBelle, Guillaume; Nembrini, Julien and Huang, Jeffrey
year 2009
title Programming framework for architectural design ANAR+: Object oriented geometry
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 771- 785
summary From the recent advent of scripting tools integrated into commercial CAAD software and everyday design practice, the use of programming applied to an architectural design process becomes a necessary field of study. The presented research explores the use of programming as explorative and reflexive medium (Schön, 1983) through the development of a programming framework for architectural design. Based on Java, the ANAR+ library is a parametric geometry environment meant to be used as programming interface by designers. Form exploration strategies based on parametric variations depend on the internal logic description, a key role for form generation. In most commercial CAD software, geometric data structures are often predefined objects, thus constraining the form exploration, whereas digital architectural research and teaching are in need for an encompassing tool able to step beyond new software products limitations.
keywords Parametric design, programming language, architectural Geometry, pro-cessing
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ecaade2010_142
id ecaade2010_142
authors Labelle, Guillaume; Nembrini, Julien; Huang, Jeffrey
year 2010
title Geometric Programming Framework: ANAR+: Geometry library for Processing
doi https://doi.org/10.52842/conf.ecaade.2010.403
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.403-410
summary This paper introduces a JAVA based library for parametric modeling through programming. From the recent advent of scripting tools integrated into commercial CAAD software and everyday design practice, the use of programming applied to an architectural design process becomes a necessary field of study. The ANAR+ library is a parametric geometry environment meant to be used as programming interface by designers. Form exploration strategies based on parametric variations depends on the internal logic description, a key role for form generation. In most commercial CAD software, geometric data structures are often predefined objects, thus constraining the form exploration, whereas digital architectural research and teaching are in need for an encompassing tool able to step beyond new software products limitations. We introduce key concepts of the library and show a use of the library within a form finding process driven by irradiance simulation.
wos WOS:000340629400043
keywords Processing; JAVA; Scene graph; Parametric modeling; Geometry
series eCAADe
email
last changed 2022/06/07 07:52

_id 2de7
authors Lachmi, K., Beatrice, B., Timerman, A. and Kalay, Y.E.
year 1997
title Semantically Rich Building Representation
doi https://doi.org/10.52842/conf.acadia.1997.207
source Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 207-227
summary At the core of any computational system that can support design development, analysis, and evaluation is a building representation which should be able to represent all the different components that make up a building, along with the manner in which they come together. In other words, the representation must be informationally complete and semantically rich. The paper discusses these two criteria in detail, and briefly reviews other research efforts aimed at developing building representations for CAAD that attempt to meet them. Our solution to this problem is then presented. It is aimed primarily at the schematic design phase, the rationale for which is also stated. Taking the view that buildings are unique assemblies of discrete, mostly standardized components, our representation is clearly divided into two components: the Object Database (ODB) which stores detailed information about various building elements, and the Project Database (PDB) which holds information about how these elements are assembled to make up a particular building. An ODB may be shared by many building projects, while the PDB must necessarily be unique to each. The data schemas of both the PDB and the ODB are described in detail and their computational implementation, to the extent that it has been completed, is illustrated.

series ACADIA
email
last changed 2022/06/07 07:52

_id ecaade2021_187
id ecaade2021_187
authors Lacroix, Igor, Furtado Lopes, Gonçalo and Sousa, José Pedro
year 2021
title Integrating Sociological Survey and Algorithmic Modelling for Low-Cost Housing
doi https://doi.org/10.52842/conf.ecaade.2021.1.445
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 445-454
summary This paper presents a study developed in the scope of an ongoing research about the creation of an architectural design system of low-cost housing in Portugal's context. Its goal is to present the survey, analysis and digitization work of a research carried out in the 1960s by Portuguese architect Nuno Portas, with the help of architect Alexandre Alves Costa. The method was to convert mathematical information contained in Portas' and Alves Costa's report from Lisbon's National Laboratory of Civil Engineering (LNEC) into an algorithmic model with Rhinoceros® and Grasshopper® software. Besides revealing for the first time a comprehensive study of this pioneering work, this paper will set the foundations to propose the adaptation of its process into low-cost housing design. The result presented here is an algorithm for selecting the best architectural type from a database of housing floor plans, analyzed by a questionnaire regarding the inhabitants' needs and satisfactions.
keywords sociological survey; algorithmic modelling; low-cost housing; Nuno Portas; Alexandre Alves Costa
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2023_204
id ecaade2023_204
authors Lacroix, Igor, Güzelci, Orkan Zeynel and Sousa, José Pedro
year 2023
title Evolutive Dataset for Social Housing Design Projects through Artificial Intelligence: From pixel to BIM through deep learning
doi https://doi.org/10.52842/conf.ecaade.2023.2.629
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 629–638
summary Establishing an evolutive dataset for architectural rationalization of social housing is technically achievable through artificial intelligence based on deep learning (DL). However, concerning the sensitive quality of social housing, the application of such technology needs to preserve the human factor and relate ethically to architectural design. A reference on this subject is historic Portuguese research from the 1960s and the 1970s. By then, pioneering research at the National Laboratory of Civil Engineering (LNEC), based in Lisbon, explored early computing methods to aid the design process by considering deontological concerns. The authors studied these works to refactor those goals and concerns of technological application and sociological interaction with current digital technologies. When digitizing their processes of creating architectural design instruments for social housing a problem emerged with parsing a dataset of floor plans and using it to generate building information models. Thus, a DL process was explored to achieve an evolutive dataset in the most automated way at the architectural level. The paper presents the implementation of a DL process that recognizes floor plans of social housing and consequently enables the development of an instrument for direct architectural rationalization.
keywords Artificial Intelligence, Machine Learning, Deep Learning, BIM, Social Housing, Evolutive Dataset
series eCAADe
email
last changed 2023/12/10 10:49

_id sigradi2018_1600
id sigradi2018_1600
authors Lacroix, Igor
year 2018
title Guerrilla urbanism and digital production: a study of temporary occupation of public spaces
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1159-1166
summary The paper presents some of the spatial production involved in three events promoted by different organizations in the city of Brasilia, Brazil. The role of architecture was to materialize sensations, experiences and phenomena for the people who participated. This production defines a kind of urbanism produced by groups of people who are temporarily using public spaces of the city with creativity. Limited by minimum time and budgets, and located in a place where high technology is scarce, handcraft is a necessity in all production processes. The main intention is to analyze how the use of advanced technology corresponds to this type of situation.
keywords Parametric Design; Artistic Production; Ephemeral Architecture; Urban Intervention; Guerrilla Urbanism
series SIGRADI
email
last changed 2021/03/28 19:58

_id ijac202220407
id ijac202220407
authors Lacroix, Igor; Orkan Zeynel Güzelci; Gonçalo Furtado Lopes; José Pedro Sousa
year 2022
title Connecting the Portuguese system of evolutive housing with building information modeling: From analogical to digital methods
source International Journal of Architectural Computing 2022, Vol. 20 - no. 4, pp. 801–816
summary In Portugal, in the 1960s and 1970s, there was research concerning a system of the architectural design of housing for economically less favored populations, which related sociological information with analogical computational methods and culminated with its application in the Local Ambulatory Support Service (SAAL). This article presents the digitization process of these methods for the development of an architectural design system for social housing. The main goal is to improve methodological procedures for the original research and, specifically, to adapt them to computational design and modeling processes. To this end, this research transposed the aforementioned methodology into an algorithmic model that matches sociological information acquired from an online form with a database of social housing floor plan images to generate a building information modeling (BIM) directly from the selected image source. The result is an algorithmic model informed by sociological data linked with a BIM model to enable further rationalization of architectural design.
keywords evolutive housing, social housing, local ambulatory support service, sociological survey, algorithmic modeling, building information modeling
series journal
last changed 2024/04/17 14:30

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