CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 17440

_id cf2017_457
id cf2017_457
authors Erdine, Elif; Kallegias, Alexandros; Lara Moreira, Angel Fernando; Devadass, Pradeep; Sungur, Alican
year 2017
title Robot-Aided Fabrication of Interwoven Reinforced Concrete Structures
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 457.
summary This paper focuses on the realization of three-dimensionally interwoven concrete structures and their design process. The output is part of an ongoing research in developing an innovative strategy for the use of robotics in construction. The robotic fabrication techniques described in this paper are coupled with the computational methods dealing with geometry rationalization and material constraints among others. By revisiting the traditional bar bending techniques, this research aims to develop a novel approach by the reduction of mechanical parts for retaining control over the desired geometrical output. This is achieved by devising a robotic tool-path, developed in KUKA|prc with Python scripting, where fundamental material properties, including tolerances and spring-back values, are integrated in the bending motion methods via a series of mathematical calculations in accord with physical tests. This research serves to demonstrate that robotic integration while efficient in manufacturing it also retains valid alignment with the architectural design sensibility.
keywords Robotic fabrication, Robotic bar bending, Concrete composite, Geometry optimization, Polypropylene formwork
series CAAD Futures
email
last changed 2017/12/01 14:38

_id cf2019_041
id cf2019_041
authors Erhan, Halil; Barbara Berry, John Dill and Akanksha Garg
year 2019
title Investigating the Role of Students’ Representation Use Patterns in Spatial Thinking
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 331-346
summary Teaching spatial thinking explicitly helps students develop spatial abilities. In this paper, we present our initial findings from an experiment that explored how first year students who successfully completed an introductory spatial thinking course, demonstrated their use of three design representations: sketching, digital and physical modeling. Students were asked to solve a design problem requiring spatial thinking at the same level of complexity as their course project. Video data from twelve participants were analyzed and results from an independent expert panel review of students’ solutions, and use of representations were compiled. Our results show high variability in both the quality of students’ solutions and their use of the three modes of representation. We discovered many students used embodied actions in solving the spatial problem and explaining solutions. These results will inform a revision of our course and curriculum supporting spatial thinking in undergraduate design students.
keywords spatial thinking, design pedagogy, design representations
series CAAD Futures
email
last changed 2019/07/29 14:15

_id caadria2007_399
id caadria2007_399
authors Erhan, Halil; Fatiha.D.Jebbar
year 2007
title Pair-Colloborated Usability Study of RaBBiT in Requirements Modeling and Generation
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.n6c
summary The traditional manual methods of programming in architectural design have definite disadvantages that could, in part at least, be overcome by computational support. We have developed RaBBiT, a support tool for programming that can be easily adapted to various programming styles end terminologies. In the present paper, we report on the evaluation of its usability in requirements modeling by expert designers. The evaluation is performed through the following steps: (a) measuring usefulness of RaBBiT and its effectiveness in requirements modeling and generation and (b) assessing the usability of RaBBiT by applying ‘pair-collaborated usability evaluation using heuristics’.
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2017_402
id cf2017_402
authors Erhan, Halil; Shireen, Naghmi
year 2017
title Juxtaposed Designs Models: A Method for Parallel Exploration in Parametric CAD
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 402-412.
summary Computational tools mainly support authoring single-state models, which fall short in enabling designers to work with multiple solutions side-byside. This is a natural design behaviour commonly observed when designers use other media or improvise digital tools to explore alternatives. In this paper we attempt to formalize a method that aims to help designers to create multiple design alternatives derived from a base parametric model and its controllers. The goal is to change alternative designs such that each alternative can respond to changes as their internal structures allow. We present five assumptions on the tools that this can be achieved and also a parametric design pattern to be used in similar situations. Despite the complexity of the models, we can demonstrate the possibility of working with multiple solutions in architectural design.
keywords -
series CAAD Futures
email
last changed 2017/12/01 14:38

_id acadia14_619
id acadia14_619
authors Erhan, Halil; Wang, Ivy; Shireen, Naghmi
year 2014
title Interacting with Thousands: A Parametric-Space Exploration Method in Generative Design
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 619-626
doi https://doi.org/10.52842/conf.acadia.2014.619
summary Although generative and parametric design methods open possibilities for working with a large number of solutions, there is almost no computational support for designers to directly manage, sort, filter, and select the generated designs. In this study, we propose an approach that presents a similarity-based design exploration relying on similarity indices that aims to reduce and collapse design space into manageable scales.
keywords parametric design, generative methods, design space reduction, similarity metrics and indices, similarity matrix; BIG DATA
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

_id acadia13_173
id acadia13_173
authors Ericson, Mark
year 2013
title Manufacturing Method: A study of the stereotomic methods of Guarino Guarini
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 173-178
doi https://doi.org/10.52842/conf.acadia.2013.173
summary Methods of architectural representation are often considered fixed, scripted and defined.Methods are learned and acquired through the memorization and comprehension of specific rule sets. While these rules and conventions allow for legibility and communication between various sites, participants and drawings, they also have tendency to produce similar results. This paper considers the potential of manufacturing architectural methods through a detailed study of historic modes of representation. It examines the drawings of the Italian architect Guarino Guarini (1624-1683) and demonstrates the means by which he adapted stereotomic methods and Euclidian propositions to respond to specific architectural conditions. It argues that Guarini’s engagementwith the details of both method and instrumentality offer potential to the current studies in the development of form finding methodologies. If we are to continue to expand the methodological framework of architectural production through slow and tedious instrumental work, we must apply the same level of analysis to our historical precedents. Doing so will enable a finer grained manipulation of instrumentality through an increased focus not on the manufacturing of form but rather the manufacturing of method. Examples of drawings by the author and of students explain and support the text.
keywords Guarino Guarini, baroque, stereotomy, geometry and architecture, representation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

_id acadia14_125
id acadia14_125
authors Ericson, Mark
year 2014
title Euclid's Wedge
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 125-134
doi https://doi.org/10.52842/conf.acadia.2014.125
summary This paper examines the development and usage of a computational drawing practice that emerged from Euclid’s Elements (300.B.C).
keywords Euclid, Geometry, Stereotomy, Representation, Computational design research and education, Work in Progress
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

_id de62
authors Eriksson, Joakim
year 1998
title Planning of Environments for People with Physical Disabilities Using Computer Aided Design
source Lund Institute of Technology, School of Architecture
summary In the area of environment adaptations for people with physical disabilities, it is of vital importance that the design is optimized considering the human-environment interactions. All involved persons in such a planning process must be given sufficient support in understanding the information, so that everyone can participate actively. There is an apparent risk that discussions will be kept between experts, due to difficulties in understanding the complex and technical adaptation issues. This thesis investigates the use of computer-based tools for planning/designing environments for physically disabled people. A software prototype, and a method to use such a tool in the planning process, was developed and evaluated, based on the findings from six case studies of real planning situations. The case studies indicated that although such a tool would support the design, as well as the dialog between the participants, a certain level of technical and economical efficiency must be obtained. To facilitate the professional planner's work, an important issue is to maintain a large library of 3D objects. With the latest prototype implementation, it was found that such a planning tool can be produced, even when using consumer-oriented computers. One previous critical factor, interactive manipulation of 3D objects, can now be achieved if utilizing modern graphic cards with 3D acceleration. A usability test was performed to evaluate the prototype's basic operations, involving two groups of future users: five occupational therapist students, and four persons with major physical impairments. It was found that although the usability was satisfactory for the basic tasks, several items needed to be improved or added in future versions. It is important with an integrated support for manikins, in order to evaluate, e.g., wheelchair accessibility, reach ability, positioning of handrails, etc. This thesis reviews and compiles published anthropometrical and biomechanical data into a uniform segment-by-segment structure, in order to aid the design and modifications of manikins. The compilation was implemented as a spreadsheet document. An MRI investigation of the neck-shoulder region was performed on 20 healthy Scandinavian, female volunteers, measuring various musculoskeletal properties. These measurements can be used for further refinements of manikin specifications and biomechanical models.
keywords Rehabilitation; Disability; Adaptation; Participatory Planning; Design Tool; 3D Graphics; Computer Aided Design; Virtual Reality; Manikin; Anthropometry; Biomechanics; Magnetic Resonance Imaging; Cervical Spine Kinematics
series thesis:PhD
email
more http://www.lub.lu.se/cgi-bin/show_diss.pl?db=global&fname=tec_250.html
last changed 2003/02/26 09:21

_id ecaade2009_160
id ecaade2009_160
authors Erinsel Önder, Deniz; Gigi, Yildirim
year 2009
title Urban Spaces by the Space Syntax Method: A Proposal for the South Haliç Region
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 827-834
doi https://doi.org/10.52842/conf.ecaade.2009.827
wos WOS:000334282200101
summary For a designer-architect to be able to make accurate predictions for any particular urban space, he/she needs to know the development stages of the city, as well as the city’s various features across time. Thus, it is necessary to read the different segments that constitute the city to reveal its historical, cultural, social, physical and symbolic features. The aim of this study is to determine the social and physical problems of a historical urban space and subsequently to introduce physical and functional suggestions to improve the identified problems, and for the development of the area. The South Haliç Area was chosen as a work-space because of its special importance in protecting the historical and cultural heritage found there and transferring it to future generations. With this in mind, in addition to literature studies, on-site observations and interviews, the area has been analyzed and evaluated using the space syntax method. The suggestions developed for the identified problems and solutions have been re-analyzed, and both the present data and the data obtained after the suggestions have been examined and the results have been presented.
keywords Reading space, space syntax, The South Haliç Region
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2023_288
id ecaade2023_288
authors Erioli, Alessio
year 2023
title Architectural Assemblages as Computational Medium: Introducing Assembler, a tool for the design and study of architectural assemblages
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 589–598
doi https://doi.org/10.52842/conf.ecaade.2023.1.589
summary Assembler is a computational tool designed for the creation and study of assemblages in architecture, interweaving mereology, combinatorial design, and decision at scale. The tool leverages the potential of automation and repeated parts to generate scalable and spatially heterogeneous assemblages, emphasizing the computational role of both parts and relations in creating emergent qualities. Assembler utilizes iterative, rule-based heuristic, enabling computation across scales via part/assemblage/environment relationhood. The design process is understood as a decision network, where the user has control over the design of parts, connections, and heuristics of the system, and the tool enacts those decisions in space and time. After a theoretical contextualization and an overview of precursors and precedents in architecture and combinatorial design, the tool logic is explained and its current status and potential developments are discussed.
keywords Assemblage, Architecture, Mereology, Computation, Intelligence, Tools
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2022_78
id ecaade2022_78
authors Eroglu, Ruºen and Gül, Leman Figen
year 2022
title Architectural Form Explorations through Generative Adversarial Networks - Predicting the potentials of StyleGAN
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 575–582
doi https://doi.org/10.52842/conf.ecaade.2022.2.575
summary In recent years, generative models have been rapidly transforming into a broad field of research, and artificial intelligence (AI) works are increasing. Since deep learning technologies such as Generative Adversarial Networks (GANs) providing synthesized new images are becoming more accessible, researchers in the design and related fields are very much interested in adapting GANs into practice. Especially, StyleGAN has a strong capability for image learning, reconstruction simulation, and absorbing the pixel characteristics of images in the input dataset. StyleGAN also produces similar imitation outputs and summarizes all the input data into one "average output". The study aims to reveal the potential of these outputs that can be employed as a visual inspiration aid for designers. This article will discuss the outputs of the experiments, findings, and prospects of StyleGAN.
keywords Artificial Intelligence, Machine Learning, Generative Adversarial Networks, StyleGAN
series eCAADe
email
last changed 2024/04/22 07:10

_id 25de
authors Ervamaa, Pekka
year 1993
title Integrated Visualization
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 157-160
summary The Video and Multimedia studio at VTT, Technical Research Centre of Finland, started with endoscopy photography of scale models. Video recordings has been made since 1985 and computer graphic since 1989. New visualization methods and techniques has been taken into use as a part of research projects, but mainly we have been working with clients commissions only. Theoretical background for the visualizations is strong. Research professor Hilkka Lehtonen has published several papers concerning the theory of visualization in urban planning. This studio is the only professional level video unit at Technical Research Centre, which is a large polytechnic research unit. We produce video tapes for many other research units. All kind of integrated methods of visualization are useful in these video productions, too.
keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id ecaadesigradi2019_027
id ecaadesigradi2019_027
authors Erzetic, Catherine, Dobbs, Tiara, Fabbri, Alessandra, Gardner, Nicole, Haeusler, M. Hank and Zavoleas, Yannis
year 2019
title Enhancing User-Engagement in the Design Process through Augmented Reality Applications
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 423-432
doi https://doi.org/10.52842/conf.ecaade.2019.2.423
summary Augmented Reality (AR) technologies are often perceived as the most impactful method to enhance the communication between the designer and the client during the iterative design process. However, the significance of designing the User Interface (UI) and the User Experience (UX) are often underestimated. To intercede, this research aims to employ new and existing techniques to develop UI's, and comparatively assess "the accuracy and completeness with which specified users can achieve specified goals in particular environments" (Stone, 2005) - a notion this research delineates as 'effectiveness'. Prompted by the work of key scholars, the developed UI's were assessed through the lens of existing UI evaluation techniques, including: Usability Heuristics (Nielsen, 1994) and Visual and Cognitive Heuristics (Zuk and Carpendale, 2006). In partnership with PTW Architects, characteristics such as the rapidity and complexity of interactions, in conjunction with the interface's simplicity and intuitiveness, were extracted from 15 trials underwent by architectural practitioners. The outcomes of this research highlights strategies for the effective development of user interface design for mobile augmented reality applications.
keywords User Interface; Human Centered Design; User Experience; Heuristics; Usability Inspection Method
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id esaulov02_paper_eaea2007
id esaulov02_paper_eaea2007
authors Esaulov, G.V.
year 2008
title Videomodeling in Architecture. Introduction into Concerned Problems
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary Since the very 1st year Russian Academy of Architecture and building sciences that was established in 1992 by the Presidents’ decree as the higher scientific and creative organization in the country has always paid much attention to supporting and developing fundamental investigations in architecture, town-planning, building sciences, professional education and creative practice. Study of the birth process of the architectural idea and searching for tools assisting the architect’s creative activity and opportunities for adequate transfer of architectural image to potential consumer – relate to the number of problems which constantly bother the architectural community. Before turning to the conference, let us set certain conditions that have a significant impact on the development of architectural and construction activity in modern Russia.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id fa6e
id fa6e
authors Escayola, Rosa María; Bauleo, Silvina A.; Diez, Leonardo Pablo
year 2004
title DISTANCE TEACHING OF MATHEMATICS FOR STUDENTS OF ARCHITECTURE: IS IT POSSIBLE?
source Proceedings of the Fourth International Conference of Mathematics & Design, Special Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 105-109.
summary On the basis of our experience as teachers of Mathematics in the School of Architecture of the University of Buenos Aires and with the support of an expert designer of image and sound, we undertook the task of distance teaching the subject Mathematics II for students of Architecture. The academic guidance of Ms Spinadel, PhD, the university’s authorization and the support of a computer platform provided by Nueva Internet S.A. have enabled the completion of this project. We were encouraged to set up the distance teaching of the subject by the many advantages the system offers, namely, the chance for students to work at home with a computer-based platform containing all of the subject’s contents and to integrate and apply all the knowledge acquired in architectural contexts; and the chance for teachers to offer on-line guidance and tutorials. Distance teaching is not to be understood or configured as an accumulation of calculus procedures. Rather, it should be thought of as having the major aim of promoting the full development of the students’ imagination for the solution of architectural design problems. For that purpose, students must become familiar with the interface to be used as the virtual classroom, read the theoretical introduction to every one of the units, solve application problems (the students are provided with all the material, which they can visualize on line or print), and send their tutor all the queries they may have so that the process of teaching and learning is facilitated and enriched. The solution to exercises is presented in a didactic manner and students can resort to additional bibliography, image and formula galleries and a technical help forum provided by the software firm. A virtual classroom has been set up where students and teachers interact all the time. Students must also submit integrative assignments, which are corrected by the tutor and will form part of the subject’s final assessment, together with an in-person exam at the end of the semester. Excellent results have been obtained so far, being that this is the first time a subject of the Architecture course is taught this way. This paper is intended to share this experience and show how, in spite of the modality of the subject, the interaction achieved between students and teachers has proved to be very enriching.
series other
type normal paper
email
last changed 2005/04/07 12:50

_id caadria2023_442
id caadria2023_442
authors Escobar, Daniel, Navarro, Carlos and Papaspyrou, Evangelia
year 2023
title An Attention Economy Theme Park
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 209–218
doi https://doi.org/10.52842/conf.caadria.2023.1.209
summary Planetary scale computation is evolving the way we digitize the physical urban space. The following research aims to provide an architectural response to the accelerating digitization of our physical world and societal life processes of economy and communications. It acknowledges the legitimate bias in the perceptual value of territories favored by the new Attention Economy of the Metaverse and Blockchain-based Virtual Environments. It proposes the analogy of a theme park derived from the distorted collective vision of today’s reality, of a reduced collection of favored attraction locations. The research provides first a review of contemporary studies related to the operation of the Attention Economy in the Metaverse, Web3 platforms, and Gamified Virtual Environments, as well as studies on recent architectural expressions or typologies of these spaces. A series of methodologies are described next to convey the impact of recent advances in Artificial Intelligence (AI) on the creation of digital personas and worldmaking for this type of economy. The methodologies comprise a three-stage workflow based on data mining and curation, processing through AI-aided generative methods, and implementation with game engine environments, ultimately discussed regarding simulation and creative agency.
keywords attention economy, virtual environments, embodiment, digital twin, multimodal AI
series CAADRIA
email
last changed 2023/06/15 23:14

_id ascaad2021_124
id ascaad2021_124
authors Eshaghi, Sarvin; Sepehr Afshar, Güzden Varinlioglu
year 2021
title The Sericum Via: A Serious Game for Preserving Tangible and Intangible Heritage of Iran
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 306-316
summary Efforts to preserve cultural heritage have continued throughout history, and currently use game technology. Serious games, with their audio-visual features make it possible for players to absorb and retain the often rather arid data of heritage. Furthermore, such technology facilitates the transmission of heritage globally amongst remote people, without the need to commute personally. Exploring the literature, we noted a lack of local game culture in Iran, and in the Middle East more broadly. This region is limited in terms of the existing global game industry, and the introduction of its culture to the world depends on the global market. This ascertains the paper's research problem: the need for more local games in the field to promote local historical culture. Hence, the paper aims to preserve and disseminate the tangible and intangible cultural heritage of its focus area, Iran’s Silk Roads and its caravanserais, by developing and testing a serious game named The Sericum Via. It has a non-linear narrative, engaging the player in a long journey visiting the Safavid caravanserais on the Silk Roads, using their detailed information. The game's text-based and strategic environment demands decision-making skills throughout the game and is challenging enough to make the player revisit the game frequently.
series ASCAAD
email
last changed 2021/08/09 13:13

_id ecaaderis2023_5
id ecaaderis2023_5
authors Eslamiad, Nasim, De Luca, Francesco, Sepúlveda, Abel and Sakari Lylykangas, Kimmo
year 2023
title Methodology for Improving Wind Comfort in a Cold Region Through Modular Urban Elements
source De Luca, F, Lykouras, I and Wurzer, G (eds.), Proceedings of the 9th eCAADe Regional International Symposium, TalTech, 15 - 16 June 2023, pp. 5–14
summary This paper discusses wind comfort improvement strategies as a crucial microclimatic issue in urban planning. The investigation used pergolas as a wind catcher/breaker element to improve wind comfort at the pedestrian level in Tallinn, Estonia, during extraordinarily windy and cold times of the year. We analyzed the impact of buildings and other surrounding elements on wind flow to design pergolas as windbreakers. Case studies include three urban areas. The wind flow has been simulated using Computational Fluid Dynamics (CFD) on the micro-climate scale using ENVI-met. The CFD analysis allowed us to understand urban wind flow phenomena and apply solutions to mitigate distress and guarantee more comfort. According to the CFD results, the urban zones show a high rate of wind speed under different meteorological conditions and, consequently, extreme wind discomfort. The analysis results of 48 scenarios based on different meteorological cases were used to select the most performative retrofit solution and provided insight into windbreak pergolas’ size, layout, and location to provide comfort. Thus, improved geometrical models of case studies were simulated and analyzed. The results showed that the designed pergolas offer high wind comfort at the pedestrian level, especially in open urban areas, and could assist municipalities, city planners, and urban designers in creating more comfortable and sustainable urban environments.
keywords Sustainable urban environment, Computational Fluid Dynamics (CFD) analysis, wind comfort, wind chill, windbreaker element
series eCAADe
email
last changed 2024/02/05 14:28

_id sigradi2006_c198d
id sigradi2006_c198d
authors Espina B, Jane; Oliva, Javier; Rincón, Francisco and Herrero, Pilar
year 2006
title Entornos Virtuales y su interconectividad en la WEB para la planificación urbana [Virtual Environments and their Interconnectivity in the Web for the Urban Planning]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 350-354
summary Virtual Environments and their Interconnectivity in the Web for the Urban Planning. This work presents the creation of virtual environments based on the urban space of the Plaza Baralt in Maracaibo, Venezuela; in defined historical moments as study scenarios, using autonomous virtual agents. The selection of the scenarios is based in the analysis of the place in the present, and the study of multimedia material of the period 1920-2006. The main objective is developing virtual environments, incorporating the interconnectivity in the Web into a multi-user system, for the urban planning. Methodologically, it's divided into the following phases: 1) Data search; 2) Study of the social, cultural, religious and economical activities of the square; 3) Analysis of the urban space; 4) Virtual reconstruction of the scenarios in the present and in the period between 1900 - 1927; 5) VRML exporting ; 6) Characters' animation; 7) Integration of the models into a multi-user system; and 8) Web event for the presentation of the results.
series SIGRADI
email
last changed 2016/03/10 09:51

_id sigradi2020_499
id sigradi2020_499
authors Espina Bermúdez, Jane
year 2020
title Information, processing and visualization of historical traces and architectural and urban fragments in Maracaibo: A theoretical-methodological approach from information technologies
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 499-507
summary The work presents a theoretical-methodological proposal for the registration, processing and visualization of historical traces and architectural and urban fragments of the Spanish- American models and the oil camp established in Maracaibo, based on ongoing research. The methodology involves theoretical and methodological approaches to Architecture, Urban Planning, History, Geography, Applied Computing. Digital technologies will allow the updating and systematization of data and information of the intangible and tangible components of urban models for their incorporation into the digital medium and collaborate in their patrimonial protection. Results: conceptualization and characterization of urban models; virtual environments, database proposal.
keywords Traces, Fragments, Digital Technologies, Information, Urban Models
series SIGraDi
email
last changed 2021/07/16 11:49

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