CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2016_036
id ecaade2016_036
authors Varinlioglu, Guzden, Halici, Suheyla Muge and Alacam, Sema
year 2016
title Computational Thinking and the Architectural Curriculum - Simple to Complex or Complex to Simple?
doi https://doi.org/10.52842/conf.ecaade.2016.1.253
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 253-259
summary Recent trends in architectural education and practice have encouraged the use of computational tools and methods for solving complex design problems. Newer technology can augment the design process by applying progressively more-advanced computational tools. However, the complex nature of these tools can lead to students getting lost at the skill-building stage, they can become trapped in computational design terminology, leading to designs of limited spatial quality. This paper introduces a pilot study from Izmir University of Economics (IUE) for the integration of computational design technology in the undergraduate architectural curricula, based on a workshop series using a top-down teaching strategy.
wos WOS:000402063700028
keywords Basic design; learning outcomes; keyword analysis; visual scripting environment (VSE)
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia22_138
id acadia22_138
authors Varinlioglu, Guzden; Balaban, Ozgun; Tsai, Daniel; Wu, Charles Ngai-Hang; Nagakura, Takehiko
year 2022
title Learning from Players
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 138-149.
summary This paper explores the unconventional decision-making environment of gamification to uncover past urban networks. To test the validity of decision making behavior of humans in the simulated topography, we designed, implemented, and tested a serious board game simulating the urban networks of the past. Using the topography, we abstracted, simplified, and represented several layers of GIS data into hexagon tiles to design a board game. The game also employs playing cards, divided into chance and trade cards, which are used to determine players’ movement on the board and their scores. In the game environment, we simulate the movement of trade, while the players, as agents, explore and reveal possible intercity networks. We monitor and document the gamers’ pathfinding/pathmaking decisions and use these to make comparisons with computational simulations. By tracking users’ movements and behaviors, we were able to create data for spatial analysis, game statistics, and user behaviors. Based on experiments and employing gamers’ stig- mergy, the research provides predictions for lost urban networks of Anatolia.
series ACADIA
type paper
email
last changed 2024/02/06 14:00

_id sigradi2014_329
id sigradi2014_329
authors Varinlioglu, Guzden; Ozgun Balaban, Yekta Ipek, Sema Alacam
year 2014
title Parametric Modeling of Archaeological Heritage in the Age of Digital Reconstruction
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 614-617
summary Although 3D modeling has become standard within archaeology, the process of digitally reconstructing archaeological objects requires clumsy and time-consuming procedures. Typically, these procedures call for careful collaboration, between architectural historians, archaeologists and computer modelers, to produce scientifically correct and artistically pleasing models. This paper proposes the use of shape grammars for digital reconstruction of the archaeological heritage artifacts that were discovered during surveys along the coast of Turkey. Concentrating on ceramic vessels, the archaeologists and divers classified the artifacts based on their dimensions and observations. The classifications are used to infer the rules that will generate the digital model for each artifact. Rhinoceros modeling software with Grasshopper plug-in was used to generate 3D models. The goal of this work is to demonstrate that knowledge generated within a virtual world experience, can inform the evaluation of data derived from textual and archaeological sources, and vice versa.
keywords Parametric modeling; Underwater cultural heritage; Grasshopper; 3D reconstruction
series SIGRADI
email
last changed 2016/03/10 10:02

_id sigradi2004_441
id sigradi2004_441
authors Varlete Benevente; Janaina Tosta
year 2004
title Experimentando novas possibilidades no ensino do projeto arquitetonico [Experimenting New Possibilities for Teaching Architectural Design]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The objective of this work is to present some reflections about the new possibilities of the teaching of an architectural project from the experiment .inhabiting the city.. The experiment indicates that the classic design studio can benefit from positive effects with the augmentation of the use of the informative medium in the process of teaching and learning as a larger exploration of written language complemented with iconographic register, the drawing and verbal argumentation. Conditions revising position and hierarchy can be created, opening the possibilities for dialogue from the use of tools such as discussion groups, chat rooms, e-mail, moreover affecting research and learning, encouraging students and teachers to relate their knowledge and in contrast, offering a lot more autonomy and liberty.
series SIGRADI
email
last changed 2016/03/10 10:02

_id sigradi2022_51
id sigradi2022_51
authors Varsami, Constantina; Tsamis, Alexandros; Logan, Timothy
year 2022
title Gaming Engine as a Tool for Designing Smart, Interactive, Light-Sculpting Systems
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 617–628
summary Even though interactive (Offermans et.al., 2013), adaptive (Viani et.al., 2017), and self-optimizable (Sun et.al., 2020) lighting systems are becoming readily available, designing system automations, and evaluating their impact on user experience significantly challenges designers. In this paper we demonstrate the use of a gaming engine as a platform for designing, simulating, and evaluating autonomous smart lighting behaviors. We establish the Human - Lighting System Interaction Framework, a computational framework for developing a Light Sculpting Engine and for designing occupant-system interactions. Our results include a. a method for combining in real-time lighting IES profiles into a single ‘combined’ profile - b. algorithms that optimize in real-time, lighting configurations - c. direct glare elimination algorithms, and d. system energy use optimization algorithms. Overall, the evolution from designing static building components to designing interactive systems necessitates the reconsideration of methods and tools that allow user experience and system performance to be tuned by design.
keywords User Experience, Human-Building Interaction, Smart Lighting, Lighting Simulation, Gaming Engine
series SIGraDi
email
last changed 2023/05/16 16:56

_id ecaadesigradi2019_481
id ecaadesigradi2019_481
authors Vasconselos, Tássia Borges de and Sperling, David Moreno
year 2019
title Notes on Digital Architectural Design in the Undergraduate Teaching in Brazil
doi https://doi.org/10.52842/conf.ecaade.2019.1.147
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 147-154
summary This study focus in design process that uses the digital environment in context of undergraduate courses of Architecture and Urbanism, mainly the Digital Architectural Design (DAD). From author's previous studies that classified the teaching practice in Latin America, the Brazilian data were analyzed due to its expressive and heterogeneous features. Faced with a scenario that points to institutional characteristics reflect in the teaching approach, a horizontal mapping was performed. A data cross-referencing through correlation methodology was carried out. As result, there is a prevalence of public institutions that use teaching practice using DAD, most of them located at South and Southeast with a close link between teaching and research.
keywords Digital Architectural Design; Levels of design computability; Mapping study; Teaching practices
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id sigradi2016_778
id sigradi2016_778
authors Vasconselos, Tássia Borges de; Silva, Adriane Borda Almeida da; Vecchia, Luísa Félix Dalla
year 2016
title [PARA]métricas do patrimônio arquitetônico pelotense [[PARA]metrics from Pelotas' architectural heritage]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.278-284
summary This paper describes a teaching methodology created in a graduate course for insertion of parametric design techniques in patrimonial architecture. The teaching strategy was based on structured schemes available in Grasshopper plug-in for Rhinoceros software, in which the students can manipulate the variables dynamically like a game. The selection of patrimonial architecture elements encouraged the students to create compositions of isometric procedures, and transformations with concepts of symmetry, proportion and recursion.
keywords Parametric Design; Heritage; Game; teaching methodology
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2016_592
id sigradi2016_592
authors Vasconselos, Tássia Borges de; Sperling, David Moreno
year 2016
title Entre representaç?es, parâmetros e algoritmos: um panorama do ensino de projeto de arquitetura em ambiente digital na América Latina [Among representations, parameters and algorithms: a panorama of digital architectural design teaching in Latin America]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.94-100
summary This study focuses in the context of the recognition and appropriation of graphic representation technologies and digital design on Architectural teaching in Latin America. From categories proposed by Oxman (2006) and Kotnik (2010) and through a systematic review in Cumincad database (Cumulative Index of Computer Aided Architectural Design), this study presents a panorama of the state-of-art of the digital design teaching in Architecture, between 2010 and 2016. The results suggest a context of coexistence and transition from representational interaction for parametric interaction
keywords Computer Aided Architectural Design; Design methodology Teaching; Digital Architectural Design
series SIGRADI
email
last changed 2021/03/28 19:59

_id 13
authors Vasquez de Velasco, Guillermo and Akleman, Ergun
year 1998
title Arquitectos de Virtualidad - Nuevo Mercado, Nueva Curricula (Architects of Virtuality - New Market, New Curricula)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 116-123
summary The potential of 3D virtual environments in the field of architecture and the roll of the architect in the development of such environments are subjects that require our attention. In particular, the subject of virtual architecture, not as representation of future buildings but as an architectural product to be inhabited in a virtual context, surely requires our attention. The paper addresses the question of validating Virtual Architecture" as an architectural product and makes reference to the potential it offers for the professional intervention of the architect. In such a context, the paper elaborates on the expertise that the Architects of Virtuality needs to acquire. For conclusions, the paper develops a model of curriculum that articulates traditional elements from the curriculum of architecture and the curriculum of graphic design.
series SIGRADI
email
last changed 2016/03/10 10:02

_id 62fa
authors Vasquez de Velasco, Guillermo P. and Clayton, Mark J.
year 1998
title Integrating Introductory CAAD Courses and Upper Level Electronic Design Studios
doi https://doi.org/10.52842/conf.ecaade.1998.157
source Computers in Design Studio Teaching [EAAE/eCAADe International Workshop Proceedings / ISBN 09523687-7-3] Leuven (Belgium) 13-14 November 1998, pp. 157-164
summary Although the use of computers has become widespread among architecture students, their use in design studios often lacks integration. To gain maximum advantage from computers, design students must acquire a breadth and depth of knowledge that allows them to choose the right tools, integrate multiple technologies, and apply knowledge to new situations. It is not possible for students to gain all of this knowledge in an ad hoc way as part of a design studio. Thus, an introductory CAAD course is a necessary prerequisite for participation in design studios that employ computer methods. The paper presents the experience of two faculty members currently working on the integration of their second year introductory CAAD courses and their fourth year Electronic Design Studios. The paper describes the pedagogical methods used in the introductory CAAD courses, and shows how they serve as the foundation for exercises in upper level electronic design studios. The paper also presents plans for the implementation of distance education methodologies in the delivery of computing and studio courses. The paper ends by providing conclusions that address how the use of computer technology permits the addition of instructional objectives that go beyond those of conventional design studios.

series eCAADe
email
more http://www.eaae.be/
last changed 2022/06/07 07:58

_id sigradi2011_146
id sigradi2011_146
authors Vasquez de Velasco, Guillermo; Angulo, Antonieta
year 2011
title A Hydrid Learning Environment: On the subject of design-thinking for non-design students.
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 424-427
summary This paper describes the implementation of a hybrid learning environment (HLE) through the creation, deployment and administration of a large-enrollment course on the subject of Design Thinking. The challenge illustrated by this on-going case study is the one of meeting the learning objectives for a population of novice learners from heterogeneous background through a creative articulation of state-of-the-art instructional technologies. As an additional challenge, given current financial constraints in higher education, the implementation had to address limited funding in the development of the learning environment, the instrumentation provided by the students, and its delivery to large groups of students.
keywords Design Thinking; Hybrid Learning; Blended Learning; Design Education; Instructional Technology
series SIGRADI
email
last changed 2016/03/10 10:02

_id 2ba3
authors Vasquez, M., Aversa, T. and Luongo, A.
year 1999
title Argentine History of Visual Communication Design in CD-Rom
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 416-419
summary Objective: Using images resulting from the theoretical analysis to produce multimedia images with the incorporation of the time factor, with the aid of an author tool such as Macromedia Director 5.0 and 6.0 - which makes the WYSIWYG (what you see is what you get) design possible, this enables the development of an intuitive system in the process of multimedia composition. Director 5.0/6.0 supports a writing language called "lingo" the use of the language by means of sentences composes the syntax that coordinates and compiles digital files of various sizes about the historical topic dealt with. // Topic: Recording the design work and the performance of a personality who was a paradigm of the historical time in which he carried out his work in a 650 Mb CD-Rom unit.
series SIGRADI
email
last changed 2016/03/10 10:02

_id 0d59
authors Vaupel, Jesper
year 1991
title Reference Architecture for Computer Integration in Denmark
source The Computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered : ill
summary This paper gives an overview of the principles and the existing integration framework for a new set of projects in Denmark, intended to develop a common reference architecture for the integration of design, construction, distribution and use of building products. The budget for these projects is 6 million dkr. The new projects are based upon existing reference architectures from previous projects - called 'DIGIDOK' (Digital building documents) and 'EITI' (Contractors Association IT-initiative) - which over the past 4 years have provided a set of generic application models, data models and EDIFACT specifications. The total budget was around 15 million dkr. New projects serve as a coordinating link and part of a greater IT-initiative 'data interchange in the construction sector' comprising 15-20 subprojects with a budget or around 30 million dkr
keywords integration, systems, standards, research, building, construction
series CADline
last changed 1999/02/12 15:09

_id sigradi2012_109
id sigradi2012_109
authors Vaz, Carlos Eduardo; Pereira, Natalia
year 2012
title A modelagem paramétrica e o ensino de geometria descritiva – as superfícies de Felix Candela [Parametric modeling and descriptive geometry education in architecture - Felix Candela’s surfaces]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 216-218
summary This paper aims to discuss the possible contributions that parametric modeling environments can bring to descriptive geometry teaching process in architecture courses. The paper shows a method where models developed in Grasshopper are used to illustrate how is possible to combine computing concepts, shape generation and design references during descriptive geometry classes. In this work is used as design precedent, solutions created by the Mexican architect and mathematician Felix Candela. His concrete shells developed from hyperbolic paraboloids are recognized as important references in architecture. As was said, during the research was developed a set of models in Grasshopper. This models were created in a way to show to the students the concepts required to build an hyperbolic paraboloid.
keywords Felix Candela, descriptive Geometry, design
series SIGRADI
email
last changed 2016/03/10 10:02

_id caadria2011_037
id caadria2011_037
authors Vaz, Carlos V.; Gabriela Celani and José P. Duarte
year 2011
title An ontology representing Roberto Burle Marx’s landscape design solutions
doi https://doi.org/10.52842/conf.caadria.2011.389
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 389-398
summary The objective of this undergoing research project is to propose a new approach to landscape design education, based on design cognition and computational design theories, such as patterns, shape grammars and parametric design. The system is based on an ontology that contains classes of design concepts and examples of their instances. This paper shows specifically the development of the ontology that will structure the whole system. The information necessary to understand each of the design concepts is represented by a schematic shape grammar rule. Each concept will be illustrated by a good example of application, extracted from the work of Brazilian landscape designer Roberto Burle Marx. A prototypical implementation of the system is being developed, with a hierarchical taxonomy of the concepts and examples.
keywords Ontology; landscape design education; Roberto Burle Marx; landscape architecture; pattern language
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2018_311
id ecaade2018_311
authors Vazquez, Elena and Shaffer, Marcus
year 2018
title Bring in the Noise - A robotic-aided framework for the indirect shape translation and molding of inexact geometries.
doi https://doi.org/10.52842/conf.ecaade.2018.1.827
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 827-834
summary This paper examines how mediated translations that embrace indeterminacy - from design to fabrication - can enhance material and tactile explorations. It investigates a dialogue between a digital environment that supports the design process, and fabrication processes that combine tools that are both precise (the robot) and indeterminate (casting/forming devices) in their essential functions. We present a research inquiry into this issue by providing a reflective account of a robotics-aided framework for the fabrication of inexact geometries using reconfigurable pin tools (RPT). These tools, with their inherent indeterminacy and variability, were used as a base mold for casting blocks in concrete and plaster. The central thesis of this paper is that a non-linear fabrication process - one imbued with variability rather than deterministically controlled for formulaic production/outcome - becomes a potent generator of novel forms. By focusing on process, rather than on the product of design, designers can subvert the geometrical control inherent in a digital-material output, thus favoring discovery over order and material sensitivity over determinacy - essential qualities in progressive architecture practice.
keywords Reconfigurable pin tool; Robotics; Indeterminacy ; Material exploration
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2006_c064b
id sigradi2006_c064b
authors Veas, Verónica; Goldsack, Luis and Muñoz, Gabriela
year 2006
title El Factor Humano: Aprendizaje en el mundo digital [The Human Factor: Learning in the Digital World]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 224-227
summary The experimental subject “Pathological analysis and proposals of intervention in buildings” is born as a result of understanding that the lack of connectivity between the subjects of the architecture career is due to the absence of a scene that connect them. The objective of this subject was to share a space for the construction and generation of knowledge from the personal interest and the commitment with the solution of a real necessity. The specific thematic was the “intervention in existing buildings” and it worked with a designed methodology to generate technical files that allow the intervention founded on them. Software Photomodeler was used to elaborate the photogrammetric survey and the digital platform Moodle to administer all the information. The fundamental thing of this experience is the cross-sectional characteristic (by disciplines and ages), recognizing that to incorporate the digital knowledge to the development of the subject were key to obtain the feedback of the system formed by professors, assistants, monitors and students.
series SIGRADI
email
last changed 2016/03/10 10:02

_id abaf
authors Veenstra, Jack and Ahuja, Narendra
year 1988
title Line Drawings of Octree- Represented Objects
source ACM Transactions on Graphicsò January, 1988. vol. 7: pp. 61-75 : ill. includes bibliography.
summary The octree structure represents the space occupied by an object as a juxtaposition of cubes. The octree structure is highly sensitive to object location and orientation, and the three-dimensional shape of the represented object is obscured. It is helpful to be able to see the actual object represented by an octree, especially for visual performance evaluation of octree algorithms. This paper presents a display algorithm that helps visualize the three-dimensional space represented by the octree. Given an octree, the algorithm produces a line drawing of the object represented by the octree, using parallel projection, from any specified viewpoint with hidden lines removed. Example of some line drawing produced by the algorithm are given. The complexity of the algorithm is also discussed
keywords hidden lines, drawings, solid modeling, representation, octree, display, computer graphics
series CADline
last changed 2003/06/02 13:58

_id cb8e
authors Vegte, W.F. van der, Pulles, J.P.W. and Vergeest, J.S.M.
year 2001
title Towards computer-supported inclusion and integration of life cycle processes in product conceptualization based on the process tree
source Automation in Construction 10 (6) (2001) pp. 731-740
summary Development of computer support in design is showing several shifts in focus over the latest decades. This paper relates to the shifts from detail design to conceptualization, from artifact geometry definition only to the inclusion of process knowledge, and from isolated aspects to integrated aspects. It discusses a possible solution for simultaneous consideration of life cycle process aspects during conceptual design using the process tree representation. Integrating process aspects can be considered a preparation for an integrated representation of artifact and process aspects to be used in a front–end environment for conventional CAD detailing systems
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id sigradi2015_sp_3.241
id sigradi2015_sp_3.241
authors Veiga, Jonas; Vizioli, Simone HelenaTanoue
year 2015
title Digital creativeprocess: fromsketching to 3D printing
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 771-775.
summary This article aims to discuss the use of digital media in the projective process from the preliminary sketches on digital platforms to parametric systems and rapid prototyping. To that end, a product design will be presented, a bottle, in order to explain the complexities inherent in this process. The practical experimentation was divided into four stages: creative process, second proposition, parameterization and 3D printing.
keywords Digital Sketching, Creativeprocess, Parameterization, Rapidprototyping, Hybrid Design
series SIGRADI
email
last changed 2016/03/10 10:02

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