CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 3a28
authors Laiserin, Jerry
year 2002
title From atelier to e-telier: virtual design studios
source Architectural Record
summary The design studio, as physical place and pedagogical method, is the core of architectural education. Ateliers clustered around rue Napoleon in Paris defined the École des Beaux Arts. The Carnegie Endowment report on architectural education, published in 1996, identified a comparably central role for studios in schools today. From programs, schemes, and parti to desk crits, pin-ups, and charrettes-language and behavior learned in the studio establish the profession's cultural framework. Advances in CAD and visualization, combined with technologies to communicate images, data, and "live" action, now enable virtual dimensions of studio experience. Students no longer need gather at the same time and place to tackle the same design problem. Critics can comment over the network or by e-mail, and distinguished jurors can make virtual visits without being in the same room as the pin-up-if there is a pin-up (or a room). Virtual design studios (VDS) have the potential to favor collaboration over competition, diversify student experiences, and redistribute the intellectual resources of architectural education across geographic and socioeconomic divisions. The catch is predicting whether VDS will isolate students from a sense of place and materiality, or if it will provide future architects the tools to reconcile communication environments and physical space.
series journal paper
last changed 2003/04/23 15:50

_id cdc2008_235
id cdc2008_235
authors Laiserin, Jerry
year 2008
title Digital Environments for Early Design: Form-Making versus Form-Finding
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 235-242
summary Design ideas, like scientific theories, are falsifiable hypotheses subject to testing and experimentation and—if need be—replacement by newer ideas or theories. Design ideas also are known through distributed cognition, in which a mental construct and an external representation complement each other. Representations may be categorized along the axes 2D-3D and Analog-Digital, plus a proposed third axis from Form-Making to Form-Finding. In Form-Making, the mental construct component (of distributed cognition) arises before the representation. In Form-Finding, representation arises before the mental construct. All media of representation have different affordances. Certain media and representations afford Form-Making more so than Form-Finding; and vice versa. Design educators, students and practitioners will benefit from conscious, systematic choice of media and methods that afford an appropriate range of Form-Making and Form-Finding behavior when proposing and testing design ideas.
email
last changed 2009/01/07 08:05

_id sigradi2009_956
id sigradi2009_956
authors Lajes de Andrade, Isabela; Milla Mara da Cruz Pereira; Fernando da Silva Soares; Thiago Fontes Pereira; Ana Paula Baltazar dos Santos; Flavia Ballerini; José Dos Santos Cabral Filho
year 2009
title Produção de Recursos Multimidiais Para dar Suporte à Implementação de Ambientes Compartilhados de Trabalho Cooperativo e Ensino de Computação Física em Arquitetura [Assembly of multimedia resources to support the implementation of shared environment for collaborative work and teaching of physical computing in architecture]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This article is based on a research project that brings together CSCW (Computer Supported Collaborative Work) and Physical Computing. Here, it will be registered some of the experience from three undergraduate students and one graduate student in a work process between two labs: the LAGEAR of UFMG (Laboratório Gráfico para Experimentação Arquitetônica), Universidade Federal de Minas Gerais, and the LCG of UFU (Laboratório de Computação Gráfica), Universidade Federal de Uberlândia. The article describes the developing of an Assembly of multimedia resources to support the implementation of shared environment for collaborative work and teaching of physical computing in architecture.
keywords CSCW; Physical Computing; Ambient Displays; Multimedia Educational Resources; Spatialization of TIC’s
series SIGRADI
email
last changed 2016/03/10 09:54

_id acadia12_269
id acadia12_269
authors Lally, Sean
year 2012
title Architecture of an Active Context
doi https://doi.org/10.52842/conf.acadia.2012.269
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 269-276
summary As we stand with our feet on earth’s outermost surface we build an architecture today that is much like it was several thousand years earlier, in an attempt to extend that outer shell with one of our own making. Artificial masses are built from a refinement of this existing geologic layer into materials of stone, steel, concrete, and glass that assemble to produce new pockets of space through the buildings they create. However, the sixth century BC writer Thales of Miletus put a different perspective on this: he insisted that we live, in reality, not on the summit of a solid earth but at the bottom of an ocean of air (Holmyard 1931). And so, as architecture continues to build up the outermost layer of earth’s surface through a mimicking, embellishing, and enhancing of the materials which it comes from, it raises the question of why we have not brought a similar relationship to the materialities at the bottom of this “ocean” of air to create the spaces we call architecture. If you were looking to level a complaint with the architectural profession, stating that it has not been ambitious enough in scope would not be one. Architects have never shied away from the opportunity to design everything from the building’s shell to the teaspoon used to stir your sugar in its matching cup. But it would seem that the profession has developed a rather large blind spot in terms of what it sees as a malleable material with which to engage. Architects have made assumptions as to what is beyond our scope of action, refraining from engaging a range of material variables due to a belief that the task would be too great or simply beyond our physical control. So even though we are enveloped by them continuously, both on the exterior as well as the interior of our buildings, it must be assumed that the particles, waves, and frequencies of energy that move around us are thought by architects to be too faint and shaky to unload upon them any heavy obligations, that they are too unwieldy for us to control to create the physical boundaries of separation, security, and movement required of architecture. This has resulted in a cultivated set of blinders that essentially defines architecture as a set of mediation devices (surfaces, walls, and inert masses) for tempering the environmental context it is situated in from the individuals and activities within. The spaces we inhabit are defined by their ability to decide what gets in and what stays out (sunlight, precipitation, winds). We place our organizational demands and aesthetic opinions on the surfaces that mediate these variables rather than seeing them as available for manipulation as a building material on their own. The intention here is to recalibrate the materialities that make up that environmental context to build architecture. The starting point is a rather naive question: can we design the energy systems that course in and around us daily as an architectural material so as to take on the needs of activities, securities, and lifestyles associated with architecture? Can the variables that we would normally mediate against instead be heightened and amplified so as to become the architecture itself? That which many would incorrectly dismiss as simply “air” today—thought to be homogeneous, scale-less, and vacant due in part to the limits of our human sensory system to perceive more fully otherwise—might tomorrow be further articulated, populated, and layered so as to become a materiality that will build spatial boundaries, define activities of individuals and movement, and act as architectural space. Our environmental context consists of a diverse range of materials (particles and waves of energy, spectrum of light, sound waves, and chemical particles) that can be manipulated and formed to meet our needs. The opportunity before us today is to embrace the needs of organizational structures and aesthetics by designing the active context that surrounds us through the material energies that define it.
keywords Material energies
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id 2d9f
authors Lalovic, Ksenija and Djukanovic, Zoran
year 2003
title Possibilities of applying the E-government management concept in Serbian cities
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Recent urban transformations worldwide consequentially lead to the numerous environmental problems that have to be solved bycomplex structure of social interest groups which have to be included in that process. This demands initiated requisitioning andmodification of concepts and methodologies of planning and managing urban development. At this moment there are differentmodels used in world wide practice, but main bases of new methods and techniques are the same. Leaving the idea of possibility ofconstituting the universal urban planning model lead to very productive results in developing the disciplinary methodologies. Processof transformation of traditional comprehensive urban planning model to integrated procedural pluralistic model (based on sustainabledevelopment principles) is something that can be underlined as a main characteristic of disciplinary development. The questions ofdecision making mechanisms and plans implementation are put in axes of conceptual and methodological considerations. Urbanplanning loses the classic form of making the multi level comprehensive urban plans with exact spatial and time horizon. It means, ingeneral that planning and managing of urban development is aiming to be realistic, decentralized, strategic and problem oriented,arbitrary, not instructive, but understood as a efficient and effective process.Operational support to the this kind of approach are Decision Support IT tools, such as GIS - Geographical Information Systems orES -Expert Systems. Usability of IT tools is based on their capability to perform fast and complicated processing of spatial data andon their flexibility towards specific real problems which are to be solved. In order to use maximum of capabilities of these tools inpractice problem solving it is necessary to adjust their structure and usage to the: - actual conditions of socioeconomic of the contextin which urban development planning and management is performed, - practical demands that managing of urban development has tofore fill, - all participants in urban management process, - institutional mechanisms and procedures.
series other
email
last changed 2003/03/11 20:39

_id 6577
authors Lam, K.P., Mahdavi A. and Pal, V.
year 1997
title Algorithm and Context: A Case Study of Reliability in Computational Daylight Modeling
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 331-344
summary The systematic use of reliable modeling data is believed to improve the building design quality. The key term here is "reliability". There is general agreement that reliability in the context of modeling- assisted CAAD depends on the accurate description of both contextual parameters (climate, site, etc.) and ~building features (geometric and non-geometric properties) as well as the validity of the underlying simulation algorithms. In this paper, we specifically address the importance of detailed contextual information and computational algorithms for the reliability of the daylight modeling results.
series CAAD Futures
email
last changed 2003/02/26 17:26

_id caadria2008_75_session7b_622
id caadria2008_75_session7b_622
authors Lam, Selina
year 2008
title Enhancing Realism in Exploring in Virtual Environments
doi https://doi.org/10.52842/conf.caadria.2008.662
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 662-628
summary A virtual environment is a place which requires context, content and actors to promote realism in the exploration process. With the advancement in technologies and computing power, the context of virtual environments could be sculpted in finely. Referencing movie and video games, it would not be difficult to draft the content. The only component being overlooked is the actor. In this paper, I will address the mechanism and challenges in the implementation of autonomous agents as actors in virtual environment so as to promote social sense and enliven the environment, hence enhancing realism in the exploration.
keywords Virtual environment: autonomous agents; place; place-making
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2007_661
id caadria2007_661
authors Lamool, W.; S. Chotsiri, S. Suvarnnasara and M. Bunyavipakul
year 2007
title The Development of E-Groupware in the Collaborative Work of Architectural Design
doi https://doi.org/10.52842/conf.caadria.2007.x.v3t
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary The emergence of the computer networking, especially the internet has been a very useful tool for the construction industry, The AEC (AEC: Architectural, Engineering and Construction) has adopted the computer technology to the collaboration design work (CSCW: Computer Support Collaborative Work). It used to be that people work together in the real physical space like an office or design studio but now in the virtual design place. This is to accommodate the work that is being done among the designers or construction teams that are far apart. Though Web Application these people can work together from different.
series CAADRIA
last changed 2022/06/07 07:50

_id 95cf
authors Lamorski, Rafal
year 2002
title The function of virtual models in education and research as well as in the popularization of architectural heritage as exemplified by historic buildings in Lodz
doi https://doi.org/10.52842/conf.ecaade.2002.588
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 588-591
summary This paper sets out to demonstrate sample virtual models of historic buildings in Lodz which were generated in the Institute of Architecture and Urban Planning at the Technical University of ?ód?, to present some foreign examples as well as to discuss their possible applications. The presentation of historic buildings as computer models can be put to good use in popular-science multimedia presentations accessible to a wide audience. Current accessibility of digital studies, the presentation of architectural structures as 3D models offers a perfect means to complement our cultural knowledge/ awareness.
series eCAADe
email
last changed 2022/06/07 07:52

_id dd11
authors Lan, Ju-Hung and Jeng, Taysheng
year 2001
title Enhancing shared understanding in collaborative design communication - An XML approach
doi https://doi.org/10.52842/conf.caadria.2001.285
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 285-289
summary The goal of this work is to enhance shared understanding in a collaborative design system. In this paper, we present the approach to applying XML technology to represent multiple views of design information. A web-based system prototype that incorporates XML technology is demonstrated.
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2008_21_session3a_174
id caadria2008_21_session3a_174
authors Lan, Ju-Hung Kai-Han Chung
year 2008
title Designing a Smart Workplace to Assist Design Activity from an Emotional Approach
doi https://doi.org/10.52842/conf.caadria.2008.174
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 174-179
summary In this paper, we are interested in developing a smart workplace to assist design activities during design processes from an emotional approach. A key problem in this study is how to design a smart environment, which is able to detect the designer’s emotional state and provides smart mechanism to assist design work. In the preliminary study, a spatial system prototype is developed to illustrate the design ideas of the smart workplace. Some triggered spatial events to describe the capabilities of assisting design activities from an emotional approach is introduced in the study. The framework of ubiquitous computing design in developing the smart workplace is introduced.
keywords Smart Space, Emotional Design, Ubiquitous Computing
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2007_441
id caadria2007_441
authors Lan, Ju-Hung
year 2007
title DECADE: An Issue-based and Process-oriented Internet Aided Design System
doi https://doi.org/10.52842/conf.caadria.2007.x.w5e
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary The research proposed a mechanism to manage design communication information in an internet aided design system based on an issued-based and process-oriented approach. A system prototype with enhanced searching mechanism, named as DECADE, is presented to deal with the ill-structured problem of design communication data. The system performance is evaluated and shows effective results by empirical studies.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2008_20_session3a_168
id caadria2008_20_session3a_168
authors Lan, Ju-Hung
year 2008
title Smart Space for Office Daily Life: A Situated Life Pattern Approach
doi https://doi.org/10.52842/conf.caadria.2008.168
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 168-173
summary Researches in smart space design have been focused on using ubiquitous computing technologies to provide the visions of future lives in physical spaces. However, most researches have less concern for the logical usability in creating smart spaces for the occupants. The study is interested in designing a smart space which is occupant-centric and situated-life-oriented based on ubiquitous computing technologies. A spatial system prototype with smart door, smart wall, and smart table is developed from a situated life pattern approach to support typical office life events. The design problems of integrating ubiquitous computing devices with physical spatial components are explored and discussed.
keywords Smart space, ubiquitous computing, situated life pattern
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2012_043
id caadria2012_043
authors Lan, Wei-Hsien and Teng-Wen Chang
year 2012
title Visualising the design process with dynamic graph
doi https://doi.org/10.52842/conf.caadria.2012.111
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 111–120
summary Design Process is a continuous decision-making movement. Yet, the designer usually executes the process in a jumping way, from state to the other. Nevertheless, this kind of jumping process would cause loss of some essential information, such as a glance of design, or certain process of shape evolvement which designers want to know. Those unrecorded and therefore missing statistics information are very important to the research of design thinking and process. This study employs an animation and comic as research objects. In addition to utilising the methods of thinking aloud and protocol analysis, as well as recording the progress of this experiment, the information is digitalised. By using computer to develop a webpage-interface visualisation cloud system, called Dynamic Graph System which records and collects the evolving data generated from the space design process and stores this information into the cloud database. The system, then, uses the State space as a base, and utilises the derivative Dynamic Graph of spatial style which is evolved from the collected data of the Design Process. By studying and analysing the dynamic graphs, to investigate whether we can acquire more information of design process by using information visualisation approach to record of the evolution of the design process and helped the designers or not. This study intends to explore whether Dynamic Graph System helps and assists the designer to be more efficient in completing his/her work from the interaction between Dynamic Graph System and the designer.
keywords Design process; information visualisation; state space search; dynamic graph
series CAADRIA
email
last changed 2022/06/07 07:52

_id 2004_508
id 2004_508
authors Lan-Ting Clare Tseng and Feng-Tyan Lin
year 2004
title Comprehend the Term ‘Info-City’ - A Comparison between Two Primary Cities in Taiwan
doi https://doi.org/10.52842/conf.ecaade.2004.508
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 508-514
summary The rising of Information Communication Technology influences cities globally. ‘Info-city’ is the very topic to be reconsidered if each city acts as a combination of the physical and virtual. This research is an attempt to understand and formalize the comprehension of Taiwan people about ‘Info-city’. For the sake of reliability, there are 37 interviewees from Taiwan’s enterprises providing experiences of daily urban lives as a field to explore. In order to organize oral corpus, the research method applies encoding in term of cognitive semantics. Every sentence in the database is regarded as a basic unit to analyze. Besides that, there’s a framework consisted of two analytical dimensions to reveal a clear picture of the collective minds. The results are concluded that concepts of ‘info-city’ in Taiwan value the mechanism of synergy most instead of the effect of substitution as an arbitrary assumption among urban studies.
series eCAADe
last changed 2022/06/07 07:52

_id d4d7
authors Landau, Steven and Grassi, Marc
year 2002
title Immersive Real-Time Audio/Visual Architectural Simulations
doi https://doi.org/10.52842/conf.acadia.2002.401
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 401-406
summary The authors have developed an approach to creating real-time audio-visual architectural simulationsthat allow any viewer to virtually explore the spatial and acoustical implications of a building’s design.Though somewhat limited in depth of the immersive experience, this investigation successfullydemonstrated that architectural presentations can be augmented and enriched by incorporating sensoryinformation other than the visual.
series ACADIA
last changed 2022/06/07 07:52

_id sigradi2021_197
id sigradi2021_197
authors Landenberg, Raquel, Hernandez, Silvia Patricia, Pochini, Olga and Boccolini, Sara M.
year 2021
title From Digital to Real: Inmotics and Parametricism for Urban Transformation
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1005–1016
summary Our research team develops sustainable and inclusive typologies of micro-architecture. These micro-architectures, aided by cutting-edge technologies, give room to more inclusiveness and functional-ductility. We are convinced that nothing is static, there is not just a single possible future. Because of that, we generate real/virtual architectures that do not respond only to a single type of user, place or use. In this case, we introduce a typological model focused on health and wellness services, currently under development by parametric design. Located in the city of Córdoba, Argentina and placed near public parks (where many citizens practice sports and recreational outdoor activities)). We use energy-efficient local technology to power devices that adapt to local weather; moreover, the equipment provides performance data via audio, visual and tactile outputs, and in adjustable-position devices.
keywords Palabras clave. Inmótica, inclusividad, microarquitectura, ductilidad, sutentabilidad
series SIGraDi
email
last changed 2022/05/23 12:11

_id acadia17_340
id acadia17_340
authors Landim, Gabriele; Digiandomenico, Dyego; Amaro, Jean; Pratschke, Anja; Tramontano, Marcelo; Toledo, Claudio
year 2017
title Architectural Optimization and Open Source Development: Nesting and Genetic Algorithms
doi https://doi.org/10.52842/conf.acadia.2017.340
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 340- 349
summary This research presents a general overview of performance-oriented architectural design and how the rise of parametric modeling and algorithm-aided design enable an integrated environment for project design, simulation and optimization. For optimization processes, one of the most used methods in architectural problem solving is genetic algorithms (GAs). However, as the use of GAs becomes more common in the architecture, it is possible to identify a lack of clarity about the methods and procedures operated by the algorithms. Thus, this research seeks to contribute to the field through the implementation of an open source optimization plugin whose method of implemented algorithms, a GA and a nesting algorithm, can be accessed for evaluation, improvement and adaptation to other architectural problems. In the same way, it discusses the relevance of the openness and clarity of the methods employed in optimization processes in architecture. The proposed plugin was tested in an experiment that verified the feasibility of the development of the open source plugin and the efficiency of the method in solving the chosen architectural problem.
keywords algorithm-aided design; optimization; genetic algorithm; nesting; open source; computational / artistic cultures; generative system; simulation & optimization; design methods; information processing
series ACADIA
email
last changed 2022/06/07 07:52

_id 21b9
authors Landsdown, J.
year 1988
title Computers and Visualisation of Design Ideas: Possibilities and Promises
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 71-80
summary Drawing in all its various forms, from freehand sketching to detailed technical layout, is a type of modelling that designers find indispensable. In many cases, indeed, drawing is the only form of external modelling a designer uses. It has two basic functions: to assist in the externalisation and development of mental concepts and to help in the presentation of these concepts to others. The current thrust of work in computer graphics - although valuable - tends to concentrate almost exclusively on the presentation aspects and it is now possible to create images almost resembling photographs of real objects as well as production drawings of great accuracy and consistency. This paper summarises some of this presentation work as well as developments which might go further in assisting the activities and processes of design.
series CAAD Futures
last changed 1999/04/03 17:58

_id 4a66
authors Lane, Jeffrey M. and Carpenter, Edward
year 1979
title A Generalized Scan Line Algorithm for the Computer Display of Parametrically Defined Surfaces
source Computer Graphics and Image Processing Academic Press Inc., 1979. vol. 11: pp. 290-297 : ill. includes bibliography.
summary A scan line method is presented for creating shaded pictures of parametrically defined curved surfaces of piecewise continuity class C2. The algorithm uses a new subdivision technique to produce appropriate polygons for smooth shaded pictures. The approach results in smoothly curved silhouettes
keywords curved surfaces, CAD, CAM, computer graphics, display, rendering, visualization, shading, algorithms
series CADline
last changed 2003/06/02 10:24

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